Am I the only one that things 3 byproducts are dummer than one especially if u can't do nothing with them
External link →Am I the only one that things 3 byproducts are dummer than one especially if u can't do nothing with them
External link →I made a similar complaint not too long ago and the response was basically “play on public servers with more people”.
All they need to do is add in resource sliders to change the game for smaller collab groups. The game is obviously directed towards big groups and collaboration while small groups just have to grind.
The thing that bugs me is that the resources you need are the same, regardless of your group sizes (with the exception of food). That means the logistics needs are exactly the same as well which makes 5 or fewer games massively tedious.
We added that "resource slider", and a "crafting time slider" on top!
Eco is about a collaborative playstyle in a society, it's best played on public servers and developed with that in mind - hence the addition of labour. Of course you can play solo or in small groups, but you will need to adapt the configs we deliver to do exactly that. It's impossible to have a default option for every possible playstyle. We have a lot of people that play solo without changing anything, being fully fine with the "grind".
They said slag is going to be used for road building etc
That's correct.
The dev video that came out with said its only going to be a byproduct
That's true for some of the new pollutants, but not for that one.
My very subjective opinion, because of other voxel based games I have played like 7 Days to Die or Empyrion Galactic Survival:
1. Eco is not even in the same ballpark performance wise (both server and graphical) to support the idealistic, "societal" population of public servers as the "default" type of playstyle.
- From what I've seen of higher pop private servers, it is usually the "social" work of the admin and friends that are drawing and keeping players there, and not because of any in-game mechanics that actually help that along. Quite the opposite in fact, with the way the default chat setup works. Pressing C, then muting crafting spam, is not exactly intuitive, and messages don't stay up on the screen long enough for newcomers to notice without the chat log up.