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545s | hello everyone welcome |
549s | Friday stream here at strange Loop games |
553s | I |
554s | um |
555s | acting as lead game designer for |
558s | this company here and most of you have |
560s | probably seen me before |
563s | Jan says for the portrait |
566s | tag |
569s | and they will be going over some of our |
574s | fighting changes that we've done to 10 |
578s | um as well as kind of a QA over some bug |
582s | reporting some |
585s | when kind of the process of when we take |
587s | feedback |
589s | um what happens to that feedback where |
591s | are those bug reports going and |
594s | how those are assigned and |
597s | dealt with as well as can I show you |
599s | some some kind of gradual shorts over |
601s | how it's currently looking in terms of |
603s | where the bugs are kind of coming from |
605s | and where and what systems they're |
607s | mainly impacting |
609s | um but also probably some some general |
611s | chatter about some balance changes |
613s | that's been happening as well as the um |
616s | feedback in that area and kind of how |
619s | we're acting on it and what we're doing |
620s | and some of the small tweaks and changes |
622s | that we're doing during the play test |
624s | here |
626s | and also kind of thank everyone for |
629s | participating in it and and really |
631s | giving it giving it their best to gonna |
633s | break things and |
635s | making it as smooth up a release once we |
640s | get to that stage as well |
646s | so |
648s | I think we'll just switch over to some |
651s | and flight footage over tiger right now |
653s | and |
657s | what my Graphics is after switching |
659s | around but we uh |
661s | working on some of those |
663s | distance settings for uh Renditions and |
668s | cranked up the view distance it's still |
670s | kind of loading and processing in the |
672s | detailed terrain so I'm hoping that |
676s | is going to be somewhat proactive today |
679s | and I'll try to answer as much as I can |
684s | during our stream here |
686s | so we've we've released our white tiger |
690s | play test |
692s | as a lot of people have seen there's |
694s | been a lot of people participating in it |
696s | and things are just |
698s | going nuts on it it's looking really |
700s | impressive so far and |
703s | we've got a lot of valuable data |
706s | as well as a lot of really high critical |
709s | bugs getting out of the way and also |
712s | some are still remaining and |
715s | there's a lot of bugs still to be found |
717s | as well in specifically in terms of |
719s | interactibility and settlements |
723s | as the settlement system is quite |
725s | complex and has grown |
727s | quite a large volume since |
730s | um |
732s | this update |
733s | with all these new layers and new |
735s | systems kind of working in together with |
737s | themselves we've also seen a lot of |
738s | areas where |
740s | we've had a good idea over how we want |
742s | to represent data to the players in |
745s | certain uis like settlement layers and |
748s | kind of interactability and getting that |
750s | the information flow from the different |
752s | tooltips |
753s | and as we see players use it in in terms |
758s | of |
759s | actual live scenarios we're seeing that |
762s | this is not being used in some areas the |
765s | way we would like it to be and |
767s | a lot of those points are things that |
769s | were |
770s | also looking at and kind of |
774s | acting on and making sure that we're |
776s | improving these information flows and |
778s | information sources to be actually |
780s | usable |
781s | um do the player in different types of |
783s | snow |
784s | be it |
786s | you know Finding different stores or |
788s | finding details about the settlement |
791s | that you want to live in or |
793s | whichever kind of mixing |
796s | variations of these areas that |
799s | you're looking for information but can't |
800s | really find it |
803s | um |
804s | hit us up if there's something that you |
807s | feel that hey this is something I really |
809s | really needed to know before I joined |
812s | the settlement why was this not a thing |
815s | don't hesitate to to |
819s | either ping me or DM me on Discord or |
823s | um just drop our feedback in one of the |
826s | Discord channels for the play test try |
828s | to be concept feedback or just in |
831s | general |
832s | um |
833s | we'd love to know about it |
838s | um yeah so |
840s | what have we been doing other than |
842s | seeing things explode well |
845s | we're trying to fix it as much as |
848s | possible preferably all of it but |
851s | it is a work in progress |
854s | and |
856s | it is getting there so anything that you |
860s | feel are exploding |
861s | as always with the bugs that are |
863s | cropping up in the play tests |
866s | um |
867s | please and and this is something that |
871s | kind of hard to |
873s | give a note to players without sounding |
876s | too kinda |
878s | trying to search for a good English word |
880s | for it but um |
883s | like the stuff that seems to be apparent |
887s | in terms of breakage |
890s | but might have slipped under the radar |
892s | because everyone kind of assumes that |
894s | this has already been reported |
898s | um |
899s | getting those |
900s | small quirks in there just as a note |
903s | somewhere is also amazing because |
907s | sometimes the most obvious thing is |
909s | something that everyone just kind of |
912s | looks over and just glances past |
916s | um everyone just assumes someone else |
917s | has reported it so it never gets |
919s | reported |
921s | this has been a few cases where we've |
923s | had unique cases of crashes |
926s | um |
927s | so yeah just hit those up and |
933s | we'll try to get as many many of these |
935s | bugs out of the way as possible and I |
936s | see we've got the new |
938s | the new texture block for the Stone Road |
942s | I believe it is |
944s | um |
944s | merged in yeah |
948s | that one has |
950s | a couple of people probably noticed that |
951s | it was using the temporary asphalt |
954s | concrete as a placeholder texture why |
957s | our art was fixing up some nice new |
959s | textures for the stockpiled materials of |
961s | it |
964s | and yeah and |
966s | with the changes that I've done to |
970s | the plant scarcity |
973s | on the the world the generation |
974s | population stuff with together with |
978s | Gregory |
979s | the tiger guys have really stepped up |
982s | the game and |
983s | planted like crazy and really using the |
986s | biomes to the fullest extent to |
989s | repopulate and |
992s | bump the the produce scale to be able to |
996s | fill the needs of the population in |
997s | terms of both food and |
999s | General resources for crafting this is |
1001s | looking pretty |
1003s | sweet |
1005s | this is some pumpkin feels some cotton |
1008s | we saw some really big Cotton Fields |
1010s | over here we got some beans going we've |
1012s | got some rice |
1016s | really looking good |
1023s | so |
1026s | you won't all |
1028s | give it the Whirl here just kind of |
1032s | look over this for for a little bit as |
1034s | I'm gonna I I haven't really roamed |
1036s | around tiger at all |
1038s | um other than just checking out the |
1040s | different uis and kind of being what |
1041s | things are being interacted with and |
1043s | what the prices are at and kind of Aging |
1045s | around some of the balance factors I |
1047s | haven't actually roamed the world in |
1049s | that sense |
1052s | uh |
1055s | so I'm I'm gonna |
1058s | being impressed as everyone else is |
1061s | gonna look at this the first way |
1063s | um we've all got some improvements too |
1065s | deal with in terms of Chunk loading |
1068s | um but yeah |
1070s | um |
1071s | add something on my tongue but I cannot |
1073s | slipped |
1077s | hello watermelon |
1080s | um |
1081s | any servers up that I recently wiped I |
1083s | would recommend you to |
1085s | get connected on our Discord and check |
1088s | the server ads |
1093s | panel where |
1095s | any server admins can kind of post an ad |
1098s | for their servers when they are wiped |
1100s | and what their concepts are and |
1101s | everything kind of detailing around that |
1105s | and as steel says you can sort by server |
1107s | H in the server browser as well to kind |
1109s | of fit something that |
1110s | is in your |
1113s | Comfort Zone in terms of what you're |
1114s | looking for |
1117s | so |
1119s | on |
1120s | a lot of people have seen why tiger can |
1123s | have been mentioned and cropping up in |
1125s | different discussions and then often |
1127s | being compared to a lot of other servers |
1128s | in one way or another |
1131s | what is white tiger well |
1135s | it is originally a |
1140s | a normal server that cropped up by |
1142s | Dennis when as a non-affiliated server |
1146s | and he built up |
1148s | a very intricate |
1151s | oncept around it where you have a |
1155s | predetermined |
1156s | government with its assortment of roles |
1160s | and adjacent responsibilities in terms |
1163s | of garbage management |
1166s | lost surroundings things like minimum |
1168s | wage or a universal |
1172s | a universal basic impact |
1175s | a Ubi basic income law basically giving |
1180s | you |
1182s | a certain amount of money depending on |
1184s | your situation in terms of wealth and so |
1187s | on so forth and it has a lot of |
1188s | intricate |
1190s | tax relations and different layerings |
1195s | and with 10 this kind of scaled up to a |
1199s | new level where you have a global |
1203s | Federation which is something that in a |
1206s | great album normal vanilla |
1208s | as we reference |
1210s | like default gameplay as |
1213s | this would be something that is the kind |
1216s | of end game reaching of government level |
1219s | where you have tones as the starting |
1221s | part |
1223s | over some of the UI here while we're |
1225s | doing this so you start off with hounds |
1229s | being formed here we can see some |
1231s | radiant |
1234s | there we go |
1236s | some influence levels here where they've |
1238s | grown they're influence based because of |
1240s | their additional cultural property and |
1242s | that's kind of where you start off with |
1244s | you've got these government mini |
1246s | governments that form and kind of cover |
1248s | these areas |
1249s | which then grows into on what type on |
1253s | What white tiger refer to as States |
1257s | and |
1258s | these are then |
1260s | comprised of the different towns and |
1262s | they expand appropriately depending on |
1264s | well and cultural limitations and the |
1268s | borders is something that we're |
1270s | looking into there are some |
1271s | miscalculations going on here as you can |
1273s | tell that this state here is kind of |
1277s | small compared to Unica which is |
1280s | bloated in terms of its volume |
1283s | and we're looking into some of those |
1286s | calculations and values to see where |
1289s | where we want these levels to be at and |
1290s | kind of how that translates into |
1294s | from a cultural object being placed on a |
1296s | property to how is it affecting you and |
1298s | why is it affecting it the way it's |
1300s | doing it |
1302s | so that's some of the things that we're |
1304s | currently looking at specifically for |
1306s | culture changes |
1308s | and then as you can see the global |
1310s | Federation is covering the entire map |
1313s | and this is something that |
1314s | white tiger is |
1317s | has a uniquely |
1319s | done by setting changes |
1322s | to make sure that we have a federation |
1325s | that can globally apply laws from the |
1327s | get-go rather than |
1330s | with 10 allowing players to kind of have |
1333s | that wild west territory as long as it |
1336s | doesn't have a governmental influence |
1338s | covering that area |
1341s | and |
1343s | that has been its own journey to kind of |
1346s | deal with our own |
1348s | advancements in Civic systems to be able |
1352s | to wrap in and have these unique |
1356s | Concepts or servers they'll be quite |
1359s | viable |
1362s | and because of the insane level of |
1366s | intricacy in between how these systems |
1369s | operate and cannot talk to each other |
1370s | white tiger has also been one of our |
1373s | primary |
1375s | source of play test |
1378s | like properly play testing and making |
1380s | sure that the Civic system works |
1381s | properly |
1383s | as a lot of servers generally don't use |
1386s | the full scope of the Civic system |
1391s | and that is something that you know each |
1394s | server is is entirely capable of doing |
1396s | something this intricate |
1398s | but it's also reliant on that you have a |
1401s | core |
1403s | and a foundation of a lot of GMS that |
1405s | are |
1406s | micromanaging and kind of dealing with |
1408s | any weird objects that are dropping up |
1411s | that could be potentially causing |
1413s | explosions in terms of be it a law that |
1415s | was miscalculated or misaligned and they |
1418s | have to do kind of band edits of these |
1421s | or that they're working the way that |
1423s | they're intended to work |
1425s | and that's something that we have thanks |
1427s | thankfully we have an amazing |
1430s | amazingly dedicated and |
1433s | super helpful and friendly volunteer |
1436s | staff to |
1438s | be able to pull this off because without |
1441s | them I don't think we'd see white tiger |
1443s | in the scope that we are today |
1446s | um |
1448s | so they they definitely deserve a lot of |
1451s | praise and a lot of appreciation for |
1453s | what they're doing |
1457s | [Music] |
1458s | um |
1459s | what were the bugs well we're squashing |
1462s | them as they're coming out |
1463s | like it's a good General summary |
1467s | I have on that |
1469s | um it's difficult to give a gauge on |
1473s | when and where I see Europe gaming TV |
1476s | but what's the expecting the expecting |
1479s | release date for the update when it is |
1482s | as stable as we'd like it to be |
1485s | I think it's a good summary of it |
1488s | um |
1489s | it's hard to give a gauge we've got a |
1491s | lot of bugs that are coming out of tiger |
1493s | both as |
1495s | actual game impact implications or just |
1499s | things that are not behaving the way the |
1501s | player is expecting things to be |
1503s | behaving |
1504s | so some Behavior modifying interactions |
1507s | or information flows that we kind of |
1509s | want to tweak and make sure that |
1512s | this is |
1516s | working in a good manner |
1521s | um |
1523s | what else do we have here uh |
1529s | who do |
1532s | has the issue been fixed or spawning as |
1537s | other people |
1539s | oh |
1541s | I believe it's mostly fixed |
1544s | but Dennis is probably around here |
1546s | somewhere that has more track on |
1549s | the explicit details of that one |
1556s | hopefully he's around Dennis are you |
1558s | around here |
1561s | Maybe |
1564s | he'll he'll probably answer in chat here |
1566s | if we're |
1568s | or uh |
1571s | asking him nicely |
1574s | um |
1576s | yeah yeah I got confirmation that it |
1579s | should be fixed now so if anyone |
1582s | manages to experience that |
1587s | somewhere |
1588s | then let us know because |
1591s | we believe we fixed all sources for it |
1596s | yeah |
1597s | I think that that's |
1598s | probably covers that one will update can |
1601s | be the last major update |
1603s | we still have a lot of things that we |
1605s | want to be adding for it that is |
1607s | probably going to be coming as major |
1608s | updates |
1610s | um like things like animal husbandry and |
1614s | large scale changing like that and |
1617s | that's probably where |
1619s | to kind of clarify where we're looking |
1621s | at in terms of how we version things |
1624s | we've got you know hot fixes |
1627s | minor minor releases and then major |
1630s | releases and major releases is generally |
1632s | something that we use when we expect |
1635s | people to need to restart worlds in |
1639s | general to be completely |
1643s | um |
1645s | kind of |
1646s | um to be to be completely inherenting |
1649s | all the properties that we've changed so |
1651s | things like World Generation changes or |
1655s | biome changes where we've changed out |
1657s | different types of wars or layerings of |
1661s | materials |
1662s | and that's kind of our main use of |
1666s | major versions where we're introducing |
1668s | really big feature changes that |
1671s | um might be necessary for a complete new |
1673s | worlds to be able to fully experience |
1675s | these changes |
1681s | I can |
1684s | out |
1693s | watching out some |
1697s | here |
1699s | that one |
1700s | that one there we go |
1704s | um |
1707s | uh so one of the big balance changes |
1710s | that I wanted to kind of just roam over |
1712s | a little bit |
1714s | still a few things that I want to do |
1716s | keep track on when it comes to power |
1720s | um |
1721s | I've done some changes to the early mid |
1724s | and kind of late game power usage that |
1728s | have hooked a lot of players |
1731s | and I've seen some some panicking |
1733s | Reflections on that oh my God this this |
1735s | is using so much more power now |
1738s | um just gonna patch over those quickly |
1742s | so this is kind of the chart of what the |
1745s | new Power Systems are looking like |
1747s | at the moment I've done some minor |
1749s | tweaks to the solar and the wind I think |
1752s | I increased a little bit |
1754s | um |
1756s | so the basic |
1758s | mechanical generation would be your |
1760s | usual water wheel and Windmill and these |
1764s | are |
1765s | reflectively they are kind of the same |
1769s | compared to before it's just that the |
1771s | values have changed so when it comes to |
1774s | early game where you're looking at the |
1775s | arastra and |
1777s | um |
1779s | the the water pumps and then kind of |
1781s | that |
1782s | you are looking at a |
1784s | somewhat similar value-wise |
1789s | I got a little bit bright because of the |
1791s | white background here but |
1792s | bear with me |
1794s | um |
1795s | so |
1796s | these are kind of static as is the |
1799s | really big change |
1802s | that you've got is the mid tier or the |
1805s | mechanical introduction where you have |
1808s | the mechanical uh the mechanical |
1810s | engineering and the basic engineering |
1811s | kind of dealing in a higher grade of |
1814s | power generation and power requirements |
1817s | and |
1819s | he |
1820s | damp Mills and the screening machines |
1823s | and kind of everything that goes around |
1825s | there I've always had the issue of that |
1827s | they're no they're not generating any |
1830s | pollution as someone caught on and I |
1832s | mentioned this in one of the streams |
1833s | before |
1835s | um mining in general never generated |
1837s | pollution in itself it the filtration |
1841s | for the concentrates generated |
1844s | and are still generating tailing blocks |
1846s | and these do cause pollution but they're |
1849s | not causing aerial pollution |
1852s | so one of the things that I wanted to |
1855s | get into 10 |
1857s | walls are changing power dynamics |
1861s | you can reflect this and have anything |
1863s | that you cannot do during the mid-tier |
1866s | area is starting to generate pollution |
1868s | from the get-go |
1870s | that way you don't have this entire |
1872s | section of no pollution from the start |
1876s | up until basically oil and then heavy |
1880s | industry production |
1882s | and then you get slammed depending on |
1885s | your world size and your population you |
1888s | can get really |
1889s | weekly |
1892s | overwhelmed by the massive pollution |
1894s | versus from you know people placing down |
1898s | cement kills and blast furnaces all over |
1900s | the place because suddenly they have all |
1902s | of these resources and then it goes |
1905s | really quickly to get them an excavator |
1907s | a skid steer up and suddenly you have |
1909s | all of this influx of material |
1913s | and |
1914s | on the mining sourcing kind of question |
1917s | for if we're expecting to also bring in |
1920s | Middle tier stuff like mining machines |
1922s | instead of going from hand mining to |
1924s | Skid Steer mining |
1926s | yeah we've got some plans but not for 10 |
1928s | in that area |
1932s | um |
1934s | but yeah so I'm hoping to see some of |
1936s | that |
1937s | some of those changes afflict |
1940s | um |
1941s | mitigating this a little bit so people |
1942s | get more accustomed to experienced |
1945s | pollution from an earlier stage |
1948s | um and I'm really looking forward to |
1950s | seeing how that pans out both in the |
1952s | play test here that they're starting to |
1954s | go through some of that |
1957s | um but also once this goes into release |
1958s | as well they're gonna follow up and see |
1960s | where |
1962s | all people are experiencing it and how |
1964s | much it's impacting because that is |
1965s | something that I would like to get a lot |
1967s | of feedback from |
1969s | um when it comes to General server usage |
1972s | from any any type of mixture in |
1974s | population because it is really |
1976s | difficult to kind of scale this |
1977s | appropriately from a balanced |
1979s | perspective |
1980s | um in terms of like if you're running a |
1982s | world on |
1983s | you know half a kilometer and you're |
1985s | playing with 10 people it's gonna be a |
1988s | vastly different experience from someone |
1990s | playing on a |
1991s | kilometer world with 200 players |
1995s | even though you got twice the world size |
1998s | you've got you know five times the |
2001s | population which means that you're going |
2002s | to be a lot more impacted by |
2006s | the larger scale of resource acquisition |
2009s | and processing |
2012s | and I think that's |
2014s | probably what I had kind of balance for |
2016s | the power stuff so |
2018s | the basic mechanical engineering is |
2020s | gonna be your wind and water and then |
2022s | you're moving over to Advanced |
2023s | mechanical engineering which is the |
2025s | steam engine that has been revolving |
2029s | and that is your introduction to a fuel |
2033s | source burn |
2035s | mechanical Power which I don't think |
2037s | that's |
2038s | fairly new |
2040s | app device used to produce electrical |
2042s | energy so I'm hoping not too many people |
2043s | are going to be super confused by that |
2046s | change |
2046s | we've got the electrical generator |
2050s | or the combustion generator which is |
2052s | what it's called in game |
2054s | which is your early introduction to |
2056s | electricity and then you've got a really |
2058s | big Behemoth of an industrial generator |
2062s | um |
2063s | I'm looking forward to people seeing |
2065s | that so |
2067s | um |
2068s | back on the bugs topic so some of the |
2072s | some of the statistics that we're |
2074s | looking for when it comes to these bugs |
2077s | being reported they're being kind of |
2079s | categorized they're being assigned |
2082s | and this is all |
2085s | um reflected through |
2088s | our production can kind of gauge and see |
2090s | how these are progressing and how these |
2092s | are going based on |
2094s | the work people are putting in and |
2096s | getting these things kind of hammered |
2097s | out so these are some examples of bugs |
2100s | that are assigned to |
2103s | um the squads that is containing these |
2106s | these amazing Developers |
2109s | and just to kind of give an overview a |
2112s | little bit over |
2113s | some of these bugs that have been posted |
2115s | in the last couple of days |
2117s | and for a portion of the depths |
2120s | and these are kind of metrics that we |
2123s | look into and kind of show off and be |
2126s | able to track and |
2130s | just in general and and kind of what |
2132s | what areas are being problematic |
2134s | and as you can see here |
2137s | um we've got a pretty pretty low impact |
2140s | area in some of these locations where |
2143s | we have a higher impact in |
2146s | the settlement and the interaction |
2148s | manager that has been completely |
2149s | reworked and kind of |
2152s | ripped out and improved |
2154s | and |
2157s | Civics is a more generic type issue |
2160s | rather than just specifically to the |
2162s | settlements and this can be specific to |
2165s | like certain law configurations and so |
2167s | on so forth |
2169s | and |
2172s | and then of course the tools as well as |
2175s | an after effect of the interactions so |
2179s | things are being worked on and things |
2181s | are being assigned and |
2184s | like I said any any bug reports is |
2187s | amazing because it helps us track more |
2189s | things and it helps us get rid of them |
2191s | and squash them and |
2192s | hopefully leading up to a better release |
2194s | for everyone |
2201s | and |
2202s | give you a quick |
2205s | think through here so |
2209s | this list here |
2211s | um |
2213s | is kind of stuff that is pouring in from |
2215s | the play test so |
2218s | this is things that and this is kind of |
2222s | going off a little bit on on how it's |
2224s | looking for our management side in terms |
2226s | of how things are being assigned when |
2228s | they're being assigned and kind of where |
2230s | who's working on it and which Squad and |
2232s | another intricacies of |
2235s | some of the back side of this |
2237s | um |
2238s | [Music] |
2239s | mostly management stuff which is not |
2242s | super exciting for a lot of people but |
2246s | might be interested into some people |
2247s | that are |
2250s | just interested in seeing how these |
2253s | things are working from an Indus on the |
2255s | gaming industry side of things |
2259s | um |
2261s | and see that you know we are taking this |
2262s | feedback seriously we are working on it |
2264s | and and people are really hammering at |
2267s | it especially the hammer bugs unintended |
2272s | um |
2275s | and |
2276s | been putting in a lot of energy to |
2279s | get stuff up and sold |
2283s | um |
2286s | instead of saying a release date would |
2288s | you be willing to say what percentage |
2290s | you are from the beginning of a white |
2292s | tiger play test to where it's stable |
2293s | enough for for release I think |
2297s | um it's difficult to give |
2300s | a metric gauge of that because there are |
2304s | a lot of layers and a lot of |
2307s | um |
2309s | a lot of different things to keep in |
2312s | mind where |
2313s | these are kind of being constantly |
2315s | improved on and constantly being kind of |
2317s | fed back into the system and |
2319s | checked out and |
2323s | making sure that the they are being |
2326s | fixed and the fixed worked the way we |
2328s | want it to be worked |
2333s | but |
2338s | yeah it it's a bit of a whack-a-mole |
2340s | when it comes to bugs |
2342s | um because sometimes you're looking at a |
2344s | bug and what you think maybe the problem |
2347s | is actually just the symptom of an issue |
2351s | and then you end up just fixing the |
2353s | symptom and not the actual core |
2354s | underlaying issue |
2357s | um |
2359s | which then it crops up and manifests in |
2361s | a different way so it it does feel like |
2364s | it |
2366s | um |
2367s | and and sometimes it didn't feel quite |
2369s | hopeless when you're really struggling |
2371s | with figuring out what is causing a |
2374s | specific issue like we had a like a name |
2377s | configuration that just caused massive |
2379s | explosions and the server died |
2382s | or |
2384s | we've had wind here |
2389s | we've had a lot of things that have |
2391s | cropped up that we haven't really been |
2393s | able to test properly for is really the |
2395s | stress testing of the server so to kind |
2398s | of optimize certain functionalities |
2400s | things are being added as a a |
2403s | multi-threaded environment where |
2406s | um an action is |
2408s | calculated in a way by the CPU and it's |
2412s | then being shared over different threads |
2414s | so it can calculate the different pieces |
2416s | in sequence |
2418s | or in parallel rather than in sequence |
2420s | so instead of just having to wait for an |
2422s | instruction and then process that and |
2424s | read that and then it waits for another |
2426s | instruction it tries to calculate more |
2427s | things at once |
2431s | and this works a lot of this can be |
2436s | fantastic but it can also be an absolute |
2439s | nightmare because some of these bugs are |
2441s | really really hard to nail down why |
2443s | they're happening in the way that |
2444s | they're happening |
2447s | and |
2450s | stress testing the server has really |
2453s | really really helped finding some of |
2456s | these issues |
2458s | where we just haven't had the simulated |
2463s | production line for really testing some |
2467s | of these scenarios that have cropped up |
2471s | so it's been |
2473s | it's just been absolutely fantastic to |
2475s | be able to use white tiger to kind of |
2478s | nail all of these different |
2480s | rare case scenarios |
2486s | um are you targeting a version 10 |
2488s | release in 2023 or will it be a 2024 |
2490s | thing I will |
2493s | keep |
2495s | kind of parroting that in once it's |
2497s | stable enough |
2499s | we'll announce it and |
2502s | push for release when it's ready |
2506s | and |
2508s | as of right now it's hard to set the |
2510s | date on it it really depends on how much |
2512s | we're finding |
2514s | in terms of these bugs and how much we |
2516s | get done |
2517s | in an orderly fashion app making sure |
2520s | that these |
2521s | the whole thing kind of works and and |
2523s | it's rigidly stable because we don't |
2525s | want to rush a release and then have it |
2528s | um you know everyone has to roll back |
2531s | every other week just because something |
2533s | kind of quirked out and it's |
2535s | unrecoverable |
2537s | and so we'd rather take a bit of extra |
2540s | time to really make sure that these bugs |
2541s | gets properly fixed not just |
2545s | you know getting a Band-Aid and then |
2547s | it explodes at the later date when we |
2549s | try to fix something else |
2553s | um what about the memory leak every time |
2555s | you hit mechanics |
2557s | hit mechanics with steam trucks the |
2559s | memory leaks killing the sound |
2562s | um |
2564s | not entirely sure I understand what that |
2566s | one is about |
2570s | um |
2572s | that in regards to you hitting the truck |
2575s | with an interaction or is that |
2578s | [Music] |
2579s | um |
2581s | you too |
2582s | you're driving the steam truck or |
2586s | uh probably easily just give me a DM on |
2589s | Discord |
2590s | or ping me and |
2592s | probably take a look at it I know that |
2594s | I've seen |
2597s | um |
2600s | when you hit mechanics and steam tracks |
2601s | are coming out |
2603s | um yeah like hit me up on Discord and |
2606s | we'll we can take a look at it because |
2607s | I'd be interested in getting |
2609s | a memory dump and a snapshot and be able |
2613s | to pass it on to to Gregorian some of |
2615s | the tech guys to kind of profile and go |
2617s | through |
2618s | what is being used and and how it's |
2621s | what is being accessed by the game |
2626s | we cost that and kind of where that |
2628s | memory is allocated in terms of the game |
2630s | cycle |
2634s | uh do wild animals have age so they die |
2638s | of old age Etc |
2642s | um |
2643s | they don't really have an age cycle I |
2646s | believe at the moment |
2648s | the animals are something that we will |
2651s | be looking at |
2653s | not reworking quite significantly once |
2656s | we get to |
2658s | a point where animal husbandry is |
2660s | starting to be properly scheduled out |
2662s | and |
2663s | look that |
2665s | uh here we got some some sunflowers |
2669s | as you can see there's |
2671s | whole bunch load of farm Fields kind of |
2673s | all over the place where they're tucked |
2675s | away and and where they have properties |
2676s | we got some pumpkins and some rice |
2680s | um as you saw there we had rice earlier |
2682s | in the |
2683s | wetlands and here we have some in the |
2685s | grassland as well |
2692s | uh |
2698s | I played Eco somewhere in 2018 the game |
2701s | was in a very early access for me as an |
2703s | offline player it was available |
2706s | game pushed heavily into trading and |
2708s | online trading bothered me a lot |
2711s | um |
2712s | if you're thinking in regards to kind of |
2715s | take progression |
2717s | I would recommend if you're looking at |
2719s | playing this as kind of a single player |
2723s | just casual experience |
2726s | um I would recommend |
2728s | doing um |
2730s | just playing it in using no |
2733s | collaboration difficulty settings |
2735s | just to make sure that the skill rates |
2736s | are changed and kind of the ingredient |
2738s | costs are reduced a bit and that for me |
2741s | works fine |
2743s | um |
2746s | playing uh |
2748s | on my own or in a dual setup |
2751s | um |
2753s | which I do |
2755s | at least I really enjoy the multi-layer |
2758s | aspect of it but I also play it single |
2760s | player myself as kind of a actual thing |
2762s | to kind of just ink around with or build |
2765s | a bit or |
2768s | um trying things out that I like to do |
2773s | and yeah armored stone that is a very |
2775s | good |
2776s | a very good note when you are |
2780s | reporting bugs |
2783s | or reporting issues with technical |
2785s | issues that you run into |
2788s | I should specify |
2789s | um |
2790s | where you run into things like it's |
2792s | crashing or |
2794s | you know my tools disappeared what the |
2796s | heck what happened |
2799s | um make sure to grab your player logs |
2803s | and if you're testing this out in a |
2806s | local setting where you're running the |
2808s | server yourself |
2809s | also includes server logs |
2813s | because it really really helps finding |
2816s | these things and make sure that you're |
2817s | posting the entirety of the log just not |
2820s | Snippets of |
2822s | the bugs |
2823s | or the errors like the Civic errors |
2827s | because some errors might be something |
2829s | that we are expecting to see in the log |
2831s | versus something that may not look like |
2833s | an error and or it may not be apparent |
2836s | be the cause of the issue |
2840s | foreign |
2845s | yeah so there is some detailing of where |
2848s | this player log is found |
2850s | but it is in the strange Loop games |
2853s | folder inside app data depending on your |
2857s | OS |
2858s | Windows 11 has some new funky things in |
2861s | it that is causing issues |
2867s | so yeah |
2869s | um |
2870s | believe it's pinned in the |
2874s | if you join up on Discord which is |
2878s | preferable choice of |
2881s | feedback when it comes to some of these |
2883s | things because it's easier for us to |
2884s | track it |
2886s | and you go into |
2889s | channel it's in |
2891s | technical help |
2893s | you've got all the information regarding |
2896s | what operating systems is supported |
2900s | um FAQs for where to find logs where to |
2904s | find user logs player logs and server |
2906s | logs |
2907s | as well as minimum requirements and so |
2910s | on so forth is pinned in the messages |
2917s | and it is like I said I I can't iterate |
2920s | it enough it is essential to get bugs |
2924s | reported for us to fix it |
2925s | in some bugs we might not experience |
2927s | ourselves |
2929s | um a common one that has cropped up |
2933s | for some of the interactions that we've |
2936s | seen in terms of our technical |
2938s | difficulties in reproducing some of |
2940s | these things |
2942s | is bugs where we have a different |
2945s | Behavior cropping up inside Unity |
2949s | um game engine editor |
2951s | versus what is experienced in a build |
2954s | game client |
2957s | so we could have something that works |
2959s | completely 100 percent fine and as |
2961s | expected in the editor |
2963s | but then it's completely broken when it |
2966s | comes to a built client |
2968s | and some of those things can get really |
2971s | tricky to replicate on RN because some |
2973s | may be very Hardware related so |
2977s | having the ability to kind of draw on |
2980s | you guys |
2982s | um participating in these play tests |
2985s | also helps us cover a lot of the |
2987s | variations of Hardwares that may be |
2990s | conflicting or causing problems be it |
2992s | due to the the specific Unity version or |
2996s | some other technical dependencies like |
2998s | realize and the audio systems or Vox or |
3001s | The Voice functionalities |
3005s | it's just super important for |
3010s | for us to be able to kind of properly |
3013s | move forward and fixing some of these |
3015s | more unique cases of issues |
3019s | do you know if the play test is due to |
3022s | end before release we've noticed servers |
3024s | are dying because people left us to go |
3026s | to the play test is it worth us making a |
3028s | decent soon um I think that one depends |
3031s | on your cycle scale but |
3033s | there is there is most likely going to |
3036s | be another play test cycle after the |
3038s | current one |
3040s | in some way manner shape or form |
3043s | um |
3045s | and this will go on as the usual white |
3049s | tiger cycle so they're they're |
3051s | approximate to 30 days |
3063s | it is day eight now so it's got at least |
3066s | another you know 20 22 days |
3069s | um for this specific play test |
3080s | um Azimuth hello |
3082s | and |
3084s | that is amazing to see you've been |
3086s | playing since since basically the early |
3088s | stage of |
3090s | Kickstarter |
3091s | um |
3094s | it's been a it's been a long ride but |
3096s | it's |
3097s | been quite a lot of fun and |
3101s | we are gonna keep trying to do the best |
3104s | we can and getting some more awesome |
3106s | functions and |
3109s | more awesome updates in the future to |
3111s | come up |
3123s | uh Alpenglow |
3127s | um |
3129s | the that was a long one |
3133s | um and quite a few ones as well um |
3135s | approximately how long will this game be |
3137s | in early access and and |
3140s | we'll follow up on that I think that one |
3142s | is probably better if he |
3145s | posts in a DM to Dennis because he'll |
3148s | probably have better answers for those |
3151s | than I have |
3154s | um |
3158s | literally have a lot of a lot of things |
3160s | I can say about that |
3163s | um |
3165s | what were your plans about adding boats |
3167s | I mean I might |
3170s | um I mean myself I won't really use them |
3172s | or are the seeds gonna change a lot the |
3174s | world gen is probably gonna be staying |
3178s | somewhat similar to what it is right now |
3181s | so |
3182s | on the topic of boats and the |
3184s | restrictions |
3186s | we did add some changes to things like |
3191s | um calories spent when swimming and |
3194s | it's been a bit of a con |
3197s | um |
3198s | foreign |
3200s | difficult and |
3203s | kind of hard choices that we've done in |
3206s | terms of some of the restrictiveness to |
3207s | it it is a server setting that you can |
3211s | flip on and off depending on |
3214s | there we have a Pikachu in the |
3215s | background here as well |
3217s | um |
3220s | there yeah and and solder comes in as |
3224s | well I thought I wouldn't use boats that |
3225s | much either but they've turned out to be |
3227s | a great way to transport materials yeah |
3229s | and I think that's |
3231s | it's not so much as trying to punish |
3234s | players for not using them to kind of |
3236s | make them use them |
3239s | um |
3241s | which is |
3244s | sort of been a big debate |
3246s | um in terms of like how are we gonna get |
3248s | boats to be usable how are you know how |
3250s | are the how are they gonna be |
3253s | why should we use bullets when we can |
3254s | just build Bridges everywhere well I |
3256s | mean if you're using a boat |
3259s | you already have this amazing huge |
3261s | bridge between land masses |
3265s | um |
3266s | and that's part of the idea as well |
3271s | um there is some server toggles for |
3274s | changing some of these things out like |
3276s | we've got some like people are building |
3277s | like natural canals to kind of punch in |
3279s | and be able to access materials and |
3281s | shops kind of |
3283s | like look at this we've got uh we've got |
3285s | a boat shop here |
3287s | um |
3291s | so this is essentially you can you can |
3292s | roll out with the canoe here and then |
3294s | the water thing is |
3296s | let's let's pretend that we don't see |
3298s | that one |
3299s | um water physics is still a little bit |
3300s | of a |
3305s | [Music] |
3310s | um |
3311s | I think that we're looking at improving |
3314s | as well |
3316s | um but as you can see people are coming |
3318s | up with creative ways to kind of cater |
3320s | the naval navigation |
3323s | uh |
3327s | uh where we're yeah calories when |
3329s | swimming |
3330s | um |
3332s | calories are multiplied when you're |
3335s | swimming and if you run out of calories |
3339s | um you |
3341s | can I drown and get moved to the nearest |
3344s | land mass |
3348s | uh |
3349s | let's avoid that one as well |
3351s | didn't see that crap |
3354s | um so calories are spent when swimming |
3356s | in two different |
3358s | Amplified ways so if we're going into |
3361s | players did that one disappear on me now |
3364s | yeah |
3365s | of course it did |
3367s | um so you've got the ocean biome |
3370s | and you have deep ocean biome and if we |
3373s | dive down into the deep here |
3376s | you can tell the visual difference |
3378s | between a ocean biome which is kind of |
3381s | the shoreline and the adjacent value |
3384s | here |
3386s | going up to the edge |
3389s | of the area here and then you're |
3392s | starting to come out into the deep ocean |
3393s | biome where you have this kind of |
3396s | Mariana Trench feel to it where it's |
3399s | just a deep void |
3401s | and |
3404s | when you're swimming here you've got a |
3406s | multiplier for calorie consumption that |
3408s | has been increased for the ocean biome |
3410s | and that's one of the big |
3412s | uh one of the big feedbacks that we've |
3414s | gotten when it comes to some of the |
3416s | balance changes that I've done |
3418s | we had an initial value for calorie |
3421s | consumption that was just eating with |
3423s | people and they couldn't get where they |
3425s | wanted and |
3426s | they were very unhappy with how |
3428s | restrictive it was so I |
3430s | reduced the calories spent quite |
3433s | significantly for the ocean biome to |
3435s | allow people to be harvesting and kind |
3438s | of collecting the crops and things of |
3440s | the ocean |
3442s | but you still have a pretty hefty cost |
3444s | for crossing larger bodies of water with |
3446s | deep ocean |
3449s | do any players use drowning to get to |
3452s | the other side |
3453s | um |
3458s | do any players use drowning to get to |
3460s | the other side of the ocean without |
3461s | swimming the whole distance when you're |
3464s | sitting still you're not using calories |
3467s | so if you're just kind of back paddling |
3469s | and just stationary in the water it's |
3472s | um you're not going to be affected so if |
3474s | you have a case where |
3475s | you really don't want to be ported |
3477s | somewhere where you fell off your canoe |
3479s | and it just went over and in the |
3480s | distance you can just sit still and ask |
3482s | if someone can can kind of help you away |
3486s | help you out there |
3488s | um |
3489s | uh let's see ask for |
3494s | oh okay open now now I get to so if |
3498s | they're they're Force using the mechanic |
3500s | to kind of hop over |
3504s | um |
3505s | I mean it's entirely possible I believe |
3507s | we had some ideas in regards to things |
3511s | like |
3512s | you get moved back to the original point |
3516s | of before you jumped into the water |
3520s | but |
3521s | the um |
3523s | it's something that will probably look |
3526s | at feedback for once it goes more |
3528s | publicly live and the stable Branch |
3530s | comes out and more people are |
3531s | experiencing it you can see where what |
3533s | we want to do with it if we want to |
3535s | change it |
3537s | um |
3538s | but it's probably under you know it's an |
3541s | exploit per se but it's also one of |
3545s | those things where we probably won't |
3547s | mind it as much |
3549s | because you're still going to be |
3550s | emptying out your calories and |
3553s | you would need to calculate exactly how |
3556s | much calories are being drained out or |
3558s | you're going to be wasting a bunch of |
3559s | food rather than just swimming it |
3564s | um |
3566s | have you considered special gifts or |
3568s | people who want to go shark hunting and |
3570s | and whatnot and thinking about scuba |
3573s | gears yeah we we have |
3575s | we've thought about it and we'll |
3578s | probably look at adding some some |
3581s | outfits gonna help mitigate some of the |
3583s | penalties for it |
3587s | um |
3591s | to be able to kind of navigate and and |
3593s | you know |
3595s | reduce that deep ocean to be able to do |
3598s | deep ocean diving so on so forth because |
3600s | we are also looking at kind of Water |
3602s | Resources we want to have available |
3604s | in the deep ocean biome as well as |
3606s | adding more things in the regular ocean |
3608s | biome like corals and |
3612s | generally just more things to uh to kind |
3614s | of populate the areas |
3617s | give them more color and give them more |
3619s | variations |
3620s | we're also looking at a new |
3623s | a new type of structure for the Kelps |
3625s | and a lot of other kind of |
3628s | visual polish to it |
3631s | um |
3634s | how about making swimming and devotion |
3636s | take more calories than longer your |
3637s | swimming exponent you can travel short |
3639s | distances but as soon as you travel |
3641s | larger system you need to |
3643s | boats |
3645s | um |
3646s | I think it's a good idea but it's also |
3650s | it's |
3654s | kind of difficult to represent as well |
3656s | because we you would need to kind of |
3658s | incorporate this in a nice clean way of |
3660s | like a UI pop-up or |
3663s | something that would tell you how long |
3665s | you're doing it and |
3667s | I'm not a particular big fan of things |
3671s | like |
3672s | you know like a big UI bar that comes up |
3675s | and kind of calculates down as you're |
3677s | swimming more or |
3679s | um like a Sprint exhaustion |
3682s | basically like a stamina bar that gets |
3684s | depleted the further out you are |
3688s | um but it's it's been things that have |
3690s | been discussed and kind of |
3692s | kind of bounced around in terms of ideas |
3694s | looking at it and seeing how we're how |
3697s | we uh how we want to approach it to make |
3699s | it really valuable |
3703s | um |
3704s | but we are at the same time we also want |
3706s | to make sure that some of these options |
3708s | are server configurable so people can |
3711s | customize them and some of the options |
3713s | for that like hard coding the the adding |
3715s | in the UI elements and kind of adding |
3717s | that stamina restriction would be a lot |
3719s | of client-side stuff and that is really |
3721s | difficult to make a moddable at the |
3723s | moment |
3726s | I'm hoping that a lot of people are |
3730s | happy and content with some of the |
3733s | changes for these things |
3744s | for people that are interested in it let |
3746s | me you know |
3757s | yeah so |
3758s | in the new the new system and the new |
3762s | restrictions that you have for Server |
3764s | administrators |
3766s | you have this swim speed which is a |
3769s | multiply reduction so you can affect and |
3771s | change out the swim speed penalty for |
3774s | swimming in the ocean as well as the |
3777s | deep ocean and then the different types |
3779s | of calorie consumption rates and as well |
3782s | as these two booleans that will allow |
3785s | you to toggle on and off if you want to |
3788s | allow people to be capable of building |
3792s | or if you want to restrict building |
3794s | completely |
3796s | as well as if you want players to be |
3798s | able to drown or not so you can still |
3800s | have |
3801s | the calorie consumption multiplier and |
3803s | you can add you know people swimming |
3805s | really slowly but you could disable the |
3808s | teleportation completely if you wanted |
3810s | to |
3812s | um so admins I'm hoping can customize |
3814s | this to make sure that they're |
3816s | they're kind of |
3818s | getting the restrictiveness options that |
3821s | they would like for their specific |
3823s | servers |
3825s | but still allow the flexibility of |
3829s | players being able to still be as |
3832s | creative as they want them to be allowed |
3834s | to |
3836s | um |
3840s | [Music] |
3846s | I don't know |
3858s | do they have anything else on the agenda |
3860s | that some of the other balance feedbacks |
3862s | we've gotten was the some of the |
3865s | crafting costs for some of the new |
3866s | intermediary items |
3869s | um |
3870s | this is quite clever use of block |
3872s | materials I have to say |
3875s | whoever built this very nicely done |
3880s | always like a good pixel art to show up |
3883s | in |
3886s | some of the shapes here so here we have |
3888s | a really dense rainforest |
3892s | cropping up and some of the changes that |
3894s | are being handled by the players |
3897s | they figured out that all of these |
3899s | Sabers needed to go so they transformed |
3901s | the forest into a non-existing forest |
3914s | relevant questions to that area |
3917s | um |
3922s | are trains and rail carts on your radar |
3926s | for the future |
3928s | um |
3930s | the uh |
3932s | it is a question that keeps propping up |
3934s | and |
3936s | I am probably leaning towards a |
3941s | non-answer for that one |
3943s | because we have a lot of other things |
3945s | that is taking our priority in terms of |
3948s | both system upgrades and also some of |
3950s | the your functionalities that we are |
3952s | looking at adding |
3954s | prior to that and |
3957s | it's probably something that we'll get |
3960s | answers for |
3963s | um in the future sometime |
3978s | question is |
3984s | Uber suits more resources specific to |
3987s | deep water |
3988s | yeah it |
3990s | okay I already answered that one bit |
3991s | yeah we'll we'll probably see some some |
3994s | new stuff that's coming out for |
3995s | additions for the water biomes |
3998s | in the future |
4000s | it's something that I want to see yes |
4001s | get some cool cool coloration and just |
4005s | more things in here we've got the sea |
4007s | urchin that is giving it some color |
4010s | but for me personally it still looks a |
4013s | little bit Bland and I'd like some more |
4014s | variations just aesthetically for it |
4018s | um we've got some some ideas to what we |
4020s | want to populate in it and how we want |
4022s | to do it |
4024s | and give it a more natural feel |
4027s | adding more Ambience to it |
4032s | we got some planted some planted the |
4035s | offshore trees |
4037s | keep adding more to a certain |
4039s | environment we've got some planted egg |
4042s | tie here as well I believe |
4045s | look at that |
4047s | I wonder I wonder |
4051s | bit of a mining area here |
4055s | randomly spawning treasure chests no I |
4058s | mean we we do have we do have one Easter |
4060s | egg when it comes to that |
4064s | but they didn't |
4065s | loaded in one of the bigger hotels I |
4067s | believe |
4071s | Welcome to the |
4074s | housing |
4077s | area I guess |
4084s | that is some significant effort getting |
4087s | some of that stuff built here |
4089s | foreign |
4092s | [Music] |
4100s | yeah like we've got I think we've got a |
4103s | few ideas and and I know the art team |
4105s | has some some things up their sleeve |
4107s | when it comes to that that'll really |
4109s | know everyone's mind |
4112s | um we'll get we'll get back on that in a |
4115s | in a future stream with later update |
4119s | um the swim speed was reduced and like |
4121s | not weak due to the play test feedback |
4123s | we've got some inconsistencies with tool |
4126s | durabilities that I'll be going over and |
4128s | changing out in |
4129s | upcoming day here on on Monday or |
4132s | Tuesday |
4134s | um |
4135s | there has been some feedback about the |
4137s | influence and culture being very |
4138s | unpredictable to calculate as well as |
4140s | kind of how to gauge the influence of |
4142s | effect than those areas and that's also |
4145s | something that |
4147s | um I kind of want to break down a bit |
4148s | then look over |
4152s | how that's detailed as well as expand |
4154s | some of the information on for that too |
4157s | no |
4158s | mitigate the information flow |
4162s | um |
4164s | but yeah |
4166s | I I think that's it for |
4168s | for this Friday unless someone has any |
4170s | other |
4172s | any other questions I think I answered |
4175s | most of it |
4183s | I I think that's probably it for uh |
4188s | or today |
4191s | uh we've moved |
4193s | I think it's probably some of the people |
4195s | I've noticed we have moved to a more |
4197s | bi-weekly schedule for the streams it |
4200s | just made my schedule a lot more stained |
4204s | mine too |
4206s | I'm gonna make sure that these beams are |
4208s | on time |
4209s | every week so |
4211s | we're probably gonna keep the bi-weekly |
4212s | schedule |
4214s | and |
4215s | looking forward to going over some of |
4219s | the stuff that will be uh |
4221s | talking about |
4227s | we're on that it's probably going to be |
4228s | posted on Discord as well as look for |
4231s | dream announcement that is |
4234s | coming up |
4236s | so for this week |
4240s | from everyone at strange loop I can |
4243s | confidently say that |
4247s | it's been busy it'll keep being busy |
4250s | keep hammering out these bugs and |
4254s | we are really grateful for everyone that |
4256s | is participating in the play test and |
4260s | I'm gonna keep trying to do our utmost |
4261s | to make it as |
4264s | painless as possible to get these things |
4266s | out of the way get in |
4268s | data |
4270s | yeah |
4272s | hope to see you next stream |
4275s | have a good weekend |
4277s | bye everyone |
4305s | foreign |
4306s | [Music] |