almost 6 years
ago -
StrangeLoopGame
-
Direct link
Transcript (by Youtube)
5s | but to start we're going to show our new |
---|---|
8s | biomes that we have in 8.00 yeah so |
12s | Keegan I'll just kind of talk us through |
14s | this stuff sir |
15s | yeah so 8.0 is going to be the start of |
19s | a big rollout of a whole revamp of |
21s | pretty much everything about you goes |
23s | natural world and the sort of phases of |
27s | that is world generation and how it |
30s | worlds are put together and then the |
32s | obvious extension of that is all the |
34s | content inside the world which is you |
37s | know structured into a collection of ion |
40s | so we're basically revamping you know |
42s | how it all fits together how it all |
45s | works and adding a ton of new content in |
48s | that process |
48s | so right now Walker is the grasslands |
52s | and one thing you'll notice right away |
54s | is that we noticed a much taller grass |
56s | one of the goals with grasslands is that |
59s | we want to have a part of it and get the |
61s | feeling of like a prairie a lot of our |
64s | biomes are influenced or inspired by |
66s | North American biomes so a tall grass |
70s | prairie is a really great inspiration |
73s | for an ecosystem so we're going for that |
76s | there's going to be the switchgrass |
78s | there will also be a big boost of |
80s | species of grass so we're really looking |
82s | at each biome individually and fleshing |
84s | it out with new plans and new animals |
86s | and trees and what you'll notice as well |
90s | as new block types so we're going to be |
93s | reshuffling and revamping a lot of the |
95s | block types that are in you go as well |
97s | and one of the big things that will tie |
100s | into eventually is mining so there won't |
102s | just be generic stone anymore will |
104s | actually have different types of rock |
106s | and different types of ore will be |
108s | hosted in their post rocks and located |
110s | based on those rocks and that'll be a |
113s | thing that appears you know per biome so |
116s | you'll have different biomes and |
117s | different resources to help encourage |
119s | exploration and this patch 8.0 is that a |
123s | big start of that process getting all |
128s | so yeah well you got to show isn't this |
133s | these rivers you'll notice are a lot |
136s | better-looking one of the things we're |
137s | improving in world generation is lakes |
140s | and rivers the rivers now actually go |
142s | right up to the bank they can still form |
145s | in a valley but then they'll also have |
146s | their thanks a lot better than we are |
149s | River Canyon or big thing we only money |
153s | with this update was just have a much |
154s | different booming plate in the |
157s | environment so as you're moving from |
160s | location to location the biomes feel |
163s | really different plans animal define |
165s | Americans we really different like |
168s | putting up a town on one side of the |
169s | world firstly the other side of the |
171s | world you're gonna act on very different |
173s | thing you know the minerals and |
175s | resources that are only accessible in |
177s | certain areas and I just has all these |
180s | knock-on effects the rest of the game |
182s | too is like right now in the current |
185s | release you can get most ores you know |
187s | they're kind of spread out but they're |
189s | not too hard to get in terms of location |
191s | or is this you'll have more localized |
193s | places where you can only get this big |
195s | cooler plant in this location we're |
198s | gonna give this together wood or this |
199s | mineral so that just makes transport |
202s | that much more important it like you're |
204s | gonna want to have a little village you |
205s | know over by this particular spot that |
208s | lets you transport this other from the |
211s | rest of the world so yeah everything to |
215s | do with you going |
215s | we like connected into the whole |
218s | esplanade oh so it's a new big expansion |
222s | through our ecology system but it also |
223s | affects the economy where you're |
226s | deciding where build roads where to |
228s | transport how to trade advantage of |
231s | these resources that's one of the things |
234s | I like most about the game is how much |
235s | the systems like a full lap with each |
237s | other you change something like this and |
239s | it affects something as far away as like |
241s | loans from the government or whatever |
243s | and all kinds of things like that we |
247s | should check out the neighbor like |
248s | routes we have for the decoration so |
250s | this is the the forest biome yeah yeah |
253s | yeah so there's and one thing that's |
255s | kind of interesting is we're actually |
257s | splitting up some lands into |
259s | sometimes so forest for instance will |
262s | have a cold or expand the warm forest |
265s | cold forest will be like chroniker |
267s | forest where you fight for our trees the |
269s | more important will be more broadly but |
271s | you know with with each new biome and |
274s | sub I'll we're updating it so that they |
276s | each have their own top soils so like |
279s | warm biome has on top soil and what |
281s | you're seeing here is just the |
283s | decoration that we're starting to add to |
285s | the block type where they become this is |
292s | the new type features we've added 28.0 |
296s | so the idea with this is that plumbing |
298s | is going to be a new feature of the game |
302s | it's going to be this kind of community |
305s | project that you need to do with other |
306s | people in your village to set up access |
309s | to water and taking away wastes from |
313s | your crafting projects from your like |
315s | home items so this is a debug thing |
318s | we've spawned in here but these are what |
319s | the pipes look like and they're |
321s | mechanically powered so they will take |
323s | from a water source which right now I've |
326s | just spawned some water here to make it |
329s | easy to view and they'll be taken up |
332s | into the pump and then push into the |
333s | pump Network so you can see these pumps |
335s | here are supplying water to a series of |
340s | houses so here you can see the the pipes |
343s | go underground and they come up inside |
346s | of this workshop remember fly to get in |
350s | there so we're still setting up a lot of |
353s | this so some of this is debug but right |
354s | now we just have a test workbench that's |
356s | rigged up to take water and if you open |
359s | up the workbench here's our little test |
362s | recipe where you can see that it's it |
366s | needs to 300 water blocks and it's |
370s | slowly going up so if you click that |
371s | pipes component there you can see you |
376s | mouse over this tells you that water is |
378s | incoming from these different pumps and |
381s | if you mouse over the other one you see |
383s | that it's outputting waste at at this |
387s | particular rate so pretty much anything |
389s | that takes water is also gonna general |
391s | wastewater which becomes sewage and that |
395s | will pollute your environment but it can |
397s | all but you can deal with it in |
399s | different ways also so if you want to |
402s | fly through a little more walkers and |
404s | show so the same pump network actually |
406s | you want to fly in there ground and kind |
407s | of see the plumbing under there yeah so |
410s | all the plumbing has been rigged |
411s | underground so this will be a big like |
414s | community project where you have the |
417s | central water source and you need to |
418s | like bring pipes to all your buildings |
420s | collaborate with each other figure out |
422s | property rights for these kind of things |
424s | can be tricky so yeah it's something |
427s | that's like very collaborative feature |
429s | so we spawned four houses here that are |
432s | all taking water from the same plumbing |
435s | source and all outputting the same |
437s | sewage line so this sewage line here is |
440s | going off yes there's the fourth one and |
443s | then it goes up to this water filter so |
445s | this is a water filter here it's kind of |
449s | a late tier thing so in the beginnings |
451s | you basically just have to pump your |
453s | sewage somewhere and except it's gonna |
454s | pollute it but as you start getting |
457s | these filters you can start filtering |
458s | this water so if you open that up you |
461s | can see that this one is opposite its |
463s | input is sewage and its output is |
467s | why if you go to the status tab so the |
472s | way this works is as it's accepting |
474s | water as it accepts sewage it'll start |
481s | creating compost blocks at a certain |
485s | rate so every few seconds another |
487s | compost block gets generated and those |
491s | are stuck into this stockpile so right |
493s | now we don't have art for this yet |
495s | something Kiki's looking in it just like |
498s | crates but if you open up that stockpile |
500s | so these ones that are templated you can |
503s | see are the compost blocks they're being |
508s | generated from the wastewater so kind of |
511s | taking this waste product and turn it |
513s | into something that you'll be able to |
514s | use for farming and fertilizer so that's |
521s | another thing that you know you can kind |
523s | of omit the filtering step and it'll |
524s | just end up creating a lot of pollution |
526s | in your environment but you can also do |
529s | these extra kind of community projects |
531s | that will turn it into a positive okay |
535s | you want to talk a little bit about the |
536s | latest biome stuff maybe do some fly |
538s | rounds sure talk a bit about that we've |
544s | just finally gotten most of our new rock |
548s | types implemented in the game a lot of |
551s | them are still going to be in progress |
553s | for this first 8.0 patch flushed out to |
560s | start like limestone so yeah |
565s | all new slew of rock types we've added |
568s | sandstone limestone are the two ones |
571s | that are sort of closest to done and |
572s | we've also added so granite is the other |
576s | main default most common rock type |
578s | that's gonna be throughout the world but |
581s | we're also going to be having basalt |
583s | which I believe there was some limestone |
590s | over there to be right there |
592s | yeah there's a little patch of it there |
593s | it was also some sandstone next to it |
595s | right right here is probably a forward |
597s | between biomes |
598s | which I can use to talk about the fact |
602s | that lots of different rock types will |
604s | be sort of more or less prevalent based |
607s | on the biome time so I tried to in |
609s | general sort of associate different rock |
611s | types with their depositional |
613s | environments so like there's more |
614s | sandstone in the desert that's where the |
616s | sand is same for the beaches and |
618s | limestone which pretty much you go |
622s | anyways tends to form mostly from marine |
625s | organisms is all going to be located |
627s | around the coast with some exceptions |
630s | and yeah I usually fly around more and |
633s | see if you can find anything out perhaps |
635s | or something other than granite or maybe |
641s | in the opposite direction yeah and so |
647s | one of the other things is the rock |
650s | types will also be cool the more we do |
654s | with expanding them as Mineral Resources |
657s | in the game because each rocks |
660s | each Rock source is going to be |
662s | like a host for different resources let |
665s | me drop block rather so as you can see |
667s | there there is sandstone and then |
669s | there's also that more darkly band of |
672s | sandstone and that's actually the new |
673s | iron ore |
674s | so iron ore is now a good be gotten |
676s | pretty much exclusively for now from |
678s | sandstone roof in the real world |
681s | something like sixty percent of iron ore |
683s | comes from a thing called banded iron |
684s | formation which is all a sedimentary |
688s | deposit from a sort of a one-time event |
691s | in Earth's history that happened over a |
693s | few million years so a lot of the stuff |
696s | we're having with geology and eco is |
698s | inspired by real life just like the |
700s | biomes are inspired by a lot of North |
703s | Central and South American biomes that |
706s | exist in reality so it's gonna add a lot |
709s | to the richness of the world to have |
710s | these rock types as places where you |
714s | have more localized resources both |
717s | localized more to the biomes and also |
719s | more physically localized within you |
722s | know even just individual outcrops and |
724s | things like that having sort of a |
726s | certain certain deposits contained |
728s | within them yeah right now the granite |
732s | is going to be the house to gold and |
734s | copper to start as we go we can add more |
739s | more types of ore deposits |
743s | locations and create I think the funnest |
746s | and coolest thing will be that the more |
748s | things we have like this the more really |
750s | cool associations we can create you know |
752s | there's like obvious things like sand |
754s | and sandstone putting the same stone in |
757s | the desert but there's a lot more subtle |
759s | things that can really make the world |
761s | feel more interesting and rich and sort |
765s | of also you know hopefully inspire |
769s | people to learn about some of the really |
771s | fascinating complexity and the real-life |
773s | geology and things like that so yeah |
776s | it's been a lot of fun today to start |
777s | implementing this stuff I think you did |
780s | see some big more sheep in the distance |
782s | there oh yeah yeah there's one so this |
785s | isn't a manual and you may point out a |
787s | bighorn sheep and it's cool the the |
790s | sandstone in the game in the game right |
792s | now and also this bighorn sheep are |
794s | inspired by the the Southwest parts of |
798s | the United States so last year I took a |
801s | trip to Zion my girlfriend was working |
804s | as a park ranger in Zion National Park |
805s | and when I was there I saw a bighorn |
808s | sheep and it just these incredible |
810s | sandstone cliffs so that's kind of where |
812s | some of the real-life inspiration is |
814s | coming from |
821s | you |