about 1 year
ago -
Strange Loop Games
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0s | we go hello hello and welcome to another |
---|---|
4s | Friday stream here at strangeloop games |
7s | my name is Jens working here as lead |
9s | game designer |
10s | and today we'll go over |
14s | an object that has been |
17s | it's been in in the game but hasn't had |
19s | any functionality to it yet and that is |
21s | the easel and then we'll pass over and |
24s | check out why tiger continued play test |
26s | and uh |
29s | can I see where we end up from there |
31s | I'll take a few questions back and forth |
33s | as always so pop it in chat if you have |
36s | any any questions in regards to 10 and |
40s | you know surrounding systems and then |
42s | things in general |
44s | um |
46s | getting stuff gonna |
49s | juggling around multiple things here at |
51s | the same time |
51s | [Music] |
54s | yeah |
55s | see if Unity wants to connect properly |
57s | here it seems like we're getting it I |
60s | kind of broke icons when I updated the |
62s | latest Branch so |
65s | an issue on my end so don't worry about |
67s | icons not properly being displayed for |
69s | some of the items uh but yeah |
72s | switch over to uh |
77s | to to the game right away |
86s | let's see if it wants to uh |
90s | yeah there we go |
93s | I have some eye issues right now just |
95s | get out grab the player |
100s | grab the uh |
103s | I want to grab that player and I want to |
105s | just disable that one so we don't have |
107s | any |
108s | any ice sticking out while we're doing |
111s | this |
115s | hope everyone is hearing |
117s | me all right |
119s | um game audio is |
122s | hopefully |
125s | well we got the other soundtrack Going |
126s | uh |
129s | so yeah |
132s | um |
133s | you've seen it before in the game if |
135s | you've been testing out on on the play |
136s | test |
138s | um the easel is being introduced as your |
141s | initial Early Access to cultural |
144s | increases where players can create |
149s | um or basically take pictures |
152s | but in a more |
155s | paint style as we wanted to give sort of |
159s | a an interesting transition in between |
161s | the periods of early game versus mid |
165s | game versus late late game where you |
167s | cannot if you have people that run |
169s | around and take a lot of images and kind |
171s | of save these you can kind of see the |
172s | world gradually growing technologically |
176s | not just by you know you have older |
180s | pictures for this old era versus new |
182s | modern pictures with |
184s | uh handheld camera for instance going |
188s | into uh |
189s | later stages |
191s | we've also added and |
193s | tweaked some of the controls and some |
196s | functionalities of the cameras to make |
197s | them more usable |
200s | part of from our side where we wanted to |
202s | kind of just tweak and add and make it a |
205s | little bit more user friendly |
207s | but also on a bit of feedback over |
211s | some people have been testing it out and |
213s | feel that hey you know this could really |
215s | be handy um you know don't don't |
219s | hesitate to give us a nudge when these |
222s | things pop up and you feel like |
225s | this is this is completely |
227s | wonky |
229s | uh can we draw about no |
231s | um so to clarify on it |
234s | uh one is it works the same way as a |
237s | camera |
238s | so you could technically draw a boat you |
240s | just don't manually draw it |
242s | um we had a huge debate discussion |
247s | um a lot of tinkering back and forth in |
250s | internally in regards to how we wanted |
253s | to deal with the easel |
256s | as there was a lot of voices to do we |
258s | want to allow |
260s | kind of a free draw style similar to |
263s | features that you have in for example |
265s | rust and Arc where |
267s | you can just draw things by hand as if |
270s | you know you had like an MS paint in the |
272s | game |
274s | and |
276s | at the end of it we went with the |
278s | opposite direction because |
281s | it is a very free form |
284s | medium to do that |
287s | however knowing the internet |
291s | um |
293s | we had a gut feeling of that there is |
296s | likely to be a whole heck of |
299s | quite possibly inappropriate things |
300s | being used being used for it because it |
303s | is |
305s | it is stuff that's being applied in game |
307s | and things can be exposed to them right |
309s | away |
310s | so we went with more of a like early |
314s | game tier camera that renders things |
319s | um by taking pictures so I'll go over |
321s | that |
324s | so ask you this UI is |
329s | quite possibly also going to be replaced |
331s | with |
332s | uh which general new HUD elements so |
335s | everything is going to work in progress |
336s | and take it with a with a truckload of |
339s | salt as it is |
341s | very much whip |
343s | so as the camera you have the same kind |
347s | of scaling you've got Zoom you do not |
351s | have a depth of field and some of the |
353s | other functionalities that you do for |
356s | the high-tech things |
359s | but it is running in portrait |
363s | you can ask we wanted to kind of limit |
366s | and opt to have more options for the |
368s | later stages medium right now you only |
371s | have portrait sized uh or the the middle |
374s | portrait size for the easel |
377s | you have the ammunition counter for it |
381s | you have the same system where you can |
384s | you know you can quick scan into |
390s | um |
392s | browsing through like where these images |
395s | are saved so that hotkey will open up |
398s | your the Eco folder for images |
403s | and we also kind of poked at different |
407s | types of styles that it'll apply on the |
410s | Shader for these things |
413s | that using some shadermagic that |
415s | Giovanna is working on |
418s | you can apply |
420s | some cool effects to them so if we grab |
422s | an image here we grab this little |
427s | so that is |
429s | another thing that we're kind of |
432s | tweaking as well you've noticed this |
434s | little ring around you so the easel is a |
436s | 3D object it it's you know it's a world |
439s | object that you place down and then you |
441s | can interact around it |
443s | and we've been kind of tinkering with |
445s | this border limit as to how far away |
447s | from the easel you can get while taking |
449s | these |
451s | um shots to kind of capture |
453s | so if you get to the Border |
455s | it'll kill off the camera mode and it'll |
458s | give you a prompt saying hey you moved |
460s | too far away so some of that is still |
462s | being |
463s | kind of revised how far we wanted to be |
465s | interactable how we wanted how we want |
467s | to visualize it |
469s | um and make it a bit clearer so grab a |
471s | snapshot of that little sapling |
474s | and as I said this is a work in progress |
477s | right now you don't really have a whole |
479s | lot of feedback as to what you took the |
481s | snapshot off and then how it's being |
483s | saved |
484s | but once you have something |
487s | the easel will then have a little |
489s | indicator of hey go here and |
493s | it'll start the painting action |
497s | and I believe I need to exit the UI for |
500s | it to work |
502s | or is it not being friendly right now |
504s | yeah there we go so some glitches still |
507s | but you know that's also why it's not |
510s | added and released yet to the play test |
516s | and as we've taken the snapshot it'll do |
519s | its magic |
521s | and then you get prompted similar to the |
523s | camera where you can save it you can |
525s | discard it |
527s | if you save it it'll be added to your |
529s | inventory and it'll be saved as a game |
531s | object |
533s | uh similar to any other ones you can |
536s | right click it and you can open it up |
538s | and you can |
539s | a adorable little sapling |
545s | sprouting |
553s | and |
555s | that'll be the save the documentation |
558s | for that image and it'll it saved inside |
560s | the game object |
562s | you can right click it you can edit it |
564s | however and whenever you want from an |
567s | artist's perspective you get into a |
569s | frame |
570s | and you can just drop it in here |
573s | and you have the option to enlarge the |
575s | fill and then back and forth |
577s | and there you have it a nice little |
580s | artistically drawn sapling |
586s | uh |
588s | moving too far away maybe makes you |
590s | forget the details of the paintings yeah |
591s | the the it's currently kind of cash and |
594s | kind of remembers what you've taken a |
596s | snapshot off |
599s | but it is |
602s | all up for you know kind of what you |
605s | want to be doing I'm not sure how far |
607s | Geo was on implementing these |
611s | um |
614s | but yes you got a bunch of |
617s | kind of different options that we're |
619s | looking at in terms of how how it |
621s | stylizes and and how it's rendering in |
625s | uh colorization choices and and whatnot |
630s | um |
631s | it's a couple of cool new |
634s | kind of ways to go about it |
636s | and this is also saved on it until you |
639s | do |
640s | until you you kind of make your next |
644s | image |
648s | so if you wanted you could have like a |
650s | you know a small studio and have |
652s | multiple easels and |
653s | kind of decorate them with the images |
655s | you last taken and just not replace them |
660s | um as a way to just add add some new |
663s | flavor to uh |
665s | to your Decor around your house and then |
667s | kind of interact with |
670s | um |
672s | but yeah so that's that's kind of the |
674s | summary of the easel um it has the same |
676s | properties as the cameras |
680s | um |
681s | maybe this was already the hosting |
684s | issues the style of painting like |
685s | watercolor or other songs yeah so you |
687s | have this is something that we'll we'll |
690s | be looking into kind of what styles we |
692s | want to be available and how far we want |
695s | to take it but it's definitely an option |
697s | for |
699s | um for doing it |
701s | so as for ammunition in terms of you |
704s | know spending consumable units when |
706s | you're painting you're using art |
708s | supplies in this case as contrary to the |
713s | um |
714s | camera film which is the alternative you |
717s | use for |
718s | consumable for the camera events so |
721s | these are made from |
723s | canvas which is your linen or cotton oil |
727s | paints which is from Milling |
730s | um as well as some wood boards |
734s | so that and with Milling be moved to |
737s | earlier uh it's it's a heavy kind of |
739s | tailor Milling result |
742s | um anyone can buy the canvas they can |
744s | buy the wood boards and they can buy the |
746s | oil paints and then make art supplies in |
749s | a workbench |
751s | as you don't need one of those |
753s | professions to kind of collect and |
755s | gather everything and kind of sell the |
756s | art supplies but it's more opted to |
760s | everyone can kind of combine their own |
763s | Arts black kids sourcing the ingredients |
765s | for it from these professions |
770s | uh |
772s | so yeah I I hope hope everyone enjoys it |
776s | um |
778s | and I think |
780s | I think we we took a good |
783s | kind of turn comparatively to |
787s | you can you can do some |
789s | some sapling Inception here |
799s | uh |
802s | so we you know it was it was a tough |
804s | debate whether or not we wanted to |
808s | kind of incorporate this |
811s | as |
813s | um its own kind of thing |
816s | uh rather than have it |
819s | where you would have like direct control |
821s | over abrush and you can paint your own |
822s | things |
824s | um |
825s | making it really tricky |
829s | so yeah so you just grab a snapshot and |
831s | then get in front of the easel and |
833s | you'll have this cool effect where he's |
835s | you know brushing over and then painting |
837s | everything |
840s | um |
841s | and you know just have cool sapling |
844s | growing Inception here |
847s | painting of a sapling inside a painting |
850s | of a sapling |
853s | uh |
856s | so yeah I hope everyone has talked about |
858s | it |
859s | um I kind of like it it's it's got a |
862s | nice flare on it you can do some |
865s | some pretty nice things to grab |
869s | grab a modern hammer |
872s | joint this here |
875s | we can move this around |
879s | and grab this here I can do like a |
882s | close-up of the |
884s | the funky uh |
890s | this morning |
892s | having some some uh I think I have some |
896s | slight RPC issues where it's not really |
898s | wanting to kind of go in and out of it |
902s | um |
904s | at the moment I disabled it but you can |
909s | you can sort of do it if you go into |
911s | third person view |
914s | um |
916s | and kind of |
917s | shock things around but you know if you |
920s | wanted to do an actual photo photo |
923s | um |
924s | you could always ask someone else to |
926s | interact with an easel and take a |
928s | picture |
935s | yeah I think I think that's all I got to |
938s | say about the easel it's a nice cool |
940s | asset Geo has been doing Stellar work |
943s | it's getting it implemented in in the |
944s | way we wanted to |
946s | um it's been really tricky with the |
948s | Shader |
950s | um to do its magic in our world and |
951s | inside the confounds of Eco so that's |
954s | been |
955s | a journey |
957s | um |
959s | it's been it's been pretty interesting |
961s | um we also now it did wanted to kind of |
965s | mess around for me with the uis I might |
967s | need to just |
969s | re-enable and then disable things here |
974s | um we also added some quality of life |
976s | kind of shortcuts for the camera not |
979s | sure if I need to show them off per se |
981s | but |
983s | um |
984s | added in so this the um the zoom of the |
987s | camera as well as on the easel is on the |
989s | scroll wheel so you you have free flow |
991s | scroll zoom and you also have shift |
994s | scroll for |
996s | changing out the depth of field on the |
999s | camera just making it more |
1002s | just making it more convenient to use |
1012s | trying to think if there was anything |
1014s | else in particular that |
1017s | I wanted to revise and kind of go over |
1020s | on on the stream as well or if it's I |
1022s | think it's mainly going to be play test |
1024s | related so |
1025s | hopping on tiger here in a second and |
1027s | this is this is kind of why I was |
1029s | disabling the Avatar because |
1031s | it is |
1033s | currently have a spoofed |
1037s | prefab Avatar that isn't really |
1040s | customized so it's not really playing |
1042s | nice |
1044s | um |
1045s | but you could do some Shenanigans with |
1047s | it uh let's give and Hell |
1051s | camera |
1059s | let's do that let's do that |
1063s | as you can see here there's some there's |
1064s | some eyes being |
1066s | kind of overflowing here |
1070s | so we got the modern camera uh we got |
1074s | that |
1075s | scroll Zoom here just to make it a bit |
1077s | easier and then we also have the depth |
1080s | of field on shift scroll that |
1084s | just helps you navigate and control it a |
1086s | little bit more smoothly than having to |
1088s | kind of go around the mouse View and |
1090s | kind of drag it along here to kind of |
1092s | filter and set things correctly |
1097s | uh |
1101s | so yeah that that's probably uh probably |
1104s | what I had to say about |
1105s | kind of camera improvements and things |
1108s | that were |
1109s | Gonna Keep looking into |
1112s | um as some of the uh amidst the Carnage |
1114s | of bug squashing as |
1117s | is a Perpetual fight |
1120s | um |
1123s | here |
1125s | we can close down that and |
1131s | launching up the other client |
1138s | see if white tiger lets me in maybe it |
1140s | doesn't want the two |
1143s | I'm just presuming it's up after the |
1145s | restart I haven't actually checked |
1148s | it could be a could be a short stream if |
1150s | that but that wouldn't be the case |
1154s | [Music] |
1158s | why tiger |
1163s | and that was a very loud in game four |
1169s | thank you |
1173s | let me do that and let me |
1176s | turn that one down a bit |
1190s | there we go that's probably a little bit |
1192s | more sane and manageable Maybe |
1195s | still feels a little bit loud |
1199s | I accept |
1202s | I think I clicked the accept |
1205s | there we go |
1206s | see here there's a bridge construction |
1208s | going on let's just |
1210s | uh |
1217s | make sure they don't spawn myself in oh |
1220s | boy |
1221s | well there's some |
1223s | there's some papaya things going on here |
1228s | [Music] |
1232s | flight |
1233s | and |
1235s | actually so let's record |
1239s | let's do that instead |
1242s | that'll keep it a little bit more smooth |
1245s | rather than trying to kind of navigate |
1248s | and fly over here |
1251s | bit annoying in the middle of the |
1254s | middle of the darkness |
1258s | so |
1260s | tiger play test has once again been |
1263s | invaluable to kind of |
1265s | nudge over all of the uh all of the the |
1268s | general Civic bugs and |
1271s | all the interactive bugs as well |
1273s | everyone has been super amazing |
1276s | participating in the play test and doing |
1279s | their things and |
1281s | just exploring having fun and testing |
1283s | out |
1285s | breaking it in ways we |
1289s | we might not be anticipating |
1291s | um |
1292s | some we have anticipated and and figured |
1295s | they might break but not entirely |
1297s | certain on how they would break |
1300s | and some are related to stress testing |
1303s | which is also |
1305s | tricky to test in-house we have a bunch |
1308s | of systems that can deal with things |
1310s | like testing for latency |
1313s | um |
1315s | like packet loss amplification and some |
1318s | of the other things you know Gregory and |
1320s | Dennis has been reaching out a lot of |
1322s | players especially over Oceanic routes |
1325s | that has had issues with the |
1328s | with those things and |
1330s | that optimization has been going quite |
1332s | well we have a new |
1334s | test Network thing going on that Gregory |
1339s | is working on to kind of reduce the |
1341s | issues of packet loss or |
1344s | uh |
1346s | kind of improve client prediction when |
1349s | packet loss happens |
1353s | uh |
1355s | but yeah it's been it's been fantastic |
1358s | nothing more to say about that really |
1362s | um some balance changes that we've that |
1365s | we've been looking at we've had third |
1368s | this is the third play test that we're |
1369s | running in 10 now after my my world end |
1372s | changes and I'll be tweaking |
1375s | I'll be increasing the wild crop |
1378s | availability from the start by probably |
1382s | around 10 percent |
1384s | somewhere in between 10 and 15 maybe |
1387s | can I cross the board |
1389s | just to give it a little bit more of a |
1392s | nudge early on as we've said as we've |
1395s | seen quite significant food shortages |
1399s | um |
1401s | fairly quickly |
1403s | partially because we you know these |
1405s | these play tests have always been |
1407s | absolutely packed which is amazing |
1410s | um |
1412s | but it also kind of shown |
1415s | how severe of an impact it has early on |
1418s | compared to |
1420s | you know day two three four when farmers |
1422s | are starting to get their stuff going |
1424s | and uh |
1426s | things like that and it's something that |
1428s | you know |
1430s | is progressively changed throughout the |
1432s | play test |
1434s | um |
1434s | so hopefully the uh the next one won't |
1436s | be as |
1438s | starving the first |
1441s | day or two at least but I still want to |
1443s | keep food at somewhat of a scarcity |
1446s | level and not have it back to |
1449s | you know where we're coming from with |
1450s | nine where food was absolutely over |
1452s | abundance everywhere |
1458s | speed things up here along got some nice |
1460s | talks and some nice apartment complexes |
1462s | that are being built |
1466s | some infrastructure towns |
1469s | um |
1470s | foreign |
1471s | like things are going along quite nicely |
1474s | you know world's not torn down or burned |
1477s | up yet |
1479s | people are using |
1482s | solid use of the signs we have a whole |
1484s | Myriad of them please keep using them |
1488s | do marketing |
1489s | this is a nice little |
1493s | food store |
1495s | to kind of deal with hey buying |
1498s | different types of piers in different |
1499s | shops |
1501s | and then you got the first bank for uh |
1503s | loans and bonds |
1509s | scaring the players around |
1512s | um yeah |
1514s | we have some new texture to the Stone |
1516s | Road as everyone's seen |
1518s | love to hear some opinions on it what do |
1520s | you think |
1527s | we've been wondering when the tree shows |
1529s | up on the right of the screen is that |
1530s | some kind of loading yeah the the eco3 |
1533s | thing that pops up is |
1535s | kind of a loading icon |
1537s | that shows up |
1542s | you know you could just make it daytime |
1546s | and scare all the friendly players on |
1549s | the server |
1551s | I don't know |
1557s | yeah the the um the stone the new stone |
1560s | rule texture is something that |
1563s | both Milenko and tobians kind of been |
1565s | poking at I'm not entirely sure it's |
1568s | definitive yet there might be some |
1570s | slight further polish |
1573s | um I mean I can test it out and see |
1575s | let's do this time noon |
1578s | bam |
1588s | now it's now it's daylight I'm pretty |
1590s | sure it's daylight for everyone just |
1595s | hoping it it didn't scare too many |
1597s | people |
1600s | um but yeah no so the uh the Stone Road |
1602s | was quite nice to to get a change on |
1605s | um |
1606s | and yeah the metalness is still being |
1610s | kind of tweak that and it's a something |
1613s | that's been really really subtle |
1615s | that I'm not entirely sure a lot of |
1617s | people have taken notice yet I haven't |
1619s | seen a whole bunch of |
1623s | a whole bunch of feedback on it but if |
1627s | you're running with |
1629s | Reflections on |
1630s | you actually have proper Reflection from |
1633s | the material on |
1638s | shiny surfaces so things like water and |
1641s | well in this case the boards the Hume |
1644s | boards |
1646s | that has a little bit too much metalness |
1648s | to them are actually properly reflective |
1650s | of |
1652s | surfaces around them |
1655s | uh |
1658s | the worm |
1660s | I'll leave hanging |
1664s | it is |
1667s | it is pending |
1670s | investigation and here we have some some |
1672s | boating accident the four canoe upside |
1674s | down and |
1676s | I'll transport both way off the rails |
1681s | um |
1684s | with the unity changes to charges yeah |
1687s | that is it is an interesting topic and I |
1692s | can |
1693s | with |
1695s | a relative certainty that |
1699s | it hasn't really been evaluated to that |
1703s | extent yet |
1704s | um |
1706s | so I can I can reliably say that I can't |
1708s | reliably say anything |
1711s | um |
1714s | but you know it's asked with any other |
1718s | Unity title you know it's all a whole |
1720s | debacle so we'll see what happens with |
1722s | it as time goes on and and you know |
1726s | if it gets to implementation once once |
1728s | we get to that point |
1730s | um |
1732s | because there's a lot of a lot of |
1733s | controversy to it and there's also a lot |
1735s | of questions that |
1737s | developer well the general development |
1739s | Community has for uh for Unity in |
1742s | general so yeah |
1744s | but yeah it's not like we would upend |
1746s | the development on Unity for Eco and |
1748s | then switch over to another engine |
1750s | because that is |
1752s | a massive rewrite of the entire game |
1754s | basically which is quite unrealistic |
1762s | um |
1762s | um are fish Foods now reasonable |
1764s | alternatives to vanilla recipes |
1768s | um I haven't really touched too much of |
1771s | the recipes for them |
1773s | um we are kind of tweaking |
1777s | um |
1779s | the fishing Gathering methodology in |
1782s | terms of you know you got the fishing |
1783s | boat now |
1785s | we're looking into the general fish to |
1786s | make sure that |
1788s | it has a reasonable rate of gathering |
1792s | but we don't have any new |
1795s | fish Foods per se |
1799s | um |
1801s | but it |
1805s | I'll probably revise some of the recipes |
1807s | like the Pacific sardines for the pizza |
1812s | uh |
1814s | being fish meat rather than a specific |
1817s | fish type |
1819s | um |
1820s | and I'll I also need to increase the |
1822s | clam spawn rates as well because they |
1825s | are are very |
1827s | very um |
1829s | low amount on the server right now due |
1831s | to my changes so those two will |
1834s | definitely have a change |
1837s | um |
1838s | yeah the sardines were pizza if the um |
1842s | oh what is it called |
1844s | help me out guys uh |
1847s | um |
1850s | it's a fish Pizza |
1853s | cannot for the life of me remember the |
1855s | name |
1858s | well it's it's sardines in Eco because |
1861s | we don't have anchovies |
1863s | but it's |
1865s | it's in there |
1868s | um |
1870s | probably see it if I open up the |
1871s | professions I'm almost I don't want to |
1874s | do that because it |
1877s | got on my nerve here now |
1879s | um where are you baking Advanced baking |
1884s | census C pizza that's the one |
1887s | it |
1889s | it I switched it out on tigers on tiger |
1891s | it's using raw fish |
1895s | um |
1897s | and that's probably something that I'll |
1898s | do for for General eco |
1902s | and then we'll we'll probably poke at it |
1904s | once again |
1907s | uh |
1911s | 1v9 no cook ever wanted to wanted any |
1914s | fish food because farmable goods were |
1916s | always superior yeah I I think the um |
1920s | I think that was mainly a difficult |
1923s | difficult of gather |
1926s | like comparatively in terms of |
1928s | production |
1930s | you know you could get a thousand of |
1933s | this food but you could only get like 20 |
1935s | of this one because no one bothered to |
1937s | do any any scaled fishing |
1941s | um |
1942s | versus now where you have |
1945s | a more scaled version of it you have |
1948s | more interaction with the ocean |
1950s | so it's easier to acquire some of the |
1952s | things |
1955s | and that will probably help it a little |
1957s | bit but yeah I'll I'll be going over |
1959s | some of the food recipes that might be |
1962s | a little bit |
1964s | subpar uh General line I know we had a |
1968s | huge issue with like the the |
1972s | clam soup |
1974s | clam food |
1977s | in cooking that was like super |
1979s | overpowered in terms of skill gain |
1981s | versus cost ratio compared to the rest |
1983s | of them |
1984s | and some of the things that was just |
1985s | wildly disproportionate that might have |
1989s | gotten a little bit too much attention |
1992s | yeah clam chowder that's the one thank |
1994s | you |
1997s | um |
1998s | so yeah I'll be checking over some of |
2000s | the some of the food recipes as we as we |
2003s | get through some of these play tests and |
2005s | uh let's get some |
2007s | some good data on what's being used how |
2010s | much things are being used and skill |
2011s | rates people are are getting and so on |
2014s | so forth |
2016s | still a lot of |
2019s | a lot of open space here |
2028s | question for for people that are running |
2030s | on the play test how are |
2032s | we see the trees are kind of |
2035s | catching up are these planted cacti or |
2040s | are these just wild spread kind of |
2043s | growing over |
2048s | they might they might be just wild |
2049s | spread across |
2057s | but it also looks like a lot of them has |
2059s | been hand planted |
2062s | yeah |
2063s | it's like there is a lot of cacti in the |
2065s | desert |
2070s | uh |
2074s | yeah the dirt |
2076s | um desert 30 tillable thing |
2079s | um |
2080s | is it was a bug with the the sand dirt |
2084s | not being tillable so that should be |
2087s | should be fixed now |
2089s | if not it'll be fixed with the the next |
2093s | big update that we're working on fixing |
2095s | migration so we can push it to Tiger it |
2099s | contains a whole lot of fixes and tweaks |
2102s | to |
2103s | some general overall systems with |
2105s | interaction and some tool polish |
2107s | so there's still a couple of tool bugs |
2110s | that we're looking at the interaction |
2113s | distance all the different things is one |
2115s | of them |
2116s | turns out it wasn't as simple as |
2121s | initially |
2123s | viewed because it was a whole bunch that |
2126s | was |
2129s | kind of mysteriously |
2131s | uh confusing |
2136s | uh yeah that was |
2139s | I think they passed it here yeah see we |
2141s | got some |
2143s | we got some surface iron here uh which |
2145s | is new if you haven't seen the uh the |
2149s | world gen thing I I didn't do a warranty |
2151s | on stream |
2154s | that I planned probably will do that uh |
2158s | it's the balanced worldian thing uh |
2161s | possibly in the future here |
2164s | reintroduced as I redid the The Whole |
2167s | World Generation |
2168s | Um changed out |
2170s | how veins are spawning and the formation |
2172s | of them and kind of where they're at |
2175s | um you have a lot of ore changes in |
2177s | general |
2178s | um in 10.0 now |
2180s | and one of them that I'm really happy |
2183s | about having hand in is |
2187s | reintroducing kind of surface |
2190s | Trace elements and of deposits |
2194s | so these are kind of spotted in in small |
2197s | clusters here and there |
2199s | and kind of give you a good trace of |
2203s | what |
2204s | what the general element is in the |
2206s | ground in that particular biome |
2211s | and so a lot of a lot of hate a lot of |
2215s | height differences have been changed in |
2217s | terms of iron availability |
2220s | they're no longer just like a giant |
2223s | solid block across the entire desert |
2226s | you're actually going to have to chase |
2227s | it around a little bit |
2229s | I wonder if we can we can sneak in one |
2232s | of these mines here |
2239s | uh |
2242s | uh as well towards all all General |
2245s | elements so this one hasn't actually |
2247s | gotten |
2248s | or or do we have yeah we have a whole |
2251s | a whole Dwarven Kingdom down here |
2263s | truly is a Dwarven Kingdom |
2265s | um |
2267s | some water wheel usages here uh |
2274s | crazy creativity |
2277s | uh some generated garbage as white tiger |
2282s | players are |
2284s | are aware of we have some garbage being |
2286s | created from different crafts here and |
2289s | there we got some tailings |
2298s | I think this continues down as well so |
2299s | here we got some we got some iron here |
2303s | um as you can see it's been |
2305s | it's broken up in between it's not just |
2308s | a giant scene kind of interconnected |
2310s | across the entire thing |
2313s | um it is |
2315s | kind of sporadic across it does have a |
2318s | shape |
2321s | yeah that's what happens when the Rev |
2323s | and rackman teams up |
2327s | um |
2328s | but yes you do have |
2331s | a bit more of a use for the drill |
2334s | um given given the opportunity and I do |
2338s | know that it's the drill isn't entirely |
2341s | working as we wanted to because you can |
2343s | only drill downwards you |
2345s | can't really Target side surfaces which |
2347s | is a bug and it will it will be fixed |
2350s | um |
2352s | so that is not an intended change which |
2354s | has been the concern of a few people |
2363s | but yeah it's looking pretty good |
2365s | um we get a lot of feedback as I |
2366s | mentioned uh we're acting on a lot of |
2368s | the feedback but we're also kind of |
2370s | revising it and and things might be |
2372s | slightly tuned slightly tweaked but not |
2375s | in the way you might imagine it |
2378s | um |
2382s | uh it's looking good |
2386s | um |
2388s | and I'll leave it to Dennis to announce |
2391s | whenever the next play test after this |
2394s | cycle ends so keep an eye out on Discord |
2397s | and if you haven't joined it |
2399s | uh hop over you'll get a lot more |
2403s | a lot more quicker news and a lot more |
2406s | of it |
2407s | so many building violation tickets |
2411s | well here we have a building that is |
2413s | upheld by asphalt |
2415s | or is this just a facade ah |
2419s | oh my gosh well at least the the Stone |
2422s | Road is in there holding it up a little |
2423s | bit |
2425s | and here we have a culprit in |
2431s | take pictures and evidence guys send out |
2434s | the inspector |
2436s | clear violations here |
2443s | at least it's standing on a solid iron |
2445s | Foundation |
2453s | oh |
2456s | and then we can |
2458s | park down by the shrine here need to |
2459s | take a look at the map |
2462s | here we have our our favorite |
2477s | will there be a lot of play tests or the |
2479s | following will be the last |
2481s | um |
2482s | it not sure if we're doing them back to |
2485s | back well like I said I'll leave that to |
2487s | Dennis |
2488s | um |
2489s | to um |
2490s | for announcements and and so on |
2494s | but he might be able to give any kind of |
2496s | information for that in uh in the chat |
2499s | there on Twitch |
2502s | uh |
2503s | what do we got here districts |
2507s | settlements federations we got the |
2510s | global the where is there we go where is |
2514s | wait what |
2515s | yeah there we go |
2517s | Federation is globally covering amazing |
2519s | great job everyone huge success |
2523s | um |
2526s | uh is there any timeline for official |
2528s | Linux support are you referring to |
2530s | client support then no |
2536s | um |
2538s | server should be working |
2547s | a culture |
2550s | I wanted to take a look at at the |
2553s | culture specifically for it but can I |
2556s | not do that do I need to do that at the |
2557s | foundation |
2560s | here we go |
2569s | um |
2572s | that is looking quite nice but it is |
2576s | although how are we looking on Tech |
2579s | progression here |
2581s | do this and let's see how far up the |
2584s | line we are in this |
2589s | super past mechanics |
2592s | soon man being |
2594s | Stellar researcher I guess |
2599s | we almost have Electronics going |
2602s | um |
2603s | oil drilling is already unlocked baking |
2605s | cooking |
2608s | so I guess it's coming up on |
2612s | the real pollutant sources |
2615s | um bathrooms give culture bathrooms are |
2619s | considered support rooms for |
2622s | cultural properties |
2625s | so you can get up to |
2629s | yeah public bathrooms are very essential |
2631s | for a fledging culture |
2633s | how could you be considered cultured |
2636s | unless you have a public bathroom |
2639s | no so bathrooms are added as support |
2642s | rooms for |
2645s | properties I wonder if I can kind of dig |
2648s | into that here so you got the culture |
2650s | you got culture that is including all |
2653s | the children |
2654s | so a settlement a parent settlement |
2658s | inherits some of the culture from their |
2660s | child settlements so if you have a town |
2662s | that is has a huge Boon in in cultural |
2665s | value and then you can absorb that into |
2667s | that state or |
2670s | um |
2676s | country |
2678s | um it'll inherited and kind of get some |
2681s | of it or most of it not all of it |
2685s | well so here you can see where this is |
2687s | coming from so you've got |
2690s | influence sources based on |
2694s | both the foundation as well as you have |
2697s | expansion kind of cultural plots that |
2699s | you can limit in the server settings for |
2701s | how many cultural properties you can |
2703s | have |
2705s | so in this case we've got the Rogue |
2707s | River City Foundation deed that has 34.5 |
2711s | almost |
2713s | you're getting that first cultural room |
2716s | and then you get that bathroom |
2719s | um |
2722s | this is something that we kind of we're |
2724s | kind of looking at |
2725s | for in terms of balance and |
2727s | interactability for |
2730s | how these kind of play along with each |
2732s | other and how they're deriving the value |
2733s | and kind of where things are capped out |
2736s | it's also making it very interesting to |
2738s | have more bathrooms in general |
2742s | just as |
2744s | kind of more usability for some of the |
2747s | World objects that don't necessarily see |
2750s | a whole lot of use |
2753s | so in this case we only have this this |
2757s | state only has the foundation property |
2761s | and it doesn't have |
2764s | anything kind of built around it which |
2766s | is then yielding to any culture which is |
2768s | then transformed into 300 influence |
2769s | radius |
2773s | um |
2775s | due to |
2778s | um |
2778s | how it's kind of transforming culture |
2780s | into influence based on this particular |
2783s | equation |
2788s | so yeah more culture more influence |
2791s | can these cultures Force enact certain |
2794s | clothing styles |
2796s | um not really |
2798s | I mean you could in theory |
2802s | tax people for not |
2806s | doing that I guess I'm not sure if we |
2809s | have wearables exposed as game values |
2812s | but it could be an interesting subject |
2813s | to look into |
2817s | um definitely |
2829s | um so I see a lot of Stone Road has been |
2830s | used this this cycle in general |
2833s | um |
2835s | and I should have gone with record there |
2838s | um |
2842s | I'm |
2843s | yeah I've been |
2845s | I've been opted for this is an |
2847s | interesting Translate |
2849s | yeah the loading textures are are kind |
2852s | of |
2853s | lacking there they don't have |
2856s | don't think they haven't updated yeah uh |
2860s | I think they're using the old |
2864s | the Old Stone Road lodding texture so |
2866s | that will that will need to kind of |
2868s | change out |
2872s | um |
2876s | Stone being gorgeous yeah |
2879s | yeah I've been praising yeah |
2882s | praising Toby for his work with it it's |
2884s | it's |
2885s | they turned out quite nice |
2890s | um and they also have this cute little |
2892s | border that kind of Auto auto merges so |
2896s | that'll kind of adjust depending on the |
2898s | shape oh |
2900s | the stone and I'm also hoping that |
2903s | everyone is happy with the change to |
2906s | them being a hammer form rather than a |
2909s | single building I'm guessing that's why |
2910s | we have so much more Stone Road than we |
2912s | usually do |
2916s | because that was also a pretty |
2918s | pretty significant quality of life |
2920s | change I chucked in there |
2926s | but yeah we're coming up on |
2929s | coming up on an hour here ranting away |
2932s | um |
2939s | what else do we have in store |
2943s | um |
2944s | we are |
2946s | keep investigating into the zero zero |
2949s | teleportation issues and and the general |
2950s | the general misbehaving of physics |
2954s | um |
2956s | and hopefully we'll we'll be able to |
2958s | mitigate |
2960s | a lot of it and solve a lot of the other |
2966s | um yeah as Dennis mentioned the the |
2968s | invisible objects should be fixed |
2974s | um |
2977s | animal ranching animal husbandry in |
2981s | general is not something planned for 10. |
2986s | how is the work on Animal Behavior |
2988s | coming along uh animals haven't really |
2990s | been touched much at all |
2992s | at the moment |
2994s | there's been a lot of focus on General |
2995s | Civics and a lot of the underlying kind |
2998s | of interaction and Tool systems |
3002s | a lot of it is unfortunately things that |
3006s | you don't really see because it's it's |
3007s | very much back-end technical things a |
3011s | lot of code cleanup that's been |
3013s | a long time coming for some of these |
3016s | systems as |
3019s | they've been kind of like interactions |
3021s | and tools and and kind of different |
3023s | things have been kind of piling up and |
3025s | adding on |
3027s | as we went along like we uh when Eco |
3029s | first started you would have |
3033s | um you'd have your pickaxe you'd have |
3035s | your hammer and you'd have your shovel |
3038s | um and then you'd have kind of expanded |
3041s | with the site sickle |
3044s | um you didn't have AOE |
3046s | um |
3047s | and some of the other things you didn't |
3049s | even have you know loose Rubble wasn't |
3051s | even a thing originally |
3053s | um |
3054s | and then as development kind of kept |
3056s | going on these systems were added to |
3060s | work with the initial interaction pass |
3063s | and kind of how systems talk to each |
3066s | other |
3067s | as we added more functionality like the |
3069s | drill is working in a completely unique |
3071s | way you had the machete that's |
3074s | destroying plants working in a different |
3077s | manner all of these things were kind of |
3080s | continually expanded and |
3084s | built on top up |
3086s | which then meant that |
3089s | the underlying original framework built |
3092s | for these things wasn't including some |
3094s | of these new things that were added |
3098s | so we kind of took the old system |
3099s | chucked it in the bin rebuilt it and |
3102s | made it a lot stronger in the process |
3104s | and a lot easier to debug |
3107s | um |
3108s | so bugs that do crop up are easier to |
3110s | kind of find fix |
3112s | um |
3116s | and yes we got some new textures for |
3120s | the stomped Road |
3122s | the new texture for the the general |
3124s | terrain as you've seen now the last |
3126s | couple of days |
3129s | or this General play test the art team |
3133s | keeps hammering at it and kind of keep |
3135s | poking keep tweaking so things might |
3137s | change in between updates that might not |
3139s | be |
3140s | um |
3143s | promoted or |
3145s | evident that they might have changed so |
3147s | subtle things like |
3150s | um |
3151s | just like ground clutter or |
3155s | certain shapes or the metalness of grass |
3158s | and things like that to give more of a |
3160s | reflective wet looking surface and so on |
3164s | um oh boy this is |
3166s | this is a roped together huge building |
3172s | um |
3175s | oh boy |
3177s | oh this is a wooden hotel |
3181s | um any hints you can give as far as time |
3183s | frame put 10. for instance if it's on |
3186s | track for release before the new year |
3189s | um |
3192s | not really |
3194s | I'll hold off on on making any |
3199s | any silly promises that |
3202s | uh just avoiding my accountability here |
3209s | I'd say just keep track on Discord and |
3213s | keep a lookout for the dev streams and |
3216s | that will keep you updated with any news |
3219s | that do come out |
3223s | once we have a more set date and no when |
3228s | it's coming out we'll let everyone know |
3232s | until then yeah |
3235s | um you can hop in and poke things in the |
3238s | play test or if you are |
3242s | concerned about game breaking bugs that |
3245s | might crop up during it |
3248s | um Stave your hand and |
3253s | keep around the um |
3256s | just the the Discord and the information |
3258s | channels to uh |
3260s | to to kind of stay updated |
3265s | um |
3266s | will it require a server wipe when |
3268s | released we are doing as much as we can |
3271s | to make it migratable |
3274s | um |
3275s | there might be certain limitations to |
3279s | how far that goes in terms of like |
3281s | service being modded even if the mods |
3283s | are updated there might be something in |
3285s | that mod that breaks it unless they have |
3286s | a unique migration required |
3290s | so from vanilla Eco over to vanilla |
3294s | updated |
3295s | um you know like a pure 9.9713 |
3299s | update to 10 if you don't have any kind |
3302s | of external influence |
3305s | should be possible |
3310s | but I'm also kind of holding judgment on |
3312s | it because what we do while we do want |
3314s | to guarantee it at the same time there |
3317s | might be something that crops up that |
3320s | just doesn't make it feasible |
3324s | so while |
3327s | when we reach a stage of the update |
3330s | being on its way to be launched |
3333s | and if you are concerned you can always |
3336s | opt in to stay on the version make a |
3339s | backup of your save before you're |
3341s | launching it with the new version |
3345s | um |
3346s | and if you do have any migration issues |
3349s | hit us up in eyedropper support channels |
3353s | because you might have a migration issue |
3355s | that we haven't encountered |
3357s | and then we can just grab your save |
3359s | run it through a system and check what's |
3361s | going on and then add the migration for |
3363s | altfix if necessary |
3366s | um |
3367s | that's probably what I can say on on the |
3370s | migration subject |
3375s | um |
3376s | I keep seeing these little metal meters |
3379s | yeah so they are the claim Stakes |
3382s | I believe you are talking about I saw a |
3385s | few here back |
3387s | back here somewhere |
3394s | just because I'm looking for one I'm not |
3396s | finding it |
3397s | um we've got the town the Federation |
3399s | Foundation |
3400s | plaque uh there |
3403s | it's looking very sad without the |
3405s | building to fit in |
3409s | um |
3410s | so with 10 and the complete overhaul |
3413s | over |
3415s | properties and and kind of towns in |
3418s | general you have these new Stakes |
3421s | there we have one in the uh in the brush |
3424s | hidden beneath here |
3426s | so you have these tokens or these kind |
3430s | of World objects that dictate |
3432s | the |
3433s | um the property |
3435s | the property of the property |
3438s | which is fantastic to say out loud so |
3441s | things like how many plots you can claim |
3445s | um |
3446s | what the influence is going for going |
3448s | around |
3450s | um what town it's a part of or what you |
3452s | know what settlement here it's it's a |
3455s | um it belongs to and so on and and the |
3457s | interaction between kind of the |
3458s | Diplomatic things around it |
3462s | um is where you're configuring a lot of |
3465s | those things for the homestead and then |
3467s | depending on the scale |
3469s | you might need specific type of objects |
3472s | to kind of interact with |
3474s | different settlement levels |
3477s | so you're gonna need when you place a |
3480s | new property you're gonna need a claim |
3482s | stake to plunk down |
3484s | that'll determine that hey this is your |
3487s | claim and then you claim out and grab |
3490s | new plots from that point using the |
3492s | claim tool |
3495s | um |
3497s | so |
3499s | these contain plots and then that's |
3501s | where you drop in the claim papers to |
3502s | upgrade them so you're not consuming the |
3504s | claim paper when you're grabbing your |
3506s | property plots you're just gonna |
3510s | reserving them |
3515s | I would I would grab a Dev tool and show |
3517s | you but I'm terrified of causing |
3519s | explosions on tiger so I'm just |
3521s | opting away from it we have a we have a |
3525s | Dev stream on the whole settlement |
3527s | system that you can take a look at and |
3529s | kind of fast track through to uh get |
3532s | more of an idea and a bit further |
3534s | explanation to how these systems kind of |
3537s | correspond and link to each other so |
3538s | these |
3539s | depending on the tier of the settlement |
3541s | they have different styles and looks |
3545s | so you've got and these are a bit way |
3548s | too metallic so there's you know a |
3550s | couple of art art fixes and then we have |
3552s | the new brazier |
3554s | which hasn't had a lot of subject change |
3556s | but it is looking amazing |
3560s | um |
3563s | a lot more city-like |
3571s | is this a new drone camera view now this |
3573s | is the |
3575s | um admin as admin on a server you can do |
3578s | a slash record and it'll hide the HUD |
3581s | and |
3582s | give you a |
3584s | a much more smooth than the out |
3587s | fly mode rather than |
3590s | you know slash fly and hiding the Hub |
3591s | and have it you know kind of super speed |
3594s | through so this is you know with Sprint |
3597s | active you can still fly |
3600s | fairly quickly |
3602s | but it still has that slowed down Mouse |
3605s | movement for |
3609s | turning and then kind of flying around |
3611s | so it's making a light a lot more |
3615s | a lot more smooth for things like |
3617s | streaming or you know if you're touring |
3620s | through things |
3623s | huge Banner sign there are many like it |
3625s | but this one is mine |
3630s | the jungle still |
3631s | takes a little bit of a hit |
3634s | um |
3637s | what still needs to be implemented for |
3640s | update 10. um |
3643s | it's fairly feature complete overall |
3647s | but we still have a lot of Polish and |
3649s | Bug squashing to do |
3652s | which is what's holding most of it back |
3658s | yeah I think the the stamp Road texture |
3660s | turned out quite well |
3662s | um I know melancho is doing kind of an |
3663s | overhaul and looking over all of the |
3665s | textures |
3666s | um and it's just |
3669s | going nuts on it so it's there's a lot |
3672s | of visual upgrades to uh to the general |
3674s | atmosphere |
3677s | um |
3677s | and it fits it fits really well in with |
3680s | the Stone Road as well |
3684s | it's subtle but it has texture |
3690s | um so yeah I mean we're a bit |
3693s | bit on the hour I think I'm quite |
3697s | [Music] |
3699s | um I'm quite happy with |
3704s | everything that has been kind of new up |
3707s | until now |
3710s | um |
3711s | as I said we got a lot of Polish still |
3713s | to do and a lot of bug squashing to do |
3714s | we are |
3716s | continually doing some small minor |
3719s | polish changes in tweaks art is doing a |
3721s | stellar job as mentioned on the textures |
3724s | and they'll kind of keep poking keep |
3726s | tuning things during the play test to |
3729s | get |
3730s | a bigger representation of how these are |
3733s | affecting |
3734s | all the kind of different types of |
3736s | buildings and Aesthetics around so |
3739s | having kind of these these big build up |
3741s | worlds |
3742s | for directly from players are absolutely |
3744s | fantastic |
3746s | um |
3748s | yeah |
3751s | the ending out here with spoke on the |
3753s | screen |
3755s | um |
3757s | I think I'm quite happy |
3759s | um I hope everyone has had |
3762s | an interesting time let me just delete |
3765s | glancing around |
3767s | um I my character is playing around so |
3769s | my It's Not Invisible |
3771s | so anyone that does see me can be |
3773s | terrified |
3776s | um but yeah no |
3777s | thank you everyone for watching and |
3781s | I will see you |
3783s | two weeks running bi-weekly |
3786s | um |
3787s | we'll see if we have something |
3790s | generally more interesting it depends a |
3793s | little bit we're still having some bugs |
3795s | washing that we want to finish off |
3797s | before we're doing a how to stream plan |
3800s | for like annexation and |
3803s | kind of the end stages and kind of the |
3805s | mid mid-stage fights in between |
3807s | settlements but |
3809s | um |
3810s | that whole system is still kind of being |
3812s | being finalized and Bug squashed so |
3816s | um I don't want to do one pretty much |
3818s | shortly because things might still |
3821s | change a little bit in terms of how |
3823s | you're interacting with it to make sure |
3824s | that |
3825s | we actually have an accurate |
3827s | representation of what |
3829s | what it will entail I'm kind of holding |
3832s | off on it |
3833s | um |
3834s | but I might do |
3836s | uh General World World Generation |
3839s | balance things |
3842s | um |
3842s | started introducing a little bit of |
3844s | natural cave systems to um |
3848s | to the game which has been a fantastic |
3850s | experience for some of the people on the |
3852s | play test with vehicles still being a |
3854s | bit |
3856s | um |
3857s | misbehaving and teleportation it's been |
3860s | a lot of cave chasing for for some Port |
3862s | cards |
3863s | apologies for that one because that one |
3865s | is entirely me |
3867s | um |
3869s | in terms of there being |
3871s | voids in the ground that can swallow |
3873s | your vehicles |
3875s | um |
3876s | but it has given a lot of data |
3880s | for tracking these positional problems |
3883s | so yeah |
3885s | unfortunate side effects but good |
3887s | results I guess |
3889s | um |
3892s | but yeah no so I'll I I think we'll |
3896s | we might do that if nothing else kind of |
3899s | pops up |
3908s | but yeah no so |
3909s | thank you everyone for watching have a |
3912s | great continued weekend I am |
3916s | gonna be out all day tomorrow so if you |
3919s | do have some points and and questions |
3921s | just drop them in Discord and you know |
3925s | people answer what we can when we can uh |
3930s | yeah take care everyone |