about 1 year ago - Strange Loop Games - Direct link

Transcript (by Youtube)


0s we go hello hello and welcome to another
4s Friday stream here at strangeloop games
7s my name is Jens working here as lead
9s game designer
10s and today we'll go over
14s an object that has been
17s it's been in in the game but hasn't had
19s any functionality to it yet and that is
21s the easel and then we'll pass over and
24s check out why tiger continued play test
26s and uh
29s can I see where we end up from there
31s I'll take a few questions back and forth
33s as always so pop it in chat if you have
36s any any questions in regards to 10 and
40s you know surrounding systems and then
42s things in general
44s um
46s getting stuff gonna
49s juggling around multiple things here at
51s the same time
51s [Music]
54s yeah
55s see if Unity wants to connect properly
57s here it seems like we're getting it I
60s kind of broke icons when I updated the
62s latest Branch so
65s an issue on my end so don't worry about
67s icons not properly being displayed for
69s some of the items uh but yeah
72s switch over to uh
77s to to the game right away
86s let's see if it wants to uh
90s yeah there we go
93s I have some eye issues right now just
95s get out grab the player
100s grab the uh
103s I want to grab that player and I want to
105s just disable that one so we don't have
107s any
108s any ice sticking out while we're doing
111s this
115s hope everyone is hearing
117s me all right
119s um game audio is
122s hopefully
125s well we got the other soundtrack Going
126s uh
129s so yeah
132s um
133s you've seen it before in the game if
135s you've been testing out on on the play
136s test
138s um the easel is being introduced as your
141s initial Early Access to cultural
144s increases where players can create
149s um or basically take pictures
152s but in a more
155s paint style as we wanted to give sort of
159s a an interesting transition in between
161s the periods of early game versus mid
165s game versus late late game where you
167s cannot if you have people that run
169s around and take a lot of images and kind
171s of save these you can kind of see the
172s world gradually growing technologically
176s not just by you know you have older
180s pictures for this old era versus new
182s modern pictures with
184s uh handheld camera for instance going
188s into uh
189s later stages
191s we've also added and
193s tweaked some of the controls and some
196s functionalities of the cameras to make
197s them more usable
200s part of from our side where we wanted to
202s kind of just tweak and add and make it a
205s little bit more user friendly
207s but also on a bit of feedback over
211s some people have been testing it out and
213s feel that hey you know this could really
215s be handy um you know don't don't
219s hesitate to give us a nudge when these
222s things pop up and you feel like
225s this is this is completely
227s wonky
229s uh can we draw about no
231s um so to clarify on it
234s uh one is it works the same way as a
237s camera
238s so you could technically draw a boat you
240s just don't manually draw it
242s um we had a huge debate discussion
247s um a lot of tinkering back and forth in
250s internally in regards to how we wanted
253s to deal with the easel
256s as there was a lot of voices to do we
258s want to allow
260s kind of a free draw style similar to
263s features that you have in for example
265s rust and Arc where
267s you can just draw things by hand as if
270s you know you had like an MS paint in the
272s game
274s and
276s at the end of it we went with the
278s opposite direction because
281s it is a very free form
284s medium to do that
287s however knowing the internet
291s um
293s we had a gut feeling of that there is
296s likely to be a whole heck of
299s quite possibly inappropriate things
300s being used being used for it because it
303s is
305s it is stuff that's being applied in game
307s and things can be exposed to them right
309s away
310s so we went with more of a like early
314s game tier camera that renders things
319s um by taking pictures so I'll go over
321s that
324s so ask you this UI is
329s quite possibly also going to be replaced
331s with
332s uh which general new HUD elements so
335s everything is going to work in progress
336s and take it with a with a truckload of
339s salt as it is
341s very much whip
343s so as the camera you have the same kind
347s of scaling you've got Zoom you do not
351s have a depth of field and some of the
353s other functionalities that you do for
356s the high-tech things
359s but it is running in portrait
363s you can ask we wanted to kind of limit
366s and opt to have more options for the
368s later stages medium right now you only
371s have portrait sized uh or the the middle
374s portrait size for the easel
377s you have the ammunition counter for it
381s you have the same system where you can
384s you know you can quick scan into
390s um
392s browsing through like where these images
395s are saved so that hotkey will open up
398s your the Eco folder for images
403s and we also kind of poked at different
407s types of styles that it'll apply on the
410s Shader for these things
413s that using some shadermagic that
415s Giovanna is working on
418s you can apply
420s some cool effects to them so if we grab
422s an image here we grab this little
427s so that is
429s another thing that we're kind of
432s tweaking as well you've noticed this
434s little ring around you so the easel is a
436s 3D object it it's you know it's a world
439s object that you place down and then you
441s can interact around it
443s and we've been kind of tinkering with
445s this border limit as to how far away
447s from the easel you can get while taking
449s these
451s um shots to kind of capture
453s so if you get to the Border
455s it'll kill off the camera mode and it'll
458s give you a prompt saying hey you moved
460s too far away so some of that is still
462s being
463s kind of revised how far we wanted to be
465s interactable how we wanted how we want
467s to visualize it
469s um and make it a bit clearer so grab a
471s snapshot of that little sapling
474s and as I said this is a work in progress
477s right now you don't really have a whole
479s lot of feedback as to what you took the
481s snapshot off and then how it's being
483s saved
484s but once you have something
487s the easel will then have a little
489s indicator of hey go here and
493s it'll start the painting action
497s and I believe I need to exit the UI for
500s it to work
502s or is it not being friendly right now
504s yeah there we go so some glitches still
507s but you know that's also why it's not
510s added and released yet to the play test
516s and as we've taken the snapshot it'll do
519s its magic
521s and then you get prompted similar to the
523s camera where you can save it you can
525s discard it
527s if you save it it'll be added to your
529s inventory and it'll be saved as a game
531s object
533s uh similar to any other ones you can
536s right click it and you can open it up
538s and you can
539s a adorable little sapling
545s sprouting
553s and
555s that'll be the save the documentation
558s for that image and it'll it saved inside
560s the game object
562s you can right click it you can edit it
564s however and whenever you want from an
567s artist's perspective you get into a
569s frame
570s and you can just drop it in here
573s and you have the option to enlarge the
575s fill and then back and forth
577s and there you have it a nice little
580s artistically drawn sapling
586s uh
588s moving too far away maybe makes you
590s forget the details of the paintings yeah
591s the the it's currently kind of cash and
594s kind of remembers what you've taken a
596s snapshot off
599s but it is
602s all up for you know kind of what you
605s want to be doing I'm not sure how far
607s Geo was on implementing these
611s um
614s but yes you got a bunch of
617s kind of different options that we're
619s looking at in terms of how how it
621s stylizes and and how it's rendering in
625s uh colorization choices and and whatnot
630s um
631s it's a couple of cool new
634s kind of ways to go about it
636s and this is also saved on it until you
639s do
640s until you you kind of make your next
644s image
648s so if you wanted you could have like a
650s you know a small studio and have
652s multiple easels and
653s kind of decorate them with the images
655s you last taken and just not replace them
660s um as a way to just add add some new
663s flavor to uh
665s to your Decor around your house and then
667s kind of interact with
670s um
672s but yeah so that's that's kind of the
674s summary of the easel um it has the same
676s properties as the cameras
680s um
681s maybe this was already the hosting
684s issues the style of painting like
685s watercolor or other songs yeah so you
687s have this is something that we'll we'll
690s be looking into kind of what styles we
692s want to be available and how far we want
695s to take it but it's definitely an option
697s for
699s um for doing it
701s so as for ammunition in terms of you
704s know spending consumable units when
706s you're painting you're using art
708s supplies in this case as contrary to the
713s um
714s camera film which is the alternative you
717s use for
718s consumable for the camera events so
721s these are made from
723s canvas which is your linen or cotton oil
727s paints which is from Milling
730s um as well as some wood boards
734s so that and with Milling be moved to
737s earlier uh it's it's a heavy kind of
739s tailor Milling result
742s um anyone can buy the canvas they can
744s buy the wood boards and they can buy the
746s oil paints and then make art supplies in
749s a workbench
751s as you don't need one of those
753s professions to kind of collect and
755s gather everything and kind of sell the
756s art supplies but it's more opted to
760s everyone can kind of combine their own
763s Arts black kids sourcing the ingredients
765s for it from these professions
770s uh
772s so yeah I I hope hope everyone enjoys it
776s um
778s and I think
780s I think we we took a good
783s kind of turn comparatively to
787s you can you can do some
789s some sapling Inception here
799s uh
802s so we you know it was it was a tough
804s debate whether or not we wanted to
808s kind of incorporate this
811s as
813s um its own kind of thing
816s uh rather than have it
819s where you would have like direct control
821s over abrush and you can paint your own
822s things
824s um
825s making it really tricky
829s so yeah so you just grab a snapshot and
831s then get in front of the easel and
833s you'll have this cool effect where he's
835s you know brushing over and then painting
837s everything
840s um
841s and you know just have cool sapling
844s growing Inception here
847s painting of a sapling inside a painting
850s of a sapling
853s uh
856s so yeah I hope everyone has talked about
858s it
859s um I kind of like it it's it's got a
862s nice flare on it you can do some
865s some pretty nice things to grab
869s grab a modern hammer
872s joint this here
875s we can move this around
879s and grab this here I can do like a
882s close-up of the
884s the funky uh
890s this morning
892s having some some uh I think I have some
896s slight RPC issues where it's not really
898s wanting to kind of go in and out of it
902s um
904s at the moment I disabled it but you can
909s you can sort of do it if you go into
911s third person view
914s um
916s and kind of
917s shock things around but you know if you
920s wanted to do an actual photo photo
923s um
924s you could always ask someone else to
926s interact with an easel and take a
928s picture
935s yeah I think I think that's all I got to
938s say about the easel it's a nice cool
940s asset Geo has been doing Stellar work
943s it's getting it implemented in in the
944s way we wanted to
946s um it's been really tricky with the
948s Shader
950s um to do its magic in our world and
951s inside the confounds of Eco so that's
954s been
955s a journey
957s um
959s it's been it's been pretty interesting
961s um we also now it did wanted to kind of
965s mess around for me with the uis I might
967s need to just
969s re-enable and then disable things here
974s um we also added some quality of life
976s kind of shortcuts for the camera not
979s sure if I need to show them off per se
981s but
983s um
984s added in so this the um the zoom of the
987s camera as well as on the easel is on the
989s scroll wheel so you you have free flow
991s scroll zoom and you also have shift
994s scroll for
996s changing out the depth of field on the
999s camera just making it more
1002s just making it more convenient to use
1012s trying to think if there was anything
1014s else in particular that
1017s I wanted to revise and kind of go over
1020s on on the stream as well or if it's I
1022s think it's mainly going to be play test
1024s related so
1025s hopping on tiger here in a second and
1027s this is this is kind of why I was
1029s disabling the Avatar because
1031s it is
1033s currently have a spoofed
1037s prefab Avatar that isn't really
1040s customized so it's not really playing
1042s nice
1044s um
1045s but you could do some Shenanigans with
1047s it uh let's give and Hell
1051s camera
1059s let's do that let's do that
1063s as you can see here there's some there's
1064s some eyes being
1066s kind of overflowing here
1070s so we got the modern camera uh we got
1074s that
1075s scroll Zoom here just to make it a bit
1077s easier and then we also have the depth
1080s of field on shift scroll that
1084s just helps you navigate and control it a
1086s little bit more smoothly than having to
1088s kind of go around the mouse View and
1090s kind of drag it along here to kind of
1092s filter and set things correctly
1097s uh
1101s so yeah that that's probably uh probably
1104s what I had to say about
1105s kind of camera improvements and things
1108s that were
1109s Gonna Keep looking into
1112s um as some of the uh amidst the Carnage
1114s of bug squashing as
1117s is a Perpetual fight
1120s um
1123s here
1125s we can close down that and
1131s launching up the other client
1138s see if white tiger lets me in maybe it
1140s doesn't want the two
1143s I'm just presuming it's up after the
1145s restart I haven't actually checked
1148s it could be a could be a short stream if
1150s that but that wouldn't be the case
1154s [Music]
1158s why tiger
1163s and that was a very loud in game four
1169s thank you
1173s let me do that and let me
1176s turn that one down a bit
1190s there we go that's probably a little bit
1192s more sane and manageable Maybe
1195s still feels a little bit loud
1199s I accept
1202s I think I clicked the accept
1205s there we go
1206s see here there's a bridge construction
1208s going on let's just
1210s uh
1217s make sure they don't spawn myself in oh
1220s boy
1221s well there's some
1223s there's some papaya things going on here
1228s [Music]
1232s flight
1233s and
1235s actually so let's record
1239s let's do that instead
1242s that'll keep it a little bit more smooth
1245s rather than trying to kind of navigate
1248s and fly over here
1251s bit annoying in the middle of the
1254s middle of the darkness
1258s so
1260s tiger play test has once again been
1263s invaluable to kind of
1265s nudge over all of the uh all of the the
1268s general Civic bugs and
1271s all the interactive bugs as well
1273s everyone has been super amazing
1276s participating in the play test and doing
1279s their things and
1281s just exploring having fun and testing
1283s out
1285s breaking it in ways we
1289s we might not be anticipating
1291s um
1292s some we have anticipated and and figured
1295s they might break but not entirely
1297s certain on how they would break
1300s and some are related to stress testing
1303s which is also
1305s tricky to test in-house we have a bunch
1308s of systems that can deal with things
1310s like testing for latency
1313s um
1315s like packet loss amplification and some
1318s of the other things you know Gregory and
1320s Dennis has been reaching out a lot of
1322s players especially over Oceanic routes
1325s that has had issues with the
1328s with those things and
1330s that optimization has been going quite
1332s well we have a new
1334s test Network thing going on that Gregory
1339s is working on to kind of reduce the
1341s issues of packet loss or
1344s uh
1346s kind of improve client prediction when
1349s packet loss happens
1353s uh
1355s but yeah it's been it's been fantastic
1358s nothing more to say about that really
1362s um some balance changes that we've that
1365s we've been looking at we've had third
1368s this is the third play test that we're
1369s running in 10 now after my my world end
1372s changes and I'll be tweaking
1375s I'll be increasing the wild crop
1378s availability from the start by probably
1382s around 10 percent
1384s somewhere in between 10 and 15 maybe
1387s can I cross the board
1389s just to give it a little bit more of a
1392s nudge early on as we've said as we've
1395s seen quite significant food shortages
1399s um
1401s fairly quickly
1403s partially because we you know these
1405s these play tests have always been
1407s absolutely packed which is amazing
1410s um
1412s but it also kind of shown
1415s how severe of an impact it has early on
1418s compared to
1420s you know day two three four when farmers
1422s are starting to get their stuff going
1424s and uh
1426s things like that and it's something that
1428s you know
1430s is progressively changed throughout the
1432s play test
1434s um
1434s so hopefully the uh the next one won't
1436s be as
1438s starving the first
1441s day or two at least but I still want to
1443s keep food at somewhat of a scarcity
1446s level and not have it back to
1449s you know where we're coming from with
1450s nine where food was absolutely over
1452s abundance everywhere
1458s speed things up here along got some nice
1460s talks and some nice apartment complexes
1462s that are being built
1466s some infrastructure towns
1469s um
1470s foreign
1471s like things are going along quite nicely
1474s you know world's not torn down or burned
1477s up yet
1479s people are using
1482s solid use of the signs we have a whole
1484s Myriad of them please keep using them
1488s do marketing
1489s this is a nice little
1493s food store
1495s to kind of deal with hey buying
1498s different types of piers in different
1499s shops
1501s and then you got the first bank for uh
1503s loans and bonds
1509s scaring the players around
1512s um yeah
1514s we have some new texture to the Stone
1516s Road as everyone's seen
1518s love to hear some opinions on it what do
1520s you think
1527s we've been wondering when the tree shows
1529s up on the right of the screen is that
1530s some kind of loading yeah the the eco3
1533s thing that pops up is
1535s kind of a loading icon
1537s that shows up
1542s you know you could just make it daytime
1546s and scare all the friendly players on
1549s the server
1551s I don't know
1557s yeah the the um the stone the new stone
1560s rule texture is something that
1563s both Milenko and tobians kind of been
1565s poking at I'm not entirely sure it's
1568s definitive yet there might be some
1570s slight further polish
1573s um I mean I can test it out and see
1575s let's do this time noon
1578s bam
1588s now it's now it's daylight I'm pretty
1590s sure it's daylight for everyone just
1595s hoping it it didn't scare too many
1597s people
1600s um but yeah no so the uh the Stone Road
1602s was quite nice to to get a change on
1605s um
1606s and yeah the metalness is still being
1610s kind of tweak that and it's a something
1613s that's been really really subtle
1615s that I'm not entirely sure a lot of
1617s people have taken notice yet I haven't
1619s seen a whole bunch of
1623s a whole bunch of feedback on it but if
1627s you're running with
1629s Reflections on
1630s you actually have proper Reflection from
1633s the material on
1638s shiny surfaces so things like water and
1641s well in this case the boards the Hume
1644s boards
1646s that has a little bit too much metalness
1648s to them are actually properly reflective
1650s of
1652s surfaces around them
1655s uh
1658s the worm
1660s I'll leave hanging
1664s it is
1667s it is pending
1670s investigation and here we have some some
1672s boating accident the four canoe upside
1674s down and
1676s I'll transport both way off the rails
1681s um
1684s with the unity changes to charges yeah
1687s that is it is an interesting topic and I
1692s can
1693s with
1695s a relative certainty that
1699s it hasn't really been evaluated to that
1703s extent yet
1704s um
1706s so I can I can reliably say that I can't
1708s reliably say anything
1711s um
1714s but you know it's asked with any other
1718s Unity title you know it's all a whole
1720s debacle so we'll see what happens with
1722s it as time goes on and and you know
1726s if it gets to implementation once once
1728s we get to that point
1730s um
1732s because there's a lot of a lot of
1733s controversy to it and there's also a lot
1735s of questions that
1737s developer well the general development
1739s Community has for uh for Unity in
1742s general so yeah
1744s but yeah it's not like we would upend
1746s the development on Unity for Eco and
1748s then switch over to another engine
1750s because that is
1752s a massive rewrite of the entire game
1754s basically which is quite unrealistic
1762s um
1762s um are fish Foods now reasonable
1764s alternatives to vanilla recipes
1768s um I haven't really touched too much of
1771s the recipes for them
1773s um we are kind of tweaking
1777s um
1779s the fishing Gathering methodology in
1782s terms of you know you got the fishing
1783s boat now
1785s we're looking into the general fish to
1786s make sure that
1788s it has a reasonable rate of gathering
1792s but we don't have any new
1795s fish Foods per se
1799s um
1801s but it
1805s I'll probably revise some of the recipes
1807s like the Pacific sardines for the pizza
1812s uh
1814s being fish meat rather than a specific
1817s fish type
1819s um
1820s and I'll I also need to increase the
1822s clam spawn rates as well because they
1825s are are very
1827s very um
1829s low amount on the server right now due
1831s to my changes so those two will
1834s definitely have a change
1837s um
1838s yeah the sardines were pizza if the um
1842s oh what is it called
1844s help me out guys uh
1847s um
1850s it's a fish Pizza
1853s cannot for the life of me remember the
1855s name
1858s well it's it's sardines in Eco because
1861s we don't have anchovies
1863s but it's
1865s it's in there
1868s um
1870s probably see it if I open up the
1871s professions I'm almost I don't want to
1874s do that because it
1877s got on my nerve here now
1879s um where are you baking Advanced baking
1884s census C pizza that's the one
1887s it
1889s it I switched it out on tigers on tiger
1891s it's using raw fish
1895s um
1897s and that's probably something that I'll
1898s do for for General eco
1902s and then we'll we'll probably poke at it
1904s once again
1907s uh
1911s 1v9 no cook ever wanted to wanted any
1914s fish food because farmable goods were
1916s always superior yeah I I think the um
1920s I think that was mainly a difficult
1923s difficult of gather
1926s like comparatively in terms of
1928s production
1930s you know you could get a thousand of
1933s this food but you could only get like 20
1935s of this one because no one bothered to
1937s do any any scaled fishing
1941s um
1942s versus now where you have
1945s a more scaled version of it you have
1948s more interaction with the ocean
1950s so it's easier to acquire some of the
1952s things
1955s and that will probably help it a little
1957s bit but yeah I'll I'll be going over
1959s some of the food recipes that might be
1962s a little bit
1964s subpar uh General line I know we had a
1968s huge issue with like the the
1972s clam soup
1974s clam food
1977s in cooking that was like super
1979s overpowered in terms of skill gain
1981s versus cost ratio compared to the rest
1983s of them
1984s and some of the things that was just
1985s wildly disproportionate that might have
1989s gotten a little bit too much attention
1992s yeah clam chowder that's the one thank
1994s you
1997s um
1998s so yeah I'll be checking over some of
2000s the some of the food recipes as we as we
2003s get through some of these play tests and
2005s uh let's get some
2007s some good data on what's being used how
2010s much things are being used and skill
2011s rates people are are getting and so on
2014s so forth
2016s still a lot of
2019s a lot of open space here
2028s question for for people that are running
2030s on the play test how are
2032s we see the trees are kind of
2035s catching up are these planted cacti or
2040s are these just wild spread kind of
2043s growing over
2048s they might they might be just wild
2049s spread across
2057s but it also looks like a lot of them has
2059s been hand planted
2062s yeah
2063s it's like there is a lot of cacti in the
2065s desert
2070s uh
2074s yeah the dirt
2076s um desert 30 tillable thing
2079s um
2080s is it was a bug with the the sand dirt
2084s not being tillable so that should be
2087s should be fixed now
2089s if not it'll be fixed with the the next
2093s big update that we're working on fixing
2095s migration so we can push it to Tiger it
2099s contains a whole lot of fixes and tweaks
2102s to
2103s some general overall systems with
2105s interaction and some tool polish
2107s so there's still a couple of tool bugs
2110s that we're looking at the interaction
2113s distance all the different things is one
2115s of them
2116s turns out it wasn't as simple as
2121s initially
2123s viewed because it was a whole bunch that
2126s was
2129s kind of mysteriously
2131s uh confusing
2136s uh yeah that was
2139s I think they passed it here yeah see we
2141s got some
2143s we got some surface iron here uh which
2145s is new if you haven't seen the uh the
2149s world gen thing I I didn't do a warranty
2151s on stream
2154s that I planned probably will do that uh
2158s it's the balanced worldian thing uh
2161s possibly in the future here
2164s reintroduced as I redid the The Whole
2167s World Generation
2168s Um changed out
2170s how veins are spawning and the formation
2172s of them and kind of where they're at
2175s um you have a lot of ore changes in
2177s general
2178s um in 10.0 now
2180s and one of them that I'm really happy
2183s about having hand in is
2187s reintroducing kind of surface
2190s Trace elements and of deposits
2194s so these are kind of spotted in in small
2197s clusters here and there
2199s and kind of give you a good trace of
2203s what
2204s what the general element is in the
2206s ground in that particular biome
2211s and so a lot of a lot of hate a lot of
2215s height differences have been changed in
2217s terms of iron availability
2220s they're no longer just like a giant
2223s solid block across the entire desert
2226s you're actually going to have to chase
2227s it around a little bit
2229s I wonder if we can we can sneak in one
2232s of these mines here
2239s uh
2242s uh as well towards all all General
2245s elements so this one hasn't actually
2247s gotten
2248s or or do we have yeah we have a whole
2251s a whole Dwarven Kingdom down here
2263s truly is a Dwarven Kingdom
2265s um
2267s some water wheel usages here uh
2274s crazy creativity
2277s uh some generated garbage as white tiger
2282s players are
2284s are aware of we have some garbage being
2286s created from different crafts here and
2289s there we got some tailings
2298s I think this continues down as well so
2299s here we got some we got some iron here
2303s um as you can see it's been
2305s it's broken up in between it's not just
2308s a giant scene kind of interconnected
2310s across the entire thing
2313s um it is
2315s kind of sporadic across it does have a
2318s shape
2321s yeah that's what happens when the Rev
2323s and rackman teams up
2327s um
2328s but yes you do have
2331s a bit more of a use for the drill
2334s um given given the opportunity and I do
2338s know that it's the drill isn't entirely
2341s working as we wanted to because you can
2343s only drill downwards you
2345s can't really Target side surfaces which
2347s is a bug and it will it will be fixed
2350s um
2352s so that is not an intended change which
2354s has been the concern of a few people
2363s but yeah it's looking pretty good
2365s um we get a lot of feedback as I
2366s mentioned uh we're acting on a lot of
2368s the feedback but we're also kind of
2370s revising it and and things might be
2372s slightly tuned slightly tweaked but not
2375s in the way you might imagine it
2378s um
2382s uh it's looking good
2386s um
2388s and I'll leave it to Dennis to announce
2391s whenever the next play test after this
2394s cycle ends so keep an eye out on Discord
2397s and if you haven't joined it
2399s uh hop over you'll get a lot more
2403s a lot more quicker news and a lot more
2406s of it
2407s so many building violation tickets
2411s well here we have a building that is
2413s upheld by asphalt
2415s or is this just a facade ah
2419s oh my gosh well at least the the Stone
2422s Road is in there holding it up a little
2423s bit
2425s and here we have a culprit in
2431s take pictures and evidence guys send out
2434s the inspector
2436s clear violations here
2443s at least it's standing on a solid iron
2445s Foundation
2453s oh
2456s and then we can
2458s park down by the shrine here need to
2459s take a look at the map
2462s here we have our our favorite
2477s will there be a lot of play tests or the
2479s following will be the last
2481s um
2482s it not sure if we're doing them back to
2485s back well like I said I'll leave that to
2487s Dennis
2488s um
2489s to um
2490s for announcements and and so on
2494s but he might be able to give any kind of
2496s information for that in uh in the chat
2499s there on Twitch
2502s uh
2503s what do we got here districts
2507s settlements federations we got the
2510s global the where is there we go where is
2514s wait what
2515s yeah there we go
2517s Federation is globally covering amazing
2519s great job everyone huge success
2523s um
2526s uh is there any timeline for official
2528s Linux support are you referring to
2530s client support then no
2536s um
2538s server should be working
2547s a culture
2550s I wanted to take a look at at the
2553s culture specifically for it but can I
2556s not do that do I need to do that at the
2557s foundation
2560s here we go
2569s um
2572s that is looking quite nice but it is
2576s although how are we looking on Tech
2579s progression here
2581s do this and let's see how far up the
2584s line we are in this
2589s super past mechanics
2592s soon man being
2594s Stellar researcher I guess
2599s we almost have Electronics going
2602s um
2603s oil drilling is already unlocked baking
2605s cooking
2608s so I guess it's coming up on
2612s the real pollutant sources
2615s um bathrooms give culture bathrooms are
2619s considered support rooms for
2622s cultural properties
2625s so you can get up to
2629s yeah public bathrooms are very essential
2631s for a fledging culture
2633s how could you be considered cultured
2636s unless you have a public bathroom
2639s no so bathrooms are added as support
2642s rooms for
2645s properties I wonder if I can kind of dig
2648s into that here so you got the culture
2650s you got culture that is including all
2653s the children
2654s so a settlement a parent settlement
2658s inherits some of the culture from their
2660s child settlements so if you have a town
2662s that is has a huge Boon in in cultural
2665s value and then you can absorb that into
2667s that state or
2670s um
2676s country
2678s um it'll inherited and kind of get some
2681s of it or most of it not all of it
2685s well so here you can see where this is
2687s coming from so you've got
2690s influence sources based on
2694s both the foundation as well as you have
2697s expansion kind of cultural plots that
2699s you can limit in the server settings for
2701s how many cultural properties you can
2703s have
2705s so in this case we've got the Rogue
2707s River City Foundation deed that has 34.5
2711s almost
2713s you're getting that first cultural room
2716s and then you get that bathroom
2719s um
2722s this is something that we kind of we're
2724s kind of looking at
2725s for in terms of balance and
2727s interactability for
2730s how these kind of play along with each
2732s other and how they're deriving the value
2733s and kind of where things are capped out
2736s it's also making it very interesting to
2738s have more bathrooms in general
2742s just as
2744s kind of more usability for some of the
2747s World objects that don't necessarily see
2750s a whole lot of use
2753s so in this case we only have this this
2757s state only has the foundation property
2761s and it doesn't have
2764s anything kind of built around it which
2766s is then yielding to any culture which is
2768s then transformed into 300 influence
2769s radius
2773s um
2775s due to
2778s um
2778s how it's kind of transforming culture
2780s into influence based on this particular
2783s equation
2788s so yeah more culture more influence
2791s can these cultures Force enact certain
2794s clothing styles
2796s um not really
2798s I mean you could in theory
2802s tax people for not
2806s doing that I guess I'm not sure if we
2809s have wearables exposed as game values
2812s but it could be an interesting subject
2813s to look into
2817s um definitely
2829s um so I see a lot of Stone Road has been
2830s used this this cycle in general
2833s um
2835s and I should have gone with record there
2838s um
2842s I'm
2843s yeah I've been
2845s I've been opted for this is an
2847s interesting Translate
2849s yeah the loading textures are are kind
2852s of
2853s lacking there they don't have
2856s don't think they haven't updated yeah uh
2860s I think they're using the old
2864s the Old Stone Road lodding texture so
2866s that will that will need to kind of
2868s change out
2872s um
2876s Stone being gorgeous yeah
2879s yeah I've been praising yeah
2882s praising Toby for his work with it it's
2884s it's
2885s they turned out quite nice
2890s um and they also have this cute little
2892s border that kind of Auto auto merges so
2896s that'll kind of adjust depending on the
2898s shape oh
2900s the stone and I'm also hoping that
2903s everyone is happy with the change to
2906s them being a hammer form rather than a
2909s single building I'm guessing that's why
2910s we have so much more Stone Road than we
2912s usually do
2916s because that was also a pretty
2918s pretty significant quality of life
2920s change I chucked in there
2926s but yeah we're coming up on
2929s coming up on an hour here ranting away
2932s um
2939s what else do we have in store
2943s um
2944s we are
2946s keep investigating into the zero zero
2949s teleportation issues and and the general
2950s the general misbehaving of physics
2954s um
2956s and hopefully we'll we'll be able to
2958s mitigate
2960s a lot of it and solve a lot of the other
2966s um yeah as Dennis mentioned the the
2968s invisible objects should be fixed
2974s um
2977s animal ranching animal husbandry in
2981s general is not something planned for 10.
2986s how is the work on Animal Behavior
2988s coming along uh animals haven't really
2990s been touched much at all
2992s at the moment
2994s there's been a lot of focus on General
2995s Civics and a lot of the underlying kind
2998s of interaction and Tool systems
3002s a lot of it is unfortunately things that
3006s you don't really see because it's it's
3007s very much back-end technical things a
3011s lot of code cleanup that's been
3013s a long time coming for some of these
3016s systems as
3019s they've been kind of like interactions
3021s and tools and and kind of different
3023s things have been kind of piling up and
3025s adding on
3027s as we went along like we uh when Eco
3029s first started you would have
3033s um you'd have your pickaxe you'd have
3035s your hammer and you'd have your shovel
3038s um and then you'd have kind of expanded
3041s with the site sickle
3044s um you didn't have AOE
3046s um
3047s and some of the other things you didn't
3049s even have you know loose Rubble wasn't
3051s even a thing originally
3053s um
3054s and then as development kind of kept
3056s going on these systems were added to
3060s work with the initial interaction pass
3063s and kind of how systems talk to each
3066s other
3067s as we added more functionality like the
3069s drill is working in a completely unique
3071s way you had the machete that's
3074s destroying plants working in a different
3077s manner all of these things were kind of
3080s continually expanded and
3084s built on top up
3086s which then meant that
3089s the underlying original framework built
3092s for these things wasn't including some
3094s of these new things that were added
3098s so we kind of took the old system
3099s chucked it in the bin rebuilt it and
3102s made it a lot stronger in the process
3104s and a lot easier to debug
3107s um
3108s so bugs that do crop up are easier to
3110s kind of find fix
3112s um
3116s and yes we got some new textures for
3120s the stomped Road
3122s the new texture for the the general
3124s terrain as you've seen now the last
3126s couple of days
3129s or this General play test the art team
3133s keeps hammering at it and kind of keep
3135s poking keep tweaking so things might
3137s change in between updates that might not
3139s be
3140s um
3143s promoted or
3145s evident that they might have changed so
3147s subtle things like
3150s um
3151s just like ground clutter or
3155s certain shapes or the metalness of grass
3158s and things like that to give more of a
3160s reflective wet looking surface and so on
3164s um oh boy this is
3166s this is a roped together huge building
3172s um
3175s oh boy
3177s oh this is a wooden hotel
3181s um any hints you can give as far as time
3183s frame put 10. for instance if it's on
3186s track for release before the new year
3189s um
3192s not really
3194s I'll hold off on on making any
3199s any silly promises that
3202s uh just avoiding my accountability here
3209s I'd say just keep track on Discord and
3213s keep a lookout for the dev streams and
3216s that will keep you updated with any news
3219s that do come out
3223s once we have a more set date and no when
3228s it's coming out we'll let everyone know
3232s until then yeah
3235s um you can hop in and poke things in the
3238s play test or if you are
3242s concerned about game breaking bugs that
3245s might crop up during it
3248s um Stave your hand and
3253s keep around the um
3256s just the the Discord and the information
3258s channels to uh
3260s to to kind of stay updated
3265s um
3266s will it require a server wipe when
3268s released we are doing as much as we can
3271s to make it migratable
3274s um
3275s there might be certain limitations to
3279s how far that goes in terms of like
3281s service being modded even if the mods
3283s are updated there might be something in
3285s that mod that breaks it unless they have
3286s a unique migration required
3290s so from vanilla Eco over to vanilla
3294s updated
3295s um you know like a pure 9.9713
3299s update to 10 if you don't have any kind
3302s of external influence
3305s should be possible
3310s but I'm also kind of holding judgment on
3312s it because what we do while we do want
3314s to guarantee it at the same time there
3317s might be something that crops up that
3320s just doesn't make it feasible
3324s so while
3327s when we reach a stage of the update
3330s being on its way to be launched
3333s and if you are concerned you can always
3336s opt in to stay on the version make a
3339s backup of your save before you're
3341s launching it with the new version
3345s um
3346s and if you do have any migration issues
3349s hit us up in eyedropper support channels
3353s because you might have a migration issue
3355s that we haven't encountered
3357s and then we can just grab your save
3359s run it through a system and check what's
3361s going on and then add the migration for
3363s altfix if necessary
3366s um
3367s that's probably what I can say on on the
3370s migration subject
3375s um
3376s I keep seeing these little metal meters
3379s yeah so they are the claim Stakes
3382s I believe you are talking about I saw a
3385s few here back
3387s back here somewhere
3394s just because I'm looking for one I'm not
3396s finding it
3397s um we've got the town the Federation
3399s Foundation
3400s plaque uh there
3403s it's looking very sad without the
3405s building to fit in
3409s um
3410s so with 10 and the complete overhaul
3413s over
3415s properties and and kind of towns in
3418s general you have these new Stakes
3421s there we have one in the uh in the brush
3424s hidden beneath here
3426s so you have these tokens or these kind
3430s of World objects that dictate
3432s the
3433s um the property
3435s the property of the property
3438s which is fantastic to say out loud so
3441s things like how many plots you can claim
3445s um
3446s what the influence is going for going
3448s around
3450s um what town it's a part of or what you
3452s know what settlement here it's it's a
3455s um it belongs to and so on and and the
3457s interaction between kind of the
3458s Diplomatic things around it
3462s um is where you're configuring a lot of
3465s those things for the homestead and then
3467s depending on the scale
3469s you might need specific type of objects
3472s to kind of interact with
3474s different settlement levels
3477s so you're gonna need when you place a
3480s new property you're gonna need a claim
3482s stake to plunk down
3484s that'll determine that hey this is your
3487s claim and then you claim out and grab
3490s new plots from that point using the
3492s claim tool
3495s um
3497s so
3499s these contain plots and then that's
3501s where you drop in the claim papers to
3502s upgrade them so you're not consuming the
3504s claim paper when you're grabbing your
3506s property plots you're just gonna
3510s reserving them
3515s I would I would grab a Dev tool and show
3517s you but I'm terrified of causing
3519s explosions on tiger so I'm just
3521s opting away from it we have a we have a
3525s Dev stream on the whole settlement
3527s system that you can take a look at and
3529s kind of fast track through to uh get
3532s more of an idea and a bit further
3534s explanation to how these systems kind of
3537s correspond and link to each other so
3538s these
3539s depending on the tier of the settlement
3541s they have different styles and looks
3545s so you've got and these are a bit way
3548s too metallic so there's you know a
3550s couple of art art fixes and then we have
3552s the new brazier
3554s which hasn't had a lot of subject change
3556s but it is looking amazing
3560s um
3563s a lot more city-like
3571s is this a new drone camera view now this
3573s is the
3575s um admin as admin on a server you can do
3578s a slash record and it'll hide the HUD
3581s and
3582s give you a
3584s a much more smooth than the out
3587s fly mode rather than
3590s you know slash fly and hiding the Hub
3591s and have it you know kind of super speed
3594s through so this is you know with Sprint
3597s active you can still fly
3600s fairly quickly
3602s but it still has that slowed down Mouse
3605s movement for
3609s turning and then kind of flying around
3611s so it's making a light a lot more
3615s a lot more smooth for things like
3617s streaming or you know if you're touring
3620s through things
3623s huge Banner sign there are many like it
3625s but this one is mine
3630s the jungle still
3631s takes a little bit of a hit
3634s um
3637s what still needs to be implemented for
3640s update 10. um
3643s it's fairly feature complete overall
3647s but we still have a lot of Polish and
3649s Bug squashing to do
3652s which is what's holding most of it back
3658s yeah I think the the stamp Road texture
3660s turned out quite well
3662s um I know melancho is doing kind of an
3663s overhaul and looking over all of the
3665s textures
3666s um and it's just
3669s going nuts on it so it's there's a lot
3672s of visual upgrades to uh to the general
3674s atmosphere
3677s um
3677s and it fits it fits really well in with
3680s the Stone Road as well
3684s it's subtle but it has texture
3690s um so yeah I mean we're a bit
3693s bit on the hour I think I'm quite
3697s [Music]
3699s um I'm quite happy with
3704s everything that has been kind of new up
3707s until now
3710s um
3711s as I said we got a lot of Polish still
3713s to do and a lot of bug squashing to do
3714s we are
3716s continually doing some small minor
3719s polish changes in tweaks art is doing a
3721s stellar job as mentioned on the textures
3724s and they'll kind of keep poking keep
3726s tuning things during the play test to
3729s get
3730s a bigger representation of how these are
3733s affecting
3734s all the kind of different types of
3736s buildings and Aesthetics around so
3739s having kind of these these big build up
3741s worlds
3742s for directly from players are absolutely
3744s fantastic
3746s um
3748s yeah
3751s the ending out here with spoke on the
3753s screen
3755s um
3757s I think I'm quite happy
3759s um I hope everyone has had
3762s an interesting time let me just delete
3765s glancing around
3767s um I my character is playing around so
3769s my It's Not Invisible
3771s so anyone that does see me can be
3773s terrified
3776s um but yeah no
3777s thank you everyone for watching and
3781s I will see you
3783s two weeks running bi-weekly
3786s um
3787s we'll see if we have something
3790s generally more interesting it depends a
3793s little bit we're still having some bugs
3795s washing that we want to finish off
3797s before we're doing a how to stream plan
3800s for like annexation and
3803s kind of the end stages and kind of the
3805s mid mid-stage fights in between
3807s settlements but
3809s um
3810s that whole system is still kind of being
3812s being finalized and Bug squashed so
3816s um I don't want to do one pretty much
3818s shortly because things might still
3821s change a little bit in terms of how
3823s you're interacting with it to make sure
3824s that
3825s we actually have an accurate
3827s representation of what
3829s what it will entail I'm kind of holding
3832s off on it
3833s um
3834s but I might do
3836s uh General World World Generation
3839s balance things
3842s um
3842s started introducing a little bit of
3844s natural cave systems to um
3848s to the game which has been a fantastic
3850s experience for some of the people on the
3852s play test with vehicles still being a
3854s bit
3856s um
3857s misbehaving and teleportation it's been
3860s a lot of cave chasing for for some Port
3862s cards
3863s apologies for that one because that one
3865s is entirely me
3867s um
3869s in terms of there being
3871s voids in the ground that can swallow
3873s your vehicles
3875s um
3876s but it has given a lot of data
3880s for tracking these positional problems
3883s so yeah
3885s unfortunate side effects but good
3887s results I guess
3889s um
3892s but yeah no so I'll I I think we'll
3896s we might do that if nothing else kind of
3899s pops up
3908s but yeah no so
3909s thank you everyone for watching have a
3912s great continued weekend I am
3916s gonna be out all day tomorrow so if you
3919s do have some points and and questions
3921s just drop them in Discord and you know
3925s people answer what we can when we can uh
3930s yeah take care everyone





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