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Strange Loop Games
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1s | and we're live hello everyone welcome to |
---|---|
5s | another Friday stream with strange Loop |
7s | games |
8s | I'm Jens and we have Toby here with us |
11s | that we've seen a couple of streams now |
13s | hopefully we'll see him more on more on |
15s | camera here |
17s | hi how's it going everyone |
20s | uh it's very early for me so I'm still |
22s | drinking my coffee yeah yeah Toby's |
26s | down down under far away on on an |
29s | opposite time zone so he is very early |
32s | in the morning on on Saturday |
35s | uh so very very happy to have you here |
38s | and very |
39s | thankful to um have you be able to |
42s | participate in this in this Saturday |
45s | morning streams |
46s | it should be fun yeah |
48s | um so to start off |
51s | um there is a slight delay in what we |
54s | were hoping to have our settlement |
56s | stream |
58s | um today as I know a lot of people have |
60s | been looking forward to but |
61s | unfortunately that got a post uh pushed |
63s | and postponed to next week |
66s | um I believe Dennis can probably |
67s | accurately |
69s | um correct me if I'm wrong |
71s | and today we'll simply go over some of |
75s | the uh some of the post 10 ideas plans |
78s | designs and |
79s | things that we are cooking things that |
82s | we have not really shown off yet |
85s | um yeah the the reason for the delay |
87s | being GDC being this week so that an |
90s | occupied John which |
92s | uh is a main component to be able to be |
95s | able to show off settlements |
98s | um |
98s | and |
100s | yeah that that's it for settlements I |
103s | think we'll just hide and pretend that |
105s | we |
107s | um we can see it next week |
109s | uh |
112s | so for what we have planned for today |
114s | well we've got a couple of objects that |
116s | we haven't really shown off yet that |
118s | we've added recently and that kind of |
120s | fits in with the settlement theme and we |
123s | wanted some new some new signs some |
125s | bigger bigger Billboards and things that |
128s | can help people write the text and |
130s | [Music] |
131s | um |
132s | also |
134s | kind of just help give a bit more |
137s | Aesthetics and then just like General |
139s | General extra things in the world that |
141s | makes it look more like an actual world |
145s | and you can have more |
147s | um just more unique uniqueness to your |
149s | settlements |
153s | I think we can just dig straight through |
155s | it I do have a couple of issues with |
156s | unity right now that is it's misbehaving |
158s | a little bit so the frame rate is |
160s | tanking uh from somewhere I haven't |
162s | really been able to nail it down so I do |
165s | apologize for it |
166s | the slightly lower frame rate than usual |
169s | uh it's still probably gonna be better |
171s | than Australian internet screaming so |
175s | gotta frame rate |
176s | uh yes we can transition over here and |
181s | we have |
184s | adjust that a little bit uh there we go |
187s | now we have unity and unity is playing |
189s | a bit foul as said so |
193s | banners and billboards and borders or |
195s | kind of Border declarations I guess or |
197s | however you want to see it like big |
200s | signs that you come up along highways |
202s | and Roads and things like that |
204s | is something that we |
207s | haven't really had in Eco we have a |
209s | bunch of signs which is quite a large |
212s | volume and a lot of different |
213s | Alternatives and and visual styles that |
216s | I'm really really happy that we have so |
219s | everyone can kind of make their own |
220s | things and we have the ability to add |
222s | icons and different kind of colorization |
225s | on the text and a lot of a lot of |
228s | customizations for it |
230s | but we haven't really had these really |
232s | big |
234s | announcement signs or like really really |
237s | huge signs which we're kind of remedying |
240s | today |
242s | um apparently shop doesn't really want |
244s | to hide let's |
245s | just we can get rid of that |
248s | we have the |
250s | we have three variations of them and we |
252s | have three with two types but three |
254s | variation formats we have the huge |
259s | I think it's called huge wooden sign |
264s | I'm absolutely fantastic when it comes |
266s | to remembering the names of the items |
269s | I've added to the tech tree myself so |
271s | uh game sign let's just do this and get |
274s | the whole |
275s | this is this is the amount of science we |
277s | have in the game |
279s | that's a lot of science that is a lot of |
281s | science |
282s | uh |
283s | and apparently I scaled up as well |
287s | huge that's the one that's that's the |
289s | ones we're looking for huge |
292s | and they're a sign |
294s | and then we have huge iron that's right |
298s | and we have a steel one |
301s | so let's start with |
304s | currently not steel iron steel iron is |
308s | not a thing apparently and I apologize |
310s | for the |
312s | I mean can we disappear there we go |
317s | so we have the ground version of them |
319s | and we have |
322s | um |
323s | these are among the the new ones this is |
326s | the canvas wooden one |
327s | which is crafted through uh the hewn |
331s | logs and fabric and |
334s | some of the new linen yarn that you |
337s | acquire from plants |
339s | uh this is |
341s | an amazingly sized sign |
347s | look at that amazing |
350s | it's it's pretty big it is pretty big |
353s | this thing is |
356s | the other one |
357s | these signs are eight tiles wide so they |
361s | can cover most roads that you're trying |
363s | to place them on |
368s | that one yeah as well |
370s | we got this deal on |
373s | and these have equivalents in tiers as |
376s | well so you have the wooden one which is |
379s | this nice canvas looking one and then we |
381s | have the iron one which is |
384s | and a flat steel looking |
386s | iron Cyanogen change your time of the |
389s | agents oh yeah well I I do want to but I |
393s | mean give me just just a second here |
395s | okay we have one more which is the steel |
397s | modern one |
400s | um which is |
402s | looking like this |
404s | and this thing where I kind of wanted to |
406s | keep it my time actually has lights and |
408s | I see is lighting up |
410s | so these are the ones that you can kind |
413s | of place on the wall or on the ground |
414s | and can have along along buildings or |
417s | whatnot and then we also have |
419s | equivalent ones that are standing on |
423s | pillars or legs portals uh frames |
426s | which whichever you kind of |
430s | use frame |
432s | raised wise to do and I believe that one |
434s | was the iron one so it is the same kind |
438s | of format for it but it's in a |
441s | elevated States you can have this over |
442s | highways or entrances into towns or |
446s | you want to have it on your parking lot |
448s | and advertise sale of goods or |
451s | whatever you feel like |
453s | and we have of course we have the |
455s | equivalent one for the |
457s | that one as well and I wanna |
461s | have the uh |
464s | what was that one called a good one help |
466s | me here |
467s | can you can you find it for me |
469s | I'll find it |
472s | so |
474s | fines or or |
475s | the advertisement bread and butter where |
478s | people can just like write up whatever |
481s | they want whatever they feel like and |
484s | something that |
486s | not all too many people were seemingly |
489s | aware of I've been talking about it on |
491s | Discord a little bit where |
494s | you have the colorization for fonts |
497s | um |
497s | not sure how well the font the actual |
499s | TMP font change works |
502s | so I'll probably avoid that but |
505s | or |
507s | there we go |
509s | um when you're adding text here so we |
511s | got text template here |
514s | and then that pops up as as normal we're |
518s | still adding things so you can you can |
519s | be able to do this on both sides |
522s | yeah that's the one thank you |
525s | um so what how do you do it if you |
527s | wanted to add colorization to it well |
528s | you you run it as HTML code |
532s | which is basically just telling it to |
534s | use color |
535s | and then telling it either in HEX code |
538s | or just what color you want to use and |
541s | then that will colorize anything that is |
543s | beyond that point |
545s | so now we have red text on this |
547s | and this is looking amazing kind of hard |
550s | to see in the dark due to the nature of |
552s | the dark red color |
555s | uh |
557s | time noon |
561s | and as I said this works with hex code |
564s | as well so this would just be like |
566s | uh |
571s | that I think |
573s | isn't that how hex code works yeah |
575s | there we go |
577s | so this also allows you to kind of add |
580s | signs and add different types of icons |
583s | and you can see if I can remember |
586s | uh |
588s | uh how to how the phrasing for this is |
591s | so we got icon |
593s | or is it Eco icon |
595s | go icon |
597s | icon and the name mechanics |
601s | and I believe that's the case |
606s | um that's for a question the the lights |
609s | on the signs I believe that's not |
611s | necessary at the moment yeah look at |
613s | that I even remember how to use icons |
615s | properly immediately |
617s | nice |
621s | it'd be nice to have some sort of editor |
623s | for that one day like instead of having |
625s | to remember the code but yeah like in |
629s | insert just insert icon and then you |
631s | just drag the icon in here or something |
633s | that's definitely something that we can |
636s | look at from kind of usability because |
638s | this is this is a lot to remember or |
641s | constantly have to check up if you're |
644s | not all too familiar with HTML which |
647s | I'm not yeah you know we're not |
649s | expecting everyone to do which is |
652s | partially why the Wikipedia page popped |
655s | up and we might actually do an entry on |
658s | that in our own |
659s | ecopedia here like |
662s | dealing with with like |
664s | um |
665s | lines or something in here where you |
667s | could have these kind of formats and |
669s | different examples on how you can use |
670s | this but this will take like underlying |
673s | bold |
673s | it did take size to a certain degree |
677s | um |
679s | so this will take any string or any |
682s | reference to any type of item or object |
685s | so if we do like red |
687s | it'll grab the tag or the bread |
691s | or if you wanted the actual specific |
693s | bread you would need to do red item |
696s | and it kind of pops up and just |
698s | beautiful |
700s | you can do |
702s | an amazing |
704s | awesome cheap red at the highest quality |
712s | how can someone resist that bread it's |
714s | amazing yeah |
716s | um so |
718s | this this all let me just grab that one |
721s | because like we got close that one last |
724s | year |
725s | huge wooden Banner |
728s | we have this one as well for the |
731s | wooden the wooden one so that one has a |
733s | little bit of detail with wood and rope |
735s | and |
737s | other things |
739s | currently I don't have the new Avatar |
741s | enabled on on develop so that's why you |
744s | have this Martian looking guy yeah |
748s | the Hulk yeah the Hulk |
751s | um |
753s | yeah we've got we've got those that will |
755s | probably help |
757s | give that entry and maybe advertise say |
759s | Hey you know looking for new settlers |
762s | um please come over here or |
764s | if you really really need that iron bar |
766s | you can write it out on a bigger side |
768s | now so anyone can pass and then know |
770s | that you need iron bars |
772s | we also have a bunch of new fun things |
776s | stripes and |
779s | smaller banners and smaller kinda |
782s | player to celebrations |
786s | one thing |
788s | these currently don't have icons yet but |
793s | they do they're being plugged in at the |
795s | moment yeah I should correct that yeah |
797s | they're underway they do have icons |
799s | they're just not completely |
805s | so there's a couple of them and they |
807s | look a little bit like curtain-ish we'll |
810s | need the canal |
813s | are you sad there we go |
817s | um as you can see we're still you know |
819s | should be should be obviously stated |
821s | that this is a developed build we are |
823s | working on things heavily |
825s | um |
826s | so things are a little bit less working |
828s | than |
831s | um optimal and |
834s | you're not representing the the actual |
836s | complete state of it |
837s | um as we've done some pretty significant |
840s | system upgrades which has been |
842s | critical in terms of continued |
844s | development in terms of the interactions |
847s | it's allowed us to do things like |
848s | optimizations with the entity changes |
851s | and how you're interacting with crops |
853s | and plants and World objects |
865s | Do you want to build |
867s | as I'm flying around here are you you're |
869s | in here somewhere having |
871s | you're up to something around here |
874s | I have a feeling well I'm not I'm not |
877s | but I should be you should be uh |
882s | I think you can pop out the rest of the |
885s | buntings and kind of |
887s | can I drop that out or |
889s | um we also have |
890s | did those get plugged in yet I think |
892s | they got |
893s | we do give them to and we can take a |
896s | look at the human blocks |
900s | uh you know |
902s | that's called |
909s | and we have |
913s | I believe some of these starting to get |
916s | their accurate |
919s | um |
920s | accurate textures |
926s | which are more |
929s | you should be getting |
931s | there we go |
940s | do we have |
944s | these are now getting a bit more to |
946s | their polished finalized texture shapes |
949s | um in terms of human blocks |
951s | and I believe we have them plugged in |
953s | for the software team blocks |
957s | which Toby I believe that being the case |
961s | or you know what it is I was not looking |
963s | at your screen sorry |
966s | dark blocks yes |
969s | yeah I believe the softwood and the |
971s | hardwood should be done now |
974s | yeah there's one little bug with the |
975s | soft wooden hardwood but the |
978s | they should be all done |
981s | oh |
982s | and and on that subject our interaction |
984s | well we weren't really or I wasn't |
987s | really gonna go into it too much |
989s | but I do kind of want to give people a |
992s | bit of insight into this and something |
994s | that we would really appreciate some |
997s | feedback on once we go into and |
999s | not just feedback but |
1002s | General |
1003s | people's opinions and experiences when |
1006s | they're when they do test out the um |
1009s | to play this build as we rework the |
1012s | algorithm for how blocks are being |
1014s | detected when you're trying to build and |
1015s | place them so this is something that's |
1017s | still highly experimental and |
1020s | where it |
1022s | previously you kind of |
1025s | it got kind of unpredictive where if you |
1028s | wanted to build something |
1032s | flying just to give that proper way so |
1035s | when you were trying to build something |
1036s | forward |
1037s | you had to be in point of view |
1041s | or a point placement |
1043s | and then it was kind of unpredictable to |
1047s | which direction you were placing your |
1049s | blocks |
1050s | but still a little bit |
1052s | some overlapping and some fine tuning on |
1054s | it but essentially now |
1056s | the block is properly allocated into |
1058s | different grids |
1060s | and depending on where your |
1062s | where you're pointing or where your |
1064s | interaction cursor is kind of heading |
1067s | towards is where you're placing |
1068s | different blocks so this allows you to |
1070s | do something like placing diagonally |
1071s | which you haven't been able to do before |
1074s | and I'm hoping that this is something |
1076s | that will help |
1078s | increase the quality of life a little |
1079s | bit about for people especially that |
1081s | enjoys building and |
1084s | this makes it a lot easier to kind of |
1087s | adjust and |
1088s | place in a Precision manner |
1091s | unless it's it it's still got some like |
1095s | issues and weird edge cases but this is |
1097s | like this this would be my favorite |
1099s | feature that goes into 10 almost |
1101s | get this um if we get this all working |
1104s | and Polished up it's like there's been |
1107s | so many times like it's it's difficult |
1109s | to place things like ramps and |
1112s | um like yeah basically any of those sort |
1113s | of pieces this is way more predictive so |
1119s | I hope we can get it all polished up |
1121s | time for Tim yeah and I think I think |
1124s | it's it's an it's an unsuspected little |
1127s | nice feature that people are gonna |
1129s | enjoy |
1131s | um as I said it is more predictive and |
1133s | it's also easier for us to do changes |
1135s | too and make sure that we eliminate more |
1138s | of these edge cases where they do have |
1140s | kind of like a weird overlap when you go |
1142s | from a left block to right block and |
1144s | then the first initial pass still kind |
1146s | of puts you on the left side which isn't |
1147s | really intended so |
1149s | there's still a couple of things that |
1150s | are leaving out but |
1152s | pretty confident that we'll be able to |
1154s | to get most of these |
1156s | all this stuff and then |
1158s | ironed out during the play test as |
1160s | people |
1161s | people have different opinions and and |
1163s | hopefully hopefully provide those |
1165s | opinions to us |
1167s | um |
1167s | so we can work on it and then gonna |
1170s | improve everyone's |
1172s | everyone's situation |
1175s | now |
1176s | uh we have some some cool things that |
1180s | we're planning on and working around |
1182s | for post 10. so this is you know a big |
1186s | disclaimer of this is things that you'll |
1188s | likely not see in 10 but more towards |
1192s | a follow-up sequential update for like |
1194s | 10.1 10.2 or |
1197s | um |
1198s | depending a little bit on on you know |
1202s | um parts around it either it be certain |
1206s | food as or certain food items that needs |
1208s | to be generated or |
1210s | just general technical things that might |
1212s | come up |
1213s | um |
1215s | and one of them is |
1218s | the canary |
1223s | um is that is that I think it should be |
1225s | in or is that not |
1227s | did I not add that to detectory Prior do |
1229s | I need to do I need to do a prefab thing |
1231s | for it |
1234s | yeah I do well |
1238s | while |
1239s | drag it in |
1241s | yeah I can I can drag it in but I need |
1243s | to |
1244s | you go out of go out of full screen |
1247s | let's do |
1249s | let's fetch it |
1251s | [Music] |
1255s | if it's in here wasn't it called Canary |
1257s | or is it called something completely |
1259s | different |
1260s | we can grab the uh we can grab the |
1262s | smoker because that is also part of that |
1265s | now Improvement into cooking and |
1268s | it'll be a bit of a continued subject |
1271s | here on the stream as well |
1272s | food is a super important part of Eco |
1274s | and |
1276s | the production of it the collection of |
1279s | and the supply chain along the way and |
1282s | as well as crafting stations and |
1283s | interactions for them |
1285s | so a few things that we felt were |
1287s | missing out is one kind of a way to |
1289s | further improve storage |
1292s | as well as kind of treatment and and |
1295s | longevity of produce which Humanity has |
1300s | solved by introducing a cool feature for |
1304s | canning Goods which everyone is probably |
1307s | familiar with |
1308s | and |
1310s | smoking is the other part of it where |
1313s | you salt or smoke to kind of drain |
1316s | moisture out of out of meat in |
1319s | particular |
1321s | you make it last longer |
1323s | and |
1325s | if it wants to play nice here does it |
1327s | want to play nice |
1329s | wrapped into the scene View |
1333s | I gotcha I got your canner as well |
1336s | oh yeah |
1337s | canning assembly so that's called that's |
1339s | what it's called so yeah since I didn't |
1342s | have this added to the tech tree we |
1343s | can't see the fancy animations for it |
1345s | right now but that's that's my bad it |
1347s | does have a little smokiness here to it |
1350s | so this will be one of the sort of |
1353s | future upcoming things that we want to |
1355s | add into and get some new some new Foods |
1359s | um some new recipes some cool ways to |
1361s | kind of make food that might last longer |
1363s | than your average cooked meal |
1366s | uh has tons of potential |
1369s | uh |
1371s | and I'll go into full screen here in a |
1373s | second |
1375s | and then we've got |
1377s | this bad boy as well |
1380s | let's just grab this one and this is |
1383s | yeah I can actually Place one down |
1386s | oh it was it it was in there somewhere |
1389s | yeah |
1390s | you've just called canning assembly |
1393s | uh it's got all the animations running |
1395s | as well some really nice animations |
1397s | that's what I did on this yeah could |
1399s | this machine |
1401s | yeah so this is our second Corner second |
1404s | width I can kind of machine that will |
1406s | allow you to do this so we have a couple |
1408s | of ideas here where |
1411s | there is a generic type |
1413s | input for say canned vegetables or |
1416s | canned fruit and then you would have the |
1419s | tagged usage for it which means you |
1421s | could have a multiple variations now |
1424s | this is this animation is and and |
1426s | Cannery is kind of specific to fish |
1429s | um but this will probably be something |
1431s | that we cannot weak with with the |
1432s | animations and having different kind of |
1433s | produce |
1435s | um |
1436s | so this will produce thin cans of goods |
1441s | and |
1442s | I'm gonna check in here and |
1445s | right now it doesn't have any recipes or |
1447s | anything set up so |
1449s | pretty pretty blank pretty sad but |
1452s | once it gets in and once it gets going I |
1455s | think everyone's gonna appreciate some |
1457s | some new ways to kind of sustain |
1459s | food and storage in a more |
1462s | interactive way |
1464s | and offer Alternatives in terms of |
1466s | stores being able to sell different |
1469s | different types of produce where |
1474s | fresh food versus canned food is going |
1475s | to be kind of susceptible to |
1479s | different potential changes |
1482s | and then we have |
1485s | so on we've got one more that kind of or |
1490s | two more objects that |
1492s | some servers have seen usage for that |
1496s | they might have toggled them on one of |
1498s | them is a follow-up on the camera |
1500s | discussion and Camera debate now we were |
1503s | we were having this old timey camera |
1507s | um that would be representative to the |
1510s | mid stages of the game |
1514s | and you have this handheld semi-digital |
1517s | camera that leads into |
1521s | leads into kind of Modern Age it allows |
1524s | Zoom it allowed you know some some |
1525s | different kind of filtrations and |
1527s | options Flash and then fancy things that |
1530s | you can toggle and cannot play around |
1532s | with but we were discussioning the |
1534s | possibility of adding some way to kind |
1537s | of track history |
1538s | and take pictures early game from like |
1542s | you know crude stage their own age into |
1545s | early Iron Age where |
1547s | you don't have access to the mechanical |
1549s | devices or you don't have access to high |
1550s | technology and cameras not really |
1553s | something that you kind of cook up with |
1554s | two sticks and |
1556s | in our Stone and just slap together |
1559s | so we were discussing |
1561s | how we wanted to introduce something |
1563s | that would allow you to take images |
1567s | without that fancy technology and one of |
1569s | the things that kind of cropped up was |
1570s | the whole idea with paintings |
1573s | or you know painting paintings |
1575s | and the immediate concern when it comes |
1579s | to |
1580s | on my end from a design perspective is I |
1583s | also need to take into consideration |
1586s | General |
1587s | player |
1591s | security but also |
1594s | um |
1595s | the whole kind of controversy with |
1597s | profanity and and the internet as a |
1599s | whole where we've seen some crazy things |
1602s | in other games that allow you to do free |
1603s | painting like |
1605s | Arc and rust and and those types of |
1608s | games where you have on you you |
1610s | basically get feather canvas and you can |
1612s | just draw on it like |
1613s | Ms paint |
1615s | yet we still wanted to |
1618s | capture scenery and capture objects and |
1621s | be able to do that |
1623s | early on so we were cooking up was |
1628s | uh |
1630s | having something like this |
1634s | ask the camera tool object so you would |
1637s | interact with an easel |
1639s | and you would get |
1641s | you would have this kind of stationary |
1644s | position |
1645s | where you take a framed image similar to |
1648s | how you interact with the camera |
1650s | but instead of giving you an actual |
1652s | photograph you would get a stylized |
1656s | rendition of the world |
1658s | so instead of being in this perfect |
1659s | picture frame you would have you know |
1662s | something that looks like the picture |
1664s | but ran through |
1667s | um |
1671s | a conversion to kind of look like a |
1672s | realistic painting or you know it would |
1674s | turn into an oil painting |
1677s | yeah we could maybe have different |
1679s | filters for different different paint |
1680s | Styles and I also really liked Yo's idea |
1683s | of the instead of the camera UI you kind |
1685s | of like putting your fingers up like |
1687s | this to |
1689s | to do the frame or using your thumb or |
1692s | something like that |
1693s | yeah |
1694s | that'd be cool |
1697s | um so that's kind of where our where our |
1699s | thoughts are on the camera and and I |
1701s | think |
1702s | it could potentially have a lot of |
1705s | a lot of extra things and there was kind |
1707s | of this Novella novelty idea of you know |
1710s | you could take these a bunch of images |
1712s | on your town or on your bottle |
1713s | settlement and you would have these made |
1716s | with the easel and you can kind of see |
1718s | the transition when you're taking images |
1720s | between the old-timey camera and then |
1722s | the modern one then you can see this |
1724s | rural landscape on the initial photos |
1727s | and then it kind of has time and then |
1729s | technology progresses you get these |
1731s | budding Industries and and advanced |
1733s | complexes kind of sprung in sprung up |
1735s | around it |
1737s | that doesn't that doesn't limit you in |
1739s | being able to use these throughout the |
1740s | entire thing and take these amazing |
1743s | oil painting like things of |
1745s | your modern buildings which could look |
1747s | really cool |
1752s | uh we have one more object that is that |
1755s | is |
1756s | model and asset wise is done you've seen |
1760s | the printing press |
1762s | for people that miss the user |
1766s | uh were people that missed the um the |
1769s | user texture stream or haven't seen it |
1772s | this has been kind of hidden in the |
1774s | files for a while |
1776s | but this is your implementation and |
1779s | usage for the new user texture and |
1782s | photography kind of copy system |
1785s | where |
1787s | um |
1788s | UI still not updated on my Branch here |
1790s | but |
1791s | essentially you would grab a texture on |
1793s | your PC and you can print it out and |
1795s | then that turns into an object so that's |
1798s | something that we wanted to expand on |
1801s | now we have this amazing |
1803s | amazing assets and you know kind of |
1806s | boiling into the whole improving and |
1808s | adding things to |
1810s | paper Milling as a profession |
1813s | and we have |
1816s | this bad boy here |
1819s | I believe it's called paper machine name |
1821s | pending |
1824s | so this is |
1827s | your later stages paper production |
1832s | and something that |
1835s | I I have personally been wanting to kind |
1837s | of put a little bit of attention to for |
1839s | a while |
1841s | um with paper Milling being kind of a |
1843s | tricky profession because |
1845s | to not make it kind of a one trick |
1847s | Wonder profession |
1849s | we have been looking at ways to kind of |
1851s | introduce paper as a resource but also |
1854s | different types and interactions that |
1856s | you can do |
1857s | with paper |
1859s | and one thing that immediately kind of |
1862s | sprung into our minds I think in in one |
1865s | way or another is the idea of |
1869s | newspapers mail and other kind of |
1872s | associated areas where you would use |
1874s | paper |
1875s | there's also been speculation about |
1877s | adding paper as kind of a resource for |
1879s | civics but that one is still |
1882s | being kind of discussed internally so |
1885s | don't really have a lot to kind of go in |
1887s | on depth on that one |
1890s | but newspapers I started to draft the |
1894s | design for |
1895s | and |
1896s | I think I'm quite happy with it |
1899s | um |
1900s | where the general idea is to allow users |
1905s | to use the printing press |
1907s | create a kind of a template for |
1911s | um a visualization or a stylization of |
1914s | how you want things to be posted in like |
1916s | where you have |
1918s | um |
1920s | paper or text formats and then you have |
1922s | images and then you can kind of finalize |
1925s | things and I'm not sure how much |
1927s | how much I can get shoot out from |
1930s | Dennis if I go in and then |
1932s | fill some of that off |
1936s | got that one |
1939s | this is kind of sneak sneak preview here |
1944s | um |
1944s | they do have a couple of drafts for |
1950s | uh |
1953s | here we go |
1955s | so this would be something that |
1958s | as a as a very very whip |
1962s | um |
1963s | way of showing off and kind of mock-up |
1965s | UI where |
1967s | you know fiddling around with the |
1967s | elements and then where we want to do it |
1969s | before we actually make |
1971s | an in-game rendition of a UI example |
1975s | so we have these kind of three four |
1977s | iterations of how a UI kind of gets |
1979s | cooked up and |
1981s | combined with the features we want to be |
1983s | doing |
1984s | so in this case you would you would |
1987s | select or drag kind of things around or |
1989s | place them however you want these to be |
1991s | depicted and once you have these kind of |
1994s | printed out you would create a template |
1996s | the template is what you would use to |
2000s | feed into the pin the printer press |
2003s | and that would generate newspapers |
2006s | and these newspapers could then be used |
2008s | to distribute through new stands and be |
2012s | broadcasted as notifications to players |
2015s | um |
2017s | and there was we just need to add |
2018s | bicycles so we can do paper routes yeah |
2020s | yeah I think that could be quite fun |
2023s | um |
2023s | but no so there was there was two kind |
2025s | of underlying thoughts here or three in |
2028s | general one of them being we want paper |
2030s | Milling to kind of be more ingrained |
2033s | into the industrial sprawl and |
2035s | civilization but also generate the |
2037s | garbage |
2038s | um but at the same time we also want we |
2041s | have been wanting for quite a |
2043s | significant time being allow players to |
2046s | be more Community communicative while |
2050s | offline |
2051s | both from an administrative point on the |
2055s | server but also between users |
2058s | and |
2060s | one of the ideas there was that you |
2062s | would have this |
2064s | newspaper and you would deliver it to a |
2067s | settlement or a town |
2069s | and this would then be broadcasted |
2071s | through another notification similar to |
2074s | this one |
2076s | and then show up here and you can click |
2077s | read the newspaper that is in you know |
2080s | the newspapers that are in the region |
2085s | uh just giving giving a bit more |
2089s | to do in general just outside of buying |
2092s | iron work progress build more machines |
2094s | progress and can add more into the |
2098s | cultural depth and |
2100s | change it or interchange |
2103s | um |
2104s | sorry words |
2108s | I am I think as well like we talked |
2111s | about it a little bit with the |
2112s | photography stream but like |
2115s | you could kind of have these journalists |
2117s | popping up that are going out and |
2118s | getting stories and taking photos and |
2120s | writing things up |
2123s | um you have like a |
2124s | a huge like newspaper that's buying |
2127s | these stories from all different people |
2128s | you kind of like if you get a really |
2130s | cool picture of something you can sell |
2131s | it to the paper |
2133s | so it's there's some interesting |
2134s | gameplay opportunities there as well |
2137s | yeah and also you would have urinalists |
2140s | being able to sell papers or you know |
2143s | make these Publications or have have the |
2146s | players post ads in them or |
2149s | yeah discounted food at my store |
2152s | only for today and then that article is |
2155s | up for 24 hours and then once it the |
2157s | case you know you don't have to worry |
2158s | about |
2159s | changing out that article because the |
2161s | newspapers kind of |
2163s | gone through the gone through the |
2165s | process and gotten dismantled because |
2166s | it's it ran out or its time ran out |
2170s | so there's a lot of a lot of |
2172s | possibilities here that we're wanting to |
2174s | explore and |
2176s | look into |
2178s | and |
2181s | we have |
2184s | I think one more thing |
2186s | that is that is kind of a huge thing |
2191s | um |
2193s | we were I've teased about it a little |
2195s | bit in in |
2196s | and about let me just |
2200s | find that thing |
2202s | and we got this one and then you |
2204s | probably saw that title up there |
2206s | so something that |
2209s | is quite far out but |
2213s | kind of starting to get its underlaying |
2216s | design |
2217s | ready to go now anything in here is |
2222s | really preliminary and and should be |
2225s | taken with a truckload of salt |
2228s | possibly |
2230s | but one profession tree as well that's |
2233s | been kind of hanging out and and been |
2235s | very bland is the whole hunting section |
2238s | and The Butchery |
2240s | where we feel that it's a vital |
2243s | essential part of the food industry |
2246s | as well as producing a lot of waste due |
2248s | to biomaterials and |
2250s | processing methods but also quite |
2252s | heavily involved into farming and why |
2255s | crop growth and and fertilizing and all |
2258s | of those kind of intertwining Arts |
2262s | deserves quite a significant amount of |
2265s | attention and something that we want to |
2268s | expand on |
2270s | so I'm really looking forward to keep |
2273s | working on this and keep kind of |
2275s | iterating on it until I'm happy with it |
2277s | and we can start |
2279s | working on it and implementing it in |
2281s | game and I'm hoping that a lot of |
2283s | players are |
2285s | as stoked as I am for it |
2289s | um this this whole hunting but true |
2292s | thing is also leading into something |
2294s | that |
2295s | has been promised for for a long time |
2297s | and still not ready |
2299s | for quite a bit yet but |
2303s | um |
2304s | looking forward to kind of dig into it |
2306s | and that is animal husbandry as a whole |
2309s | so hunting Hunter will be renamed into |
2313s | animal husbandry and that will kind of |
2316s | umbrella |
2317s | all the different parts of it |
2320s | so all of these names kinda |
2324s | patent pending |
2326s | um |
2328s | where The Butchery part kind of takes |
2329s | care of all the different parts of the |
2332s | animals |
2333s | and |
2335s | open that up a little bit |
2339s | pork do I see do I see pork on there I I |
2343s | don't know what you're talking about |
2348s | oh sorry no no pork there okay cool |
2351s | [Laughter] |
2354s | no there's there's a couple of |
2356s | a couple of animals that we're looking |
2358s | into adding expanding the ecosystem |
2360s | we've done some changes to plants and |
2364s | its spread rate |
2366s | um |
2367s | Butchery as a whole I think I think |
2369s | everyone is |
2371s | it works as is right now but we feel |
2373s | that it is a part where it can be so |
2376s | much more |
2377s | and it deserves to be so much more |
2379s | because it is an essential transition in |
2382s | between |
2384s | when you went from wild animals to wild |
2387s | animals being Kano |
2389s | either gets hunted down to low |
2394s | population levels or simply because you |
2397s | need a more reliable stable production |
2401s | and that is where |
2403s | domestication kind of comes in where |
2406s | Humanity decided that you know we don't |
2409s | want to run around in the forest to hunt |
2410s | things we want it to be reliably |
2412s | available |
2414s | um throughout the year or |
2416s | for things like milk and wool production |
2419s | or eggs where |
2421s | it was a necessary survival path for a |
2424s | lot of regions |
2426s | and this is kind of growing this is |
2430s | probably going to be twice twice in |
2432s | scale in terms of this |
2434s | this the flow chart where I'm gonna go |
2436s | into each of these steps what do you |
2439s | want |
2441s | um starting from the top here you would |
2442s | go into the different animal types |
2445s | what are they producing do they have |
2448s | um waste and how do you manage the waste |
2452s | the different types of products how do |
2454s | those how does those products link into |
2456s | Butchery |
2458s | um |
2459s | maintaining these animals are they Wild |
2461s | free roaming |
2463s | are you catching them are you taming |
2465s | them are you using bait rope there's a |
2467s | lot of a lot of fine Parts here |
2470s | that will go through on a dedicated |
2474s | stream in the future once we and I |
2477s | really breaking this up a little bit |
2479s | more but |
2481s | hopefully serves us enough of a |
2483s | distraction from |
2485s | from missing the settlement today |
2489s | yeah giving people a little bit to kind |
2492s | of think about what what we have in |
2494s | store in future for Eco as we'll keep |
2496s | developing it |
2498s | you know one just because we're done |
2500s | with 10.0 and we got boats in and we got |
2502s | battlements in we're not done not by a |
2504s | long shot |
2506s | um looking forward to adding all these |
2508s | new all these new cool improvements and |
2511s | just |
2512s | extra things to the game that makes it |
2514s | more interactive and |
2517s | um |
2518s | yeah it's gonna be good to spend a bit |
2521s | of time looking at the animals because |
2522s | like |
2523s | obviously they've got a few issues at |
2525s | the moment that need polishing up so to |
2527s | be able to dedicate that time get get |
2530s | the ones that are in polished up but |
2531s | then also adding new ones we've got a |
2534s | couple in the in the works as well that |
2535s | are pretty much done but we're just |
2538s | holding off to putting them in until we |
2540s | kind of get that chance to polish it all |
2543s | yeah um but yeah this would be a fun one |
2545s | to work on |
2547s | yes Utopia is a lot of interesting stuff |
2549s | I hope he's really looking forward to it |
2550s | it has been |
2552s | it's been one thing to to really dig |
2553s | into animals and everything animal for a |
2555s | time here |
2557s | and so is our animated um he's like |
2561s | he's he's excited but there's a lot of |
2564s | work to do for animating those as |
2566s | animals but he definitely wants them |
2567s | fixed so |
2569s | yeah so on on post settlements you'll |
2573s | you'll likely see some animal fixes and |
2575s | some ecosystem focus and that kind of |
2577s | boils into |
2580s | polish off the crafting UI some changes |
2583s | garbage pollution because pollution is |
2585s | kind of the trifecta tying these things |
2587s | together where you're crafting things it |
2590s | creates waste waste to produces |
2592s | pollution pollution is treated somehow |
2595s | to be able to sustain that production |
2597s | you're gonna need food food kind of |
2599s | boils into |
2600s | either Gathering farming expanding crops |
2604s | dealing with animals |
2607s | and animal husbandry kind of gives you |
2611s | that hour of not having to constantly |
2614s | run out and Hunt things but to be able |
2616s | to just |
2618s | um make bigger Farm fields to feed these |
2621s | animals to then allow you to kind of |
2624s | have |
2625s | localized production for things like |
2627s | meat furball that has so far in Eco |
2630s | always been kind of dependent on someone |
2632s | running around and hunting these |
2634s | um so that'll be a very exciting New |
2636s | Branch to kind of dig into |
2639s | and eggs and eggs |
2642s | we've got we've got turkeys here |
2646s | we might have some other animals as well |
2650s | um |
2651s | I'm hoping this kind of gives everyone |
2654s | a bit of a vision into the future where |
2657s | we're looking for in terms of |
2659s | mechanics improvements and and |
2664s | other cool things |
2666s | yeah there's a couple of comments there |
2668s | on that this like Ahmed Stone saying so |
2671s | long as Hunters don't become obsolete oh |
2673s | yeah |
2674s | um |
2675s | I can yeah we've got like hunting |
2679s | um some food in general will with |
2682s | Butchery as as people probably saw here |
2684s | we're we we have intention to kind of |
2687s | break up the different meat varieties |
2689s | so you'll have a separation for |
2692s | um Bisons and beef based animals versus |
2695s | uh birds and and like turkeys and |
2698s | whatnot which would be poultry |
2700s | um |
2701s | and then you had different types of wild |
2703s | Meats which would be Venison and |
2707s | um I think alligators would probably be |
2709s | something that were or might not allow |
2711s | Ranchers |
2713s | uh although we do we we do have some |
2715s | some Gator Farms |
2718s | um |
2720s | but I think that's that's going to come |
2722s | down to uh the game balance decision |
2724s | more than |
2726s | um a general design or an ability to do |
2729s | so |
2730s | um just to keep that relevance of |
2732s | hunting being a thing |
2734s | um and Hunter |
2737s | expanding into be able to play straps |
2740s | similar to |
2741s | the fish traps |
2743s | um to be able to hunt |
2746s | um I know it's kind of part passively |
2748s | over time as well like the fish traps |
2750s | but in a more predictive manner |
2752s | yeah |
2754s | um |
2756s | so there's there's some things coming |
2758s | there as well but this |
2760s | this whole tribe tripod between The |
2763s | Butchery Rancher and hunting it will |
2765s | probably be bundled into one like huge |
2768s | animal husbandry update eventually |
2773s | um so I'm hoping hoping people look |
2774s | forward to that |
2775s | um gonna be fun working on it and it's |
2778s | gonna be amazing to see what crazy |
2780s | things people come up with once it's out |
2784s | uh yeah I think |
2788s | I think we'll probably wrap it up there |
2790s | unless unless you have something Toby |
2794s | nah I think it's a good just been |
2796s | watching your screen for a bit so |
2798s | yeah coming up to |
2800s | coming up to an hour here and I think |
2803s | I think it's probably a good time to cut |
2804s | it out |
2805s | um |
2806s | and hopefully we'll have the settlement |
2808s | stream next week |
2811s | um |
2813s | yeah |
2814s | I think I think that's it |
2816s | um thank you everyone for watching |
2819s | and yeah hope to see everyone next |
2822s | Friday |
2823s | and |
2829s | goodbye goodbye |