10 months ago - Strange Loop Games - Direct link

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545s hello everyone welcome
549s Friday stream here at strange Loop games
553s I
554s um
555s acting as lead game designer for
558s this company here and most of you have
560s probably seen me before
563s Jan says for the portrait
566s tag
569s and they will be going over some of our
574s fighting changes that we've done to 10
578s um as well as kind of a QA over some bug
582s reporting some
585s when kind of the process of when we take
587s feedback
589s um what happens to that feedback where
591s are those bug reports going and
594s how those are assigned and
597s dealt with as well as can I show you
599s some some kind of gradual shorts over
601s how it's currently looking in terms of
603s where the bugs are kind of coming from
605s and where and what systems they're
607s mainly impacting
609s um but also probably some some general
611s chatter about some balance changes
613s that's been happening as well as the um
616s feedback in that area and kind of how
619s we're acting on it and what we're doing
620s and some of the small tweaks and changes
622s that we're doing during the play test
624s here
626s and also kind of thank everyone for
629s participating in it and and really
631s giving it giving it their best to gonna
633s break things and
635s making it as smooth up a release once we
640s get to that stage as well
646s so
648s I think we'll just switch over to some
651s and flight footage over tiger right now
653s and
657s what my Graphics is after switching
659s around but we uh
661s working on some of those
663s distance settings for uh Renditions and
668s cranked up the view distance it's still
670s kind of loading and processing in the
672s detailed terrain so I'm hoping that
676s is going to be somewhat proactive today
679s and I'll try to answer as much as I can
684s during our stream here
686s so we've we've released our white tiger
690s play test
692s as a lot of people have seen there's
694s been a lot of people participating in it
696s and things are just
698s going nuts on it it's looking really
700s impressive so far and
703s we've got a lot of valuable data
706s as well as a lot of really high critical
709s bugs getting out of the way and also
712s some are still remaining and
715s there's a lot of bugs still to be found
717s as well in specifically in terms of
719s interactibility and settlements
723s as the settlement system is quite
725s complex and has grown
727s quite a large volume since
730s um
732s this update
733s with all these new layers and new
735s systems kind of working in together with
737s themselves we've also seen a lot of
738s areas where
740s we've had a good idea over how we want
742s to represent data to the players in
745s certain uis like settlement layers and
748s kind of interactability and getting that
750s the information flow from the different
752s tooltips
753s and as we see players use it in in terms
758s of
759s actual live scenarios we're seeing that
762s this is not being used in some areas the
765s way we would like it to be and
767s a lot of those points are things that
769s were
770s also looking at and kind of
774s acting on and making sure that we're
776s improving these information flows and
778s information sources to be actually
780s usable
781s um do the player in different types of
783s snow
784s be it
786s you know Finding different stores or
788s finding details about the settlement
791s that you want to live in or
793s whichever kind of mixing
796s variations of these areas that
799s you're looking for information but can't
800s really find it
803s um
804s hit us up if there's something that you
807s feel that hey this is something I really
809s really needed to know before I joined
812s the settlement why was this not a thing
815s don't hesitate to to
819s either ping me or DM me on Discord or
823s um just drop our feedback in one of the
826s Discord channels for the play test try
828s to be concept feedback or just in
831s general
832s um
833s we'd love to know about it
838s um yeah so
840s what have we been doing other than
842s seeing things explode well
845s we're trying to fix it as much as
848s possible preferably all of it but
851s it is a work in progress
854s and
856s it is getting there so anything that you
860s feel are exploding
861s as always with the bugs that are
863s cropping up in the play tests
866s um
867s please and and this is something that
871s kind of hard to
873s give a note to players without sounding
876s too kinda
878s trying to search for a good English word
880s for it but um
883s like the stuff that seems to be apparent
887s in terms of breakage
890s but might have slipped under the radar
892s because everyone kind of assumes that
894s this has already been reported
898s um
899s getting those
900s small quirks in there just as a note
903s somewhere is also amazing because
907s sometimes the most obvious thing is
909s something that everyone just kind of
912s looks over and just glances past
916s um everyone just assumes someone else
917s has reported it so it never gets
919s reported
921s this has been a few cases where we've
923s had unique cases of crashes
926s um
927s so yeah just hit those up and
933s we'll try to get as many many of these
935s bugs out of the way as possible and I
936s see we've got the new
938s the new texture block for the Stone Road
942s I believe it is
944s um
944s merged in yeah
948s that one has
950s a couple of people probably noticed that
951s it was using the temporary asphalt
954s concrete as a placeholder texture why
957s our art was fixing up some nice new
959s textures for the stockpiled materials of
961s it
964s and yeah and
966s with the changes that I've done to
970s the plant scarcity
973s on the the world the generation
974s population stuff with together with
978s Gregory
979s the tiger guys have really stepped up
982s the game and
983s planted like crazy and really using the
986s biomes to the fullest extent to
989s repopulate and
992s bump the the produce scale to be able to
996s fill the needs of the population in
997s terms of both food and
999s General resources for crafting this is
1001s looking pretty
1003s sweet
1005s this is some pumpkin feels some cotton
1008s we saw some really big Cotton Fields
1010s over here we got some beans going we've
1012s got some rice
1016s really looking good
1023s so
1026s you won't all
1028s give it the Whirl here just kind of
1032s look over this for for a little bit as
1034s I'm gonna I I haven't really roamed
1036s around tiger at all
1038s um other than just checking out the
1040s different uis and kind of being what
1041s things are being interacted with and
1043s what the prices are at and kind of Aging
1045s around some of the balance factors I
1047s haven't actually roamed the world in
1049s that sense
1052s uh
1055s so I'm I'm gonna
1058s being impressed as everyone else is
1061s gonna look at this the first way
1063s um we've all got some improvements too
1065s deal with in terms of Chunk loading
1068s um but yeah
1070s um
1071s add something on my tongue but I cannot
1073s slipped
1077s hello watermelon
1080s um
1081s any servers up that I recently wiped I
1083s would recommend you to
1085s get connected on our Discord and check
1088s the server ads
1093s panel where
1095s any server admins can kind of post an ad
1098s for their servers when they are wiped
1100s and what their concepts are and
1101s everything kind of detailing around that
1105s and as steel says you can sort by server
1107s H in the server browser as well to kind
1109s of fit something that
1110s is in your
1113s Comfort Zone in terms of what you're
1114s looking for
1117s so
1119s on
1120s a lot of people have seen why tiger can
1123s have been mentioned and cropping up in
1125s different discussions and then often
1127s being compared to a lot of other servers
1128s in one way or another
1131s what is white tiger well
1135s it is originally a
1140s a normal server that cropped up by
1142s Dennis when as a non-affiliated server
1146s and he built up
1148s a very intricate
1151s oncept around it where you have a
1155s predetermined
1156s government with its assortment of roles
1160s and adjacent responsibilities in terms
1163s of garbage management
1166s lost surroundings things like minimum
1168s wage or a universal
1172s a universal basic impact
1175s a Ubi basic income law basically giving
1180s you
1182s a certain amount of money depending on
1184s your situation in terms of wealth and so
1187s on so forth and it has a lot of
1188s intricate
1190s tax relations and different layerings
1195s and with 10 this kind of scaled up to a
1199s new level where you have a global
1203s Federation which is something that in a
1206s great album normal vanilla
1208s as we reference
1210s like default gameplay as
1213s this would be something that is the kind
1216s of end game reaching of government level
1219s where you have tones as the starting
1221s part
1223s over some of the UI here while we're
1225s doing this so you start off with hounds
1229s being formed here we can see some
1231s radiant
1234s there we go
1236s some influence levels here where they've
1238s grown they're influence based because of
1240s their additional cultural property and
1242s that's kind of where you start off with
1244s you've got these government mini
1246s governments that form and kind of cover
1248s these areas
1249s which then grows into on what type on
1253s What white tiger refer to as States
1257s and
1258s these are then
1260s comprised of the different towns and
1262s they expand appropriately depending on
1264s well and cultural limitations and the
1268s borders is something that we're
1270s looking into there are some
1271s miscalculations going on here as you can
1273s tell that this state here is kind of
1277s small compared to Unica which is
1280s bloated in terms of its volume
1283s and we're looking into some of those
1286s calculations and values to see where
1289s where we want these levels to be at and
1290s kind of how that translates into
1294s from a cultural object being placed on a
1296s property to how is it affecting you and
1298s why is it affecting it the way it's
1300s doing it
1302s so that's some of the things that we're
1304s currently looking at specifically for
1306s culture changes
1308s and then as you can see the global
1310s Federation is covering the entire map
1313s and this is something that
1314s white tiger is
1317s has a uniquely
1319s done by setting changes
1322s to make sure that we have a federation
1325s that can globally apply laws from the
1327s get-go rather than
1330s with 10 allowing players to kind of have
1333s that wild west territory as long as it
1336s doesn't have a governmental influence
1338s covering that area
1341s and
1343s that has been its own journey to kind of
1346s deal with our own
1348s advancements in Civic systems to be able
1352s to wrap in and have these unique
1356s Concepts or servers they'll be quite
1359s viable
1362s and because of the insane level of
1366s intricacy in between how these systems
1369s operate and cannot talk to each other
1370s white tiger has also been one of our
1373s primary
1375s source of play test
1378s like properly play testing and making
1380s sure that the Civic system works
1381s properly
1383s as a lot of servers generally don't use
1386s the full scope of the Civic system
1391s and that is something that you know each
1394s server is is entirely capable of doing
1396s something this intricate
1398s but it's also reliant on that you have a
1401s core
1403s and a foundation of a lot of GMS that
1405s are
1406s micromanaging and kind of dealing with
1408s any weird objects that are dropping up
1411s that could be potentially causing
1413s explosions in terms of be it a law that
1415s was miscalculated or misaligned and they
1418s have to do kind of band edits of these
1421s or that they're working the way that
1423s they're intended to work
1425s and that's something that we have thanks
1427s thankfully we have an amazing
1430s amazingly dedicated and
1433s super helpful and friendly volunteer
1436s staff to
1438s be able to pull this off because without
1441s them I don't think we'd see white tiger
1443s in the scope that we are today
1446s um
1448s so they they definitely deserve a lot of
1451s praise and a lot of appreciation for
1453s what they're doing
1457s [Music]
1458s um
1459s what were the bugs well we're squashing
1462s them as they're coming out
1463s like it's a good General summary
1467s I have on that
1469s um it's difficult to give a gauge on
1473s when and where I see Europe gaming TV
1476s but what's the expecting the expecting
1479s release date for the update when it is
1482s as stable as we'd like it to be
1485s I think it's a good summary of it
1488s um
1489s it's hard to give a gauge we've got a
1491s lot of bugs that are coming out of tiger
1493s both as
1495s actual game impact implications or just
1499s things that are not behaving the way the
1501s player is expecting things to be
1503s behaving
1504s so some Behavior modifying interactions
1507s or information flows that we kind of
1509s want to tweak and make sure that
1512s this is
1516s working in a good manner
1521s um
1523s what else do we have here uh
1529s who do
1532s has the issue been fixed or spawning as
1537s other people
1539s oh
1541s I believe it's mostly fixed
1544s but Dennis is probably around here
1546s somewhere that has more track on
1549s the explicit details of that one
1556s hopefully he's around Dennis are you
1558s around here
1561s Maybe
1564s he'll he'll probably answer in chat here
1566s if we're
1568s or uh
1571s asking him nicely
1574s um
1576s yeah yeah I got confirmation that it
1579s should be fixed now so if anyone
1582s manages to experience that
1587s somewhere
1588s then let us know because
1591s we believe we fixed all sources for it
1596s yeah
1597s I think that that's
1598s probably covers that one will update can
1601s be the last major update
1603s we still have a lot of things that we
1605s want to be adding for it that is
1607s probably going to be coming as major
1608s updates
1610s um like things like animal husbandry and
1614s large scale changing like that and
1617s that's probably where
1619s to kind of clarify where we're looking
1621s at in terms of how we version things
1624s we've got you know hot fixes
1627s minor minor releases and then major
1630s releases and major releases is generally
1632s something that we use when we expect
1635s people to need to restart worlds in
1639s general to be completely
1643s um
1645s kind of
1646s um to be to be completely inherenting
1649s all the properties that we've changed so
1651s things like World Generation changes or
1655s biome changes where we've changed out
1657s different types of wars or layerings of
1661s materials
1662s and that's kind of our main use of
1666s major versions where we're introducing
1668s really big feature changes that
1671s um might be necessary for a complete new
1673s worlds to be able to fully experience
1675s these changes
1681s I can
1684s out
1693s watching out some
1697s here
1699s that one
1700s that one there we go
1704s um
1707s uh so one of the big balance changes
1710s that I wanted to kind of just roam over
1712s a little bit
1714s still a few things that I want to do
1716s keep track on when it comes to power
1720s um
1721s I've done some changes to the early mid
1724s and kind of late game power usage that
1728s have hooked a lot of players
1731s and I've seen some some panicking
1733s Reflections on that oh my God this this
1735s is using so much more power now
1738s um just gonna patch over those quickly
1742s so this is kind of the chart of what the
1745s new Power Systems are looking like
1747s at the moment I've done some minor
1749s tweaks to the solar and the wind I think
1752s I increased a little bit
1754s um
1756s so the basic
1758s mechanical generation would be your
1760s usual water wheel and Windmill and these
1764s are
1765s reflectively they are kind of the same
1769s compared to before it's just that the
1771s values have changed so when it comes to
1774s early game where you're looking at the
1775s arastra and
1777s um
1779s the the water pumps and then kind of
1781s that
1782s you are looking at a
1784s somewhat similar value-wise
1789s I got a little bit bright because of the
1791s white background here but
1792s bear with me
1794s um
1795s so
1796s these are kind of static as is the
1799s really big change
1802s that you've got is the mid tier or the
1805s mechanical introduction where you have
1808s the mechanical uh the mechanical
1810s engineering and the basic engineering
1811s kind of dealing in a higher grade of
1814s power generation and power requirements
1817s and
1819s he
1820s damp Mills and the screening machines
1823s and kind of everything that goes around
1825s there I've always had the issue of that
1827s they're no they're not generating any
1830s pollution as someone caught on and I
1832s mentioned this in one of the streams
1833s before
1835s um mining in general never generated
1837s pollution in itself it the filtration
1841s for the concentrates generated
1844s and are still generating tailing blocks
1846s and these do cause pollution but they're
1849s not causing aerial pollution
1852s so one of the things that I wanted to
1855s get into 10
1857s walls are changing power dynamics
1861s you can reflect this and have anything
1863s that you cannot do during the mid-tier
1866s area is starting to generate pollution
1868s from the get-go
1870s that way you don't have this entire
1872s section of no pollution from the start
1876s up until basically oil and then heavy
1880s industry production
1882s and then you get slammed depending on
1885s your world size and your population you
1888s can get really
1889s weekly
1892s overwhelmed by the massive pollution
1894s versus from you know people placing down
1898s cement kills and blast furnaces all over
1900s the place because suddenly they have all
1902s of these resources and then it goes
1905s really quickly to get them an excavator
1907s a skid steer up and suddenly you have
1909s all of this influx of material
1913s and
1914s on the mining sourcing kind of question
1917s for if we're expecting to also bring in
1920s Middle tier stuff like mining machines
1922s instead of going from hand mining to
1924s Skid Steer mining
1926s yeah we've got some plans but not for 10
1928s in that area
1932s um
1934s but yeah so I'm hoping to see some of
1936s that
1937s some of those changes afflict
1940s um
1941s mitigating this a little bit so people
1942s get more accustomed to experienced
1945s pollution from an earlier stage
1948s um and I'm really looking forward to
1950s seeing how that pans out both in the
1952s play test here that they're starting to
1954s go through some of that
1957s um but also once this goes into release
1958s as well they're gonna follow up and see
1960s where
1962s all people are experiencing it and how
1964s much it's impacting because that is
1965s something that I would like to get a lot
1967s of feedback from
1969s um when it comes to General server usage
1972s from any any type of mixture in
1974s population because it is really
1976s difficult to kind of scale this
1977s appropriately from a balanced
1979s perspective
1980s um in terms of like if you're running a
1982s world on
1983s you know half a kilometer and you're
1985s playing with 10 people it's gonna be a
1988s vastly different experience from someone
1990s playing on a
1991s kilometer world with 200 players
1995s even though you got twice the world size
1998s you've got you know five times the
2001s population which means that you're going
2002s to be a lot more impacted by
2006s the larger scale of resource acquisition
2009s and processing
2012s and I think that's
2014s probably what I had kind of balance for
2016s the power stuff so
2018s the basic mechanical engineering is
2020s gonna be your wind and water and then
2022s you're moving over to Advanced
2023s mechanical engineering which is the
2025s steam engine that has been revolving
2029s and that is your introduction to a fuel
2033s source burn
2035s mechanical Power which I don't think
2037s that's
2038s fairly new
2040s app device used to produce electrical
2042s energy so I'm hoping not too many people
2043s are going to be super confused by that
2046s change
2046s we've got the electrical generator
2050s or the combustion generator which is
2052s what it's called in game
2054s which is your early introduction to
2056s electricity and then you've got a really
2058s big Behemoth of an industrial generator
2062s um
2063s I'm looking forward to people seeing
2065s that so
2067s um
2068s back on the bugs topic so some of the
2072s some of the statistics that we're
2074s looking for when it comes to these bugs
2077s being reported they're being kind of
2079s categorized they're being assigned
2082s and this is all
2085s um reflected through
2088s our production can kind of gauge and see
2090s how these are progressing and how these
2092s are going based on
2094s the work people are putting in and
2096s getting these things kind of hammered
2097s out so these are some examples of bugs
2100s that are assigned to
2103s um the squads that is containing these
2106s these amazing Developers
2109s and just to kind of give an overview a
2112s little bit over
2113s some of these bugs that have been posted
2115s in the last couple of days
2117s and for a portion of the depths
2120s and these are kind of metrics that we
2123s look into and kind of show off and be
2126s able to track and
2130s just in general and and kind of what
2132s what areas are being problematic
2134s and as you can see here
2137s um we've got a pretty pretty low impact
2140s area in some of these locations where
2143s we have a higher impact in
2146s the settlement and the interaction
2148s manager that has been completely
2149s reworked and kind of
2152s ripped out and improved
2154s and
2157s Civics is a more generic type issue
2160s rather than just specifically to the
2162s settlements and this can be specific to
2165s like certain law configurations and so
2167s on so forth
2169s and
2172s and then of course the tools as well as
2175s an after effect of the interactions so
2179s things are being worked on and things
2181s are being assigned and
2184s like I said any any bug reports is
2187s amazing because it helps us track more
2189s things and it helps us get rid of them
2191s and squash them and
2192s hopefully leading up to a better release
2194s for everyone
2201s and
2202s give you a quick
2205s think through here so
2209s this list here
2211s um
2213s is kind of stuff that is pouring in from
2215s the play test so
2218s this is things that and this is kind of
2222s going off a little bit on on how it's
2224s looking for our management side in terms
2226s of how things are being assigned when
2228s they're being assigned and kind of where
2230s who's working on it and which Squad and
2232s another intricacies of
2235s some of the back side of this
2237s um
2238s [Music]
2239s mostly management stuff which is not
2242s super exciting for a lot of people but
2246s might be interested into some people
2247s that are
2250s just interested in seeing how these
2253s things are working from an Indus on the
2255s gaming industry side of things
2259s um
2261s and see that you know we are taking this
2262s feedback seriously we are working on it
2264s and and people are really hammering at
2267s it especially the hammer bugs unintended
2272s um
2275s and
2276s been putting in a lot of energy to
2279s get stuff up and sold
2283s um
2286s instead of saying a release date would
2288s you be willing to say what percentage
2290s you are from the beginning of a white
2292s tiger play test to where it's stable
2293s enough for for release I think
2297s um it's difficult to give
2300s a metric gauge of that because there are
2304s a lot of layers and a lot of
2307s um
2309s a lot of different things to keep in
2312s mind where
2313s these are kind of being constantly
2315s improved on and constantly being kind of
2317s fed back into the system and
2319s checked out and
2323s making sure that the they are being
2326s fixed and the fixed worked the way we
2328s want it to be worked
2333s but
2338s yeah it it's a bit of a whack-a-mole
2340s when it comes to bugs
2342s um because sometimes you're looking at a
2344s bug and what you think maybe the problem
2347s is actually just the symptom of an issue
2351s and then you end up just fixing the
2353s symptom and not the actual core
2354s underlaying issue
2357s um
2359s which then it crops up and manifests in
2361s a different way so it it does feel like
2364s it
2366s um
2367s and and sometimes it didn't feel quite
2369s hopeless when you're really struggling
2371s with figuring out what is causing a
2374s specific issue like we had a like a name
2377s configuration that just caused massive
2379s explosions and the server died
2382s or
2384s we've had wind here
2389s we've had a lot of things that have
2391s cropped up that we haven't really been
2393s able to test properly for is really the
2395s stress testing of the server so to kind
2398s of optimize certain functionalities
2400s things are being added as a a
2403s multi-threaded environment where
2406s um an action is
2408s calculated in a way by the CPU and it's
2412s then being shared over different threads
2414s so it can calculate the different pieces
2416s in sequence
2418s or in parallel rather than in sequence
2420s so instead of just having to wait for an
2422s instruction and then process that and
2424s read that and then it waits for another
2426s instruction it tries to calculate more
2427s things at once
2431s and this works a lot of this can be
2436s fantastic but it can also be an absolute
2439s nightmare because some of these bugs are
2441s really really hard to nail down why
2443s they're happening in the way that
2444s they're happening
2447s and
2450s stress testing the server has really
2453s really really helped finding some of
2456s these issues
2458s where we just haven't had the simulated
2463s production line for really testing some
2467s of these scenarios that have cropped up
2471s so it's been
2473s it's just been absolutely fantastic to
2475s be able to use white tiger to kind of
2478s nail all of these different
2480s rare case scenarios
2486s um are you targeting a version 10
2488s release in 2023 or will it be a 2024
2490s thing I will
2493s keep
2495s kind of parroting that in once it's
2497s stable enough
2499s we'll announce it and
2502s push for release when it's ready
2506s and
2508s as of right now it's hard to set the
2510s date on it it really depends on how much
2512s we're finding
2514s in terms of these bugs and how much we
2516s get done
2517s in an orderly fashion app making sure
2520s that these
2521s the whole thing kind of works and and
2523s it's rigidly stable because we don't
2525s want to rush a release and then have it
2528s um you know everyone has to roll back
2531s every other week just because something
2533s kind of quirked out and it's
2535s unrecoverable
2537s and so we'd rather take a bit of extra
2540s time to really make sure that these bugs
2541s gets properly fixed not just
2545s you know getting a Band-Aid and then
2547s it explodes at the later date when we
2549s try to fix something else
2553s um what about the memory leak every time
2555s you hit mechanics
2557s hit mechanics with steam trucks the
2559s memory leaks killing the sound
2562s um
2564s not entirely sure I understand what that
2566s one is about
2570s um
2572s that in regards to you hitting the truck
2575s with an interaction or is that
2578s [Music]
2579s um
2581s you too
2582s you're driving the steam truck or
2586s uh probably easily just give me a DM on
2589s Discord
2590s or ping me and
2592s probably take a look at it I know that
2594s I've seen
2597s um
2600s when you hit mechanics and steam tracks
2601s are coming out
2603s um yeah like hit me up on Discord and
2606s we'll we can take a look at it because
2607s I'd be interested in getting
2609s a memory dump and a snapshot and be able
2613s to pass it on to to Gregorian some of
2615s the tech guys to kind of profile and go
2617s through
2618s what is being used and and how it's
2621s what is being accessed by the game
2626s we cost that and kind of where that
2628s memory is allocated in terms of the game
2630s cycle
2634s uh do wild animals have age so they die
2638s of old age Etc
2642s um
2643s they don't really have an age cycle I
2646s believe at the moment
2648s the animals are something that we will
2651s be looking at
2653s not reworking quite significantly once
2656s we get to
2658s a point where animal husbandry is
2660s starting to be properly scheduled out
2662s and
2663s look that
2665s uh here we got some some sunflowers
2669s as you can see there's
2671s whole bunch load of farm Fields kind of
2673s all over the place where they're tucked
2675s away and and where they have properties
2676s we got some pumpkins and some rice
2680s um as you saw there we had rice earlier
2682s in the
2683s wetlands and here we have some in the
2685s grassland as well
2692s uh
2698s I played Eco somewhere in 2018 the game
2701s was in a very early access for me as an
2703s offline player it was available
2706s game pushed heavily into trading and
2708s online trading bothered me a lot
2711s um
2712s if you're thinking in regards to kind of
2715s take progression
2717s I would recommend if you're looking at
2719s playing this as kind of a single player
2723s just casual experience
2726s um I would recommend
2728s doing um
2730s just playing it in using no
2733s collaboration difficulty settings
2735s just to make sure that the skill rates
2736s are changed and kind of the ingredient
2738s costs are reduced a bit and that for me
2741s works fine
2743s um
2746s playing uh
2748s on my own or in a dual setup
2751s um
2753s which I do
2755s at least I really enjoy the multi-layer
2758s aspect of it but I also play it single
2760s player myself as kind of a actual thing
2762s to kind of just ink around with or build
2765s a bit or
2768s um trying things out that I like to do
2773s and yeah armored stone that is a very
2775s good
2776s a very good note when you are
2780s reporting bugs
2783s or reporting issues with technical
2785s issues that you run into
2788s I should specify
2789s um
2790s where you run into things like it's
2792s crashing or
2794s you know my tools disappeared what the
2796s heck what happened
2799s um make sure to grab your player logs
2803s and if you're testing this out in a
2806s local setting where you're running the
2808s server yourself
2809s also includes server logs
2813s because it really really helps finding
2816s these things and make sure that you're
2817s posting the entirety of the log just not
2820s Snippets of
2822s the bugs
2823s or the errors like the Civic errors
2827s because some errors might be something
2829s that we are expecting to see in the log
2831s versus something that may not look like
2833s an error and or it may not be apparent
2836s be the cause of the issue
2840s foreign
2845s yeah so there is some detailing of where
2848s this player log is found
2850s but it is in the strange Loop games
2853s folder inside app data depending on your
2857s OS
2858s Windows 11 has some new funky things in
2861s it that is causing issues
2867s so yeah
2869s um
2870s believe it's pinned in the
2874s if you join up on Discord which is
2878s preferable choice of
2881s feedback when it comes to some of these
2883s things because it's easier for us to
2884s track it
2886s and you go into
2889s channel it's in
2891s technical help
2893s you've got all the information regarding
2896s what operating systems is supported
2900s um FAQs for where to find logs where to
2904s find user logs player logs and server
2906s logs
2907s as well as minimum requirements and so
2910s on so forth is pinned in the messages
2917s and it is like I said I I can't iterate
2920s it enough it is essential to get bugs
2924s reported for us to fix it
2925s in some bugs we might not experience
2927s ourselves
2929s um a common one that has cropped up
2933s for some of the interactions that we've
2936s seen in terms of our technical
2938s difficulties in reproducing some of
2940s these things
2942s is bugs where we have a different
2945s Behavior cropping up inside Unity
2949s um game engine editor
2951s versus what is experienced in a build
2954s game client
2957s so we could have something that works
2959s completely 100 percent fine and as
2961s expected in the editor
2963s but then it's completely broken when it
2966s comes to a built client
2968s and some of those things can get really
2971s tricky to replicate on RN because some
2973s may be very Hardware related so
2977s having the ability to kind of draw on
2980s you guys
2982s um participating in these play tests
2985s also helps us cover a lot of the
2987s variations of Hardwares that may be
2990s conflicting or causing problems be it
2992s due to the the specific Unity version or
2996s some other technical dependencies like
2998s realize and the audio systems or Vox or
3001s The Voice functionalities
3005s it's just super important for
3010s for us to be able to kind of properly
3013s move forward and fixing some of these
3015s more unique cases of issues
3019s do you know if the play test is due to
3022s end before release we've noticed servers
3024s are dying because people left us to go
3026s to the play test is it worth us making a
3028s decent soon um I think that one depends
3031s on your cycle scale but
3033s there is there is most likely going to
3036s be another play test cycle after the
3038s current one
3040s in some way manner shape or form
3043s um
3045s and this will go on as the usual white
3049s tiger cycle so they're they're
3051s approximate to 30 days
3063s it is day eight now so it's got at least
3066s another you know 20 22 days
3069s um for this specific play test
3080s um Azimuth hello
3082s and
3084s that is amazing to see you've been
3086s playing since since basically the early
3088s stage of
3090s Kickstarter
3091s um
3094s it's been a it's been a long ride but
3096s it's
3097s been quite a lot of fun and
3101s we are gonna keep trying to do the best
3104s we can and getting some more awesome
3106s functions and
3109s more awesome updates in the future to
3111s come up
3123s uh Alpenglow
3127s um
3129s the that was a long one
3133s um and quite a few ones as well um
3135s approximately how long will this game be
3137s in early access and and
3140s we'll follow up on that I think that one
3142s is probably better if he
3145s posts in a DM to Dennis because he'll
3148s probably have better answers for those
3151s than I have
3154s um
3158s literally have a lot of a lot of things
3160s I can say about that
3163s um
3165s what were your plans about adding boats
3167s I mean I might
3170s um I mean myself I won't really use them
3172s or are the seeds gonna change a lot the
3174s world gen is probably gonna be staying
3178s somewhat similar to what it is right now
3181s so
3182s on the topic of boats and the
3184s restrictions
3186s we did add some changes to things like
3191s um calories spent when swimming and
3194s it's been a bit of a con
3197s um
3198s foreign
3200s difficult and
3203s kind of hard choices that we've done in
3206s terms of some of the restrictiveness to
3207s it it is a server setting that you can
3211s flip on and off depending on
3214s there we have a Pikachu in the
3215s background here as well
3217s um
3220s there yeah and and solder comes in as
3224s well I thought I wouldn't use boats that
3225s much either but they've turned out to be
3227s a great way to transport materials yeah
3229s and I think that's
3231s it's not so much as trying to punish
3234s players for not using them to kind of
3236s make them use them
3239s um
3241s which is
3244s sort of been a big debate
3246s um in terms of like how are we gonna get
3248s boats to be usable how are you know how
3250s are the how are they gonna be
3253s why should we use bullets when we can
3254s just build Bridges everywhere well I
3256s mean if you're using a boat
3259s you already have this amazing huge
3261s bridge between land masses
3265s um
3266s and that's part of the idea as well
3271s um there is some server toggles for
3274s changing some of these things out like
3276s we've got some like people are building
3277s like natural canals to kind of punch in
3279s and be able to access materials and
3281s shops kind of
3283s like look at this we've got uh we've got
3285s a boat shop here
3287s um
3291s so this is essentially you can you can
3292s roll out with the canoe here and then
3294s the water thing is
3296s let's let's pretend that we don't see
3298s that one
3299s um water physics is still a little bit
3300s of a
3305s [Music]
3310s um
3311s I think that we're looking at improving
3314s as well
3316s um but as you can see people are coming
3318s up with creative ways to kind of cater
3320s the naval navigation
3323s uh
3327s uh where we're yeah calories when
3329s swimming
3330s um
3332s calories are multiplied when you're
3335s swimming and if you run out of calories
3339s um you
3341s can I drown and get moved to the nearest
3344s land mass
3348s uh
3349s let's avoid that one as well
3351s didn't see that crap
3354s um so calories are spent when swimming
3356s in two different
3358s Amplified ways so if we're going into
3361s players did that one disappear on me now
3364s yeah
3365s of course it did
3367s um so you've got the ocean biome
3370s and you have deep ocean biome and if we
3373s dive down into the deep here
3376s you can tell the visual difference
3378s between a ocean biome which is kind of
3381s the shoreline and the adjacent value
3384s here
3386s going up to the edge
3389s of the area here and then you're
3392s starting to come out into the deep ocean
3393s biome where you have this kind of
3396s Mariana Trench feel to it where it's
3399s just a deep void
3401s and
3404s when you're swimming here you've got a
3406s multiplier for calorie consumption that
3408s has been increased for the ocean biome
3410s and that's one of the big
3412s uh one of the big feedbacks that we've
3414s gotten when it comes to some of the
3416s balance changes that I've done
3418s we had an initial value for calorie
3421s consumption that was just eating with
3423s people and they couldn't get where they
3425s wanted and
3426s they were very unhappy with how
3428s restrictive it was so I
3430s reduced the calories spent quite
3433s significantly for the ocean biome to
3435s allow people to be harvesting and kind
3438s of collecting the crops and things of
3440s the ocean
3442s but you still have a pretty hefty cost
3444s for crossing larger bodies of water with
3446s deep ocean
3449s do any players use drowning to get to
3452s the other side
3453s um
3458s do any players use drowning to get to
3460s the other side of the ocean without
3461s swimming the whole distance when you're
3464s sitting still you're not using calories
3467s so if you're just kind of back paddling
3469s and just stationary in the water it's
3472s um you're not going to be affected so if
3474s you have a case where
3475s you really don't want to be ported
3477s somewhere where you fell off your canoe
3479s and it just went over and in the
3480s distance you can just sit still and ask
3482s if someone can can kind of help you away
3486s help you out there
3488s um
3489s uh let's see ask for
3494s oh okay open now now I get to so if
3498s they're they're Force using the mechanic
3500s to kind of hop over
3504s um
3505s I mean it's entirely possible I believe
3507s we had some ideas in regards to things
3511s like
3512s you get moved back to the original point
3516s of before you jumped into the water
3520s but
3521s the um
3523s it's something that will probably look
3526s at feedback for once it goes more
3528s publicly live and the stable Branch
3530s comes out and more people are
3531s experiencing it you can see where what
3533s we want to do with it if we want to
3535s change it
3537s um
3538s but it's probably under you know it's an
3541s exploit per se but it's also one of
3545s those things where we probably won't
3547s mind it as much
3549s because you're still going to be
3550s emptying out your calories and
3553s you would need to calculate exactly how
3556s much calories are being drained out or
3558s you're going to be wasting a bunch of
3559s food rather than just swimming it
3564s um
3566s have you considered special gifts or
3568s people who want to go shark hunting and
3570s and whatnot and thinking about scuba
3573s gears yeah we we have
3575s we've thought about it and we'll
3578s probably look at adding some some
3581s outfits gonna help mitigate some of the
3583s penalties for it
3587s um
3591s to be able to kind of navigate and and
3593s you know
3595s reduce that deep ocean to be able to do
3598s deep ocean diving so on so forth because
3600s we are also looking at kind of Water
3602s Resources we want to have available
3604s in the deep ocean biome as well as
3606s adding more things in the regular ocean
3608s biome like corals and
3612s generally just more things to uh to kind
3614s of populate the areas
3617s give them more color and give them more
3619s variations
3620s we're also looking at a new
3623s a new type of structure for the Kelps
3625s and a lot of other kind of
3628s visual polish to it
3631s um
3634s how about making swimming and devotion
3636s take more calories than longer your
3637s swimming exponent you can travel short
3639s distances but as soon as you travel
3641s larger system you need to
3643s boats
3645s um
3646s I think it's a good idea but it's also
3650s it's
3654s kind of difficult to represent as well
3656s because we you would need to kind of
3658s incorporate this in a nice clean way of
3660s like a UI pop-up or
3663s something that would tell you how long
3665s you're doing it and
3667s I'm not a particular big fan of things
3671s like
3672s you know like a big UI bar that comes up
3675s and kind of calculates down as you're
3677s swimming more or
3679s um like a Sprint exhaustion
3682s basically like a stamina bar that gets
3684s depleted the further out you are
3688s um but it's it's been things that have
3690s been discussed and kind of
3692s kind of bounced around in terms of ideas
3694s looking at it and seeing how we're how
3697s we uh how we want to approach it to make
3699s it really valuable
3703s um
3704s but we are at the same time we also want
3706s to make sure that some of these options
3708s are server configurable so people can
3711s customize them and some of the options
3713s for that like hard coding the the adding
3715s in the UI elements and kind of adding
3717s that stamina restriction would be a lot
3719s of client-side stuff and that is really
3721s difficult to make a moddable at the
3723s moment
3726s I'm hoping that a lot of people are
3730s happy and content with some of the
3733s changes for these things
3744s for people that are interested in it let
3746s me you know
3757s yeah so
3758s in the new the new system and the new
3762s restrictions that you have for Server
3764s administrators
3766s you have this swim speed which is a
3769s multiply reduction so you can affect and
3771s change out the swim speed penalty for
3774s swimming in the ocean as well as the
3777s deep ocean and then the different types
3779s of calorie consumption rates and as well
3782s as these two booleans that will allow
3785s you to toggle on and off if you want to
3788s allow people to be capable of building
3792s or if you want to restrict building
3794s completely
3796s as well as if you want players to be
3798s able to drown or not so you can still
3800s have
3801s the calorie consumption multiplier and
3803s you can add you know people swimming
3805s really slowly but you could disable the
3808s teleportation completely if you wanted
3810s to
3812s um so admins I'm hoping can customize
3814s this to make sure that they're
3816s they're kind of
3818s getting the restrictiveness options that
3821s they would like for their specific
3823s servers
3825s but still allow the flexibility of
3829s players being able to still be as
3832s creative as they want them to be allowed
3834s to
3836s um
3840s [Music]
3846s I don't know
3858s do they have anything else on the agenda
3860s that some of the other balance feedbacks
3862s we've gotten was the some of the
3865s crafting costs for some of the new
3866s intermediary items
3869s um
3870s this is quite clever use of block
3872s materials I have to say
3875s whoever built this very nicely done
3880s always like a good pixel art to show up
3883s in
3886s some of the shapes here so here we have
3888s a really dense rainforest
3892s cropping up and some of the changes that
3894s are being handled by the players
3897s they figured out that all of these
3899s Sabers needed to go so they transformed
3901s the forest into a non-existing forest
3914s relevant questions to that area
3917s um
3922s are trains and rail carts on your radar
3926s for the future
3928s um
3930s the uh
3932s it is a question that keeps propping up
3934s and
3936s I am probably leaning towards a
3941s non-answer for that one
3943s because we have a lot of other things
3945s that is taking our priority in terms of
3948s both system upgrades and also some of
3950s the your functionalities that we are
3952s looking at adding
3954s prior to that and
3957s it's probably something that we'll get
3960s answers for
3963s um in the future sometime
3978s question is
3984s Uber suits more resources specific to
3987s deep water
3988s yeah it
3990s okay I already answered that one bit
3991s yeah we'll we'll probably see some some
3994s new stuff that's coming out for
3995s additions for the water biomes
3998s in the future
4000s it's something that I want to see yes
4001s get some cool cool coloration and just
4005s more things in here we've got the sea
4007s urchin that is giving it some color
4010s but for me personally it still looks a
4013s little bit Bland and I'd like some more
4014s variations just aesthetically for it
4018s um we've got some some ideas to what we
4020s want to populate in it and how we want
4022s to do it
4024s and give it a more natural feel
4027s adding more Ambience to it
4032s we got some planted some planted the
4035s offshore trees
4037s keep adding more to a certain
4039s environment we've got some planted egg
4042s tie here as well I believe
4045s look at that
4047s I wonder I wonder
4051s bit of a mining area here
4055s randomly spawning treasure chests no I
4058s mean we we do have we do have one Easter
4060s egg when it comes to that
4064s but they didn't
4065s loaded in one of the bigger hotels I
4067s believe
4071s Welcome to the
4074s housing
4077s area I guess
4084s that is some significant effort getting
4087s some of that stuff built here
4089s foreign
4092s [Music]
4100s yeah like we've got I think we've got a
4103s few ideas and and I know the art team
4105s has some some things up their sleeve
4107s when it comes to that that'll really
4109s know everyone's mind
4112s um we'll get we'll get back on that in a
4115s in a future stream with later update
4119s um the swim speed was reduced and like
4121s not weak due to the play test feedback
4123s we've got some inconsistencies with tool
4126s durabilities that I'll be going over and
4128s changing out in
4129s upcoming day here on on Monday or
4132s Tuesday
4134s um
4135s there has been some feedback about the
4137s influence and culture being very
4138s unpredictable to calculate as well as
4140s kind of how to gauge the influence of
4142s effect than those areas and that's also
4145s something that
4147s um I kind of want to break down a bit
4148s then look over
4152s how that's detailed as well as expand
4154s some of the information on for that too
4157s no
4158s mitigate the information flow
4162s um
4164s but yeah
4166s I I think that's it for
4168s for this Friday unless someone has any
4170s other
4172s any other questions I think I answered
4175s most of it
4183s I I think that's probably it for uh
4188s or today
4191s uh we've moved
4193s I think it's probably some of the people
4195s I've noticed we have moved to a more
4197s bi-weekly schedule for the streams it
4200s just made my schedule a lot more stained
4204s mine too
4206s I'm gonna make sure that these beams are
4208s on time
4209s every week so
4211s we're probably gonna keep the bi-weekly
4212s schedule
4214s and
4215s looking forward to going over some of
4219s the stuff that will be uh
4221s talking about
4227s we're on that it's probably going to be
4228s posted on Discord as well as look for
4231s dream announcement that is
4234s coming up
4236s so for this week
4240s from everyone at strange loop I can
4243s confidently say that
4247s it's been busy it'll keep being busy
4250s keep hammering out these bugs and
4254s we are really grateful for everyone that
4256s is participating in the play test and
4260s I'm gonna keep trying to do our utmost
4261s to make it as
4264s painless as possible to get these things
4266s out of the way get in
4268s data
4270s yeah
4272s hope to see you next stream
4275s have a good weekend
4277s bye everyone
4305s foreign
4306s [Music]
10 months ago - Strange Loop Games - Direct link

Transcript (by Youtube)


2s hello everyone welcome
5s Friday stream here at strange Loop games
9s I
11s um
11s acting as lead game designer for
15s this company here and most of you have
17s probably seen me before
19s Jan says for the portrait
23s name tag
26s and today we'll be going over some of
30s our
31s fighting changes that we've done to 10
34s as well as kind of a QA over some bug
38s reporting some
41s um
42s when kind of the process of when we take
44s feedback what happens to that feedback
47s where are those bug reports going and
50s how those are assigned and
53s dealt with as well as can I show you
55s some kind of gradual shots over how it's
58s currently looking in terms of where the
60s bugs are kind of coming from and where
62s and what systems they're mainly
64s impacting
65s but also probably some some general
68s chatter about some balance changes
70s that's been happening as well as the um
72s feedback in that area and kind of how
75s we're acting on it and what we're doing
77s and some of the small tweaks and changes
79s that we're doing during the play test
80s here
83s um and also kind of thank everyone for
85s participating in it and and really
88s giving giving it their best to gonna
90s break things and
92s um making it as smooth up a release once
96s we get to that stage as well
103s so
104s I think we'll just switch over to some
107s some flight footage over tiger right now
110s um
113s what my Graphics is after switching
116s around but we uh
118s working on some of those
119s distance settings for Renditions and
125s ranked up the view distance it's still
126s kind of loading and processing in the
128s detailed terrain so I'm hoping that
132s is going to be somewhat proactive today
136s and I'll try to answer as much as I can
140s during our stream here
143s so we've released our white tiger play
147s test
148s as a lot of people have seen there's
150s been a lot of people participating in it
152s and things are just
155s going nuts on it it's looking really
157s impressive so far and
159s we've got a lot of valuable data
162s as well as a lot of really high critical
165s bugs getting out of the way and also
168s some are still remaining and
171s there's a lot of bugs still to be found
173s as well in specifically in terms of
176s interactibility and settlements
179s as the settlement system is quite
181s complex and has grown
183s quite a large volume since
187s um
188s this update with all these new layers
191s and new systems kind of working in
193s together with themselves we've also seen
194s a lot of areas where
196s we've had a good idea over how we want
199s to represent data to the players in
202s certain uis like settlement layers and
204s then kind of interactability and getting
206s that
207s the information flow from the different
209s tooltips
210s and as we see players use it in in terms
214s of
215s actual live scenarios we're seeing that
219s this is not being used in some areas the
221s way we would like it to be and
224s a lot of those points are things that
226s were
227s also looking at and kind of
230s acting on and making sure that we're
232s improving these information flows and
235s information sources to be actually
236s usable
238s um do the player in different types of
240s snow
241s be it
243s you know Finding different stores or
245s finding details about the settlement
247s that you want to live in or
250s whatever kind of mix in
252s variations of these areas that
255s you're looking for information but can't
257s really find it
260s um
261s hit us up if there's something that you
263s feel that hey this is something I really
266s really needed to know before I joined
269s the settlement why was this not a thing
272s don't hesitate to to
275s either ping me or DM me on Discord or
279s um just drop a feedback in one of the
282s Discord channels for the play test
284s either be concept feedback or just in
288s general
288s um
289s we'd love to know about it
295s um yeah so
297s what have we been doing other than
299s seeing things explode well
302s we're trying to fix it as much as
305s possible preferably all of it but
308s it is a working progress
310s and
312s it is getting there
314s um so anything that you feel are
317s exploding
318s as always with the bugs that are
320s cropping up in the play tests
322s um please and and this is something that
327s kind of hard to
330s give a note to players without sounding
333s too kinda
335s kind of search for a good English word
336s for it but um
339s like the stuff that seems to be apparent
344s in terms of breakage
346s but might have slipped under the radar
349s because everyone kind of assumes that
351s this has already been reported
354s um
355s getting those
357s small quirks in there just as a note
360s somewhere is also amazing because
363s sometimes the most obvious thing is
366s something that everyone just kind of
368s looks over and just glances past
373s um everyone just assumes someone else
374s has reported it so it never gets
375s reported
377s this has been a few cases where we've
379s had unique cases of crashes
383s um
384s so
385s yeah just hit those up and
389s we'll try to get as many many of these
391s bugs out of the way as possible and I
393s see we've got the new
395s the new texture block for the Stone Road
398s I believe it is
400s um
401s merged in yeah
405s that one ass
407s a couple of people probably noticed that
408s it was using the temporary asphalt
411s concrete as a baseholder texture where
414s our art was fixing up some nice new
416s textures for the stockpiled materials of
418s it
421s and yeah and
423s with the changes that I've done to
426s the plant scarcity
429s on the the world the generation
431s population stuff with together with
434s Gregory
435s the tiger guys have really stepped up
439s the game and planted like crazy and
442s really using the biomes to the fullest
444s extent to
446s repopulate and
449s bump the the produce scale to be able to
452s fill the needs of the population in
454s terms of both food and
456s General resources for crafting this is
458s looking pretty
459s sweet
462s this is some pumpkin fields some cotton
464s we saw some really big Cotton Fields
466s over here we got some beans going we've
468s got some rice
472s really looking good
479s so
483s it won't all give it the Whirl here just
486s kind of
488s look over this for for a little bit
491s that's some kind of I I haven't really
492s roamed around tiger at all
495s um other than just checking out the
496s different uis and kind of being what
498s things are being interacted with and
499s what the prices are at and kind of Aging
502s around some of the balance factors I
504s haven't actually roamed the world in
506s that sense
509s uh
512s so I'm I'm gonna
515s being impressed as everyone else is
517s gonna look at this the first way
520s um we've all got some improvements to
522s deal with in terms of Chunk loading
525s um but yeah
527s um
528s add something on my tongue but I cannot
530s slipped
534s hello watermelon
536s um
537s uh any servers up that I recently wiped
540s I would recommend you to
542s get connected on our Discord and check
545s the server ads
549s panel where
552s any server admins can kind of post an ad
554s for their servers when they are wiped
556s and what their concepts are and
558s everything kind of detailing around that
561s and as steel says you can sort by server
564s H in the server browser as well to kind
565s of fit something that
567s is in your
569s Comfort Zone in terms of what you're
571s looking for
573s so
575s on
577s a lot of people have seen why tiger can
580s have been mentioned and cropping up in
582s different discussions and then often
583s being compared to a lot of other servers
585s in one way or another
588s what is white tiger well
591s it is originally a
596s a normal server that cropped up by
599s Dennis when as a non-affiliated server
603s and he built up
605s a very intricate
608s concept around it where you have a
611s predetermined
613s government with its assortment of roles
617s and adjacent responsibilities in terms
620s of garbage management
622s lost surroundings things like minimum
625s wage or a universal
628s a universal basic impact
632s a Ubi basic income law basically giving
636s you
639s a certain amount of money depending on
641s your situation in terms of wealth and so
643s on so forth and it has a lot of
645s intricate
646s tax relations and different layerings
651s and with 10 this kind of scaled up to a
656s new level where you have a global
659s Federation which is something that in a
662s straight out normal vanilla as per
665s reference like default gameplay as
670s this would be something that is the kind
672s of end game reaching of government level
675s where you have tones as the starting
678s part
680s over some of the UI here while we're
682s doing this so you start off with hounds
686s being formed here we can see some
688s radiant
691s there we go
693s um some influence levels here where
694s they've grown they're influence based
696s because of their additional cultural
698s property and that's kind of where you
700s start off with you've got these
702s government mini governments that form
704s and kind of cover these areas
706s which then grows into on what type on
709s What white tiger refer to as States
713s and these are then comprised of the
718s different towns and they expand
720s appropriately depending on well and
722s cultural limitations and the borders is
725s something that we're
726s looking into there are some
728s miscalculations going on here as you can
730s tell that this state here is kind of
734s small compared to two Unica which is
737s bloated in terms of its volume
740s and we're looking into some of those
742s calculations and values to see where
745s where we want these levels to be at and
747s kind of how that translates into
750s from a cultural object being placed on a
752s property to uh how is it affecting you
755s and why is it affecting it the way it's
757s doing it
759s so that's some of the things that we're
761s currently looking at specifically for
763s culture changes
765s and then as you can see the global
767s Federation is covering the entire map
769s and this is something that
771s white tiger is
773s as uniquely
776s done by setting changes
779s to make sure that we have a federation
781s that can globally apply laws from the
784s get-go rather than
786s with 10 allowing players to kind of have
789s that wild west territory as long as it
792s doesn't have a governmental influence
795s covering that area
798s and
800s that has been its own journey to kind of
802s deal with our own
804s advancements in Civic systems to be able
809s to wrap in and have these unique
813s concepts for servers will be quite
816s viable
819s and because of the insane level of
823s intricacy in between how these systems
825s operate and cannot talk to each other
827s white tiger has also been one of our
830s primary
832s source of play test
834s like properly play testing and making
836s sure that the Civic system works
838s properly
840s as a lot of servers generally don't use
843s the full scope of the Civic system
846s um
847s and that is something that you know each
850s server is is entirely capable of doing
852s something this intricate
855s but it's also reliant on that you have a
858s core
859s and a foundation of a lot of GMS that
862s are
863s micromanaging and kind of dealing with
865s any weird objects that are dropping up
868s that could be potentially causing
870s explosions in terms of be it a law that
872s was miscalculated or misaligned and they
875s have to do kind of demand edits of these
877s so that they're working the way that
879s they're intended to work
881s and that's something that we have
883s thanks thankfully we have an amazing
886s amazingly dedicated and
889s super helpful and friendly volunteer
893s staff who
894s be able to pull this off because without
898s them I don't think we'd see white tiger
900s in the scope that we are today
903s um
905s so they they definitely deserve a lot of
907s praise and a lot of appreciation for
910s what they're doing
913s [Music]
915s um what were the bugs well we're
918s squashing them after coming out
920s like it's a good General summary
924s I have on that it's difficult to give a
927s gauge on
930s when and where I see Europe gaming TV
933s what's the expected the expecting
936s release date for the update when it is
939s as stable as we'd like it to be
942s I think it's a good summary of it
944s um
945s it's hard to give a gauge we've got a
947s lot of bugs that are coming out of tiger
949s both as
952s actual game impact implications or just
955s things that are not behaving the way the
958s player is expecting things to be
960s behaving
961s so some Behavior modifying interactions
964s or information flows that we kind of
966s want to tweak and make sure that
969s this is
972s working in a good manner
978s um
980s what else do we have here uh
989s has the issue been fixed or spawning as
993s other people
996s um
996s [Music]
998s I believe it's mostly fixed
1001s but Dennis is probably around here
1003s somewhere that has more track on
1006s the explicit details of that one
1012s oh please around tennis are you around
1015s here
1017s Maybe
1020s he'll probably answer in chat here if
1023s we're
1024s we're uh
1027s asking him nicely
1031s um
1033s yeah yeah I got confirmation that it
1036s should be fixed now so if anyone
1038s manages to experience that
1043s somewhere then let us know because
1048s we believe we fixed all sources for it
1052s yeah I think that that's probably covers
1056s that one
1057s um will update 10 be the last major
1058s update
1059s we still have a lot of things that we
1062s want to be adding for it that is
1063s probably going to be coming as major
1065s updates
1066s um like things like animal husbandry and
1071s large scale changing like that and
1073s that's probably where
1076s to kind of clarify where we're looking
1078s at in terms of how we version things
1081s we've got and hot fixes
1084s minor minor releases and then major
1086s releases and major releases is generally
1089s something that we use when we expect
1092s people to need to restart worlds in
1096s general to be completely
1099s um
1101s I know
1103s um to be to be completely inherenting
1105s all the properties that we've changed so
1108s things like World Generation changes or
1111s uh biome changes where we've changed out
1114s different types of wars or layerings of
1117s materials
1119s and that's kind of our main use of
1122s major versions where we're introducing
1124s really big feature changes that
1127s might be necessary for a complete new
1130s worlds to be able to fully experience
1132s these changes
1137s I can
1140s out
1149s watching out some
1153s here
1155s that one
1157s that one there we go
1160s um
1164s uh so one of the big balance changes
1166s that I wanted to kind of just roam over
1169s a little bit
1171s still a few things that I want to do
1173s keep track on when it comes to power
1177s um
1177s I've done some changes to the early mid
1181s and kind of late game power usage that
1184s have hooked a lot of players
1187s and I've seen some some panicking
1190s Reflections on that oh my God this this
1192s is using so much more power now
1195s um just gonna patch over those quickly
1198s so this is kind of the short of what the
1201s new Power Systems are looking like
1204s at the moment I've done some minor
1206s tweaks to the solar and the wind I think
1208s I increased a little bit
1211s um
1212s so the basic
1214s mechanical generation would be your
1217s usual water wheel and Windmill and these
1220s are
1222s reflectively they are kind of the same
1226s compared to before it's just that the
1228s values have changed so when it comes to
1230s early game where you're looking at the
1232s erastra and
1234s um
1236s the the water pumps and then kind of
1238s that
1238s you are looking at a
1241s somewhat similar value-wise
1246s I got a little bit bright because of the
1247s white background here but bear with me
1250s um
1251s so
1252s these are kind of static as is the
1255s really big change
1258s that you've got is the mid tier or the
1262s mechanical introduction where you have
1264s the mechanical the mechanical
1266s engineering and the basic engineering
1268s kind of dealing in a higher grade of
1270s power generation and power requirements
1274s and
1275s the
1277s The Damp Mills and the screening
1280s machines and kind of everything that
1281s goes around there
1282s I've always had the issue of that
1284s they're no they're not generating any
1286s pollution as someone caught on and I
1289s mentioned this in one of the streams
1290s before
1291s um mining in general never generated
1294s pollution in itself it the filtration
1297s for the concentrates generated
1300s and are still generating tailing blocks
1302s and these do cause pollution but they're
1306s not causing aerial pollution
1309s so one of the things that I wanted to
1311s get into 10
1313s walls are changing power dynamics
1318s you can reflect this and have anything
1320s that you cannot do during the mid-tier
1322s area is starting to generate pollution
1325s from the get-go
1327s that way you don't have this entire
1329s section of no pollution from the start
1332s up until basically oil and then heavy
1337s industry production
1339s and then you get slammed depending on
1341s your world size and your population you
1344s can get really
1346s quickly
1348s overwhelmed by the master pollution
1351s versus from you know people placing down
1355s seven kills and blast furnaces all over
1357s the place because suddenly they have all
1359s of these resources and then it goes
1361s really quickly to get them an excavator
1364s or a skid steer up and suddenly you have
1366s all of this influx of material
1369s and
1371s on the mining sourcing and a question
1374s for if we're expecting to also bring in
1377s Middle tier stuff like mining machines
1379s instead of going from hand mining to
1381s Skid Steer mining
1383s yeah we've got some plans but not for 10
1385s in that area
1389s um
1390s but yeah so I'm hoping to see some of
1393s that
1394s some of those changes afflict
1396s um
1397s mitigating this a little bit so people
1399s get more accustomed to experienced
1401s pollution from an earlier stage
1405s um and I'm really looking forward to
1407s seeing how that pans out both in the
1408s play test here that we're starting to go
1411s through some of that
1413s um but also once this goes into release
1415s as well to kind of follow up and see
1416s where
1418s how people are experiencing it and how
1420s much it's impacting because that is
1422s something that I would like to get a lot
1424s of feedback from
1425s um when it comes to General server usage
1429s um from any any type of mixture in
1431s population because it is really
1432s difficult to kind of scale this
1434s appropriately from a balanced
1436s perspective in terms of like if you're
1438s running a world on
1440s you know half a kilometer and you're
1442s playing with 10 people it's gonna be a
1445s vastly different experience from someone
1447s playing on a
1448s kilometer world with 200 players
1452s even though you got twice the world size
1456s um you've got you know five times the
1457s population which means that you're gonna
1459s be a lot more impacted by
1463s the larger scale of resource acquisition
1465s and processing
1468s and I think that's
1471s probably what I had kind of balance for
1472s the power stuff so
1474s the basic mechanical engineering is
1476s gonna be your wind and water and then
1478s you go moving over to Advanced
1480s mechanical engineering which is the
1482s steam engine that has been revolving
1485s and that is your introduction to a fuel
1490s source burn
1491s mechanical Power which is something
1493s that's fairly new
1496s um
1496s that device used to produce electrical
1498s energy so I'm hoping not too many people
1500s are going to be super confused by that
1502s change
1503s we've got the electrical generator
1506s or the combustion generator which is
1508s what it's called in game
1510s which is your early introduction to
1512s electricity and then you've got a really
1514s big Behemoth of an industrial generator
1518s um
1520s I'm looking forward to people seeing
1522s that so
1524s um
1525s back on the bugs topic so some of the
1529s some of the statistics that we're
1530s looking for when it comes to these bugs
1534s being reported they're being kind of
1536s categorized or being assigned
1538s and this is all
1541s um reflected through
1545s our production can kind of gauge and see
1547s how these are progressing and how these
1548s are going based on
1550s the work people are putting in and
1552s getting these things kind of hammered
1554s out so these are some examples of bugs
1556s that are assigned to
1559s um
1560s the squads that is containing these
1563s these amazing Developers
1566s and just to kind of give a overview a
1568s little bit over
1569s some of these bugs that have been posted
1571s in the last couple of days
1574s and for a portion of the depths
1577s and these are kind of metrics that we
1580s look into and kind of show off and be
1583s able to track and
1587s just in general and and kind of what
1589s what areas are being problematic
1591s and as you can see here
1594s um we've got a pretty pretty low impact
1596s area in some of these locations where
1600s we have a higher impact in
1602s the settlement and the interaction
1604s manager that has been completely
1606s reworked and kind of
1608s reaped out and improved
1611s and
1613s Civics is a more generic type issue
1616s rather than just specifically to the
1618s settlements and this can be specific to
1621s like certain law configurations and so
1624s on so forth
1626s and
1629s and then of course the tools as well as
1631s an after effect of the interactions so
1636s things are being worked on and things
1638s are being assigned and
1640s like I said any any bug reports is
1643s amazing because it helps us track more
1645s things and it helps us get rid of them
1647s and squash them and
1649s hopefully leading up to a better release
1651s for everyone
1654s uh
1657s and give you a quick
1662s think through here so
1665s this list here
1668s um
1669s is kind of stuff that is pouring in from
1672s the play tests so
1675s this is things that and this is kind of
1679s going off a little bit on on how it's
1681s looking for our management side in terms
1683s of how things are being assigned when
1684s they're being assigned and kind of where
1686s who's working on it and which Squad and
1688s another intricacies of
1692s some of the back side of this
1694s um
1694s [Music]
1696s they're mostly management stuff which is
1698s not super exciting for a lot of people
1700s but
1702s might be interested into some people
1704s that are
1707s just interested in seeing how these
1709s things are working from an Indus on the
1712s gaming industry side of things
1716s um
1717s and see that you know we are taking this
1719s feedback seriously we are working on it
1721s and and people are really hammering at
1724s it especially the hammer bugs unintended
1728s um
1731s and it's it's been putting in a lot of
1734s energy to get stuff up and sold
1739s um
1742s instead of saying a release date would
1745s you be willing to say what percentage
1746s you are from the beginning of a white
1748s tiger play test to where it's stable
1750s enough for release I think
1754s um it's difficult to give
1757s a metric gauge of that because there are
1761s a lot of layers and a lot of
1764s um
1765s a lot of different things to keep in
1768s mind where
1770s these are kind of being constantly
1771s improved on and constantly being kind of
1773s thread back into the system and
1776s checked out and
1780s making sure that the they are being
1782s fixed and the fixed worked the way we
1784s want it to be worked
1789s but
1794s yeah it's it's a bit of a whack-a-mole
1797s when it comes to bugs
1799s um because sometimes you're looking at a
1801s bug and what you think may be the
1803s problem is actually just the symptom of
1806s an issue
1807s and then you end up just fixing the
1809s symptom and not the actual core
1811s underlaying issue
1814s um
1815s which then it crops up and manifests in
1817s a different way so it it does feel like
1821s it
1822s um
1824s and and sometimes it didn't feel quite
1826s hopeless when you're really struggling
1828s with figuring out
1829s what is causing a specific issue like we
1831s had a like a name configuration that
1835s just caused massive explosions and the
1836s server died
1838s um or
1841s we've had to find here
1845s we've had a lot of things that have
1847s cropped up that we haven't really been
1849s able to test properly for is really the
1851s stress testing of the server so to kind
1855s of optimize certain functionalities
1856s things are being added as a a
1859s multi-threaded environment where
1862s an action is
1865s calculated in a way by the CPU and it's
1869s then being shared over different threads
1870s so it can calculate the different pieces
1872s in sequence
1874s or in parallel rather than in sequence
1876s so instead of just having to wait for an
1878s instruction and then process that and
1881s read that and then it waits for another
1882s instruction it tries to calculate more
1884s things at once
1887s uh
1888s and this works a lot of this can be
1893s fantastic but it can also be an absolute
1896s nightmare because some of these bugs are
1897s really really hard to nail down why
1899s they're happening in the way that
1900s they're happening
1904s um and
1907s um stress testing the server has really
1909s really really helped finding some of
1912s these issues
1915s where we just haven't had the simulated
1920s production line for really testing some
1923s of these scenarios that have cropped up
1927s so it's been
1929s it's just been absolutely fantastic to
1932s be able to use white tiger to kind of
1935s nail all of these different
1937s rare case scenarios
1942s um are you targeting a version 10
1944s release in 2023 or will it be a 2024
1947s thing I will
1950s keep
1951s and apparenting that in once it's stable
1954s enough
1956s we'll announce it and
1958s push for release when it's ready
1962s and
1964s as of right now it's hard to set the
1966s date on it it really depends on how much
1969s we're finding
1970s in terms of these bugs and how much we
1972s get done
1974s in an orderly fashion making sure that
1976s these
1978s the whole thing kind of works and and
1980s then it's rigidly stable because we
1982s don't want to rush a release and then
1983s have it
1985s um you know everyone has to roll back
1987s every other week just because something
1989s kind of quirked out and it's
1991s unrecoverable
1993s so we'd rather take a bit of extra time
1996s to really make sure that these bugs gets
1998s properly fixed and not just
2001s you know getting a Band-Aid and then
2004s it explodes at the later date when we
2006s try to fix something else
2009s what about the memory leak every time
2012s you hit mechanics
2013s hit mechanics with steam trucks the
2015s memory leaks killing the sound
2019s um
2020s not entirely sure I understand what that
2023s one is about
2027s um
2029s that in regards to you hitting the truck
2031s with an interaction or is that
2034s [Music]
2036s um
2037s you two you're driving the steam truck
2041s or
2042s probably ECG just give me a DM on
2045s Discord
2046s or ping me and
2049s probably take a look at it I know that
2051s I've seen
2054s um
2056s when you hit mechanics and steam tracks
2058s are coming out
2060s um yeah like hit me up on Discord and
2062s we'll we can take a look at it because
2063s I'd be interested in getting
2066s um like a memory dump and a snapshot and
2069s be able to pass it on to uh to Gregorian
2071s some of the tech guys to kind of profile
2073s and go through
2074s what is being used and how it's
2078s what is being accessed by the game
2083s to cost that and kind of where that
2084s memory is allocated in terms of the game
2086s cycle
2091s uh do wild animals have age so they die
2095s of old age Etc
2099s um
2100s they don't really have an age cycle I
2103s believe at the moment
2105s the animals are something that we will
2108s be looking at
2110s and are reworking quite significantly
2112s once we get to
2114s a point where animal husbandry is
2116s starting to be properly scheduled out
2119s and
2120s look that
2122s uh here we got some some sunflowers
2126s as you can see there's
2127s whole bunch load of farm Fields kind of
2130s all over the place where they're tucked
2131s away and and where they have properties
2133s we got some pumpkins and some rice
2136s um as you saw there we had rice earlier
2138s in the
2139s wetlands and here we have some in the
2141s grassland as well
2148s uh
2154s I played Eco somewhere in 2018 the game
2158s was in a very early access for me as an
2160s offline player it was available
2163s game pushed heavily into trading and
2165s online trading bothered me a lot
2168s um
2168s if you're thinking in regards to kind of
2172s take progression
2174s I would recommend if you're looking at
2176s playing this as animal a single player
2179s just casual experience
2182s I would recommend
2185s doing
2186s um
2187s just playing it in using no
2189s collaboration difficulty settings
2191s just to make sure that the skill rates
2193s are changed and kind of the ingredient
2195s costs are reduced a bit and that for me
2198s works fine
2202s playing uh
2204s on my own or in a dual setup
2207s um
2210s which I do
2211s at least
2213s I really enjoyed the multiplayer aspect
2215s of it but I also play it single player
2216s myself as kind of a actual thing to kind
2219s of just ink around with or build a bit
2222s or
2224s um trying things out that I like to do
2230s and yeah armored stone that is a very
2232s good
2233s a very good note when you are
2237s reporting bugs
2239s or reporting issues with technical
2242s issues that you run into
2244s I should specify
2246s um
2247s where you run into things like it's
2249s crashing or
2250s you know my tools disappeared what the
2253s heck what happened
2255s um make sure to grab your player logs
2260s and if you're testing this out in a
2263s local setting where you're running the
2265s server yourself
2266s also includes server logs
2269s because it really really helps finding
2272s these things and make sure that you're
2274s posting the entirety of the log just not
2276s Snippets of
2278s the bugs
2280s or the errors like the Civic errors
2284s because some errors might be something
2286s that we are expecting to see in the log
2287s versus something that may not look like
2289s an error and or it may not be apparent
2292s be the cause of the issue
2300s uh
2301s uh yeah so there is some detailing of
2305s where this player log is found
2307s but it is in the strange Loop games
2310s folder inside app data depending on your
2314s OS
2315s Windows 11 has some new funky things in
2318s it that is causing issues
2324s so yeah
2325s um
2326s I believe it's pinned in the
2330s if you join up on Discord which is
2335s preferable choice of
2337s feedback when it comes to some of these
2339s things because it's easier for us to
2341s track it
2342s and you go into
2345s channel it's in
2347s technical help
2350s you've got all the information regarding
2353s what operating systems is supported
2356s um FAQs for where to find logs where to
2360s find user logs player logs and server
2363s logs
2364s as well as minimum requirements and so
2366s on so forth is pinned in the messages
2374s and it is like I said I I can't iterate
2377s it enough it is essential to get bugs
2380s reported for us to fix it
2382s in some bugs we might not experience
2384s ourselves
2386s um a common one that has cropped up
2390s for some of the interactions that we've
2393s seen in terms of our technical
2395s difficulties in reproducing some of
2397s these things
2398s these bugs where we have a different
2401s Behavior cropping up inside unity game
2406s engine editor
2407s versus what is experienced in a built
2412s um gain client
2413s but we could have something that works
2415s completely 100 percent fine and as
2418s expected in the editor
2420s but then it's completely broken when it
2422s comes to a built client
2425s and some of those things can get really
2427s tricky to replicate on our end because
2429s some may be very Hardware related so
2433s having the ability to kind of draw on
2437s you guys
2439s um participating in these play tests
2441s also helps us cover a lot of the
2444s variations of Hardwares that may be
2447s conflicting or causing problems be it
2449s due to the the specific Unity version or
2453s some other technical dependencies like
2454s realize and the audio systems or Vox or
2457s The Voice functionalities
2462s it's just super important for
2466s for us to be able to kind of properly
2469s move forward and fixing some of these
2472s more unique cases of issues
2476s and do you know if the play test is due
2478s to end before release we've noticed
2480s servers are dying because people left us
2482s to go to the playlist is it worth us
2484s making any reason soon um I think that
2487s one depends on your cycle scale but
2490s there is there is most likely going to
2493s be another play test cycle after the
2495s current one
2496s in some way manner shape or form
2499s um
2502s and this will go on as the usual white
2505s tiger cycle so they're they're
2507s approximate to 30 days
2519s it is day eight now so it's got at least
2522s another you know 20 22 days
2525s um for this specific play test
2538s hello and
2540s that is amazing to see you've been
2542s playing since since basically the early
2544s stage of
2546s Kickstarter
2548s um
2550s it's been a it's been a long ride but
2553s it's
2554s been quite a lot of fun and
2557s we are gonna keep trying to do
2560s the best we can and getting some more
2562s awesome functions and
2566s the more awesome updates in the future
2567s to come up
2579s uh Alpenglow
2583s um
2588s that was a long one and quite a few ones
2591s as well approximately how long will this
2593s game be in early access and and
2596s we'll follow up on that I think that one
2598s is probably better if you
2602s Post in a DM to Dennis because he'll
2605s probably have better answers for those
2607s than I have
2610s um
2615s literally have a lot of a lot of things
2617s I can say about that
2621s what were your plans about adding boats
2624s I mean I might I mean myself I won't
2628s really use them or are the seats gonna
2630s change a lot the world gen is probably
2632s gonna be staying
2635s somewhat similar to what it is right now
2637s so
2639s on the topic of boats and the
2641s restrictions
2642s we did add some changes to things like
2647s um calories spent when swimming and
2651s it's been a bit of a con um
2655s sort of a a difficult and
2659s kind of hard choices that we've done in
2662s terms of some of the restrictiveness to
2664s it it is a server setting that you can
2668s flip on and off depending on there we
2671s have a Pikachu in the background here as
2673s well
2674s um
2676s there yeah and and folder comes in as
2680s well I thought I wouldn't use boats that
2682s much either but they've turned out to be
2683s a great way to transport materials yeah
2685s and I think that's
2687s not so much as trying to punish players
2691s for not using them to kind of
2693s make them use them
2696s um
2698s which is
2700s sort of been a big debate in terms of
2703s like how are we going to get boats to be
2705s usable how are you know how are the how
2707s are they gonna be
2709s why should we use bullets when we can
2711s just build Bridges everywhere well I
2713s mean if you're using a boat
2715s you already have this amazing huge
2718s bridge between land masses
2721s um
2722s and
2724s that's part of the idea as well
2727s there is some server toggles for
2730s changing some of these things out like
2732s we've got some like people are building
2734s like natural canals to kind of punch in
2736s and be able to access materials and
2737s shops and uh
2739s like look at this we've got uh we've got
2741s a boat shop here
2744s um
2747s so this is essentially you can you can
2749s roll out with the canoe here and then
2751s the water thing is
2752s let's pretend that we don't see that one
2755s um water physics is still a little bit
2757s of a
2761s [Music]
2767s um
2768s a thing that we're looking at improving
2770s as well
2772s but as you can see people are coming up
2774s with creative ways to kind of cater the
2777s naval navigation
2780s uh
2783s uh where were yeah calories when
2786s swimming
2787s um
2789s calories are multiplied when you're
2792s swimming and if you run out of calories
2796s um you
2797s cannot drown and get moved to the
2800s nearest land mass
2804s uh let's avoid that one as well
2808s didn't see that crap
2811s um so calories are spent when swimming
2813s in two different
2814s Amplified ways so if we're going into
2818s players did that one disappear on me now
2820s yeah
2821s of course it did
2823s um so you've got the ocean biome
2827s and you have deep ocean biome and if we
2830s dive down into the deep here
2833s you can tell the visual difference
2835s between a ocean biome which is kind of
2838s the shoreline and the adjacent value
2841s here
2842s going up to the edge
2846s of the area here and then you're
2848s starting to come out into the deep ocean
2850s biome where you have this kind of
2853s Mariana Trench feel to it where it's
2856s just a deep void
2858s and
2860s when you're swimming here you've got a
2863s multiplier for calorie consumption that
2865s has been increased for the ocean biome
2867s and that's one of the big
2868s one of the big feedbacks that we've
2870s gotten when it comes to some of the
2872s balance changes that I've done
2875s we had an initial value for calorie
2878s consumption that was just eating two
2880s people and they couldn't get where they
2881s wanted and
2883s they were very unhappy with how
2885s restrictive it was so I reduced the
2888s calories spent quite significantly for
2891s the ocean biome to allow people to be
2893s harvesting and kind of collecting the
2895s crops and things of the ocean
2898s but you still have a pretty hefty cost
2900s for crossing larger bodies of water with
2903s deep ocean
2906s do any players use drowning to get to
2908s the other side
2910s um
2914s do any players use drowning to get to
2917s the other side of the ocean without
2918s swimming the whole distance when you're
2921s sitting still you're not using calories
2923s so if you're just kind of backpedaling
2925s and just stationary in the water it's
2928s um you're not going to be affected so if
2930s you have a case where
2932s you really don't want to be ported
2934s somewhere where you fell off your canoe
2935s and it just went over and in the
2937s distance you can just sit still and ask
2939s if someone can and can kind of help you
2941s away
2942s help you out there
2944s um
2946s uh see ask for
2951s oh okay open now now I get to so if
2954s they're they're Force using the mechanic
2957s to kind of hop over
2960s um
2962s I mean it's entirely possible I believe
2964s we had some ideas in regards to things
2967s like
2969s you get moved back to the original point
2972s of before you jumped into the water
2976s but
2978s the um
2980s it's something that will probably look
2982s at feedback for once it goes more
2984s publicly live and the stable Branch
2986s comes out and more people are
2988s experiencing it to kind of see where
2989s what we want to do with it if we want to
2991s change it
2993s um
2995s but it's probably under you know it's an
2998s exploit per se but it's also one of
3001s those things where we probably won't
3003s mind it as much
3006s because you're still going to be
3007s emptying out your calories and
3010s you would need to calculate exactly how
3013s much calories are being drained out or
3014s you're going to be wasting a bunch of
3016s food rather than just swimming it
3021s um
3023s have you considered special gifts for
3025s people who want to go shark hunting and
3027s and whatnot and thinking about scuba
3029s gears yeah we have
3031s we've thought about it and we'll
3034s probably look at adding some some
3038s outfits gonna help mitigate some of the
3040s penalties for it
3044s um
3047s to be able to kind of navigate and and
3050s you know reduce that deep ocean to be
3053s able to do deep ocean diving so on so
3056s forth because we are also looking at the
3058s Water Resources we want to have
3059s available
3060s in deep ocean biome as well as adding
3063s more things in the regular ocean volume
3065s like corals and
3069s gamma really just more things to uh to
3071s kind of populate the areas
3073s give them more color and give them more
3075s variations
3077s we're also looking at a new
3079s a new type of structure for the Kelps
3082s and a lot of other kind of
3085s visual polish to it
3088s um
3090s how about making swimming and devotion
3092s take more calories the longer your
3094s swimming exponent you can travel short
3096s distances but as soon as you travel
3097s largest you need to
3099s vote
3101s um I think it's a good idea but it's
3104s also
3106s it's
3111s kind of difficult to represent as well
3113s because we you would need to kind of
3115s incorporate this in a nice clean way of
3117s like a UI pop-up or
3120s something that would tell you how long
3122s you're doing it and
3124s I'm not a particular big fan of things
3128s like
3129s you know like a big UI bar that comes up
3132s and kind of calculates down as you're
3134s swimming more or
3136s um like a Sprint exhaustion
3138s basically like a stamina bar that gets
3141s depleted the further out you are
3145s um but it's it's been things that have
3147s been discussed and kind of
3149s bounced around in terms of ideas looking
3151s at it and seeing how we're how we how we
3154s want to approach it to make it really
3156s valuable
3159s um
3161s but we are we at the same time we also
3163s want to make sure that some of these
3164s options are server configurable so
3167s people can customize them and some of
3169s the options for that like hard coding
3171s the the adding in the UI elements and
3173s kind of adding that stamina restriction
3175s would be a lot of client-side stuff and
3177s that is really difficult to make a
3179s moddable at the moment
3183s hoping that a lot of people are
3186s happy and content with some of the
3189s changes for these things
3201s for people that are interested in it let
3203s me you know
3213s yeah so in the new
3216s the new system and the new restrictions
3219s that you have for Server administrators
3223s you have this swim speed which is a
3225s multiply reduction so you can affect and
3228s change out the swim speed penalty for
3231s swimming in the ocean
3232s as well as the deep ocean and then the
3235s different types of calorie consumption
3236s rates
3237s and as well as these two booleans that
3242s will allow you to toggle on and off if
3244s you want to allow people to be capable
3247s of building
3249s um or if you want to restrict building
3251s completely
3252s as well as if you want players to be
3254s able to drown or not so you can still
3256s have
3257s the calorie consumption multiplier and
3259s you can add you know people swimming
3262s really slowly but you could disable the
3264s teleportation completely if you wanted
3267s to
3268s so admins I'm hoping can customize this
3271s to make sure that they're
3273s they're kind of
3275s getting the restrictiveness options that
3278s they would like for their specific
3279s servers
3281s but still allow the flexibility of
3285s um
3285s players being able to still be as
3288s creative as they want them to be allowed
3291s to
3293s um
3296s they had
3303s I don't know
3315s um do I have anything else on the agenda
3317s that some of the other balance feedbacks
3319s we've gotten was the some of the
3321s crafting costs for some of the new
3323s intermediary items
3325s um
3327s this is quite clever use of block
3329s materials I have to say
3331s whoever built this very nicely done
3336s always like a good pixel art to stop it
3342s some of the shapes here so here we have
3345s a really dense rainforest cropping up
3349s and some of the changes that are being
3351s handled by the players
3354s they figured out that all of these
3356s Sabers needed to go so they transformed
3358s the forest into a non-existing forest
3366s foreign
3371s questions to that area
3373s um
3379s are trains and rail carts on your radar
3382s for the future
3385s um
3386s the uh
3389s it is a question that keeps propping up
3391s and
3393s I am probably leaning towards uh a
3397s non-answer for that one
3400s because we have a lot of other things
3401s that is taking our priority in terms of
3404s both system upgrades and also some of
3407s the functionalities that we are looking
3409s at adding
3410s prior to that and
3414s it is probably something that will get
3417s answers for
3420s um in the future sometime
3434s question is
3438s foreign
3441s suits more resources specific to deep
3443s water
3445s yeah it
3446s okay already answered that one bit yeah
3448s we'll we'll probably see some some new
3451s stuff that's coming out for additions
3452s for the water biomes
3455s in the future
3456s it's something that I want to see us get
3459s some cool cool coloration and just more
3462s things in here we've got the sea urchin
3464s that is giving it some color
3467s but for me personally it still looks a
3470s little bit Bland and I'd like some more
3471s variations just aesthetically for it
3474s um we've got some some ideas to what we
3477s want to populate in it and how we want
3479s to do it
3480s give it a more natural feel
3483s adding more Ambience to it
3489s we got some planted some planted the
3492s offshore trees
3494s keep adding more to a certain
3496s environment we've got some planted egg
3498s tie here as well I believe
3501s look at that
3503s there I wonder I wonder
3507s a bit of a mining area here
3511s randomly spawning treasure chests no I
3514s mean we we do have we do have one Easter
3517s egg when it comes to that
3519s boy
3520s put it in
3522s loaded in one of the bigger hotels I
3524s believe
3528s Welcome to the
3531s housing
3533s area I guess
3540s that is some significant effort getting
3543s some of that stuff built here
3547s uh
3548s [Music]
3551s maybe more fish but small uninteractable
3554s ones like the bugs you see on uh
3556s yeah like we've got we've got a few
3559s ideas and and I know the art team has
3561s some some things up their sleeve when it
3564s comes to that that'll really
3566s blow everyone's mind
3569s um we'll get we'll get back on that in a
3572s future stream with later update
3576s um the swim speed was reduced and I
3578s cannot weak to due to the play test
3579s feedback we've got some inconsistencies
3582s with tool durabilities that I'll be
3584s going over and changing out in
3586s upcoming day here on on Monday or
3588s Tuesday
3590s um
3591s there has been some feedback about the
3593s influencing culture being very
3595s unpredictable to calculate as well as
3597s kind of how to gauge the influence of
3599s effect and those areas and that's also
3601s something that
3603s um I kind of want to break down a bit
3605s and look over
3608s how that's detailed as well as expand
3611s some of the information on for that too
3613s now
3614s mitigate the information flow
3619s um
3620s but yeah
3622s I I think that's it for
3625s for this Friday unless someone has any
3627s other
3629s any other questions I think I answered
3631s most of it
3639s yeah no I I think that's probably it for
3642s uh
3645s or today
3647s uh we've moved I think it's probably
3650s some of the people have noticed we have
3652s moved to a more
3654s bi-weekly schedule for the streams it
3657s just made my schedule a lot more stain
3661s by two and make sure that these beams
3664s are on time
3665s every week so
3667s we're probably going to keep the
3668s bi-weekly schedule
3670s and
3672s looking forward to going over some of
3675s the stuff that will be uh
3678s talking about
3683s we're on that it's probably going to be
3685s posted on Discord as well as look for
3687s dream announcement that is
3690s coming up
3692s so for this week
3696s from everyone at strange loop I can
3700s confidently say that
3704s it's been busy it'll keep being busy
3707s keep hammering out these bugs and
3710s we are really grateful for everyone that
3712s is participating in the play test and
3716s I'm gonna keep trying to do our utmost
3718s to make it as
3720s painless as possible to get these things
3723s out of the way get in
3725s later
3727s yeah
3728s hope to see you next stream
3732s have a good weekend
3734s bye everyone
3737s foreign
10 months ago - Strange Loop Games - Direct link

Transcript (by Youtube)


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497s foreign
498s [Music]
505s other one of our Fridays
508s latest on the balance for this time my
511s name is John Swartz game designer here
514s and
516s yeah I think we can
519s probably just get straight through it
522s it's a little bit of
524s an oddity here because I'm not really at
527s home so I've been
528s rounded
533s uh
535s uh let's see here
536s also over two
539s I think we can just I like it right
546s bam there we go
549s now we are in action hoping the audio is
552s working well and I'm hoping the
555s wicking around with the settings a
556s little bit it should be somewhat stable
558s on 60fps now
570s there we go should be running for at
572s least
576s in the Banana Republic yeah so
579s um
580s this is
583s hopefully the microphone is working
585s already as well everything
587s um so this is what we're looking at
591s now that we are
593s quite a bit into our first proper 10.0
597s play test as you can see it is
601s a work in progress
603s both the play test itself but also the
606s updates or any Oddity are
610s known to happen and some are fixed on
613s the playtest branch as things have been
616s progressing and they have been reported
618s as well as discovered by ourselves when
620s we've been looking at the data and the
621s performance that's coming out of it
625s it's looking pretty impressive I barely
627s been on
629s um and looked at it
631s so this is kind of kind of the same as
634s the previous play test video and
636s one before that where
638s I try to avoid taking a look into some
642s of these builds having sort of a I don't
645s know a bit of a reaction while they're
647s all going over them as well
650s uh
652s we are a female here
659s um so
660s um as as you've probably seen if you're
663s keeping in touch with the Discord
665s information flow uh bugs gets fixed as
668s we're being as they're being discovered
670s that's where Hammond in them out
672s um if you keep extra attention to the
673s code stream you also see that things are
675s happening quite
676s quite readily along the way we've got
678s everyone working really hard too
681s making sure that we get these these
683s fixes out as quickly as possible but at
685s the same time being stable enough to not
688s warrant other issues
691s the main topic for this stream is as you
695s can tell from the top play test as a
699s given
700s but also
702s kind of the balance aspect of it as as
704s one of my expertise areas
708s in these changes I do
710s a bit of buggy fixing here and there
712s where
713s related to Victory and some of that
716s implementation and
718s most recently I took a look at and fixed
722s up the damage perks from the logging and
725s Mining
727s and they should be fixed now with
730s Minister merged out
733s um and with that fix I also took a look
737s at
739s related to the balance changes so after
741s I fixed up and went over the calculation
743s for
744s how the damage is calculated when you're
746s mining from the tool where the damage
749s has an attribute and
752s the values from
755s the tier and the different perk
756s attributes and so on so forth once I had
758s that figured out and I had kind of
760s cleaned it up
762s I noticed that we had a very big
763s discrepancy in terms of damage being
766s applied how it's being applied and
769s the resulting effects in terms of the
771s value of the damage perks especially for
773s mining
776s and kind of how you progress through the
781s tiers but if you got
783s as it was as it stood even running with
787s the tier and using like a stone pickaxe
789s you didn't really see a big Merit
792s until very late game to upgrade and even
795s very late game you you know you'd get
797s along with like a iron pickaxe or even a
799s stone picking or you'll pickaxe you
801s didn't really have a necessary need to
804s go the full length of getting
807s continually having an upgraded tool to
810s make that work
813s so I took I took a deep dive into that
816s and
818s just making sure that we have a more
821s appropriate level tearness of it so now
824s you're looking at
826s the stone and the mineral varieties
830s running from a hit points of one to five
832s rather than
833s and the full sequence of one two three
835s four five which before was tiered at one
838s two or six
841s so now you're gonna be having
844s a much more required
848s hopefully a higher wish to upgrade tools
851s I can drop out some spots here
858s oh I had them here
861s had them here for a little bit at least
868s all of this at once
873s goes down that
875s built in
877s pull them off
879s pull them off GitHub
881s directly here
885s at
887s so that I'm sharing the same thing so
890s previously what you were looking at
893s um the sandstones uh the Shale the coal
896s iron ore were all one hits with the
898s stone pickaxe
899s and then you'd have the Limestone going
901s over in two hits and then copper gold
903s Granite being two hits as well
905s and then the gnase of three hits and
908s basalt at six hits
911s and now that the stone the pickaxes are
914s working properly with the damage related
916s things
917s as well as the axes themselves are also
921s being attributed properly with the
923s damage modifiers
925s um you are having a more reflective
928s progression over
931s amazing quality sorry for this guys
934s um
935s shooter made the short note to self next
938s time
941s you are gonna have a more scaled
943s progression for your technology where
945s where you want to stay sort of open
947s areas either through the grassland or
950s desert areas where there's a more softer
953s rock type for your initial start
955s progression
956s and then once you start to acquire iron
958s ore and you progress and start to get
960s iron tools build tool it makes it easier
963s to get into the mountain biomes where
965s the rock is generally harder
968s and I'm hoping that more people are
971s gonna be vying for different Talent
974s choices as well because you have that
975s damage perk that does bump the gear of
978s the two in a sense
982s I'm looking forward to see some of that
983s resulting on the next play test because
986s that is currently not live yet
993s and it is looking really impressive guys
994s I
996s words cannot express
998s how I feel in a lot of these cases where
1001s you have these
1003s crazy builds and crazy commitment and
1005s Devotion to
1008s having uh
1010s both helping out with reporting bugs and
1012s everything but also with the general
1014s building and just the scale of things
1017s happening on the servers and the depth
1020s of Civic use on tiger this time has been
1023s phenomenal it's helped us find
1028s um
1029s a very high quantity of bugs that would
1032s have been very hard to test for without
1034s a real scenario to kind of
1043s and some of the other General balance
1045s changes for things that have come out
1047s out of the play test was the lumber
1050s recipe that I did major changes to has
1052s been scaled down a little bit
1054s I reduced the flaxseed oil required to
1056s craft the lumber
1059s I've gone over and also reduced the
1062s general seed quantity requirements for
1064s the for the general food oils
1068s and I've also taken the opportunity to
1071s do something that we've been testing on
1073s tiger for a while and it's been working
1074s and it's these electric transmission
1077s poles have been kind of gated behind the
1080s industry for General vanilla gameplay
1083s and these have now been completely
1085s merged over into mechanics instead so
1088s they're using iron plates instead of
1089s Steel plates to make
1091s so they're more available earlier on in
1094s the game in reflection to the new
1097s changes to electricity
1099s and I believe
1101s you should have a power plant somewhere
1106s where we have some of these new fancy
1108s electrical yet
1113s we have a lot of Harbor buildings going
1115s on
1117s came around here I recognized that
1119s building from before straight forward
1129s uh
1132s always talk stone tools were too useful
1135s for too long yeah that's actually oh boy
1138s yeah I completely missed this
1140s monstrosity on top of it so this is an
1142s alternative use if you don't want to
1144s pollute I guess
1153s and we've got some combustion generators
1155s here for electricity on the roof
1159s I'm almost tempted to make those an
1162s indoor requirement as well
1164s they really don't make sense to have
1166s Outdoors what do you guys think
1182s here we have an L town
1185s Channel tone
1192s but on the stone tools before I lose
1194s that thread
1198s um there is there has been a durability
1200s discrepancy that I also took the liberty
1203s to go over and
1205s fixed up they had they were very
1209s inconsistent with
1210s like the pickaxe durability versus the
1212s extra ability versus the hammer and the
1214s shovel
1215s so the tier zero tools and the ones that
1218s you're gonna get
1219s right out of the gate has been changed
1221s also they're sitting on 175 or 200.
1228s and the engineering
1232s I really like the creative use of the
1235s core as well or the the
1239s Maritime or nautical or in general you
1242s guys have
1243s been a lot of creativity some of these
1249s missed the store there I know that I've
1251s seen some some Doc shops and
1254s access to worse almost
1258s immediately after
1260s embarking or even some have stores right
1263s up to
1265s here we have some of the new chests
1270s sleeping there
1272s side effect of the flying
1276s I have some of the best materials that
1279s allows a roof mounted
1281s storage option
1291s yeah it's really looking good
1293s amazing
1296s I'll try it really
1303s yeah yeah the adding room requirements
1306s for the solid fuel I have added it for
1310s the industrial generator as
1313s which was a bit of a test to see if if
1316s it worked and how it went considering
1318s the size of them
1320s that was a bit of a
1322s trial to see and here we have a huge
1325s farm for
1327s prickly pears
1332s filling in the gaps as they can
1336s probably covering the distance
1339s a lot of the replanting are
1342s this is here all over the place
1348s and we're seeing some more learn in the
1350s last
1352s well
1356s so for the lumber recipe I went over
1358s that reduced some of the requirements
1361s also reduced requirements for the
1362s intermediate parts of it cooking oil got
1365s a little bit cheaper
1366s I will do a pass and have a look at food
1369s to see what we can their Milling was
1371s reduced to a earlier stage
1374s which also means that I'll be able those
1377s ingredients and bulb milk essentially in
1380s the campfire cooking
1384s here we have eight pound and
1385s industrialization yeah I didn't add
1391s that was my bad
1396s here we have
1399s three industrial generators cranking
1402s away
1405s not sure why they're all blocks appeared
1411s this is a pretty pretty impressive
1413s building
1415s impressive object yeah
1418s it is
1420s quite sizable and
1425s players from Tiger please let me know
1427s how you feel about
1429s the general requirements for the power
1431s stop after the big rework I did
1435s got some copper and some iron pipes
1437s going
1439s or Taurus or
1445s looking at
1447s awesome sinks and room housing
1462s and cramped up kitchen utilities
1465s well as a working stove
1468s a lot of General furniture all over the
1470s place here
1477s and we have a food guide in case you
1479s were wondering about what to eat
1481s recommendations they have
1500s it's been
1502s I think it's it's overall it's been a
1504s very successful play test for
1507s asset strange Loop
1511s and we've gotten quite significant data
1516s out of it in terms of
1517s like
1519s General usability different systems
1522s and been able to act on those
1525s immediately getting those fixes up
1526s quickly to get
1529s direct feedback out of it
1531s and we are planning for
1535s intermissionally here now we are
1536s planning for one new play test that will
1539s be paid out
1541s default kind of stock vanilla server
1545s so it will not be my tiger special
1548s concoction
1550s rule sets with with reset governments
1552s and so on so forth but this will be more
1554s of a
1555s plane
1557s straight up experience as you would
1559s punch a server and then get people on it
1561s and play
1563s which is going to be a different Outlook
1567s and I think a lot of different feedbacks
1569s than we see on tiger because uh
1572s the high level of
1575s Administration in terms of either
1577s players
1578s managing players due to laws and Civics
1581s and so on so forth or just
1585s um the GMS which have been an astounding
1588s amount of work and
1590s really been
1592s crucial to uh to getting some of these
1595s things
1596s keeping some of these things just
1597s rolling
1601s we got some
1603s ocean building and some going on here
1610s plenty of use of boats I have said I I
1613s have seen some feedback regarding
1615s getting them slightly more Polished in
1617s terms of maneuverability or speed
1620s throttle increase it questions for that
1623s that I'll be
1625s looking into as well I'll also do a pass
1628s on road vehicles needs no it's gonna be
1632s somewhat unpopular in some of that
1635s regard but
1637s gold there being a more Universal
1639s approach
1641s ability for all things we have plans to
1644s add more specialized vehicles and
1647s specialized utility functions for the
1649s vehicles
1651s um
1652s give them certain powers in that
1654s direction
1656s stand them out from just being
1659s Logistics
1662s after Logistics if you build roads for
1664s it we do want boats to have that
1668s large-scale transport capacity
1676s but we also need to
1678s sort of keep in mind that the current
1680s transport boat is probably not going to
1682s be like the end year transport capacity
1684s one so
1686s the medium transport boat as is
1690s more of a contestant Contender to the
1692s steam trucks capabilities rather than
1695s the modern truck version
1697s [Music]
1699s um
1700s it'll have a hard time kind of competing
1702s with it
1704s uh
1706s when it comes to the modern era and the
1709s um as soon as you drop down asphalt
1711s which is currently available pretty
1713s early on
1715s the trucks just have a way too high
1717s speed bonus to kind of make boats
1719s somewhat obsolete personal transport
1722s ones
1724s that I'll be looking in
1728s some adjustments to that
1733s Company general
1738s I think the the YouTube channel already
1741s got this fairly common that's just going
1745s um
1747s wish we could have ceramic tiles for
1749s kitchen Oh you mean like Tire like a
1752s ceramic block form with
1756s ceramic tiling and like walls and
1758s kitchen floors bathroom wall
1761s of course
1763s I think that could be interesting
1765s hope Toby with it and see what he thinks
1767s you know he he loves
1769s or block sets
1775s um hello Monsoon
1777s um yeah this is live footage from from
1779s White Tiger
1780s um the way I'm doing this is I'm using
1784s the slash record functioning game
1786s and that will hide the HUD and go
1790s like flight mode thing I think
1796s and that will prevent you from you know
1799s you have a slight speed increase with
1801s the Sprint but it's really not
1802s noticeable and it
1804s and it is panning the camera a bit less
1807s jerky
1814s would be cool to see a sports car Just
1816s For Speed with little or no storage yeah
1818s like a land-based personal transport
1822s um
1824s I think it's uh it's a novel idea but my
1828s my experience is that people will want
1831s storage on it as soon as it's in England
1833s why can't we transfer just a few things
1835s and then
1837s suddenly you have a NASCAR with uh with
1841s a truck storage by the end of it
1849s foreign
1853s do you think that boats are definitely
1855s in an awkward spot right now not fast
1856s enough nor caring enough
1858s but we're just
1860s be nice if they were used
1862s uh
1863s if they were reusable better whatever
1865s water was
1866s um yeah but tiger is also a bit of a
1869s special case right now because it still
1871s allows ocean building
1873s so the vanilla default setting
1875s won't allow you to build over deep ocean
1879s which it can allow bridging in some
1883s areas over certain passes where there's
1885s a lot of shallow
1887s but as soon as you get down to a biome
1891s or a deep ocean biome such as the the
1893s trench line here in the middle
1895s it's counted as devotion which will
1897s prevent you from building if you have
1899s that server toggle in it
1902s or
1903s yeah
1905s I think it's I think it's a false pool
1908s disable it like allow ocean building yes
1911s or no
1916s um
1921s so that'll be something that is going to
1924s be a thing on
1925s the the other the the upcoming play test
1928s or
1929s a basic experience
1932s um
1934s for that setting will be enabled so you
1936s won't have that alternative of Building
1937s Bridges all over the place
1939s which is going to be interesting to see
1941s how
1942s in general it works out of a gameplay
1944s perspective but
1946s also how much of an impact that could
1948s have on boats in general or
1953s you know people just prefer to build and
1956s everyone lives on the same island
1957s because of an inconvenience or if
1962s you know we we create some
1964s some British monstrosity and everyone
1966s has towns all over and everyone just
1968s lives on the island and or just on the
1971s coastlines and no one lives you know
1973s Inland on the mainland just because they
1976s they don't want to worry about
1977s land-based Vehicles don't want to be
1979s bothered about roads since they have
1981s boats to replace them
1986s so looking forward to seeing how much of
1990s a change that's gonna be compared to on
1992s kind of enforce them Amplified on tiger
1994s use awesome restrictions
2000s um
2003s what else did I have in mind
2005s um we do have the new brick recipe
2007s players on Tiger has been
2010s I think it's mostly been positive you
2013s guys can can let me know I've been
2014s hearing mostly positive things about it
2016s so if I'm wrong and
2019s I'm way out there um you can correct me
2021s on that and this
2023s sunflower bridge I guess
2027s um
2028s why the white white tiger had as we were
2032s testing recipes and as we have been kind
2034s of going over the difficulty and and so
2036s on so forth
2038s um
2040s I added that oil change to
2048s the lumber and that really really
2050s changed out how Lumber was manufactured
2052s and which professions were involved and
2054s it made it made the farming a lot more
2056s involved in terms of the crafting
2057s process
2059s um
2061s it it became all evident fairly quickly
2065s on and I knew it was going to be a
2066s problem
2067s um from the get-go and that was bricks
2070s being too cheap
2072s um brick has been something that's been
2073s on
2075s on my radar for a while in terms of
2077s having to do something with it to make
2080s it fit in line more with
2082s the slightly varied requirements of less
2086s but also
2088s the new really
2089s complex recipe in comparison of lumber
2094s and
2097s the way we kind of went about it was
2099s trying to figure out a way to make it
2102s feel like a reasonable change in terms
2106s of
2109s adding more professional dependencies to
2110s it but without
2114s um
2115s feeling like it's a
2118s sort of a
2120s a big leap in terms of like pick wise or
2124s influence wise
2127s um
2128s and
2130s one of my reasonings was on that was
2133s kind of get logging in logging falls off
2135s when carpentry gets heavily dependent on
2137s and then it kind of falls into the
2139s Shadows a little bit it's a nice skill
2141s to have with the damage bonus later on
2143s for the harvesting but you don't really
2146s have
2147s you know you're not producing as much
2149s human furniture or
2152s certain crafting tables kind of runs out
2154s and you don't need to build as many of
2156s them and you kind of lose that repeat
2157s business as a logger and you're stuck
2160s with only selling raw materials
2164s and I wanted to introduce
2166s and make logging in more of uh
2169s universally required skill rather than
2173s just this is something that just a
2175s carpenter
2177s and adding wooden molds and and wooden
2181s forms to
2183s wrap these bricks with made logging be
2186s heavily involved in in both tier 2
2189s recipes so they are
2192s um loggers represent
2195s um
2196s it made them more involved in just in
2199s general bass crafting
2210s looking at the kitchen it's really all
2212s the reality why is there a full room is
2214s tier three because it doesn't
2215s comfortable or domestic thoughts about
2218s having different tiers depending on what
2220s the matter of their
2222s pipe is
2224s um
2225s it's an interesting
2228s Prospect
2230s I think just on
2234s just on like how the base system works
2237s right now I have difficulty seeing how
2240s that would be
2243s incorporated in
2245s the natural
2247s um or new players understandable way
2250s like why is my room not tier three I
2253s have
2254s all these fancy building blocks where I
2256s have reinforced concrete and it is tier
2258s 3 and
2259s so on so forth It's hard to gauge like
2261s all you need the flooring needs to be
2263s floor and the walls need to be walls so
2267s you could enforce it with specifying
2270s [Music]
2271s um specific like form types and have
2275s those as requirements for the spacing
2277s but at the moment the room calculator
2278s only checks
2280s the actual material
2283s and you can't really add value to it
2286s because each block has a specific tier
2290s tier one through four value and it just
2293s like it just basically averages it based
2296s on the amount of blocks available of the
2297s different team foreign
2304s without making the room calculator a lot
2306s smarter
2309s it
2310s it's a good idea
2312s but it's would probably be hard to kind
2315s of represent and teach the player that
2318s he needs to be using certain materials
2319s for certain areas
2322s and as Miss Selden points out and
2326s forcing it but also reduce player
2328s creativity
2331s wallpaper or some sort of texture
2333s replacement sounds like a better
2334s alternative to make it
2336s feel better
2338s give it a more aesthetic
2340s more aesthetic choices in decorations
2350s but yeah so
2352s Rick's bricks got a one over
2355s um that recipe wasn't added to Tiger
2357s until very very late so
2359s didn't really see a whole lot of with
2362s that said I'm surprised I don't see more
2363s brick buildings
2365s there is a couple and
2370s a few bigger constructions and
2373s some utility stuff but
2376s not a lot of bricks for
2381s uh considering how much easier it was to
2383s build bricks
2385s um
2386s I've got to talk about you so now that
2388s was probably the fishing troller
2393s industrial apartment
2405s there is some pretty pretty nifty
2408s buildings and pretty nifty use of
2409s verticality here
2411s okay it tugs fish out of the ocean
2413s technically
2415s I mean you're not wrong
2419s you are most definitely not wrong in
2420s that regard
2423s but some us industrial Workshop here
2426s with some rolling Mills at some rolling
2429s Mills
2432s um
2434s yeah
2435s I don't know I'm
2439s gonna say I'm pretty impressed with
2441s everyone here
2442s um
2443s and we'll do a normal play test
2448s after white tiger wraps up and we have
2451s some stuff that we need to um we need to
2453s merge over and make sure that it works
2456s we have a couple of upgrades and some
2459s finalizing polishing some of our backend
2461s systems that's been going on to staging
2463s that hasn't been merged over the play
2464s test so
2466s that will be merged over as well oh and
2468s we got some cotton
2470s cotton fields and beans some rice
2473s a bunch of mushrooms
2477s um and once that's merged over and
2479s everything works
2482s I want reliable
2485s not exploding again
2488s push out for a normal play test
2493s keep polishing keep hammering out these
2495s bugs as quickly as we can
2500s and then we'll likely have another tiger
2503s play test after that just to make sure
2505s that we do another pass of the big Civic
2507s changes and the big the big bugs
2510s this tiger does help us push that
2515s pushed up bug testing for the
2519s the new Civic and
2521s legal systems to their very limits as
2525s we've seen before
2533s [Music]
2535s what is the biggest thing that you've
2538s learned from this white tiger play test
2544s ooh that's a tough question
2549s um
2551s that is a very tricky question
2559s I think never underestimate the tenacity
2562s of players wanting a certain thing
2569s I think that I mean it's it's not
2571s necessarily something that white tiger
2572s in particular but white tiger do have a
2577s really
2579s impressive following
2581s um
2583s and the four player base on white tiger
2586s is
2588s amazing people
2590s um and they bought heads against each
2593s other in the most spectacular manners
2595s and they disagree but most of the time
2599s um come to some sort of agreement in
2601s between be it border disputes or tax
2604s discussions and pitchforks comes out and
2608s uh
2611s half the server feels like it's on fire
2613s sometimes when you jump in on Discord
2617s but
2619s most of the time it is very civilly
2623s resolved either through
2626s jurisdiction in game or
2631s some sort of
2634s either you know collaboration or
2637s things shifts focus and
2639s they just gets resolved one way or
2641s another and
2644s Waylon is always selling pitchforks
2651s yeah the the changes for
2654s replacing quick lime into masonry and
2660s that's also a big one that I forgot I
2662s did since last time
2668s um
2669s we did a pass on moving quick lime to be
2673s a masonry skill rather than a smelting
2675s so Advanced smelting has another thing
2676s they kind of need to be importing
2679s um
2681s that was that was also a big kind of
2683s profession change that came along
2686s um
2687s and it's been speculated for Tiger for a
2689s bit but
2691s it was always kind of in the background
2693s and
2694s hesitant to adding it due to a lot of
2698s other restrictions from during previous
2700s versions but now in
2702s now that we came in 10 I could
2705s push that in there and here we have a
2706s lot of trees planted
2711s this Oak
2716s someone has been replanting Forest
2721s um first Pikachu I saw in some other
2724s stream oh
2727s I don't remember it's on here somewhere
2741s I know we've had some pretty pretty
2743s nifty pixel art going on in
2748s our Pikachu has a bridge built in front
2750s of it now so it's not as visible
2753s we have a road into the vastness of
2758s jungle
2760s this did this turn into a tunnel that is
2763s the entrance hole here yeah
2765s here we go it's tunnel under
2774s my gaming coordinates but I don't see
2782s here we go
2785s restate of the Banana Republic
2793s best sign
2795s there's been a lot of infrastructure
2797s project and I think this is the first
2799s time I've seen someone try to push for
2802s bricks being adjacent material on the
2804s roads
2805s it's a nice color contrast but
2810s I'm impressed that the Stone Road is
2814s also accompanied I thought I thought you
2816s guys were gonna ditched download
2817s completely in just paper bricks for it
2826s yeah I
2832s I can just get so distracted oh speaking
2834s speaking of other things
2836s um
2841s turned out quite awesome what do you
2843s guys think
2844s has it been completely crazy for
2846s Carpenters to fit these
2850s fit these in these houses and here's a
2853s wild truck that
2855s locked in uh
2857s I have those bars to make sure that the
2859s trucks Don't Escape in miles that you
2861s want
2873s we got
2875s industrialization of Plenty and a bigger
2878s apartment
2884s if you're on the horizon there as well
2888s we're back in uh back in where we
2891s started I think almost
2895s about this
2897s amazing looking Road
2900s model well
2906s which is actually a subject to
2910s a subject to con
2912s um conversation I guess
2914s um I was sitting down and discussing
2917s whether or not we'd want to look at
2921s adding restrictions for building roads
2923s in terms of hammer usage and not
2926s not as in you'd build it in a completely
2929s different way but with a different tool
2932s um
2933s I was curious to see if
2937s get some feedback on that as well
2940s so instead of using the hammer
2943s you would use the Stone Road or the the
2945s road tools
2947s as a hammer but the road tool would be
2951s specifically just for building roads
2955s and then obviously we
2958s I dumped out a
2960s screenshot of
2964s Steamroller that we have in in project
2967s that we're adding as well
2975s yeah so the hammer would be you know
2976s you're building your housing materials
2978s versus the road tool would then be your
2980s two
2983s be a restriction for
2986s allowing you to place the roads
2993s and what if you had to Tamp the road or
2995s attempt dirt before laying asphalt over
2997s it I've thought about it and
3000s coming from a road like I I have an I.T
3005s education in the background but
3007s um worked in road construction for on
3010s and off
3011s about a decade so it makes sense for me
3014s I kind of want it like
3015s amp out and then have a flat leveled
3018s dirt
3021s Pat and like pack the dirt first and
3022s then you add
3024s a section of gravel and then the asphalt
3026s on top of it that makes sense in my head
3029s and and what I'm looking at
3032s but it would be
3034s it's difficult in terms of
3039s kind of converting it in gameplay
3042s elements
3044s because one of the one of the kind of
3047s core fundamental things that has
3049s always been true in the Eco out of a
3051s design perspective
3053s is that whenever you're interacting with
3057s blocks in the world
3059s you're never deleting them
3063s um you're you're changing them but
3064s you're never deleting them in a sense
3066s which is why
3067s the recipes for the mining processing
3069s for example the arastra is true to their
3072s world Block Base usage so you will
3075s depend regardless of what what type of
3078s Crusher you're using
3079s it's always four pieces of rubble to one
3082s piece of crushed which is the equivalent
3085s size in the world when placed
3088s regardless of the material confirmation
3090s you have
3093s for compression in terms of like you're
3096s you're using a so-and-so amount of
3097s crushed over into a concentrate that's
3099s because concentrate is exempt from this
3102s rule
3105s um as it is a processed material another
3107s naturally occurring one
3111s foreign
3114s but as as per that discussion with say
3118s a road tool as the Implement them the
3121s issue can arise with dirt how do we deal
3123s with dark roads because
3126s we want to keep dirt being an actionable
3129s thing in in the world rather than you
3131s hold dirt to place dirt road
3134s so that's some of the some of the
3137s subjects that we're wrestling with
3140s percent of the post-10 updates that's
3142s come
3148s uh yeah I think we've
3152s not sure if I had anything else in
3154s particular that I wanted to bring up
3156s so
3161s a bit of an open floor if anyone has any
3163s general questions at
3166s they feel
3167s hey what is going on here on Earth are
3170s you doing
3173s third placing with veins would be
3175s yeah
3177s I mean
3179s they should be placeable if they're not
3181s placeable and I have to take a look at
3182s it
3183s um I know and take a look at the cranes
3185s here anyway there's some of the block
3187s forms that's missing that I'll need to
3188s be adding
3190s uh dirt should just be a crafting would
3195s um
3197s I mean
3200s I agree but I also disagree because
3203s I do like that in-game world action
3207s moving dirt roads to being a craftable
3210s thing
3212s um is kind of like moving it from an
3214s interaction you do in the world to just
3216s you click on a work table or another
3218s item
3221s how is your day well it is going quite
3225s well sitting here with you guys I've
3227s been a busy over all day today been up
3232s cleaning up some some code and going
3234s through a whole Myriad of other design
3236s topics and some
3238s experimental things that
3241s I can't reveal yet
3248s while you're on the top of dirt is it
3249s intended to have you shovel river sand
3251s and put it back down to be able to owe
3253s it
3255s um
3256s generally any dirt shape should be
3259s turning back to river sand if it's river
3261s sand initially
3269s if asphalt was in the block you made but
3271s a material that we used by an asphalt
3274s laying tool to convert 10 dirt into
3277s asphalt block
3282s um
3284s it's an interesting subject and it's
3286s definitely something that we're gonna be
3287s returning to to kind of remember and
3292s explore further I'm not happy with the
3295s outcome all
3298s my idea for it
3301s so I'll definitely be Pokemon added and
3304s seeing if I go
3306s something that makes sense for eco's
3307s design point but also
3310s be reasonable in terms of gaming ability
3314s [Music]
3318s not to convert but like it used
3329s transition from mechanical to electrical
3331s power has been a bit wonky for white
3333s tiger display that's to more options
3335s good
3342s an input there
3346s any form of converting mechanical Power
3348s to electrical and
3352s um
3353s not particularly
3357s um because there is an innate problem of
3361s kind of mechanical Power being
3367s not transitional but it
3371s it's required for some of the more basic
3373s operations and Machinery but we do we
3377s are looking at a way to not transition
3380s away from mechanical Power but rather
3382s upgrade the Machinery that requires
3384s mechanical Power to start using
3386s electrically dead
3388s so it would be it would basically be
3390s something that was innate in the machine
3392s kind of switch over to using electrical
3395s instant
3400s [Music]
3401s which probably answers
3404s um studying's questions
3412s we've been running into global warming
3414s and all a lot right around the time
3415s electrical power started being while
3417s widely from Syria missions
3420s global warming felt like the flick of a
3423s button
3425s um
3426s how
3428s I guess the steam engines just wasn't
3430s produced
3431s pollution enough
3432s weren't that
3440s um
3443s probably something that
3445s one of you guys can back on because
3448s I was pretty pretty neck deep in
3452s some other stuff during the transition
3454s and
3456s kind of hopped on and started keeping
3458s track on tiger again after the
3460s electrical stuff went on and I saw all
3461s the all the explosions with
3466s um what are your plans for making boats
3467s more meaningful in a lot of people built
3470s in for fun but they were always always
3472s worse than just moving trucks on
3474s transport ships
3477s uh
3481s yeah
3482s um
3483s both in general I mentioned it here a
3485s bit earlier that
3489s I'll have a pass on boats but I'll also
3491s have a pass on their vehicles because
3494s generally speaking at the moment it
3496s doesn't really matter what we do with
3497s the boats because
3498s a land-based vehicle is always going to
3501s be more con with the player
3503s especially since you can go from you
3505s know post to Inland and if you're in
3507s Inland you can't really have boats
3508s unless
3509s build an elaborate Channel roster
3514s and that's true regardless of you know
3516s how much cargo capacity the transport
3521s um
3523s so there will be sort of a mixture in
3525s between land Vehicles getting a slight
3528s Nerf or something is something that I've
3530s been planning to do
3533s who I don't know for a long time
3535s um
3536s and Bike Zone
3538s um and part of it is
3543s um
3544s to be more reasonable in terms of the
3548s tech progression in the game right now
3550s you have a very big discrepancy of dirt
3553s road dirt road Dirt Road Stone Road for
3556s a little bit or a small portion of the
3558s road
3559s and then as soon as we get asphalt we'll
3561s just replace it we'll we'll skip
3563s building the stone Road
3566s um because asphalt is just cheaper or as
3570s costly
3572s just quicker and you can get a better
3574s speed boost
3576s so one of the things that I want to do
3577s with
3579s with as like a Nerf for land-based
3583s vehicles is making the asphalt come in
3587s later
3589s but I'm also looking at
3591s opportunities to be able to ease more
3594s easily build roads mid game
3599s um
3600s and as catfish just pointed out pulling
3603s up Stone roads back up is also
3604s incredible painful that's also part of
3608s what I have in mind for post 10 so we'll
3610s see some of those
3612s some of those reductions are gonna
3613s happen in 10.
3615s and then 10.1 or 10.2 will
3618s add in
3621s um
3623s kind of a better transitional face
3624s because we just don't have enough time
3626s to get those assets in number 10.
3632s um
3633s but generally the boats are gonna get a
3636s slight bump in Argo capacity as well as
3639s we'll do another pass on polish movement
3641s on it
3642s um
3644s in some interesting suggestions that
3646s I'll be looking into for things like
3648s sprinting with the canoes to increase
3650s speed but
3651s uh
3653s increase the calorie consumption quite
3655s significantly when you're doing it but
3657s you have like a slight bonus to mobility
3660s in that
3667s um
3671s they're a trailer truck hidden in the
3672s game somewhere
3674s that use painter that ships
3677s transport yeah it's
3679s the trailer truck is kind of reliant on
3684s a bit of a physics upgrade from
3687s terms of the land-based physics it's not
3689s behaving the way we wanted to with the
3692s current script that we're using for
3695s handling the movement and then the
3697s vehicle controller for it
3700s um
3702s and
3705s it's
3706s plain and simple it's not ready for it
3708s in its current iteration so we want to
3710s do a pass on that first before we get to
3712s it
3714s food sold here
3715s Little Road stop
3718s animal shop
3722s are the painting things working at the
3725s moment in white tiger you mean the um
3728s talking about the easel or
3732s just like paintings to mount uh the
3735s frames to mount paintings and pictures
3737s in on the wall those should be working
3740s um easily is not yet working
3742s easel is on the way
3745s um Giovanni that you've seen here on
3747s stream previously is working hard to get
3750s that thing going in
3753s um underneath
3755s polished
3757s really cool manner
3763s speaking of Steel
3768s but the easel is planned to get working
3770s as soon as possible and that's going to
3771s be in town
3775s we've got some more
3778s Arbor building
3781s workplace
3784s some of the assets for the new the small
3786s Shipyard Construction
3797s Frozen in time from day two yeah and
3800s that's another thing that I do wanna
3802s I'll be going over as well in the future
3806s and for some of the ideas that I have to
3808s give people more incentives make sure
3811s that they upgrade
3814s and
3816s I get that technological progression
3818s really reflective in pounds and around
3823s we have what someone thought was a talk
3825s about when I just quickly swooped by it
3827s we got the fishing troller in all its
3830s glory and lights
3837s um
3839s oh yeah no I I am this is live I'm just
3842s using the fancy recording feature which
3844s is why it's so smooth and Slick moving
3846s around
3849s um so if I hit enter I'll
3852s throw this off if I hit enter I just pop
3855s into the water and
3857s that and everything
3858s foreign
3867s you have asked admin because it's using
3870s fly mode
3871s um you have a slash record and it'll
3874s hide the HUD
3876s and
3877s I've been trying to avoid
3880s um it'll hide the HUD and it will enable
3881s flight mode and it'll also enable like a
3883s slow down
3885s lick blending motion so
3888s have this nice panning capacity instead
3891s of being very very Twitchy and
3895s flipping around
3900s um since it's uh since it's a fly thing
3902s it's probably an admin here I really
3906s haven't looked if it's a Dev tier if
3907s it's an admin here
3910s um it should be an admin thing
3915s keep waiting for him to visit the museum
3917s I'm actually I I don't know where I'm
3919s flying I'm just roaming around
3921s um I have no general direction I think
3923s it's just felt more organic too
3926s go over things as I see this thing in
3929s letting me to kind of keep an eye out on
3932s the chat as well in the meantime
3948s is that uh that's on the zero zero line
3952s right
3953s somewhere around there I guess I'll have
3956s to take a look at the map and see
3966s well
3967s that's an interesting behavior from the
3970s uh
3972s it yeah well Center on the map so
3984s under I wonder
3993s I'm gonna play nice really didn't like
3996s me teleporting
4002s if I just to
4005s just to let it catch up
4016s in a Sea Rock
4018s see the federal bank here 50 meters away
4020s but
4024s it really didn't like that
4029s I usually fly before teleport yeah I
4032s don't know what what it did here we go
4035s I think Unica is just
4041s it just
4042s was a little bit sad
4045s we go
4049s yeah it's not as impressive when
4053s you don't have a mandatory massive town
4055s and everyone's spread out
4057s um
4060s got some of the government shops here
4062s with donations and you just were buying
4066s selling pets on it
4072s but on
4078s at the concrete building
4084s not here
4090s yeah Museum's the concrete building here
4093s modern museum
4095s [Music]
4097s where
4101s art here
4107s let me look at this ah some some memory
4110s some some Memorial from
4114s earlier earlier cycles and earlier trash
4119s the concretes of the painting
4122s doesn't run away yeah I I really like
4125s this this is really uh that is garbage
4129s Mountain
4130s it sure is
4141s got a
4144s ban City defense platforms
4150s piano this is
4154s I like the
4159s Framing and remembrance of Cycles past
4174s fourth capital
4181s pretty
4182s I'm pretty impressive builds has been
4184s back
4188s been built back in
4190s throughout throughout the tiger Cycles
4193s um
4195s all manner shapes and
4207s Factory building
4212s now
4214s with the
4217s with the play test as we're going in
4221s here we have the super secret
4223s super secret machine printing
4227s printing for the benefits of the museum
4232s but on the subject of the the paintings
4235s and
4239s the frames and textures thing that we've
4241s seen during the play test we've seen a
4242s couple of issues that have been cropping
4244s up
4246s in terms of performance transfer rates
4249s connectivity
4253s loading times in particular I know a lot
4255s of people have been feeling
4259s and they are continually being
4263s adjusted and improved on
4266s and Gregory added a new caching system
4268s here we have pippity
4273s we are continually
4276s just polishing that and making sure that
4278s we get that out in
4280s a way that it doesn't impact you as much
4283s and it doesn't have
4285s as much of a drain
4287s acid initial ad we had some issues with
4291s saving it basis because of different
4293s symptoms use them in different ways and
4296s so and so forth so that's been
4298s really helpful in making sure that the
4301s whole texture upload and the the imagery
4304s systems are working
4309s well happy Builder whacking away
4321s yeah
4323s oh behind me now and the uh
4328s over on the vast landscape that is a
4331s unicus building areas
4335s extra nope no missing textures here
4340s it is
4342s getting ass
4345s yes it can
4347s um by the bank
4353s I'm surprised you guys haven't turned
4355s this into a giant cornfield
4357s wait out
4359s a lot of
4361s uh sunflowers plant
4365s oh here
4373s foreign
4396s amazing creepy and
4402s really really cool at the same time
4407s uh the pictures work Outdoors for
4409s culture no
4411s um
4413s they don't we we have been looking at an
4417s outdoor type room
4420s but picture frames are probably always
4422s going to be have to be indoors to give
4424s any kind of marathon value to them
4434s that is uh
4438s quite a door
4443s um I think that's a good ending I think
4445s we went over a lot of things that's
4448s a lot of things that's been built and
4451s don't have a lot of what you can do with
4454s white tiger and
4458s and this is generally doable on
4461s most servers overall
4464s now if I were to go in and and go over
4467s some of the UI stuff
4470s uh
4473s settlement stuff
4475s um
4477s now these interfaces in the uis are
4479s something that we are looking at improve
4481s not changing out the designing a bit to
4484s me events in terms of what you can
4488s where you can see them and
4491s how they're populating this data based
4493s on your permission so you don't see
4497s things like you aren't
4500s an election or try to join an election
4503s and see an election
4505s of town you're not a part of because the
4508s town's election has no impact over you
4510s so it's a lot of plotter data
4513s going cross in between
4516s and a lot of cleanup for that and this
4520s is also something that white tiger has
4523s been can make sure that we can see
4525s problems because of the amount of
4527s information flow
4529s that normally wouldn't happen
4531s without significance
4535s lead the edge of the entire Civic system
4539s that is one of the reasons why
4542s why white tiger is so important in terms
4545s of getting these play tests and moving
4547s through them
4550s and it's going to be really fun to see
4552s what people do with absolute no
4556s oversight other than server regulation
4560s because
4561s the next play test is going to be wild
4563s it's gonna be probably gonna be
4565s absolutely crazy
4568s um and I'm gonna
4571s really follow that along as well because
4573s white tiger as is right now has been
4575s using some mocked up values for the
4578s picture frames for me to get
4580s a lot of data in terms of the influence
4583s values and the cultural values from
4585s towns and what's and of acceptable
4588s levels
4589s and
4591s seeing where these influences are coming
4594s from the values your estimated get how
4596s big the towns can get versus how big the
4599s countries are supposed to be
4603s and like the base value and the tap
4605s value for these things and where are you
4607s gonna get those cultural values from how
4609s much are
4610s reputation gonna be impacted into the
4613s paintings and so on and so forth so
4618s um that'll be something that's going to
4620s be more evaluated on
4622s the vanilla play test
4627s that's going to be interesting
4632s yeah I don't know I think I've managed
4634s to catch any and all questions that's
4636s been
4646s um
4649s yeah no I am
4654s I think I'm I'm sort of done with this
4656s stream
4657s and
4659s in my head all already planning for what
4662s to do next one but
4663s for now I think I will
4667s wish you all a good weekend and
4672s good continued Friday evening
4676s Saturday morning depending on where you
4678s are in the world
4681s I will catch you on the next team
4687s thank you all for watching and
4690s see you next time
4714s thank you
4719s [Music]
4738s foreign
4746s foreign

Transcript (by Youtube)


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354s there we go hello hello hello and
358s welcome to another stream here here at
361s strange Loop games my name is Jens as
363s you see from the neat little description
366s below here I'm working as lead game
368s developer at our cozy little global
372s global covering studio and we'll be
376s going over some more play test stuff um
379s some bugs some bug squashing um some of
382s the nasty things that have kind of
383s popped up in terms of um design related
386s to the settlements um settlement
389s features that have been seen
391s on um the recent seor now that we are
394s starting to get a lot of these featured
397s kind of wrapped up and completed we are
399s also seeing a lot of good resulting
402s unintended behavior and
404s player um
408s activities um in and and you know anyone
411s here that is playing on Z auo we that
414s annexation Carnage
416s where um eco unint edly turned into like
421s super uh super not combat oriented but
427s conflict oriented and driven um kind of
430s rushed through things so I think we can
433s talk about a little bit around that and
435s kind of what we want to be changing with
437s it based on the feedback and the
438s responses and and kind of how how it's
440s been used um to make it more in towards
445s the direction we wanted to work in Eco
448s as well as kind of you know use it of it
451s and um a bit about kind of restrictions
454s we're we're considering and looking at
457s as well as just kind of the usability of
460s it um and so on so I think we can
463s just kind of take it away with some
467s recent work from uh there we go switched
472s over and I'm hoping everyone can hear me
474s all right
476s um some uh some re recent fixes and Bug
482s squashing from Gabriel uh which is one
485s of our guys that is working mainly
487s on kind of game play direct gameplay
491s things like um you know boat polish U
494s the physics Runing the boats and the
497s usability you know changing out hit
499s boxes implementing them kind of grabbing
501s them from art assets into an and kind of
504s operational in game and and so on back
506s and forth and a lot of it and he's been
508s doing absolute fantastic with uh some of
512s the recent things that we have put on
514s his
515s table
517s um time noon that's what I was thinking
520s um so what have he been up to recently
523s Well he kind of fixed
525s Rivers um anyone that has been poking
528s their heads into 10 has seen
531s that um River generation and uh Lake
536s Generation has been wonky I should say
539s say probably a a good description of it
543s um you've seen the you know kind of
546s flying fish and a bit of inappropriate
549s behavior in that regard and the reason
553s for that is that this top
556s block of water that was generated
560s on um in the lakes and in the
562s Rivers had water in them but they were
565s not properly generated because they were
567s replaced with air blocks
570s and um below the water surface you had
574s something that's referred to as encased
576s water blocks which is a way to kind of
577s compress the entirety of that water body
581s datawise
582s to um optimize kind of ocean because um
587s interactive players are only kind of
589s doing things towards one specific tile
592s they don't need to have the entirety of
594s the chunk of data being sent to
597s them um and why is is that that thing
602s not
605s there why is that thing not there oh
609s it's it's there it's just it's just way
611s too high up hang on hang on there is
615s supposed to be a work in progress thing
616s there there we
619s go
623s um uh boats are done yet boats are
626s actually being and and that's something
628s that I'll also kind of cover a little
630s bit on our recent things because um
632s that's been kind of water and and boats
635s have been one of Gabriel's kind of main
636s priorities um in the last couple of
639s weeks so datawise water is basically
642s divided into two sections you have
644s surface blocks and you have subsurface
646s blocks and the subsurface blocks kind of
647s gets compressed um they don't need to
650s contain as much data being sent to the
652s client because the client doesn't need
654s to get that the animals uh or you know
657s terrain and kind of environment doesn't
659s need to know
660s about blocks under the surface because
661s they're kind of not really interacting
664s with the environment in the same
666s way um so that that entire segment of
670s code was causing a bit of a headache and
672s now it should be working and there
675s is um it's not yet deployed on the
678s branch So you you're not going to see it
680s in the play test in the nearest couple
683s of
684s days um but it is being it is being
688s posted as a
690s to um the play
695s test um how will that affect bow bow
698s fishing um it's it's not going to have
700s all we we have a couple of kind of
703s things that we're looking at in terms of
705s animals and general U that I might have
708s to probably deserving a dedicated stream
711s for later that we can talk
713s about General animal
717s behavior um but yeah so let me do we
720s have a river here somewhere sorry for
722s the skip bounce hop
732s and where am
734s I there I
736s am um I'm just speeding over here so
740s here we have a river the the waterfalls
743s are still something that we need to look
745s at um to kind of make them angle out a
749s little bit better make them a little bit
750s more polished looking there's also a
751s couple of issues where like the water
754s faces aren't completely cerent to where
758s the waters actually is so there's
760s there's still a couple of things where
763s where these generation things
765s are looking a bit sad um but it is you
768s know progressively getting better as
770s we're tinkering with
772s it um but in on a wholesome level the
776s rivers should be looking quite fine now
778s um going
780s forward
782s and yeah so huge huge shout out for
786s Gabriel to to tackle that it's been
788s plaguing us for a bit so that's going to
790s be less flying fish in the rivers from a
794s player perspective which I'm hoping is
796s going to be a smoother
799s experience um to the second thing since
803s we are discussing water and and
804s tinkering with water uh we have the
808s wooden barge
810s which um once again anyone that has been
812s poking around with the play test will
816s have had the exceptional experience of
820s kind of driving this thing around
824s and it has
826s been um a bit of a sad
829s experience so there's a few things that
831s are happening
832s here um and I'm not sure all of them are
834s in here um yeah so one of the things
837s that we were doing is
839s we're increasing the height of the barge
841s so it's going to be sitting a lot higher
843s out of the water which will generally
846s require some type of infrastructure that
848s the ramp isn't going to go all the way
850s down um it's going to go flat forward
852s like the industrial barge is going so
854s that will go here which means you'll
857s need some type of infrastructure to kind
859s of get off the beach or get on land so
863s any type of building material block or
865s or whatnot to just kind of get up to
867s that
868s height
871s um yeah let let's
874s do always getting that one
878s wrong let's grab a cart and let's grab a
881s steam
887s truck so here we got ourselves a little
891s cart
892s and get this bad boy up on
898s here and then we're going to run down
900s and get our little steam truck
904s here and get this bad boy up here as
909s well and then we are going
912s to close this
918s up and as you can see kind of because
921s it's slightly higher out the water it's
923s a little bit less stable um so
927s General kind of behavior in turning and
931s and swirling around and kind of the
932s physics implications of the
935s um um some of the vessels is something
939s that we're looking at for kind of effect
941s and
942s transition however as you can see here
947s these two vehicles that are sitting on
949s top of the barge is now stationary
952s they're not drifting they're not
953s swirling around they're not stuttering
955s or janking around in any way they are
959s actually firm set on the vehicle
963s itself and that has been
966s a something that has taken way too long
969s to um to yeah all thanks to the flex
973s tape uh no it's been something that's
974s been plaguing us for a long time and
977s we've been segment throughout 10.0
980s development it's been bouncing back and
982s forth between different people to kind
984s of try different approaches to how we
988s want to handle this in terms
990s of um the landbased vehicles are working
994s on a different physic layer than the
996s boats the boats are kind of coming up
999s with a good measure of um merging the
1002s two or being able to interact with the
1004s two without one kind of overtaking the
1006s other causing conflicts and and
1009s issues um and
1012s Gabriel finally figured out the solution
1015s that it's no longer uh it's both no
1017s longer sinking into the barge which was
1019s another issue um so the the the
1022s landbased vehicles were kind of half
1023s sliding down it down uh through it um
1028s but it was also kind of stuttering
1029s around and and flying a bit all over the
1032s place so that should all be working
1035s quite nicely now um so that is couple
1038s of um critical bugs in terms of being
1042s able to deliver the boats in a in a lot
1045s more polished
1047s state
1049s um and I'll also be going over some of
1051s the kind of calorie cost consumption for
1055s using the vehicles to make sure that
1057s they're not overly excessive costs in
1060s terms of calories versus kind of
1062s Transportation measures in between the
1065s wooden barge Contra the um the wooden
1068s transport and and so
1074s on
1077s um I think there was something else as
1080s well
1083s but outside of that we've had a whole
1087s Myriad of Crash fixes done
1091s um um some changes some some internal
1095s changes based on feedback
1097s um and just general General bug
1100s squishing a plenty it's been it's been
1103s absolutely fantastic things are
1105s progressing really quickly and they're
1107s really efficient
1114s um uh is the amount of slots in boats
1116s going to increase compared to cars or
1118s how is the balance of boats versus cars
1121s going on General
1123s um canoes are probably not going to be
1126s that much increased they're they're
1127s probably going to be sitting around the
1129s same I
1131s did
1134s um I I did Bunch up uh and yeah you you
1140s can get into the vehicle but it is
1142s locked while the ramps are
1146s um pulled up so the ramps are what's
1150s going to be determining whether or not
1153s this thing
1155s is um physically locked or not so you
1158s know you need to pull up the ramps to be
1159s able to go anywhere um as soon as you
1163s kind of lower the the ramps you
1166s can uh interact with with
1171s it um it's not really liking it way too
1175s much so you know things that are in
1179s progress um I think it's because I'm way
1182s too not collided with land I know there
1185s was some premonitions
1188s there uh I was wondering because I can
1190s see scenarios where you'd let someone
1191s get on the boat in their truck and stay
1193s in it yeah that's absolutely possible
1197s um so that is uh that is definitely
1201s doable like you can jump in on the barge
1203s and and you know you have another guy
1204s driving it you can just kind of Shuffle
1206s in trucks um on it and as soon as those
1210s gates are up um it's locked it up
1214s completely and the second thing that has
1216s happened is that we've also
1217s extended
1219s um Extended the height of the ramps as
1222s well so they're slightly longer which
1224s means it can be uh a bit further out
1227s into um
1230s uh a bit further out into the
1234s um ocean rather than having to really
1237s get close and snugly uh what happens if
1240s I don't own the truck and I try to pick
1242s up the barge I would believe that the
1244s truck just falls into the ocean at the
1252s moment
1254s nope I think they might be they might
1257s actually be teleporting
1259s which might not be a good thing
1265s um yeah that's an interesting one
1276s uh wonder I
1278s wonder well z00 is on land so
1281s that's not a thing I think it just
1283s popped
1287s um uh steam trick which is what I
1290s expected out of
1292s it uh
1298s oh o it's it's it's out there
1303s spicy did it just fall down the cliff
1306s and I didn't see it or where did it go
1311s the investigative
1315s Force yeah there we go um I I think what
1319s happened was it unloaded from the chunk
1322s so when it loaded the chunk back in it
1324s popped them back in
1327s um but yeah so this is things that are
1331s in progress
1333s and um hasn't really passed the QA yet
1338s um so you
1340s know all all all alive eventful things
1345s um but yes a lot of a lot of bug
1348s squashing and as you can see you fixed
1350s you know 10 bugs and you create one or
1353s two more how to mess with your friends
1355s send their vehicles flying by loading
1357s them onto a
1360s barge uh no but it's uh it's been going
1364s quite good and as you can see
1367s here uh it's also throwing me some
1371s errors as well with um it's failing to
1373s set parents for the um the wood cart and
1376s the steam truck due to explosion
1381s here um but yeah no so you know a couple
1385s of couple of critical bugs that's
1388s getting some some good attention and
1391s um some some good progress
1395s on
1397s uh yeah you can move you can move
1400s vehicles with
1402s control um I would assume in its current
1406s iteration I would assume that it's it's
1408s do it's going to do the same
1410s thing uh because what happens is that
1412s the vehicles that are on top of the
1414s barge are being parented by the barge so
1416s the barge kind of owns those vehicles in
1418s terms of like game object
1422s hierarchy which means anything that's
1424s kind of happening to the barge is going
1426s to affect its child
1429s components so what's what's most likely
1433s needing to be done is um just making
1436s sure that if there's vehicles on the bar
1438s you can't pick it
1447s up
1458s um I'm going to boot up the play test
1462s branch
1464s and hop in on
1466s seaotter other the I'm on play test I'm
1469s not on SE play test which is
1471s bad um yeah that that's likely going to
1475s be the case so it's going to tell you
1476s that hey you know you've got vehicles on
1478s the barge you can't pick this
1481s up uh the Warfare world yeah um yeah
1487s annexation and kind of the the so if
1490s anyone
1491s has curiosi surrounding the play test
1494s could you know go over that as well um
1497s there is a current life play test that's
1498s going on on
1500s seor uh and how you get into the play
1504s test um overall and and with any one
1508s preferably stay um uh connect to our
1512s Discord Channel and um keep around there
1515s to get more information on upcoming play
1518s tests as well as current and changes and
1520s kind of patches and crashes and and
1522s anything that can or or will or can go
1524s wrong on it how to get in on the actual
1528s server is you get in on Steam and you
1531s hop in on properties you go into beta
1534s Tab and then here where you can switch
1536s and select a whole Myriad of older
1539s branches you've got
1541s this uh at the current one seor play
1544s test um which is the one to be able to
1547s connect to seor and then we have white
1548s tiger play test for whenever play test
1550s is on white tiger need to make sure that
1553s that branch is selected once it's
1555s selected you can pop in and that will
1557s allow you to connect
1567s um is there any option that we can get a
1570s steam based mini skid loader in one of
1573s the updates we have some plans for some
1576s mining improvements in
1580s 10.1
1583s um I'll I'll I'll restrain from saying
1586s anything more because
1589s kind of want to have save it for another
1591s stream but
1593s also um it's still in kind of pre like
1596s planning
1597s phase um so want to make make sure that
1602s the information as you can see here my
1604s local server is in debug I can't connect
1606s to that however I can grab this amazing
1608s SE alter
1611s server um and I don't think I've been on
1614s this one
1616s yet we'll see we'll see
1620s see
1623s um but yes so there's there's a ton of
1625s things that are preliminary plan for
1629s 10.1 um one of them being a new building
1633s block
1634s um as well as some other
1637s goodies so you
1640s know stay tuned and pay attention to uh
1646s to when newsletters and and the blogs
1648s and and all the other kind of media
1651s information
1653s Outlets
1656s um yeah uh Pepsi uh a new a new building
1660s block which is something that I wanted
1662s to bring up in the Stream here a little
1664s bit later to kind
1667s of um is fishing pole working on SE I
1672s don't think Mike pushed a PR for it yet
1674s he's working on fixing
1677s it
1679s it's one of the sad tools that kind of
1681s after all of Mike's fixes for like the
1683s the drills and everything around it um
1688s The fishering Run needed some some extra
1690s love to uh to make it look nice and
1695s workable um which also meant that it
1699s didn't make it into this play test so at
1701s the moment um and as an answer to
1704s another question up there where in
1707s regards to crab pots uh still in the
1709s game they work a lot better we have
1712s they're probably working a little bit
1713s too good um at least the fish trap um
1719s but I have some more
1720s solid some more solid ways to balance
1724s that and I can actually show some of
1725s that off here in a bit
1729s um so here we can
1731s see
1734s elwin um the new spawning system where
1738s you can select different spawn points
1740s and all of these that are linked into a
1742s town is things that have immigration
1745s settings where it's allowing you to kind
1747s of start in those areas um versus kind
1752s of like a wild where it's has a
1754s pre-generated text of if there's food
1757s around
1758s or um if there's other people but
1761s they're not part of a town yet and and
1762s so on that gets filled in here so
1765s that's um
1768s quite neat um compared to the old kind
1771s of randomized you just get dumped in the
1774s world and and hope for the best uh here
1777s you have a little bit more control where
1780s you can start as a citizen of a
1784s town um but I think we're just going
1787s to spawn out here in the while just to
1790s make sure that we're not getting
1792s involved in
1793s anywhere
1795s um the new dirt road texture
1798s um just I haven't touched the road
1801s speeds yet I
1804s uh likely be uh looking at that somehow
1811s somewhere
1813s wow doesn't like me having Unity open at
1816s the same time
1817s [Music]
1820s um Unity likes to eat memory by a
1824s significant amount
1826s um
1833s I would hop in record but we need the UI
1836s for a few things here
1839s um so we're seeing a little bit
1842s of some interesting um if you use a town
1846s spawn can you put your property Stak
1848s inside this town influence area um if
1850s you spawn as a citizen of the
1853s Town yes you should be able to uh
1860s um there's nothing that kind of limits
1862s you to that regard outside of if the
1865s town itself has some laws and
1866s regulations to who can place
1871s property um we're seeing some neat
1873s structures some good use of water um and
1878s can probably tell yeah we can we can
1880s tell here so compared to what we were
1882s seeing earlier with the fixed Rivers
1884s here you can see that the water has been
1887s generated kind of spotted on the
1891s side and if
1894s I I grab a Dev tool um you can also see
1899s when I'm looking at Water you have a
1901s valid actual water tile that is
1903s something where Rivers can flow
1908s from uh versus the sub subwater blocks
1911s which is Inc cased ones that are not
1914s working in the same way kind of data
1916s wise and they should be water blocks but
1918s they're not turning into water blocks
1919s and so on so you got a bit of a kelp
1922s lingering out out of the ocean you've
1924s got some flying fish here um so that's
1927s that should all be fixed
1929s and according to Gabriel um it's most
1934s likely possible that it is also
1937s retroactively so we might see this being
1940s fixed um at least to some
1943s extent on the play test Branch uh in the
1946s build
1948s and here you also have some of that some
1951s of the delicious copper kind of poking
1953s out a little bit in the biomes that are
1954s related
1956s to
1961s um um ask skilled sniper yeah so if you
1965s if you are a member of a
1967s town um you can't place property outside
1970s of the town because any property that
1973s you place down is is under jurisdiction
1976s of that settlement
1981s it's part of the drive
1983s for having people rent property versus
1986s owning it um so you might want to be
1988s renting property in another
1993s town
1997s um General water manipulation and
2000s interact ability has been improved but
2002s it's still not 100% where we want
2005s it um it's behaving a lot better in
2008s terms of water removal
2011s um and or when you're kind of placing
2013s stuff down like here where you have you
2016s got ramps into the water where they're
2019s actually uh visibly not like they're in
2022s water they're visibly not having kind of
2024s air pockets and gaps
2026s around um as you can see from the um the
2029s dock blocks here as
2030s well so if you remove these blocks
2033s there'll still be water blocks in
2035s them uh there's a canal on the server on
2038s one of the long thin
2041s Islands
2044s um oh yeah over there I see it I'll do
2048s some teleport
2063s teleportation let
2065s that load in
2068s um while that is while that is loading
2071s in we can take a look at the
2074s um some of the maps here in the world
2077s layers um
2080s annexation was a topic that has recently
2085s erupted in explosions almost
2088s seemingly um we
2091s have we have any countries that are
2093s valid or has has yeah um there we
2098s go so we had a case up here
2102s where um one of the towns annexed
2105s another town here and the town that got
2108s annexed didn't exactly merge with the
2112s other town
2114s because um you have some some some basic
2117s rules and regulations towards
2120s influence properties so each settlement
2123s tier can only have a certain amount of
2126s cultural prop properties and cultural
2128s properties is where the general Town
2130s influence is spreading from so if a
2133s server has a restriction of three
2137s cultural properties in that town it'll
2139s pick the three properties that has the
2141s highest cultural value um so if you're
2145s if you're annexing a a
2148s settlement as a town um in this case
2152s another town um you don't gain in those
2157s three influential
2160s properties because they'll be below the
2163s threshold for being the new ones uh
2167s which would shift your old influence
2169s which would also be bad but it means
2172s that you got one one property here in
2174s the middle you got one over here that is
2175s the foundation and then you got one over
2177s here that is kind of the next extension
2181s so instead of gaining this as a cultural
2183s property as well as whatever else they
2185s could have had
2188s um it lost its influence because the
2191s cultural property isn't valid
2193s anymore which then meant that it broke
2196s the influence radius which then meant
2198s that the the claims on that property
2201s were no longer part of the settlement
2202s because they were outside the range of
2204s the influence which kind of imploded on
2209s itself um so one of the um one of the
2212s restrictions that we're looking at
2213s adding is just removing the ability to
2216s claim or
2217s Annex same tier settlements so towns
2220s can't Annex towns
2222s because
2224s um one of the main driving reasons for
2228s the annexation mechanic in itself is
2230s that it should always be used as a last
2234s resort and it should all it should only
2237s ever
2238s be
2243s um like the generally
2247s um it it needs to be available at
2251s certain tiers or in certain interactions
2253s because you don't want to have say a um
2256s a town or a state SL country that is
2259s going full Rogue and just wants to
2260s destroy the world and and are this
2262s massive Behemoth industry that doesn't
2264s care about pollution so the general
2267s population on the server needs to have
2269s some way to interact with that or
2272s subjugate it to a point where they can
2275s enforce laws and regulations to curb
2277s this
2279s Behavior the downside with
2283s that yeah Wayan did it for science um
2286s the downside of that is that it can
2288s become very
2290s predatory um
2292s and it can also
2295s promote like in in lack of EOS combat it
2300s promotes an aggressive kind of
2302s civilization behavior of destroy the
2305s other town so they can't beat us so you
2309s push out your influence and you destroy
2311s the other Town um to prevent them from
2314s growing too influential or or you know
2317s what whichever possible scenario comes
2319s in
2320s here um so some of the ideas that we've
2323s been spoking around with is um
2325s introducing some type of upkeep cost um
2329s as well as
2330s rebalancing um significantly rebalance
2333s the values for
2334s cultural uh upgrades so the idea being
2337s that you need to have a country to be
2340s able to Annex
2342s towns but you need to really it takes a
2345s longer time to reach a country and it
2347s also takes a lot more investment to
2349s reach a
2350s country
2352s um to make it to a point where it's
2355s preferable to just join the country and
2357s help you know join together and and
2360s build that country rather than just a
2362s town killing another town to force the
2364s country on
2365s it
2367s um so there's a lot
2369s of a lot of discussion about what type
2373s of things we want to be introducing and
2374s and what we're looking at in terms of um
2378s like upkeep cost where things like a
2381s town costs a certain amount to add to a
2383s country but annexation has a a much
2386s higher multiplier for that cost and and
2388s so on or having some sort of like
2390s cultural upkeep required so each Town
2393s reduces the amount of that gives you a
2396s negative penalty for culture so you want
2399s to be you want to be looking to add more
2402s cultural towns you don't want to just
2404s force Annex all of these smaller towns
2407s just because you
2409s can um and that's a lot of things based
2412s on feedback that coming on play test um
2415s both either due to um just players
2418s reporting it or things that we notice
2420s while looking at it
2423s um which is one of the reasons why this
2425s play test has turned out absolutely
2427s fantastic um things are being tested
2430s things are being broken and things are
2432s being fixed in a more secure state so we
2436s are seeing significant improvements um
2438s compared to you know play test for four
2441s months ago where everything kind of
2443s caused explosions versus now it's only
2446s kind of real
2447s obscure Oddities that are causing
2452s explosions so we're working we're
2454s working to
2455s a
2457s a very nice
2461s stable uh build wise U we're having less
2466s General less support needed
2469s um with each week that passes in terms
2473s of um just critical or high priority bug
2476s fixes so it's been it's been going quite
2479s nicely um everyone in the team is
2482s absolutely super ecstatic for all the
2484s interest and all the
2487s Super Active participation in these play
2489s tests as well as kind of Riding the
2491s Storm and making the journey a lot
2494s smoother for everyone else once we get
2497s to a releasable
2501s state
2508s um did I
2511s have I think I have I'm not sure if we
2514s showed this I think the concept art
2516s popped out
2518s in so on I think that's before I kind of
2522s transition off and and Trail off
2525s um there any other general questions in
2528s regards to the play test
2532s um I think the easel got pushed in I'm
2536s hoping hoping someone has kind of
2539s tinkered around with it a little bit at
2540s least
2545s um
2551s I love the bathrooms being like half the
2554s U half of
2557s it
2575s um
2579s oh
2581s boy I I I see
2584s a I see a
2587s culture
2589s padoga is that is that's what is that
2592s what we're having now look at this
2594s beautiful
2597s picture
2599s really showing off the uh the
2603s amazing amazing Artistry here whoa
2607s it is loading quite
2610s significantly can I there we
2615s go can we play nice doesn't like me
2619s teleporting into a whole whole array of
2623s here we go I see some people
2626s are poking around with uh those pictures
2630s where the most expensive things in
2634s there uh yeah so
2637s for
2644s uh don't know if it's a play test
2646s question but are there any plans to add
2648s something better than a tractor for
2650s Farmers because of how slow it is and if
2651s there's any plans on getting something
2653s that can break blocks so when you tear
2655s down buildings you don't need to do one
2656s at the time
2659s um I would say there is some discussion
2663s regarding
2664s it um
2667s the it's a bit of a problematic scenario
2670s in terms
2672s of the general transportability as well
2676s as the
2677s utility um there was some some some
2679s suggestions and I'm also tinkered with
2680s it on on my
2682s local side with having like the
2685s excavator being able to break uh like
2688s actual blocks and and you know you would
2690s wreck the blocks with the excavator
2693s um and the issue with it this is that
2696s you then have to allow all blocks to
2698s exist and stack properly inside the
2701s excavator which then turns the excavator
2702s into a really good kind of
2704s Transportation method
2707s um which
2709s is something that we don't really want
2712s we want people to be using you know cars
2713s for transporting we don't want the the
2716s the excavator to be the best transport
2719s method to uh hall building materials
2723s kind of the kind of where and and as a
2727s as a response on that whole tractor
2729s thing
2731s um it's one of the reasons why the
2733s tractor was slow down from initially
2737s because um it was well one it was way
2739s too fast in general um but it was slow
2742s down further because it was generally
2744s used as quote unquote the best method of
2747s transporting
2749s crops because it had that
2752s huge um stack increase to to be able to
2757s harvest bigger Fields more as a quality
2759s of life Improvement rather than having
2760s to kind of empty it all the
2762s time and that's a big concern for us in
2765s terms of the skid steer as well as the
2768s excavator um because to make them be
2772s [Music]
2773s usable in the scope that you'd want them
2776s to be usable when you're tearing down
2778s buildings you run the risk of needing a
2781s big enough inventory to make sense which
2785s then causes it to be a really good
2787s general transportation method of these
2789s blocks instead of using a truck you just
2792s use the excavator because it's
2794s faster
2797s um and we don't necessarily want to just
2799s hamper the the drive speed on them just
2803s for the sake
2805s of tuning down the usability as a
2808s logistical transport
2811s method at the same time we don't just
2813s want to you know massively increase the
2816s transport capacity of the trucks just to
2818s compensate for the increased capacity of
2821s the the the excavator so it kind of goes
2825s into that Rumble issue
2829s of um when you start poking in one end
2832s you got like 20 other things that are
2834s heavily affected by
2836s it um so it's you know it it's things
2840s that we're constantly looking at um and
2843s there's no really kind of easy solution
2846s that isn't potentially significantly
2848s impacting in other
2855s areas uh could have the excavator and
2857s the other utility vehicles poop out the
2859s materials on the ground or have a cargo
2862s attachment and and so yeah and that's
2864s that's things that we are looking at um
2867s so you know it
2869s it's it's things that are being
2871s discussed and um kind of reviewed as
2876s time is
2878s available um could make something like
2881s like the crane but as a wrecking ball so
2883s it's it selfcontained and doesn't move
2886s yeah that's that's definitely also a
2888s possibility to kind of look over um and
2892s as I said you know all of these ideas
2894s are kind of floating around um but
2898s there's
2899s no no
2901s clearcut
2903s planned um solution for them
2907s um so that's probably a bit out but um
2910s we do have some things that might be
2914s coming for for 10.1
2916s that in some of that regard
2920s um but that'll that that's that'll be
2923s something that I'll go in on on depth
2926s more later
2928s um what date is the goal to go live with
2931s the update 10 um we don't have a set
2935s date yet
2938s um but we'll update on that as soon as
2942s we do have a date we can announce um
2945s partially it's hingent on getting some
2948s of these bugs out of the way
2951s um and just general clean up and making
2955s sure that the playthrough goes smoothly
2958s from start to finish
2960s and um everything seems you know fairly
2964s stable um and then we'll see from there
2967s oh oh God Banana Republic yeah um that's
2971s that's a structure over
2973s there um is that is that windmills is
2976s that what I'm seeing just just calling
2979s it right
2983s now I was hoping to avoid like Advanced
2986s Mechanical power versus basic mechanical
2995s Power
2997s but I mean you you are kind of you are
3000s kind of forcing my hand
3002s here
3004s um someone that that that didn't
3007s understand steam
3013s generation yeah I
3017s mean truth to be
3019s told it's
3022s not I'm not
3024s surprised how however it's a really good
3030s performance kind
3031s of General degradation thing
3035s so it's not a bad thing for performance
3038s testing
3042s um but uh like I said I'm not surprised
3047s that this became a thing as I suspected
3049s it would
3050s be
3054s um when I first introduced it so I don't
3059s know yeah thousand something
3068s something but I mean effort was made
3071s here or or or is this a case of effort
3074s was not made
3076s here
3081s um
3084s yeah
3088s um is Asar going to be able to be
3091s Aqueduct too you know what it's it's
3096s not it's not a
3101s um not a bad
3104s idea um spoke on uh no more annexations
3108s in between towns um so you avoid the
3110s cultural Wars in between kind of the
3112s same settlement
3114s here uh but is there an option to
3116s Friendly merge two towns generally
3119s speaking no because of that inherent
3122s distance because you're not going to be
3124s able to stretch the influence that far
3128s in the capacity that you would need to
3130s kind of Encompass one and the
3134s other
3137s um so the general notion is to kind of
3139s to com to combine two towns you would
3143s create a nation and then you would start
3146s using the nation as the general push as
3152s well so towns inherently have an issue
3156s with going that that step over
3161s um but it's looking pretty neat I'm I'm
3166s hoping hoping things stay somewhat
3169s stable and and cat doesn't blow things
3172s up
3174s completely uh
3177s um how to uh how to grab and and eat
3183s sand on
3186s uh I mean I guess it's more likely that
3188s that Pepsi or Elma destroys it but you
3191s know cat's probably there on a corner
3195s and wreck something on the spare time um
3199s but no it's it's all the GMS have been
3201s doing absolutely fantastic
3204s um they've been putting up with some
3210s um I fix it after they break
3213s it
3215s uh now it's uh they've been putting up
3219s with a lot of player Antics and they've
3221s been absolutely fantastic um helping out
3224s and making sure that things
3227s are staying as sane as they can be um in
3232s regards to kind of getting to know these
3235s new me mechanics getting to know the
3236s limitations of
3239s them um and everything surrounding it so
3242s it's it's been really nice um overall
3245s I'm
3247s I'm quite happy with how things are
3250s coming along
3252s um on on the subject matter since I'm
3256s seeing a lot of flags here
3258s um hope everyone is enjoying the new the
3262s new kind of brick SL Lumber recipe um I
3266s was tempted to drop in like plant matter
3269s SL straw in the brick recipe as well to
3272s kind of make
3273s that um growth based as
3277s well um outside of the
3280s lumber um to can have like straw being a
3283s byproduct from corn and wheat and and
3286s whatnot
3287s um it's a bit of a preparation thing so
3290s let me
3292s know um let me know your thoughts on
3294s that and uh in one of the discussion
3297s Chats on
3299s Discord um so there's there's a couple
3301s of tuning for those recipes that we can
3303s be looking at um kelp bricks flax bricks
3306s give
3308s give uh speaking of crops is there any
3311s discussion plans regarding more claim
3312s plots for Farmers um generally speaking
3315s worldwide you have like if you join a
3318s town and then you join a
3320s country and then you join out you join
3324s up with a federation
3326s you you you generate the same amount of
3331s claims um
3335s as um as you would if you read most of
3339s the skill Scrolls in nine or you know
3341s pre1
3344s versions
3347s um but there is nothing to kind of
3349s prevent you from being able to legislate
3352s in in terms of
3353s towns um to kind of legislate districts
3357s to do that same thing which I don't
3360s think I've
3362s seen a lot of experimentations of
3367s yet um I don't think we
3370s see I don't yeah there we
3374s go yeah there's there's not a whole heap
3376s load of of General
3380s districts
3384s um
3391s uh new weakness sunflower
3397s Haven no don't look um but there's
3402s there's there's a lot more
3404s utility
3407s um with the granularity of settlement
3411s tiers um that gives you more leeway to
3414s be able to
3416s do um to do like districts for
3420s self-regulated Farms inside the town and
3423s and so on so forth that way you can make
3425s Farms without using claim papers at all
3427s as long as you're farming inside the
3429s influence radius of your
3431s town um versus you know actual private
3436s property um there's also the whole issue
3439s of like governments should be looking
3442s out for their Farmers because that's how
3444s they guarantee that their local area has
3448s food
3450s um so a lot of a lot of the
3454s general
3456s um kind of property disputes and
3459s property issues that you run
3461s into um is kind of shifted around who
3466s has the responsibility because
3468s previously pre0 you were directly
3472s reliant on technological progression to
3475s get papers which meant if you didn't
3478s read skill Scrolls you would never get
3480s any new papers to use as
3483s properties while with settlements all
3486s you need to do is talk to your local
3490s mayor or talk to your local uh you know
3493s shifton or
3494s or mayor or um president or or whichever
3498s tier settlement you're in um to be able
3501s to buy papers or subsidize papers if you
3504s have a certain need for them over other
3506s players and or how they choose to
3510s dispense the papers inside that
3513s settlement so so claim
3516s papers outside of you needing tech
3519s progression to be able to unlock a new
3522s tier of settlement to kind of bump
3526s it
3531s um you don't have that you need to
3535s unlock all the skills individually which
3537s means a lot less progression is needed
3539s to acquire the same amount of skill
3540s papers as
3543s before um so the the problem kind of
3546s shifts around and and and are you know a
3549s different responsibility Now versus
3551s before um which means it can also be
3554s solved in a lot of new ways then you
3556s kind of you were kind of stuck with
3559s always having to learn all the skill
3561s Scrolls
3562s somehow um to be able to get that land
3566s that you can now get
3574s elsewhere um I feel that being a farmer
3576s is a strong incentive to also becoming a
3578s mayor so you have ways to prevent crop
3579s thefts yeah I
3582s absolutely um but I mean the same thing
3585s can be said about you know mining
3587s smelting uh being able to kind of
3589s dictate your own mining district and and
3591s whatnot or as logging you know being
3594s able to prevent people from cutting down
3596s trees in certain areas or the entire
3597s town and and so on so forth so it opens
3600s up a lot of depth to gameplay
3603s regulation I guess I should
3606s say
3609s um so there's you know it it's it's also
3612s boiling down to a lot of player
3615s responsibility of you have the option to
3618s do it but someone actually needs to take
3621s up the responsibility to do it
3625s um which is where you know you can run
3629s short or oh you know I I'll just not
3632s bother with it and just you know kind of
3634s do my thing and not worry
3638s um so you know you we're mainly aiming
3642s at giving tools to the people and then
3645s if people decide to use the tools they
3647s can improve their their own Regional
3650s sustainability or situation
3652s significantly by dabbling with them
3655s um can we expect Gabriel's changes next
3657s week um I'm not going to promise too
3661s much but potentially it it really
3663s depends on the stability of the play
3666s test branch that that is being QA tested
3669s and if there's anything that is
3671s cautioning issues or is is potentially
3674s blocking migration to be pushed to the
3676s live play
3678s test
3680s um I would stay on just keep up on
3685s Discord and keep an eye out on the news
3688s and and the the the play test channels
3693s um but I
3695s believe he's looking at doing some
3698s improvements to the tick
3700s performance um so there might be some
3703s slight minor touchup and and Cleanup in
3706s that PR but um potentially but but I'm
3711s not going to stretch further than
3713s potentially uh um as a question for if
3718s these um got a few questions um the
3723s bridge here is all vanilla blocks it is
3726s new dock block dock block sets inside or
3730s forms inside the
3732s Hune uh block material so you are
3735s looking at we do this and we
3742s grab um you have
3746s a few
3747s new a few new forms for fences and some
3751s fence posts as well as supports which
3754s is um the blocks that you're seeing here
3757s below some of the support
3760s pillars um as well as the
3764s um the new uh platforms with support
3767s platforms without as well as a
3770s barrel think if it
3773s can not wanting to
3778s uh not wanting to show that off because
3783s of Dev tool not play
3790s nice apparently the dev tool doesn't
3792s like me
3794s today um but yeah know same thing for
3796s the ramps here as well so you got a few
3797s new ramps um some Corners to them some
3800s inverted
3802s Corners um so some of the things that
3805s are new for the um from the art
3813s guys fly into the water why do you want
3817s me to fly into the water
3828s cat oh yeah
3833s well why is
3836s there we go yes it's just the dev tool
3838s that
3839s is the dev tool is is not adhering to
3844s range limitations um but yeah here we
3847s have the little little bugger
3852s um yeah the that Tool's being a bit
3856s finicky um Regular hammers shouldn't be
3859s the case the dev tool should be the only
3862s thing that should be targeting
3863s water
3865s uh see I can't build here I'm inside
3869s inside towns it's not allowing me to
3871s build stuff inside the Banana Republic
3874s Cape
3877s Britain so that's another you know
3880s complication that players will have to
3882s deal with in terms of knowing the
3884s settlements they're under the influence
3886s the
3887s loss but here we go so here you can
3891s see the other form of block building
3897s um and I think as an outro we can we can
3901s sneak in sneak in something that I
3903s believe it's popped in the dev hangout
3907s at one
3908s point
3911s maybe um let me just fetch I know I had
3915s it here
3921s somewhere chat with Toby Maybe
3926s yeah or
3931s no
3933s um some of the um some of the early
3935s early concept arts for the for one of
3938s the new building blocks that is being
3941s tinkered with
3944s um if I can do that and can
3949s we move that to its own window and then
3952s we
3953s can no we don't want the menu
3957s bar we want to not show there there we
3964s go so these these are some of the things
3967s that we're looking at uh Post 10 so this
3971s is kind of a sneak glimpse into the
3973s future of um what we're looking
3979s for future
3983s content uh um
3987s and
3989s as as the the twitch chat at least
3993s reacted to
3995s um the um this would be uh Adobe
3999s building
4001s blocks uh so we're still we're still
4003s kind
4004s of roughly checking out kind of what
4007s limitations and and what which block
4009s forms we actually want and I'll probably
4011s get chewed out by by Robert that isn't
4014s completely done with deciding this uh
4018s for we're showing off some of it but you
4020s know it is what it is it's here
4023s now
4026s um but yeah so this is this is concept
4029s made by Robert one of
4031s our one of our amazing artists that is
4035s also one of the the main responsible one
4037s for doing almost almost all of the 2D
4041s icons um across the board and a lot of
4044s the
4046s um
4049s interfaces um so the general thought for
4052s this block and this is this is where I
4055s need I need some thoughts and opinions
4058s from from the play testing as well as
4060s the general population here that pokes
4062s around with this so the idea of these
4064s blocks is that this will be your
4066s introductory um first blocks so this
4069s will be uh predetermined
4072s from like PR Hune logs if you
4076s will um so this will be a um it's made
4080s with raw
4081s logs and Clay as well as potentially
4084s plant matter so the question in terms of
4089s methodology for tiers is either
4093s introducing this as uh as Lord sax
4097s pointed out in the chat either it pumps
4099s out at a
4103s tier5 um
4106s or if we just want to push the
4111s incrementals which is going to you know
4114s be interesting to relearn for for some
4116s of our our older
4118s players um so if we introduce this as a
4122s tier one block then would you know
4123s incrementally shuffle the rest of them
4125s so Hune would be tier two Lumber would
4127s be tier three corrugated would be tier
4130s four and ashler be tier
4133s five
4135s um and the general notion of this block
4138s is that it will be really cheap to
4141s manufacture and kind of use um it's
4144s intended to be your really day one day
4146s two kind of setup really quickly to get
4150s preliminary research going getting up
4152s that initial crafting table to be able
4154s to start making H logs and and U
4157s mortared
4159s logs
4162s um and it wouldn't be tied with
4164s profession which also means that hun
4166s logs and masonry stone would be tied to
4170s their profession so those will be bumped
4172s out of the
4175s workbench um so you have this as kind of
4179s like a universal neutral block that is
4182s only really built and is your kind of
4185s native starter point and then you
4190s transition into actual manufactured
4192s professional blocks that would be tier
4195s you know H logs and and
4200s onward
4202s um to partially to to make make that
4207s early introduction to you know get some
4209s furniture up get some house
4211s points
4214s um and and so on um the workbench will
4218s is still going to be you know tiar less
4220s because you need to start working
4221s somewhere um the the recipes for H and
4225s Mason stones out of them are going to
4230s disappear
4235s um bumping them out of the workbench
4237s would make it tricky to make other
4238s recipes that require the two like
4240s government expansions and other crafting
4241s tables
4243s um sort of but like all of the crude
4246s rudimentary B tables don't
4249s use uh profession rocks or you know
4252s profession blocks uh there's also going
4254s to be a bit of rewiring all those really
4256s early recipes as well um in terms of
4259s either quantity or material use to
4262s compensate for
4264s this but it will also
4268s make um like logging and Mining and and
4272s into masonry being significant
4275s choices immediately out you know for in
4278s terms of progression so you can't make
4282s um as it'll change you know early tier
4285s research in in on its head like you
4287s can't make um mortared research
4292s paper without the skill for it you can't
4295s make hun log papers or or you know
4298s Advanced andrology papers without
4301s logging
4303s um and there's some there's some
4306s thoughts into making sure that that is
4310s also pushed for because we we have this
4312s weird Gap earlier on where there's a lot
4316s of
4316s interdependencies but then we have all
4318s of these kind of building options that
4320s are completely
4323s Lawless if you don't have the skills for
4325s them and for new players that's coming
4328s in it's also really
4330s confusing as to why they shouldn't be
4332s using the crafting recipe on a workbench
4335s to make the H logs why should they spend
4338s the time making a carpentry table that
4340s requires a room as well as picking a
4343s skill and spending a point on it when
4344s they can pick Mining and still be making
4346s hun logs um so there's a lot of kind of
4350s early
4351s game um new player cleanup and and
4355s more kind of giving players a more
4358s directed feel for if they want to be
4361s doing XYZ then they should be targeting
4364s XYZ um for those reasons and it'll also
4368s kind of work into the uh the upgrade
4370s module changes and and everything else
4373s to kind of make
4375s it
4378s um make it look and feel as a more kind
4383s of steadily
4386s progression regardless of the choices
4388s you're making early
4390s on
4394s um so yeah because we we had an idea of
4397s introducing it as like a separate tier
4399s one material so you'd have Hue Mort and
4402s then Adobe as like a gather crafting
4404s block um but I'm more in favor and
4409s opting it to be like this this initial
4411s starter clean block to make hun logs and
4415s Mason Stone be a lot more fitting in
4419s terms of How It's progressively getting
4420s involved in the economy and the U the
4422s general
4424s teory so we'll see what happens with it
4426s but you know just some some thoughts and
4428s some Rants and um ideas that we're
4433s looking at for post 10 kind of
4435s future um future implementations and
4438s things that are
4440s being uh revised and evaluated right now
4444s because U Robert is is poking at this
4447s right now for on our develop Branch so
4450s this will it'll probably pop out some
4452s images in a couple of weeks um if not in
4455s in a code stream or something
4457s where uh you might snap up on hey these
4460s are being added and and so
4462s on
4470s um um on SK yeah so
4474s the that's that's generally the notion
4476s so you have this kind of basic material
4479s that you quickly replace but you need
4481s this house to kind of get going um and
4483s it also has a bit of gratifying of you
4486s know you're getting stuff up you're
4487s getting a house going you're getting
4489s some furniture in um and that should be
4491s doable within you know the first couple
4493s coup of hours to see progression even if
4496s it's not necessarily huge leap in
4499s progression you still see you know you
4501s come in spend a few
4503s hours and you can feel good about that
4507s you know you built all this stuff and
4508s you've gotten somewhere and you have
4511s that
4513s visual um gratification of things
4516s happening in in in
4518s around um and it'll also make it more
4521s distinct as well as the rest of the
4523s server kind technologically
4526s progresses um to deal with some of these
4531s things uh shop Lower to 0.5 would be a
4534s huge help especially for early food
4536s trade yeah and that's that's also part
4538s of part of this push for these blocks so
4540s the Adobe would be something that you
4542s build quickly you could fit in your
4545s research table your your store and
4547s things like that and you kind of get
4549s going um with the general notion of like
4554s being able to build a store a functional
4558s store within an hour of gameplay I think
4561s is the uh the kind of predetermined
4566s idea that way you can quickly get going
4569s and start bartering and trading and kind
4571s of interacting with people around you
4573s and
4576s um kind of kick things off and keep you
4579s interested and kind of get activities in
4582s the surrounding area
4586s yes
4588s um makeship shop that can be used
4590s outside but limited tier items and or
4592s quantity of options yeah that it's been
4594s another topic that we've been kind of
4597s talking around with more types of shops
4599s but with inate limitations of
4602s say certain amount of quantity of
4605s sellable Goods so you know maybe limited
4607s to five slots 10 slots or
4612s something um
4615s yeah you know hoping you hoping everyone
4618s enjoyed the stream
4620s and um if you have any follow-up
4625s questions
4627s um and or I saw a few questions about
4630s the new brick SL Lumber recipes
4634s um any kind of General changes
4638s i' uh suggest just hopping on Discord
4640s and doing a quick search or uh asking in
4644s uh asking in the play test chat there or
4647s um either in in the so chat
4650s or
4652s um the white tiger Channel and you'll
4655s probably get a tech tree I probably
4657s posted one or twice um with the changes
4661s and and what's being impacted
4664s um sack
4667s um flour in in the campfire recipes yes
4671s I know it's missing for the fish stew
4672s that'll be fixed
4677s um but just you hit me up with a DM um
4681s if there's anything
4682s else and yeah hope everyone enjoyed and
4686s I got some got some cat helpers that
4689s decided that hey you're done with the
4691s stream now come on
4694s um very impatient um but yeah know um
4700s happy to have hosted another another
4703s Friday and another stream another day
4707s and I will catch
4708s you whenever I pop in next and let me
4713s know in chat or something if people want
4717s kind of like a a summarized video
4722s compilation what have you with like
4725s General 10.0 features we'll we'll we're
4728s keep dropping out the dev blogs with
4729s more detailed posts uh for each of the
4732s segments
4734s but if there's any
4736s specific kind of I want to know all the
4739s things that are related to this
4741s particular feature in a more extended
4743s stream or or you know just in general
4746s there's a few that's out on YouTube
4748s recorded um some stuff has been updated
4751s mechanically since
4752s then um just you know drop a message
4756s drop a post and I will catch you on the
4760s next
4762s stream
4764s take care and have a good
4792s weekend
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