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Strange Loop Games
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1s | or letters hello everyone I am Giovanni |
---|---|
5s | spinal front managing Colombia |
7s | for today's stream Our Guest is his |
11s | story hello there Toby |
14s | ajir yeah I'm the squad leader of the |
17s | art team and |
19s | I'm from Australia |
24s | uh okay thanks Terry so in our last |
28s | stream we we were talking about boats as |
32s | you may imagine there is a lot of art |
34s | involved on the boat system Toby is |
37s | going to tell us more about it but the |
39s | focus will be on the blocks that are |
42s | used to build the docs |
44s | so before we start with Toby uh it's |
47s | like I would like to do a small recap so |
51s | [Music] |
52s | um |
52s | we are going to have streams every week |
55s | where we talk about some features as I |
58s | have mentioned before it is important |
59s | for us that you understand that there |
62s | may be some modification for those |
64s | features because they are mostly working |
66s | problems |
67s | I would also like to to thank everybody |
71s | who took time to |
73s | to fill out the Google forms that I sent |
75s | out the economy viewer we got a lot of |
78s | nice answers there and a lot of ideas on |
81s | the top of my mind some ideas that I |
84s | read on the document |
85s | it was that it'd be nice to display the |
89s | storage of the stores I completely agree |
91s | with that I think it's a nice idea also |
95s | I feel remembering the filter preview |
98s | setup I think it's also a nice idea we |
101s | are going to discuss that on the company |
103s | and we'll check one of these ideas are |
107s | are possible to to implement |
111s | considering that I in mind we are also |
114s | going to have another QR code for today |
118s | so you can see a QR code in our in our |
121s | screen and also Dennis is going to share |
124s | the link with you in case anyone want to |
127s | give us opinions but now the opinions |
130s | would be for the block system so that |
134s | would be all the recap so Toby the |
137s | tell us what do you got for us |
140s | yeah um you can see my screen yeah yeah |
143s | cool great |
145s | yeah so this is the um the concept art |
147s | that Rob's done for the docs um |
150s | so this is kind of where it starts it |
152s | goes goes around kind of sketching what |
154s | sort of blocks we might need and things |
156s | about how they're going to be used in |
157s | different ways |
159s | um I really like with um like any |
162s | concepts that both Rob and malenko do |
165s | they put a lot of detail into the like |
167s | stuff around what they're actually |
169s | concepting as well I think it kind of |
170s | helps flesh it out and gets them |
172s | imagining what sort of |
175s | stuff they might be but including stuff |
177s | that's not even an acre yet but maybe |
179s | maybe one day seagulls |
183s | I like these guys little kites |
185s | um |
186s | even a submarine |
189s | one day one day maybe |
192s | um |
193s | and Rob's also got this folder here that |
194s | says maybe but it's turned off by |
196s | default so I guess if I turn it on |
199s | oh yep no we don't want to see that yep |
202s | we're not adding planes to eco |
209s | um |
210s | cool so that's yeah that's the concept I |
212s | might switch over and show you how these |
214s | blocks we've got them kind of in our |
215s | work in progress state so |
218s | I'll um switch across here |
222s | and the way you kind of start building |
223s | with these blocks like they're they're |
225s | not very organized yet and they don't |
226s | have icons so I might struggle finding |
229s | the right block but it's that one |
232s | so you kind of got these support columns |
235s | that you can put down I'm just going to |
237s | go there |
240s | so you place these down out in the water |
242s | I'll just show you on land for now just |
245s | so it's easier to see |
248s | and something which we're trying to |
249s | think about with this set is |
251s | we want to make these rotatable so |
254s | there's a big problem with Building |
256s | Bridges and things like that you could |
257s | never really get the the top of the |
259s | block to look right like you know it |
261s | only works East-West and not north south |
264s | so making these rotatables something we |
267s | definitely want to do we want to give a |
268s | lot more control of |
269s | the blocks to the players |
273s | so |
278s | that's how this one sort of works it it |
279s | still has rules so it can add this these |
283s | middle parts in |
290s | like this |
298s | yeah and then we've got these other |
302s | platform bits here so |
304s | it's kind of one of the one of the |
306s | tricky things with blocks like if you |
308s | want to make it very easy to build with |
310s | you've got to use a lot of rules |
313s | um to get the auto building to happen |
315s | but also it kind of like takes away a |
317s | lot of control from people like you |
320s | might get in situations where the block |
322s | um |
324s | is like just it's impossible to get the |
327s | exact block that you want in the in the |
329s | position so |
330s | but the downside is once you start doing |
332s | that you end up with a lot more forms to |
335s | to get all of the shapes you want so |
339s | um I'll get a ramp so |
349s | these are still really hard to place |
351s | we've got a new interaction system |
353s | coming right |
354s | yeah we are also working on the |
356s | introduction system the idea is to |
358s | improve uh I mean not only building |
361s | system but but generally how you |
363s | interact because uh what happens when |
366s | you're trading track with something is |
367s | that it evaluates like the ultimate |
371s | interactables all the objects that are |
374s | that you may want to interact with and |
376s | it takes a decision decision but the |
379s | system is is kind of old so it's been |
381s | improved uh and as you can see in |
384s | current version is a bill it's a bit |
385s | difficult to to place the ramps |
390s | yeah that's always been a tricky one |
392s | so that's exciting |
394s | um yeah and so we've also got these |
396s | pillar blocks so these are rotatable to |
398s | go around the edge |
400s | um I mean this is all work in progress |
401s | and we're just trying to see what what |
404s | we can build with them and what what |
405s | other things need to be added |
408s | um |
408s | Rob's been having a um a very full-on |
411s | week with it |
412s | trying to get all of the rules to work |
414s | but still keeping the the controls so |
419s | um yeah we've got these Junction pieces |
420s | so these can go on top |
425s | but |
443s | foreign |
446s | we actually have the the first question |
448s | about them Toby uh can we use the the |
452s | pillars that we are showing to build a |
455s | bridge Bridges or Bridge or are only |
458s | those for for dogs |
479s | oh wait I I it seems |
482s | it seems like like we lost Toby audio |
488s | let me let me check yeah can you check |
492s | you're not |
493s | oh yeah well can you can you hear me |
496s | dear yeah yeah I think it's for it's |
498s | fine now I'm I'm sorry about that it |
500s | seems like like I made and you have a |
503s | Facebook a streamer right here hello |
506s | there |
508s | Mexican |
509s | oh Cassie hey how's it going yeah taking |
513s | a break from the role play yeah it's a |
517s | bit more more intimidating doing a |
519s | stream it's so um it doesn't understand |
523s | that but yeah it's nice I'm sorry that |
524s | we have some |
525s | some issue with the with the audio |
529s | um okay I we we were uh you we were |
532s | asking about if we could use those those |
535s | pillars on the on the bridge I'm sorry |
538s | that that you answer about the audio was |
540s | working |
541s | wow okay yeah um yeah I was saying um |
544s | absolutely like |
546s | um you can kind of I imagine it's being |
548s | used all over the place so like for |
550s | decks around like houses walkways |
553s | bridges that sort of stuff like we |
555s | originally originally designed it as |
557s | like a nautical sort of set but |
561s | um |
562s | definitely it'll be useful in other |
563s | places and I'll show you like I'll show |
565s | you this little bit over here that I was |
567s | building |
569s | so |
571s | this is kind of how we imagine |
574s | you know you might lay out a little |
576s | thing you've got you're going down to |
577s | your boats you've got your mortgage |
579s | posts |
582s | um |
582s | these ones down here like if in the |
585s | concept art |
586s | there's these blocks that are |
589s | got barrels on them so they're kind of |
590s | like floating platforms |
592s | um there might be something we do with |
594s | these ones that they look like they're |
595s | kind of just floating maybe when they're |
596s | in water they show that that Barrel |
600s | this would be kind of cool |
604s | um but also |
605s | yeah you can do a bunch of other things |
607s | with it as well so |
609s | playing around with this like little |
611s | deck thing that's like the support |
612s | column in the Middle with the light on |
614s | it |
616s | so there's a bunch of possibilities |
620s | yeah we have uh some additional |
623s | questions survey so the first question |
625s | is is actually one that I also have |
627s | asked to be |
629s | um |
630s | cards go up in on these ramps because |
634s | this love is like like really really |
637s | steep |
638s | yep |
639s | um they they can't we did Tesla and you |
641s | definitely can't but um we want to add |
644s | like maybe a four to one ramp |
648s | um to this set like it's it's still work |
650s | in progress so this is just kind of like |
651s | the initial thing but yeah I think |
655s | I think that four to one ramp is |
656s | probably a good idea maybe something |
658s | that works in the same way as the |
660s | like the um yeah Ashley ramps |
664s | yeah nice yeah yeah that's that that's |
667s | as we mentioned at the beginning of the |
668s | stream yeah this is a work in progress |
671s | so so we still have some issues like |
673s | cars can't go up right now but but we we |
677s | have considered that and it's something |
679s | that is going to be considered for the |
682s | for the actual feature there there is |
684s | another question and is how many forms |
687s | does the the peer have |
691s | hundreds like |
693s | uh one two three four five six seven |
697s | eight nine ten eleven that's probably |
699s | gonna change a little bit but |
702s | um I think |
704s | the thinking at the moment is this might |
705s | be kind of distributed into the the |
707s | human log |
709s | um |
711s | block set |
712s | and then potentially also for the other |
715s | forms they'll start getting |
718s | um so the the other block sets will get |
721s | um these similar sort of blocks because |
722s | something I'd like to do is like kind of |
725s | unify the blocks a little bit more |
727s | because |
729s | it is it's kind of different depending |
731s | on which which block you're building |
733s | with they kind of behave a little bit |
734s | differently and there's a lot of |
735s | different there's a lot of inconsistency |
737s | with the the way they're set up so and |
740s | they were done at different times as |
741s | well so like over the years you know |
743s | there's early versions and then they've |
744s | gotten more advanced as we've gone along |
746s | so |
747s | we want to go back and polish all of |
748s | that stuff up |
749s | um and if you like in in the form if you |
752s | want to leave any comments about that |
754s | um like I know there's a lot of |
756s | uh there's a lot of that around already |
758s | just you know in in GitHub and on this |
761s | Discord and Reddit and stuff like that |
764s | there's a lot of comments about block |
766s | sets but if if you want to add it into |
767s | that form we'll kind of collate |
769s | everything together |
770s | and come up with a plan for what we want |
772s | to do yeah I could get that polish to |
774s | them yeah our the question actually the |
778s | question it up mentioning that that the |
781s | existing blocks have fewer options but |
784s | but yes so we mentioned it's something |
786s | that is being work and feel free to give |
789s | us more feedback about the the existing |
793s | blocks that's why we set up this this |
795s | Google form we really appreciate a the |
799s | community feedback so so yeah if if you |
802s | want if you have some ideas yes feel |
805s | free to share this with us and we we can |
807s | discuss it on on our meetings |
810s | thanks sorry |
811s | yeah |
814s | um |
816s | so we've also got a couple of other |
818s | little decorative things that we've been |
821s | I think I'm gonna hide this thing |
828s | these are just some little decorative |
829s | bits and pieces they've only just been |
831s | kind of added so they're not polished |
833s | and lined up properly and there's some |
836s | occupancy issues but |
839s | these are purely decorative so you can |
841s | use them to kind of decorate your your |
842s | Wharf areas |
844s | got a bunch of these different colored |
846s | like sort of hanging |
849s | boy things |
851s | um |
852s | this one's kind of interesting it's like |
854s | a fish drying rack it's kind of just |
857s | decorative at the moment but maybe it |
858s | could have a function |
860s | it seems like it could |
863s | it's got fish on it |
865s | um |
866s | there's nice uh I'm sorry you know that |
868s | you're talking about decoration there's |
870s | a question a bit related to that are we |
874s | going to have different wood colors for |
876s | hardwood and soft wood |
880s | yeah so this is this is a like a very |
883s | placeholder texture at the moment like |
886s | you can see this is just gray |
888s | um but it will be integrated into the |
890s | the block set so |
893s | um |
894s | it should look more like the human I |
897s | mean the human log is something we want |
898s | to revisit anyway so maybe q log will be |
901s | brought up and this will be brought to |
902s | kind of match match the game log |
905s | um but also hardwood and soft wood yeah |
906s | they will have |
908s | their own um |
909s | different textures to match those sets |
913s | yep |
915s | you can also show us how it looks under |
918s | the water |
920s | oh yeah |
926s | oh there is actually one comment that |
928s | the probably yes display could be used |
930s | for fish and drying for example |
934s | yes absolutely so yeah I love how it |
937s | looks under the water |
939s | yeah |
940s | he has a lot more sort of detail to this |
942s | block set than than some of the other |
944s | ones especially for if this is going to |
946s | be human log then |
948s | it's um it's adding a lot to that set so |
952s | we just have to make the rest of the |
953s | Hume logs that look look better |
961s | okay we also need to fix this |
965s | yeah so I I commented that on the twitch |
967s | chat then we still have some some |
970s | malicious with water while |
972s | that they are still being working on |
975s | yeah |
978s | yeah we have we have some additional |
980s | questions uh but I think that they are |
982s | more fortunes uh I think they he's |
985s | answering them on the |
986s | on the chat |
988s | okay check |
992s | the one is |
994s | yeah one of that is if boats and dog |
998s | system work with Rising water |
1001s | um |
1002s | and okay just start with the with the |
1005s | other question |
1006s | so |
1009s | let me check |
1012s | okay the question was an industrial |
1014s | barge has a crane does that mean that it |
1017s | can be used to build on water that was |
1019s | the question and James Jen's answer |
1022s | could be can be found on Twitch but just |
1024s | in case |
1025s | he mentions we have some design plans |
1028s | for extending more functionalities to |
1030s | the industrial barge after the 10 |
1032s | version |
1033s | but right now it's simply different and |
1037s | more efficient barge made at later the |
1040s | stages I mean so right now it's not done |
1042s | but it's being considered so the other |
1045s | question uh that could be for James is |
1049s | if the |
1050s | boat and dock system work with the |
1053s | rising water system |
1056s | or or I mean the influence of water in |
1058s | general |
1061s | I I don't know if you know the answer we |
1064s | should ask gents yeah I'd I'd say it |
1067s | probably it probably weren't like they |
1069s | weren't they won't rise with the water |
1070s | levels they'll just kind of they'll need |
1072s | to be rebuilt to |
1074s | to match the water levels same as like |
1076s | your your houses and |
1079s | um other buildings and things like that |
1081s | like if the water level rises then |
1082s | that's going to affect your |
1083s | infrastructure at the |
1087s | um in the docks as well so |
1089s | okay I get I get it again yeah I mean |
1091s | well I mean we don't have any system |
1094s | like implemented for |
1096s | reacting to whatever different that just |
1099s | how you write about but yeah so so it's |
1102s | something that may be considering the |
1104s | future but but it's really that's not |
1106s | like something really difficult to |
1108s | implement have never worked with the |
1110s | water of echo myself but but yeah I'm |
1113s | aware that it's one of the more |
1115s | complicated uh |
1117s | subjects there |
1119s | okay it can be tricky you you need to |
1121s | talk to gens if you want um want to know |
1124s | about water he's an expert |
1126s | yeah I agree so do we have confusing |
1129s | more decoration blocks that you want or |
1132s | behind blocks yeah |
1135s | yeah I've actually got two more um |
1137s | things to show here |
1138s | they're not placeable on what I get but |
1140s | they will be later on today after the |
1143s | stream I guess |
1145s | um but these are for |
1148s | like navigation so these are boys that |
1151s | will go out in the water |
1153s | we've got this one here which is the um |
1155s | the plastic one |
1157s | and then we've got a steel one a little |
1159s | bell |
1162s | I got little animations playing for the |
1165s | the bobbing which doesn't make a lot of |
1166s | sense on land but |
1169s | you get the idea |
1171s | they're very cool |
1172s | very cool assets |
1175s | yeah people people really like them on |
1178s | the in the chat that's they they look |
1180s | really beautiful I mean it'll be nice to |
1181s | see it |
1183s | but yes |
1185s | it's nice |
1186s | we have another question uh a couple of |
1189s | questions uh will it make sense maybe do |
1192s | you have something in my number this |
1193s | sounds of the what I don't know how to |
1195s | pronounce that through voice |
1198s | yeah it's a boy |
1199s | um or a buoy I guess |
1202s | um but yeah it's it should make a sound |
1203s | I think I think there's a task for that |
1205s | I'll make sure but it definitely should |
1207s | make a little sound |
1209s | which should be cool yeah that does not |
1212s | yet because it had it already has |
1213s | developed there so so it'll be nice to |
1215s | include a nice we we have a different |
1218s | person for for the |
1220s | for the audio so yeah we we need to to |
1222s | escalate that but but yeah I think we |
1225s | all agree that that I'm certain would be |
1227s | nice |
1229s | I I we have a couple more questions one |
1233s | would be if we have plans to get more |
1236s | rounded shapes or more blocks coloring |
1241s | yeah block block coloring is something |
1243s | I'd really like to do |
1245s | um and I know there's some ideas around |
1247s | on how to do it |
1248s | um but there's no no actual plans |
1251s | like concrete plans on how we're going |
1254s | to do it just yet but I mean that's |
1256s | another one you can add to the surveys |
1258s | to sort of build some support for the |
1259s | the case to work on that |
1262s | and what about are there plans for |
1264s | including rounded chips |
1270s | um |
1271s | yeah I'd say that there's no plans at |
1273s | the moment but when we when we're |
1274s | looking at the rest of the block sets |
1277s | um I think that would be something we'd |
1279s | want to want to look at as adding a bit |
1281s | more |
1282s | um |
1283s | like moving a little bit away from the |
1285s | QB stuff |
1286s | um so you can see even with this one |
1288s | it's got like a little bit more Fidelity |
1291s | and it's got rounded corners |
1294s | um |
1295s | or do you mean more maybe they're |
1298s | talking more about like the um the brick |
1308s | we have yeah I I'm sorry I finished it |
1311s | because they have we have a couple of |
1313s | questions |
1315s | yeah |
1316s | so maybe maybe this sort of stuff |
1319s | um oh yeah like the bricks the bricks |
1322s | are a really interesting set and |
1324s | I think it would be good to kind of look |
1326s | at the the other block sets and think |
1328s | about what we can do to kind of bring |
1329s | these more closer together |
1333s | makes things make sense yeah that's |
1335s | that's a nice idea uh we have another |
1338s | questions for example our lighthouses |
1340s | planet |
1344s | lighthouses |
1346s | um foreign |
1349s | you can make your own lighthouse |
1351s | we just need to have a um like an actual |
1354s | light for the top yeah |
1357s | not planned but we should do that |
1359s | that'll be cool |
1360s | I'd like |
1362s | a nice idea now that that has been |
1365s | mentioned |
1367s | yeah how about the boys also ask how |
1372s | many colors are we going to have |
1373s | available |
1377s | these |
1379s | we're talking about these ones on the |
1380s | wall or yeah |
1384s | so these ones over here there's there's |
1386s | four colors at the moment |
1388s | um and you make them in the Glassworks I |
1390s | believe because they're they're made of |
1392s | glass |
1395s | and I know when I was the the boys do |
1398s | one The Voice the ones that they're |
1401s | going to work they're going to have more |
1402s | colored options |
1406s | because for the glass bulbs we have I |
1407s | know that we have five options yeah yeah |
1410s | and what about these subjects that are |
1413s | going to have more colored options |
1417s | um these ones aren't something to be |
1419s | cool to do is just be able to change the |
1421s | color of the light on it so that you can |
1423s | set up your navigation channels |
1425s | um but there's not not a plan for that |
1427s | just yet but |
1430s | actually if I interact with this will it |
1431s | yeah yeah there's nothing there yet |
1435s | okay we have another question for me if |
1437s | you can check the chat I just added to |
1439s | the Discord chat |
1441s | get more more flip keep I'll read it |
1445s | could we please get more morphs for tier |
1448s | four eyeshadow materials in instead of |
1450s | something suffering like tier two bricks |
1456s | gotcha |
1458s | so is there something that maybe that |
1460s | you already had in mind or |
1467s | so you want to add more to this set yeah |
1472s | um |
1474s | well I think |
1476s | like we're gonna have to have to revisit |
1479s | this because |
1480s | um |
1481s | like I'd like to get all the feedback |
1482s | from the community on what they what |
1484s | they want including comments like that |
1486s | um and then we'll kind of get together |
1488s | as a team and do a bunch of building |
1491s | um and come up with a plan |
1493s | for what we want to do so yeah |
1496s | I'm gonna say no no planes at the moment |
1497s | but that sounds like a good suggestion |
1505s | you have something more to to show us |
1508s | that'll be able to do looks |
1512s | um |
1515s | I think that's kind of it like I've |
1517s | showed off these blocks like there'll be |
1519s | more work done on these so we might |
1520s | share some more stuff as it gets further |
1522s | developed but |
1525s | yeah |
1526s | well I think it's going to be a good |
1528s | good set |
1530s | that's that's nice uh we are also going |
1532s | to have a different stream with the art |
1535s | team to show how the avatars are coming |
1538s | up so that's going to be one really |
1540s | interesting uh right now for the duck |
1544s | blocks we are finished so I'm going to |
1547s | check if we have additional questions |
1549s | uh let me check the chat |
1554s | there is one question that I just saw |
1556s | can animals like sharks get on the dock |
1560s | I think that that's something that that |
1563s | hasn't been tested yet |
1564s | uh yeah and then if James have any idea |
1567s | of how that's going to be handled but |
1570s | I'm sure that |
1572s | yeah yeah |
1574s | I'm gonna say probably that will be the |
1576s | case at the moment but |
1581s | but yeah |
1585s | cool okay there is another question will |
1588s | block snapping be something that will be |
1590s | adding for the 10th version |
1594s | clock snapping |
1599s | well I'm not entirely sure what's what |
1602s | the question is asking yeah I'm |
1605s | naturally neither because I mean the |
1606s | blocks already snap based on the on |
1609s | their position do you is there more |
1612s | information maybe the person that made |
1614s | the question because I'm trying to find |
1615s | it |
1619s | sure |
1629s | I believe that that will be a question |
1632s | that we need to to read again if there |
1634s | is more context I think that |
1638s | okay he may the person that has |
1641s | commission that sometimes Dayton is not |
1643s | well |
1644s | that's about answers like a book Maybe |
1648s | yeah I wonder if it's referring to like |
1650s | sometimes it is very difficult to to get |
1653s | it to line up exactly what you want |
1654s | especially with ramps |
1656s | um and if you're trying to place things |
1657s | on top sometimes that's got a little bit |
1659s | of trouble so I'm I'm hoping the |
1662s | interaction fixes will kind of address |
1664s | that but |
1665s | yeah and that's that's right we |
1667s | mentioned at the early industry the the |
1671s | interaction system is going to be |
1673s | reworked and we hope that it really |
1675s | improves how easy it is to make |
1678s | interactions inside the game in general |
1680s | that includes the building system but we |
1684s | are also open to feedback so any opinion |
1687s | related to to this right please let |
1689s | alone I I see that that we have already |
1694s | some some questions that maybe Toby will |
1697s | know for example uh are we going to have |
1700s | Islip corners |
1702s | on different kind of angle roofs okay |
1705s | let me you can check the question in |
1707s | this code just in case yeah I can see |
1709s | that |
1710s | um |
1712s | half slope corners |
1715s | hmm |
1717s | that's a good idea yeah |
1720s | again I'd like to get some kind of input |
1723s | from the community about |
1725s | how to address adding more and more |
1727s | stuff to this screen because |
1729s | I think maybe having like drop downs |
1731s | from these different forms that have |
1734s | access to different types maybe as an |
1737s | option or because it's it's starting to |
1739s | like if we're adding more and more |
1741s | different forms it's going to get um |
1745s | quite complicated and difficult to use |
1747s | in the |
1749s | in these screens so |
1750s | it's something we want to think about |
1752s | for sure |
1753s | but that's a good idea |
1756s | nice |
1758s | um so you think that would be all the |
1759s | questions let me check again just in |
1761s | case and as we mentioned we really |
1765s | appreciate Community feedback so so |
1767s | anyone that can take the time to to fill |
1769s | the Google forms would be really nice |
1771s | for us to to know how to |
1775s | I mean what priorities try to try to |
1778s | have based on the actual feedback from |
1780s | the from the community |
1782s | so so yeah that that would be all the |
1784s | questions uh that we have so that'll be |
1787s | all for today thank you Toby for let us |
1790s | know how the the Ducks are going |
1794s | um yeah nice models I really love the |
1796s | concept and well as I mentioned we are |
1798s | going to have a another stream with Dr |
1800s | team to check Avatar so yeah please be |
1803s | we I hope that we have a lot of people |
1806s | for that that would be all thank you |
1808s | everybody bye bye |
1811s | thanks yeah |