about 1 year
ago -
Strange Loop Games
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0s | there we go hello everyone and welcome |
---|---|
3s | to another Friday stream here at strange |
5s | Loop games my name is Jens working as |
7s | lead game designer here and uh today |
11s | we'll uh go over some of the |
15s | uh an older feature that hasn't been |
18s | that hasn't really been highlighted as |
19s | much because it um it's been a few |
22s | things that we'd like to have changed |
24s | with it we've also gotten a ton of |
26s | feedback that uh has been absolutely |
29s | astronomical in |
32s | uh in um kind of going over and and kind |
36s | of see what that ped back is and um how |
38s | we're changing what we're doing with it |
39s | to make it a little bit |
41s | more um user friendly user able and and |
46s | easier to understand and so on and so |
48s | forth um we'll also show off the |
51s | lighthouse lamp that we teased a little |
54s | bit about |
55s | it's finally kind of done asset wise and |
59s | uh uh everything set up as well as the |
62s | town Bell the town Bell is not sounding |
64s | anything yet but |
66s | uh that is something that we're looking |
69s | at remedying as well so just give me a |
71s | second here and we'll |
74s | uh switch over right away um so this |
78s | might be a little bit of a shorter |
79s | stream since it's it's it's not kind of |
82s | taking you |
84s | through crazy why did that not |
88s | work huh |
91s | oh I forgot the power hammer that's why |
95s | um I take take you through that |
100s | so kind of maybe maybe some people are |
102s | finding this interesting somehow maybe |
108s | perhaps uh yeah we we got the two cats |
111s | that decided now is an excellent time to |
115s | play after after Ethan and everything |
118s | else so they're they're going to be |
119s | rumaging around in the background |
121s | try to ignore them as much as |
123s | possible uh if if |
126s | possible |
129s | um yeah |
131s | so actually a good thing so when when |
134s | the art team composes an item or an |
137s | object um it needs to be hooked up in |
139s | unity and this is using addressables for |
142s | anyone that's kind of tinkering in with |
143s | the dep tier stuff and the easiest way |
146s | to do that if we just hop out of play |
148s | mode CU I wanted to show how the power |
151s | hammer is looking now |
153s | and uh it's finally in so we're going to |
157s | go here we're going to look for the |
158s | power |
159s | hammer we're going to grab the |
162s | prefab I did set it up as as an |
165s | addressable why did that not save did it |
167s | just not save |
170s | properly |
175s | maybe maybe just Unity being being very |
179s | sad |
183s | um but yeah so on on exhaustion what is |
186s | it what do we mean by exhaustion um some |
190s | people might be uh familiar with the |
193s | term and it is a a state of the game |
197s | where it's limiting you into the |
200s | quantity of time you can |
203s | spend kind of doing stuff in terms of |
206s | spending labor you know adding labor to |
207s | work orders doing actual work in terms |
210s | of so you know grabbing a pickaxe |
211s | chopping away with a piece of rock and |
212s | and so on so forth um and it was |
216s | introduced as a way to kind of mitigate |
219s | the discrepancy between servers that |
222s | might be wanting to to have more of a |
224s | casual approach or um to a community |
228s | that might not have |
230s | a a large volume of spare |
233s | time but don't want to you know have a |
237s | single group of people just completely |
240s | buzzing away from |
243s | everyone is that just not initialized |
245s | properly here modern |
250s | Hammer no power hammer just doesn't want |
253s | to play nice I |
256s | guess getting the change locally oh |
259s | we'll see if I can switch over Branch to |
261s | uh to the one one the other to the other |
264s | one to show that Al is is the rest of |
266s | the objects |
268s | working like tell |
272s | yeah those are working let me give Town |
275s | Bell grab that one as well |
280s | um doesn't have the the the thing set up |
283s | but yeah so we'll we'll we'll get to |
284s | those |
286s | um yeah so exhaustion is basically a way |
288s | to limit the quantity of time you can |
290s | spend doing stuff |
292s | versus um you can you know you can still |
295s | do activities that doesn't require hard |
297s | calorie when you're performing those |
299s | actions |
302s | um so that would be things |
305s | like uh pull up daytime here um so that |
309s | would be things like you know moving |
311s | around in a truck depending on the |
313s | settings um to buy stuff sell stuff um |
317s | logistically moving things around um |
319s | interacting with stores and and the |
321s | whole government system and so on so |
323s | forth because that's stuff you can do |
326s | without spending labor to do |
328s | them um so the exhaustion system kind of |
331s | came into fruition as a means to |
333s | directly limit raw resource |
337s | Generation Um so mining uh you know wood |
341s | cutting and and so on where you where |
343s | you accumulate raw material to be able |
345s | to process it and kind of keep feeding |
347s | the industry and keep feeding the |
349s | research |
351s | um and be a better way to for service to |
354s | be able to deal with |
355s | that um however as anyone that has |
359s | tinkered with with it has noticed that |
361s | there are a few flaws with it as is |
363s | right now and we've gotten a lot of |
365s | feedback in terms of what people will |
369s | want to be able to customize with it |
372s | versus what's just directly hard set |
375s | limits internally that they can't |
377s | adjust um as well as kind of more just |
381s | generally more settings to make it fit |
383s | their Community |
384s | better as the alternative have basically |
387s | been not using it at all and um there |
390s | are a few servers that are using it um |
394s | formerly Eco world with Monsoon |
397s | at and one of the Helms um has been |
399s | absolutely amazing in in getting some |
402s | feedback um surrounding that because |
404s | they've been running the exhaustion |
405s | system and and tweaked it a little bit |
407s | locally |
410s | um um to make it fit their Community um |
413s | so we've taken a lot of feedback from |
415s | that um and kind of baking that |
418s | in uh simplifying tool tips and just |
424s | making it a bit easier to |
426s | understand so one of the things that we |
429s | we significantly overhaul is the whole |
431s | rollover mechanic or where time not |
434s | spent is |
436s | accumulated indefinitely to kind of keep |
439s | like if you know if you're if you're |
441s | allocated 4 hours per day but you're |
444s | only playing two days or two hours one |
446s | day and then instead of those two hours |
450s | that you saved being lost making sure |
453s | that they they are kind of saved up to |
455s | be utilized up to a certain limit |
459s | threshold and that was something that |
462s | didn't really work as well as we wanted |
464s | it to |
467s | um yeah basically battery storage and |
470s | and and the cats are going nuts being |
473s | very |
475s | vocal um so yeah we we're changing the |
479s | these out as we're kind of going along |
482s | and it's it's a few the few pieces left |
486s | on that system upgrade that is going |
489s | into 10.2 um it's kind of the the last |
494s | bits and and big feature change that's |
496s | going into 10.2 so once that's done we |
499s | should be in a pretty good state to be |
500s | able to roll out a play test |
502s | possibly I need a cat webcam oh the it |
506s | it it would need to be Mobile roaming |
508s | around and tracking them as they rumage |
510s | around the |
511s | apartment um they are they are running |
514s | back and forth quite a quite a handsome |
516s | bit um but yeah so generally setting |
521s | wise you're you're able to turn in how |
523s | much how much time you accumulate per |
525s | day um we also wanted to add in a system |
528s | where you are able to Define how much |
532s | time on specific days so say you get a |
535s | small portion on weekdays and then you |
537s | get more during the weekends that's |
540s | something that Monsoon was using that we |
542s | really liked and wanted to kind of bake |
545s | into um the vanilla aspect of it and |
549s | then just giving more flesh to this tool |
553s | tip to kind of explain better to make it |
555s | legible and um without kind of over |
559s | empowering with text so this is not the |
563s | final form of it but |
567s | um um it's on the way to |
572s | progress um we're also moving all the |
574s | exhaustion related things into its own |
576s | configuration |
578s | file it's still a work in progress |
581s | making Way Forward but we are separating |
584s | that out from the current it was nested |
588s | in I think difficulty |
590s | settings if I remember |
596s | correctly um is there a soft cap option |
598s | where calerie gets gets more and more |
600s | expensive um it is a good question it's |
602s | something that |
604s | we we were looking at and it might it |
607s | might be something that we follow up |
609s | with further improvements to the system |
612s | um it's not at the moment it's currently |
614s | it'll just outright just like hard cap |
617s | you and say hey you can't do this um but |
621s | we also wanted to do things |
624s | like um we also wanted to do things like |
627s | being able to specify exactly which |
629s | inter actions you're limited |
631s | by um can we build and trade with |
634s | exhaustion trade yes build is a tricky |
636s | question because trade or uh building is |
641s | involving um like if you look at uh road |
645s | construction for instance like |
647s | infrastructure |
648s | building you're building with a |
650s | hammer |
652s | um while you're still doing like |
655s | significant improvements to the general |
656s | surrounding areas or you know PL |
659s | plausibly progression stuff so it's |
662s | probably on the borderline but it it it |
663s | is something that we want to be able to |
665s | specify whether or not a server |
669s | allows um specific interaction such as |
673s | you know build place |
675s | or um mine dig and so on so forth so you |
680s | know a little bit of leeway in terms of |
683s | what you can do interaction |
685s | wise um but a few of those are still on |
687s | the stretch goal for 10.2 so they might |
689s | not make it in that |
691s | update |
693s | um we also wanted to introduce that |
696s | whole piece of if you just sit down idly |
700s | on decoration Furniture like seats and |
703s | uh benches and so on it pauses |
705s | exhaustion so it's not constantly being |
708s | used if you're going idle or AFK or and |
710s | so |
712s | on um yeah trading |
715s | so |
717s | um vehicles are intended to be able to |
720s | be toggleable on the server side so the |
723s | server would dictate whether or not |
724s | certain Vehicles can be used or |
728s | not um we also wanted to make sure that |
732s | there is |
733s | a I call it tactical toilet |
737s | yeah um we also wanted to add in some |
740s | quality of life things for when you're |
741s | looking in the server list for finding |
744s | servers with |
745s | exhaustion |
748s | um versus you know if you want to be |
751s | searching for them rather than you know |
754s | not finding them and and so on so forth |
756s | so just a whole slew |
759s | of kind |
761s | of how to find them when to find them |
764s | using toilets should refill |
766s | exhaustion |
769s | um I mean it's not impossible to make a |
772s | mod that does |
774s | that use toilet once every two hours and |
776s | it adds half an hour or something |
785s | um so yeah there there's there's a whole |
788s | bunch of qualitative life things and any |
790s | feedback surrounding it just pop it in |
794s | there um hit me up or hit Dennis up |
798s | um as we'd like to see more servers take |
802s | advantage of the exhaustion |
804s | system cuz we think that it can be quite |
807s | powerful and quite helpful in a lot of |
809s | scenarios where people are being |
812s | overwhelmed by someone you know spending |
814s | 18 hours straight progressing to through |
817s | mechanics and suddenly they have a whole |
820s | bunch of trucks out and no one no one |
823s | barely has a an iron |
826s | axe um so there are a lot of strength to |
830s | it |
838s | um |
846s | uh could there be an option for the |
847s | mayor or server owner to bake some |
849s | energy cookies in case they need more |
850s | emergency work done in a single day um |
854s | so from an admin perspective there are a |
856s | few things you can do um you can use uh |
861s | I think it should be taking a user |
866s | I so you have exhaust |
870s | which is basically draining you |
873s | completely and then you |
875s | have uh |
878s | energize which adds another hour per I |
882s | think it takes parameters as well |
885s | um see what it says yeah so it takes um |
890s | the energized command takes a Target |
892s | which is opal if you don't have a Target |
894s | it'll Target itself and then the |
896s | quantity of hours it adds to that |
904s | um sandfish I'd love a way to past the |
907s | exhaus to be able to enter build mode |
909s | and not end up building after reaching |
911s | exhaustion yeah the the the issue with |
914s | that is that it's very very |
917s | exploitative in that regard like we |
920s | don't want to introduce something that |
921s | kind of forces people to have to use |
923s | commands um as like a general approach |
927s | to the game |
933s | [Music] |
934s | um but on the other hand I do kind of |
938s | like what you're what you're kind of |
941s | going for with |
945s | it |
949s | actually let's do a fly let's do a while |
953s | I'm just idly chatting and's see if I |
956s | can remember how to do this uh level |
960s | 10 |
963s | 15 uh |
972s | grite uh what is that thing |
977s | called pretty sure it's called Granite |
979s | block but it it it might not |
983s | be sand we go Sandstone instead can we |
987s | do sandstone |
990s | where is it want |
992s | Sandstone doesn't really want |
995s | it wanted to do like a little a little |
998s | pillar |
999s | thing um how about a tool that has |
1001s | energy on it and instead of exhausting |
1003s | the player it can exhaust the tool and |
1004s | the serona can give out tools for that |
1006s | kind of |
1009s | project |
1014s | um it's not a bad idea but it's it could |
1018s | also be kind of |
1021s | weird um Community |
1028s | Hammer uh that extra energy could be |
1030s | nice for something like a day of the sea |
1032s | level rise and everyone could go over |
1033s | their building limit they limit building |
1036s | sand walls to protect the city is |
1037s | something unexpected |
1041s | um I mean it's not it's not completely |
1045s | impossible um but it's it you know |
1049s | we also kind of want the tool usage to |
1052s | be sane in that |
1054s | regard uh maybe it didn't like the |
1058s | Sandstone block or it didn't like the |
1060s | granite |
1067s | block El might it's not liking |
1072s | it I know I had this you I I I I know it |
1077s | works |
1080s | oh yeah it's it's not you it's not |
1083s | [Music] |
1085s | liking I'm an idiot there we |
1088s | go look at that and then we just we do |
1092s | we do a level here freaking space |
1099s | usage Elma is also lost in in uh in that |
1105s | do I want that grass here let's just |
1107s | keep the grass up here |
1109s | here what I was thinking here was a |
1112s | little Lighthouse not so little but uh |
1119s | yeah |
1121s | um anything else in regards to |
1124s | exhaustion like there's there's like I |
1126s | said any any and all feedback about um |
1129s | especially from server owners but also |
1130s | from General users that |
1132s | would um you know enjoy it might not be |
1137s | the right term but |
1139s | maybe just not be |
1143s | um but that is a Mischief is cat |
1145s | wrecking stuff again |
1149s | do |
1152s | do there we |
1157s | go um but yeah because the goal of it is |
1161s | is basically down to making making it |
1164s | more of an even playing field between |
1166s | people that not necessarily having a |
1168s | whole whole bunch of |
1171s | time um versus people that uh can spend |
1175s | a lot more server owners may like less |
1178s | exhaustion on the |
1180s | resources I'm not entirely catching what |
1184s | you mean by |
1192s | that uh any thoughts around early game |
1195s | balance and Gathering papers being |
1197s | needed for basic upgrades also so need |
1199s | to be the M |
1201s | um upgrades in general is is going to |
1203s | get a bit of a |
1205s | doover |
1206s | um here within |
1210s | within a fairly reasonable |
1213s | time |
1216s | um that uh will kind of shift things |
1219s | around a bit um but it'll also be um the |
1224s | whole the whole maintenance stuff that |
1226s | we're working on is also going to shift |
1228s | a lot of things in um in that regards |
1230s | because right now upgrades are basically |
1232s | the only way to kind |
1233s | of have a lot of the professions being |
1236s | involved in some way or shape and with |
1239s | the maintenance that's going to shift a |
1241s | little bit so the the the general |
1243s | upgrades are going to be having a little |
1244s | bit of a different |
1246s | cost |
1248s | um and not be as kind of entwined with |
1253s | some of the professions that they |
1254s | currently |
1255s | are |
1257s | um |
1275s | that's probably |
1276s | fine so let's grab that what do we want |
1279s | to build this out of granite maybe |
1282s | farmers are too rich now need something |
1284s | for them to buy to buy and spend their |
1286s | money on um t that that is also |
1289s | something that is going to kind of |
1291s | Shuffle things around I think it's 3x3 |
1294s | we need we need a 7 by |
1297s | [Music] |
1309s | S there we |
1312s | go something in that |
1317s | regard |
1326s | maybe maybe |
1329s | maybe uh I've run some servers for my |
1331s | community and we've always had that one |
1333s | guy that no life that this is wonderful |
1335s | to have to keep people on a More Level |
1337s | Playing Field the only issue I have with |
1339s | it sometimes is that we want to have |
1340s | events or have things that need to be |
1341s | done for the great good for the entire |
1343s | server and I wouldn't want people to |
1344s | expend their own exhaustion for it hence |
1346s | they'd be idea for a build tool or I |
1348s | guess a |
1350s | food um yeah I like you can definitely |
1354s | do |
1355s | um um some moding stuff for it we might |
1358s | even |
1360s | do um it's not a bad idea actually I |
1362s | might um I might throw in some code |
1366s | related to just like refill exhaustion |
1369s | on the um e |
1373s | coant |
1375s | uh when will the Avatar part scarf when |
1378s | flying around or stop appearing in from |
1380s | it is actually related to some pieces of |
1384s | clothing specifically that is kind of |
1386s | cropping |
1387s | out |
1389s | um our team is kind of looking at it |
1391s | we're we're we're trying to figure out |
1395s | what the best approach to it is we also |
1398s | kind of might actually just |
1401s | do SL |
1405s | util can do that that should render me |
1408s | completely invisible |
1437s | yeah |
1444s | I think four shifts |
1448s | yeah um always like the idea of start |
1450s | going up faster people who have less |
1453s | Stars than the average on the |
1456s | server um yeah there Dennis was talking |
1460s | to me about it and we we have a bit of a |
1463s | catchup mechanic on |
1466s | tiger and apparently the cat is |
1471s | wrecking |
1472s | things um we were we were talking about |
1476s | it and there is uh for anyone that that |
1480s | is in here that is playing on or have |
1482s | played on white |
1483s | tiger um we have a kind of catch-up |
1487s | mechanic where yeah that's what cats do |
1490s | best um where you can join a |
1495s | server way later and it gives you a |
1501s | should I have it four versus three just |
1504s | to kind |
1505s | of be confusing |
1508s | maybe |
1512s | um where you kind of get a more a higher |
1516s | XP gain by joining later or well you |
1519s | know it wouldn't be higher XP gain but |
1521s | it |
1523s | um gives you experience based |
1526s | on the base level experience gain over |
1529s | the course of those days so you're not |
1530s | starting at blank just one |
1534s | star you have the benefit of being able |
1538s | to at least get a chunk of XP so you |
1540s | might even get two stars from the |
1543s | start |
1545s | um on that and kind of wanted to bake |
1549s | that into the base game so that's |
1552s | probably going to make it in um if that |
1554s | makes it into 10.2 we'll |
1556s | see um it is |
1559s | possibly um I'm also looking at changing |
1562s | out and editing some of the |
1564s | um is this is an expensive Lighthouse |
1568s | yeah um maybe it would look better with |
1575s | um the corners in |
1580s | Granite what do you |
1582s | think just kind of shift the colors |
1584s | around a little |
1587s | bit |
1601s | maybe time for more Circle building |
1604s | blocks n we like our |
1608s | squares squares are nice squares are |
1612s | even it's an uneven Lighthouse but |
1614s | squares are squares are |
1617s | even |
1623s | circles have so many triangles |
1625s | yeah |
1636s | uh maybe maybe how do how do we do an |
1640s | outcrop of this let let's go for other |
1642s | more expensive materials let's grab that |
1645s | let's grab that Redwood here |
1650s | I want to |
1652s | do yeah let's do uh let's do |
1661s | that as we get that |
1664s | little outc crop |
1667s | part that was a stretch too far I |
1672s | think or maybe we are doing it Overkill |
1675s | yeah let's let's do it the opposite way |
1677s | instead just cut it |
1681s | down I think I'll do that let's |
1688s | do house cat complains it hasn't been |
1690s | fed ever yeah know it it's literally |
1693s | like head in the food bowl and goes |
1696s | hasn't been |
1706s | fed |
1725s | do the ex interior |
1732s | [Music] |
1734s | in clad wall do we want to do clad wall |
1739s | maybe see how it looks we'll do one |
1743s | layer of this how how You' get out how |
1745s | you get up here I don't know but |
1748s | yeah it |
1751s | uh window grills maybe window |
1764s | wall he uh he's he is being a little bit |
1769s | mischievous right |
1770s | now n |
1774s | n let's grab this and this |
1787s | and switch over from |
1790s | PL so on the building things |
1794s | um we are looking at some uh some new |
1800s | blocks um for a future update and I'll |
1805s | probably be able to tease a little bit |
1806s | about how those blocks actually look in |
1810s | game here in a not too far |
1816s | future |
1821s | um see is there a reason we can't code |
1823s | remove recipes after I started because |
1825s | it's cashed on clients um um it |
1832s | is it's a bit of a tricky thing and it's |
1835s | it's like tech-wise it's because of how |
1837s | it's currently initializing the recipes |
1839s | and and |
1840s | stored |
1842s | um but we are looking at doing some |
1844s | changes |
1845s | to the general system for recipes |
1853s | um to do a bit of an upgrade pass and to |
1855s | kind of Shuffle these things around |
1858s | um cuz we want to move away from having |
1862s | plain script |
1863s | files and have it behave um or you know |
1867s | being exposed in some type |
1871s | of um scriptable form um like you know |
1877s | internal script so either |
1879s | by uh Lua or if it's in just plain Json |
1885s | and just red as Asis |
1889s | um gives us a bit more control I mean |
1893s | it's it's I'm not a |
1894s | builder and for not being a builder it's |
1898s | a |
1902s | block |
1910s | uh Dum cared what am I |
1916s | doing |
1927s | let's do that and let's |
1931s | do just do |
1933s | this and now we do time midnight just |
1938s | for special effects |
1946s | here |
1954s | so this is one of one of our more recent |
1959s | assets um as we're looking into |
1962s | more |
1964s | General kind of visually appealing Decor |
1968s | that has it you know it it doesn't have |
1972s | necessarily um you know gam |
1976s | play |
1979s | things per |
1980s | se but it just adds a whole heck load of |
1983s | Ambience to |
1986s | it um Toby is still looking at kind of |
1989s | like the the occluding |
1991s | and um the light casting a beam he's |
1994s | having he's been struggling quite a bit |
1996s | with |
1998s | um uh the curved Shader not for Toby add |
2002s | fog um we have some of it so there are a |
2006s | few things with you know it's still kind |
2008s | of lighting through lighting through |
2010s | some walls that he's looking into and |
2012s | polishing um and it's it's a result from |
2015s | having to use certain things to work |
2018s | well with the curved Shader as is um so |
2021s | there's still a few polished things |
2022s | surrounding it however I think he got it |
2026s | looking absolutely freaking Stellar in |
2028s | terms of effect |
2030s | wise |
2033s | um I like it it it looks it it has a |
2036s | little bit of a spooky feeling to it |
2041s | um and he has he has a few visual polish |
2044s | things for it coming but |
2046s | um one of those things that just adds |
2049s | more flavor and more life to some of the |
2053s | um some of the objects and and entities |
2054s | so that's it's it's pretty pretty |
2066s | nice |
2067s | but it doesn't have an onoff button at |
2069s | the moment just do |
2073s | that false there we |
2076s | go we can do time |
2083s | node so it has the giant light bulb in |
2087s | the middle and it looks pretty pretty |
2090s | rad even with it |
2092s | off wouldn't want a meteor to fly too |
2095s | low no definitely |
2098s | so this is using an electrical engine |
2101s | meaning it'll be electric um |
2103s | electrically |
2107s | powered um so it it has a bit of a a bit |
2111s | of a thing uh alternative for pre power |
2113s | not at the moment but while they were |
2115s | working on this thing they they you know |
2117s | felt like it'd be cool if we had |
2120s | something for that so it is it is |
2122s | something that you're looking |
2123s | into uh yeah like a bonfire thing or or |
2126s | you know a |
2128s | a |
2129s | giant um fueled pan or or something that |
2134s | just works on combustible fuel um but |
2138s | still has kind of the same functionality |
2141s | for it a g calls for Aid |
2145s | um and then we have another another |
2148s | thing that um put it on some Granite |
2152s | just to uh kind of showcase it uh we |
2155s | have another another object that uh not |
2159s | roofs thank you don't need |
2161s | roofs there we |
2163s | go uh we have another another thing that |
2166s | uh is making its approach as well some |
2169s | people saw it as on the screenshot stuff |
2171s | and uh ignore the |
2174s | red um that's Remnant for me playing |
2176s | around a little bit with the paint |
2179s | stuff |
2181s | um maybe we can go in and fix the |
2183s | material for it |
2186s | uh |
2193s | Bell uh we want to go in |
2196s | on if I remember correctly where that |
2201s | thing |
2206s | was inside the ls |
2211s | directly |
2212s | [Music] |
2213s | no cannot for the life of me remember |
2216s | where the material assign |
2220s | was anyway that's irrelevant to right |
2225s | now uh I was |
2230s | on I need to go in on the actual |
2234s | prefab something underlaying there that |
2237s | can we can |
2238s | we please tbell |
2242s | no apparently |
2245s | not uh |
2249s | yeah |
2250s | so on on this thing actually we can we |
2254s | can pick it up and and bring it here um |
2256s | so anyone that's working on World |
2259s | objects on the multing side of |
2263s | things uh eot terrorist Among Us mething |
2266s | cold does it ring all day long uh at the |
2268s | moment it it's just looping the |
2269s | animation that's it it will be kind of |
2272s | stationary um possibly on |
2276s | uh normally and then you interact with |
2278s | it to cause it to ring and then it'll |
2280s | ring for a bit and then stop |
2284s | ringing so it'll be it'll be nice and |
2287s | have you know audio to it and everything |
2291s | else um it's a work in |
2295s | progress but I was hoping to have it |
2299s | looking differently but that's probably |
2301s | fine |
2306s | um |
2310s | actually hang |
2311s | on we can we |
2313s | can we can actually do that let's |
2317s | [Music] |
2318s | do switch this around |
2322s | quickly while I do this and then we |
2326s | just save that |
2334s | out and then I'm just going to switch |
2336s | over over branches |
2350s | quickly o |
2352s | right didn't have that thing |
2355s | [Music] |
2362s | here this might also be helpful for |
2364s | anyone that is is working on the project |
2366s | or or poking at it in on the dev tier |
2369s | side of |
2369s | things um if you update to the |
2373s | latest uh visual studio |
2377s | um it'll probably |
2379s | flag issues with um net packages um and |
2385s | so on just jump into the global. Json |
2388s | file and switch out the versioning on |
2391s | your SDK use for um what you have |
2395s | installed so anything about about 701 |
2397s | should |
2399s | work um if it's complaining about launch |
2403s | instead of having to kind of grab all |
2406s | the packages and and so on so |
2409s | forth uh Visual Studio did an update |
2412s | where um any kind of security |
2415s | vulnerability in uh it it it would be |
2418s | the same um it |
2422s | just the latest Visual Studio update |
2425s | made it a lot more rigid in terms of |
2429s | security so when it runs into new get |
2431s | packages that are out of date or um out |
2434s | of date in particular due to security |
2437s | vulnerabilities detected it it's a |
2440s | Boolean flag they have on it um it it'll |
2444s | crash the project it just won't let it |
2447s | compile yeah basically um the latest |
2450s | Visual Studio update just refused to run |
2452s | the project with those |
2455s | anymore um um so you can manually go |
2458s | into new get packages and update to the |
2460s | latest stable of the same minor version |
2464s | in most of the cases um if it hasn't |
2466s | been updated from our side |
2473s | um yeah I'll I'll I'll I'll do that um I |
2478s | also need to go over and update the dep |
2480s | here Wiki |
2482s | on |
2485s | um |
2487s | uh on repository as well to kind of |
2490s | update versioning and and packages and |
2492s | and |
2494s | whatnot let's do that and Let's do let's |
2498s | grab the latest staging build and we |
2500s | should be |
2507s | good |
2510s | maybe see if it runs if it wants to play |
2514s | nice think so |
2518s | I think I had my changes in uh in the |
2520s | latest build they should be in |
2526s | here so we've got the lighthouse the the |
2529s | lighthouse lamp um which is in we've got |
2532s | the power hammer and and all of the |
2534s | things related to blacksmithing in um I |
2537s | missed a a few recipes that I completely |
2540s | missed |
2543s | um but that is in in a pending PR here |
2546s | shortly |
2547s | um once that's in the whole smelting |
2550s | rework is basically in so if you do want |
2552s | to take a look at what that entails and |
2555s | how how much it's changing and what it's |
2558s | changing you can do that on the staging |
2562s | Branch uh let's do that skip that did it |
2568s | not like me skipping that there we go |
2570s | thank |
2571s | you SL fly |
2574s | because now I don't have hot |
2578s | key uh so if anyone's curious on how I'm |
2581s | flying and switching back and forth um |
2583s | in the unity editor f is a is a hot key |
2587s | to enable disable |
2590s | flying uh let's do power hammer should |
2594s | be in should be should be sorted |
2599s | yeah |
2601s | um there's a slight texturing issue but |
2604s | that should be remedied after uh to is |
2609s | reexport so this is this is the power |
2613s | hammer and of course Unity decides to uh |
2617s | to play nice |
2621s | here |
2628s | spectacular play nice Unity play nice |
2632s | please pretty |
2635s | please |
2640s | I am not wanting too much here just just |
2644s | play nice um we have a crash issue on |
2647s | staging right now that is related to the |
2648s | animal pathing um it's being dissected |
2651s | which is why I'm it's happening very |
2653s | very randomly on sometimes when it's |
2656s | deciding to recalculate the path it just |
2658s | breaks |
2660s | um the Casper is looking into fixing |
2664s | that and seeing what the hell is going |
2665s | on |
2671s | um kind of curious as to why we didn't |
2674s | run into it with with the actual editor |
2676s | but you know happen stances I guess um |
2681s | but yeah so this is this is the power |
2683s | hammer and it is a bit of a tall boy so |
2686s | this is your later |
2690s | tier |
2691s | um what do you want to call it um later |
2696s | era |
2702s | um tool use for uh the black spinning |
2705s | stuff for um yeah it's basically an |
2707s | upgraded Anvil um it handles the steel |
2709s | tools the modern tools and anything else |
2712s | that we feel like would fit better into |
2716s | this um and as you can see here as well |
2718s | I've chucked in rubber um as an |
2720s | ingredient in the modern tools you've |
2723s | got leather on um the steel tools and |
2727s | the iron |
2729s | tools so there is there is a bigger |
2732s | discre discrepancy versus repairing |
2733s | tools and crafting new |
2736s | ones uh we also have |
2741s | [Music] |
2742s | uh see if I did that on this |
2746s | one uh we've got the new all the new |
2750s | icons are sorted and in so you got the |
2752s | black smithing upgrades and so |
2755s | on |
2760s | um roxine yeah if you have if you have |
2763s | questions just just throw them in there |
2765s | um it's fine I'll I'll answer as much as |
2768s | I can on on any general subject to it um |
2771s | will the exhaustion be implemented 10.2 |
2774s | um the the general the current iteration |
2776s | of exhaustion already exists and is kind |
2778s | of embedded in one of the other config |
2780s | files uh but the exhaustion polish and |
2783s | upgrade to it is coming in 10.2 |
2788s | uh do you know if we'll get |
2790s | multimaterial repair um not at the |
2792s | moment but it's something that I have |
2794s | been wanting to take a look |
2798s | at uh the power hammer is mechanic |
2801s | [Music] |
2803s | bench or well you know it's used by |
2805s | blacksmith but it is produced in |
2807s | mechanics it's using an advanced |
2811s | upgrade um it'll also be tier two |
2823s | um tool repair system um oh you you can |
2828s | still repair tools as is but the um some |
2831s | of the things in 10.3 and the |
2833s | maintenance update we are looking at |
2835s | theg grading tools with each repair so |
2838s | the more you repair them the worse they |
2840s | get eventually they're just not going to |
2841s | be worth it um and you can of scrap the |
2844s | old tools and get new ones |
2846s | so you know we'll we'll talk more on |
2849s | that subject um once we get 10.2 out the |
2854s | door uh there was there |
2857s | was what was the other |
2861s | one uh maybe that was |
2864s | it uh yeah and then we have a few a few |
2867s | other things that are cooking um have an |
2870s | extruder that I wanted to uh get in as |
2873s | well but we just simply don't have the |
2875s | time for it |
2877s | so that'll make that'll make an |
2879s | appearance later on and that's where |
2881s | I'll shift over the pipes and some of |
2884s | the other |
2888s | things |
2891s | um we got some icons for the |
2895s | controversial molds |
2897s | [Music] |
2902s | now um so youve got uses for the iron |
2906s | smelting stuff and the steel |
2909s | smelting um and something that I |
2912s | completely forgot to mention |
2915s | uh |
2919s | in |
2924s | uh oh no uh so we got give clay |
2928s | mold G ruen |
2931s | mold ceramic |
2934s | mold so you got these three |
2937s | you got the clay mold which is used to |
2939s | smelt iron copper and |
2941s | gold and then you have the wooden ones |
2944s | which is used |
2945s | for |
2947s | um creating the |
2950s | bricks and you have a ceramic one which |
2953s | is more St more more sturdy and used to |
2956s | craft |
2961s | steel |
2963s | um yeah I'll take a look I'll I'll need |
2966s | to take a look at this the the store |
2967s | stuff so in in in in uh Version 9 we |
2970s | were able to buy crops and meals rather |
2972s | fresh and they would still take into |
2974s | into account everything we had in the |
2975s | store but right now it's just looking |
2977s | and and filtering on the level of |
2980s | threshold |
2983s | um but then the Fireballs arrived and |
2985s | took over the world |
2987s | um |
2989s | hey have a have |
2992s | a cat that decidedly wants to |
2994s | participate here |
2997s | she she regretted her decision now he |
3000s | like I'm just here to check |
3002s | in walks away I have checked |
3007s | in um but yeah so one of the one of the |
3010s | changes that I completely forgot to |
3012s | mention outside of the fact that the |
3013s | blast furnace requires to be endorsed |
3015s | now which is going to be |
3017s | cool um and we'll also have an answer to |
3021s | to defeaters question here in a second |
3025s | and that |
3026s | is steel is no longer using iron bars as |
3030s | its ingredient |
3035s | input it is using iron concentrate so |
3039s | there is going to |
3042s | be there is going to be a bit of a |
3045s | short short Change in |
3048s | between smelters are |
3052s | still very much mandatory in a lot of |
3055s | things overall because iron ingots or |
3057s | iron bars are still being used all over |
3059s | the place continuously as well as the |
3062s | tools but we didn't want to |
3065s | have advanced smelting be hard dependent |
3069s | on |
3070s | smelting we wanted to kind of Branch it |
3074s | off a little bit because Advanced |
3076s | smelting essentially meant you had to |
3078s | get smelting |
3082s | um with the change in overlap that means |
3085s | that you are |
3087s | less um you are more you're you're open |
3091s | to a more varying profession |
3094s | selection rather than you have to pick |
3097s | both you know you you you can't get away |
3099s | with |
3102s | it um it takes twice the amount because |
3106s | it's producing twice the |
3113s | amount and charcoal also has a bit of a |
3115s | a change up as well um like charcoal |
3117s | keeps being kind of shifted around but |
3120s | you now have a separate recipe and a new |
3122s | recipe usage for it so you got dense |
3125s | charcoal which is using H |
3127s | [Music] |
3130s | logs um and you also have a use for it |
3134s | as well in terms of ink which is used |
3137s | for uh the printing supplies to be able |
3139s | to copy and print like uh upload |
3144s | textures |
3149s | um as for the actual like cost ratios to |
3151s | craft Shar holes and and and back and |
3153s | forth is probably something that will be |
3156s | uh continuously tweaked as we push |
3160s | things |
3162s | around |
3164s | um so there's a lot of things that's |
3166s | happening economically in this |
3172s | change um but yeah looking forward to |
3175s | seeing how how how crazy this is going |
3177s | to get and as you can see for the molds |
3179s | you are getting return mold um and we |
3183s | have also reintroduce that for the |
3187s | bricks as |
3189s | well |
3191s | um so you basically have um one clay |
3195s | mold is I think I'm running it |
3198s | on uh just let me check the |
3201s | collaboration level just so we have |
3203s | proper numbers showing here let switch |
3206s | this out to |
3208s | uh switch this out to high and then |
3211s | obviously I get massive quantity of |
3213s | assertions because I'm running a |
3215s | debug give me a second while I spam |
3217s | continue thank |
3220s | you |
3222s | um |
3223s | yeah so you |
3226s | get and and note that this is not using |
3229s | modules so for one clay you getting four |
3233s | molds which will reduce to half a clay |
3236s | clay which means you |
3238s | need um half a piece of Clay on Max |
3243s | bonus |
3245s | for |
3247s | um four runs of smelting so that's |
3251s | basically 12 bars for half a |
3256s | clay which means it's not going to be a |
3258s | significant cost in terms of how much |
3260s | clay you need because you know out of a |
3263s | th000 clay you can produce |
3267s | uh with 24,000 iron bars |
3271s | um but it it's just having that |
3274s | dependency that is what we're looking |
3276s | for it's not |
3277s | necessarily hugely costly for |
3282s | it um molds molds uh the the um the |
3287s | return feedback on them works the same |
3289s | way as barrels so it's going to decrease |
3290s | the quantity of molds you get back at |
3292s | the same rate you reduce the quantity |
3294s | required so it's always going to have a |
3299s | drain |
3304s | um um Zach the reason why there's a |
3307s | different recipe is because one of them |
3309s | is using the rate is different between |
3312s | shal versus coal it's no longer using |
3315s | the tag |
3318s | coal um so because of the value the |
3322s | value sh coal versus regular coal |
3329s | um so hopefully we should see some some |
3331s | interesting interesting potential of |
3333s | this uh being |
3338s | involved uh oh look at that and and we |
3341s | get an amazing Unity crash there as well |
3343s | um but we are coming up on on about an |
3346s | hour so I think maybe maybe it be a good |
3349s | time to uh to kind of cut it a little |
3351s | bit short there |
3354s | um see if there's anything anything else |
3357s | I wanted to bring |
3361s | up |
3365s | um now so you know it's kind of a |
3368s | summary thing with the exhaustion being |
3371s | something that we are very keenly |
3373s | looking into uh we want to make sure |
3375s | that it gets appropriate love and |
3378s | attention to make it very very usable um |
3382s | and very customizable right now it's |
3384s | it's a little bit rigid and a little bit |
3386s | too |
3388s | hardcoded |
3392s | um death defeat there power hammer and |
3394s | blast bur needs to be in the same room |
3396s | for rebars yes yes there's there's a few |
3398s | modular dependencies that have been |
3400s | changed um so you're going to have a bit |
3402s | of a more Workshop type necessity around |
3406s | it um yeah it works pretty much the same |
3408s | as the mechanic the mechanic in the |
3410s | industry workshop and that's something |
3412s | that will take over and kind of apply to |
3414s | a lot of the other professional as well |
3415s | carpentry and logging Etc is is going to |
3418s | be suffering the same thing |
3421s | um looking at like some turntables some |
3424s | some wooden laths and uh some other |
3426s | Machinery that we can fit in there that |
3428s | just expands on the profession a bit and |
3431s | expands more on the workshop space |
3433s | required to do these |
3437s | things |
3438s | [Music] |
3440s | um power hammer takes electricity does |
3442s | that mean concrete is locked behind |
3443s | electricity um |
3447s | yes but concrete is like electricity is |
3450s | available at the same time as the cement |
3452s | kill in anyway because you have the |
3453s | steam |
3457s | engine |
3461s | um instead of upgrades you could have |
3464s | tables added to the room um there's |
3465s | going to be a little bit of a both |
3469s | scenarios we're kind of looking at what |
3471s | we can do with the upgrades themselves |
3473s | um in terms of dependencies |
3476s | um oh yeah sorry um steam engine makes |
3479s | mechanical Power noise yeah |
3482s | the uh the routing path in my head kind |
3485s | of shifted things around um it makes |
3487s | sense once you start building things um |
3490s | the combustion engine is available |
3492s | earlier |
3495s | because so and so um the steam engine is |
3500s | made initially to be able to feed the |
3502s | Machinery in the workshop and then the |
3505s | combustion engine which you get at the |
3507s | end of the mechanics |
3509s | progression enables the industry parts |
3512s | and enables you to get into that tier |
3514s | three um as you still need um you still |
3518s | need electricity to run like the Rolling |
3520s | Mill to do corrugated |
3522s | steel so having electricity as kind of a |
3525s | Gateway into concrete made sense um you |
3530s | can have that stepping stone of you're |
3532s | at the end of the mechanical part you |
3534s | can't just kind of |
3536s | slick |
3538s | into um concrete right away without |
3541s | taking that |
3542s | leap |
3545s | um so that's something that we kind of |
3547s | wanted to unify bit |
3550s | um and then you have like Midway through |
3553s | industry you have the the expansion into |
3555s | tier |
3557s | four um so there you know a few recipe |
3560s | changes there and a few progression path |
3562s | changes there um we're also looking at |
3564s | doing some fancy things with the perks |
3566s | and and |
3568s | whatnot um so yeah there you know more |
3571s | things are coming um hopefully everyone |
3573s | is is super stoked for it um General |
3576s | date for release of 10.2 we are looking |
3579s | at at least getting a play test |
3583s | going uh probably as soon as possible |
3587s | I'd say uh but we'll have more of an |
3589s | announcement date once we |
3591s | are once everything's kind of stable um |
3598s | and |
3600s | uh yeah |
3602s | um we'll we'll update with that |
3606s | um but we'll probably have news on it in |
3609s | in Fairly short time I think |
3613s | [Music] |
3615s | um wind turbines I think need to produce |
3617s | a little bit more power |
3621s | um all green energy will basically not |
3623s | be green energy in the future |
3626s | um we are looking at introducing ways to |
3629s | generate pollution generate garbage out |
3631s | of |
3632s | everything um the maintenance stuff is |
3635s | going to really rock the boat in that |
3637s | regards so you're going to need to |
3639s | refill stuff in the workbenches you're |
3641s | going to need to refill things in the |
3642s | Power Machinery and whatnot and this can |
3645s | be anything from mechanical parts that |
3647s | you assemble or um you know lubricant |
3650s | and oil oilbased products and so on so |
3653s | forth so that's going to be a huge thing |
3656s | when we have that in we're probably |
3659s | going to look at tweaking the power |
3661s | values for some of those green energy |
3663s | Parts the reason why they're producing |
3664s | so little at the moment is just to |
3667s | offset the fact that they are infinite |
3670s | free 100% green |
3672s | energy which has always been a huge |
3675s | problem in terms of |
3676s | Eco um environment because we want |
3680s | pollution to be a big part of it even if |
3681s | it's a lot better it's still still going |
3685s | to be producing or causing some |
3687s | pollution in its maintenance |
3690s | basically um and we also want to shift |
3693s | away a bit from the whole um at the |
3697s | current state of how pollution works and |
3699s | and how everything kind of works in the |
3701s | game um you can get to a point where you |
3705s | completely mitigate all pollution across |
3708s | the board like air pollution dissipates |
3711s | over |
3712s | time um there's no permanent pollution |
3714s | there's no permanent |
3715s | damage um and that's something that we |
3717s | kind of want to dig into and |
3719s | see |
3721s | um what we want to be shifting into and |
3724s | and kind |
3725s | of really digging into um into that part |
3730s | of the Eco um aspect of the game rather |
3733s | than our our you know our last kind of |
3736s | two years have been very very heavily |
3737s | focused into Civics and the settlement |
3740s | system and kind of everything around |
3743s | that um |
3747s | it uh it definitely is something that we |
3749s | want to we want to really spend the year |
3752s | on upgrading some of our our other big |
3755s | core gameplay |
3757s | pillars um so I you know it's going to |
3759s | be an interesting ride this year um it's |
3761s | going to be a lot of fun it's going to |
3762s | be a lot of new things and a lot of cool |
3765s | features |
3767s | um and uh yeah stay tuned stay updated |
3771s | keep track on Discord to see um news and |
3774s | updates and |
3776s | uh catch you on the next time and have a |
3779s | great weekend and uh talk to you on |
3783s | Discord |