about 1 year
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Strange Loop Games
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1s | there we go hello hello hello and |
---|---|
4s | welcome to another stream here at |
7s | strange Loop games my name is Jens as |
10s | you see from the neat little description |
12s | below here I'm working as lead game |
15s | developer at our cozy little global |
19s | global covering studio and we'll be |
22s | going over some more play test stuff um |
25s | some bugs some bug squashing um some of |
28s | the nasty things that have kind of |
29s | popped up in terms of um design related |
33s | to the settlements um settlement |
35s | features that have been seen |
38s | on um the recent Sea author now that we |
41s | are starting to get a lot of these |
43s | featured kind of wrapped up and |
44s | completed we are also seeing a lot of |
46s | good resulting unintended behavior and |
51s | player um |
54s | activities um in uh and and you know |
57s | anyone here that is playing on Z auor |
59s | without that annexation Carnage |
63s | where um Eco unintendedly turned into |
67s | like super uh super not combat oriented |
72s | but conflict oriented and driven um kind |
76s | of rushed through things so I think we |
79s | can talk about a little bit around that |
81s | and kind of what we want to be changing |
83s | with it based on the feedback and the |
85s | responses and and kind of how how it's |
86s | been used um to make it more in towards |
91s | the direction we want it to work in Eco |
94s | as well as kind of you know usability of |
96s | it and um a bit about kind of |
100s | restrictions we're we're considering and |
103s | looking at as well as just kind of the |
105s | usability of it um and so on so I think |
108s | we can |
109s | just kind of take it away with some |
113s | recent work from uh there we go switched |
118s | over and I'm hoping everyone can hear me |
120s | all right |
122s | um some uh some re recent fixes and Bug |
128s | squashing from Gabriel uh which is one |
131s | of our guys that is working mainly |
134s | on kind of |
136s | gameplay direct gameplay things like um |
139s | you know boat polish um the physics |
141s | running the boats and the usability you |
144s | know changing out hit boxes implementing |
147s | them kind of grabbing them from art |
148s | assets into an kind of operational in |
151s | game and and so on back and forth and a |
154s | lot of it and he's been doing absolutely |
156s | fantastic with uh some of the recent |
159s | things that we have put on his |
161s | table |
163s | um time noon that's what I was thinking |
167s | um so what have he been up to recently |
170s | Well he kind of fixed |
172s | Rivers um anyone that has been poking |
174s | their heads into 10 has seen |
177s | that um River generation |
180s | and uh Lake Generation has been wonky I |
185s | should say probably a good description |
188s | of it um you've seen the you know kind |
192s | of flying fish and a bit of |
195s | inappropriate behavior in that regard |
198s | and the reason for that is that this top |
202s | block of water that was generated |
206s | on um in the lakes and in the Rivers had |
210s | had water in them but they were not |
212s | properly generated because they were |
213s | replaced with air blocks and um below |
218s | the water surface you had something |
220s | that's referred to as encased water |
222s | blocks which is a way to kind of |
224s | compress the entirety of that water body |
227s | datawise to um optimize kind of ocean |
232s | because um interactive players are only |
235s | kind of doing things towards one |
237s | specific tile they don't need to have |
240s | the entirety of the chunk of data being |
242s | sent to |
244s | them um and why is is that that thing |
249s | not |
252s | there why is that thing not there oh |
255s | it's it's there it's just it's just way |
258s | too high up hang on hang on there is |
261s | supposed to be a work in progress thing |
263s | there there we |
266s | go |
269s | um |
271s | uh boats are done yet boats are actually |
272s | being and and that's something that I'll |
274s | also kind of cover a little bit on our |
277s | recent things because um that's been |
280s | kind of water and and boats have been |
281s | one of Gabriel's kind of main priorities |
283s | um in the last couple of |
285s | weeks so datawise water is basically |
288s | divided into two sections you have |
290s | surface blocks and you have subsurface |
292s | blocks and the subsurface blocks kind of |
294s | gets compressed um they don't need to |
297s | contain as much data being sent to the |
298s | client because the client doesn't need |
300s | to get that the animals uh or you know |
303s | terrain and kind of environment doesn't |
305s | need to know about blocks under the |
307s | surface because they're kind of not |
309s | really interacting with the environment |
311s | in the same |
312s | way um so that that entire segment of |
316s | code was causing a bit of a headache and |
318s | now it should be working and there |
321s | is um it's not yet deployed on the |
324s | branch So you you're not going to see it |
326s | in the play test in the nearest couple |
330s | of |
331s | days um but it is being it is being |
334s | posted as a PR |
336s | to um the play |
341s | test um how will that affect bow bow |
344s | fishing um it's it's not going to have |
347s | all we we have a couple of kind of |
349s | things that we're looking at in terms of |
351s | animals in general uh that I might have |
354s | to probably deserving a dedicated stream |
358s | for later that we can talk about |
361s | General animal |
363s | behavior um but yeah let me do we have a |
367s | river here somewhere sorry for the skip |
370s | bounce hop |
378s | and where am |
381s | I there I |
383s | am U I'm just speeding over here so here |
387s | we have a river the the waterfalls still |
390s | something that we need to look at um to |
392s | kind of make them angle out a little bit |
395s | better make them a little bit more |
396s | polished looking there's also a couple |
398s | of issues where like the water faces |
401s | aren't completely coherent to where the |
404s | water is actually is so there's there's |
407s | still a couple of things where where |
409s | these generation things |
411s | are looking a bit sad um but it is you |
414s | know progressively getting better as |
416s | we're tinkering with |
418s | it um but in on a wholesome level the |
422s | rivers should be looking quite fine now |
425s | um going |
426s | forward |
428s | and yeah so huge huge shout out for |
433s | Gabriel to to tackle that it's been |
435s | plaguing us for a bit so that's going to |
437s | be less flying fish in the rivers from a |
440s | player perspective which I'm hoping is |
442s | going to be a smoother |
445s | experience um to the second thing since |
449s | we are this cing water and and tinkering |
451s | with water uh we have the wooden barch |
456s | which um once again anyone that has been |
459s | poking around with the play test will |
462s | have had the exceptional experience of |
466s | kind of driving this thing around |
470s | and it has |
472s | been um a bit of a sad experience so |
476s | there's a few things that are happening |
478s | here uh um and I'm not sure all of them |
480s | are in here um yeah so one of the things |
484s | that we were doing is we're increasing |
486s | the height of the barge so it's going to |
488s | be sitting a lot higher out of the water |
491s | which will generally require some type |
493s | of infrastructure that the ramp isn't |
495s | going to go all the way down um it's |
497s | going to go flat forward like the |
499s | industrial barge is going so that will |
501s | go here which means you'll need some |
504s | type of infrastructure to kind of get |
506s | off the beach or get on land so so any |
510s | type of building material block or or |
512s | whatnot to just kind of get up to that |
515s | height |
517s | um yeah let's |
520s | do always getting that one |
524s | wrong let's grab a cart and let's grab a |
527s | steam |
534s | truck so here we got ourselves a little |
537s | cart and get this bad boy up on |
544s | here and then we're going to run down |
547s | and get our little steam truck |
551s | here and get this bad boy up here as |
555s | well and then we are going |
559s | to close this |
564s | up and as you can see kind of because |
568s | it's slightly higher out the water it's |
569s | a little bit less stable um so |
573s | General kind of behavior in turning and |
577s | and swirling around the kind of the |
579s | physics implications of the |
582s | um um some of the vessels is something |
585s | that we're looking at for kind of effect |
588s | and |
589s | transition however as you can see here |
593s | these two vehicles that are sitting on |
595s | top of the barge is now stationary |
598s | they're not drifting they're they're not |
600s | swirling around they're not stuttering |
602s | or janking around in any way they are |
605s | actually fir set on the vehicle |
609s | itself and that has been |
612s | a something that has taken way too long |
615s | to um to yeah all thanks to the flex |
619s | tape uh no it's been something that's |
621s | been plaguing us for a long time and |
623s | we've been segment throughout 10.0 |
626s | development it's been bouncing back and |
629s | forth between different people to kind |
631s | of try different approaches to how we |
634s | want to handle this in terms |
637s | of um the landbased vehicles are working |
640s | on a different physic layer than the |
643s | boats the boats are kind of coming up |
645s | with a good measure of um merging the |
648s | two or being able to interact with the |
650s | two without one kind of overtaking the |
652s | other causing conflicts and and |
656s | issues um and |
658s | Gabriel finally figured out the solution |
661s | that it's no longer uh it's both no |
664s | longer sinking into the barge which was |
666s | another issue um so the the the |
668s | landbased vehicles were kind of half |
670s | sliding down it down uh through it um |
674s | but it was also kind of stuttering |
675s | around and and flying a bit all over the |
678s | place so that should all be working |
681s | quite nicely now um so that is couple |
685s | of um critical bugs in terms of being |
689s | able to deliver the boats in a in a lot |
691s | more polished |
694s | State um and I'll also be going over |
697s | some of the kind of calorie cost |
700s | consumption for using the vehicles to |
702s | make sure that they're not overly |
705s | excessive costs in terms of calories |
708s | versus kind of Transportation measures |
710s | in between the wooden barge Contra the |
713s | um the wooden transport and and so |
718s | on |
721s | [Music] |
723s | um I think there was something else as |
726s | well |
730s | but outside of that we've had a whole |
734s | Myriad of Crash fixes done |
737s | um um some changes some some internal |
741s | changes based on feedback |
744s | um and just general General bug |
747s | squishing a plenty it's been it's has |
749s | been absolutely fantastic things are |
751s | progressing really quickly and they're |
753s | really |
756s | efficient |
760s | um um is the amount of slots in boats |
763s | going to increase compared to cars or |
764s | how is the balance of boats versus cars |
767s | going on General |
769s | um canoes are probably not going to be |
772s | that much increased they're they're |
774s | probably going to be sitting around the |
776s | same I |
777s | did um |
781s | I I did Bunch up uh and yeah you you can |
787s | get into the vehicle but it is locked |
789s | while the ramps are |
793s | um pulled up so the ramps are what's |
797s | going to be determining whether or not |
800s | this thing |
801s | is um physically locked or not so you |
804s | know you need to pull up the ramps to be |
806s | able to go anywhere um as soon as you |
810s | kind of lower the the ramps you |
813s | can um interact with |
817s | it um it's not really liking it way too |
821s | much so you know things that are in |
826s | progress um I think it's because I'm way |
828s | too not collided with land I know there |
831s | was some premonitions |
834s | there uh was wondering because I can see |
836s | scenarios where you'd let someone get on |
838s | the boat in their truck can stay in it |
840s | yeah that's absolutely possible |
844s | um so that is uh that is definitely |
847s | doable like you can jump in on the barge |
849s | and and you know you have another guy |
851s | driving it you can just kind of Shuffle |
852s | in trucks um on it and as soon as those |
856s | gates are up um it's locked it up |
860s | completely and the second thing that has |
862s | happened is that we've also |
864s | extended |
866s | um Extended the height of the ramps as |
868s | well so they're slightly longer which |
871s | means it can be uh a bit further out |
873s | into |
876s | um uh a bit further out into the |
881s | um ocean rather than having to really |
884s | get close and snuggly uh what happens if |
886s | I don't own the truck and I try to pick |
889s | up the barge I would believe that the |
891s | truck just falls into the ocean at the |
898s | moment |
900s | nope I think they might be they might |
903s | actually be |
904s | teleporting which might not be a good |
906s | thing |
912s | um yeah that's an interesting one |
922s | uh wonder I |
924s | wonder well 0 Z is on land so |
927s | that's not a thing I think it just |
929s | popped |
933s | um uh steam trick which is what I |
937s | expected out of |
939s | it um |
944s | oh o it's it's it's out there |
949s | spicy did it just fall down the cliff |
952s | and I didn't see it or where did it go |
957s | the investigative Force |
962s | yeah there we go um I think what |
965s | happened was it unloaded from the chunk |
968s | so when it loaded the chunk back in it |
970s | popped them back in |
974s | um but yeah so this is things that are |
977s | in progress |
979s | and um hasn't really passed QA yet um so |
984s | you |
986s | know all all all alive eventful things |
992s | um but yes a lot of a lot of bug |
994s | squashing and as you can see you fixed |
996s | you know 10 bugs and you create one or |
999s | two more uh how to mess with your |
1001s | friends send their vehicles flying by |
1003s | loading them onto a |
1006s | barge uh no but it's uh it's been going |
1011s | quite good and as you can see |
1013s | here uh it's also throwing me some |
1017s | errors as well with um it's failing to |
1020s | set parents for the um the wood cart and |
1022s | the steam truck due to explosion |
1027s | here um but yeah no so you know a couple |
1031s | of couple of critical bugs that getting |
1034s | some some good attention and |
1037s | um some some good progress |
1041s | on |
1044s | uh yeah you can move you can move |
1046s | vehicles with |
1047s | control |
1050s | um I would assume in its current |
1053s | iteration I would assume that it's do |
1055s | it's going to do the same |
1056s | thing uh because what happens is that |
1059s | the vehicles that are on top of the |
1060s | barge are being parented by the barge so |
1062s | the barge kind of owns those vehicles in |
1064s | terms of like game object |
1068s | hierarchy which means anything that's |
1070s | kind of happening to the barge is going |
1073s | to affect its child |
1076s | components so what's what's most like |
1078s | likely needing to be done is um just |
1082s | making sure that if there's vehicles on |
1084s | the barge you can't pick it |
1093s | up |
1105s | um I'm going to boot up the play test |
1108s | branch |
1110s | and hop in on |
1113s | seaotter although I'm on play test I'm |
1115s | not on seaotter play test which is |
1117s | bad um yeah that that's likely going to |
1121s | be the case so it's going to tell you |
1122s | that hey you know you've got vehicles on |
1124s | the barge you can't pick this |
1128s | up uh the Warfare world yeah um yeah |
1133s | annexation and kind of the the so if |
1136s | anyone has C Curiosities surrounding the |
1140s | play test could you know go over that as |
1142s | well um there is a current live play |
1144s | test that's going on on |
1146s | seor uh and how you get into the play |
1150s | test um overall and and with any one |
1154s | preferably stay um uh connect to our |
1158s | Discord Channel and um keep around there |
1161s | to get more information on upcoming play |
1164s | tests as well as current and changes and |
1167s | kind of patches and crashes and and |
1168s | anything that can or or will or can go |
1171s | wrong on it how to get in on the actual |
1174s | server is you get in on Steam and you |
1177s | hop in on properties you go into beta |
1180s | Tab and then here where you can switch |
1182s | and select a whole Myriad of older |
1185s | branches you've got |
1187s | this uh at the current one cter play |
1191s | test um which is the one to be able to |
1193s | connect to seot and then we have white |
1195s | tiger play test for whenever play test |
1197s | is on white tiger need to make sure that |
1199s | that branch is selected once it's |
1202s | selected you can pop in and that will |
1203s | allow you to |
1212s | connect um is there any option that we |
1215s | can get a steam based mini skid loader |
1218s | in one of the updates we have some plans |
1222s | for some mining improvements in |
1227s | 10.1 um |
1230s | I'll I'll I'll restrain from saying |
1233s | anything more |
1234s | because kind of want to have save it for |
1237s | another stream but |
1239s | also um it's still in kind of pre like |
1242s | planning |
1243s | phase um so want to make make sure that |
1249s | the information as you can see here my |
1250s | local server is in debug so I can't |
1252s | connect to that however I can grab this |
1254s | amazing SE alter |
1257s | server um and I don't think I've been on |
1260s | this one |
1262s | yet we'll see we'll |
1267s | see |
1269s | um but yes so there's there's a ton of |
1271s | things that are preliminary planed for |
1274s | 10o |
1275s | one um one of them being a new building |
1279s | block |
1281s | um as well as some other |
1284s | goodies so you |
1287s | know stay tuned tuned and pay attention |
1291s | to uh to when newsletters and and de |
1294s | blogs and and all the other kind of |
1297s | media information |
1299s | Outlets |
1302s | um yeah uh Pepsi uh a new a new building |
1306s | block which is something that I wanted |
1308s | to bring up in the Stream here a little |
1310s | bit later to kind |
1313s | of um is fishing pole working on SE I |
1318s | don't don't think Mike pushed a PR for |
1320s | it yet he's working on fixing |
1324s | it it's one of the sad tools that kind |
1327s | of after all of Mike's fixes for like |
1329s | the the drills and everything around it |
1333s | um the fishing run needed some some |
1336s | extra love to uh to make it look nice |
1340s | and workable um which also meant that it |
1345s | didn't make it into this play test so at |
1348s | the moment |
1349s | um and as an answer to another question |
1352s | up there where in regards to crab pots |
1355s | uh still in the game they work a lot |
1356s | better we have they're probably working |
1359s | a little bit too good um at least the |
1362s | fish trap um but I have some more |
1367s | solid some more solid ways to balance |
1370s | that and I can actually show some of |
1372s | that off here in a bit |
1375s | um so here we can see |
1380s | elwin um the new spawning system where |
1384s | you can select different spawn points |
1386s | and all of these that are linked into a |
1388s | town is things that have immigration |
1392s | settings where it's allowing you to kind |
1394s | of start in those areas um versus kind |
1398s | of like a wild where it's has a |
1401s | pregenerated text of if there's food |
1403s | around |
1405s | or um if there's other people but |
1407s | they're not part of a town yet and and |
1409s | so on that gets filled in here so |
1411s | that's |
1413s | um quite neat um compared to the old |
1417s | kind |
1417s | of randomized you just get dumped in the |
1420s | world and and hope for the best uh here |
1424s | you have a little bit more control where |
1426s | you can start as a citizen of a |
1430s | town um but I think we're just going |
1434s | to spawn out here in the wild just to |
1436s | make sure that we're not getting |
1438s | involved in |
1439s | anywh |
1441s | um the new dirt road textures um just I |
1447s | haven't touched the road speeds yet I |
1450s | uh likely be uh looking at that somehow |
1458s | somewhere |
1460s | wow doesn't like me having Unity open at |
1462s | the same time |
1463s | [Music] |
1466s | um Unity likes to eat |
1469s | memory by a significant amount |
1478s | um I would hop in record but we need the |
1482s | UI for a few things here |
1485s | um so we're seeing a little bit |
1488s | of some interesting um if you use a town |
1492s | spawn can you put your property Stak |
1494s | inside this town influence area um if |
1497s | you spawn as a citizen of the |
1500s | Town yes you should be able |
1503s | to |
1506s | um there's nothing that kind of limit |
1509s | you to that regard outside of if the |
1511s | town itself has some laws and |
1513s | regulations to who can place |
1517s | property um we're seeing some neat |
1519s | structures some good use of water um and |
1524s | can probably tell yeah we can we can |
1527s | tell here so compared to what we were |
1529s | seeing earlier with the fixed Rivers |
1531s | here you can see that the water has been |
1533s | generated kind of spotted on the |
1538s | side and if |
1540s | I I grab a Dev tool um you can also see |
1545s | when I'm looking at Water you have a |
1547s | valid actual water tile that is |
1550s | something where Rivers can flow |
1554s | from uh versus the sub subwater blocks |
1558s | which which is the in case ones that are |
1560s | not working in the same way kind of data |
1562s | wise and they should be water blocks but |
1564s | they're not turning into water blocks |
1565s | and so on so you got a bit of a kelp |
1568s | lingering out out of the ocean you've |
1570s | got some flying fish here um so that's |
1573s | that should all be fixed |
1576s | and according to Gabriel um it's most |
1581s | likely possible that it is also |
1583s | retroactively so we might see this being |
1586s | fixed um at least to some |
1589s | extent on the play test Branch uh in the |
1594s | build and here you also have some of |
1596s | that some of the delicious copper kind |
1599s | of poking out a little bit in the biomes |
1600s | that are related |
1602s | to |
1608s | um um a skilled sniper yeah so if you if |
1611s | you are a member of a |
1613s | town um you can't place property outside |
1617s | of the town |
1618s | because any property that you place down |
1621s | is is under jurisdiction of that |
1626s | settlement it's part of the drive |
1629s | for having people rent property versus |
1632s | owning it um so you might want to be |
1635s | renting property in another |
1639s | town |
1643s | um General water manipulation and |
1646s | interact ability has been improved but |
1648s | it's still not 100% where we want |
1651s | it um it's behaving a lot better in |
1654s | terms of water removal |
1657s | um and or when you're kind of placing |
1660s | stuff down like here where you have you |
1662s | got ramps into the water where they're |
1665s | actually uh visibly not like they're in |
1669s | water they're visibly not having kind of |
1670s | air pockets and gaps |
1673s | around um as you can see from the um the |
1675s | dock blocks here as |
1677s | well so if you remove these blocks |
1679s | there'll still be water blocks in |
1682s | them uh there's a canal on the server on |
1684s | one of the long thin |
1688s | Islands |
1690s | um oh yeah over there I see it I'll do |
1694s | some teleport |
1706s | teleportation |
1710s | let |
1711s | that load in |
1715s | um while that is while that is loading |
1717s | in we can take a look at the |
1720s | um some of the maps here in the world |
1723s | layers um |
1726s | annexation was a topic that has recently |
1731s | erupted in explosions almost |
1735s | seemingly um we have we have any |
1738s | countries that are valid or has has yeah |
1743s | um there we |
1745s | go so we had a case up here |
1748s | where um one of the towns annexed |
1751s | another town here and the town that got |
1754s | annexed didn't exactly merge with the |
1758s | other town |
1760s | because um you have some some some basic |
1764s | rules and regulations towards influence |
1767s | profit properties so each settlement |
1770s | tier can only have a certain amount of |
1772s | cultural properties and cultural |
1774s | properties is where the general Town |
1776s | influence is spreading from so if a |
1779s | server has a restriction of three |
1783s | cultural properties in that town it'll |
1785s | pick the three properties that has the |
1788s | highest cultural value um so if you're |
1791s | if you're annexing a a |
1794s | settlement as a town um |
1798s | in this case another town um you don't |
1803s | gain those three influential |
1806s | properties because they'll be below the |
1809s | threshold for being the new ones uh |
1813s | which would shift your old influence |
1815s | which would also be bad but it means |
1818s | that you got one one property here in |
1820s | the middle you got one over here that is |
1822s | the foundation and then you got one over |
1824s | here that is kind of the next extension |
1827s | so in instead of gaining this as a |
1829s | cultural property as well as whatever |
1831s | else they could have |
1833s | had um it lost its influence because the |
1837s | cultural property isn't valid |
1840s | anymore which then meant that it broke |
1842s | the influence radius which then meant |
1844s | that the the claims on that property |
1847s | were no longer part of the settlement |
1849s | because they were outside the range of |
1850s | the influence which kind of imploded on |
1855s | itself um so one of the the um one of |
1858s | the restrictions that we're looking at |
1860s | adding is just removing the ability to |
1862s | claim or Annex same tier settlements so |
1866s | towns can't Annex towns |
1869s | because |
1870s | um one of the main driving reasons for |
1874s | the annexation mechanic in itself is |
1876s | that it should always be used as a last |
1880s | resort and it should all it it should |
1882s | only ever |
1884s | be |
1886s | um |
1891s | okay the generally um it it needs to be |
1896s | available at certain tiers or in certain |
1898s | interactions because you don't want to |
1900s | have say a um a town or a state SL |
1904s | country that is going full Rogue and |
1906s | just wants to destroy the world and and |
1908s | are this massive Behemoth industry that |
1910s | doesn't care about pollution so the |
1913s | general population on the server needs |
1915s | to have some way to interact with that |
1918s | or subjugate it to a point where they |
1920s | can enforce laws and regulations to curb |
1924s | this |
1925s | Behavior the downside with |
1929s | that yeah whan did it for science um the |
1933s | downside of that is that it can become |
1935s | very |
1936s | predatory um |
1939s | and it can also |
1942s | promote like in in lack of EOS combat it |
1946s | promotes an aggressive kind of |
1948s | civilization behavior of destroy the |
1951s | other town so they can't beat us so you |
1955s | push out your influence and you destroy |
1957s | the other Town um to prevent them from |
1961s | growing too influential or or you know |
1964s | whichever possible scenario comes in |
1967s | here um so some of the ideas that we've |
1969s | been spoking around with is um |
1972s | introducing some type of upkeep cost um |
1975s | as well as rebalancing um significantly |
1978s | rebalance the values for |
1980s | cultural uh upgrades so the idea being |
1984s | that you need to have a country to be |
1986s | able to Annex |
1988s | towns but you need to really it takes a |
1991s | longer time to reach a country and it |
1994s | also takes a lot more investment to |
1995s | reach a |
1997s | country |
1999s | um to make it to a point where it's |
2002s | preferable to just join the country and |
2004s | help you know join together and and |
2006s | build that country rather than just a |
2008s | town killing another town to force the |
2011s | country on |
2013s | it um so there's a lot |
2015s | of a lot of discussion about what type |
2019s | of things we want to be introducing and |
2021s | and what we're looking at in terms of um |
2024s | like upkeep cost where things like a |
2027s | town costs a certain amount to add to a |
2030s | country but annexation has a a much |
2032s | higher multiplier for that cost and and |
2034s | so on or having some sort of like |
2036s | cultural upkeep required so each Town |
2039s | reduces the amount of that gives you a |
2042s | negative penalty for culture so you want |
2045s | to be you want to be looking to add more |
2048s | cultural towns you don't want to just |
2050s | force Annex all of these smaller towns |
2053s | just because you |
2055s | can um and that's a lot of things based |
2058s | on feedback that coming on play test um |
2061s | both either due to um just players |
2064s | reporting it or things that we notice |
2067s | while looking looking at it |
2069s | um which is one of the reasons why this |
2071s | play test has turned out absolutely |
2073s | fantastic um things are being tested |
2077s | things are being broken and things are |
2078s | being fixed in a more secure state so we |
2082s | are seeing significant improvements um |
2084s | compared to you know play test for four |
2087s | months ago where everything kind of |
2089s | caused explosions versus now it's only |
2092s | kind of real |
2094s | obscure Oddities that are causing |
2096s | explosions |
2099s | so we're working we're working to |
2103s | a a very nice |
2107s | stable uh build wise um we're having |
2111s | less General less support needed |
2116s | um with each week that passes in terms |
2119s | of um just critical or high priority bug |
2122s | fixes so it's been it's been going quite |
2125s | nicely um everyone in the team team is |
2128s | absolutely super ecstatic for all the |
2131s | interest and all the Super Active |
2134s | participation in these play tests as |
2136s | well as kind of Riding the Storm and |
2138s | making the journey a lot smoother for |
2141s | everyone else once we get to a |
2143s | releasable |
2148s | state |
2155s | um did I have |
2158s | I think I have I'm not sure if we showed |
2161s | this I think the concept art popped up |
2164s | in so on I think that's like before I |
2168s | kind of transition off and and Trail off |
2171s | um there any other general questions in |
2175s | regards to the play test |
2178s | um I think the eel got pushed in I'm |
2182s | hoping hoping someone has kind of |
2185s | tinkered around with it a little bit at |
2187s | least least |
2196s | um I love the bathrooms being like half |
2199s | the |
2201s | U half of |
2216s | it |
2225s | oh |
2228s | boy I I I see |
2231s | a I see a |
2233s | culture |
2236s | padoga is that is that's what is that |
2238s | what we're having now look at this |
2240s | beautiful |
2243s | picture |
2245s | really showing off the uh the |
2249s | amazing amazing Artistry here whoa it is |
2253s | loading quite |
2256s | significantly can I there we |
2261s | go can we play nice doesn't like me |
2265s | teleporting into a whole whole array of |
2269s | here we go I see some people |
2272s | are poking around with uh those pictures |
2276s | where the most expensive things in |
2280s | there uh yeah so for |
2290s | uh don't know if it's a play test |
2293s | question but are there any plans to add |
2295s | something better than a tractor for |
2296s | Farmers because of how slow it is and if |
2298s | there's any plans on getting something |
2299s | that can break blocks when you tear down |
2301s | buildings you don't need to do one at a |
2303s | time |
2305s | um all I would say there is some |
2309s | discussion regarding |
2310s | it |
2312s | um the it's a bit of a problematic |
2316s | scenario in terms |
2318s | of the general transportability as well |
2322s | as the |
2323s | utility um there was some some some |
2325s | suggestions and I'm also tinkered with |
2327s | it on on my |
2328s | local side with having like the |
2331s | excavator being able to break uh like |
2334s | actual blocks and and you know you would |
2336s | wreck the block with the excavator |
2340s | um and the issue with it is that you |
2343s | then have to allow all blocks to exist |
2345s | and stack properly inside the excavator |
2348s | which then turns the excavator into a |
2349s | really good kind of Transportation |
2351s | method |
2354s | um which |
2355s | is something that we don't really want |
2358s | we want people to be using you know cars |
2360s | for transporting we don't want the the |
2363s | the excavator to be the best transport |
2365s | method to uh hall building materials |
2370s | kind of the kind of where and as a as a |
2373s | response on that whole tractor |
2375s | thing |
2377s | um it's one of the reasons why the |
2380s | tractor was slow down from initially |
2383s | because um it was well one it was way |
2386s | too fast in general um but it was slow |
2388s | down further because it was generally |
2390s | used as quote unquote the best method of |
2394s | transporting |
2395s | crops because because it had that |
2398s | huge um stack increase to be able to |
2403s | harvest bigger Fields more as a quality |
2405s | of life Improvement rather than having |
2407s | to kind of empty it all the |
2409s | time and that's a big concern for us in |
2411s | terms of the skid steer as well as the |
2415s | excavator um because to make them be |
2419s | [Music] |
2420s | usable in the scope that you'd want them |
2422s | to be usable when you're tearing down |
2424s | buildings you run the risk of needing a |
2428s | big enough inventory to make sense which |
2431s | then causes it to be a really good |
2433s | general transportation method of these |
2435s | blocks instead of using a truck you just |
2438s | use the excavator because it's |
2440s | faster |
2443s | um and we don't necessarily want to just |
2446s | hamper the the drive speed on them just |
2450s | for the sake |
2451s | of tuning down the usability as a |
2455s | logistical transport method |
2458s | at the same time we don't just want to |
2461s | you know massively increase the |
2462s | transport capacity of the trucks just to |
2465s | compensate for the increased capacity of |
2467s | the the the excavator so it kind of goes |
2471s | into that Rumble issue |
2476s | of um when you start poking in one end |
2479s | you got like 20 other things that are |
2480s | heavily infected by |
2482s | it um so it's you know it's things that |
2486s | we constantly looking at um and there's |
2489s | no really kind of easy solution that |
2492s | isn't potentially significantly |
2495s | impacting in other |
2501s | areas uh could have the excavator and |
2504s | the other utility vehicles poop out the |
2505s | materials on the ground or have a cargo |
2508s | attachment and so yeah and that's that's |
2511s | things that we are looking at um so you |
2514s | know it |
2515s | it's it's it's things that are being |
2517s | discussed and um kind of reviewed as |
2522s | time is |
2524s | available um could make something like |
2527s | like the crane but as a wrecking ball so |
2530s | it's it's self-contained and doesn't |
2532s | move yeah that's that's definitely also |
2534s | a possibility to kind of look over um |
2538s | and as I said you know all of these |
2540s | ideas are kind of floating around um but |
2544s | there's |
2545s | no no |
2548s | clearcut |
2550s | planned um solution for |
2552s | them um that's probably a bit out but um |
2556s | we do have some things that might be |
2560s | coming for for 10.1 |
2562s | that in some of that regard |
2566s | um but that'll that that's that'll be |
2569s | something that I'll go in on on depth |
2572s | more later |
2575s | um what date is the goal to go live with |
2577s | the update 10 um we don't have a set |
2581s | date |
2583s | yet |
2584s | um but we'll update on that as soon as |
2588s | we do have a date we can announce um |
2591s | partially it's hingent on getting some |
2594s | of these bugs out of the way |
2598s | um and just general clean up and making |
2602s | sure that the playthrough goes smoothly |
2604s | from start to finish and |
2608s | um everything seems you know fairly |
2610s | stable um and then we'll see from there |
2614s | oh oh God B Republic yeah um that's |
2617s | that's a structure over |
2619s | there um is that is that windmills is |
2623s | that what I'm seeing just just calling |
2625s | it right |
2629s | now I was hoping to avoid like Advanced |
2633s | Mechanical power versus basic mechanical |
2635s | Power |
2643s | but I mean you you are kind of you are |
2646s | kind of forcing my hand |
2649s | here |
2651s | um someone that that that didn't |
2654s | understand steam |
2659s | generation yeah I |
2663s | mean truth to be told |
2667s | it's |
2668s | not I'm not |
2671s | surprised however it's a really good |
2676s | performance kind |
2678s | of General degration thing |
2681s | so it's not a bad thing for performance |
2684s | testing |
2688s | um but uh like I said I'm not surprised |
2693s | that this became a thing as I suspected |
2695s | it would be |
2700s | um when I first introduced it so I don't |
2705s | know yeah thousand something |
2714s | something but I mean effort was made |
2717s | here or or or is this a case of effort |
2720s | was not made |
2722s | here |
2725s | um |
2733s | yeah um is a lar going to be able to be |
2737s | Aqueduct too you know what it's it's |
2743s | not it's not a |
2747s | um not a bad |
2750s | idea um spoke on uh no more annexations |
2754s | in between towns um so you avoid the |
2757s | cultural Wars in between kind of the |
2759s | same settlement |
2760s | here but is there an option to Friendly |
2763s | merge to towns generally speaking no |
2767s | because of that inherent distance |
2769s | because you're not going to be able to |
2771s | stretch the influence that far in the |
2775s | capacity that you would need to kind of |
2776s | Encompass one and the |
2780s | other |
2783s | um so the general notion is kind of to |
2786s | com to combine two towns you would |
2789s | create a nation and then you would start |
2792s | using the nation as the general push as |
2798s | well so towns inherently have an issue |
2803s | with going that that step over |
2807s | um but it's looking pretty neat I'm I'm |
2812s | hoping hoping things stay somewhat |
2815s | stable and and cat doesn't blow things |
2819s | up |
2821s | completely |
2824s | um how to uh how to grab and and eat |
2829s | sand on |
2832s | uh I mean I guess it's more likely that |
2835s | that Pepsi or Elma destroys it but you |
2837s | know cat's probably there on a corner |
2841s | and wreck something on the spare time um |
2846s | but no it's it's all the GMS have been |
2848s | doing absolutely fantastic |
2850s | um they've been putting up with some |
2856s | um I fix it after they break |
2859s | it |
2862s | uh now it's uh they they've been putting |
2865s | up with a lot of player Antics and |
2867s | they've been absolutely fantastic um |
2870s | helping out and making sure that things |
2873s | are staying as sane as as they can be um |
2878s | in regards to kind of getting to know |
2881s | these new mechanics getting to know the |
2883s | limitations of |
2885s | them um and everything surrounding it so |
2889s | it's it's been really nice um overall |
2891s | I'm |
2893s | I'm quite happy with how things are |
2896s | coming along |
2898s | um on on the subject matter since I'm |
2902s | seeing a lot of flags here |
2904s | um hope everyone is enjoying the new the |
2908s | new kind of brick SL Lumber recipe um I |
2912s | was tempted to drop in like plant matter |
2915s | SL straw in the brick recipe as well to |
2918s | kind of make |
2920s | that um growth based as |
2923s | well um outside of the |
2927s | lumber um to can have like straw being a |
2929s | byproduct from corn and wheat and and |
2932s | whatnot |
2934s | um it's a bit of a prep ation thing so |
2937s | let me |
2938s | know um let me know your thoughts on |
2941s | that and uh in one of the discussion |
2943s | Chats on |
2945s | Discord um so there's there's a couple |
2947s | of tuning for those recipes that we can |
2949s | be looking at um kelp bricks flax bricks |
2953s | give |
2955s | give uh speaking of crops is there any |
2957s | discussion plans regarding more claim |
2959s | plots for Farmers um generally speaking |
2961s | worldwide you have like if you join a |
2964s | town and then you join |
2966s | country and then you join out you join |
2970s | up with a federation you you you |
2974s | generate the same amount of |
2978s | claims um |
2981s | as um as you would if you read most of |
2986s | the skill Scrolls in nine or you know |
2988s | pre1 |
2991s | versions |
2993s | um but there is nothing to kind of |
2996s | prevent you from being able to legislate |
2998s | in in terms of |
3000s | towns um to kind of legislate districts |
3003s | to do that same thing which I don't |
3006s | think I've |
3008s | seen a lot of experimentations of |
3013s | yet um I don't think we |
3017s | see I don't yeah there we |
3020s | go there's there's not a whole heap load |
3023s | of of General districts |
3036s | um uh new weakness sunflower |
3044s | Haven no don't look um but there's |
3048s | there's there's a lot more |
3050s | utility |
3053s | um with the granularity of of settlement |
3057s | tiers um that gives you more leeway to |
3061s | be able to |
3062s | do |
3064s | um to do like districts for |
3066s | self-regulated Farms inside the town and |
3069s | and so on so forth that way you can make |
3071s | Farms without using claim papers at all |
3074s | as long as you're farming inside the |
3075s | influence radius of your |
3077s | town um versus you know actual private |
3082s | property um there's also the whole issue |
3085s | of |
3086s | like governments should be looking out |
3088s | for their Farmers because that's how |
3090s | they guarantee that their local area has |
3094s | food |
3096s | um so a lot of a lot of the |
3100s | general |
3102s | um kind of property disputes and |
3105s | property issues that you run |
3107s | into um is kind of shifted around who |
3112s | has the responsibility because |
3114s | previously pre0 you were directly |
3118s | reliant on technological progression to |
3121s | get papers which meant if you didn't |
3124s | read skill Scrolls you would never get |
3127s | any new papers to use as |
3129s | properties while with settlements all |
3133s | you need to do is talk to your local |
3136s | mayor or talk to your local uh you know |
3139s | shifton or |
3141s | or mayor or um president or or whichever |
3145s | tier settled you're in um to be able to |
3148s | buy papers or subsidize papers if you |
3150s | have a certain need for them over other |
3153s | players and or how they choose to |
3157s | dispense the papers inside that |
3159s | settlement so so claim |
3162s | papers outside of you needing tech |
3165s | progression to be able to unlock a new |
3168s | tier of settlement to kind of bump |
3173s | it |
3174s | um |
3178s | you don't have that you need to unlock |
3182s | all the skills individually which means |
3183s | a lot less progression is needed to |
3185s | acquire the same amount of skill papers |
3187s | as |
3189s | before um so the the problem kind of |
3193s | shifts around and and and are you know a |
3195s | different responsibility Now versus |
3197s | before um which means it can also be |
3200s | solved in a lot of new ways then you |
3203s | kind of you were kind of stuck with |
3205s | always having to learn all the skill |
3207s | Scrolls |
3209s | somehow um to be able to get that land |
3212s | that you can now get |
3220s | elsewhere um I feel that being a farmer |
3222s | is a strong incentive to also becoming a |
3224s | mayor so you have ways to prevent crop |
3226s | thefts yeah I |
3229s | absolutely um but I mean the same thing |
3231s | can be said about you know mining |
3233s | smelting uh being able to kind of |
3235s | dictate your own mining district and and |
3237s | whatnot or as logging you know being |
3240s | able to prevent people from cutting down |
3242s | trees in certain areas or the entire |
3244s | town and and so on so forth so it opens |
3247s | up a lot of depth to gameplay |
3249s | regulation I guess I should |
3253s | say |
3255s | um so there's you know it it's it's also |
3259s | boiling down to a lot of player |
3261s | responsibility of you have the option to |
3264s | do it but someone actually needs to take |
3268s | up the responsibility to do |
3270s | it |
3272s | um which is where you know you can run |
3275s | short or oh you know I I'll just not |
3279s | bother with it and just you know kind of |
3281s | do my thing and not |
3283s | worry |
3285s | um so you know you we're mainly aiming |
3289s | at giving tools to the people and then |
3291s | if people decide to use the tools they |
3293s | can improve their their own read |
3296s | sustainability or situation |
3298s | significantly by dabbling with |
3301s | them um can we expect Gabriel changes |
3303s | next week um I'm not going to promise |
3307s | too much but potentially it it really |
3309s | depends on the stability of the play |
3312s | test branch that that is being QA tested |
3316s | and if there's anything that is |
3318s | cautioning issues or is is potentially |
3320s | blocking migration to be pushed to the |
3322s | live play |
3324s | test uh |
3327s | um I would stay on just keep up on |
3331s | Discord and keep an eye out on the news |
3334s | and and the the the play test channels |
3339s | um but I |
3342s | believe he's looking at doing some |
3344s | improvements to the tick |
3346s | performance um so there might be some |
3349s | slight minor touchup and Cleanup in that |
3352s | PR but um po potentially but but I'm not |
3357s | going to stretch further than |
3360s | potentially um as a question for if |
3365s | these um got a few questions um the |
3369s | bridge here is all vanilla blocks it is |
3372s | new dock block dock block sets inside or |
3376s | forms inside the |
3379s | Hune uh block material so you are |
3381s | looking at we do this and we grab |
3388s | gra um you |
3391s | have a few |
3393s | new a few new forms for fences and some |
3397s | fence posts as well as supports which |
3400s | is um the blocks that you're seeing here |
3403s | below some of the support |
3406s | pillars um as well as the |
3410s | um the new uh platforms with support |
3413s | platforms without as well as plus a |
3417s | barrel think if it |
3419s | can is it not wanting to |
3425s | uh not wanting to show that off because |
3429s | of Dev tool not play |
3436s | nice apparently the dev tool doesn't |
3439s | like me |
3440s | today um but yeah know same thing for |
3442s | the ramps here as well so you got a few |
3444s | new ramps um some Corners to them some |
3446s | inverted |
3448s | Corners U so some of the things that are |
3452s | new for the um from the art |
3456s | guys |
3459s | uh fly into the water why do you want me |
3463s | to fly into the water |
3474s | cat |
3476s | oh yeah |
3479s | well why |
3481s | is there we go yes it's just the dev |
3484s | tool that |
3485s | is the dev tool is is not adhering to |
3490s | range limitations um but yeah here we |
3494s | have the little little bugger |
3498s | um yeah the the that tool is being a bit |
3502s | finicky um Regular hammers sh shouldn't |
3505s | be the case the dev tool should be the |
3508s | only thing that should be targeting |
3510s | water uh see I can't build here I'm |
3514s | inside inside towns it's not allowing me |
3518s | to build stuff inside the Banana |
3519s | Republic Cape |
3523s | Britain so that's another you know |
3526s | complication that players will have to |
3528s | deal with in terms of knowing the |
3530s | settlements they're under the influence |
3532s | the |
3533s | loss but here we here we go so here you |
3536s | can |
3537s | see the other form of block |
3542s | building |
3543s | um and I think as an outro we can we can |
3547s | sneak in sneak in something that I |
3549s | believe it's popped in the dev hangout |
3553s | at one |
3555s | point |
3557s | maybe um let me just fetch I know I had |
3561s | it here |
3564s | somewhere |
3566s | [Music] |
3568s | chat with Toby |
3571s | maybe |
3573s | yeah or |
3577s | no |
3579s | um some of the um some of the early |
3582s | early concept arts for the for one of |
3585s | the new building blocks that is being |
3587s | tinkered |
3588s | with |
3590s | um see if I can do that and can we |
3596s | move that to its own window and then we |
3599s | can no we don't want the menu |
3604s | bar we want to not CH there there we |
3611s | go so these these are some of the things |
3613s | that we're looking at uh Post 10 so this |
3617s | is kind of a sneak glimpse into the |
3620s | future of um what we're looking for |
3626s | future |
3629s | content um |
3633s | and |
3636s | as as the uh the twitch chat at least |
3639s | reacted to |
3642s | um the um this would be uh Adobe |
3645s | building |
3647s | blocks uh so we're still we're still |
3650s | kind |
3650s | of roughly checking out kind of what |
3653s | limitations and and what which block |
3655s | forms we actually want and I'll probably |
3657s | get chewed out by by Robert that isn't |
3661s | completely done with deciding this uh we |
3665s | we're showing off some of it but you |
3666s | know it is what it is it's here |
3669s | now |
3672s | um but yeah so this is this is concept |
3675s | made by Robert one of |
3677s | our one of our amazing artists that is |
3681s | also one of the the main responsible one |
3684s | for doing almost almost all of the 2D |
3687s | icons um across the board and a lot of |
3691s | the |
3692s | um |
3695s | interfaces um so the general thought for |
3699s | this block and this is this is where I |
3701s | need I need some thoughts and opinions |
3704s | from from the play testing as well as |
3706s | the general population here that pokes |
3708s | around with this so the idea of these |
3710s | blocks is that this will be your |
3713s | introductory um first blocks so this |
3715s | will be uh predetermined |
3719s | from like preh logs if you |
3722s | will um so this will be a um it's made |
3726s | with raw |
3728s | logs and Clay as well as potentially |
3731s | plant matter so the question in terms of |
3736s | methodology for tiers is either |
3740s | introducing this as uh as Lord sax |
3743s | pointed out in the chat either it pumps |
3746s | out at a |
3750s | tier5 um |
3753s | or if we just want to push the |
3757s | incrementals which is going to you know |
3761s | be interesting to relearn for for some |
3762s | of our our older |
3764s | players um so if we introduce this as a |
3768s | tier one block then would you know |
3770s | incrementally shuffle the rest of them |
3771s | so Hune would be tier 2 Lumber would be |
3774s | tier three |
3775s | corrugated would be tier four and ashler |
3777s | be tier |
3780s | five um and the general notion of this |
3784s | block is that it will be really cheap to |
3787s | manufacture and kind of use um it's |
3790s | intended to be your really day one day |
3793s | two kind of set up really quickly to get |
3796s | preliminary research going getting up |
3798s | that initial crafting table to be able |
3801s | to start making H logs and and uh Mort |
3804s | logs |
3809s | um and it wouldn't be tied profession |
3811s | which also means that hun logs and |
3813s | masonry stone would be tied to their |
3816s | profession so those will be bumped out |
3818s | of the |
3822s | workbench um so you have this as kind of |
3825s | like a universal neutral block that is |
3828s | only really built and is your kind of |
3832s | native starter point point and then you |
3836s | transition into actual manufactured |
3839s | professional blocks that would be tier |
3841s | you know H logs and and |
3846s | onward |
3848s | um to partially to to make make that |
3853s | early introduction to you know get some |
3855s | furniture up get some house |
3858s | points |
3861s | um and and so on um the workbench will |
3864s | is still going to be you know tier less |
3866s | because you need to start working |
3868s | somewhere um the the recipes for H and |
3872s | Mason stones out of them are going to |
3877s | disappear |
3881s | um bumping them out of the workbench |
3883s | would make it tricky to make other |
3884s | recipes that required to like government |
3886s | expansions and other crafting tables |
3889s | um sort of but like all of the crude |
3892s | rudimentary brick tables don't use |
3896s | uh profession rocks or you know |
3898s | profession blocks uh there's also going |
3900s | to be a bit of rewiring of those really |
3902s | early recipes as well um in terms of |
3905s | either quantity or material use to |
3909s | compensate for |
3911s | this but it will also |
3914s | make um like logging and Mining and and |
3918s | interon being in significant |
3921s | choices immediately out you know four in |
3925s | terms of progression so you can't make |
3929s | um as it'll change you know early tier |
3931s | research in in on its head like you |
3933s | can't make um mortared research |
3938s | paper without the skill for it you can't |
3941s | make H log papers or or you know |
3944s | Advanced andology papers without |
3947s | logging |
3950s | um and there's some there's some |
3953s | thoughts into making sure that that is |
3956s | also pushed for because we we have this |
3959s | weird Gap early on where there's a lot |
3962s | of |
3963s | interdependencies but then we have all |
3965s | of these kind of building options that |
3966s | are completely |
3969s | Lawless if you don't have the skills for |
3972s | them and for new players that's coming |
3974s | in it's also really confusing as to why |
3978s | they shouldn't be using the crafting |
3980s | recipe on a workbench to make the H logs |
3983s | why should they spend the time making a |
3985s | carpentry table that requires a room as |
3988s | well as picking a skill and spending a |
3990s | point on it when they can pick Mining |
3992s | and still be making hun logs um so |
3995s | there's a lot of kind of early |
3997s | game um new player cleanup and and |
4002s | more kind of giving players a more |
4004s | directed feel for if they want to be |
4008s | doing XYZ then they should be targeting |
4010s | XYZ um for those reasons and it'll also |
4014s | kind of work into the uh the upgrade |
4017s | module changes and and everything else |
4020s | to kind of make |
4022s | it |
4024s | um make it look and feel as a more kind |
4030s | of steadily |
4032s | progression regardless of the choices |
4034s | you're making early |
4037s | on |
4040s | um yeah because we we had an idea of |
4043s | introducing it as like a separate tier |
4045s | one material so you'd have H Mort and |
4048s | then Adobe as like a gather crafting |
4051s | block |
4052s | um but I'm more in favor and opting it |
4056s | to be like this this initial starter |
4058s | clean block to make Hune logs and Mason |
4062s | Stone be a lot more fitting in terms of |
4065s | How It's progressively getting involved |
4067s | in the economy and the the general |
4070s | text so we'll see what happens with it |
4073s | but you know just some some thoughts and |
4075s | some Rants and um ideas that we're |
4079s | looking at for post 10 kind of |
4082s | future um future implementations and |
4085s | things that are |
4086s | being uh revised and evaluated right now |
4090s | because U Robert is is poking at this |
4093s | right now for on our develop brand so |
4096s | this will it'll probably pop out some |
4098s | images in a couple of weeks um if not in |
4101s | in a code stream or something where uh |
4104s | you might snap up on hey these are being |
4107s | added and and so |
4111s | on |
4116s | uh um on SK yeah so |
4120s | the that's that's generally the notion |
4123s | so you have this kind of basic material |
4125s | that you quickly replace but you need |
4127s | this house to kind of get going um and |
4130s | it also has a bit of gratifying of you |
4132s | know you're getting stuff up you're |
4134s | getting a house going you're getting |
4135s | some furniture in um and that should be |
4138s | doable within you know the first couple |
4140s | of hours to see progression even if it's |
4142s | not necessarily huge leap in progression |
4146s | you still see you know you come in spend |
4148s | a few |
4149s | hours and you can feel good about that |
4153s | you know you built all this stuff and |
4155s | you've gotten somewhere and you have |
4158s | that |
4159s | visual um gratification of things |
4162s | happening in in in around |
4165s | um and it'll also make it more distinct |
4168s | as well as the rest of the server kind |
4170s | of technologically |
4172s | progresses um to deal with some of these |
4177s | things uh shop Lower to 0.5 would be a |
4180s | huge help especially for early food |
4182s | trade yeah and that's that's also part |
4184s | of part of this push for these blocks so |
4187s | the Adobe would be something that you |
4189s | build quickly you could fit in your |
4191s | research table your your store and |
4194s | things like that and you kind of get |
4196s | going um with the general notion of like |
4200s | being able to build a store a functional |
4204s | store within an hour of gameplay I think |
4207s | is the uh the kind of predetermined |
4212s | idea that way you can quickly get going |
4215s | and start bartering and trading and kind |
4218s | of interacting with people around you |
4220s | and |
4223s | um kind of kick things off and keep you |
4226s | interested and kind of get activities in |
4229s | the surrounding |
4233s | areas |
4234s | um makeship shop that can be used |
4237s | outside but limited tier items and or |
4239s | quantity of options yeah that it's been |
4241s | another topic that we've been kind of |
4243s | talking around with more types of shops |
4246s | but with inate limitations of |
4248s | say certain amount of quantity of |
4252s | sellable Goods so you know maybe limit |
4254s | lied to five slots 10 slots or |
4258s | something |
4260s | um yeah you know hoping you hoping |
4264s | everyone enjoyed the stream |
4266s | and um if you have any follow-up |
4271s | questions |
4273s | um and or I saw a few questions about |
4276s | the new brick SL Lumber recipes |
4280s | um any kind of General changes i' |
4285s | uh suggest just hopping on Discord and |
4287s | doing a quick search or uh asking in uh |
4291s | asking in the play test chat there or um |
4293s | either in in the so chat |
4297s | or um the white tiger Channel and you'll |
4301s | probably get a tech tree I probably |
4303s | posted one or twice um with the changes |
4307s | and and what's being impacted |
4310s | um sack um |
4314s | flow in in the campfire recipes yes I |
4317s | know it's missing for the fish to |
4319s | that'll be |
4320s | fixed |
4323s | um but just you know hit me up with a DM |
4327s | um if there's anything |
4329s | else and yeah hope everyone enjoyed and |
4332s | I got some got some cat helpers that |
4335s | decided that hey you're done with the |
4337s | stream now come on |
4341s | um very impatient um |
4344s | but yeah know um happy to have hosted |
4348s | another another Friday and another |
4352s | stream another day and I will catch |
4355s | you whenever I pop in next and let me |
4359s | know in chat or something if people want |
4364s | kind of like a a summarized video |
4368s | compilation what have you with like |
4371s | General 10.0 features will will we keep |
4374s | dropping out the dev blogs with more |
4376s | detailed posts uh for each of the |
4379s | segments but if there's any |
4382s | specific kind of I want to know all the |
4385s | things that are related to this |
4387s | particular feature in a more extended |
4390s | stream or or you know just in general |
4393s | there's a few that's out on YouTube |
4394s | recorded um some stuff has been updated |
4397s | mechanically since |
4399s | then um just you know drop a message |
4402s | drop a post |
4404s | and I will catch you on the next |
4409s | stream take care and have a good |
4413s | weekend |