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Strange Loop Games
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520s | there we go now we have volume and so on |
523s | so forth welcome everyone to another |
526s | Friday stream here at strange Loop games |
529s | um and I'll be taking you through this |
532s | fantastic weekend we'll do a bit of |
534s | intermittent streaming but uh it'll be |
537s | fun um and we got some we got some paint |
540s | news as well so stay tuned |
544s | um yeah crazy time time flies um I you |
548s | know feels like it was the other day we |
551s | were doing last stream so things are |
553s | progressing quite |
555s | quickly uh see if we have everything |
557s | working I'm hoping everyone can hear me |
559s | and |
561s | shat where it's supposed to be there we |
567s | go and of course we have a Lively cat in |
570s | the background |
572s | who calm and quiet a few minutes ago and |
575s | then decided hey I want to I also want |
577s | to participate on the Stream So you |
579s | we'll see how much he is causing a |
582s | rockus as |
584s | usual |
585s | uh but yeah so this weekend we have a |
590s | special event server that popped up |
592s | which people probably noticed um which |
595s | is white sheeta and it is quite a number |
598s | of people that are diving in and |
601s | attempting sort of |
604s | speedrun time trials I guess you'd |
607s | almost call it um last one was pre1 so |
611s | it's going to be interesting to see how |
613s | much that deviates from uh the old time |
617s | which I think someone can probably dig |
620s | up um we did a whole whole stream on it |
623s | as well so |
624s | there's that is still on YouTube |
628s | Somewhere um um yeah and then in about |
633s | an |
634s | hourish uh we'll also have Toby join us |
638s | and we'll go over some of the painting |
641s | stuff uh and then once we are through |
644s | with that we'll probably pop back in on |
646s | the speedrun and have a little check |
649s | through and see how far they've gotten |
651s | and kind of where we're at and see how |
653s | long we |
654s | uh keep talking on and and kind |
658s | of run the stream um it's a bit |
661s | undecided on when it ends |
664s | so and apparently cats are wrecking |
668s | havoc in the bathroom so yeah ignore any |
671s | noise you hear in the background |
673s | just try your |
676s | best um and I'll I'll do the |
680s | same |
682s | uh see I have see in which order I have |
687s | camera stuff set up uh |
693s | that was not what I wanted I wanted |
695s | the yeah I wanted that one and then I |
697s | wanted that |
699s | one and then I wanted my camera can I |
703s | have my camera as |
705s | well |
707s | maybe uh but yeah we'll we'll throw in |
710s | right away here um and I'll figure out |
713s | how I get my camera back on the right |
715s | screen CU it decided to take a little |
718s | high this |
724s | why is it oh right I see what's going on |
727s | here maybe we want to put you there and |
730s | we want to put you |
733s | there everything works |
736s | until it just |
738s | doesn't there we go now we have some |
741s | things |
742s | rolling |
745s | um yeah |
754s | there and there let's have a look see |
757s | spawn in on on here somewhere and then |
759s | hopefully I'll have admin and everything |
761s | works and I can just go into fly |
770s | mode I just do |
774s | that and apparently decided I shouldn't |
776s | be able to fly |
781s | what on Earth just |
783s | happened |
785s | huh exciting and interesting let's just |
788s | do that so we don't have to worry about |
789s | it so I'm not going to participate in it |
791s | as usual I'm just going to kind of see |
794s | what people are |
795s | doing try to decipher a little bit what |
797s | they're doing um and talk about balance |
800s | in some of the aspects where things are |
803s | a little bit lackluster or things just |
806s | haven't |
807s | gotten um expanded |
810s | enough in terms of |
813s | professions yeah ever first fly command |
815s | preserver never really |
817s | works um it's a bit peculiar and why am |
820s | I so super |
823s | bright because of the |
825s | snow probably yeah it it's being it's |
829s | being super super bright can I just |
832s | reduce that |
836s | slightly like a diamond |
843s | uh but yes 10.3 is progressing quite |
846s | nicely PE people are hopefully stoked |
850s | for some of the things that are coming |
851s | in there |
853s | um we |
856s | are probably not going to see explosives |
859s | in it but it is still something we're |
862s | working on and |
864s | it'll be pushed out to |
868s | 10.4 um |
870s | and it's mainly due to time constraints |
872s | and we we're kind of trying to wrap up |
874s | all the major features that we're |
876s | working on for it and |
879s | uh trying to just you know get it up |
883s | wrapped um and as complete as quickly as |
885s | we can and why |
887s | might GMS stop me ninja why why |
891s | why we should be doing SL record because |
895s | then we don't have to worry about the |
897s | the stuttery staticy thing |
901s | that's what we should be doing there we |
910s | go uh hello guy um yeah so it is on |
915s | white Shea which is the speedrun server |
917s | that is up during this |
920s | weekend so this is you know |
926s | live live players struggling away trying |
929s | to get up and destroy the the uh the |
932s | meteor and lasers going as quickly as |
935s | they can in a somewhat organized |
949s | Manner and going out of maybe record was |
953s | was a great great thing to kind |
955s | of go over we're getting some some icky |
960s | chunk chunk loading |
965s | lag so we've got some |
968s | speedy speedy focus on getting that |
972s | initial initial burst of hun |
977s | [Music] |
981s | logs the busy worker Beast |
984s | with masterminds in control of |
988s | General yeah the |
994s | the the cat is going |
1006s | nuts yeah so our cats are very very |
1011s | talkative um they really like to |
1014s | emphasize when they just want attention |
1017s | when they want food when they want to go |
1019s | in the litter box |
1022s | and they are excessively um attention |
1026s | seeking sometimes and apparently tonight |
1029s | is going to be one of those |
1034s | things there we go see went completely |
1037s | silent when picked up it's like I am |
1040s | content now we're |
1047s | good hey I see Mike is is with us on |
1051s | YouTube |
1054s | um nice to see you hope you're feeling |
1057s | all |
1058s | right uh and Satsuki yeah they got a |
1062s | pretty decent sized um Jungle right next |
1065s | to Desert so that should hopefully be uh |
1069s | allowing them some pretty pretty fast |
1071s | expansion early |
1072s | on do |
1080s | talk about being a very uncooperative |
1082s | cat |
1086s | here making it slightly uh slightly hard |
1090s | to control all of |
1097s | this uh with a server as fast as this is |
1100s | there any point planting trees and crops |
1102s | no not really uh because I think if I |
1105s | remember hearing right the general goal |
1108s | is to complete it within 72 |
1111s | hours and the shortest tree growth is |
1116s | Palm |
1119s | on |
1120s | o 120 96 hours 120 |
1125s | hours I think so yeah no planting trees |
1128s | would just be a waste of |
1129s | time um oh yeah they want to finish |
1131s | below 24 |
1133s | hours oh meteor 72 yeah thank you |
1138s | Dennis uh yeah so it's going to be it's |
1141s | going to be one super intense run I'm |
1144s | I'm curious about how they're going to |
1146s | deal with certain constraints like flags |
1148s | for lumber but I'm assuming that no |
1150s | one's going to be building anything out |
1151s | of Lumber in particular just for the |
1154s | actual progression |
1159s | material but it is very very busy bees |
1162s | here in the uh devastating rainforest |
1166s | compartment |
1171s | he got very very quiet and calm as soon |
1173s | as I picked him |
1177s | up this is some Santi social no art no |
1180s | no ideals just |
1187s | survival no in in practicality though um |
1190s | speedruns are great for a lot of reasons |
1195s | um not at least in in terms of just |
1199s | getting good kind of balanced feedback |
1201s | and seeing which part is going very very |
1205s | quickly versus which part might be way |
1207s | too |
1208s | slow |
1210s | um and being able to properly kind of |
1213s | gauge them apart and seeing how things |
1215s | progress in a very sped up manner is |
1219s | uh quite nice um for analyzing |
1226s | that the |
1234s | and there goes the next Sab poor jungle |
1237s | just falling apart in |
1240s | pieces |
1243s | um but yeah so |
1247s | for what do we want to touch on a little |
1250s | bit um can do |
1253s | some well people even bother with roads |
1255s | or cars and so on I think they might |
1257s | they might do I think they had they had |
1260s | some tactic of doing like one or two |
1262s | vehicles um for the skid steer to just |
1265s | really quickly push up the last stuff |
1267s | but it's hard to |
1271s | gauge oh that P one um it's hard to |
1275s | gauge whether or not it would actually |
1278s | be beneficial in terms of getting that |
1280s | and reach goal because it is something |
1283s | that we also want to touch on and kind |
1286s | of uh change out and improve quite a bit |
1289s | in terms of like reach going from |
1291s | getting to Industry getting that leveled |
1293s | up and and you kind of reach end game |
1297s | um you've generally accumulated all the |
1300s | necessary steps to do the end game goal |
1304s | by just getting to end game because |
1307s | you're already stockpiling gold you're |
1308s | already stockpiling Xyz materials that |
1311s | are necessary and the only thing |
1313s | depending on the difficulty setting that |
1315s | is holding you back is the XP grind up |
1318s | to |
1320s | um peing out the professions for the |
1324s | modules |
1330s | P cats and boxes they go well |
1337s | together we get some more is it just |
1340s | people in the desert here |
1346s | or do we |
1351s | can |
1352s | we there we |
1354s | go exit fly mode for a bit see how the |
1357s | map is |
1358s | looking oh I turned very very bright on |
1361s | that um so yeah we've got one big |
1365s | cluster of |
1367s | grassland and we got the wetlands out on |
1369s | a separate Island and if we are looking |
1371s | over |
1373s | on uh biomes deep ocean so all the |
1378s | islands here are |
1380s | separated by uh boat necessity to deal |
1383s | with also the mountain turned absolutely |
1392s | brilliant |
1393s | uh yeah this what is the map size pretty |
1398s | sure that was should in |
1406s | there yeah |
1412s | the amount of rivers that EST yeah the |
1414s | yeah the the hilltop and Mountain Side |
1416s | turned out absolutely crazy and then you |
1418s | have a whole bunch of whole bunch of uh |
1420s | lakes and rivers in another jungle |
1425s | grassland combo here turned into a quite |
1428s | nice map they're running |
1436s | on oh yeah it's a 2.56 kilometer thank |
1440s | you |
1443s | ooh that is |
1445s | interesting that's some sneaky resource |
1447s | reveal then if it's the next white tiger |
1457s | map yeah I'm sorry it's the U the |
1460s | brightness in the map it gets a little |
1463s | bit |
1464s | intense see how it it's just crazy |
1471s | I zoom in it gets |
1472s | a yeah desert desert yellow or forest |
1479s | green how many people are we on right |
1483s | now |
1487s | uh players actually we can |
1491s | do don't want to do that |
1503s | manage yeah so there's there's quite |
1508s | a quite a decent size |
1511s | of players on here that's attempting |
1515s | this this is also very very |
1518s | bright probably need to reduce the |
1520s | brightness of the monitor slightly |
1532s | uh isn't the Jungle Desert combo kind of |
1534s | op well like when it comes to speedr |
1537s | running in general as if you're looking |
1539s | at like speed running as a theme of like |
1544s | across the board be it Mario or you know |
1547s | Victoria |
1549s | or I don't know Tetris whichever you |
1552s | know game you're kind of going for |
1555s | um they generally tend to rotate the |
1558s | maps until they get a map that they can |
1560s | do it really really quickly on because |
1562s | the map restrictions is not |
1565s | necessarily um relative to the speedrun |
1569s | attempt desert Jung desert jungle |
1572s | Wetlands is so op and hilarious though |
1576s | yeah yeah you can do a lot with |
1579s | that not necessarily just for speedrun |
1582s | but um on its |
1586s | whole and it you know |
1590s | what do you think because right right |
1591s | now the the general biosphere is |
1594s | generated to kind of keep biomes |
1597s | slightly separate would it be something |
1599s | that would be interesting to be able to |
1602s | just toggle |
1604s | and |
1606s | um maybe have that on the on like the |
1609s | editor side of things like the the |
1611s | server DUI or being able to specify |
1613s | which which can adjac in each |
1616s | border um Andor toggle you know specific |
1621s | biome |
1622s | Islands CU I've been looking into |
1626s | um poking my nose into the um world |
1630s | generator for a while and there are a |
1634s | few things and ideas that I have that |
1636s | I'd want to do to |
1640s | tackle but I also don't want to kind of |
1642s | over extend and do a whole bunch of |
1645s | things that no one is generally |
1649s | um not necessarily interested |
1662s | in just think that those three hot |
1664s | biomes should stick together more and |
1666s | the three cold biomes have their own |
1667s | strength equalize its resource |
1672s | demands yeah in terms of just warm |
1676s | Forest |
1679s | it's kind of get it's kind of a |
1682s | a Hot Pocket thing because you've got |
1685s | the desert that's really hot and then |
1686s | you got the forest or the jungle |
1691s | um that is also really hot and then you |
1694s | got Wetlands that you just add the |
1696s | moisture to it but it's still in like |
1698s | the hot biome |
1701s | realm and if you suddenly |
1704s | have um desert jungle wetlands |
1709s | warm Forest next to each other it it |
1711s | turns into kind of a behemoth biome |
1722s | sere yeah I think it it it might be an |
1727s | interesting interesting thing to kind of |
1729s | tackle because as I said it generally |
1733s | more of a scientific approach to which |
1736s | biomes are |
1739s | generally closer to each other in real |
1742s | world |
1747s | equivalent |
1750s | uh yeah that that that is a good point |
1753s | um so right now demand for cold |
1755s | resources are are generally low |
1757s | especially copper doesn't allow for cold |
1763s | starts also feed the kitty the problem |
1765s | isn't feeding her |
1774s | um she |
1776s | um lost her |
1781s | toy |
1788s | do uh maybe a copper age before iron |
1794s | um it's |
1797s | like it's it's something that we've |
1799s | talked |
1800s | about um in terms of having like some |
1803s | type of alloy copper copper in of itself |
1806s | is kind of weird um but if you're |
1809s | looking at something like an alloy like |
1811s | bronze that would be durable enough to |
1814s | make sense um it would need to introduce |
1819s | tin and then you'd need to deal with two |
1821s | types of |
1822s | metals rather than just kind of getting |
1825s | past it quickly and then diving into |
1827s | just a single metal type |
1830s | which would be |
1832s | superior so it it's |
1835s | that kind of weird time shift |
1839s | of in which span |
1842s | of um in which aerial span are we |
1846s | looking at like how long our players |
1847s | going to be sticking in you know the |
1850s | Stone Age how long our player going to |
1851s | take until they transition into um a |
1854s | mechanical |
1855s | era and having a good bridge in between |
1858s | them to kind of transition you get |
1860s | upgrades |
1863s | um and upgrades kind of need to make |
1866s | sense across all the professions which |
1867s | they're not at the moment there are a |
1869s | few professions that are lacking midgame |
1871s | improvements there are a few professions |
1873s | that are lacking late game improvements |
1876s | um and a lot of those is is things that |
1877s | we have stuff getting ready and working |
1884s | on um but it's you know it's a journey |
1887s | it takes time |
1898s | time tin and copper can be made into two |
1902s | things |
1906s | um sort of but also not really but yeah |
1911s | I |
1912s | I uh yeah brass is brass is znc not tin |
1924s | um early gay Metals though could still |
1925s | be utilized though in smaller amounts |
1927s | like circuitry needing lead tin kind of |
1929s | thing oh yeah um no we have we have some |
1933s | ideas to generally add more more |
1935s | resources and |
1936s | more |
1938s | um materials in the ground which is why |
1941s | the mountain was remade in uh like the |
1946s | the cold biosphere was remade quite |
1948s | significantly in |
1950s | terraforming um or geology types as we |
1956s | cut down a lot of the metals and that's |
1957s | to make room to to be able to test a lot |
1960s | of these things um while still having |
1963s | somewhat pure data |
1965s | on um making sure that there's still |
1968s | enough materials of that type to |
1971s | properly be able to kind of dig |
1975s | and um not be super grinding but still |
1979s | require enough effort and time to kind |
1981s | of get stuff properly going and then |
1984s | getting into an upgrade |
1987s | phase uh right now the dwarfs don't feel |
1989s | very incent incentivized to dig into |
1992s | that Cold |
1995s | Mountain they're oddly attracted to the |
1997s | desert because of the iron yes we have |
1999s | some we have some resource shifts that |
2001s | we want to do |
2002s | and once we do add more things um in the |
2006s | ground it is quite possible that will |
2008s | start spreading out iron a bit more and |
2011s | make it a little bit easier across the |
2013s | board because that's kind of your |
2014s | entryway into metal |
2016s | working um so that should |
2019s | be sort of |
2021s | doable across the globe at the same time |
2025s | we still want to keep the desert at as |
2028s | kind of a main iron |
2031s | Source um but we got some ideas to kind |
2035s | of alleviate the pain around that |
2041s | I'm hearing a lot of fishing in the |
2042s | background |
2045s | here a catastrophe |
2051s | fishing we got the the fishing crew |
2053s | dealing with early food crisises I guess |
2078s | I remember correctly also interesting I |
2080s | managed to I managed to stay in record |
2083s | camera while free |
2085s | flying don't know how that happened but |
2089s | I'll take |
2096s | it uh sea we find plenty of iron de |
2100s | grass PL yeah there's iron still has a |
2103s | few other spawns um Coastal strips in |
2107s | particular but also sporadically in the |
2110s | grassland um but unlike the desert where |
2113s | it's guaranteed to be certain size spots |
2116s | and and all over |
2119s | um there's still once you do find some |
2123s | pockets in the grassland they're still |
2124s | pretty substantial pockets of iron |
2136s | someone shooting bow at me save those |
2138s | arrows for the animals you need them for |
2140s | the |
2148s | meat yeah I should pop invisibility just |
2151s | to kind |
2152s | of remove it |
2155s | but they really do like to |
2159s | cause |
2161s | Ruckus um different differentiating clay |
2164s | or even soil types could be interesting |
2165s | to Vintage store is quite interested in |
2167s | that aspect though it does get to the |
2169s | point of too much selection for not for |
2172s | no necessary benefit other than it being |
2174s | in World |
2175s | gen |
2177s | um it it is like we we we do have that |
2181s | and apply it but it's not actually |
2184s | unique resources for that simplification |
2188s | kind of thing so if you're looking when |
2192s | you're looking through like the world |
2193s | gen file for example um you'll see that |
2196s | it it does |
2199s | specify um like Rocky like rocky soil um |
2205s | and so on and that is because in each |
2208s | biome you do have a different type of |
2211s | ground |
2212s | material um based on the biome |
2215s | temperatures and and so on so |
2222s | um so it you know we could make them |
2225s | into unique materials and then just have |
2227s | tag apply to the different types and |
2230s | then be able to utilize them in |
2232s | different recipes if we wanted |
2235s | to um because we we have the textures |
2238s | and everything for it it's just at the |
2240s | moment it's |
2243s | just |
2245s | um just that quality of life like every |
2248s | you know all the different soil types |
2249s | are are classified and transformed into |
2252s | dirt when you pick them up um which is |
2255s | just sort of a a casualization of the |
2266s | biomaterial uh I start in swamp Forest |
2269s | will be running out of dirt if I start |
2270s | building with dirt blocks later |
2271s | fertilizer it's all that I have to |
2273s | import dirt from the desert um the dirt |
2277s | the General dirt chain chain on |
2280s | fertilizers also something that |
2283s | we um we want to kind of break up as |
2286s | well so that's probably going to be |
2287s | changed in the |
2289s | future |
2292s | um with compost blocks and the dirt kind |
2297s | of combo that's a bit wonky um so the |
2301s | general idea is that you you take |
2303s | compost and you you turn compost into |
2306s | dirt slash |
2308s | um turn stuff into compost without |
2310s | actually adding the dirt to make it into |
2312s | a fertilizer but more of a a |
2315s | general uh refinement |
2318s | process um and we have some World |
2321s | objects |
2323s | um kind of scratched down to do |
2327s | that um so it'll be |
2331s | um it'll be a bit like dirt |
2336s | being like the off produced material |
2339s | when you're using manufacturing and |
2341s | dealing with fertilizer in some |
2343s | capacity but we also want dirt to be |
2348s | consumed um in some of |
2352s | it uh is the relationship between biome |
2354s | and geology a design decision or just |
2356s | easier to implement uh oh it it's it's a |
2358s | purely designed decision it it's a |
2361s | purely geographical design decision um |
2364s | way early in during eos's development |
2367s | and I haven't really |
2369s | I haven't really poked too much into |
2372s | changing that |
2374s | because um outside of a few Oddities |
2378s | with World gen every now and then |
2382s | um I like the idea notion of it but you |
2385s | know the longer we've been running it |
2388s | and the more we've been kind of looking |
2391s | at |
2391s | geographical balance wise in terms of |
2394s | which biome is feeding what biome and |
2395s | where you're pulling resources for and |
2397s | which part of the game playay Loop um |
2400s | from start to finish you get the |
2403s | different materials from different |
2404s | sources and um you know applying a heat |
2407s | map on it you can see that the desert is |
2410s | just as hot as the freaking temperature |
2412s | range on it |
2414s | um with a fraction into the mountain |
2417s | eventually way way |
2419s | later um some of the copper changes in |
2422s | mid |
2423s | 9.45 6 somewhere um alleviate did that |
2428s | quite a bit so iron is or copper gets |
2431s | more use mid |
2433s | game um but it's still nowhere |
2436s | near where like where we want it um so |
2440s | there's still a lot of Polish to do |
2442s | around it but um as for implementation |
2445s | of the general geographical |
2448s | stuff it's more of a it's it's |
2450s | complicated to pull it out to |
2453s | be easier to edit from the user end |
2459s | uh I mean three out of five tool sets |
2461s | use iron |
2464s | yeah that is correct |
2469s | um in some capacity one or the other um |
2473s | it's either iron or steel which is Iron |
2477s | by |
2481s | process want much golden tools oh the |
2484s | the the golden tools are reserved for |
2486s | Dev tools |
2488s | so that that is on the creative side um |
2490s | if you haven't noticed it I don't know |
2494s | which which and when Mike threw it in |
2497s | but the later versions the dev tool |
2501s | Hammer um should have a golden skin on |
2505s | it and we'll also see that later when |
2508s | Toby Pops in as well that the uh the |
2510s | paint Dev tool also have a golden skin |
2512s | on it |
2520s | to be fair for for real life though iron |
2522s | is used for so much gold tools should be |
2527s | achievement um oh yeah there there |
2530s | is uh gold could definitely have more |
2533s | use for um for housing Damascus steel |
2535s | tools Damascus steel is |
2538s | pretty |
2543s | um that would be a nice nice view on |
2546s | things |
2549s | um but yeah gold gold as example for |
2551s | luxury items for housing yeah I've been |
2553s | I've been eyeballing that for a bit like |
2556s | introducing more copper and gold as |
2558s | general resources for housing and |
2563s | Furniture we are few but we are |
2566s | good hello gaming Engineers hope you |
2569s | hope you are all all right this evening |
2573s | welcome to the Stream |
2578s | gold frame blocks oh boy well you've got |
2582s | you got gold frames for the culture |
2583s | stuff and you got copper frames but it's |
2586s | definitely a venue to do goldlined roof |
2589s | tiles oh |
2592s | boy um but yeah know there there is |
2594s | there's definitely a venue for things |
2596s | like more uh especially for for lighting |
2599s | mount for example |
2602s | um like candles lights um mounting |
2608s | things in general |
2611s | um and housing points are going to get a |
2614s | bit of a a doover slash larger change in |
2619s | terms of what what gives how much |
2623s | pointwise so I'm presuming this is going |
2625s | to be the main cooking area by the |
2627s | amount of campfires that gets popped |
2635s | down quarter height low rise roofs with |
2638s | Corner |
2639s | inside uh not sure I follow you there |
2643s | Satsuki you're talking about having like |
2645s | a thinner roof |
2651s | slab or what are we talking |
2655s | about cuz I'm I'm presuming you're |
2658s | talking about a block form |
2670s | we have there |
2676s | let's there we |
2682s | go where is that |
2692s | thing so much painting |
2699s | so much painting so much painting um |
2702s | couldn't find it looking for uh looking |
2706s | for some detailed stuff |
2709s | but couldn't really find what I was |
2711s | looking for oh well let's pull up the |
2714s | chat there |
2715s | again can we have a look at how the |
2717s | miner camp and wood Camp are going uh |
2719s | absolutely we've got logging Camp over |
2722s | there I'm |
2724s | presuming uh we can fly |
2729s | Sho scoot ourselves over |
2735s | here and here we can also see some wild |
2738s | iron splotches on the surface which |
2742s | hopefully helps people navigate a bit |
2745s | into the realm where they |
2748s | are presuming we'll have a logging Camp |
2751s | up |
2754s | ahead here we go |
2760s | oh |
2774s | yeah it's a lot more uh a lot more |
2777s | spread out |
2780s | here I'd presume that we'd see more |
2783s | like super clean picking and everything |
2787s | just |
2788s | absolutely |
2792s | destroyed but things are Sur |
2794s | surprisingly uh |
2803s | standing uh Hey Pondo uh Have You |
2807s | released any Target dates for 1.0 |
2810s | no no the only the only General mention |
2813s | of it is in the blog post so that is the |
2816s | information that's Avil aailable at the |
2817s | moment |
2820s | um we'll |
2822s | have dates |
2824s | more available when |
2828s | uh when we have them available to |
2831s | release to |
2833s | you um will mod support SL interface |
2836s | look the same um not sure what you mean |
2840s | about |
2842s | interface but |
2844s | um we'll try to have as much mods mods |
2847s | support as we |
2849s | can |
2855s | uh just I'm I'm just going to ignore |
2857s | that sack just see no see no evil here |
2861s | no evil |
2867s | right uh no the M the main focus |
2873s | on the main focus for the uh the content |
2877s | related to the 1.0 thing is most likely |
2880s | going to be animal |
2881s | husbandry um oh meaning the Cs files |
2884s | being easily access and the changes |
2886s | being server side only um yeah there's |
2888s | there's not going to be any client side |
2891s | modding um up to 1.0 at |
2894s | least um if it happens after that we'll |
2898s | see where we are and and kind of |
2901s | what what size of a scope that would be |
2905s | to introduce it it also requires a |
2907s | substantial amount of |
2909s | security um that wouldn't be necessary |
2912s | prior to |
2914s | that um so that it it's a pretty pretty |
2918s | big task um as for the Cs files we'll |
2921s | see um they might |
2924s | stay depends a little bit on uh if we |
2928s | determine that it's there are a bit more |
2930s | slick ways to deal with it but |
2935s | uh um |
2938s | yeah there are some ideas surrounding |
2942s | it um can we get the walls to use for |
2945s | the roof so we can cleanly cut off the |
2947s | roof with it not matching the size of |
2950s | the house I'm so confused of |
2957s | that can we get the walls to use for the |
2960s | roof so we can cleanly cut off the roof |
2962s | with it not matching the size of the |
2965s | house so it can go in the house a bit |
2970s | um you mean like having having |
2974s | it not extend out from the house |
2979s | but just like flat in with |
2986s | it |
2990s | um I mean |
2992s | possibly but that would be um I like a |
2996s | thin |
2999s | slat uh oh yeah you're you're thinking |
3003s | similar to the um a block form similar |
3006s | to the bricks with its um the the the |
3011s | thin |
3015s | floor think Prine will need needs to be |
3018s | introduced with the dock |
3019s | blocks um yeah there there's block forms |
3024s | in general is uh is is kind of a |
3026s | constant |
3028s | ongoing |
3031s | uh going thing um you know if you wanna |
3034s | if you want to pitch questions regarding |
3036s | block forms |
3038s | and wanting XYZ we have a we have a |
3042s | super person to uh poke for that that's |
3046s | coming on here in uh in a |
3049s | while since Toby will pop his head in to |
3053s | uh do some painting Show and |
3055s | Tell um and he's also the leader of the |
3058s | art team so he's the one that makes a |
3061s | lot of the decisions regarding which |
3063s | forms which blocks gets and in what |
3067s | order um granted granted when they have |
3070s | time and capacity to do |
3072s | them um do you have or do you plan to |
3077s | add power converters to use the water |
3079s | wheels as energy |
3081s | generators probably not um we have some |
3085s | ideas on doing |
3088s | a bit of the |
3090s | opposite while I do want water related |
3094s | electrical generation for stuff like Dam |
3097s | building and and whatnot like having |
3100s | some sort of hydrop |
3102s | power uh but if it's going to be the |
3104s | initial water wheels that's kind of just |
3106s | get like a an AC converter or a |
3109s | generator uh probably not it'll most |
3113s | likely be a separate type of water |
3116s | interaction |
3118s | object um that said we do have some |
3121s | ideas for moving you off mechanical |
3125s | Power as a requirement later on through |
3127s | this Tech |
3132s | stages um aren't the earliest power |
3135s | generators based off mechanical |
3137s | infrastructure at least as primitive |
3138s | forms of getting power |
3142s | um I mean sort of yeah um if you're |
3145s | looking at like the the the earliest |
3150s | easiest um electrical power in general |
3154s | would be kind of a steam turbine |
3157s | probably |
3159s | um because you're you're using heat as a |
3165s | source and then shoving it through a |
3168s | turbine which spins and generates |
3170s | power potato power just just enough |
3173s | Terror Roots maybe we can squeeze out |
3176s | some ampage out of them just just have |
3178s | enough |
3183s | terrores atmospheric engine steam and |
3185s | coal |
3186s | yep a steam engine is still mechanical |
3189s | Power converting to |
3190s | Electric |
3194s | um yeah like I said it |
3198s | it it poses some interesting issues but |
3202s | it's less of an |
3203s | issue in the future so |
3207s | 10.3 is going to introduce General |
3209s | garbage like in in terms of not General |
3212s | garbage sorry um general maintenance |
3216s | requirement which will |
3218s | generate garbage slash waste products |
3223s | so the water wheel for example or the |
3227s | windmill is not going to be completely |
3229s | 100% free power as they are |
3233s | now because they will have a |
3235s | maintainable part part in them that will |
3239s | gradually wear down and you'll have to |
3241s | replace |
3243s | it |
3245s | um |
3247s | and |
3251s | uh I know you spoken about new changes |
3253s | coming to electricity in the game but |
3255s | will these new changes allow us to |
3256s | choose which crafting benches can access |
3258s | it um that's a separate power thing but |
3262s | yes the the general idea is to allow you |
3265s | to have more |
3267s | control over what's in in terms of |
3270s | what's consuming SL producing who can |
3273s | access it and |
3275s | where |
3277s | um but that's part of a kind of a bigger |
3280s | utility |
3282s | update that we have some uh we have some |
3285s | plans |
3287s | for if it makes it before 1.0 I don't |
3291s | want to promise |
3293s | that um we definitely want to try to get |
3296s | in in there because we feel that it |
3298s | would be an important |
3301s | part |
3302s | um of the |
3305s | industrialization um and giving you that |
3307s | kind of legal control and um Regional |
3311s | control over you know power generation |
3313s | and and power plants and and so on um so |
3316s | there's definitely a goal to try to get |
3319s | that in but we're also under some |
3323s | pretty pretty uh |
3327s | limited time constraints |
3330s | to do all the general core features that |
3333s | we wanted to have done by |
3336s | 1.0 um so we're you know trying to keep |
3338s | the scope somewhat realistic in what |
3340s | we'll actually be able to do before then |
3342s | and what we can't and what we'll have to |
3344s | come after um as once 1.0 is |
3348s | released the general goal is just you |
3350s | know keep growing Eco keep adding things |
3352s | to it |
3354s | um keep expanding on it and just |
3357s | improving updating |
3359s | patching um fixing polishing and the |
3362s | whole the whole |
3366s | shebang how are we looking everyone's |
3368s | kind |
3369s | of I thought the other place was a farm |
3372s | SL cooking area but uh turns out we get |
3377s | a whole bunch of campfires here as well |
3379s | so I wonder if these are actually |
3380s | turning it turning all the random pulp |
3383s | that they're getting into um mortar |
3391s | could be interesting one town being |
3392s | super into power generation basically |
3394s | just selling its power generation |
3395s | capacity to the other town over oh yeah |
3398s | it there's there's a ton |
3401s | of um gamep playay implementation and so |
3405s | on um I thought farming was kind of |
3408s | useless here um there are there are |
3411s | certain things that you do need to farm |
3414s | regardless of |
3417s | what you really want but the size of the |
3419s | world might allow them to skip |
3423s | that it really boils down to how much of |
3426s | how much spreadsheet math they've done |
3428s | on exactly how much units that have |
3430s | those oil kind of |
3432s | things um cost |
3436s | relations so you know and I mainly |
3440s | specul speculating on a lot of these |
3445s | things um do you you have any plans |
3447s | ideas for generating income after 1.0 um |
3450s | there are some ideas floating around and |
3452s | there are some things that are revolving |
3455s | and we'll |
3456s | do it's it will be a topic on a pre |
3462s | 10.3 uh Dev stream I think well well |
3466s | there it's a few uh it's a few subjects |
3469s | in there that I'll uh grab John and have |
3472s | him on stream as well to talk |
3474s | about uh so that's something to look |
3476s | forward to if you're |
3485s | interested look at that beautiful Forest |
3487s | just |
3489s | Vanishing imagine in 10 hours this is |
3491s | just going to be a desolate |
3492s | Wasteland not a tree ins sight |
3507s | coming along here um do we have a mining |
3510s | encampment we have a little mining |
3515s | encampment see some sand being collected |
3526s | there um any plans to add AI workers you |
3529s | can hire to reduce monotonous tasks um |
3534s | no I know there's there's |
3537s | definitely a lot of people that are |
3539s | interested in having that um in some way |
3543s | or capacity in terms of you know from |
3545s | the player side |
3547s | but |
3550s | um there's no plans to do that um simply |
3554s | because of the general scope of the |
3557s | design for Eco as well as the vision is |
3560s | it's focused |
3562s | on um General player interactions and |
3566s | and player player bound economy and if |
3569s | you start introducing |
3572s | AIS um the Eco developers go on the |
3576s | human superiority Road all human labor |
3580s | um no so the the general idea is all |
3584s | professions um builds into |
3588s | upgrades regardless of this like bound |
3592s | to the progression of the server which |
3594s | at the moment it |
3597s | um it's kind of limited for some |
3599s | professions like a lot of the early |
3601s | introduction ones um like Milling |
3603s | carpentry logging and so |
3605s | on um versus Mining and and and the |
3609s | industrial route that gets a lot of cool |
3611s | Machinery that can reduce that |
3612s | significantly way late |
3614s | game uh but it's definitely something |
3617s | that we're looking at Bridging the Gap |
3619s | for a lot of them um Farmers road |
3623s | builders terraforming in general is |
3625s | hopefully going to be slightly |
3627s | easier |
3630s | um as we have some uh some midgame plans |
3635s | to add a um an attachment to the steam |
3639s | tractor so you |
3640s | can move some dirt around |
3645s | essentially um you won't be able to |
3646s | break rocks with it but you can use it |
3649s | to |
3650s | uh terraform and and help you mine quite |
3654s | a bit prior to getting levels up and |
3657s | the kind of the late game |
3660s | stuff um any updates to the crafting |
3662s | material for Adobe um I have an |
3665s | experimental thing going on but it's |
3666s | it's generally it's generally in that |
3669s | realm of dirt slash |
3672s | clay um one or the other probably |
3676s | potentially both |
3679s | um and then plant fiber and raw |
3684s | wood like generally non processed |
3687s | material um which will then tie into the |
3689s | tutorial a bit better |
3692s | in um teaching people about where to |
3695s | find new |
3696s | professions why am I getting a |
3698s | disconnect there we go just some Network |
3705s | lag |
3709s | um where was |
3711s | I Adobe |
3717s | uh any thoughts on expanding out of that |
3718s | kind of era wle do for example I mean w |
3721s | and do would like it's adjacent it's |
3724s | it's kind of the grassland version of |
3727s | it |
3729s | um if you |
3731s | will um so if we you know if you |
3735s | see a weird variation SL different types |
3738s | of adobe |
3740s | maybe |
3743s | um but it's also that |
3747s | it's also leaning into that whole notion |
3750s | of how long are you trying to keep |
3753s | players within that era of progression |
3758s | so if we're looking |
3759s | at um blocks |
3763s | for |
3769s | um um 3.14 days um if you're looking for |
3773s | blocks that are kind of equivalent in |
3774s | terms of material complexity and |
3777s | progression you got a do and then you |
3779s | got WT and blob wle and the do |
3783s | that's kind of leaning in |
3786s | towards the same tech level if you will |
3789s | like there's not a whole lot of upgrade |
3791s | possible in between those two it's |
3794s | generally just you know Twining stuff |
3796s | together with fibers instead of just |
3799s | slapping it together and and drying |
3802s | it um so probably more of an an adobe |
3805s | variation Maybe |
3806s | um but it wouldn't be enough to fit in |
3809s | between the |
3814s | two uh yeah in the Stream about the |
3817s | Adobe it did kind of look like it might |
3819s | be washed away by the rain in grasslands |
3821s | yeah |
3822s | it it's not necessarily a very |
3826s | U rainfall |
3829s | heavy resistant |
3833s | material um I'm having trouble finding |
3835s | service that make it all the way to the |
3837s | end game has syncing server starts ever |
3840s | been considered to incentivizes joining |
3842s | mid game for official servers um that is |
3845s | a very directed question more towards |
3848s | Dennis as our community |
3856s | manager |
3858s | um more than anything else there's |
3861s | there's a lot of there's a lot of |
3864s | benefits to it but there's a lot of |
3865s | there's also a lot of downsides to it |
3867s | because then you know you have kind of |
3869s | an e and flow where everyone starts in |
3872s | in one week and then it's completely |
3875s | dead by week two and no |
3878s | one can of joins and or runs an official |
3881s | server say you start off the game and |
3884s | you have to wait you know one and a half |
3885s | a week before the next official server |
3888s | restarts instead of having them looped |
3890s | back to |
3893s | back the server I play on destroy the |
3896s | here this weekend after only two weeks |
3898s | we got to rebalance our mods |
3902s | um yeah |
3904s | the balance in general is tricky when it |
3907s | comes to scaling |
3909s | multiplayer count um in a static economy |
3916s | environment um so for like scaling |
3919s | recipes for example could be a thing but |
3922s | then if recipes are scaling to player |
3925s | count then someone join before a bul of |
3928s | a bulk of players join |
3931s | in |
3935s | um um but yeah so if you know if you |
3938s | have a scaling recipe system where um an |
3941s | iron bar costs 10 iron ore and then |
3944s | suddenly you have 100 people joining and |
3946s | that iron the the same iron bar suddenly |
3948s | costs you know 200 iron ore um if you |
3951s | made a bunch of iron ore into iron bars |
3954s | initially before a big Splurge of people |
3957s | joined suddenly you know you're you're |
3960s | rich because you made |
3962s | materials that is so much cheaper than |
3965s | someone joining later |
3967s | on um which is why it's static and if |
3970s | it's static then it boils down into how |
3973s | many people are joining which is also a |
3975s | good example on why the speedruns are so |
3977s | nice to see |
3980s | um because you run into the issue of say |
3985s | you know the official servers are |
3988s | balanced towards you know the like the |
3990s | medium collaboration or the high |
3992s | collaboration setting is set like you |
3993s | know roughly 50 active |
3996s | players and then suddenly you got triple |
3999s | that in population then you're going to |
4002s | run into food scarcities which we've |
4004s | seen um you're going to run into |
4006s | absolutely devastated forests and not a |
4008s | tree around which we've seen in in |
4010s | previous |
4011s | builds um you'll run into there's so |
4015s | much more material available on the |
4018s | server and any flaw in balance in |
4020s | between two specific professions just |
4023s | gets Amplified so much |
4033s | more |
4037s | um uh most cases people people planning |
4040s | a career grinds all you all you need to |
4042s | keep going another guy buys your scoll |
4044s | and sets up shop in front of you so both |
4045s | quit early game yeah and and there's a |
4048s | lot of there's a lot of player mentality |
4050s | to it as well um and kind of a culture |
4053s | of wanting to be first um |
4058s | which I don't know if it's a if it's |
4060s | just a game |
4062s | era culture thing |
4066s | or um where this is really coming |
4070s | from |
4072s | um it um it really goes in some flows |
4076s | like you can really see how player |
4079s | player behavior um especially on on |
4081s | really really big platforms like Steam |
4083s | and so on kind of propagates and trying |
4086s | to do that type of |
4089s | genre uh approach regardless of the |
4094s | game um so if you have if you have a |
4097s | whole bunch of single player games that |
4100s | are kind of super quick to play through |
4102s | and they get super popular very quickly |
4105s | um and then they pop out into a |
4108s | completely different styled game but the |
4112s | same general |
4115s | design um and we see this in comparison |
4118s | like Minecraft compared to Eco in a lot |
4121s | of cases because they're both |
4122s | block-based voxal games they're both |
4124s | very creative |
4126s | sandboxy yet the general design approach |
4128s | is ex like substantially |
4131s | different um |
4134s | with just the fact that we don't have |
4137s | any general hostile mobs in Eco although |
4139s | you could argue that your competitor |
4142s | across the street is very hostile to you |
4144s | sometimes |
4148s | um but it's you then have you know you |
4152s | don't need really have any general |
4153s | threats you don't need to spend a bunch |
4155s | of material building defenses you don't |
4157s | have a consumption for um you know |
4159s | turret ammunitions or protection |
4161s | measures |
4164s | um which I could buy sell by tag for |
4167s | Simplicity um if you have a general and |
4170s | apparently I don't have that up on this |
4174s | let me let me push that in here as |
4178s | well uh that text can be changed |
4184s | out let me just grab this |
4188s | here where did this |
4190s | thing that's what I should be having |
4193s | hang |
4194s | on um so if you have a |
4201s | suggestion um actually copy |
4205s | that add a new text |
4209s | thing going on the Fly |
4215s | here add a text thing add |
4219s | there see if that makes |
4223s | sense and then we want to have that just |
4226s | reduce the opacity um so I'm just |
4227s | throwing in a |
4230s | um text |
4238s | box put that up there apparently I |
4242s | picked the wrong thing background |
4243s | opacity that's what we want not opacity |
4245s | of the |
4247s | text |
4250s | uh is that going to be in the way I |
4252s | don't know that's probably going to be |
4253s | in the way um so if you have any |
4256s | suggestions ideas and thoughts about |
4258s | improvements and or systematic changes |
4262s | or you know whatever whatever tickles |
4265s | your fancy um head up over onto our cany |
4268s | page and drop a suggestion or vote on |
4271s | some of the suggestions that are there |
4272s | that way um it helps us |
4276s | see where the general interest is and um |
4280s | might influence some of the priority |
4283s | decisions based on scale |
4286s | popularity |
4291s | um and there also there are also some |
4294s | good ones in there |
4295s | and you can just talk to other people |
4297s | having those |
4300s | ideas um think at Tech Tree where we all |
4303s | start as the same and then we work in |
4305s | diverse but it depends on your work and |
4307s | not not on what we research |
4312s | um yeah |
4318s | it's a general different approach to |
4323s | skillups |
4324s | um and |
4326s | it's like at the moment we have a very |
4329s | hard time component in relation to how |
4331s | quickly you can gain skills how fast you |
4333s | can kind of force a progression |
4337s | going um and if you if you base your |
4341s | complete progression on flat out just |
4346s | how much you're pulling into it |
4350s | um especially for like super skill-based |
4353s | progression and skill |
4355s | up |
4357s | um it adds a substantial |
4362s | higher gap between casual players and |
4365s | non-casual |
4368s | players um and we already have a pretty |
4371s | big gap in between them um the |
4372s | exhaustion functionalities and and |
4374s | feature that we've talked about prior |
4376s | and came up with a a bunch of |
4378s | improvements and polish for |
4381s | 10.2 um is a good example on kind of |
4385s | some of the measures that admins that |
4389s | have these problems in their communities |
4391s | really |
4392s | wanted um so time being as a critical |
4396s | component in to be able to |
4400s | bridge casual players and non-c |
4403s | casuals um is kind of the only element |
4407s | that you can use and having a completely |
4410s | pure skill-based experience gain |
4415s | system um it completely removes that and |
4418s | makes it a lot harder to deal with |
4421s | it that |
4423s | said um there is a config option if you |
4428s | want to experiment with it um gaming |
4431s | Engineers um as he brought it up um that |
4435s | will allow you to |
4437s | gain uh pure like player experience so |
4441s | the experience you gain here from um |
4444s | your skill multiplier so your actual |
4446s | character level |
4447s | up um there is a setting for that in the |
4451s | um in the um experience configs uh that |
4455s | will allow you to add a value to it so |
4457s | you will gain experience towards your |
4459s | player advancement regardless |
4463s | of um like disregarding the time you'll |
4466s | still get the time experience but you |
4468s | will get uh a portion of |
4472s | experience that you gain from using |
4474s | tools and whatnot in your specialization |
4476s | so if you pick logging you'll gain |
4478s | character progression level up by doing |
4481s | logging |
4483s | activities um but you'd still be bound |
4485s | by the research unless you do some other |
4487s | modding stuff |
4505s | uh uh which proves e his life with all |
4508s | its politic and |
4511s | drama um what does the paint in the |
4514s | video title refer to it is pure out |
4517s | paint vaganza here um when uh Toby Pops |
4523s | in um so 10.3 will introduce a new a new |
4527s | system that allows you to use a painting |
4529s | tool or different painting tools and |
4532s | they'll allow you to paint blocks in |
4535s | colors that you |
4537s | craft um and it's it's crazy it's |
4540s | beautiful it uh adds a ton of life and |
4544s | vibration to the game but it's going to |
4546s | be absolutely chaos I think initially um |
4550s | looking forward to seeing a lot of cool |
4552s | builds |
4560s | um regarding the time XP thing could |
4562s | something |
4563s | vaguely similar to bounce rest timer |
4566s | work um the the general issue with the |
4570s | time gain the The Experience gain |
4572s | crossed with time is that when you want |
4576s | time to be a major |
4579s | factor |
4582s | um it uh |
4585s | like even if you have the experience or |
4587s | double the experience um like well |
4589s | changed it switched it around to be um |
4592s | you'd still gain that experience |
4594s | regardless so you're still accumulating |
4596s | resources |
4598s | um a lot faster than |
4601s | is generally might be balanced |
4607s | towards um so it makes it really really |
4609s | tough to kind of deal with um a lot of |
4613s | the aspects of |
4618s | gauging |
4620s | uh gauging and estimating for how many |
4622s | players will take you know the the time |
4625s | it takes for players to gain the the |
4627s | same quantity of materials or |
4630s | experience we switch over to the wood |
4632s | cutting Industrial Area |
4635s | here a lot of workbenches going on we we |
4637s | see some more uh some more wooden Huts |
4640s | here and there and we see that carpentry |
4645s | station really taking form |
4652s | here |
4658s | um yeah so for the color selection um |
4661s | you have inputs for RGB and |
4667s | CMYK so it's straight up across the |
4669s | entire scale |
4678s | it'll be cool so we'll |
4680s | we'll in a bit here need to see if is |
4684s | Toby awake yet Toby is waking up |
4707s | um any more plans to have more updates |
4709s | in 10.3 do you have a Target date for it |
4711s | um you mean in terms of General stream |
4714s | updates for Content stuff that's coming |
4716s | for 10.3 |
4722s | or |
4723s | you referring to like more updates after |
4727s | 10.3 or what I'm a bit |
4731s | confused you lost me Pondo you lost me |
4735s | people making pixel arts on their |
4737s | buildings oh yeah I can um definitely |
4740s | see that happen people are already doing |
4742s | it with actual building stuff so I'm |
4745s | presuming they're going to have an even |
4747s | more amazing time poking at it with |
4750s | paint |
4753s | stuff imagine forgetting the exact shade |
4755s | of black you used and have to repaint |
4757s | the whole building to be the same one oh |
4759s | I can |
4760s | uh there is hang on hang on we have a |
4763s | Toby |
4765s | we have a |
4767s | Toby but Toby is |
4771s | uh uh let's do this in in the meantime |
4775s | let's uh let's get stuff set up um be |
4779s | right back |
4800s | [Music] |
4827s | [Music] |
4836s | [Music] |
4846s | [Music] |
4865s | [Music] |
4889s | [Music] |
4900s | [Music] |
4921s | [Music] |
4936s | [Music] |
4944s | e |
4983s | [Music] |
4986s | there we |
4987s | go |
4989s | hello think audio should be fine let me |
4992s | know if audio isn't |
4994s | fine should be you hear me hello should |
4998s | be able to hear Toby here increase you a |
5001s | little bit um yeah so you know doing |
5005s | doing speedrun craziness |
5008s | um people are building |
5011s | like uh like crazy um things are |
5015s | happening how are you doing awake way |
5018s | early in the morning I'm awake I'm |
5020s | barely awake I got coffee somewhere here |
5024s | it |
5025s | is I S I popped into the stream for a |
5028s | second I was I was watching it off to |
5030s | the side as I was getting ready and I |
5031s | just sort of |
5033s | appeared was not ready |
5036s | that shirt on those it's fine that that |
5038s | was uh that was a very much my fault |
5043s | uh overlay overlay not |
5048s | overlaying okay nice Toby what hour is |
5052s | it for you and where are you |
5054s | located um I'm in Brisbane Australia and |
5057s | it's 6:21 |
5059s | a.m. so I'd normally be asleep it's a |
5062s | Saturday so I'm in the future for most |
5064s | people I guess |
5065s | unless you're also in |
5067s | Australia do we have anyone in Australia |
5069s | watching the stream do anyone awake this |
5071s | early |
5073s | here it it's probably more in the line |
5076s | of if someone still is uh ask for race |
5079s | 600 a.m. on a Saturday this is crazy um |
5083s | yeah it's probably more a question of if |
5085s | if someone is still awake rather than is |
5089s | already awake yeah yeah I should have |
5091s | just stayed |
5093s | up zombify just sitting there |
5098s | like um yeah but no so what do we got |
5102s | for us painting people have been asking |
5105s | about what what's the deal with the |
5106s | paint topic |
5109s | yeah um paint painting is fun I've been |
5112s | enjoying it this week it's been crazy |
5115s | been a lot of good work done on it |
5119s | urug that is a long ways |
5123s | over really |
5127s | the opposite |
5129s | side um but yeah I guess just take it |
5133s | away for uh take it away to your screen |
5136s | share okay I think maybe are we are we |
5140s | ready for that are you are you prepared |
5141s | we can do that yeah actually let's move |
5144s | that move that thing up to the top right |
5147s | so it's not in the way because that's |
5149s | going to be in the way other ways there |
5150s | we go |
5152s | yeah so here we go now we're on he's |
5155s | live we are we are live on Unity editor |
5158s | hopefully playing nice but knowing |
5160s | knowing Unity sometimes it doesn't |
5164s | so we will see we'll we'll see um yeah |
5167s | it's been okay this morning so so far so |
5171s | um yeah we're here in the title |
5173s | screen uh you've probably seen it when |
5176s | you log in this is our little world that |
5178s | we built for |
5180s | that and is my stream running smooth |
5183s | enough i' I've got a Australian internet |
5185s | so it's not very good I think it's |
5188s | looking |
5189s | good cool I think stream can probably |
5193s | let us know in uh in case we're getting |
5197s | every everything is looking good so you |
5198s | know seems like it quad Bros in the |
5204s | chat he's done a lot of the work on |
5208s | this looking really good so I don't know |
5210s | should we start off with kind of how you |
5212s | get the paints going or should we just |
5214s | start some painting and show the |
5215s | functionality of |
5217s | it a few different paint guns |
5220s | here yeah we got a we got a few few cool |
5223s | gadgets and and trinkets to do it um so |
5228s | for for initial painting um maybe maybe |
5232s | we should just go through the process |
5233s | and kind of talk about it so uh |
5236s | everything starts with a flower or a |
5239s | mineral depending a little bit on on the |
5242s | pigment type um and just just just as a |
5246s | general alarm note all the recipes are |
5249s | still pending balance I'm still working |
5251s | on them so they're not going to be the |
5253s | quantity you're producing or necessarily |
5256s | the specific ingredients uh back and |
5258s | forth just as a disclaimer so no one |
5260s | just like freaks out of like these |
5263s | paints are going to be super super |
5265s | expensive I'm not going to be able to |
5266s | afford to paint more than you know two |
5268s | tiles um so just you know it'll it'll be |
5273s | different on release |
5278s | yeah so those are all crafted here at |
5280s | the Mill aren't they so we've got like |
5282s | the different powers that are are |
5283s | crafted from you get the the blue Powder |
5286s | from the |
5289s | huckleberries correct yep and you have |
5293s | some some mixture um we've got some some |
5298s | are going to be organic so some are |
5301s | processed from actual crops and plants |
5303s | and and so on |
5305s | um some are going to be |
5308s | inorganic um as in minerals so iron or |
5312s | copper and and so on so forth um so |
5315s | there's a few different types of |
5317s | sourcing of the |
5319s | pigments um and you might have multiple |
5322s | different sources |
5324s | for the same |
5328s | colors yeah I think the example of |
5330s | that's the yellow one right so yeah this |
5333s | one's created by sunflower then you've |
5336s | also got it in here as a recipe for |
5338s | powdered |
5340s | cre still making the yellow |
5343s | powder uh very healthy to craft paints |
5346s | on the same table as we Mill flour well |
5349s | you know I'd hope that the Miller is |
5351s | using two different Mills just just for |
5354s | sanitary |
5359s | reasons ref found the use for copper |
5361s | then copper spray gun |
5367s | uh but yeah so once you have your |
5369s | materials that you want to use and you |
5371s | have a wide range of Base pigments that |
5374s | you can use to mix colors with um you've |
5378s | got the new crafting station for all of |
5380s | the interactions for |
5384s | this uh which is our paint mixing |
5388s | table and you kind of start out this |
5392s | this Paint Bucket which is just like |
5394s | like a base paint which I could just |
5397s | give myself a bunch of |
5405s | them no I can't do 100 what's the stack |
5408s | size on those |
5410s | 10 you're going to have to do an F give |
5413s | if you want to exceed it |
5415s | [Music] |
5417s | true but yeah that that also goes for |
5419s | stack sizes and everything |
5425s | it'll it it'll be different but uh the |
5428s | functionality isn't going to |
5434s | change yeah so once you've put the this |
5437s | is kind of still a work in progress we |
5438s | got some other ideas on how to advance |
5441s | this but it's it is actually quite fun |
5443s | mixing the different colors to to come |
5445s | up with unique |
5449s | ones so these are based on the pigments |
5452s | that we've got um you kind like lighten |
5454s | it up darken it |
5464s | down kind of charcoal I guess so these |
5468s | these names are kind of just getting |
5469s | pulled by the the closest they are to |
5471s | one of our like reset colors aren't they |
5475s | yeah yes we have a we have a a general |
5478s | list that will it's just a grade of how |
5481s | close it is to that defined color and it |
5483s | will pull that name so you might have a |
5486s | very large variety of specific |
5491s | colors um but it will it it and that's |
5494s | also something that we can just keep |
5497s | populating with specific names um or |
5501s | other real color palette names in in |
5507s | equivalent um but yeah so the the at the |
5511s | moment it's it's somewhat fairly wide |
5513s | range but it can be narrowed down by |
5515s | just expanding that list of names for |
5517s | these |
5521s | colors yeah we're getting some comments |
5524s | here I'm just reading through |
5527s | um tweaks to the UI for RGB hex value |
5531s | etc for a higher tier painting paint |
5533s | mixing |
5536s | machine yeah not a bad idea the the the |
5540s | um the the RGB heex value input is |
5546s | it's a what do you want to what do you |
5549s | want to call it uh there there is a |
5552s | general |
5554s | um kind |
5555s | of usability concern with it because we |
5559s | want we want the whole painting system |
5562s | to be very interactive um very physical |
5565s | in that |
5567s | sense |
5569s | um but we also don't want to detract |
5573s | from that so if we add say um you know |
5576s | an an inter field for just placing down |
5578s | the RGB values or dropping in the hex |
5581s | value then the entirety of the the |
5584s | mixing feature |
5586s | is uh just bypassed or you know |
5590s | completely kind of scrapped |
5592s | ignored and people can then opt to just |
5595s | ignore the whole paint mixing and just |
5596s | wait with painting until you come into |
5598s | late stages and you can just use that |
5600s | RGB thing um so it's still a very |
5605s | um it it's on the board of like do we |
5607s | want it for its quality of life slash |
5610s | ease of use kind of |
5612s | thing |
5614s | versus is it going to completely |
5617s | invalidate the use of this feature on |
5619s | its on its head |
5621s | essentially which is where our general |
5623s | concern is for it which is why it's not |
5626s | in at the moment the the specific mixed |
5630s | paint um with the debug text will print |
5634s | out the hex valy for the like a color |
5636s | type which is also something that we're |
5638s | experimenting with um and looking into |
5640s | kind of how we want to display the |
5642s | information of what paint is contained |
5644s | in each |
5645s | bucket um player UI wise um so if you |
5651s | throw throw together that |
5654s | mixture um and then look over on the |
5657s | tool |
5659s | tip you can see that it it does show you |
5664s | um the he code that's |
5666s | follow yeah um and that's something that |
5669s | we might want to keep it there you know |
5672s | there's a lot of these minor things that |
5677s | um |
5679s | um that is still on the kind of design |
5681s | Board of of like how much of this is |
5684s | going to be usable what what's just |
5686s | preferred um while still keeping it kind |
5690s | of in the in in the range of complexity |
5693s | that we're targeting |
5697s | um ask for some colors with how about um |
5701s | do you get the color you see or the |
5703s | closest pre preset to it um EG anything |
5707s | close to shle will all be the same color |
5709s | no it'll be it'll be the preset one so |
5712s | uh it it'll be what's in the preview |
5714s | that'll that is the output color the |
5716s | name is just pulled from the closest ass |
5721s | the closest Associated point of data |
5723s | value |
5724s | so if you're looking at a paintt bucket |
5726s | that |
5727s | is um completely 100% red and then you |
5731s | add a slight gradient scale to it to |
5733s | kind of shift it over into another color |
5734s | it'll SP it'll still pull the name |
5737s | closest to that defined red |
5743s | value um but it it will output the one |
5747s | that's in the preview so you do have |
5749s | access to the full range of colors |
5752s | um and the more you experiment with |
5755s | percentages the more you're going to |
5757s | shade and and differentiate to it um |
5760s | until you forget the exact shade of blue |
5762s | you used and need them to repaint the |
5764s | whole house um yeah presets is something |
5768s | that we've talked about um and |
5770s | that's yeah we do want to do that just |
5773s | trying to figure out the best way to |
5774s | kind of approach that for the UI but I'm |
5777s | not sure if that's going to make it in |
5778s | for 10 three but it it'll it'll probably |
5783s | not |
5784s | there the I I |
5787s | think um I think from our discussion |
5790s | it's we kind of want to wrap up the main |
5792s | features and core aspects of it so we |
5795s | might do a UI pass and expand on it and |
5799s | and in integrate some really cool |
5801s | quality of life things and we do have a |
5802s | concept from eleno I don't know if you |
5804s | saw that yet posted one last |
5808s | night um yeah I did see that |
5811s | well I worked with them on it a little |
5813s | bit before so I don't know I've seen the |
5815s | the final |
5816s | thing |
5819s | so uh I won't look at it now oh yeah an |
5822s | ey dropper tool that that tells you what |
5824s | color combo is in a painted inor block |
5826s | yeah it it's a lot of things like that |
5828s | is is stuff that we're talking about and |
5830s | and kind of reviewing and seeing how far |
5832s | we want to take |
5834s | it um but for the general chat and |
5838s | discussions surrounding it we do have |
5840s | solid plans for allowing you to save |
5844s | color |
5846s | presets so you'll have a an an indent in |
5850s | the paint mixing system where you can |
5853s | save up to a certain quantity of colors |
5855s | or if it's scrollable and we just allow |
5857s | any number of Saved colors and then you |
5859s | can just click that color and it'll just |
5862s | add the values you need to have in in |
5864s | pigments resources equivalent to paint |
5868s | it um |
5875s | yeah I'm pretty keen on the idea of |
5877s | naming your own colors as well and being |
5880s | able to kind of copyright them so you |
5882s | know this is my color mhm just like yeah |
5886s | color copyright law is pretty wild in |
5888s | real real life so could be very |
5892s | interesting yeah um get very |
5896s | complicated it it it like it it can be |
5899s | super sophisticated like it can be it |
5901s | can be super super complex for regarding |
5904s | all the all the |
5906s | potential related systems running it um |
5909s | Pondo yeah the the um someone spotted |
5912s | the dynamic icons immediately of course |
5915s | um it's I just about to bring that up |
5917s | it's a new fancy cool technical Gizmo |
5920s | that Toby and Mike has been working |
5922s | on mostly Mike mostly |
5927s | Mike yeah it's pretty |
5929s | cool we could use it for other things |
5931s | too but yeah it's um |
5935s | kind of this two-part icon that can be |
5938s | tinted I lost my nice |
5940s | blue the other thing that's really cool |
5942s | with the other thing that's really cool |
5944s | with this is kind |
5946s | of yeah there we go so these paint |
5949s | sprayers have like this little Dynamic |
5951s | part that updates that's a really awful |
5953s | awful color |
5955s | but it's a pretty blue oh what have I |
5960s | done oh no |
5964s | you're prob found a bug you're probably |
5966s | breaking it I know we were talking about |
5967s | if you have yeah if you have |
5970s | um a selected stack in it and then you |
5974s | pull the stack out without pulling it |
5975s | out of the tool or |
5978s | yeah that that at the moment there is a |
5981s | bug when you when you have a stack |
5984s | selected and then you move the stack |
5986s | without unselecting it um it it causes a |
5990s | bit of a Mayhem so we see if okay |
5994s | un messes |
5996s | it um that's how does how does the |
6000s | ratios of pigments relate to how many |
6002s | powders it uses um it is entirely on |
6006s | like weight percentages so if you take |
6009s | and it'll use one piece of pigment per |
6014s | input um so if you add you know five |
6017s | Reds in that UI it will consume five red |
6020s | input |
6021s | ingredients um at the moment it is |
6024s | is essentially Unlimited |
6027s | on Max stack size for how much the |
6031s | pigments are used so when you select and |
6034s | have a preset mixture it'll take those |
6036s | pigments but it will |
6039s | make |
6041s | um it'll make um any quantity of paint |
6045s | paint buckets with that |
6048s | color uh up to the stack size so if you |
6052s | input like you know 400 paint buckets or |
6054s | 400 you know base paint stuff in the |
6057s | mixing table and then you set your |
6059s | preset it's not going to |
6061s | consume multiplied |
6064s | by um the paint |
6067s | pocket um can we Outlaw certain houses |
6071s | painted in in in quote unquote ugly |
6074s | Styles |
6075s | um I think painting as an action can be |
6078s | prevented but I I don't know if we want |
6082s | to |
6084s | go all the way craziness in in picking |
6088s | specific color values because then that |
6090s | would need to have the rgbx |
6093s | values we'll |
6096s | see um there's some interesting ideas |
6099s | around |
6102s | it uh does a block retain its color when |
6106s | picked up or just reset to |
6112s | default it re sets at the moment doesn't |
6114s | it yeah yeah probably |
6120s | should so get quite |
6122s | complicated yeah because then the picked |
6124s | up block has to also remember what the |
6128s | color data on |
6131s | it um um Satsuki there is a few things |
6136s | on them that are not entirely done yet |
6139s | however you do have |
6141s | a a general pace of |
6145s | interaction um so as you can see now |
6148s | here he's holding the golden paint gun |
6153s | um which is the dev tool version of a |
6157s | paint |
6158s | tool and that will just allow you |
6160s | to paint crazily and as you can see |
6163s | there there's also a preset pallet that |
6165s | he can select stuff |
6169s | on fly mode not working beautiful just |
6173s | do |
6174s | I can play |
6179s | yeah yeah this is this is quite |
6187s | fun oh no am I going to paint the entire |
6190s | house |
6193s | pink um I can see it now admins are |
6195s | going to need a way to remove colors um |
6198s | it's probably not impossible to |
6201s | do some sort of like |
6204s | clean paint command for |
6207s | aiel |
6209s | um but we do have some |
6212s | uh can't wait for the Legion of elicit |
6219s | graffiti uh yeah so the the color pallet |
6222s | GUI up on the top left as you can see |
6225s | which probably will be moved around a |
6227s | little bit is what pops up when you use |
6230s | the dev Tool uh or the paint Dev tool |
6236s | um and it's it's only accessible with |
6239s | that one at the |
6241s | moment we have some we have some general |
6243s | thoughts and ideas of of how to |
6245s | generally improve |
6247s | the |
6249s | um improve the quality of life for it um |
6253s | but the paint tools will also feature |
6255s | the same kind of um form selection as |
6258s | you have on the regular building Hammer |
6262s | so for actually painting larger areas |
6265s | and and larger buildings um |
6268s | in kind of at |
6271s | once |
6273s | um doing finally doing that red stripe |
6276s | on the U Lighthouse instead of just |
6279s | using bricks |
6282s | yeah um but yeah so the the |
6287s | general the general thing with the tool |
6290s | upgrades being like the wooden paint |
6291s | sprayer is having like Point like Point |
6295s | click only similar to the um Stone |
6297s | Hammer um and then you'll have different |
6301s | form selections for um the higher tier |
6305s | tools as well as the the general pace of |
6310s | interaction um so the modern sprayer |
6312s | will have the same speed as you're |
6315s | seeing right now with the dev |
6318s | Tool uh bumpity any questions on future |
6322s | revision to only be able to paint one |
6324s | specific side of a |
6326s | block um I know we we talked about that |
6329s | internally but |
6332s | uh that in itself has a lot of |
6334s | optimization and performance questions |
6337s | and potential issues which I think is |
6339s | the main |
6342s | concern yeah cuz each Block's just |
6346s | storing the color itself right and then |
6348s | if you had to break it down into which |
6350s | face had it |
6353s | that'd be a question for mic |
6362s | probably and look white it's white |
6367s | Limestone yeah it's beautiful Crystal |
6373s | white that thing really and you can you |
6376s | can also pick the colors with the dev |
6377s | tool which is nice yeah |
6385s | so some some of the other things we were |
6387s | talking about was |
6388s | like maybe offering a slider that gives |
6391s | you kind of less of an effect so you get |
6393s | more of the the base showing through so |
6395s | I guess like a lighter |
6397s | coat so you could kind of just use that |
6399s | to |
6400s | tint um the |
6403s | materials yeah yeah we we had a lot |
6406s | there's a little bit showing through |
6407s | yeah we we had a longer discussion on |
6409s | that in in regards to kind of the |
6412s | thickness of the paint |
6414s | um |
6416s | and it had a profound effect depending |
6419s | on the |
6421s | material um the material used like the |
6425s | if you're using like a |
6426s | dark uh composite Lumber versus if |
6429s | you're using a bright composite |
6431s | Lumber um it had a substantial |
6434s | difference in terms of um kind of how |
6438s | much of the background material is |
6439s | shining through depending on the um the |
6441s | alpha for it and if it's too low some of |
6446s | the color Shades really didn't have any |
6448s | effect at all like they were barely |
6450s | visible unless you did it like on a |
6452s | bigger scale compared to some to another |
6455s | color |
6457s | um so exposing that to |
6462s | be |
6465s | visible um is something that we also |
6468s | kind of wanted to do and we also have |
6470s | the potential to do |
6472s | that just got here did J paint the |
6474s | helicopter yet no no we haven't painted |
6476s | the helicopter |
6479s | yet um so as you can see here as an |
6482s | example pull down the alpha you see a |
6484s | lot more of the Limestone shining |
6488s | through um which means you know your |
6491s | black isn't going to be black your red |
6493s | isn't going to be purely red um it's |
6495s | going to be more toward very dependent |
6497s | on very dependent on the |
6501s | actual like base material color so like |
6505s | that one will be darker than than this |
6508s | one so know that could be that could be |
6510s | a slider so you could kind of tweak that |
6513s | you could go full full coverage and then |
6515s | just like a a light |
6517s | coat so like if you wanted to kind |
6521s | of just darken these up a |
6531s | bit yeah |
6534s | not sure how how easy that'll be |
6537s | but it's just the the color that's |
6539s | coming in the alpha on that |
6545s | so |
6547s | uh see get an answer that uh yeah on on |
6552s | the paints we had we had some ideas for |
6554s | uh being able to outright remove the |
6556s | paint from a block by interaction either |
6559s | by it being a separate tool or if it's |
6561s | an alternative action on the paint guns |
6563s | or kind of like |
6565s | where where that's introduced or or you |
6568s | know if we wanted to have a turpentine |
6570s | bucket and you just Purge the color on |
6572s | the Block |
6576s | um uh so there's some there's some ideas |
6578s | and and some things that we can do there |
6580s | that is |
6582s | uh quite possible um and it's just it's |
6585s | just super gratifying just watching |
6588s | watching paint happen in |
6589s | Eco is |
6593s | fantastic um it it just I don't know it |
6597s | it just adds so much personality to |
6600s | it um yeah I'm very excited to see what |
6603s | people do with this especially like you |
6605s | can imagine some pretty amazing pixel |
6607s | art happening or even just breaking down |
6609s | photos |
6611s | into pixel art getting like hyper |
6614s | realistic stuff going |
6618s | on |
6621s | um could rain tint the blocks darker |
6624s | temporarily |
6628s | um nothing's probably impossible in |
6630s | terms of having having the rainstorms |
6634s | kind of make stuff look darker |
6637s | but it |
6639s | uh there's a lot of there's a lot of |
6642s | different technical things happening at |
6644s | the same time there |
6647s | um and probably not initially but we'll |
6650s | uh I said we'll see how far we take it |
6653s | um you do have you do have the wetness |
6656s | kind of coming through on blocks as |
6661s | well when Toby tinted the docks it |
6663s | looked like it it had rained oh um it |
6665s | was when he was running the um he |
6668s | reduced the opacity SL Alpha on the the |
6671s | the |
6672s | paint so it just you you just kind of |
6676s | tinted up or stained the wood almost |
6680s | you uh to a point |
6685s | um versus you know having like a full |
6688s | coat painting |
6690s | it um and having that as kind of a |
6693s | setting or a slider or something that |
6694s | you can adjust yourself on the tool |
6697s | you're using um it's probably going to |
6699s | be the |
6701s | better interaction change for |
6704s | players um can you paint |
6708s | vehicles um do do you want to answer |
6711s | that or should I answer it |
6713s | not |
6715s | yet I don't want to answer it yet no |
6719s | um yeah we we've got that stuff in the |
6723s | works but yeah it's not going to |
6726s | be probably not 103 I |
6729s | guess definitely not Vehicles 10 three |
6732s | no but we have a we have a plan for it |
6735s | so |
6737s | coming we have a large part of the |
6739s | systems in place for |
6741s | it but but there's still there's still |
6745s | some technical interaction side |
6748s | things um that needs to be done or |
6751s | completed for it to be |
6754s | possible um so unfortunately it's |
6757s | probably not going to make it into |
6760s | 10.3 |
6763s | um in terms of and and that's not just |
6766s | vehicles to to be specific that's that's |
6768s | the whole uh being able to paint World |
6770s | objects in general uh because it's |
6773s | something that we we're intending to |
6775s | do not necessarily the whole object |
6777s | it'll vary from object object to object |
6780s | to which parts can be |
6783s | paintable um and there's different |
6785s | details and different objects and they |
6787s | are also being kind of set up and and |
6790s | Polished um while that |
6793s | happens um so you know different |
6796s | different levels of |
6797s | detail um to be |
6799s | paintable um to see if I could actually |
6803s | show that |
6804s | off |
6811s | um y can we repaint the road lines um |
6816s | you can make the asphalt a complete |
6819s | color although that is a good question |
6821s | if if the opacity isn't set straight up |
6823s | if you brightly paint the |
6826s | asphalt it's going to shuffle fun things |
6828s | with the lights |
6835s | but yes there there's a good example on |
6837s | kind |
6838s | of the the the kind of different |
6843s | style um and detail color shifts on the |
6849s | object so that this has got kind of |
6852s | three different color |
6854s | sections two three |
6863s | yeah this is this will require setting |
6864s | up on a lot of different things |
6868s | um we've got a few kind of ready to |
6872s | go color code your |
6874s | chestor yeah not not not just color |
6877s | coding the text but color coding the |
6878s | chest |
6880s | itself |
6883s | um what about decals custom patterns and |
6886s | stickers to be sprayed |
6890s | on yeah I'm open to that we have don't |
6894s | have anything planned at the moment |
6897s | but we starting to use decals for some |
6899s | of our assets |
6901s | so probably |
6904s | something not sure how that how they |
6906s | would work like I guess it would |
6910s | be um from from a mod kit one for you uh |
6915s | from a technical standpoint we'll um you |
6919s | are changing the color of uh from a |
6921s | technical standpoint here you're |
6922s | changing the color of an existing block |
6924s | SL model will it be supported to be able |
6926s | to paint custom models added by mods I'm |
6929s | assuming that you're you're talking |
6930s | about if modded objects are able to be |
6933s | paintable |
6936s | yes yeah |
6940s | there's I wonder if I should just |
6946s | show did you set up a new like |
6950s | base base variation thing blender for |
6955s | it also um yeah there's a there's a |
6958s | there's an add-on for it |
6960s | so still kind of work in progress but |
6964s | needs some testing seems to be |
6967s | working speaking of addons did you did |
6969s | you publish the um the Eco |
6973s | thing or is that still just on your |
6975s | local side I've handed it out to some |
6980s | select people to test |
6984s | but that's what this is here |
6985s | so I know are people interested in this |
6988s | or is this |
6989s | uh |
6996s | Nish this is kind of the work FL that |
6999s | we're using yeah yeah it's probably |
7001s | probably a bit of mix I think some |
7003s | people might be interested just to kind |
7004s | of see how how thing how things are |
7007s | happening and |
7009s | and what on Earth a Game Dev artists do |
7013s | yeah |
7015s | okay um well this this is probably what |
7018s | we'll start making available to for |
7021s | moders is like the we've got this |
7023s | Library which has got a bunch of decals |
7026s | that minko whipped up so you can hang I |
7029s | need to |
7032s | actually |
7035s | and so these are like little bits and |
7037s | pieces that can be kind of placed around |
7039s | on your asset |
7046s | but the main thing is |
7049s | this common |
7061s | material and then with this Eco |
7064s | add-on you can kind of choose which |
7067s | texture you want so we've got this this |
7070s | is all in an atlas as an atlas of all |
7072s | the different mat atal that we're |
7076s | using it should be updating but oh |
7079s | that's |
7082s | right you've also got the ability to |
7085s | kind of tint things if you wanted to |
7090s | like make this little inside part |
7093s | darker you can tint it down like |
7097s | this but then these These are also |
7100s | paintable so if I go into I want to make |
7103s | this part you know color |
7107s | one then these sides will get painted |
7110s | with color two and then this inside |
7111s | Parts color color three so this is kind |
7114s | of the approaches the model could take |
7116s | to make their assets paintable so you be |
7119s | able to use this add-on to like kind of |
7121s | assign those areas for |
7126s | color does that help is that useful |
7133s | [Music] |
7135s | uh does that mean that we can make |
7137s | models using the same textures as |
7139s | existing building blocks but without |
7140s | needing Dev here it depends on what's |
7143s | what's loaded into that thing isn't |
7146s | it yeah so the these are more for the |
7148s | World objects yeah but yeah |
7151s | yeah that's the idea |
7157s | so um and then each of those sides would |
7160s | be paintable by players in game yeah so |
7161s | you you assign the channel it's the |
7164s | surface that goes into which channel and |
7166s | then the channel is what's being painted |
7168s | when you U interact with it mous over |
7171s | or um so |
7174s | on |
7178s | yeah so this Atlas is still a work in |
7181s | progress so there's a bunch of empty |
7183s | stuff and we're still tweaking values on |
7185s | it but everything's kind of |
7187s | using this now |
7190s | so should give it lot more consistency |
7193s | cuz like previously every like every |
7196s | object that was made out of wood was |
7197s | using a totally different texture so |
7199s | it's |
7200s | all kind of slight inconsistencies and |
7204s | also um using up a lot of vram for |
7209s | essentially the same |
7211s | texture so that was kind of the thing |
7213s | behind |
7217s | this yeah anyway back to painting back |
7220s | to painting |
7224s | yeah I think that that Lighthouse is |
7226s | looking so much so crazily much clearer |
7229s | now it is this white dud there's white |
7234s | and there's real white real white real |
7237s | red not just Redwood |
7246s | red look at that |
7249s | beautiful and it's not made out of |
7251s | bricks it just same Stone crazy |
7257s | yeah um is glass |
7261s | paintable it's |
7263s | not |
7265s | it's the the frames |
7267s | are the Glass |
7270s | isn't not sure what we want to do there |
7272s | we might be able to kind of tint it it' |
7275s | be the same color is what the frame goes |
7277s | to I guess but yeah we we we talked a |
7281s | little bit about it the other day |
7283s | where you know if we could |
7285s | do if we could do like two |
7290s | different channels for blocks in that |
7295s | range um so you could have like a like a |
7298s | stained glass kind of |
7300s | thing |
7303s | um but there's a there's a lot of |
7305s | General complication with |
7307s | it um |
7313s | because the the the general issue with |
7315s | blocks and as we're touching on like the |
7318s | the blocks gets really complicated |
7320s | datawise um and the |
7324s | more details in between them um the more |
7328s | data needs to be stored across the board |
7330s | so if you |
7331s | have if you add another Channel you're |
7333s | doubling the quantity of information |
7335s | that needs to be stored in |
7336s | it |
7341s | um but it would also be interested |
7344s | interesting to |
7350s | do um but yeah at the moment it's just |
7353s | the um it's just the frames as as answer |
7355s | to it at the moment just the um the |
7357s | actual frame socket for |
7361s | um for the glass that's paintable not |
7364s | the glass |
7365s | itself yeah |
7373s | uh sock it's if the the um if the |
7377s | general intention is that we don't want |
7380s | we want the frame to be paintable but we |
7382s | don't want the glass to necessarily be |
7383s | painted about in the |
7386s | same |
7388s | um in the same interaction or the same |
7391s | color as the frame is so say you wanted |
7393s | a a black tinted window but you want a |
7396s | red |
7397s | frame um it needs to store both |
7401s | values because it's still in the same |
7403s | block the the glass pane itself is not |
7407s | see there there's homage to you |
7411s | armored |
7414s | uh why are you doing this to me |
7419s | Toby I'm |
7426s | sorry yeah didn't quite make it uh |
7433s | proportionate that's fine that's |
7439s | fine you do zebra Crossings with this as |
7442s | well I you can already do that |
7445s | but helicopters confirmed by Toby see |
7449s | what see what you're see what you're |
7450s | doing |
7452s | here oh dear I mean we already have |
7454s | these spinny blades yeah how would it be |
7458s | speaking speaking of the spinny blades |
7460s | um when's that upgrade coming |
7469s | in they're bigger so there'll be a a |
7472s | migration needed I |
7474s | guess an occupancy |
7476s | change yeah because that that's that's |
7478s | in that is inut three right are those |
7482s | those can be |
7483s | yeah are those on |
7487s | develop not yet no but they can be |
7492s | they and they're paintable as well so if |
7495s | we could get that in that' be cool uh |
7499s | socket what you are seeing him roaming |
7501s | around in is the title screen |
7509s | world so the |
7511s | uh the the the thing in main title |
7515s | is is a built World it |
7519s | it and it stemmed from |
7523s | um the background |
7525s | image |
7527s | um for the uh the Stream |
7531s | overl So we had the um like the the both |
7535s | docks blueprint |
7539s | thing |
7542s | um and then the art team decided hey you |
7544s | know this this was a great concept thing |
7547s | let's let's make it into a |
7550s | reality so in a mixture of the whole art |
7553s | team being |
7555s | involved um using a mixture of you know |
7559s | Dev commands and |
7561s | uh and and tools um cooked up the |
7568s | um Turned that that concept image of uh |
7572s | that little fishing Village into a |
7574s | reality and then it turned into a um |
7578s | title screen as |
7580s | well yeah |
7583s | to be fair shards did a lot of the work |
7585s | on this like it was a collaborative |
7588s | effort but shards really like just spent |
7591s | spent time on |
7592s | it adding over little details |
7596s | so he's our master |
7600s | builder um can we get a save file out of |
7602s | it I want to copy some of the |
7607s | buildings I guess so |
7613s | I think so I mean we got we got all of |
7615s | the other public kind of servers um can |
7618s | you paint water blocks roleplay oil |
7621s | spills um no so it's only taking in it |
7627s | it's only paintable for actual uh player |
7631s | built block |
7634s | sets um so you can't you can't paint |
7637s | natural |
7639s | tiles um |
7647s | getting some lag |
7654s | here it's looking generally fine there |
7656s | there's some there's some load things |
7658s | there but |
7659s | yeah |
7662s | uh but it's it's it's amazing it's cool |
7669s | um what was that question I saw |
7671s | something about the doobe um now that |
7673s | the doob is tier one will will H logs be |
7676s | harder to make as tier two um they'll |
7678s | have they'll have a new recipe um |
7680s | there's there's a um there's a dow Rod |
7684s | ingredient involved in it it's generally |
7686s | not going to overly complicate the |
7687s | recipe or move it out of like you know |
7690s | loggers can make it but it'll it'll just |
7694s | it'll be more than just wood blocks or |
7698s | you know wood material um it'll it'll |
7700s | have some refining process with |
7707s | them um what if you paint a mort Stone |
7710s | orange wouldn't it basically just be |
7713s | mortared Sandstone um yes it it was we |
7717s | touched about it uh we touched on it a |
7720s | bit earlier here with |
7723s | um um having the grent |
7728s | alpha um the the grade Alpha for the |
7731s | paint paint thickness basically um as |
7736s | selectable um and you could select the |
7739s | depth of and the thickness of the coat |
7743s | basically um to vary so you could have |
7746s | very different styles |
7748s | of uh shade |
7750s | impact so you could have a really thick |
7753s | coat and it would just be you know |
7754s | really writing over the uh the base |
7757s | material or you could reduce the alpha |
7760s | and it would uh |
7764s | um kind of shine through a lot more and |
7767s | you would see more detail of the origin |
7769s | block but you would just get like a |
7770s | slight Hue change of |
7773s | it um so there's a lot of finesse and |
7776s | and tweaks potential as well as tons and |
7779s | tons of |
7780s | creativity uh potential for |
7784s | this oh I just figured out you can pick |
7787s | a a blank block and it will you remove |
7790s | it it it worked now |
7793s | I was I was |
7794s | having I was having issues getting that |
7796s | to work on on the last build I was on |
7799s | but oh yeah maybe Mike fixed it with his |
7801s | last |
7803s | push nice it's in the Stream here |
7805s | somewhere so he'll probably answer yes |
7807s | or |
7808s | no um but as you can see here we have a |
7812s | functionality for when you have the dev |
7814s | paint tool at least if you pick color |
7818s | off a block and you pick it off a |
7820s | non-painted block |
7822s | um you can just kind of erase the color |
7824s | you |
7827s | have which is similar to the regular |
7830s | build Hammer Dev tool where you can just |
7833s | hit e on any material and it'll copy |
7835s | that material we we did and appli the |
7837s | same thing for |
7840s | paint yeah uh will paint be visible on |
7843s | the map or will it only display the |
7845s | default |
7847s | Block it's I don't think it has a um |
7856s | um a map up no because the |
7860s | um the the the map paints are set in the |
7863s | autogen for the block Color |
7867s | Picker it's it's potentially possible |
7871s | but it's not going to happen for |
7873s | 10.3 |
7878s | um because that would that that whole |
7880s | system would need to be kind |
7883s | of |
7886s | rejigged yeah I I think at the moment |
7888s | it's just kind of it's just |
7891s | picking uh or not picking it's assigning |
7893s | the |
7896s | um uh the map color for it and then it |
7899s | sets that map color for that block |
7910s | type every server is going to be filled |
7912s | with billboard ads for their shops on |
7914s | the 2D |
7917s | map everyone just has text like buy |
7919s | Stone |
7920s | here help me get rid of |
7925s | it dirt for |
7932s | free but no so now we finally got the |
7936s | painting stuff in order so we can |
7937s | actually show it off and I'm hoping |
7939s | everyone is eagerly in anticipating to |
7944s | cause eyes source for their neighbors |
7946s | with bright |
7948s | colors |
7955s | um what are you talking |
7957s | about it's beautiful it's |
7967s | beautiful it is absolutely gorgeous |
7970s | beautiful yellow building |
7977s | yeah it is very addictive though yeah it |
7980s | is especially playing with the dev |
7982s | tool it is uh very easy to kind of get |
7985s | lost in what you're doing and just kind |
7987s | of keep poking painting even if you're |
7989s | not painting anything sensible really |
7991s | just kind of just fun just just fun and |
7994s | satisfying to |
7995s | do um but yeah it it's it's U it's been |
8000s | a blast being involved in it and and |
8001s | Mike has done a tremendous amount of |
8004s | work towards getting this sorted out and |
8008s | done |
8010s | um and everyone involved in in making |
8012s | the shaders Sport and and just the |
8014s | technical background stuff um has been |
8018s | fantastic um so there you have the |
8021s | um you've got the wooden paint tool you |
8023s | got the mechanical one and then |
8027s | iron and then you've got the modern one |
8038s | can't do |
8042s | that you gave yourself paint yeah you |
8045s | gave yourself |
8050s | paint so yeah there be there'll be some |
8052s | animation speed differences and |
8058s | uh and some general General changes in |
8062s | quality of life things to uh to |
8064s | differentiate the painting tools as |
8068s | well |
8071s | um are we still looking at doing like |
8073s | line tool and field tool sort of stuff |
8076s | yes yeah yeah so support larger General |
8080s | larger interaction paints with um more |
8084s | control um we do want to add like a |
8087s | hammer view thing where he um |
8092s | um where you kind of like same as same |
8094s | as when you're building you're selecting |
8096s | the tile and then you're kind of |
8097s | selecting the tile you go you want to |
8099s | paint too |
8109s | um uh would it be tough to implement in |
8112s | painting rooms to give a partial tier |
8117s | bonus that is a very good question I |
8119s | think it it might be slightly |
8121s | complicated |
8123s | but |
8127s | um |
8129s | yeah there there are there are some |
8131s | potential technical issues with it |
8134s | because like the room calculator has no |
8137s | idea |
8138s | what uh like the data of the blocks it |
8141s | just knows what the blocks |
8146s | is um I'm assuming you're only going to |
8149s | be able to paint things on your property |
8151s | um you you well I mean you can paint as |
8154s | long as you're allowed to do other stuff |
8156s | in that |
8160s | area um but since paint will have a |
8164s | consumable component to it um I'm kind |
8168s | of |
8170s | presuming people are you're going to |
8172s | have people doing like graffiti or weird |
8174s | stuff but it at the same time it's also |
8177s | going to be a cost component to it so |
8179s | they're spending you know they're |
8180s | spending money |
8182s | to to to paint over stuff |
8185s | or uh paint stuff back and |
8189s | forth um is there a way to to remove the |
8191s | paint to restore its original texture um |
8195s | not not added directly at the moment |
8198s | outside of the dev tool but yes there |
8199s | will |
8201s | be since when have spending money |
8203s | stopped someone trolling that is very |
8206s | true um |
8218s | can you paint items such as bows or or |
8223s | like I'm guessing General tools uh hey |
8227s | defiler uh no it's just blocks and their |
8232s | block sets as well as the World |
8237s | objects uh |
8241s | I would never let Toby paint someone |
8244s | else Toby trying to make a |
8247s | McDonald's it's |
8249s | beautiful you did get hooked up on the |
8251s | yellow |
8253s | there |
8260s | yeah what's wrong with |
8263s | this dying clothes would be pretty cool |
8265s | um we have we have some ideas towards |
8267s | that end as well um for General clothing |
8271s | stuff and and |
8272s | like Avatar related things um but that |
8277s | is that is going to be um a Down the |
8280s | Line separate update |
8283s | thing |
8286s | um painting with solid colors looks |
8289s | really bad it removes all texture would |
8291s | be better to use tint instead um the |
8293s | general idea is to allow people |
8297s | both so being able being able to |
8299s | manipulate the um the AL value on the |
8302s | tool to allow you to paint in different |
8304s | kind of |
8307s | thickness |
8311s | uh input so you if you wanted yeah as |
8315s | you can see here um shifting that Alpha |
8319s | back um you can see how much of the yeah |
8323s | the enal opacity of the the color um |
8327s | yeah you can see that reducing that |
8328s | makes it Shine through significantly |
8330s | more the issue then is if you |
8333s | got uh block material that is really |
8335s | dark then light colors are going to be |
8337s | an absolute nightmare to paint on it but |
8339s | you might still want a white white house |
8341s | and we don't want |
8343s | to um we don't want to kind of enforce |
8347s | people to then have to tear down their |
8349s | entire house and rebuild it just for the |
8352s | sake of wanting a White |
8358s | House got to get that perfect shade of |
8360s | gray so my buildings looks even more |
8364s | boring that is one way to Target what |
8366s | you want to be |
8369s | painting um will there be a tool like |
8371s | the soil sampler to give you paint |
8373s | information on the |
8374s | Block um there's not a concrete plan for |
8379s | it at the moment but there is it is |
8383s | something that we are looking |
8385s | into um I kind of want |
8389s | it but we're still kind of discussing a |
8392s | bit in in what shape it would take and |
8394s | and how that interaction would happen |
8396s | what kind of details you get out of it |
8400s | um and so on because we do want to have |
8405s | we we we want to put Painting in a way |
8408s | where people that really go out of their |
8411s | way and kind of make a larger quantity |
8414s | of paints available um in specific |
8417s | Shades or get good at just general |
8419s | mixing things um and have cool colors or |
8423s | or you know vibrant specific |
8425s | variations um give them a a |
8428s | marketability for it and if you can just |
8431s | grab a paint you know like a paint |
8432s | analyzer tool and walk up to a paint |
8434s | block and |
8435s | go what is this paint block and then get |
8437s | exact |
8438s | values it removes a lot of that |
8442s | potential |
8449s | um so so you know there there's there's |
8452s | a |
8454s | few few questions in there on how much |
8458s | of that information we want to allow |
8460s | people to be able to |
8463s | acquire um versus Discovery and |
8466s | experimentation |
8468s | thing um so yeah as as for clarification |
8471s | on General balance and interaction for |
8474s | it um painting will be a new profession |
8477s | yes it will be what produces the |
8485s | um base paints and and surrounding areas |
8489s | um at the moment the mixing part is |
8492s | available for everyone but you still |
8494s | need to be a |
8495s | painter um to be able to make the base |
8498s | variations um as like the |
8501s | the the core ingredients to be able to |
8504s | make |
8507s | paint um and we have some other ideas as |
8509s | well to involve of it in general |
8512s | crafting recipes |
8514s | um for colorization of things and |
8523s | uh shift some of uh we got some some |
8526s | other decorative General decorative |
8529s | items and so on on the board as well to |
8534s | do |
8538s | um the on on the ex tion mechanic um the |
8543s | question Pops in on uh YouTube |
8549s | regarding um what we were talking about |
8552s | last stream on exhaustion um having it |
8555s | connected to calorie consumption makes |
8557s | it an absolute nightmare to try to |
8559s | balance in between the different |
8560s | professions and there are some that are |
8563s | explicitly penalized compared to |
8566s | others um regarding it hence why it's |
8568s | capped with time |
8573s | um and it and with it and having it |
8575s | linked to time also allows us to do |
8579s | certain optional things |
8582s | configurable whereas hard calorie limits |
8586s | would be so much more rigid and |
8590s | um non-customizable in the same |
8596s | sense uh going to tell our community |
8599s | that the meteor will only go with lasers |
8601s | the perfect shade of |
8607s | pink |
8614s | uh uh please let painting be bigger than |
8617s | paper Milling um paper Milling will will |
8619s | get its love um we have some we have |
8622s | some significant plants for a lot of |
8624s | them when when Rainbow truck Dennis Pops |
8628s | in you have a rainbow truck hidden in |
8631s | the |
8632s | way um but yeah so blacksmithing is |
8635s | going to have a lot more to do once 10.3 |
8637s | comes out because we are introducing |
8640s | maintenance and degradable things in |
8645s | general um tailoring will also get some |
8649s | love |
8651s | um for another update it's tailor |
8655s | tailoring kind of animal husbandry and |
8657s | and everything around in that as well as |
8658s | we want to deal with clothing decay |
8664s | um uh later on we'll see when we can |
8668s | manage to fit that in but it uh |
8671s | durability drain and maintenance and |
8672s | decay of objects SL entities and and |
8675s | items and whatnot is going to be |
8677s | affecting everything across the board |
8679s | it'll be affecting Vehicles it'll be |
8681s | affecting |
8682s | workstations um clothing and so on so |
8685s | forth to a varying degree and it'll be |
8688s | it's something that will be added |
8692s | um in segments across so 10.3 will |
8696s | include tool degradation as well as work |
8700s | station SL crafting |
8702s | table |
8705s | um durability drain um not for the table |
8708s | itself but for the the specific parts |
8710s | and consumables that are in it um and |
8713s | then we're going to add it to Vehicles |
8715s | potentially for |
8717s | 10.4 um clothing requires a bit more |
8722s | technical investigation to see how and |
8724s | and how we want to deal with that |
8726s | because we have the issue of um things |
8728s | like Vanity clothing and then like |
8730s | limited limited item wearables |
8733s | from things like event and so |
8736s | on |
8738s | um that has some complicated |
8741s | implications if wearables were |
8747s | degrading um so there's a few there's a |
8750s | few key puzzles that we need to figure |
8753s | out before that's introduced um hence |
8756s | why you know it's kind of on the back |
8758s | burner but it is being planned |
8759s | for |
8761s | um and as you can see things take their |
8764s | time it's you know we're not a super |
8767s | sized AAA |
8769s | company |
8772s | um but we are making our way |
8777s | forward Toby is going absolutely crazy |
8780s | with the bright color here |
8781s | now purple came in there |
8784s | yeah so this is just like purely the |
8787s | paint color so changed it so it doesn't |
8789s | show any of the underlying stuff at |
8793s | all I think we should be able to kind of |
8796s | adjust this |
8798s | value between zero and one I guess |
8804s | yeah do you have a ballpark figure for |
8807s | how much paint should cost per block |
8808s | Toby's been painting for an hour or so |
8810s | do does he need to be a millionaire to |
8812s | do |
8815s | it question no it the en the general |
8819s | goal is that painting should be fairly |
8821s | cheap in a lot of cases um now some some |
8826s | materials for certain pigments might be |
8828s | more expensive than others so specific |
8830s | color shade ranges might be differing a |
8834s | bit in uh in price |
8837s | ranges um depending on what they where |
8840s | their source if it's easily farmable or |
8842s | if it's something |
8844s | more um generated wildly and and so on |
8848s | so forth um but it's definitely going to |
8851s | be something that is |
8854s | widely shifted around during it during |
8857s | the play test stages in terms of costs |
8860s | because we definitely want people to |
8863s | have fun with it and interact with it um |
8866s | and you know mix play test |
8871s | um and not just be this kind of like |
8874s | deluxe end game I don't know what I'm |
8877s | going to spend my money on so I'm |
8878s | painting my house kind of thing um we |
8881s | want it to be like a a bit of an organic |
8884s | growing thing taking shape along |
8887s | as you might see someone painting their |
8889s | house and going like oh he has money to |
8891s | splurge on |
8894s | paint |
8896s | um but yes there's there's a lot of a |
8900s | lot of cost relations there in |
8902s | especially since it's going to be both |
8904s | organic and uh mineral driven pigments |
8907s | so some things are more static some |
8910s | things are going to be harder to come by |
8912s | even if they might be cheap to come |
8914s | by |
8919s | um um so yeah you know it it's the goal |
8922s | is the goal is not to have it expensive |
8926s | um in the general |
8932s | um yeah for for World object painting |
8934s | and like vehicles and so on it it's it's |
8938s | underway but it won't make it in 10.3 |
8941s | most likely |
8943s | um and it's generally related to front |
8946s | end stuff like how you're interacting |
8948s | with the world object and how you're how |
8950s | you're applying the paint and seeing |
8952s | what you're painting and where |
8955s | um that we're experimenting with |
8958s | so uh probably not in 10.3 but it is |
8962s | most definitely going to |
8969s | come it's one of those things where I |
8971s | can just calmly state that it's going to |
8975s | happen it's happening it it is going to |
8978s | happen it it's probably not going to |
8980s | happen from 10.3 but it's most |
8981s | definitely going to happen so you are |
8983s | going to have the option to paint those |
8985s | trucks and get those get those paintable |
8989s | paintable things going and it's not just |
8991s | going to be trucks it's going to be the |
8992s | steam trucks you're going to have you |
8994s | know you can |
8995s | have the the spqr purple that Toby is |
9000s | rumaging around with right now for uh |
9002s | you know an excavator or or whatever |
9005s | whatever your heart's |
9010s | desire uh it's nice yeah uh go so the |
9017s | enal uh it'd be nice if you can somehow |
9020s | filter which blocks you want to paint |
9021s | with the paint count you don't paint the |
9022s | blocks you don't want |
9025s | um yeah the the general idea is to |
9027s | introduce that uh line slash you know |
9030s | point line floor uh fill selection types |
9034s | that you have for your build Hammer to |
9036s | also be applicable with the paint |
9041s | spray um so you can actually |
9044s | deterministically decide where you want |
9046s | to be painting or you know if you want |
9048s | to paint specific details but you don't |
9049s | want to risk painting all over the |
9053s | place um it needs a block outline I |
9055s | think it it is outlining the Block |
9057s | You've selected but because it's green I |
9059s | think it might be or is it not outlining |
9061s | it it's not out it should be outlining |
9064s | it that would be a |
9066s | bug it's also happening with the dev |
9068s | tool so it's darkening it slightly yeah |
9072s | it's a bug yeah that that that's just |
9074s | that that is just bug don't |
9078s | worry yeah sh should we have a Civic |
9081s | integration to be able to ban ugly |
9082s | colors and enforce color styles um that |
9085s | was that was what was requested |
9089s | Dennis ban the color |
9093s | green that depends would you consider |
9095s | this |
9098s | ugly would you ban |
9102s | this |
9104s | uh we're only introducing the ability to |
9107s | paint and people immediately start |
9108s | thinking about how to prevent it |
9115s | oh yeah regarding that bug the bug |
9117s | doesn't exist in staging |
9119s | 2896 the question is which build that is |
9121s | is |
9122s | it I can see what block is highlighted |
9124s | the question is is the bug introduced on |
9127s | Toby's updated Branch or is or or has it |
9130s | been fixed |
9133s | since that is always the |
9136s | Curiosity um how will buy and selling |
9138s | paints work in stores |
9142s | um it'll be chaos it'll be outright |
9146s | Carnage um no so paint |
9150s | lists in varying degrees and I believe |
9155s | at the moment it's showing |
9158s | the can't |
9160s | remember Mike may be able to help out |
9162s | with that I think it was listing with |
9164s | the RGB as |
9166s | filters but I'm also not sure now that |
9169s | I'm thinking about it |
9180s | if you pop down a store and add the |
9182s | paint I I wonder if it's going |
9185s | to cause |
9195s | chaos right |
9197s | here uh regarding store selling paint we |
9200s | have is when you hover over the icon on |
9202s | the tool tab on the tool tip to show the |
9204s | like a big window preview of the |
9207s | shade |
9212s | um I think I think it might be |
9214s | displayable in the tool |
9217s | tip you need to own you need to have it |
9219s | on on property as |
9221s | well yeah I'm scared that if I claim |
9224s | this is a might crash everything do you |
9227s | do you have a settlement placed |
9228s | somewhere |
9231s | or did oh you you you claimed it with |
9233s | claim |
9234s | right yeah oh that that is |
9241s | exciting so what am I doing paint and |
9243s | paint |
9246s | bucket |
9248s | hey it's a different different is the |
9251s | paint pocket not showing up or did not |
9254s | showing up |
9256s | o is it running with is it running with |
9258s | the unhiding |
9263s | um yeah I think so because I |
9264s | [Music] |
9269s | can did you run it with in |
9273s | here get in |
9276s | here |
9279s | right well |
9283s | um as uh are you able oh yeah pull pull |
9286s | it pull it back into the full screen |
9290s | there you go you see the uh the the the |
9293s | solid bricks |
9298s | um uh solid B things so yeah in um if |
9302s | you pull up the the skill |
9304s | menu you have a new profession selection |
9307s | which is somewhere in |
9309s | there um one of the one of the question |
9313s | marks uh that's the |
9317s | one still it's very Roman |
9321s | there with the uh yellow and |
9325s | purple um so we've got scientist coming |
9329s | in as a new profession parent and then |
9332s | we are putting uh moved over oil |
9334s | drilling into |
9336s | it um oil drill might get renamed at |
9341s | some point perhaps we'll |
9343s | see um and then we have painting in |
9346s | under it |
9351s | and painting wool it'll absorb a few of |
9355s | the |
9356s | recipes that are non-specific at the |
9360s | moment um there's still a few recipes |
9363s | that are on some temporary locations so |
9366s | they're not you know it's not accurately |
9368s | depicting what it what can be crafted |
9371s | and so |
9372s | on um so it'll it'll do a few more |
9376s | things um initially and then we're going |
9377s | to |
9378s | have some more stuff coming to it in |
9381s | 10.4 um and just kind of keep polishing |
9384s | on it and add |
9386s | things um might add some decorative |
9389s | pieces in there as well |
9392s | um and a few things um the scientist is |
9395s | just the actual parent profession for it |
9398s | so similar to how like Carpenter is for |
9400s | carpentry and logging and it's just the |
9403s | kind of the collective |
9405s | profession for it |
9410s | um any any clue on when the logger lucky |
9413s | logger will be put in and work um we |
9416s | have some plans for like overhauling the |
9418s | entirety of the perk |
9420s | system um and the reason why some of |
9423s | those haven't been fixed yet is because |
9424s | they have some technical drawbacks that |
9427s | just doesn't really play nice without |
9432s | it um and but once that's done which |
9436s | should be done before |
9438s | 1.0 um we also have have some plans to |
9441s | redo um the general effects and and |
9445s | restrictions for a large portion of the |
9447s | crafting perks across the |
9449s | board um to be more of a uniqueness to |
9453s | each profession rather than just kind of |
9455s | the same for all the crafting |
9466s | professions you're looking for that per |
9468s | perfect shade of blue again |
9475s | and you can see how teal can be multiple |
9479s | different types of |
9483s | colors that's |
9490s | working oh what happened |
9493s | there very good question |
9500s | um alpen glow the um the speed of |
9503s | interaction is in the tool so if |
9509s | you um if you compare the wooden paint |
9512s | sprayer with the modern paint sprayer um |
9516s | one is doing like its own kind of |
9518s | sequence of it and then the other one's |
9521s | just going to kind of you know let you |
9523s | free form paint as he's doing with the |
9525s | dev tool right now |
9530s | um can glass be stained and painted no |
9532s | unfortunately not at the |
9534s | moment we we'll probably look into it |
9537s | but the frames are paintable but the |
9539s | glass is just plain glass material it's |
9542s | not going to be shade at the |
9551s | moment it is turning into a |
9555s | very a very colorful building |
9564s | uh four usability commands from admin |
9568s | side of |
9569s | things um you have some new commands to |
9572s | spawn paint buckets with different |
9573s | shades directly from RGB input |
9578s | values yeah paint |
9581s | RGB and then you can specify the color |
9584s | range and the quantity of buckets as |
9587s | well |
9596s | maybe painters canum less paint when |
9598s | applying it |
9603s | um everything like paint paint two |
9607s | block |
9609s | um is a one:1 ratio so you can't really |
9613s | fractionalize |
9615s | that it it's kind of like you know think |
9618s | of arrows for a bow you can't really |
9620s | fire half a |
9621s | bow |
9624s | um but yeah so painting will have a |
9627s | calorie consumption per interaction |
9630s | similar to the other thing oh yeah alpen |
9633s | GL that that is definitely something you |
9634s | can do |
9636s | um but you can't fractionalize it so |
9638s | either it will you know not consume it |
9641s | or it will consume it so |
9644s | on |
9647s | um every going to uh are we ever going |
9650s | to add more expansions to the farming |
9651s | industry like beekeeping um well a lot |
9655s | of that is probably going to be related |
9658s | to the animal husbandry thing since it's |
9660s | kind of a animal husbandry will will be |
9663s | its own profession but it's also quite |
9666s | un encompassing area of focus |
9669s | for what we have plans for it in regards |
9671s | to like anything related to animal |
9675s | interactions be it you know bees or |
9678s | whatnot um |
9681s | as we animals powering different |
9683s | Machinery |
9685s | um we'll see how far and and where we |
9688s | take it it could get very complicated |
9691s | but |
9692s | it |
9694s | um there's some there's some interesting |
9697s | ideas for |
9703s | it what are you up to |
9708s | now just playing around with the uh RGB |
9711s | values |
9715s | ah yeah I was I was I was thinking that |
9717s | as well Dennis it's like is he painting |
9719s | a giant Austrian flag mural in the back |
9727s | there no I don't |
9730s | uh know that flag it it was Austria |
9733s | there for a |
9738s | moment no I'm from Australia not |
9748s | Austria but yeah so you know painting |
9751s | can uh you kind of just get lost in |
9756s | it |
9762s | um you really can |
9765s | mhm we've been we've been going at we've |
9767s | been going at the painting now for like |
9769s | what one and a half half hour |
9771s | something |
9773s | really I guess so yeah |
9777s | W and what have I got to show for |
9782s | it this beautiful |
9786s | building God is not going to be happy |
9788s | with |
9790s | me you put a lot of love into this |
9793s | one and then you come with a paint gun |
9795s | and it and it |
9797s | looks yeah |
9800s | beautiful is the building is the |
9802s | building a soft play |
9806s | center piece of art that is that |
9811s | is Art |
9815s | yeah based on actual Australian housing |
9826s | y it uh it is colorful enough to be to |
9830s | be a a playground thing um |
9836s | no no it's it's it's really cool seeing |
9839s | seeing it finally come into life and and |
9841s | being able to show it off and uh kind of |
9843s | go through what steps to get to it |
9848s | um and everything kind of surrounding |
9852s | it um any thoughts of adding in matte |
9856s | gloss metallic Etc type paints later on |
9860s | yeah I would like to do |
9866s | that it be some interesting I mean it |
9869s | would just it would just be different |
9870s | fields with with a different type of |
9872s | base paint |
9873s | right just taking yeah we could just |
9876s | more values than just the |
9878s | colors like at the at the simplest side |
9881s | we could just kind of adjust the |
9884s | metallic |
9887s | roughness um we could start doing |
9891s | like fancy shaders with clear coat and |
9895s | metallic flex and stuff like that be |
9899s | cool yeah um contract stipulation to |
9903s | allow painting access only uh so you |
9906s | could hire someone to paint your house |
9908s | um it's a good point I think there |
9910s | should probably be a contract for it uh |
9914s | or a contractable source for and and I |
9917s | believe they should be autop pulling |
9919s | from Civics so uh paint block SL remove |
9922s | paint is probably going to be a Civic |
9925s | trigger just from the interaction |
9927s | standpoint and then from there players |
9929s | can just go crazy with |
9933s | it are you are you hiding hiding all the |
9936s | shiny colors and just yeah I'm feeling |
9942s | self-consciousness going more of a |
9944s | neutral tone just don't just don't hire |
9947s | Toby to paint your house |
9951s | unless you want a really cool |
9953s | house it'll be colorful if nothing else |
9958s | yeah what's wrong with a bit of |
9961s | color see look how boring this is |
9969s | now um can you paint any furniture slash |
9972s | what about doors um it falls under under |
9975s | the same kind of delay as Vehicles as |
9979s | they're all World objects |
9981s | so you will be able to paint all of it |
9984s | to a certain |
9985s | degree |
9987s | um based yeah B based on specific |
9990s | channel so you you you'll have up to up |
9993s | to three potential color choices slash |
9996s | details settings on each |
9999s | entity |
10003s | um but it's not going to make it for uh |
10007s | for 10.3 |
10009s | but it it is definitely happening um now |
10012s | that |
10013s | said all of the assets might not be |
10016s | paintable from the offset once that's |
10019s | released |
10021s | um because it takes quite a bit of work |
10024s | to go through each of them to make sure |
10026s | that they're set up to be paintable and |
10027s | which parts are |
10029s | paintable um in the prefabs and then |
10032s | from you know Unity interaction side of |
10035s | it um so it might be that a whole bunch |
10038s | of things are |
10040s | paintable and some aren't |
10044s | um but yeah that's that's a a different |
10047s | topic to uh to go over kind of see |
10051s | probably list which objects are |
10053s | paintable or which aren't depending on |
10055s | which list is the bigger |
10059s | list um initially and then you know at |
10062s | at the end of it everything will be |
10063s | paintable in to some |
10067s | degree yeah |
10071s | we'll probably prioritize things that |
10072s | kind of make sense like Vehicles will be |
10074s | a big one to do first and |
10077s | then just objects that you see around a |
10081s | lot yeah um kind of prioritizing that |
10085s | way are you guys having to go into each |
10086s | of those assets to set them up for for |
10088s | painting yeah um it it varies a little |
10093s | bit because like certain entities are |
10097s | very are just like sh variant of a |
10100s | parent one and then you just need to fix |
10101s | the parent one um so for things like |
10105s | ashor Furniture XYZ you only need to |
10108s | change the parent version and then it'll |
10110s | just propagate to the sub |
10112s | ones um but while they are poking their |
10115s | nose into those assets and their |
10118s | prefabs they're also taking the time to |
10120s | clean them up um standardize them |
10123s | and kind of fix yeah add LS and fix up |
10127s | all the technical |
10130s | um technical bits and pieces for |
10133s | optimization purposes and redoing some |
10135s | of the assets while they're still while |
10138s | they're digging into them um the |
10141s | windmill being a good example or the um |
10144s | the windmill the water |
10145s | wheel |
10148s | um and uh so on |
10154s | um we redone the whole |
10156s | asset um |
10160s | yeah and it's yeah more optimized so |
10162s | it'll um especially when you see a like |
10166s | a lot of them will Clump together it'll |
10170s | help |
10176s | performance um does painting over a |
10179s | block with the same color use a paint |
10181s | no right now he's using the dev the the |
10184s | dev tool for it so it um yeah if I'm |
10188s | using paint |
10189s | it'll it'll prevent you from painting |
10191s | over it um we might tweak it out a |
10194s | little bit so it's more of a it doesn't |
10196s | consume paint but |
10198s | it's |
10201s | um increased performance downside people |
10204s | with borderline RGB vomit vomi ified |
10210s | houses uh armored Tois looking like he's |
10213s | falling asleep uh it it's probably not |
10217s | too far off because it he he got woken |
10220s | up way early in the morning for |
10223s | this |
10225s | yeah and I'm also just zoning Out |
10231s | Paintings |
10233s | up keep your back straight drink some |
10238s | water it's okay it it's what 9 a.m. 8 |
10243s | a.m. 7 |
10245s | 7:47 it's almost 8:00 |
10248s | a.m. yeah so i' probably be waking up |
10251s | around now anyway I guess maybe a little |
10254s | bit |
10256s | later this is fun though look at this it |
10259s | is you paint one whole half of your |
10261s | house one color and then the other half |
10264s | a two-faced |
10265s | house |
10269s | [Music] |
10272s | yeah hey Toby can you wake up to answer |
10274s | the question on the stream no I'll paint |
10282s | accurate um you me you mentioned |
10284s | windmills I'd really like to have large |
10286s | windmills to recreate more believable |
10287s | windmills like the Netherland ones like |
10289s | really really really big bladed ones um |
10292s | it's actually something we're doing with |
10293s | the wind turbines among other things |
10295s | like the blades are that asset is just |
10298s | so much |
10299s | bigger |
10300s | um and it's something that we're doing |
10302s | for for a lot of these kind |
10306s | of General World object things |
10312s | um the water wheel is one that's coming |
10314s | in that's we we made it bigger right |
10318s | it's wider yeah it's it's |
10321s | wider |
10323s | um so the the wind turbines um I popped |
10327s | them up on on a on a |
10330s | stream I don't know which one two two |
10332s | streams ago three streams ago something |
10334s | went over a bit of performance |
10336s | performance related things um showed up |
10339s | some of your |
10341s | uh some of your |
10343s | optimization data |
10345s | screenshots uh comparing frame rates and |
10348s | and whatnot between |
10350s | uh between the old wind turbine which |
10353s | we're seeing on the screen here on |
10356s | release versus the new one that's like |
10360s | three times the size more details and |
10365s | has four times the optimization |
10372s | um every see if I can find it as it's |
10375s | probably buried under a lot of other |
10377s | screenshots and |
10379s | discussions uh ever going to add a |
10381s | waterp powerered turbine like being able |
10383s | to build a |
10385s | dam |
10389s | um hydroelectric is is difficult due to |
10393s | how the water kind of |
10395s | behaves um if it was more more of a a |
10401s | kinetically volumetric water |
10404s | that kind of ran all over the place it |
10407s | would be easier but |
10409s | it's flashbacks to Todd Howard saying 16 |
10412s | times the |
10417s | detail |
10419s | uh no but there there is ever G to make |
10423s | ever going to make the water behave it's |
10425s | it's been behaving better and better |
10427s | with each update now I think |
10429s | we're we're getting more and more stuff |
10432s | together but like water in a |
10436s | in a cube boxal world is always going to |
10439s | be a bit wonky in in one way or another |
10442s | either completely breaking |
10445s | realism um anticipation with like you |
10448s | know free floating water Block in the |
10449s | sky kind of thing |
10452s | versus are you not able to create new |
10455s | source blocks in general and then all |
10457s | you have like |
10459s | you're destroying the original ones and |
10461s | then that water is gone from that world |
10463s | forever um there's a lot of lot of |
10467s | complicated issues with water |
10469s | manipulation in general um yet still |
10472s | retaining water as a |
10475s | crateria |
10477s | for geological |
10481s | restrictions |
10485s | um and there's some parts of that that |
10488s | we definitely don't want to remove hence |
10489s | my water isn't you know carriable with a |
10492s | bucket and you can just place a source |
10493s | block all over the |
10495s | place |
10497s | um so there's a lot of design that goes |
10500s | into dealing with th with those types of |
10503s | issues |
10504s | where our Target design idea might kind |
10509s | of clash a bit with |
10512s | what's |
10515s | conveniently a quality of life thing and |
10517s | interactable um uh also reminds me those |
10521s | those decorative wall mounted pieces |
10523s | needs |
10524s | that yeah just think of |
10527s | that they are a bit |
10530s | floaty |
10531s | mhm I think none of them have that set |
10534s | up no I don't think they're set |
10538s | up |
10539s | okay the the glass bulbs have it I |
10544s | think um I think so um um yeah no no |
10549s | Lava |
10550s | buckets |
10553s | um but no it it's gradually expanding it |
10556s | we you |
10557s | know stuff stuff is being o those are |
10568s | pretty uh but yes you know there there's |
10570s | there's detail to it there's some |
10572s | technical limitations to it um and then |
10574s | there's also kind of the Clash versus |
10576s | player usability versus design |
10578s | complexity and and |
10583s | um kind of mixture to it |
10587s | um but uh yeah no the the painting is |
10592s | awesome it just adds so much so much |
10594s | vibrancy to |
10598s | it uh s |
10600s | yes uh yes you'll you'll be able to do |
10603s | you'll be able to paint everything |
10606s | um vehicles and World objects will will |
10608s | be |
10609s | coming um at a later update um so for |
10612s | 10.3 it's only going to be blocks and |
10615s | and placeable |
10617s | blocks |
10619s | um but |
10621s | uh yeah it 10.4 will will probably |
10625s | introduce the uh the enal world object |
10628s | painting and then each subsequent update |
10631s | will have more |
10633s | paintable objects being fixed and and |
10636s | hooked up |
10640s | uh when will Lumber building options get |
10642s | some love H log has like two times the |
10645s | options same for Brick and I'm presuming |
10647s | we are talking Lumber block |
10650s | forms totally yeah yeah there's rubs |
10654s | actually looking into some stuff for the |
10656s | lumber at the moment |
10658s | which hopefully carries across to other |
10660s | blocks |
10662s | so different types of approaches to the |
10664s | roof um more pre placement of different |
10668s | wall types |
10670s | um that sort of thing so I know block |
10673s | blocks take quite a bit of time to work |
10676s | on um and we don't get the like the |
10680s | opportunity to kind of dedicate a lot of |
10681s | time to them that |
10683s | often so hopefully that's something we |
10686s | can do more of um but yeah Lumber is |
10689s | definitely one that we're we're looking |
10691s | at at the moment |
10693s | so what would you |
10696s | like what what form you're looking |
10700s | for post suggestions for them in listing |
10704s | in on the cany |
10705s | please so you know |
10709s | specify um specify specify the type of |
10713s | material and the form you would like to |
10715s | see preferably if you have multiple |
10718s | suggestions |
10720s | preferably keeping keeping it in one |
10723s | post like if you're doing like block |
10725s | form suggestions for for you know in |
10729s | this case um drop him and any and all |
10732s | suggestions for that block for the block |
10735s | set in the same kind of thread um will |
10738s | make it a lot more readable but yeah |
10740s | absolutely pop in over on on the cany |
10743s | page and uh go |
10749s | nuts getting some getting some solid |
10753s | uh General player feedback on which |
10756s | block set they think are missing for |
10758s | forms or or kind of which you know which |
10761s | form types if it's like specific corner |
10764s | or inward outward upwards downwards and |
10768s | half blocks and and so on so forth just |
10771s | pop in any and all suggestions in there |
10773s | it'll help us keep it them tracked um |
10776s | and it'll also help people kind of |
10778s | voting on them and weighing them |
10780s | in um |
10783s | yeah really helps us out yeah the other |
10785s | thing I'd like the other thing I'd like |
10787s | um is kind of like feedback on free |
10790s | placement versus just Auto building |
10794s | so it's like excuse me yeah setting up |
10798s | like rules to kind of cover every |
10800s | situation is tricky and sometimes not |
10803s | possible so you end up with like um |
10806s | placements that you you can't get the |
10808s | block to rotate properly you can't get |
10809s | the exact form but then if we kind of |
10812s | expose every form is selectable that's |
10815s | going to be a lot to kind of manage as |
10817s | well |
10819s | but I'm kind of open to how people want |
10821s | to uh like handle that if we want to get |
10825s | some votes going on it or something like |
10827s | that maybe we can kind of mix the two so |
10830s | we have like an auto Builder that does |
10832s | very like very simple stuff and then if |
10834s | you want to use the more advanced |
10836s | forms they're freely placeable and |
10840s | rotatable something like that it's kind |
10843s | of what Rob's playing with at the moment |
10845s | so we're kind of like catching up on |
10846s | that |
10848s | almost every day |
10851s | to see what works what doesn't work |
10857s | so nice cool to hear hopefully hopefully |
10861s | that answers the uh the general |
10863s | questions surrounding block forms |
10866s | in can how and and |
10874s | what a lot of a lot of the rework of the |
10878s | block oh the brick blocks have been |
10879s | great would like to see that see that |
10882s | approach being applied to other blocks |
10883s | as |
10891s | well uh Satsuki a trigger definitely is |
10895s | good but it won't be a block type per se |
10897s | but rather spe placed down as a rotated |
10900s | selectable block |
10901s | form um the seel the selection will |
10904s | simply be choosen through a procedural |
10906s | helper sub routine |
10908s | um I I think it's down to like anytime |
10912s | you try to kind of |
10915s | automate what's connecting to |
10918s | where you have to cover like all cases |
10921s | across the board to make it play |
10924s | nice |
10927s | um whereas if you have direct manual |
10931s | control over |
10932s | it it adds a layer of complexity because |
10935s | you then have to expose every single |
10937s | type of block form for that |
10941s | form um so in terms of like a wall you'd |
10944s | need the singular wall piece you'd need |
10947s | the T intersection and then a cross |
10951s | intersection um as individually selected |
10954s | block for |
10957s | types um yeah |
10960s | so soar to what the Adobe is kind of |
10965s | doing which I think you you should de |
10968s | last yeah yeah that's so this has got a |
10971s | lot more options for like actually |
10974s | placing |
10978s | down because then the issue comes in |
10980s | with when you have complete total |
10983s | control um the whole construction menu |
10986s | gets really really filled really |
10988s | quickly on just a few different block |
10991s | form |
10994s | types so as we can see if you're holding |
10997s | up the build menu you have what is it |
10999s | six entries five |
11001s | entries yeah six entries just for this |
11004s | just for the single wall |
11007s | type so if you then have say a thin wall |
11011s | versus a thick wall versus an offset |
11015s | wall um it's 18 form types that you need |
11018s | to browse and switch |
11020s | through and that then that suddenly kind |
11023s | of fills up that whole UI very quickly |
11026s | we have some ideas on on |
11029s | how we want to approach if we do change |
11033s | it |
11037s | um to deal with that in terms of like |
11040s | yeah like like suggestions coming in on |
11042s | Twitch like subcategories slash um |
11045s | scrolling to change rotation for it or |
11048s | or and and so on so forth um so there |
11052s | are there are |
11053s | some |
11055s | um there are some general General ideas |
11057s | there to |
11060s | uh um to improve quality of life |
11063s | controlling the a large quantity of |
11066s | block forms |
11068s | um if we do allow you to like complete |
11071s | manual autonomy over how you're placing |
11074s | them um as I know a lot of a lot of |
11076s | times the auto Builder just doesn't fill |
11079s | and cover the basis for what people |
11081s | might be wanting to do with certain |
11083s | things like you can you know you can do |
11086s | weird artwork or what ever and then the |
11089s | autobuilder just mocks it up for you |
11091s | because it wants to be connecting to the |
11094s | XYZ I know in particular the roof |
11097s | Builder tends to do that um when it's |
11099s | not building against other roof |
11103s | types but like a roof type bird into a |
11106s | wall segment or a glass segment and then |
11107s | suddenly the Builder doesn't really know |
11109s | what to do and covering all of those |
11111s | cases gets really complicated really |
11112s | quickly |
11126s | um is this the final texture of the |
11129s | Adobe blocks was hoping it would be more |
11131s | yellow SL sandish |
11136s | colored um I think it does need a little |
11138s | bit |
11140s | more work yeah so I think it's not not |
11144s | final final but final is |
11155s | yeah I guess it's more about not so much |
11157s | the texture per se but more The Tint of |
11159s | the texture I |
11160s | guess |
11169s | yeah yeah having it having it a little |
11171s | bit more of a it's actually good if you |
11173s | you pull up yeah if you if you pull up |
11176s | the um the floor versus the the block or |
11179s | the |
11180s | cube |
11182s | yeah that dry yeah it has a bit more of |
11186s | a a dried kind of frequently walked on |
11190s | look of |
11193s | it yeah if you don't like the color of |
11195s | your Adobe you now have the option to |
11196s | paint |
11200s | it yes it'si any any block form is any |
11204s | any block that has the attribute for |
11206s | being painted uh um is |
11209s | paintable which also on there go yeah um |
11213s | so on the on the modding side of things |
11216s | uh yeah that that looks more right um on |
11218s | the modding side of things there is a |
11219s | new attribute for declaring a block to |
11222s | be paintable or a block form to be |
11226s | paintable um and if you don't want |
11229s | specific blocks to be paintable you can |
11232s | also remove it um and override the |
11235s | vanilla files for it |
11239s | um so you know if you have you want |
11242s | specific block types to not be paintable |
11244s | you can do that |
11246s | um through overriding with mods um and |
11251s | if you're adding if you're adding blocks |
11254s | to the game it's not a complicated |
11256s | process to get the block forms to be |
11258s | paintable |
11261s | so should be fairly simple |
11285s | uh since we almost have the Adobe now |
11287s | there's no chance for we having half |
11289s | Timber as well was playing was playing |
11291s | manner Lords for the last dot dot dot |
11293s | the houses there looks awesome um I |
11295s | haven't had the opportunity to dive into |
11297s | that yet |
11298s | been |
11300s | been interesting one but |
11304s | uh I mean half Timber is is kind of |
11307s | human |
11308s | like isn't |
11311s | it or or am I being |
11315s | confused half |
11318s | Timber like logs C is that what you're |
11322s | talking |
11326s | about I'm I'm being |
11329s | uh oh yeah okay so it's more of a more |
11333s | of a defined Lumber thing it it would |
11335s | probably be more lumber like Lumber |
11340s | forms um so |
11343s | on uh tier 2 Lumber the the |
11348s | floor um you have those like Cross Beam |
11351s | did like the exterior Cross Beam wooden |
11354s | pieces |
11358s | yeah those things these ones yeah yeah |
11360s | so those on you know like old British |
11365s | styled uh you know Med uh medieval |
11369s | housing things like plaster things and |
11372s | they have those like cross beams to to |
11375s | keep structural integrity and |
11377s | things oh yep yep yep that's what you're |
11379s | talking about I know what you talk that |
11382s | now yeah but I think that would that |
11383s | would be more in line with a u like a |
11386s | lumber form Maybe |
11388s | since they're they're kind of half |
11390s | sneakingly in |
11401s | there yeah half Timber is a Timber log |
11403s | frame with Clay slash Adobe |
11409s | inside or or you know it's framework and |
11413s | then plastered covered which is great |
11416s | for insulation |
11434s | pretty funky it is pretty funky some |
11437s | some some neat color selections here you |
11440s | you and that you and that |
11441s | purple IM immediately going immediately |
11444s | going for that |
11448s | almost some some donut thing going on |
11452s | there I might be |
11455s | hungry so wheels of cheeses and donuts |
11458s | that's going going through Toby's head |
11460s | right |
11462s | now um but no it's uh I don't know do |
11467s | you are you are you feeling kind of |
11469s | content |
11471s | happy I guess so everyone made fun of my |
11474s | bit my |
11476s | painting so |
11479s | beautiful beautiful |
11483s | artwork uh see Toby there's no glass in |
11487s | the new window no glass can we remove |
11490s | the glass from the Hun |
11492s | logs it'll be easier to just add Glass |
11494s | to this one |
11496s | [Laughter] |
11499s | though |
11501s | yeah I think that makes sense kind of |
11504s | it's always been weird that you have |
11506s | glass it's a separate thing but then |
11509s | glass is included in all those other |
11512s | yeah the the only the only one that's |
11514s | kind of difficult for the glass thing |
11516s | for removal I I I still want like brick |
11520s | embedded |
11523s | glass but I don't know may maybe maybe |
11527s | look at simpler frames for the glass |
11532s | and rip them out and just leave glass to |
11536s | glass radical idea |
11541s | you'd lose the |
11543s | grills but |
11547s | uh |
11553s | maybe |
11555s | maybe I think it's one of those one of |
11558s | those things that Toby Toby's going to |
11559s | simmer on and |
11561s | then something will |
11563s | happen either that one gets glass orass |
11567s | skip |
11573s | through but yeah see we have you have |
11576s | those this just like |
11580s | slick um thin lines on it auto Builders |
11584s | yeah the the auto Builder is doesn't |
11587s | like |
11589s | Corners yeah Corners where something |
11592s | else is connected to is even |
11595s | worse yeah |
11598s | maybe we could do a few different te of |
11601s | glass block that kind of go even |
11605s | earlier um kind of kind of want less |
11609s | glass yeah not |
11611s | more although but is a separate |
11619s | block |
11621s | yeah like that you know we'll see there |
11625s | there's a lot of things to do in there |
11626s | and |
11628s | as you said we also have we also don't |
11631s | really have a whole lot of time set |
11634s | aside to deal |
11636s | with quirkiness of some of the block |
11639s | sets um we kind of ripping them out or |
11642s | or redoing them completely to fit |
11644s | another type of style or and so on um as |
11648s | they are really |
11651s | complicated but hopefully we'll see some |
11653s | we'll see some more forms to some of the |
11655s | block sets eventually |
11658s | uh |
11659s | yeah i' like to eventually get |
11661s | everything kind of consistent so that it |
11664s | kind of functions the same and is at |
11666s | least some consistency to the forms yeah |
11670s | can still kind of expand it as we go up |
11673s | but |
11677s | nice um fun yeah that that one doesn't |
11681s | really align |
11683s | well exterior part of the corner and |
11686s | then versus The Middle |
11688s | corner I know what it's |
11691s | missing it's not colorful enough yeah |
11694s | yeah |
11698s | that's matching perfectly that's |
11702s | beautiful street art |
11706s | sculpture yeah we should update the |
11708s | title screen so that you can see |
11711s | this going over here yeah yep definitely |
11716s | want to see that in the title |
11719s | uh would it be possible to make hedge |
11724s | blocks yes it is possible there is a mod |
11728s | for it as well um and it's something we |
11731s | want to do we've started kind of poking |
11733s | at it a little |
11735s | bit was hoping that we could get it in |
11737s | with the outdoor decoration stuff but |
11741s | maybe |
11743s | not might have to be after 103 but yeah |
11748s | starting a petition for Toby to paint |
11750s | the title |
11753s | screen you'll regret |
11759s | it yard room here yeah so we'll have uh |
11764s | we'll have a Dev stream on the whole |
11765s | outdoor thing um it's a new room type |
11767s | that's coming um and it has a bunch of |
11769s | new objects that you can decorate with |
11773s | and all kinds of cool stuff |
11777s | so you know follow along keep keep |
11782s | uh keep in update line on uh on Discord |
11786s | what do you call it we pop pop out |
11789s | information um some sneak peeks |
11792s | previews |
11794s | um and uh some cool stuff that's being |
11798s | discussed and |
11800s | uh you know just generally more |
11803s | information flow on the Discord than any |
11804s | of the other channels um that's what I |
11807s | primarily use um I pop into uh steam |
11811s | discussions every now and then but I I |
11813s | tend to stay away and let let the that |
11815s | whole Zone to |
11817s | Dennis |
11820s | um just because I have a hard |
11824s | time talking in uh Forum form if you |
11829s | will I prefer more of a direct line of |
11832s | communication instead of you know |
11833s | getting a reply every seven |
11835s | days um |
11839s | but that's just you know that's just |
11841s | me um but yeah no it's been it's been |
11844s | awesome to have you here and taking your |
11847s | morning time off on a |
11849s | Saturday |
11852s | um and I know if I I'm supposed to be |
11854s | watching cartoons right now my pajamas |
11858s | right um I know if I just let Toby go on |
11861s | here he'll he'll have he'll have the |
11863s | stream glued with radical painting all |
11866s | over the place place for the next 6 |
11869s | hours |
11871s | straight yeah you should probably wrap |
11874s | this up uh because because I know uh I |
11878s | know that I I got super absorbed as soon |
11880s | as I started poking in the in the |
11882s | painting stuff it just Bob Ross |
11885s | intensifies yeah it's it's just it is |
11888s | very gratifying just poking around at it |
11890s | there there's something there's some |
11892s | Tranquility to it um and and serenity |
11895s | that's just |
11898s | another layer onto the calmness in Eco |
11902s | and you're just kind of casually |
11903s | strolling around doing your |
11906s | thing |
11908s | um yeah so you know um as for as for the |
11911s | stream we'll pop back in on the um on |
11914s | the speed run and uh I'll continue |
11918s | answering questions for a while longer |
11922s | um and we say uh say thank you for jump |
11926s | out thank you you for uh for for hopping |
11929s | in and uh participating with us um and |
11933s | showing off the new painting stuff no |
11938s | worries it is uh those happy |
11942s | [Laughter] |
11945s | accidents oh it's it's been uh pretty |
11949s | neat um and uh like I said we're we're |
11952s | we're working intensely on it and trying |
11954s | to get it out as quickly as possible |
11955s | we'll have some more up updates relating |
11958s | play test |
11961s | um in information about the play test |
11965s | and related update information should be |
11968s | popping out on Discord eventually I'm |
11971s | not going to give a date because I I'll |
11972s | get crucified from everyone |
11975s | um but uh yeah we uh we kind of want we |
11981s | want people to to get a crack on it and |
11983s | and see see if they can break what we |
11985s | failed to break or um just see cool |
11989s | stuff that they make and |
11990s | and um getting some balance input and um |
11994s | seeing how many people are using it and |
11996s | where and how and and kind of all the |
11998s | things around it |
12000s | um it's going to be awesome U really |
12003s | looking forward to it um so with that |
12006s | you know thank you Toby and uh all right |
12009s | have a continued great |
12012s | weekend we'll catch you later yep yep |
12020s | how do I get out of |
12022s | here I've trapped Toby he's in the |
12025s | basement um no |
12028s | just hop out of the Discord and and |
12030s | you're fine all right bye take |
12038s | care there we |
12042s | go so now it's everyone else in me Toby |
12045s | has run off he managed to escape he's |
12048s | free |
12050s | again um switching |
12053s | over footage |
12055s | to this thing and then we want to hide |
12058s | that thing and then we want to do |
12062s | that there we go now we are back here uh |
12065s | let's see we had some we had some outro |
12067s | questions here |
12068s | from |
12070s | um from that um |
12081s | [Music] |
12083s | I think everything should be running and |
12085s | Screen over and everything yeah so um on |
12088s | that quick question for add planning to |
12091s | add new professions and um trains and |
12095s | vehicles um Vehicles |
12099s | yes uh we have we well not necessarily |
12102s | vehicles per se but like stuff two |
12104s | vehicles um we have a new attachment |
12106s | coming through the steam tractor that |
12107s | will go over here in in another stream |
12111s | um a new profession which is the |
12113s | scientist coming which is oil driller is |
12116s | being moved to that profession P |
12118s | painting which is the new profession |
12120s | that will handle all the enal craftables |
12122s | surrounding |
12123s | it |
12125s | um is |
12127s | uh in there as well and then we have |
12130s | some ideas for other professions that |
12132s | will also be under U the scientist |
12135s | profession umbrella |
12138s | um so stuff will be more populated and |
12141s | kind of added and fleshed out with um as |
12145s | we go along |
12149s | here um Yosi hey hello |
12155s | um thinking of buying the game have no |
12157s | clue if I'm going to like it does it end |
12159s | at some point does it stay as an AC |
12161s | world and you can progressist I think |
12162s | there's a lot of people in chat that |
12163s | would just flood you with information if |
12166s | they got away with it um but no so it's |
12169s | fairly open-ended it's a Sandbox |
12171s | environment um there is a general kind |
12174s | of and goish objective with the meteor |
12177s | flying in the sky on if it's enabled |
12180s | which it is by default um objective is |
12184s | to shoot it down and then after that's |
12185s | done it's not going to you know complete |
12188s | save out or or like end the scenario if |
12191s | you will it's an open-ended cycle |
12194s | so um it is up to each and everyone as |
12198s | well as the server owners to kind of |
12200s | restart and and do their thing or if |
12203s | they want to keep going um there's quite |
12205s | a few of longer running servers as |
12211s | well uh will there be flying vehicles |
12214s | there there's none planned at the |
12218s | moment um bicycles and what and or other |
12221s | efficient vehicles for commuting would |
12223s | be neat normal cars for role playing um |
12226s | there's |
12229s | um there's potential for it um and we |
12234s | also |
12235s | have we also have some |
12238s | um some asset upgrades coming in as well |
12241s | like the |
12243s | um um the powered cart for |
12246s | example um is going to get a facelift a |
12250s | significant facelift it has a um don't |
12254s | think it's in 10.3 but it is getting a |
12256s | complete revamp on its |
12258s | look um and the new one's looking pretty |
12262s | cool so when we hopped |
12265s | out um two hours ago there was a forest |
12269s | here there is no longer a forest here |
12272s | the this is very RI in pieces not Rest |
12275s | In Pieces it's just ripped in |
12281s | pieces or was it Rest In Pieces rather |
12284s | than rest in peace |
12288s | um whichever up to one yeah people have |
12291s | been really really busy just gutting |
12294s | this things if we turn around here we |
12296s | are starting to see some constructional |
12298s | assembly line taking |
12304s | place we also see starting to see a b |
12307s | bunch of shale being stacked up here as |
12308s | well probably going to Spook players |
12311s | sneaking in here |
12318s | let whale in and Arc in here some Mass |
12321s | research tables to get Tech |
12324s | progression swooshed |
12332s | in um yes Satsuki it's uh it's SL record |
12337s | it does like a |
12338s | smoothening speed |
12340s | limitation transition thing so you don't |
12342s | have that jerky kind of |
12345s | fly heart |
12347s | input so it's more of a curved curved |
12354s | motion um any plans for additional |
12357s | diagonal blocks um not at the moment |
12359s | we're trying to stay clear of it because |
12361s | it |
12362s | adds a huge quantity of |
12367s | complexity to a lot of things especially |
12370s | for anything that's automatically built |
12373s | so um we've still cleared up there at |
12376s | the moment but you know we'll see what |
12379s | happens in the future no one knows maybe |
12382s | Toby gets a grand vision of everything |
12384s | needs to be diagonally built and you can |
12385s | no longer have |
12387s | squares |
12390s | um here we see some some mortared mortar |
12393s | research as well as iron or starting to |
12396s | take shape here as |
12402s | well yeah everything diagonal purple and |
12404s | yellow don't forget the yellow |
12407s | or is it yellowish |
12409s | orange couldn't really |
12412s | tell uh framed glass lost its thin |
12416s | floors uh we'll have to take a look at |
12419s | that |
12421s | because I recall it but uh |
12425s | yeah uh will there be new functionality |
12428s | for the mechanical crane um we have some |
12430s | ideas on how we want to rework |
12434s | it um but it's it's kind of in that land |
12439s | of um broken stuff is more important at |
12443s | the |
12446s | moment um and we're kind of |
12450s | prioritizing a lot of what we have on |
12452s | the road map that we that we kind of |
12454s | need to get done and then if we have |
12457s | time to do some of those polish quality |
12459s | of life improvements and upgrades for |
12460s | these things um |
12471s | uh we'll see uh holding multiple |
12473s | materials at once would be a big |
12474s | Improvement to it um yeah I think |
12477s | holding multiple materials at once not |
12479s | just for the crane but in general um is |
12483s | something we've looked |
12485s | at every now and then we had we we had |
12489s | some some stuff drawn up back in um back |
12492s | in when we had Keegan on the r team |
12495s | but it kind of got pushed out |
12498s | and a bit forgotten so we might take a |
12503s | new peek on it it uh depends a little |
12505s | bit on how complex it would be |
12511s | um uh we'll see um the the current road |
12514s | map or the the recent road map per se up |
12518s | to 1.0 is on one of the latest blogs on |
12522s | Steam |
12530s | so many stumps yeah |
12532s | there's there's total deforestation and |
12536s | Devastation |
12539s | here it's a lot of trees cut |
12543s | down it's a very very big chunk of the |
12546s | forest we're going through checking out |
12548s | the |
12550s | teory what is going on with |
12555s | Theory um then |
12557s | Dennis |
12560s | Dennis |
12562s | um I don't know if I broke it but uh the |
12567s | the the tech Tre display |
12570s | is is not what it should be looking |
12578s | like huh |
12586s | um timus yeah that that'll that'll |
12589s | basically be how it |
12608s | works yeah so a lot |
12610s | of a lot of Earl |
12613s | here wood cutting I see some people |
12616s | being |
12617s | strolling |
12619s | about |
12625s | um but so far everyone's kind of kind of |
12628s | stuck up on the island |
12669s | imagine Stone Age Lumberjacks DeForest |
12672s | enough of the planet to cause global |
12673s | warming um |
12678s | I mean it it it wouldn't be too much of |
12680s | a grasp um now there there is some there |
12683s | is some tweaks and things that I want to |
12686s | look at for pollution values um which is |
12690s | going to be a focus for the update after |
12694s | um after |
12696s | 10.3 um it'll be a lot re revolving |
12699s | garbage recycling pollution in general |
12703s | uh the the ecosystem |
12705s | primarily um |
12719s | um uh plans to make faces on the map |
12722s | less intrusive not having them zoom in |
12725s | when you zoom on the map would be good |
12727s | something other than just turning it off |
12733s | um I think the it's hard to do that |
12738s | without |
12744s | um um while still filling the |
12747s | functionality that the intention |
12753s | is um any plans to come over to console |
12757s | at Dennis do you want to do you want to |
12759s | answer that one |
12762s | or generally speaking it it would never |
12765s | happen PR prior to 1.0 in particular |
12770s | um but yeah the |
12775s | um there is a layer of complexity with |
12779s | consoles that would be very hard to get |
12784s | around in the game's current |
12788s | architecture um due to how console |
12792s | restrictions work in like application |
12794s | wise |
12797s | um based on how we have our servers set |
12802s | up |
12806s | um are they all people on the server |
12808s | yeah yeah so you know we um you don't |
12812s | have NPCs in Eco outside of |
12817s | animals and it this is running on a live |
12820s | server which is the white |
12822s | cheetah and it is a collaborative effort |
12825s | to kind of speedrun and see how quickly |
12828s | a cohesive group of people can get |
12830s | through the game content from point A to |
12833s | point |
12837s | B |
12839s | uh can you talk about any further plans |
12843s | changes to the culture systems or new |
12845s | ways to generate |
12847s | culture um we have some planned but |
12850s | they're not in action yet so I don't |
12852s | want to go into them at the moment |
12855s | because there's there's just just a |
12856s | layer of uncertainty and I don't want to |
12857s | give out kind of wrongful information in |
12862s | uh as things can change quite |
12864s | drastically from from where they're at |
12866s | right now to when they're actually |
12868s | implemented in |
12870s | game um but there is going to be coming |
12873s | a outdoor room that will help you |
12876s | amplify the culture you gain through uh |
12879s | paintings and frames at the |
12883s | moment um |
12886s | which is going to be you know Outdoors |
12888s | so it'll be a new way to kind of add |
12891s | Aesthetics around your |
12894s | property |
12896s | um so not filling |
12900s | up uh your entire property plot with |
12903s | just your |
12904s | house |
12906s | uh they're like you know giving you a |
12909s | reason to not just do a square building |
12911s | it it adds a reason for having open |
12914s | space Greenery and and kind of Decor |
12916s | around your |
12928s | environment so here we have the cooking |
12930s | station as we can see heavily heavily |
12932s | influenced |
12936s | by scaled fishing I yes some ice boxes |
12941s | to help out with the stack sizes and uh |
12947s | impressive use of |
12949s | hun to make amazing |
12958s | housing um with white with the white |
12960s | cheetah one we're watching where they're |
12963s | probably having everything as short as |
12965s | it can go it's like 3 days or something |
12967s | they they have the ambitious plan of |
12969s | doing it in 24 |
12974s | hours so things are going to go pretty |
12977s | rapidly |
12979s | here um later on tonight slash tomorrow |
12983s | morning I think things are really going |
12985s | to speed up with iron consumption and um |
12989s | higher degrees of tech coming |
12994s | in and I'm hoping not to miss it um so |
12999s | I'll continue after we close this out |
13001s | tonight um there's still you know the |
13004s | the they'll be working away at it um all |
13008s | night and |
13010s | then I'll come back in and stream uh |
13014s | tomorrow evening um don't have a time as |
13018s | of right now because I'm it's a bit |
13020s | uncertain when I get back home |
13022s | so um in the evening |
13026s | slash not too late if they're planning |
13028s | on 24 hours I definitely don't want to |
13031s | miss it so it would the stream would |
13034s | start earlier than we did |
13040s | today uh so if you are interested in |
13044s | seeing how this speedrun ends up make |
13047s | sure to tune in for that one as well um |
13049s | and you know I'll keep keep answering |
13052s | questions that you have in the capacity |
13053s | I can give |
13055s | you |
13059s | um such a massive ground I love it |
13061s | they're probably having a great time |
13062s | right now yeah they're they're super |
13064s | organized trying to do everything as |
13065s | optimize as they can squeeze in |
13069s | and |
13072s | um going absolutely nuts I mean you can |
13075s | see how quickly they cleared out this |
13078s | rainforest |
13083s | um like they they've chocked through |
13087s | almost half the rainforest on this |
13090s | island which is |
13094s | insane is there is there work Bing pool |
13096s | for hours taking um I don't |
13102s | know um I'd love to know if they've |
13104s | organized themselves with the tech |
13105s | upgrades and such oh yeah they they they |
13108s | have this down |
13109s | to um a scale of which upgrades is worth |
13114s | it at what stage and waiting with |
13116s | certain processes to get the upgrades |
13118s | and if the upgrades are worth the |
13120s | investment cost for the quantity of |
13122s | Machinery they |
13124s | have um |
13128s | since like a lot of it is down to |
13131s | there's some weird loading thing going |
13133s | on there |
13135s | um because of the cost of |
13138s | upgrades and the time is the relative |
13141s | component rather |
13143s | than the accumulation of |
13147s | resources um if when they have the |
13151s | manpower to do it it might just be |
13153s | faster in terms of time to just ignore |
13156s | certain modules for certain tables and |
13158s | and |
13161s | combinations uh but I'm pretty certain |
13163s | they have this just straight down to an |
13166s | art at this time um especially to be |
13169s | able to |
13172s | uh commit to |
13174s | this um I know there's there are a |
13176s | couple of couple kind of leaders in the |
13180s | group that kind of arranges and and |
13183s | sorts and and keep tabs on what going |
13186s | where and what capacity and who works on |
13190s | what but it's it's just amazing to see |
13195s | happen and it's a great example as well |
13199s | um on kind of showing how hard it is to |
13203s | make an adjustable balanced |
13207s | point where like we can make it as |
13210s | costly as grindy or you know it just |
13212s | increase volume of ingredients or or |
13215s | quantity of ingredients that this |
13218s | costs |
13220s | um but at the end of the day if you have |
13223s | a large enough group that is working in |
13226s | Tandem and have everything mapped out to |
13230s | this |
13231s | degree um they're just going to burst |
13235s | through kind of anything we throw at it |
13238s | as long as they have the intention to do |
13241s | it |
13244s | um and the speedr runs is is a great |
13246s | example on when that is taken |
13250s | into |
13252s | uh a practical |
13255s | level introduce an unexpected disaster |
13257s | random |
13259s | events Cavin fills everything with |
13268s | dirt uh I I like to say a statistic on |
13271s | how many how much red bull was consumed |
13274s | during this project |
13276s | uh yeah that'd |
13278s | be slight concerning levels |
13282s | maybe uh don't endorse excessively |
13286s | drinking energy drinks just to be able |
13288s | to keep up competitiveness in a speedrun |
13291s | for any sake in any game |
13296s | really uh but yeah know they're cutting |
13298s | down the forest in a in a rapid rapid |
13301s | rapid speed |
13330s | Wonder can I get this now it is the I |
13333s | was hoping to see Theory but theory is |
13335s | not playing |
13337s | nice |
13346s | um swirling around stalking people |
13354s | here get some laggy loads this the the |
13358s | canoe |
13360s | Factory got to provide personal |
13363s | transportation for all the people |
13364s | fetching material across the |
13380s | plains |
13383s | uh but yeah I think we can can probably |
13387s | start wrapping up here if there's not a |
13389s | whole lot of other |
13391s | questions uh yeah drink water muchu |
13395s | import |
13403s | have been am as |
13406s | well that's a whole plank Factory for |
13408s | for basic upgrades for sure yeah that is |
13412s | it is quite |
13415s | possible uh I think I've gotten |
13419s | [Music] |
13421s | through through it |
13424s | [Music] |
13427s | yeah no I I think I think that's that's |
13430s | pretty much the entire list I do |
13432s | apologize if I missed any questions kind |
13435s | of leaking through um that hasn't been |
13438s | answered |
13440s | um been a lot to kind of keep track on |
13443s | um and it is getting getting kind of |
13446s | late |
13449s | um but uh yeah we'll continue the stream |
13453s | tomorrow and |
13456s | I'll post an announcement on the Discord |
13458s | when I know |
13460s | exactly uh where oh yeah Pondo I'm sorry |
13464s | um the the the cats are the cats are |
13466s | fine um I'm not sure if you came in a |
13469s | bit later but they were causing an |
13471s | absolute Ruckus In the start of the |
13474s | stream um they were really wanting to |
13477s | participate on |
13478s | it um |
13486s | but yeah they are they |
13488s | are at the moment they're sleeping but |
13490s | they'll they'll wake up here in a half |
13491s | an hour |
13493s | and fly back and forth like |
13497s | gazel how does Dennis feel about these |
13500s | unrealistic |
13503s | buildings |
13507s | um I I I don't see any unrealistic |
13510s | buildings here they seem fully |
13512s | supportable by that two pieces of 2x |
13517s | Force |
13524s | right yeah um the whole the whole stream |
13528s | thing will be it'll be on YouTube um |
13532s | which is also why I kind of want to cut |
13533s | it before the 4our thing I know YouTube |
13536s | doesn't play nice with extremely long |
13538s | video |
13539s | uploads |
13543s | um yeah no it's been it's it's been |
13545s | amazing to be here and have everyone |
13547s | join in and a lot of discussions back |
13549s | and forth um a lot of good questions |
13553s | posted and as as mentioned throughout if |
13557s | you have any feedback and suggestions |
13559s | hop out on on our canny page at Eco |
13564s | doc.io um and uh yeah if uh if you're |
13568s | interested in seeing how this play test |
13570s | uh play test the uh speedrun turns out |
13575s | um tune in tomorrow and have a look and |
13578s | I'll hopefully catch it before it |
13581s | ends um yeah everyone have a great |
13586s | weekend and I'll catch you if you pop in |
13588s | on the next time um if not there will |
13592s | be another Dev stream in as usual |
13596s | bi-weekly so in two |
13598s | weeks um hopefully we'll have some |
13601s | outdoors outdoor news for you um as well |
13606s | as the um a lot of finalization for |
13608s | balance stuff um will be |
13610s | done so uh take care have a great |
13614s | weekend and I'll catch you on the next |
13616s | one bye |
13645s | [Music] |