Originally posted by NiceGuy: I did not know this, is there a timetable when this will hit the servers? At least something like in 6 month or 2 years...😀
Unfortunately I can't provide an ETA. I can say that the reason for the rework is that the system is very limited from a technical standpoint and doesn't support more in-depth design goals well. It's probably not news for anyone that for most talents there is a clear choice and that they're not very interesting.
Most of the current talents, including WIP ones, may not be part of the new system. Instead it is intended to provide ways around specializing further in professions (including such that have no selectable specialty, like transporting) by providing benefits around specific expertises of an specialty, while giving drawbacks for all other parts of it - e.g. one would get more efficient for specific parts of the job, but loose efficiency for all others. The choice of a talent is supposed to become an actual decision of thought and planning and always come with a drawback as well, but also support better economical gameplay with niches for players to specialize in, having less competition on servers where the specialty is common.