Transcript (by Youtube)


1s there we go hello hello hello and
4s welcome to another stream here at
7s strange Loop games my name is Jens as
10s you see from the neat little description
12s below here I'm working as lead game
15s developer at our cozy little global
19s global covering studio and we'll be
22s going over some more play test stuff um
25s some bugs some bug squashing um some of
28s the nasty things that have kind of
29s popped up in terms of um design related
33s to the settlements um settlement
35s features that have been seen
38s on um the recent Sea author now that we
41s are starting to get a lot of these
43s featured kind of wrapped up and
44s completed we are also seeing a lot of
46s good resulting unintended behavior and
51s player um
54s activities um in uh and and you know
57s anyone here that is playing on Z auor
59s without that annexation Carnage
63s where um Eco unintendedly turned into
67s like super uh super not combat oriented
72s but conflict oriented and driven um kind
76s of rushed through things so I think we
79s can talk about a little bit around that
81s and kind of what we want to be changing
83s with it based on the feedback and the
85s responses and and kind of how how it's
86s been used um to make it more in towards
91s the direction we want it to work in Eco
94s as well as kind of you know usability of
96s it and um a bit about kind of
100s restrictions we're we're considering and
103s looking at as well as just kind of the
105s usability of it um and so on so I think
108s we can
109s just kind of take it away with some
113s recent work from uh there we go switched
118s over and I'm hoping everyone can hear me
120s all right
122s um some uh some re recent fixes and Bug
128s squashing from Gabriel uh which is one
131s of our guys that is working mainly
134s on kind of
136s gameplay direct gameplay things like um
139s you know boat polish um the physics
141s running the boats and the usability you
144s know changing out hit boxes implementing
147s them kind of grabbing them from art
148s assets into an kind of operational in
151s game and and so on back and forth and a
154s lot of it and he's been doing absolutely
156s fantastic with uh some of the recent
159s things that we have put on his
161s table
163s um time noon that's what I was thinking
167s um so what have he been up to recently
170s Well he kind of fixed
172s Rivers um anyone that has been poking
174s their heads into 10 has seen
177s that um River generation
180s and uh Lake Generation has been wonky I
185s should say probably a good description
188s of it um you've seen the you know kind
192s of flying fish and a bit of
195s inappropriate behavior in that regard
198s and the reason for that is that this top
202s block of water that was generated
206s on um in the lakes and in the Rivers had
210s had water in them but they were not
212s properly generated because they were
213s replaced with air blocks and um below
218s the water surface you had something
220s that's referred to as encased water
222s blocks which is a way to kind of
224s compress the entirety of that water body
227s datawise to um optimize kind of ocean
232s because um interactive players are only
235s kind of doing things towards one
237s specific tile they don't need to have
240s the entirety of the chunk of data being
242s sent to
244s them um and why is is that that thing
249s not
252s there why is that thing not there oh
255s it's it's there it's just it's just way
258s too high up hang on hang on there is
261s supposed to be a work in progress thing
263s there there we
266s go
269s um
271s uh boats are done yet boats are actually
272s being and and that's something that I'll
274s also kind of cover a little bit on our
277s recent things because um that's been
280s kind of water and and boats have been
281s one of Gabriel's kind of main priorities
283s um in the last couple of
285s weeks so datawise water is basically
288s divided into two sections you have
290s surface blocks and you have subsurface
292s blocks and the subsurface blocks kind of
294s gets compressed um they don't need to
297s contain as much data being sent to the
298s client because the client doesn't need
300s to get that the animals uh or you know
303s terrain and kind of environment doesn't
305s need to know about blocks under the
307s surface because they're kind of not
309s really interacting with the environment
311s in the same
312s way um so that that entire segment of
316s code was causing a bit of a headache and
318s now it should be working and there
321s is um it's not yet deployed on the
324s branch So you you're not going to see it
326s in the play test in the nearest couple
330s of
331s days um but it is being it is being
334s posted as a PR
336s to um the play
341s test um how will that affect bow bow
344s fishing um it's it's not going to have
347s all we we have a couple of kind of
349s things that we're looking at in terms of
351s animals in general uh that I might have
354s to probably deserving a dedicated stream
358s for later that we can talk about
361s General animal
363s behavior um but yeah let me do we have a
367s river here somewhere sorry for the skip
370s bounce hop
378s and where am
381s I there I
383s am U I'm just speeding over here so here
387s we have a river the the waterfalls still
390s something that we need to look at um to
392s kind of make them angle out a little bit
395s better make them a little bit more
396s polished looking there's also a couple
398s of issues where like the water faces
401s aren't completely coherent to where the
404s water is actually is so there's there's
407s still a couple of things where where
409s these generation things
411s are looking a bit sad um but it is you
414s know progressively getting better as
416s we're tinkering with
418s it um but in on a wholesome level the
422s rivers should be looking quite fine now
425s um going
426s forward
428s and yeah so huge huge shout out for
433s Gabriel to to tackle that it's been
435s plaguing us for a bit so that's going to
437s be less flying fish in the rivers from a
440s player perspective which I'm hoping is
442s going to be a smoother
445s experience um to the second thing since
449s we are this cing water and and tinkering
451s with water uh we have the wooden barch
456s which um once again anyone that has been
459s poking around with the play test will
462s have had the exceptional experience of
466s kind of driving this thing around
470s and it has
472s been um a bit of a sad experience so
476s there's a few things that are happening
478s here uh um and I'm not sure all of them
480s are in here um yeah so one of the things
484s that we were doing is we're increasing
486s the height of the barge so it's going to
488s be sitting a lot higher out of the water
491s which will generally require some type
493s of infrastructure that the ramp isn't
495s going to go all the way down um it's
497s going to go flat forward like the
499s industrial barge is going so that will
501s go here which means you'll need some
504s type of infrastructure to kind of get
506s off the beach or get on land so so any
510s type of building material block or or
512s whatnot to just kind of get up to that
515s height
517s um yeah let's
520s do always getting that one
524s wrong let's grab a cart and let's grab a
527s steam
534s truck so here we got ourselves a little
537s cart and get this bad boy up on
544s here and then we're going to run down
547s and get our little steam truck
551s here and get this bad boy up here as
555s well and then we are going
559s to close this
564s up and as you can see kind of because
568s it's slightly higher out the water it's
569s a little bit less stable um so
573s General kind of behavior in turning and
577s and swirling around the kind of the
579s physics implications of the
582s um um some of the vessels is something
585s that we're looking at for kind of effect
588s and
589s transition however as you can see here
593s these two vehicles that are sitting on
595s top of the barge is now stationary
598s they're not drifting they're they're not
600s swirling around they're not stuttering
602s or janking around in any way they are
605s actually fir set on the vehicle
609s itself and that has been
612s a something that has taken way too long
615s to um to yeah all thanks to the flex
619s tape uh no it's been something that's
621s been plaguing us for a long time and
623s we've been segment throughout 10.0
626s development it's been bouncing back and
629s forth between different people to kind
631s of try different approaches to how we
634s want to handle this in terms
637s of um the landbased vehicles are working
640s on a different physic layer than the
643s boats the boats are kind of coming up
645s with a good measure of um merging the
648s two or being able to interact with the
650s two without one kind of overtaking the
652s other causing conflicts and and
656s issues um and
658s Gabriel finally figured out the solution
661s that it's no longer uh it's both no
664s longer sinking into the barge which was
666s another issue um so the the the
668s landbased vehicles were kind of half
670s sliding down it down uh through it um
674s but it was also kind of stuttering
675s around and and flying a bit all over the
678s place so that should all be working
681s quite nicely now um so that is couple
685s of um critical bugs in terms of being
689s able to deliver the boats in a in a lot
691s more polished
694s State um and I'll also be going over
697s some of the kind of calorie cost
700s consumption for using the vehicles to
702s make sure that they're not overly
705s excessive costs in terms of calories
708s versus kind of Transportation measures
710s in between the wooden barge Contra the
713s um the wooden transport and and so
718s on
721s [Music]
723s um I think there was something else as
726s well
730s but outside of that we've had a whole
734s Myriad of Crash fixes done
737s um um some changes some some internal
741s changes based on feedback
744s um and just general General bug
747s squishing a plenty it's been it's has
749s been absolutely fantastic things are
751s progressing really quickly and they're
753s really
756s efficient
760s um um is the amount of slots in boats
763s going to increase compared to cars or
764s how is the balance of boats versus cars
767s going on General
769s um canoes are probably not going to be
772s that much increased they're they're
774s probably going to be sitting around the
776s same I
777s did um
781s I I did Bunch up uh and yeah you you can
787s get into the vehicle but it is locked
789s while the ramps are
793s um pulled up so the ramps are what's
797s going to be determining whether or not
800s this thing
801s is um physically locked or not so you
804s know you need to pull up the ramps to be
806s able to go anywhere um as soon as you
810s kind of lower the the ramps you
813s can um interact with
817s it um it's not really liking it way too
821s much so you know things that are in
826s progress um I think it's because I'm way
828s too not collided with land I know there
831s was some premonitions
834s there uh was wondering because I can see
836s scenarios where you'd let someone get on
838s the boat in their truck can stay in it
840s yeah that's absolutely possible
844s um so that is uh that is definitely
847s doable like you can jump in on the barge
849s and and you know you have another guy
851s driving it you can just kind of Shuffle
852s in trucks um on it and as soon as those
856s gates are up um it's locked it up
860s completely and the second thing that has
862s happened is that we've also
864s extended
866s um Extended the height of the ramps as
868s well so they're slightly longer which
871s means it can be uh a bit further out
873s into
876s um uh a bit further out into the
881s um ocean rather than having to really
884s get close and snuggly uh what happens if
886s I don't own the truck and I try to pick
889s up the barge I would believe that the
891s truck just falls into the ocean at the
898s moment
900s nope I think they might be they might
903s actually be
904s teleporting which might not be a good
906s thing
912s um yeah that's an interesting one
922s uh wonder I
924s wonder well 0 Z is on land so
927s that's not a thing I think it just
929s popped
933s um uh steam trick which is what I
937s expected out of
939s it um
944s oh o it's it's it's out there
949s spicy did it just fall down the cliff
952s and I didn't see it or where did it go
957s the investigative Force
962s yeah there we go um I think what
965s happened was it unloaded from the chunk
968s so when it loaded the chunk back in it
970s popped them back in
974s um but yeah so this is things that are
977s in progress
979s and um hasn't really passed QA yet um so
984s you
986s know all all all alive eventful things
992s um but yes a lot of a lot of bug
994s squashing and as you can see you fixed
996s you know 10 bugs and you create one or
999s two more uh how to mess with your
1001s friends send their vehicles flying by
1003s loading them onto a
1006s barge uh no but it's uh it's been going
1011s quite good and as you can see
1013s here uh it's also throwing me some
1017s errors as well with um it's failing to
1020s set parents for the um the wood cart and
1022s the steam truck due to explosion
1027s here um but yeah no so you know a couple
1031s of couple of critical bugs that getting
1034s some some good attention and
1037s um some some good progress
1041s on
1044s uh yeah you can move you can move
1046s vehicles with
1047s control
1050s um I would assume in its current
1053s iteration I would assume that it's do
1055s it's going to do the same
1056s thing uh because what happens is that
1059s the vehicles that are on top of the
1060s barge are being parented by the barge so
1062s the barge kind of owns those vehicles in
1064s terms of like game object
1068s hierarchy which means anything that's
1070s kind of happening to the barge is going
1073s to affect its child
1076s components so what's what's most like
1078s likely needing to be done is um just
1082s making sure that if there's vehicles on
1084s the barge you can't pick it
1093s up
1105s um I'm going to boot up the play test
1108s branch
1110s and hop in on
1113s seaotter although I'm on play test I'm
1115s not on seaotter play test which is
1117s bad um yeah that that's likely going to
1121s be the case so it's going to tell you
1122s that hey you know you've got vehicles on
1124s the barge you can't pick this
1128s up uh the Warfare world yeah um yeah
1133s annexation and kind of the the so if
1136s anyone has C Curiosities surrounding the
1140s play test could you know go over that as
1142s well um there is a current live play
1144s test that's going on on
1146s seor uh and how you get into the play
1150s test um overall and and with any one
1154s preferably stay um uh connect to our
1158s Discord Channel and um keep around there
1161s to get more information on upcoming play
1164s tests as well as current and changes and
1167s kind of patches and crashes and and
1168s anything that can or or will or can go
1171s wrong on it how to get in on the actual
1174s server is you get in on Steam and you
1177s hop in on properties you go into beta
1180s Tab and then here where you can switch
1182s and select a whole Myriad of older
1185s branches you've got
1187s this uh at the current one cter play
1191s test um which is the one to be able to
1193s connect to seot and then we have white
1195s tiger play test for whenever play test
1197s is on white tiger need to make sure that
1199s that branch is selected once it's
1202s selected you can pop in and that will
1203s allow you to
1212s connect um is there any option that we
1215s can get a steam based mini skid loader
1218s in one of the updates we have some plans
1222s for some mining improvements in
1227s 10.1 um
1230s I'll I'll I'll restrain from saying
1233s anything more
1234s because kind of want to have save it for
1237s another stream but
1239s also um it's still in kind of pre like
1242s planning
1243s phase um so want to make make sure that
1249s the information as you can see here my
1250s local server is in debug so I can't
1252s connect to that however I can grab this
1254s amazing SE alter
1257s server um and I don't think I've been on
1260s this one
1262s yet we'll see we'll
1267s see
1269s um but yes so there's there's a ton of
1271s things that are preliminary planed for
1274s 10o
1275s one um one of them being a new building
1279s block
1281s um as well as some other
1284s goodies so you
1287s know stay tuned tuned and pay attention
1291s to uh to when newsletters and and de
1294s blogs and and all the other kind of
1297s media information
1299s Outlets
1302s um yeah uh Pepsi uh a new a new building
1306s block which is something that I wanted
1308s to bring up in the Stream here a little
1310s bit later to kind
1313s of um is fishing pole working on SE I
1318s don't don't think Mike pushed a PR for
1320s it yet he's working on fixing
1324s it it's one of the sad tools that kind
1327s of after all of Mike's fixes for like
1329s the the drills and everything around it
1333s um the fishing run needed some some
1336s extra love to uh to make it look nice
1340s and workable um which also meant that it
1345s didn't make it into this play test so at
1348s the moment
1349s um and as an answer to another question
1352s up there where in regards to crab pots
1355s uh still in the game they work a lot
1356s better we have they're probably working
1359s a little bit too good um at least the
1362s fish trap um but I have some more
1367s solid some more solid ways to balance
1370s that and I can actually show some of
1372s that off here in a bit
1375s um so here we can see
1380s elwin um the new spawning system where
1384s you can select different spawn points
1386s and all of these that are linked into a
1388s town is things that have immigration
1392s settings where it's allowing you to kind
1394s of start in those areas um versus kind
1398s of like a wild where it's has a
1401s pregenerated text of if there's food
1403s around
1405s or um if there's other people but
1407s they're not part of a town yet and and
1409s so on that gets filled in here so
1411s that's
1413s um quite neat um compared to the old
1417s kind
1417s of randomized you just get dumped in the
1420s world and and hope for the best uh here
1424s you have a little bit more control where
1426s you can start as a citizen of a
1430s town um but I think we're just going
1434s to spawn out here in the wild just to
1436s make sure that we're not getting
1438s involved in
1439s anywh
1441s um the new dirt road textures um just I
1447s haven't touched the road speeds yet I
1450s uh likely be uh looking at that somehow
1458s somewhere
1460s wow doesn't like me having Unity open at
1462s the same time
1463s [Music]
1466s um Unity likes to eat
1469s memory by a significant amount
1478s um I would hop in record but we need the
1482s UI for a few things here
1485s um so we're seeing a little bit
1488s of some interesting um if you use a town
1492s spawn can you put your property Stak
1494s inside this town influence area um if
1497s you spawn as a citizen of the
1500s Town yes you should be able
1503s to
1506s um there's nothing that kind of limit
1509s you to that regard outside of if the
1511s town itself has some laws and
1513s regulations to who can place
1517s property um we're seeing some neat
1519s structures some good use of water um and
1524s can probably tell yeah we can we can
1527s tell here so compared to what we were
1529s seeing earlier with the fixed Rivers
1531s here you can see that the water has been
1533s generated kind of spotted on the
1538s side and if
1540s I I grab a Dev tool um you can also see
1545s when I'm looking at Water you have a
1547s valid actual water tile that is
1550s something where Rivers can flow
1554s from uh versus the sub subwater blocks
1558s which which is the in case ones that are
1560s not working in the same way kind of data
1562s wise and they should be water blocks but
1564s they're not turning into water blocks
1565s and so on so you got a bit of a kelp
1568s lingering out out of the ocean you've
1570s got some flying fish here um so that's
1573s that should all be fixed
1576s and according to Gabriel um it's most
1581s likely possible that it is also
1583s retroactively so we might see this being
1586s fixed um at least to some
1589s extent on the play test Branch uh in the
1594s build and here you also have some of
1596s that some of the delicious copper kind
1599s of poking out a little bit in the biomes
1600s that are related
1602s to
1608s um um a skilled sniper yeah so if you if
1611s you are a member of a
1613s town um you can't place property outside
1617s of the town
1618s because any property that you place down
1621s is is under jurisdiction of that
1626s settlement it's part of the drive
1629s for having people rent property versus
1632s owning it um so you might want to be
1635s renting property in another
1639s town
1643s um General water manipulation and
1646s interact ability has been improved but
1648s it's still not 100% where we want
1651s it um it's behaving a lot better in
1654s terms of water removal
1657s um and or when you're kind of placing
1660s stuff down like here where you have you
1662s got ramps into the water where they're
1665s actually uh visibly not like they're in
1669s water they're visibly not having kind of
1670s air pockets and gaps
1673s around um as you can see from the um the
1675s dock blocks here as
1677s well so if you remove these blocks
1679s there'll still be water blocks in
1682s them uh there's a canal on the server on
1684s one of the long thin
1688s Islands
1690s um oh yeah over there I see it I'll do
1694s some teleport
1706s teleportation
1710s let
1711s that load in
1715s um while that is while that is loading
1717s in we can take a look at the
1720s um some of the maps here in the world
1723s layers um
1726s annexation was a topic that has recently
1731s erupted in explosions almost
1735s seemingly um we have we have any
1738s countries that are valid or has has yeah
1743s um there we
1745s go so we had a case up here
1748s where um one of the towns annexed
1751s another town here and the town that got
1754s annexed didn't exactly merge with the
1758s other town
1760s because um you have some some some basic
1764s rules and regulations towards influence
1767s profit properties so each settlement
1770s tier can only have a certain amount of
1772s cultural properties and cultural
1774s properties is where the general Town
1776s influence is spreading from so if a
1779s server has a restriction of three
1783s cultural properties in that town it'll
1785s pick the three properties that has the
1788s highest cultural value um so if you're
1791s if you're annexing a a
1794s settlement as a town um
1798s in this case another town um you don't
1803s gain those three influential
1806s properties because they'll be below the
1809s threshold for being the new ones uh
1813s which would shift your old influence
1815s which would also be bad but it means
1818s that you got one one property here in
1820s the middle you got one over here that is
1822s the foundation and then you got one over
1824s here that is kind of the next extension
1827s so in instead of gaining this as a
1829s cultural property as well as whatever
1831s else they could have
1833s had um it lost its influence because the
1837s cultural property isn't valid
1840s anymore which then meant that it broke
1842s the influence radius which then meant
1844s that the the claims on that property
1847s were no longer part of the settlement
1849s because they were outside the range of
1850s the influence which kind of imploded on
1855s itself um so one of the the um one of
1858s the restrictions that we're looking at
1860s adding is just removing the ability to
1862s claim or Annex same tier settlements so
1866s towns can't Annex towns
1869s because
1870s um one of the main driving reasons for
1874s the annexation mechanic in itself is
1876s that it should always be used as a last
1880s resort and it should all it it should
1882s only ever
1884s be
1886s um
1891s okay the generally um it it needs to be
1896s available at certain tiers or in certain
1898s interactions because you don't want to
1900s have say a um a town or a state SL
1904s country that is going full Rogue and
1906s just wants to destroy the world and and
1908s are this massive Behemoth industry that
1910s doesn't care about pollution so the
1913s general population on the server needs
1915s to have some way to interact with that
1918s or subjugate it to a point where they
1920s can enforce laws and regulations to curb
1924s this
1925s Behavior the downside with
1929s that yeah whan did it for science um the
1933s downside of that is that it can become
1935s very
1936s predatory um
1939s and it can also
1942s promote like in in lack of EOS combat it
1946s promotes an aggressive kind of
1948s civilization behavior of destroy the
1951s other town so they can't beat us so you
1955s push out your influence and you destroy
1957s the other Town um to prevent them from
1961s growing too influential or or you know
1964s whichever possible scenario comes in
1967s here um so some of the ideas that we've
1969s been spoking around with is um
1972s introducing some type of upkeep cost um
1975s as well as rebalancing um significantly
1978s rebalance the values for
1980s cultural uh upgrades so the idea being
1984s that you need to have a country to be
1986s able to Annex
1988s towns but you need to really it takes a
1991s longer time to reach a country and it
1994s also takes a lot more investment to
1995s reach a
1997s country
1999s um to make it to a point where it's
2002s preferable to just join the country and
2004s help you know join together and and
2006s build that country rather than just a
2008s town killing another town to force the
2011s country on
2013s it um so there's a lot
2015s of a lot of discussion about what type
2019s of things we want to be introducing and
2021s and what we're looking at in terms of um
2024s like upkeep cost where things like a
2027s town costs a certain amount to add to a
2030s country but annexation has a a much
2032s higher multiplier for that cost and and
2034s so on or having some sort of like
2036s cultural upkeep required so each Town
2039s reduces the amount of that gives you a
2042s negative penalty for culture so you want
2045s to be you want to be looking to add more
2048s cultural towns you don't want to just
2050s force Annex all of these smaller towns
2053s just because you
2055s can um and that's a lot of things based
2058s on feedback that coming on play test um
2061s both either due to um just players
2064s reporting it or things that we notice
2067s while looking looking at it
2069s um which is one of the reasons why this
2071s play test has turned out absolutely
2073s fantastic um things are being tested
2077s things are being broken and things are
2078s being fixed in a more secure state so we
2082s are seeing significant improvements um
2084s compared to you know play test for four
2087s months ago where everything kind of
2089s caused explosions versus now it's only
2092s kind of real
2094s obscure Oddities that are causing
2096s explosions
2099s so we're working we're working to
2103s a a very nice
2107s stable uh build wise um we're having
2111s less General less support needed
2116s um with each week that passes in terms
2119s of um just critical or high priority bug
2122s fixes so it's been it's been going quite
2125s nicely um everyone in the team team is
2128s absolutely super ecstatic for all the
2131s interest and all the Super Active
2134s participation in these play tests as
2136s well as kind of Riding the Storm and
2138s making the journey a lot smoother for
2141s everyone else once we get to a
2143s releasable
2148s state
2155s um did I have
2158s I think I have I'm not sure if we showed
2161s this I think the concept art popped up
2164s in so on I think that's like before I
2168s kind of transition off and and Trail off
2171s um there any other general questions in
2175s regards to the play test
2178s um I think the eel got pushed in I'm
2182s hoping hoping someone has kind of
2185s tinkered around with it a little bit at
2187s least least
2196s um I love the bathrooms being like half
2199s the
2201s U half of
2216s it
2225s oh
2228s boy I I I see
2231s a I see a
2233s culture
2236s padoga is that is that's what is that
2238s what we're having now look at this
2240s beautiful
2243s picture
2245s really showing off the uh the
2249s amazing amazing Artistry here whoa it is
2253s loading quite
2256s significantly can I there we
2261s go can we play nice doesn't like me
2265s teleporting into a whole whole array of
2269s here we go I see some people
2272s are poking around with uh those pictures
2276s where the most expensive things in
2280s there uh yeah so for
2290s uh don't know if it's a play test
2293s question but are there any plans to add
2295s something better than a tractor for
2296s Farmers because of how slow it is and if
2298s there's any plans on getting something
2299s that can break blocks when you tear down
2301s buildings you don't need to do one at a
2303s time
2305s um all I would say there is some
2309s discussion regarding
2310s it
2312s um the it's a bit of a problematic
2316s scenario in terms
2318s of the general transportability as well
2322s as the
2323s utility um there was some some some
2325s suggestions and I'm also tinkered with
2327s it on on my
2328s local side with having like the
2331s excavator being able to break uh like
2334s actual blocks and and you know you would
2336s wreck the block with the excavator
2340s um and the issue with it is that you
2343s then have to allow all blocks to exist
2345s and stack properly inside the excavator
2348s which then turns the excavator into a
2349s really good kind of Transportation
2351s method
2354s um which
2355s is something that we don't really want
2358s we want people to be using you know cars
2360s for transporting we don't want the the
2363s the excavator to be the best transport
2365s method to uh hall building materials
2370s kind of the kind of where and as a as a
2373s response on that whole tractor
2375s thing
2377s um it's one of the reasons why the
2380s tractor was slow down from initially
2383s because um it was well one it was way
2386s too fast in general um but it was slow
2388s down further because it was generally
2390s used as quote unquote the best method of
2394s transporting
2395s crops because because it had that
2398s huge um stack increase to be able to
2403s harvest bigger Fields more as a quality
2405s of life Improvement rather than having
2407s to kind of empty it all the
2409s time and that's a big concern for us in
2411s terms of the skid steer as well as the
2415s excavator um because to make them be
2419s [Music]
2420s usable in the scope that you'd want them
2422s to be usable when you're tearing down
2424s buildings you run the risk of needing a
2428s big enough inventory to make sense which
2431s then causes it to be a really good
2433s general transportation method of these
2435s blocks instead of using a truck you just
2438s use the excavator because it's
2440s faster
2443s um and we don't necessarily want to just
2446s hamper the the drive speed on them just
2450s for the sake
2451s of tuning down the usability as a
2455s logistical transport method
2458s at the same time we don't just want to
2461s you know massively increase the
2462s transport capacity of the trucks just to
2465s compensate for the increased capacity of
2467s the the the excavator so it kind of goes
2471s into that Rumble issue
2476s of um when you start poking in one end
2479s you got like 20 other things that are
2480s heavily infected by
2482s it um so it's you know it's things that
2486s we constantly looking at um and there's
2489s no really kind of easy solution that
2492s isn't potentially significantly
2495s impacting in other
2501s areas uh could have the excavator and
2504s the other utility vehicles poop out the
2505s materials on the ground or have a cargo
2508s attachment and so yeah and that's that's
2511s things that we are looking at um so you
2514s know it
2515s it's it's it's things that are being
2517s discussed and um kind of reviewed as
2522s time is
2524s available um could make something like
2527s like the crane but as a wrecking ball so
2530s it's it's self-contained and doesn't
2532s move yeah that's that's definitely also
2534s a possibility to kind of look over um
2538s and as I said you know all of these
2540s ideas are kind of floating around um but
2544s there's
2545s no no
2548s clearcut
2550s planned um solution for
2552s them um that's probably a bit out but um
2556s we do have some things that might be
2560s coming for for 10.1
2562s that in some of that regard
2566s um but that'll that that's that'll be
2569s something that I'll go in on on depth
2572s more later
2575s um what date is the goal to go live with
2577s the update 10 um we don't have a set
2581s date
2583s yet
2584s um but we'll update on that as soon as
2588s we do have a date we can announce um
2591s partially it's hingent on getting some
2594s of these bugs out of the way
2598s um and just general clean up and making
2602s sure that the playthrough goes smoothly
2604s from start to finish and
2608s um everything seems you know fairly
2610s stable um and then we'll see from there
2614s oh oh God B Republic yeah um that's
2617s that's a structure over
2619s there um is that is that windmills is
2623s that what I'm seeing just just calling
2625s it right
2629s now I was hoping to avoid like Advanced
2633s Mechanical power versus basic mechanical
2635s Power
2643s but I mean you you are kind of you are
2646s kind of forcing my hand
2649s here
2651s um someone that that that didn't
2654s understand steam
2659s generation yeah I
2663s mean truth to be told
2667s it's
2668s not I'm not
2671s surprised however it's a really good
2676s performance kind
2678s of General degration thing
2681s so it's not a bad thing for performance
2684s testing
2688s um but uh like I said I'm not surprised
2693s that this became a thing as I suspected
2695s it would be
2700s um when I first introduced it so I don't
2705s know yeah thousand something
2714s something but I mean effort was made
2717s here or or or is this a case of effort
2720s was not made
2722s here
2725s um
2733s yeah um is a lar going to be able to be
2737s Aqueduct too you know what it's it's
2743s not it's not a
2747s um not a bad
2750s idea um spoke on uh no more annexations
2754s in between towns um so you avoid the
2757s cultural Wars in between kind of the
2759s same settlement
2760s here but is there an option to Friendly
2763s merge to towns generally speaking no
2767s because of that inherent distance
2769s because you're not going to be able to
2771s stretch the influence that far in the
2775s capacity that you would need to kind of
2776s Encompass one and the
2780s other
2783s um so the general notion is kind of to
2786s com to combine two towns you would
2789s create a nation and then you would start
2792s using the nation as the general push as
2798s well so towns inherently have an issue
2803s with going that that step over
2807s um but it's looking pretty neat I'm I'm
2812s hoping hoping things stay somewhat
2815s stable and and cat doesn't blow things
2819s up
2821s completely
2824s um how to uh how to grab and and eat
2829s sand on
2832s uh I mean I guess it's more likely that
2835s that Pepsi or Elma destroys it but you
2837s know cat's probably there on a corner
2841s and wreck something on the spare time um
2846s but no it's it's all the GMS have been
2848s doing absolutely fantastic
2850s um they've been putting up with some
2856s um I fix it after they break
2859s it
2862s uh now it's uh they they've been putting
2865s up with a lot of player Antics and
2867s they've been absolutely fantastic um
2870s helping out and making sure that things
2873s are staying as sane as as they can be um
2878s in regards to kind of getting to know
2881s these new mechanics getting to know the
2883s limitations of
2885s them um and everything surrounding it so
2889s it's it's been really nice um overall
2891s I'm
2893s I'm quite happy with how things are
2896s coming along
2898s um on on the subject matter since I'm
2902s seeing a lot of flags here
2904s um hope everyone is enjoying the new the
2908s new kind of brick SL Lumber recipe um I
2912s was tempted to drop in like plant matter
2915s SL straw in the brick recipe as well to
2918s kind of make
2920s that um growth based as
2923s well um outside of the
2927s lumber um to can have like straw being a
2929s byproduct from corn and wheat and and
2932s whatnot
2934s um it's a bit of a prep ation thing so
2937s let me
2938s know um let me know your thoughts on
2941s that and uh in one of the discussion
2943s Chats on
2945s Discord um so there's there's a couple
2947s of tuning for those recipes that we can
2949s be looking at um kelp bricks flax bricks
2953s give
2955s give uh speaking of crops is there any
2957s discussion plans regarding more claim
2959s plots for Farmers um generally speaking
2961s worldwide you have like if you join a
2964s town and then you join
2966s country and then you join out you join
2970s up with a federation you you you
2974s generate the same amount of
2978s claims um
2981s as um as you would if you read most of
2986s the skill Scrolls in nine or you know
2988s pre1
2991s versions
2993s um but there is nothing to kind of
2996s prevent you from being able to legislate
2998s in in terms of
3000s towns um to kind of legislate districts
3003s to do that same thing which I don't
3006s think I've
3008s seen a lot of experimentations of
3013s yet um I don't think we
3017s see I don't yeah there we
3020s go there's there's not a whole heap load
3023s of of General districts
3036s um uh new weakness sunflower
3044s Haven no don't look um but there's
3048s there's there's a lot more
3050s utility
3053s um with the granularity of of settlement
3057s tiers um that gives you more leeway to
3061s be able to
3062s do
3064s um to do like districts for
3066s self-regulated Farms inside the town and
3069s and so on so forth that way you can make
3071s Farms without using claim papers at all
3074s as long as you're farming inside the
3075s influence radius of your
3077s town um versus you know actual private
3082s property um there's also the whole issue
3085s of
3086s like governments should be looking out
3088s for their Farmers because that's how
3090s they guarantee that their local area has
3094s food
3096s um so a lot of a lot of the
3100s general
3102s um kind of property disputes and
3105s property issues that you run
3107s into um is kind of shifted around who
3112s has the responsibility because
3114s previously pre0 you were directly
3118s reliant on technological progression to
3121s get papers which meant if you didn't
3124s read skill Scrolls you would never get
3127s any new papers to use as
3129s properties while with settlements all
3133s you need to do is talk to your local
3136s mayor or talk to your local uh you know
3139s shifton or
3141s or mayor or um president or or whichever
3145s tier settled you're in um to be able to
3148s buy papers or subsidize papers if you
3150s have a certain need for them over other
3153s players and or how they choose to
3157s dispense the papers inside that
3159s settlement so so claim
3162s papers outside of you needing tech
3165s progression to be able to unlock a new
3168s tier of settlement to kind of bump
3173s it
3174s um
3178s you don't have that you need to unlock
3182s all the skills individually which means
3183s a lot less progression is needed to
3185s acquire the same amount of skill papers
3187s as
3189s before um so the the problem kind of
3193s shifts around and and and are you know a
3195s different responsibility Now versus
3197s before um which means it can also be
3200s solved in a lot of new ways then you
3203s kind of you were kind of stuck with
3205s always having to learn all the skill
3207s Scrolls
3209s somehow um to be able to get that land
3212s that you can now get
3220s elsewhere um I feel that being a farmer
3222s is a strong incentive to also becoming a
3224s mayor so you have ways to prevent crop
3226s thefts yeah I
3229s absolutely um but I mean the same thing
3231s can be said about you know mining
3233s smelting uh being able to kind of
3235s dictate your own mining district and and
3237s whatnot or as logging you know being
3240s able to prevent people from cutting down
3242s trees in certain areas or the entire
3244s town and and so on so forth so it opens
3247s up a lot of depth to gameplay
3249s regulation I guess I should
3253s say
3255s um so there's you know it it's it's also
3259s boiling down to a lot of player
3261s responsibility of you have the option to
3264s do it but someone actually needs to take
3268s up the responsibility to do
3270s it
3272s um which is where you know you can run
3275s short or oh you know I I'll just not
3279s bother with it and just you know kind of
3281s do my thing and not
3283s worry
3285s um so you know you we're mainly aiming
3289s at giving tools to the people and then
3291s if people decide to use the tools they
3293s can improve their their own read
3296s sustainability or situation
3298s significantly by dabbling with
3301s them um can we expect Gabriel changes
3303s next week um I'm not going to promise
3307s too much but potentially it it really
3309s depends on the stability of the play
3312s test branch that that is being QA tested
3316s and if there's anything that is
3318s cautioning issues or is is potentially
3320s blocking migration to be pushed to the
3322s live play
3324s test uh
3327s um I would stay on just keep up on
3331s Discord and keep an eye out on the news
3334s and and the the the play test channels
3339s um but I
3342s believe he's looking at doing some
3344s improvements to the tick
3346s performance um so there might be some
3349s slight minor touchup and Cleanup in that
3352s PR but um po potentially but but I'm not
3357s going to stretch further than
3360s potentially um as a question for if
3365s these um got a few questions um the
3369s bridge here is all vanilla blocks it is
3372s new dock block dock block sets inside or
3376s forms inside the
3379s Hune uh block material so you are
3381s looking at we do this and we grab
3388s gra um you
3391s have a few
3393s new a few new forms for fences and some
3397s fence posts as well as supports which
3400s is um the blocks that you're seeing here
3403s below some of the support
3406s pillars um as well as the
3410s um the new uh platforms with support
3413s platforms without as well as plus a
3417s barrel think if it
3419s can is it not wanting to
3425s uh not wanting to show that off because
3429s of Dev tool not play
3436s nice apparently the dev tool doesn't
3439s like me
3440s today um but yeah know same thing for
3442s the ramps here as well so you got a few
3444s new ramps um some Corners to them some
3446s inverted
3448s Corners U so some of the things that are
3452s new for the um from the art
3456s guys
3459s uh fly into the water why do you want me
3463s to fly into the water
3474s cat
3476s oh yeah
3479s well why
3481s is there we go yes it's just the dev
3484s tool that
3485s is the dev tool is is not adhering to
3490s range limitations um but yeah here we
3494s have the little little bugger
3498s um yeah the the that tool is being a bit
3502s finicky um Regular hammers sh shouldn't
3505s be the case the dev tool should be the
3508s only thing that should be targeting
3510s water uh see I can't build here I'm
3514s inside inside towns it's not allowing me
3518s to build stuff inside the Banana
3519s Republic Cape
3523s Britain so that's another you know
3526s complication that players will have to
3528s deal with in terms of knowing the
3530s settlements they're under the influence
3532s the
3533s loss but here we here we go so here you
3536s can
3537s see the other form of block
3542s building
3543s um and I think as an outro we can we can
3547s sneak in sneak in something that I
3549s believe it's popped in the dev hangout
3553s at one
3555s point
3557s maybe um let me just fetch I know I had
3561s it here
3564s somewhere
3566s [Music]
3568s chat with Toby
3571s maybe
3573s yeah or
3577s no
3579s um some of the um some of the early
3582s early concept arts for the for one of
3585s the new building blocks that is being
3587s tinkered
3588s with
3590s um see if I can do that and can we
3596s move that to its own window and then we
3599s can no we don't want the menu
3604s bar we want to not CH there there we
3611s go so these these are some of the things
3613s that we're looking at uh Post 10 so this
3617s is kind of a sneak glimpse into the
3620s future of um what we're looking for
3626s future
3629s content um
3633s and
3636s as as the uh the twitch chat at least
3639s reacted to
3642s um the um this would be uh Adobe
3645s building
3647s blocks uh so we're still we're still
3650s kind
3650s of roughly checking out kind of what
3653s limitations and and what which block
3655s forms we actually want and I'll probably
3657s get chewed out by by Robert that isn't
3661s completely done with deciding this uh we
3665s we're showing off some of it but you
3666s know it is what it is it's here
3669s now
3672s um but yeah so this is this is concept
3675s made by Robert one of
3677s our one of our amazing artists that is
3681s also one of the the main responsible one
3684s for doing almost almost all of the 2D
3687s icons um across the board and a lot of
3691s the
3692s um
3695s interfaces um so the general thought for
3699s this block and this is this is where I
3701s need I need some thoughts and opinions
3704s from from the play testing as well as
3706s the general population here that pokes
3708s around with this so the idea of these
3710s blocks is that this will be your
3713s introductory um first blocks so this
3715s will be uh predetermined
3719s from like preh logs if you
3722s will um so this will be a um it's made
3726s with raw
3728s logs and Clay as well as potentially
3731s plant matter so the question in terms of
3736s methodology for tiers is either
3740s introducing this as uh as Lord sax
3743s pointed out in the chat either it pumps
3746s out at a
3750s tier5 um
3753s or if we just want to push the
3757s incrementals which is going to you know
3761s be interesting to relearn for for some
3762s of our our older
3764s players um so if we introduce this as a
3768s tier one block then would you know
3770s incrementally shuffle the rest of them
3771s so Hune would be tier 2 Lumber would be
3774s tier three
3775s corrugated would be tier four and ashler
3777s be tier
3780s five um and the general notion of this
3784s block is that it will be really cheap to
3787s manufacture and kind of use um it's
3790s intended to be your really day one day
3793s two kind of set up really quickly to get
3796s preliminary research going getting up
3798s that initial crafting table to be able
3801s to start making H logs and and uh Mort
3804s logs
3809s um and it wouldn't be tied profession
3811s which also means that hun logs and
3813s masonry stone would be tied to their
3816s profession so those will be bumped out
3818s of the
3822s workbench um so you have this as kind of
3825s like a universal neutral block that is
3828s only really built and is your kind of
3832s native starter point point and then you
3836s transition into actual manufactured
3839s professional blocks that would be tier
3841s you know H logs and and
3846s onward
3848s um to partially to to make make that
3853s early introduction to you know get some
3855s furniture up get some house
3858s points
3861s um and and so on um the workbench will
3864s is still going to be you know tier less
3866s because you need to start working
3868s somewhere um the the recipes for H and
3872s Mason stones out of them are going to
3877s disappear
3881s um bumping them out of the workbench
3883s would make it tricky to make other
3884s recipes that required to like government
3886s expansions and other crafting tables
3889s um sort of but like all of the crude
3892s rudimentary brick tables don't use
3896s uh profession rocks or you know
3898s profession blocks uh there's also going
3900s to be a bit of rewiring of those really
3902s early recipes as well um in terms of
3905s either quantity or material use to
3909s compensate for
3911s this but it will also
3914s make um like logging and Mining and and
3918s interon being in significant
3921s choices immediately out you know four in
3925s terms of progression so you can't make
3929s um as it'll change you know early tier
3931s research in in on its head like you
3933s can't make um mortared research
3938s paper without the skill for it you can't
3941s make H log papers or or you know
3944s Advanced andology papers without
3947s logging
3950s um and there's some there's some
3953s thoughts into making sure that that is
3956s also pushed for because we we have this
3959s weird Gap early on where there's a lot
3962s of
3963s interdependencies but then we have all
3965s of these kind of building options that
3966s are completely
3969s Lawless if you don't have the skills for
3972s them and for new players that's coming
3974s in it's also really confusing as to why
3978s they shouldn't be using the crafting
3980s recipe on a workbench to make the H logs
3983s why should they spend the time making a
3985s carpentry table that requires a room as
3988s well as picking a skill and spending a
3990s point on it when they can pick Mining
3992s and still be making hun logs um so
3995s there's a lot of kind of early
3997s game um new player cleanup and and
4002s more kind of giving players a more
4004s directed feel for if they want to be
4008s doing XYZ then they should be targeting
4010s XYZ um for those reasons and it'll also
4014s kind of work into the uh the upgrade
4017s module changes and and everything else
4020s to kind of make
4022s it
4024s um make it look and feel as a more kind
4030s of steadily
4032s progression regardless of the choices
4034s you're making early
4037s on
4040s um yeah because we we had an idea of
4043s introducing it as like a separate tier
4045s one material so you'd have H Mort and
4048s then Adobe as like a gather crafting
4051s block
4052s um but I'm more in favor and opting it
4056s to be like this this initial starter
4058s clean block to make Hune logs and Mason
4062s Stone be a lot more fitting in terms of
4065s How It's progressively getting involved
4067s in the economy and the the general
4070s text so we'll see what happens with it
4073s but you know just some some thoughts and
4075s some Rants and um ideas that we're
4079s looking at for post 10 kind of
4082s future um future implementations and
4085s things that are
4086s being uh revised and evaluated right now
4090s because U Robert is is poking at this
4093s right now for on our develop brand so
4096s this will it'll probably pop out some
4098s images in a couple of weeks um if not in
4101s in a code stream or something where uh
4104s you might snap up on hey these are being
4107s added and and so
4111s on
4116s uh um on SK yeah so
4120s the that's that's generally the notion
4123s so you have this kind of basic material
4125s that you quickly replace but you need
4127s this house to kind of get going um and
4130s it also has a bit of gratifying of you
4132s know you're getting stuff up you're
4134s getting a house going you're getting
4135s some furniture in um and that should be
4138s doable within you know the first couple
4140s of hours to see progression even if it's
4142s not necessarily huge leap in progression
4146s you still see you know you come in spend
4148s a few
4149s hours and you can feel good about that
4153s you know you built all this stuff and
4155s you've gotten somewhere and you have
4158s that
4159s visual um gratification of things
4162s happening in in in around
4165s um and it'll also make it more distinct
4168s as well as the rest of the server kind
4170s of technologically
4172s progresses um to deal with some of these
4177s things uh shop Lower to 0.5 would be a
4180s huge help especially for early food
4182s trade yeah and that's that's also part
4184s of part of this push for these blocks so
4187s the Adobe would be something that you
4189s build quickly you could fit in your
4191s research table your your store and
4194s things like that and you kind of get
4196s going um with the general notion of like
4200s being able to build a store a functional
4204s store within an hour of gameplay I think
4207s is the uh the kind of predetermined
4212s idea that way you can quickly get going
4215s and start bartering and trading and kind
4218s of interacting with people around you
4220s and
4223s um kind of kick things off and keep you
4226s interested and kind of get activities in
4229s the surrounding
4233s areas
4234s um makeship shop that can be used
4237s outside but limited tier items and or
4239s quantity of options yeah that it's been
4241s another topic that we've been kind of
4243s talking around with more types of shops
4246s but with inate limitations of
4248s say certain amount of quantity of
4252s sellable Goods so you know maybe limit
4254s lied to five slots 10 slots or
4258s something
4260s um yeah you know hoping you hoping
4264s everyone enjoyed the stream
4266s and um if you have any follow-up
4271s questions
4273s um and or I saw a few questions about
4276s the new brick SL Lumber recipes
4280s um any kind of General changes i'
4285s uh suggest just hopping on Discord and
4287s doing a quick search or uh asking in uh
4291s asking in the play test chat there or um
4293s either in in the so chat
4297s or um the white tiger Channel and you'll
4301s probably get a tech tree I probably
4303s posted one or twice um with the changes
4307s and and what's being impacted
4310s um sack um
4314s flow in in the campfire recipes yes I
4317s know it's missing for the fish to
4319s that'll be
4320s fixed
4323s um but just you know hit me up with a DM
4327s um if there's anything
4329s else and yeah hope everyone enjoyed and
4332s I got some got some cat helpers that
4335s decided that hey you're done with the
4337s stream now come on
4341s um very impatient um
4344s but yeah know um happy to have hosted
4348s another another Friday and another
4352s stream another day and I will catch
4355s you whenever I pop in next and let me
4359s know in chat or something if people want
4364s kind of like a a summarized video
4368s compilation what have you with like
4371s General 10.0 features will will we keep
4374s dropping out the dev blogs with more
4376s detailed posts uh for each of the
4379s segments but if there's any
4382s specific kind of I want to know all the
4385s things that are related to this
4387s particular feature in a more extended
4390s stream or or you know just in general
4393s there's a few that's out on YouTube
4394s recorded um some stuff has been updated
4397s mechanically since
4399s then um just you know drop a message
4402s drop a post
4404s and I will catch you on the next
4409s stream take care and have a good
4413s weekend