Original Post — Direct link

Heya,

Me and my buddies are trying to setup an Eco server. We have played around with the settlement system before, but we are a small group and much preferred the older way of getting land claim papers. Now i did see a server setting to disable the settlements system, but i wonder how it works with land claim papers.

Do i need to change some settings? And if so, which? How do we gain land claim papers without the settlements feature enabled?

Thanks in advance :D

External link →
about 1 month ago - /u/SLG-Dennis - Direct link

Do not turn the settlement system off for local and coop games that intend to run longer than a public server - that option is a legacy option that can go away at any time. Just setting the collaboration settings to "No Collaboration" will enable you to get claim papers like in Update 9 and also use those specific claim papers and stakes like in Update 9 (not bound to any settlement), additionally to the ability to make settlements if you ever wish. You can also enable the gain of claim papers in the custom settings for any other collaboration setting. Once the settlement system is turned off, that cannot be reverted and such saves will break unrecoverably if the legacy option is ever removed.

The respective settings are:

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0, "ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0,

about 1 month ago - /u/SLG-Dennis - Direct link

Originally posted by Transparent_Turtle

This is the first I'm seeing it's being considered they are taking away the option for players to remove the settlement systems. All previous education was to turn the settlements system to false in the config files. When did this change?

We help run a eco community server and almost all the patrons hate the settlement system so we have it set to false - as that's what it was instructed by multiple SLG staff. However, it sounds like this may no longer be an option for any of our future runs based on how your post is written?

Nothing has changed, the setting was a legacy setting from the beginning and as such may go away at any time. For dedicated servers that is barely a problem, as aside of few long-term servers there is no expectation of a save still working a year later, as such turning off settlements to save a bit of setup time isn't a big problem. We've been giving this information to players using local servers from the beginning and the settlement system can also purposefully not be turned off at game creation ingame, only via file modification.

There is no need to use settlements off in any case, servers can use the mentioned settings to enable unrestricted claims as before since a few weeks after release and a global government can be created quickly by two configuration changes and a few admin actions as well.

The legacy option is based on outdated code and no longer maintained, it is possible new civic features won't work with it.

about 1 month ago - /u/SLG-Dennis - Direct link

Originally posted by godgeneral16

This is some valuable information, thanks for sharing. Am i correct that if i leave the settlement setting turned on and i configure the 2 settings that you just shared will basically give me the same results when it comes to getting the claim papers like before while also keeping the settlement system going?

Do i add this to "Balance.eco"? Or is there another file where to add these.

Yes, you will get claim papers and stakes when reading skill scrolls and those papers and stakes can be used anywhere, with no requirement to be in a settlement. (They can also be used in a settlement, so you can combine both systems)

about 1 month ago - /u/SLG-Dennis - Direct link

Originally posted by Transparent_Turtle

The settings are in the difficultly file. However, the one change that doesn't go away is the stakes you can't just claim anywhere like you could before so the stakes still exist - settlement or no settlement.

Stakes should also be present with settlements off, that was a general intended change to the claiming system.

about 1 month ago - /u/SLG-Dennis - Direct link

Originally posted by Transparent_Turtle

Clarifying question you mean the Settlements Enabled False - setting is a legacy setting that may go away at any time?

It was educated to use this exact setting as most recently 3 months ago here on reddit by you - so I'm confused at this point.

It would be helpful if the wiki had specific step by step instructions on how to make it so that server creators who didn't want to use the settlements/culture system could set things up to make a global settlement and the configuration and admin actions required - we fumbled our way through it last time we were forced to before the information was out about the settlements false but I still don't see anything on the wiki that describes how to do it without issue. If settlements false is going away people are going to need to understand how to do that successfully. I understand that the wiki is being overhauled atm but this is pretty important information for server set up, if SLG has done it and I've just missed it on the wiki please inform me.

Yes. The post you refered to was before the mentioned settings were introduced (I noted that was a few weeks after release) and as such at that time the only way to achieve what you wanted to achieve. Additionally the post didn't hint at singleplayer / local world usage either, as it specifically talks about "setting up a server", hence I assumed your group is hosting a public server for a cycle - there was no need for a warning given that assumption, there was no plan to remove the setting within the forseeable lifetime of a server. Communication only included incentivization of everyone (including servers, like here) to not use that setting after introduction of the claim settings, because as of then all things players were used to were possible with settlements on. Before we only warned singleplayers specifically that this makes the world unsupported. Sorry for that. I obviously cannot guarantee that every single response was the same in that regard either, in the end I'm not using canned messages, nor is anyone else from the team.

The wiki is fully community managed and so is nearly all its content - everyone is free to add information on there, we unfortunately don't have the resources to participate in content for it at this time. Curating documentation unfortunately is extremely time consuming and priority pretty low compared to all other tasks that are around. All server settings are documented in the Server UI, though.

For a global government you need to set "EnableAdminUI" to true in Civics.eco and configure "SettlementFoundationBaseInfluence" in Settlements.eco for federations to have a base influence that fills the whole planet (depends on planet size, 1200 works for 2.56 km² which is the maximum supported planet size). Then, spawn a Federation foundation with /give, place it, target it and force-enable it with /fe command. Open it and remove the checkmark for "Requires child settlements". That's it. If you don't want any settlements to be founded, you can prevent that via different laws, for example by preventing their crafting, placement or founding which is each a one liner. (Guys on discord law help can help with that if necessary)






Recent Eco Posts

about 18 hours ago - SLG-Dennis
about 18 hours ago - SLG-Dennis
3 days ago - SLG-Dennis