Transcript (by Youtube)


2s there we go hello hello hello and
5s welcome
7s to a new Friday yes
11s um it's been an interesting year here um
15s or the previous year starting off in in
17s the um starting off fairly strong in
20s 2024 here at strange Loop games and
24s uh see the chat is going absolutely
26s freaking crazy with uh speculation and
30s things on the on the twitch
32s side uh and for for the twitch chat
35s armored is sitting on YouTube hence why
37s he's not
39s on uh he's not there
44s um yeah it's uh a new year um new things
50s happening and as you can see from uh
53s from the title and I also have a cat
55s helper here that really likes to be in
57s the zone um we've got 10.1 out of the
62s gate we've got a few hot fixes out for
64s that uh hopefully people are having a
66s somewhat smooth Journey um we have been
69s really trying to break down and make
71s sure that we get as much broken stuff
76s um uh as much broken stuff out of the
78s way and kind of get a lot of Polish and
81s Bug fixes out and a armored so you
84s popped over into twitch as well um so it
88s you know it's been it's been pretty uh
89s pretty hectic for a lot of the team um
92s but everyone is kind of back in Action
94s going full
96s speed uh and today we'll break down a
99s few things that we have planned for 10.2
101s there's still there's still a few things
104s that we haven't really gotten completed
106s and we in like game play introduction
110s phase um so unfortunately there are some
115s things that I just don't have in-game
117s visuals for uh but we'll break down a
120s little bit on what we uh what we have
122s planned what we have in store and what
124s we're
125s uh uh how these things are going to be
127s looking and um especially in regards to
132s what we're doing with smelting which is
134s a big topic and I know someone was
137s commenting early on in the chat here
139s that oh but smelting isn't you know
142s isn't that much of a Powerhouse um
144s compared to some of the other
146s professions and that's true if you're
147s look if you're looking at uh Mechanics
149s for examp which is a which has you know
152s all the iron Goods as our dependency
155s unless the smelters deliver and is
157s really up to it and churns out all the
160s different raw materials then these the
163s mechanic isn't going to be able to build
165s any trucks or you know whichever
168s part and I think we just kind of switch
173s over to
175s um we'll do a bit of a bit of a
178s slideshow thing here
181s um with a flow shart of
185s how um and and I'm kind of just jumping
189s into it immediately you know hi uh my
192s name is Jens working as lead game
193s designer here at strange Loop if you
195s haven't seen me before take a look at
197s some of the other cool stuff that we've
198s shown off um in the past and if you have
201s questions and whatnot about 10 and all
203s the new fancy things and the settlements
206s pop in on Discord um give a nudge post a
210s question and and you know
214s get get some uh some assistance from our
217s our amazing community that uh really
219s goes above and beyond be it by trying to
222s figure things out in the vanilla side or
224s the modders who are absolutely Stellar
226s that tries to fix anything that isn't
228s part of the vanilla um while we trudge
232s along and do things um from our side and
234s kind of improve their
237s life and uh yeah so what we're looking
240s at here is what we have today in 10.1 or
247s you know previous Eco um where you had
251s smelting as a kind of all encompassing
256s does everything with iron copper and
258s gold um in terms of raw material con you
261s know production into intermediary
264s ingredients and then ships it off to
265s electronics or
268s whatnot and then we have advanced
270s smelting that is doing basically the
271s same but anything that is not basic iron
274s bars um so the steel processing which is
278s um turning iron bars into steel
281s converting it as well as creating the
283s steel bar the um the rivets out of steel
286s rebar pipes um as well as having two
289s craftable block
292s sets
294s and a big problem that we ran into and
298s and have had a lot of feedback about
300s back and forth and and trying to kind of
301s scratch our heads in what we wanted to
303s do with it and what we could do with it
306s without dumbing it down
309s completely
310s [Music]
313s um yeah um I'll I'll I'll I'll come I'll
317s I'll poke in on on the whole molds thing
320s because it it as someone was guessing it
322s does have a mold concept aspect to this
325s that I'm kind of tinkering
327s with um and also leave feedback on um
333s canny which probably should have had a
334s link for but not sure that I'm actually
338s added as moderator on Twitch for the
342s channel uh maybe we have Dennis or
344s someone around that can drop in a link
346s for
347s it
350s uh yeah when I'm when I'm connecting to
352s Twitch because we're using a kind of a a
355s restream thing um the link for for the
360s suggestion canny
363s ninja
372s uh canny which is a suggestion SL
375s feedback tracker thing that allows you
377s to kind of post suggestions vote on them
380s and
382s whatnot
384s um there we go thank
388s you so the colorization is basically
391s purple being the crafting tables the
393s green are the very high General
397s resellables as in things that just
399s constantly have a demand for and then
402s the red is more of a oneoff rare
405s off
408s um circulatory item where it's you know
410s steel saws used for the crafting tables
412s if there's no need for crafting tables
414s you know you're not going to sell more
415s you're not going to make more steel
416s sauce and and so
418s on um the blue being tools which is
421s going to be moved over
424s so um so this is you know you know where
426s we going um added on some notes for like
429s what my where my thoughts are looking at
434s this uh almost but close enough um so
438s the big the big problems we have with it
440s is it has both of these professions have
443s very very limited very remote purchasing
448s power involvement into the General
451s market and that's something that we
454s significantly wanted to change because
456s you could do a ridiculous vertical
458s scaling which is a big concern for a lot
460s of people that play either Solo or with
463s very few groups or you know few
465s individuals in their
466s groups and the like having that mining
471s smelting Advanced smelting suddenly you
473s could do industry if you wanted to and
474s just on four skill points or specialty
477s points you could just cover a very very
481s large volume of the progression Spectrum
485s you'd still have dependencies in things
487s like milling and um you know tailoring
490s and whatnot but there's there there's
492s very few fractions of involvement in
496s there like there's a very few pieces
498s that goes here a few pieces goes there
500s they're essential but it's not a big
502s item transaction in between these two
504s professions on the contrary where mining
508s to smelting and smelting to Advanced
509s smel thing
511s is a very very large chunk of um the
515s gameplay Loop which is something that
517s we're looking at breaking down to be
520s more
522s sensible um but also leave a bit more of
525s an expansionary area for later things as
530s well um yeah and and advanced smelting
533s also has tier three tier four block sets
535s as well while tier four revolves in oil
538s drilling um for those uh epoxy
541s involvement the corrugated steel isn't
543s so that's basically you need three
547s Specialties and you can just do tier
548s three building blocks without having to
550s involve anyone
553s else um so that's kind of our our
556s starting point where we really kind of
560s wanted we we took a look at it and went
562s like this is this is really really weird
565s um compared to what we've done with
567s lumber for example in it's heavily
570s involved with everything else
572s um starting to do it a little bit with
575s glassworking and kind of nudging some of
577s these other auxiliary professions to
579s have
580s more
582s um of where you know kind of nudging it
585s to be more of a web area and more
587s involvement in the general Community
589s also while at the same time still trying
591s to keep enough stuff in these
593s professions to make them a constant
598s work
600s um so a few of the things that kind of
604s we poked on is how can we split these
607s recipes up where do we want them to land
609s what new intermediary ingredients can we
612s be looking at in terms of adding where
615s and
617s how um so a few things that kind of
622s stood out is things like the pipes which
626s is a really weird thing to have on an
628s anvil for for
630s example
631s um what if we involve smelting into be a
635s more direct casting part which would
638s allow us to do things like a a lesser
641s version of um some of the high high
646s consuming items for mechanics like gears
649s and so on um which would allow us to do
653s smelting would be more of a transitional
655s thing into mechanics as well by
657s supplementing some of those parts
661s um while still retaining the hole it
663s focus is on smelting you know turning
666s concentrate and and ore into usable
669s Metals
671s um and separating some of these direct
674s hard craftables out and that's kind of
677s where the whole color coding thing broke
679s down into to make sure that we have we
682s always have something in the professions
684s that are a constant need consumable item
687s that you can constantly have as Revenue
689s Source um in between and and you know
692s being able to export and constantly make
694s money in this
696s profession while taking out some of the
698s pieces that may not be
700s necessary and leaving them into so I
703s started breaking this up into a
706s more
708s uh shifting things around a little bit
710s now the extruder isn't done yet which is
712s why I haven't included it for the pipes
715s um so smelting will be doing things on
717s the extruder for that same thing for
720s for um like this thing
724s here that one and that one would go on
726s the extruder same thing for the
730s rebar
731s um so I wanted to keep so looking at
734s blacksmithing it immediately made it
737s really uh really evident to and and kind
739s of tricky to
742s see where this kind of constant sail
745s thing was going to be happening because
748s suddenly you know you have Bank you're
750s going to be making like two or three of
751s those you got the bint maybe you know if
754s if it goes really crazy you have
758s that
759s um you know a few towns may have
762s different currencies but mainly you
764s generally just see like a global
765s currency or some rival currencies and
768s then it goes into that
771s um same thing with like decoratives and
774s housing you can only make so many which
777s is a a big flaw at the moment that we're
779s looking at um we've been speculating a
781s little bit about like maintenance and
783s and being able to add that constant
786s economy revolving aspect of it and just
788s have that durability drain which you
791s know replacement of things so the two
794s the two things in blacksmithing that
796s really kind of had to happen was one
798s tools being given
800s because um one I'm I'm not really a fan
803s of how much tools we have all over the
805s place in different areas with very OD
810s kind of Specialties for it like Advanced
813s smelting
814s dust things and then regular smelting
817s dust things but none of them are really
819s kind of focused into actual crafting
821s hence why this kind of felt like a good
823s area to explore and see how it
827s worked um so nails for lumber Lumber
830s kind of falls off as well um and that's
834s also a good point like the iron wheels
836s are made by basic engineering at the
838s moment could be a blacksmithing thing um
842s the pens a little bit um I was also
845s tinkering with the idea of um smelting
849s having casting tool
851s heads which would basically be just a
854s consumable for the blacksmith to uh as
857s an intermediary to do tools
860s with
863s um yeah and and the whole the whole idea
865s of repair repair and recycle has also
868s been a big thing
869s that haven't really decided on but I'm
872s looking into whether or not we do want
874s to do wet Stones um to
877s allow kind of everyone to repair things
882s um but have that availability
886s um so you don't have to constantly visit
889s the blacksmith to get your repairs
893s up
896s um uh so just kind of about back and
898s forth there
899s now on these two now looking at what's
904s left in these professions once that's
906s cut
907s out um you are looking at a very glaring
912s problem because contrary
915s to where we are now where a smeltery has
920s a need for planks because of the tools
922s it has a need for lumber because of some
924s of the
925s craftables and the same thing for
927s advanced smelting has a need for for
929s some of the other materials like
930s fiberglass is necessary for the tools
932s and so on um glass is needed for some of
935s the signs and and
937s whatnot once all of that is kind of cut
940s out that purchasing power is ending up
942s with the
943s blacksmithing so suddenly blacksmithing
946s has all of these cool dependencies to
947s everywhere and and kind of webbed around
951s however um this the the actual direct
953s smelting had even less of a General
956s market impact in terms of what they
958s needed
961s um
963s so here in came like the the general
966s notion that you've been poking at in
969s chat um is the whole idea of
972s casts
974s and um we experimented a little bit with
977s them in terms of the lumber or the um
979s sorry the the wooden molds for the
982s bricks and I know it's a little bit of a
986s 50/50 in uh whether or not we want to
989s have them completely hard consumed
993s on um
996s use which is contrary to like the
999s barrels for oil drilling um which we
1002s also were looking into increasing
1005s volumetric craftables with it's
1009s been um it it's been um like multiply it
1014s by 10 or something so you craft more
1015s Barrels in one go just to reduce the
1018s amount of General
1019s interact ability the alternative is just
1021s making it cost more and then have a a
1024s much higher yield on things like um
1027s plastic and so on but have the craftable
1029s time a lot
1033s longer
1036s um that is actually a good question um
1039s curious like no one takes smelting that
1041s doesn't already take mining um is it
1043s actually useful to make an additional
1045s star skill that they'd have to take for
1047s the same jobs
1049s um yes and no one um it would need it
1055s would require you to spend an additional
1057s star to consolidate your foundation
1061s of what you're crafting and where you're
1064s at um and it directly inhibits you from
1068s being able to
1070s do all of it
1073s basically um and it it broadens out the
1077s spectrum of both the the early game as
1080s well as in into the mid game like you
1082s can't just cover the entire progression
1085s line um that deals with that
1089s um and armored Stone that's actually
1091s also a very good thing um and I'll I'll
1094s touch on that in a little
1097s bit so as we can see we have no
1100s dependencies everything's sort of
1103s gone um so the molds are are a thing and
1106s we do have a sneaky asset and I I think
1109s I enabled it and when I restarted the
1113s um uh the server let me just see
1119s if I think it's bter table
1125s Yeah so we have this thing that have
1128s been kind of creeping around the project
1130s it doesn't have an icon yet but
1132s it's um it's a thing
1136s so uh
1139s and and I forgot to add the crafting
1142s component on it um but yeah so basically
1145s what we wanted to do was one of the one
1146s of the resources that you really get em
1149s embedded in and then just drowning in
1151s early
1152s on um is
1155s clay and a fairly simplistic way to make
1159s cast
1160s molds is things like clay slash you know
1164s sand
1166s um as a base and we see the the pot
1171s scares me um we see this in a lot of a
1174s lot of really really really large scale
1176s Metal Works today where they have a
1179s basically a sand clay mold in the
1183s ground um to cast uh like like big ship
1188s cogs and and whatnot into um instead of
1191s having like these big bulky Machinery
1193s above ground and and you know having to
1195s kind of figure around um clay felt like
1198s a really good way to one
1201s use um add a Rocker Box Rocker Box be oh
1206s for for turning dirt into clay and
1210s sand um maybe we'll see
1215s um because we we still don't want like
1217s Total Resource conversion back and forth
1219s up and down um but it you know all all
1222s of those things kind of float around in
1224s my head constantly uh unfortunately
1226s can't get them out of there um so here's
1231s kind of
1233s where my caution comes in
1237s where I and as blastus points out would
1240s this make pottery into an earlier
1242s specialty
1244s and I don't like that idea per
1249s se um because of you kind of we kind of
1255s start shifting more and more Specialties
1256s into just like tier one tier two
1260s um
1262s however it what I was thinking of doing
1265s is do a little bit of what we have with
1267s the H mortar going on right now like you
1269s would have a horrible recipe for it in
1272s in lack of a better term and and kind of
1274s you know really driving the point having
1277s a bad/ horrible recipe for making brick
1279s molds or um clay molds for
1282s casting uh with Clay early on in like
1285s the workbench and then have pottery
1289s be able to do
1290s this um in a Potter table so you have a
1294s basically a tier one tier two kind of
1299s um recipe for it where one is affected
1302s by the module upgrades and one
1304s isn't um to revolve around sand or clay
1308s depending
1310s on and then we can we we can start using
1313s this thing as well as the art team is
1315s also looking at like doing whole whole
1317s bunch of more decoratives and bases and
1319s and everything else
1321s um and it will allow us to kind of split
1324s off some of the um some of the recipes
1326s from the Kil as well to drop it on this
1328s table instead um which would require
1331s which would allow us to do things like
1332s modular requirements in rooms like you
1335s have certain recipes that require a kiln
1338s and that's also what we'll what we'll be
1340s looking at in um in the metal Workshop
1343s as
1346s well um Glass Works really need an e
1348s reusable as well yes and that will we'll
1351s we'll go in on that a little bit here as
1354s well because I have I have something in
1355s mind that I think people might
1360s like uh Shale brick recipe should be a
1362s crushed iron ore recipe for
1365s bricks um not a bad
1368s idea
1370s um some other some other brick variation
1373s recipes might might not be
1376s uh completely
1379s alien
1381s um so yeah so casting will require the
1385s molds into it and I think I
1387s changed yeah so I I I just kind of threw
1390s them in a static right now um still
1392s debatable
1394s um drop in suggestions on what you'd
1398s like to see if you want the the the clay
1400s molds to or the the cast molds I just
1403s named them clay molds because brain
1405s freeze when I wrote it up um earlier
1409s um if you'd like to see them to behave
1412s like the wooden
1414s molds um in terms of
1418s static
1420s versus dynamic as well as refund versus
1423s no refund refund means it'll reduce the
1426s amount consumable required as you'd get
1430s stuff back however it also adds more
1433s inventory
1436s complication um
1441s and you know just drop messages out and
1444s and discuss it point it
1447s um taste it a little bit and see what
1450s you
1452s feel
1455s um so much hinges on Pottery already
1458s when moving to tier two making bars
1459s behind it seem it two seems silly
1464s um that was also a
1466s concern um however there is
1469s also it it's also kind of a weird
1472s transitional phase where you get into
1474s kind of mid game bricks gets super
1476s heavily used and then you move out of
1478s mid game and go into late
1481s game then you suddenly no one cares
1483s about bricks no one wants bricks no one
1485s makes bricks and it's like Pottery just
1488s completely falls
1490s off um hence why I kind of wanted it to
1493s be that now here's here's a curve
1497s ball uh um I was wondering whether or
1499s not it seemed sensible to have Gathering
1503s make the initial recipe for it so if you
1506s had the the crappy recipe would be
1508s something that gatherers can
1510s do um or if it's something that we
1512s wanted anyone to be able to do which
1514s then brings back to why would why would
1517s the
1518s smelters um bother with get getting
1522s anything else uh but Stick it to gathers
1524s which would then bring them around into
1526s it and then leave the pottery a
1529s bit
1531s um and see where it lands out so there's
1534s there's a few things there that might
1535s change um as we get this into play
1537s testing as
1540s well um so you know things may not be
1543s what you know may not result in
1546s what
1549s um what I kind of blabber out at the
1551s moment um as tweaks happened we might
1554s revise and go like hey you know this
1556s this sounded like a good idea but now
1558s that we see it in practicality it was
1559s absolutely
1562s horrific
1566s um gatherers already have a problem in
1568s late game where they don't really They
1570s Don't Really interact with the economy
1572s Beyond tier one and or tractors so
1574s adding more stuff for them to earn is
1575s counterproductive at best that that
1578s sounds like preor that
1582s that I'm confused about that
1587s statement
1590s [Music]
1593s yeah and that's that's also kind of a
1596s um something that I was looking on to
1599s Pondo as well in case of like what if we
1602s make the break we make the the the molds
1604s from
1605s Pottery being
1608s a thing related
1610s to just the steel stuff and then have
1614s like I don't know a
1617s primitive primitive type
1619s op um for iron or you know not have
1623s molds for one or the
1626s other green
1628s sand uh
1631s yeah uh in our rounds the farmers
1633s doesn't really need to invest once they
1635s have Mills and tractors so they just
1637s keep on earning and earning without
1638s having to spend more that is a true fact
1641s um and the main reason for that is
1642s because of the whole uh as we were
1644s talking about with the whole maintenance
1646s thing like you don't have a reoccurring
1647s cost and an investment which then means
1650s that certain professions ends up like
1652s the grassroot professions ends up in a
1654s state of I never have to worry about
1657s buying anything from anyone and I can
1659s just keep earning
1662s money and that's something that we
1664s definitely are looking into and breaking
1667s into
1669s um because you're part of the intention
1672s behind like durability and things for
1675s the tractors and
1676s whatnot um
1680s is to add that cost to
1683s Farmers in some
1686s way and then I see there there's there's
1689s a very
1690s interesting kind of opposite Camp going
1693s on here now
1695s with like Farmers farmers who commented
1698s on doesn't make
1699s money and then on the other hand is
1702s Farmers Only make money they have no you
1704s know they have no
1706s cost
1712s um so there you know there there's a lot
1714s of room for experimentation here in
1716s terms of where how this recipe
1719s explicitly will be looking at who wool
1722s can be crafting it um and that's kind of
1726s what I'll be doing and and breaking down
1728s into uh more analytically by
1733s U uh towards the week here and uh
1737s hopefully have everything in a
1739s PR uh early in the week to kind of get
1742s stuff tested and into uh in so people
1746s can poke at it if they want to on
1747s staging and play test
1750s Branch
1752s uh so what are these things going to be
1755s looking at uh we you know we we talked
1758s about the general Tory we talked about
1760s the general functionality for them and
1761s and kind of the the heads space as to
1763s where and why we're doing the
1765s changes um but what are they going to
1767s actually look
1769s like uh we
1773s have we have first
1777s off we have
1779s a uh stage
1781s off for the black smithing
1785s table and here we are the art team is
1788s starting to really break down into
1791s refining the assets to make sure that we
1793s have LS for them we have all the the
1796s gizmos as well as uh a lot of
1798s optimization going into how these are
1801s being
1804s made
1806s um so you know completely new tech
1809s behind this asset um in in a lot of
1812s cases um it's sharing more texture with
1814s other
1816s stuff uh my concern is that smelting
1819s Advanced smelting will become kind of a
1820s boring job to like all dril and fing
1822s yeah
1823s so it it'll be more sensible once some
1827s of these other things are going in
1829s because part of the idea is that you
1831s need
1833s more um kind of expand more stuff in a
1836s workshop and so on like smelting will
1839s require um Extrusion and and like higher
1843s tier rooms to be able to do all the
1845s things necessary for
1848s them
1850s um black Smiths use forges yes we
1854s already have like for the actual
1856s smelting part and like since we don't
1858s really have a reheat you know a hot bar
1861s um put up you know put a bar into a fire
1864s and then take it out to actually work on
1865s it and and have like the state change of
1868s them um we already have the bloomery
1871s that is kind of Representative of this
1874s so someone that is doing the whole piece
1877s of blacksmithing and smelting and
1879s whatnot would have all of these
1881s accessories around
1884s them
1886s um so this is sort of already already
1890s kind of Representative for
1893s that
1896s um and as for why why is this in Wood
1899s well we are looking
1901s into some prospects of the upgrade
1906s module
1908s um system so you know the the whole
1910s basic upgrade Advanced upgrade modern
1912s upgrade and some of the the ideas behind
1916s doing this is be able
1918s to change out the visuals of the object
1921s when you're actually upgrading it so an
1924s object could be you know very
1926s rudimentary basic wood like here and
1928s then you drop in a basic upgrade and it
1930s gets like a metal
1932s tabletop and you drop down an advanced
1934s upgrade or so on and it would get a
1936s whole bunch of new tools or you know
1938s other changes visually to it so you can
1941s reflectively see what's going on with
1944s it um hence why we're we're sort of
1948s approaching World objects a little bit
1950s differently than what we used to do um
1953s so there's a few things that's being
1954s experimented in the background um AR
1957s Tech wise and so on so you know stay
1959s tuned for
1962s that uh and then we have currently
1965s untextured uh mileno is The Mastermind
1968s behind a mechanically forced driven
1971s power
1973s hammer so this is what you will be
1975s looking at in the mechanic era and
1977s transitioning over into steel
1981s production so this is moving all the
1984s general steel Associated recipes from
1986s the Anvil to being like a a steel
1988s version of the
1991s Anvil so this thing has it's it's
1993s currently being rigged up it has a whole
1995s bunch of animations and everything it
1996s looked really cool um and hopefully
2000s it'll be
2001s uh it'll be done fairly um fairly
2004s shortly this thing is mechanically
2006s powered
2007s um and that's also kind of into the
2010s whole upgrade system we are looking at
2013s whether or not we can't just kind of
2016s switch the power layer on upgrades as
2021s well so if you drop in say an advanced
2023s upgrade it'll bump up and stop being
2025s mechanically powered to being
2026s electrically powered and so
2031s on um so there's there's some backend
2034s things there that we're looking into um
2038s and then we have something that I
2039s haven't mentioned earlier um it's
2042s potentially not making it into 10.2 it
2045s depends a little bit on
2048s um workload for art team um as well as
2052s kind of rigging it up in unity and
2054s sorting all of that
2056s out um but we have in mind to completely
2059s move all the bows and everything
2062s off the um like the anal and and all of
2065s that like make fletchery into to its own
2068s thing this would go into hunting Tech
2072s Tree um so this would be something that
2075s the hunters are producing and
2076s maintaining for other
2081s people
2084s uh and then we have the uh uh the
2087s grinding
2090s stone which would be kind of where we
2093s shift over repairs
2096s to
2104s oh yeah the whole the whole multiple
2106s different arrows to u to do things is is
2109s something that is
2113s um something that we're looking into
2115s because it would help and do a lot of
2119s things to boost that whole part and it
2122s would allow us to balance damage a lot
2126s better
2136s uh what do we got here um oh yeah the
2140s whole Wireless mechanical Power
2143s thing yeah we we have it's been a topic
2147s back and forth a few times internally in
2151s uh if we don't want physically
2155s connected uh
2158s mechanics
2160s in you know kind of like
2165s um
2167s uh oh God what is what what's the name
2170s on it
2172s um Timber
2174s thingy and and yeah like like Creator so
2177s on that where you would have physically
2179s connected mechanical Power where you
2180s know you'd actually place the blocks um
2184s to force that mechanical Power to
2186s happen um and or just like as a
2188s transmission thing um and It's tricky
2192s because there's a few objects that
2193s doesn't really make sense in terms of
2195s how they look how they interact and and
2196s the style for
2198s Eco uh yeah timberborn that was that was
2201s what I was looking for
2203s um because like mechanical Power gets
2206s really bulky really quickly and it's
2209s hard to build anything that kind of
2211s looks nice without making it 20 times
2215s larger than it needs to be
2219s um or you build something really weird
2222s just to kind of hide this you know the
2224s soall mechanical cables
2229s away and so tagging it onto the whole
2232s Wireless thing was something
2235s that was sort of a a
2238s um a compromise in terms of trying to
2242s keep it visually
2243s attractive while also kind of making
2246s sense for an energy consumption to
2258s happen
2262s um what's the plan for the grindstone
2264s you guys changing out how durability
2266s Works would be interested to see tools
2268s instead of just being either good or
2269s broken go from pristine sharp warn do
2271s chipped yeah prefix suffixes is always
2274s difficult and it's not something that
2275s really would
2277s not going to say work but something that
2280s would be very strange in Eco in terms
2283s of displaying the property
2287s somehow um that
2289s said it is possible to do something
2293s like every time like when you repair it
2296s it lowers the maximum
2299s durability so you would have a constant
2301s drain of tools because they would just
2303s never be pristinely repaired every time
2306s you repair
2317s uh yeah something in that line some
2320s something in those lines because a lot
2321s of there's a lot of survival games
2323s that's gone that route and I kind of
2324s like it because it has that constant
2326s replacement
2329s need um as for General the the general
2333s modules things um the one of the one of
2335s the thoughts that I have on doing is
2337s just scrapping the the one to four
2339s values for them and just have basic
2340s Advanced and modern across and then you
2344s would just have each of those in every
2347s table but that is you know further down
2350s the line 10 point 10 point something in
2352s the
2359s future uh Pottery requiring Advanced
2361s upgrades is a huge drain on players
2364s doing it most Potter seems to quit
2365s really fast yeah I I don't know if
2368s that's just because all they do is just
2371s like you know a single building block
2374s and they just you know don't have any
2376s more worktables
2377s and this is once again sort of into why
2381s we're breaking some of these things up
2383s especially the ones that have really
2384s really high volumes of recipes over very
2386s small crafting
2389s tables um it's easier to make reinforced
2391s over bricks to be honest yeah reinforced
2394s is also kind of a
2397s whatnot
2399s um basic upgrade suffers from not from
2402s not having modules for the research
2405s table
2407s um yeah that
2410s too
2412s um it is interesting though because then
2415s and that's it it brings into the whole
2417s like tier 2 tier three transition is
2419s just way too
2421s fast and it's something that I'd like to
2424s look at in terms of like you
2427s get
2433s um yeah tier four is let's let's not
2438s even go there I was about to say but um
2442s it's not necessarily to make progression
2444s slower it's just to have more stuff in
2447s between and make research make sense in
2449s between those sections like tier one to
2452s tier
2454s two you have a transition time off of
2457s you know roughly 5 days give or take
2459s like up to a week depending a little bit
2461s on what the service looking like what
2463s the collaboration is um the quantity of
2467s active
2469s players uh because as far as I've seen
2471s across the
2473s board um you have sort of a if you have
2478s too few
2480s players um it takes too long to
2484s progress and then you have that kind of
2487s sweet spot the server settings are tuned
2490s to have the appropriate amount of people
2494s on a server that's adequately sized in
2497s in you know volume so it's not small
2501s enough to be
2503s annoyingly you know
2505s surrounding while not big enough to
2508s cause a hurdle with very very long and
2512s frustrating
2515s um trans like transport
2518s time but then you have that once you go
2522s past that and you go into an even larger
2526s quantity of
2527s population the progression kind of halts
2530s off because you have more people that
2532s wants the same basic materials that's
2535s required to
2537s progress um or you have the opposite
2540s effect of everything everyone is doing
2543s is going straight into progression so
2545s you speed up very quickly
2547s but people don't have any materials to
2548s build with get bored and drop out
2550s because of
2562s that and we see this
2564s on I mean we we've seen this on tiger
2567s quite a few times as well or um white
2570s tiger official server where as long as
2573s you have kind of a functioning
2574s government that just like subsidizes
2576s stuff that people people think are less
2577s attractive or kind of steer the ship of
2581s progression and and making progression
2583s not speed out of
2586s control
2588s um and so
2591s on and then you you kind of get into a
2594s point where either the server will have
2596s infinite amount of building materials
2597s because they progressed so quickly they
2598s got up to that as as mentioned in the
2600s chat you get up to that late tier and
2603s you have excavators and skid steers and
2605s suddenly you know you lose the the need
2607s for 90% of the people just because no
2609s one needs to
2611s upgrade and that's a big chunk of why I
2614s want to look and and kind of change out
2616s how the the upgrade modules work and
2619s requires um because it it's an innate
2622s problem of like carpentry as a
2625s profession it never needs anything
2628s higher than tier
2631s one um where you know you you just need
2636s a tier one one house for your carpentry
2637s table and you you know that's that's it
2639s you never have to do anything else why
2641s would you care to stick
2643s around if you don't have a benefit of or
2647s a need to upgrade say if you're doing
2649s some basic uh you skill up and and you
2652s know you join a server you hop in you do
2654s some basic stuff
2657s um
2660s and like 80% of the population on the
2664s server just doesn't see seem
2667s to have a need to upgrade which is
2670s because they just do the bare minimum
2672s for to fit their worktables
2674s so a few things that we are looking into
2677s is have more auxiliary
2680s Furniture to do things
2683s like
2687s um uh to have like recipes locked in
2690s behind different types of furniture that
2692s would benefit upgrade and and ambient
2694s the room up to make to need kind of
2697s force people to need a
2700s workshop um and so on to kind of bump
2703s that we you know mechanics and Industry
2705s is a good example on this because we
2707s have the basic General table which is
2709s The Machinist table or the electric
2711s machinist table for the
2713s industry and we
2715s have all of these other kind of utility
2718s crafting tables that it has which bumps
2722s the volume scaling for the room so you
2724s need to have this big Workshop to fit
2726s the rooms and so
2729s on um and it's something that I'd like
2732s to see more for the for the enal
2734s professions which is
2737s why um it's one of the things for the
2739s blacksmithing that you know it kind of
2741s had to have at least three tables to
2744s make sense to be more utilitarian in
2747s purpose of what it's interacting with
2749s bumping in between the two and and yeah
2752s the chat is going absolutely crazy I
2753s love
2755s it
2758s um but it's it's it's bring bringing
2761s life into the profession and expanding
2764s the things you need for that profession
2765s that really keeps the economy going on
2767s the server because at the end of the
2769s day um unless you have a need to upgrade
2774s people are generally not going to
2776s upgrade that's just a matter of fact
2779s unless they you know creatively want to
2781s upgrade because they like the style of
2784s this particular building material and so
2786s on or you know they want to build a
2788s fancy Workshop you know Factory building
2791s or a cool looking aesthetically pleasing
2795s sales room and so
2797s on
2799s [Music]
2802s um so you know where do we go from
2805s design point of view
2807s into helping players do that without
2812s arbitrarily
2813s just slap on uh you know oh you you know
2817s you can't just use this you're going to
2818s need to
2820s have Workshop three table in there to
2823s use these last three recipes and that
2825s requires a tier 4 room um but something
2828s that would progressively help you along
2830s the way and be uh kind of a carrot
2833s rather
2835s than you know beat you in submission for
2838s uh not
2842s upgrading uh maybe folks can have a
2844s Leisure item that provides a better
2845s Passage experience when they're relaxing
2847s AK
2850s offline
2853s um it's an interesting idea
2857s um needs to be reasons to upgrade here/
2860s food that isn't just
2862s XP um it
2867s um it it's it's a long list of things
2870s that
2872s just difficult to solve subjects because
2875s um it it's kind of we had a we had a
2877s discussion on this um internally here
2880s the other day with um why like why don't
2884s we see any super hardcore mods for Eco
2889s like what you know where if you compare
2891s to like Minecraft and whatnot um you can
2894s see all these like super super
2895s ridiculously difficultly increasing ones
2898s um and we can also see that oh yeah
2902s binary I the the the whole mining thing
2905s uh or or a finding
2907s thing um no but like you know something
2911s that would introduce like more health
2913s related things like penalized movement
2916s speed or um crazy amount of like food
2921s things that is kind of necessary to
2923s survive or you'll you'll you know quote
2925s unquote die
2928s um and I kind of had a hard time to
2933s put kind of finger on why in
2937s general
2940s and without kind of going too much into
2942s depth it for from from what I see and
2946s you know from from what I can tell is a
2949s lot of times the servers generally
2952s die
2954s for on on basically three
2957s principles and that's the the the
2960s primary one is they have a goal set for
2962s them when they join a server and this is
2964s you know not counting new play players
2966s or people that don't know what they get
2969s into when they jump into like a super
2970s moded server or uh whatever else is is
2974s and so on so
2976s forth um it's they set a goal for
2980s themselves of for things like I want to
2982s be the first mechanic or I want to be
2984s the best guy doing all the furniture and
2986s and housing for tailoring and
2989s carpentry um and and so on or I want to
2992s be the the person that just researches
2995s everything
2998s um yeah we we had we had a big
3000s discussion on it and and i' i' ra I'd
3003s rather have
3004s rewards over just like outright
3007s punishments um and it's kind of bringing
3010s into it
3012s so when a player is feeling like I can't
3017s achieve my goal they would rather opt to
3020s quit and hop in on a new server and
3022s restart and try the same goal
3024s again because then you know new server
3027s new population other area I might have a
3030s better chance of doing what I wanted to
3031s do
3033s here and that kind of makes it into like
3036s the mid game point
3038s being kind of a a very big Tipping Point
3042s for a lot of
3044s people
3047s um and yeah it it's PE people people do
3051s focus on being first or the only guy in
3053s this profession and so on um
3058s which is really hard like if you have 15
3059s people joining server and they all want
3061s to be the best Carpenter then you know
3063s the the 14 people are going to get
3066s disappointed
3067s um and it's it's it's very difficult to
3071s do any kind of balancing or like
3074s artificial implementation of features
3076s from our
3077s side to counter this in a lot of
3081s ways because and and as leru is is
3085s pointing out like because the first
3086s person gets all the profit um it's it's
3091s very partially
3093s true um yeah you have a 93.3% chance of
3097s being
3098s disappointed um and I mean I've I've
3102s seen this on on Firs hand what I've been
3104s playing um but I've also seen a lot of
3107s cases where the first guy who does that
3109s and the top dog that does it gets
3112s absolutely burnt out because everyone is
3114s on his case of I need this I need that I
3117s need so and so and then he feels like he
3121s has to play for like 16 hours straight
3123s just to help everyone get supplied with
3127s everything and then they get burned out
3129s and they leave and suddenly you don't
3131s have that mechanic
3134s anymore um or you know that carer just
3137s ups and vanishes because they just get
3138s sick of people you know constantly
3141s hammering them about things and then
3143s they disappear and then you're half the
3145s ser dies off because suddenly no one can
3147s get mechanical goods and no one has a
3150s specialty point to spare to pick
3158s mechanics which is which is kind of
3160s another subject of why we're doing some
3163s of these breakups in professions
3165s and um why for me in in
3169s specifically it's important to make sure
3171s that all professions have these
3173s recyclable items and these constant
3175s consumption items items at least in some
3178s manner um and with breaking this up we
3183s can also do new cool things with the
3185s perks which has been a big thing that
3189s overall um kind of neglected for a
3192s longer period of
3194s time um once I'm done with this with
3197s with the black SMI thing um I'll be
3200s taking a look at the the the
3202s malfunctioning perk at the moment which
3204s I believe is po shot
3206s someone was saying that it it kind of
3208s kind of doesn't really work
3211s properly um and some of the um some of
3216s the ones that are kind of lacking
3217s interest uh which is uh the the logging
3222s perk
3224s obviously um kind of thinks that just
3227s wraps this up a little bit more um but
3230s with with a more specialized part for
3236s um the whole workflow thing is something
3239s that I I generally
3241s dislike um so when the perks got made
3245s initially uh which was prior to me
3249s joining um as the whole skill system was
3251s done in like
3252s 8.0
3254s um there was plans for a lot of more
3257s Dynamic things but due to time
3260s constraints and kind of De
3262s prioritization a lot of the talents just
3264s got copy pasted per which is why you
3267s have uh you the whole workflow perks for
3270s level three unlike everything um even
3273s stuff that didn't even have
3274s craftables so that's parts that I'm
3276s looking at in particular now and for
3279s things like
3280s smelting um we can do we can do stuff
3283s like specializing
3285s in
3287s um instead of you doing like everything
3290s is upgraded X or
3293s z um
3296s and that's something that I believe
3298s binary I I talked to
3301s um I talked to some of the guys in in
3303s the moding side about it and like for
3306s smelting for example we can have the
3308s level three perk be either improve your
3311s imp imp um kind of stumbling on words
3314s here um improve your efficiency with
3317s smelting iron bars versus improving your
3320s efficiency with smelting golden copper
3324s bars
3328s just as a a a a kind of breaking things
3331s up in between like in the path of the
3334s professions themselves so even two
3336s smelters could have vastly different
3338s prices which would it wouldn't fix the
3342s general issue of oh but you know one
3345s smelter can can supply the whole world
3348s or one mechanic can can do everything um
3352s but it does look at
3357s General Pathways
3360s for splitting the professions in
3362s general um yeah armor I I know you hate
3366s any kind of benefit
3369s um and there's also some interesting
3372s parties in terms
3374s of doing actual recipe unlocks that way
3377s as well so you would have um I I I
3381s floated out some images um a while ago
3383s with things like um B for example where
3386s you could have a sub specialty of like
3389s pastry
3390s versus like sustenance food or like meat
3393s pies or or whatnot um so you could have
3397s actual hard set limitations in some of
3400s these things which would directly make
3403s you know two Cooks could have completely
3405s different
3406s recipes
3409s um which would then lead to you know you
3413s might need to have two or three or four
3415s chefs just to have access to all the
3417s recipes there is um which would start to
3421s mitigate some of the damage the whole
3424s kind of over over com like over
3428s production to one end um is
3433s causing uh yeah the shot's going
3435s absolutely nuts I love it uh it's it's
3438s super
3440s active uh would would certainly help in
3442s creating settlement character like
3444s certain biome Town good specialize into
3445s being main export main exporter of
3447s certain Goods
3451s um um why did you guys get rid of the
3454s original skill point system with the
3455s branching skill trees um there was a a
3460s few um
3463s it the problem with a large part of it
3466s is because it tied in it basically did
3471s what the Character level up is doing
3474s together with the special level up is
3476s doing um but at a set time
3480s rate and actually I I I went over and
3483s back and and rewatched some of the dev
3485s blogs um for the specialty stuff and and
3488s kind of the level UPS um as well as kind
3491s of reading through the the um the design
3493s docs and everything we had back in from
3495s that when I was looking at the
3497s perks um and the general problem we had
3501s there and and I I was completely guilty
3504s of this as well was basically you you
3507s you earned skill points the same way you
3509s do specialty stars
3511s now which
3513s means this also transferred into the
3517s level up you were in that
3521s profession um which resulted in you you
3524s hopped in on the game you ate the best
3527s food you could possibly do and then you
3528s logged off and then you just logged in
3531s 10 minutes every day just ate food
3533s because you didn't want to play the game
3537s until you had maxed out your efficiency
3539s of that profession which was just by
3542s inputting skill
3544s points so that was split into the
3546s specialty Stars which allows you to
3549s unlock the profession and then you
3551s actually have to do stuff in the
3553s profession as a separate experience
3562s game that's kind of where this the start
3564s of
3566s um why it was spit between like
3569s specialty Stars versus um the whole
3572s thing and it was it's it's in kind of a
3575s rudimentary form just because it felt
3578s like we needed to keep a simplicit part
3581s of it so we didn't go super crazy in
3584s terms of complexity
3587s because while Eco does really well in
3589s role playing it's not a direct like RPG
3593s kind of thing so
3595s um keeping sort of a
3598s a depth enough into it without going all
3601s too crazy into
3605s it
3616s uh chat is going absolutely crazy I need
3618s to I need to uh just read through this
3621s quickly and see what's going on here
3624s um
3626s meta
3629s strategy
3633s yeah lat in oil drilling profession why
3636s make B biodiesel when you have an oil
3637s drilling setup
3640s um biodiesel and and all of that kind of
3643s tying into pollution we um we do have
3647s kind of a goal to change out pollution
3649s to be based on the fuel sourcing so you
3651s would have dirty fuels versus cleaner
3654s fuels and so on so so directly using a
3657s more expensive fuel like biodiesel
3658s compared to petroleum or gasoline um
3663s would have a direct effect of that uh
3665s but it's stuff
3667s that's still kind of
3670s in on Sideburn at the
3673s moment um will the smithing profession
3676s add any new item SL mechanics or be
3678s comprised of just things taking out of
3680s smelting um yeah so there are there are
3683s a few new intermediaries that
3686s I'm looking at how and where they'd fit
3690s in um part of it is as was discussed
3693s earlier with the whole like repairs like
3694s changing out if we'd want to do like
3696s repair instead of just having like iron
3698s bars or steel bars and so on as repair
3702s consumables
3704s um do an actual export capacity for like
3707s wet stones and repair kits of different
3710s types that would allow any user to be
3712s able to repair everything on the go
3714s instead of having having to kind of
3715s resell sell resell things constantly to
3718s be able to do
3720s that um so there's a couple of things
3722s that are still being experimented on and
3724s not
3725s set
3729s um but on on the subject of an an
3735s um yeah I I I like the wetstone mod it's
3738s it's
3739s neat um and there are there are there
3742s are a vast majority of mods in there
3744s that is just
3745s just crazily good in a lot of ways uh
3750s either by improving quality of life or
3751s just like hey I've added all of this
3754s that really fleshed out this specific
3755s profession um that's like really cool
3759s stuff
3762s um so there's there's kind of two things
3767s that um I guess three things left I
3771s think um as armored was pointing out in
3775s in way way earlier on in in this whole
3778s thing
3780s um fish
3782s recipes what on Earth are we doing with
3785s fish we we have all of this amazing new
3787s fish stuff that we got um but we can't
3791s use it for anything what are we going to
3793s do well um I'd like to tell you like
3796s like you know oh we added 45 new fish
3798s recipes um in in terms of like new foods
3801s and whatnot however our art team at the
3803s moment is completely overloaded
3805s and they have like a huge backlog of
3808s things that have planned and and being
3811s whatnot so um what I am adding is I'm
3815s adding recipes
3816s for um some alternative recipes for the
3821s um as crystalized pointed out here with
3824s uh fish oil for cooking so you'll have a
3826s cooking oil recipe from fish meat um as
3829s refinement you are looking at a we were
3833s also thinking about whether or not we
3835s wanted to have an a version of it for
3838s infused
3840s oil um as kind of like a fish oil
3844s thing um as like you know you can of
3847s have as cooking condiment um in in
3850s more southeast Asia
3855s areas um fish traps are ridiculous they
3858s need to be baited with vegetables or
3859s something I don't know have you have you
3861s seen crab pots in real
3863s life granted you know they they can
3866s chuck in like a piece of a piece of fish
3868s meat and
3870s then then they just they just self fuel
3873s themselves those those freaking Critters
3875s are are
3876s vicious
3881s um uh endless free fish is gamebreaking
3885s yeah the the fish traps and and crap
3887s holds are they're they're under
3890s revisement um the fishing troller has
3893s the benefit that the benefit of being
3895s able
3896s to um be adjusted based on Decay
3902s from um the Nets so you can have that
3905s repair cost component to it it also has
3908s fuel cost to driving and so on so
3909s that'll be
3911s tweaked
3912s um as well as a player time component to
3916s it um that the traps just doesn't so
3920s what's likely to happen is that the
3921s traps might get tuned down significantly
3923s again
3925s um just to be like we still want them to
3928s be a sort of passive income but not to
3930s the point where you can feed half the
3933s server with just dropping out like 50 of
3935s them in the
3938s ocean
3941s um uh what do you think about a
3943s maintenance system in y for World OB I I
3945s like it it's it's it's likely going to
3947s happen at some point um how quickly that
3950s might happen depends a little bit on how
3954s crazy things gets with uh some of the
3957s scheduling we got a lot of things
3958s planned um and unfortunately not
3960s infinite time to do it
3966s on uh fish traps and crab Huts are nice
3968s but I wouldn't call them gamebreaking
3970s just make them be only able to be used
3972s on deeded land um it's an interesting
3975s that that is also an interesting
3978s suggestion um I wouldn't mind that but
3982s it it you know
3988s um yeah like I said it it's it's a it's
3992s it's a bit of a subject to debate
3995s discuss and be a bit more analytic on
3998s and it's also hard to tell because 10.0
4001s has also not been out for a long time so
4004s there's still a big discrepancy in some
4006s of the values for these things
4012s um people spam them and that's why
4014s they're op to some to some servers
4017s yeah
4020s um it's it's definitely the things um
4024s morage posts I'll probably take a look
4027s at morage posts um the reason why I made
4032s them be requiring property to be used is
4037s to make sure you
4038s don't get into a position
4041s of uh because of how the off system
4044s works and
4045s how how absolute it is we we kind of
4050s didn't want to end up in a problem where
4052s someone would rope up their boat and
4054s connect it to a a morage post and then
4056s someone claims the morge post and then
4058s you're stuck and you can't get your boat
4060s off um and a few other kind of edge
4063s cases like that but we we definitely
4066s take any feedback on
4069s that um and so
4072s on uh fertilize the recipe from fish is
4074s also a good
4075s idea
4077s um like River soil and so on is is and
4081s and
4082s um uh boths have all already what's the
4085s point of the morage posts to be able to
4086s freeze them so when you have them
4089s connected to a Mortage post they're
4090s frozen and like physically cannot be
4092s moved so you can't grief and like can of
4094s push out the boat out into the ocean so
4096s someone can't recover it or you know
4098s they have to chase down someone else
4099s that has a boat to be able to get to
4103s theirs
4107s uh would it be possible to have diving
4109s gear for hunters to more easily collect
4110s clams and urchins um it's actually
4113s something that the art team
4115s was looking at um nothing yet been done
4119s to it but it's it's on the um it's on
4123s the post board for things that we'd like
4125s to get
4128s in uh never had my boat moved um should
4133s be able to to just bump around them like
4136s it it's on water they don't really have
4137s friction as other
4139s vehicles um so you can just kind of bump
4142s them around if you really wanted
4147s to which is part of why the morage post
4149s kind of came into it so
4152s um with with that kind of wrapped up
4159s um let's grab where or where did one of
4164s the links I actually forgot to
4170s uh to grab let me just do this so some
4175s people have already seen it um and I'm
4178s going
4180s of there there's there's two things left
4182s we'll we'll kind of go over on the
4184s stream here um one of them is the new
4187s feature that we were talking
4189s about uh or you know not talked about I
4193s guess
4195s uh and I know some people are going to
4197s be ecstatic some people are just going
4198s to go eh and some people are also going
4202s to go oh but this is there's already
4204s Cillian mods for
4206s it
4209s and that is this
4214s thing helicopter
4223s time
4227s so
4229s um oh well I guess that's cool too I'm
4233s sorry
4235s armored
4236s um yeah so um the test game was hinting
4240s a little bit out about it on the TLs
4243s server um
4246s and kind of kind of shuffling around it
4249s there's an open PR so anyone that has
4251s DeBary can kind of dig in and see what's
4253s going on
4255s um so just two parts of this and one of
4258s them is obviously as you can see the
4260s whole idea and notion
4262s of
4264s uh blocks that is
4268s paintable and the second part of it is
4271s we're also looking at what was teased
4274s about in the very ancient now 9.0 title
4280s screen
4283s menu
4285s so there's a few things that's planned
4289s for now some of this is in planned to go
4293s into 10.2 but it is also not entirely
4296s sure it'll make it in
4300s 10.2 so there's um so you know if we're
4304s this kid STS riding in the back of
4305s trucks um let's take let's fix the
4307s barges first before we start venturing
4309s into into um truck Inception land
4317s um but yeah so basically here is and and
4322s as an answer to that binary no every
4324s every it it's going to be an all or
4326s nothing
4327s thing
4330s um now how much of it would be modable
4333s if you can go over like block certain
4336s tool like block certain targeted
4339s entities to be painted that's probably
4341s possible in in what will be the paint
4343s inter AC
4344s action
4346s itself um basically just look at what's
4350s being recast and then block that
4352s specific entity if it's the block type
4354s of
4356s this um so this will be painting SL
4359s tinting if you'd rather use that
4363s phrase uh painting white lines on WS
4365s let's let's one step at a time elmay one
4368s step at a time baby
4372s steps um
4375s yeah see Jordan pops in and goes oh I've
4378s already thought of that it's already
4383s done uh and also hello Jordan how are
4387s you
4388s doing nice to see you on stream as well
4391s um shots fired so the general the
4394s general idea here is
4396s that
4398s um question equality mod um so the the
4402s purpose with this is to allow users to
4404s be able to directly paint the blocks
4406s without any kind
4409s of um like the variations of these this
4413s this particular type of gameplay mod
4416s that is available either being
4417s polychrome or um the EMR stuff or some
4421s of the others that you're probably
4422s familiar with if you've been looking
4425s into modable blocks in
4429s enal
4432s um
4435s the um so the the um the principle here
4438s is that you're going to be having a a
4440s tool used for painting these things you
4443s select the color that you're painting
4445s and then you're applying the paint
4446s depending on the tier of the tool it
4449s would still it will behave a little bit
4450s like the hammer in terms of whatnot
4453s you'd have interaction for removing
4455s paint adding paint
4457s um as well as using different types of
4459s fill types to be able to quickly paint
4462s stuff
4465s um so this means that you are still
4467s going to be using your basic Hune block
4471s to build stuff and then you can
4473s alternatively change the color of these
4475s blocks by just painting on them in the
4480s game as for the World objects it's still
4483s being a
4485s bit discussed about how we want this
4489s particular interaction to happen because
4491s it is going to be so this this is is
4493s going to be like Vehicles it's going to
4495s be World
4496s objects um I wonder if I didn't have a
4499s gift here somewhere
4502s with thought Toby had something
4504s somewhere but I think I may have
4507s misplaced
4508s it
4510s uh yeah it's it's somewhere
4514s um so the the um the world object is
4518s going to be having basically three
4520s points of interest for him so you'll
4522s have primary
4524s like primary area secondary and
4527s auxiliary so you can have like the main
4530s cabin is one color and then you have
4532s like the frame is one color and then the
4534s Border in the middle is another
4539s color um and then you would basically
4543s decide on which what colors these are
4545s going to be looking at similar to how
4547s you color your
4548s clothing
4550s um but some of these functionalities as
4552s to how the actual interaction happens is
4554s still kind of on the drawing board of
4557s what we need however Jordan has like
4559s most of the back end Tech is done and
4560s sorted so that yeah it
4570s works um I will say my one concern with
4573s paint is players favoring one kind of
4575s building block because it looks the best
4578s painted um it is very true it is quite
4581s possible that people were like o I'm
4583s never doing Lumber again because I want
4585s my fancy black
4586s bricks um that is absolutely true but
4590s that is also something that we kind of
4592s have to ignore being a potential problem
4594s because otherwise you know with a Miss
4597s of adding something that is essentially
4600s just creative
4603s fun
4604s um in the favor of maybe someone gets a
4610s skewed interest in only wanting to build
4612s with one type which would would then
4613s only leave business for the pottery guy
4617s a pure ashler
4624s Supremacy I mean people people build
4626s buildings in Crazy colors as it is right
4628s now in in real life like they'll they'll
4630s do obnoxiously green colored buildings
4632s just for the sake of it
4635s or
4637s whatever
4639s um I mean you you even have you even
4642s have like regions and
4644s where like the actual government will
4646s get involved in you can't paint your
4648s house this color because it's
4650s in uh you know a cultural zone for older
4654s buildings or whatnot um and and like
4657s antique
4664s things uh alpen glow for for any of the
4668s kind of modding interaction for this
4669s mechanic just drop them to uh drop them
4672s to the test game
4678s um and as it stands right now it's
4681s limited
4683s to think we have it was 40 colors at the
4689s moment that's
4698s mapped uh make a building here only have
4700s full valys if they mix building
4702s materials yeah but that that's also kind
4703s of an
4704s artificial requirement with suddenly
4707s forcing people to have to have floor in
4710s Lumber and then you know you if I want
4713s to have all my walls in bricks I
4716s shouldn't need to place you know 20
4718s blocks in a cube in the middle of the
4719s room just so I can have
4722s that brick
4731s walls um but yes you know there there's
4734s there's all kinds of ideas kind of
4735s floating around but it
4738s is the entire building idea is
4740s artificial that is very true it is very
4742s true
4745s um no but it's it's kind of within the
4748s curfew of the general Aesthetics of the
4751s game um and trying to add as much
4755s creativity to
4757s it um without hampering or being
4761s directly involving progression and so on
4764s so this is you know on kind of building
4767s on the whole camera thing while the
4769s camera has paintings and and all or the
4771s the eel and camera has paintings and
4773s things that's kind of coming out of it
4777s um ah see there we go Jordan Jordan dug
4780s it
4788s up so the different the different
4790s channels for World objects that
4794s you can select and and differentiate in
4796s terms of colors and and so on so this
4798s would be set up on the individual
4800s vehicles for what parts is colorable in
4802s which
4803s thing
4807s um but yes it's it's a lot of that
4810s adding more depth to the game in terms
4813s of giving more
4815s creativity
4817s um without just directly being like
4820s another layer progression do this and
4823s and grind the
4826s whole whole bunch of
4828s things
4832s um so that
4835s is that is another thing that is
4839s uh PCT just Ned so much it took a week
4842s to make a country to get 60 culture yeah
4844s and that's the whole culture value is
4846s something that we we're continuously
4847s looking at and
4848s tweaking
4850s um as we saw with the initial kind of
4852s explosion of it as well as the
4854s annexation changes um with 10.2 we're
4857s also adding an injunction feature for it
4859s so you can overrule as the higher tier
4862s settlement you can overrule certain laws
4864s to be able to kind
4865s of get rid of uh malicious things but
4870s also go hey you know we're we're we're
4873s all voting on this to be used instead um
4876s you can't be paying people extra for for
4879s XYZ um so there's a few things in there
4882s that is also
4885s um getting some touch-ups as well as
4887s some new settings and so
4892s on uh we definitely need more Vehicles
4895s like a steam front loader and logging
4900s vehicle
4901s uh yeah so there's there is a few things
4904s that is cooking in that mid
4907s tier mechanics era but they're not ready
4910s for 10.2 so I'm kind of omitting them
4914s but they are they are in the
4919s works uh upgrading hun logs into higher
4922s tier hun block materials if we like the
4924s Aesthetics and want to go for a specific
4927s style um it's something that we have
4931s been talking about whether or not we
4933s want to have some some type of
4936s artificial furniture
4939s or way to kind of increase the room
4944s here um
4949s without
4951s uh without kind of being super
4955s artificial in a way like it it kind of
4957s needs to make sense from a gamepl
4959s perspective
4961s um so you know it it's it's a topic that
4965s we're looking at
4968s um yeah that object with all armored
4970s helicopter uh
4977s uh I get my funny um can you tell us
4980s what else tell us about what else will
4983s be contributing outside of Art and
4987s photography um I'm guessing you're
4989s talking about the culture thing um there
4992s are a few other things outside of that
4994s that is
4996s um they're they're they're being
4998s tinkered with but it has it there's a
5001s lot of optimization concerned with it so
5003s it's not ready yet
5006s um but there are some few there are some
5009s things in the pipeline that is
5013s um in the process
5016s of uh getting in there but we'll you
5020s know go over that once we have more of a
5024s direct hard thing to kind of showcase
5026s and see and and kind of display of like
5028s hey this is how it's going to
5031s work but there are more things than just
5033s the paintings and and things that are
5034s planned for um culture
5040s specifically oh yeah see there we
5043s go
5046s uh I think they're fine let let's let's
5048s just drop them in there as well so
5049s there's Jordan was doing when he was
5052s testing out and and kind of tinkering
5054s around with the
5056s colorization
5059s um we got some go from the start here
5062s we've got some some
5063s other um some different material use for
5066s different
5068s colors and see like how ashor is looking
5073s um uh in different either either Cube
5077s brick form as well as corregated
5080s steel uh and so
5083s on so there's you know there there's
5085s there's a fair bit of
5087s color um yikes that's a lot of colors um
5090s so there there's there's a few in here
5092s um um we got corrugated steel with the
5095s road
5096s thing um can be made to look quite
5102s nice
5104s um you you it's it's the basic block and
5108s then you paint them after the fact
5110s you're not actually crafting a specific
5112s type of
5115s block so it'll be like like the way you
5118s have the hammer to actually build block
5120s forms but instead of selecting block
5122s forms you select color and then you you
5124s paint on the blocks in the
5149s world uh will there be an ability to
5151s paint only one side of a blocked
5153s probably
5155s not
5161s um will the colors show on the map can
5164s we do proper pixel art I haven't
5165s actually been on the branch with this
5167s stuff added so I I honestly can't answer
5169s that but maybe Jordan can um I'm not
5172s entirely sure if it does affect mini map
5174s color
5175s selection um or if that's red from the
5177s base block
5181s material he might he might have an
5183s answer to it he might also not entirely
5186s be sure or if he's actually checked
5190s it um so for for resource cost and this
5195s is something that you know feel free
5197s to drop comment and
5200s whatnot um there will there is a planned
5204s resource cost for actually using it kind
5207s of like ammunition and and so on um and
5213s we've bounced back and forth between
5215s multiple types of resource costs and uh
5219s or generic costs and so on so forth um
5222s but it will be something that you are
5224s going to be processing and turning into
5227s paint ammunition confirmed
5230s um I think I think even the um even the
5233s bow is using like ammunition as a
5236s variable name somewhere in the
5239s code
5241s um paint
5249s confirmed
5251s uh got to keep the threads on those
5257s models yeah so the um the the whole
5260s colorization is basically you just you
5261s use the paint gun and you select the
5263s paint and you paint
5269s it uh so that's you know that that's
5273s that's a a huge thing that I still want
5277s player hit boxes we can mod in things
5278s like Nerf
5279s guns uh oh god let's let's not go there
5285s please um but yeah so paintings and and
5288s you know going from the easel and and
5290s kind of the Artistry thing and then
5292s going into giving a bit more leeway in
5294s creativity with uh blocks and vehicle
5298s and so on um any ideas for bulk
5300s deconstruction it's it it's an open
5304s subject
5310s um no it's um it it's whole like Mass
5314s deconstruction thing is is something
5316s that we've talked a little about and we
5321s hasn't really been anything decided on a
5325s crane wrecking ball that'd be nice
5327s wouldn't it just like swo swoosh back
5329s and forth and and building is gone um
5336s it's uh it'd be
5338s interesting uh no so we have and and
5341s this is on the subject of a bit on the
5344s culture
5346s things um culture or the the printing
5351s press rather
5355s um is the the printing press and its
5359s ability to kind of copy paste existing
5362s painting and
5365s photography um as well as kind of the
5367s whole the whole culture generation thing
5369s um so I've been looking at it from a
5371s balance perspective like you know
5373s completely kind of ignoring the general
5375s gameplay implications and and whatnot um
5377s first off and and just like looking at
5379s the sheer economic the economical impact
5381s on
5382s it with someone being able to just you
5384s know grab a grab a picture which is
5388s consuming a camera
5390s film um item
5394s or um depending on if it's if it's the
5397s tripod or if it's the um if it's paint
5400s and then once they've done that they can
5402s just run it through a printing press and
5404s just make infinite copies which is paper
5406s which is really cheap really ridiculous
5408s and um a bit
5411s silly
5413s so one of the things that I was looking
5416s at doing is
5419s introducing um ink as a separate
5421s resource
5423s uh or you know
5424s ingredient so it would be something that
5427s is manufactured by paper
5430s milling and
5432s then together with um so ink would be a
5435s mixture of probably oil and um
5442s charcoal combined with paper to create a
5446s paper supplies or printing supplies item
5451s and that would be your consumable item
5452s for the printing
5458s press um to kind of offset
5462s that we don't
5464s want a cheaper material or a cheaper way
5467s to get a copy of the same thing instead
5470s of just use more paints versus just
5474s ridiculously cheap paper and and at the
5476s same time we also didn't want to just
5478s make the cost have like ooh print a
5481s piece of uh
5483s um print a piece of um a picture and
5486s then suddenly you need you know 400
5489s units of paper to do
5495s that uh question why do fiddle heads
5498s gets four times as heavy when you Shard
5500s them um probably need to take a look at
5501s the weight ratios between Shard versus
5504s Raw um
5506s because I kind of went through a lot of
5509s the the the weights for the raw products
5511s but I think I forgot to actually look at
5513s The Shard
5517s ones printing cost depending on its
5521s culture
5523s um that would kind of take
5527s away the general like the the what do
5531s you want to call it the
5533s um um kind of take away the worth and
5536s the the logic behind
5538s printing we were talking about having
5540s like a a negative modifier for like this
5543s is a copy of an original piece of art so
5546s it's it's worth less
5554s inherently um but there's some there's
5556s some pretty good discussions and things
5559s floating around in the chat here I like
5563s it newspaper when who knows who
5569s knows uh it's something like wallpaper
5571s flooring PL to decorate insides of your
5573s brick SL wallhouse
5578s um we were we were looking at it a
5581s little bit
5582s while um or I was looking at it a little
5585s bit while they were working on the paint
5586s things
5588s and It's tricky to do in the way the
5592s block sets
5595s work
5600s um and kind of like how the system
5602s behaves like we have we have some
5604s curtains and and blocks that were
5606s curtains in it
5610s um that is kind of decorative things
5613s that aren't impacting your housing uh
5615s housing score and so
5617s on um but it's it's rather technically
5622s difficult in terms of being able to
5624s apply what would essentially take up
5627s that tile space and then be able to have
5629s other types of World objects You' kind
5631s of be very
5634s weirdly limiting your
5636s room um in a way with something like
5642s that um exhaustion is just another time
5645s gate though isn't it uh it's it sort of
5647s is
5649s um and
5651s as uh was
5654s it twitch chat is is for for people on
5657s YouTube twitch chat is going crazy on
5659s the exhaustion feature at the moment in
5660s terms of game Play
5663s balance
5671s um um yeah tan points out that um the
5675s exhaustion module as is isn't as usable
5678s um it's something that we have we're
5681s looking into the whole exhaustion
5683s functionality as is uh and Monsoon has
5686s been an absolute freaking Stellar
5688s champion at giving a huge uh huge
5691s Rundown over things that have been
5693s working for for their server um and what
5695s hasn't been working and what he's done
5697s to it to change it and tweak
5699s it so there's a lot of feedback in there
5702s that we're taking very seriously
5704s and hey I'm a champion um that we are
5710s um definitely going through it um and
5715s and changing some of the things and and
5716s adjusting and and increasing the amount
5718s of kind of settings and customizability
5720s you have for it
5726s um to kind of clean it up a little bit
5729s make it more useable
5732s um my first decree is free pineapples
5735s for
5736s everyone pineapples are delicious it's
5739s just the way it
5743s is um can we get upgraded versions of
5745s storage chests
5748s um possibly probably perhaps it's my
5752s favorite answer to that no um storage
5755s options in general is something that
5756s we're also kind
5758s of it it's it's a little bit difficult
5762s in terms of our current UI for it like
5765s we we've seen issues with this with um
5768s just the simple things as like the the
5770s stock piles when in like the lumber
5772s stock piles where things get kind of
5774s escalated storage wise and the silos and
5776s so
5777s on um so something that is inherently
5780s like an improved chest but doesn't take
5783s a lot of these items might be something
5785s that we look into um bookshelves are
5788s kind of speculative to Like Only Store
5790s like papers and books and things um like
5793s storage racks that would only take um
5796s handheld B kind of items and so on would
5799s be uh something to look at but we're
5803s also kind of looking at the whole
5805s storage system in its entirety as well
5808s as the UI for it and
5810s and um if there's any improvements we
5813s can do there to kind of make it easier
5815s to navigate it easier to kind of search
5816s for things and and kind of
5820s uh without going too crazily
5824s into
5826s um filtration systems or automatic
5829s filtration systems if you will
5832s so uh new crops would open all kinds all
5835s all new cancer worms for
5839s balancing uh make fuel for full powered
5842s things its own tab
5845s please um yeah and that's that's also
5847s things that we're we're looking into for
5848s the souring like be able to filter out
5850s and and like a checkbox for show fuel
5852s compartments or or uh like hide empty
5856s storages and and so on so
5858s forth
5861s um so there's a there's a couple of
5863s ideas back and forth there that uh we're
5866s looking at whenever we're whenever
5869s whenever we're trying to tackle a
5871s specific part part either being it by um
5874s adding a new object for a crafting
5877s profession
5878s or um changing out something in a UI and
5881s so on we're always looking at what can
5883s we do to make this better or what what
5885s other functionalities does this need to
5887s be tied into to make more
5889s sense
5894s um so there's there's a lot of things in
5896s there that are just innately happening
5899s as we kind of go along of and improve
5902s different areas
5905s um okay J start from the top okay let's
5908s let's restart the stream rewind
5912s um no the whole the whole smelting
5914s techto thing um my advice catch up on
5917s the stream once it gets pushed onto
5919s YouTube um since that'll happen later on
5926s um once the stream is wrapped up we're
5929s coming up on on almost two hours holy
5931s crap uh how did this
5933s happen hey I just got here what about
5936s this stream what's going
5937s on um adding iron bars sleds out of clay
5943s um no but you know there there's a whole
5946s there's a whole slew of things that we
5947s can do and kind of mitigate tweak and
5950s and Fiddle around with um as we Tinker
5953s on them and as we improve
5955s them um and that's stuff that that that
5959s that like detention Mr Potter
5963s um coming on with like add options to
5966s sort linked stock piles alphabetically
5968s and and a whole bunch of that and things
5972s like that is what we look at when we're
5975s kind of touching a UI
5977s um in that
5980s um we're going to talk about ship rate
5983s profession too ship rate just being a
5984s dead end job um ship rate will make a
5987s little bit more
5988s sense um as we talked about maintenance
5990s and so on
5992s um needing to kind of replace whole
5994s planks and and so forth seems to be a
5998s sensible
6000s thing um or replacing you know Rudders
6004s and and so
6005s on what ifs perhaps
6009s maybe uh will there be more options for
6011s tier 2 materials in the future o that
6014s it's a difficult subject a new building
6016s block will be making its
6018s introduction um in a future update not
6020s 10.2 too but the uh the Adoba block that
6023s we teased a little bit about before
6025s is
6027s um it'll eventually creep its way in
6030s which will nuke h/ mored Stone early
6036s on
6040s um and it's still a little bit undecided
6042s about what we want to do with the Tei if
6044s that's thing um Adobe would be an actual
6047s starter block thing so it would be a
6049s non-specific craftable one
6053s so it would basically be like tier
6055s zero1 um as a replacement for the
6059s current like shitty version of H log and
6062s shitty version of Mason mortared
6065s Stone um the Hun and Mort Stone would be
6068s explicitly only craftable by those
6080s professions um the adobe's just concept
6083s art at the moment Rob is still very much
6086s working on them so I don't want
6088s to don't want to kind
6094s of ruin the
6101s surprise
6110s uh
6117s have wheel oxygen not includeed style
6119s yeah have the player keep running in a
6122s in a in a wheel to generate
6124s power that'd be
6127s fun um but yeah no it's it's
6132s uh it's looking pretty
6136s uh it's looking pretty fun it's you know
6139s as I said we got a lot of things planned
6141s um we got a lot of things rolling U
6142s there's a lot of lot of irons in the
6145s fire
6148s um any plans to let us capture animals
6150s and enslave them to do work for
6153s us
6154s um we'll see what happens with the
6156s animal husbandry thing that's you know
6158s also a drafted plan thing
6161s so
6164s um a lot of
6166s fun
6170s um
6172s servers sometimes die out is there any
6173s solution planed for engaging the players
6175s a lot more to the game um it's part of
6178s why things like the painting stuff is
6180s being
6180s implemented um just generally adding a
6183s lot more of it a lot more activities to
6186s do that isn't directly tied to pew pew
6188s shoot on laser just to kind of keep um I
6193s want to capture my local smelter to
6195s repair my tools on the Run
6198s um you you guys are just crazy
6203s um let's let's at least stick to
6207s capturing an un taming animals and not
6210s your local smelter
6212s please um yeah just just keep it rain in
6217s a little
6219s bit um oh the cats are doing fine they
6222s are they are absolute MERS but they're
6225s doing
6228s fine
6230s um
6233s no but it's it's uh kind of running out
6235s of things to say for this specific
6237s stream without going into too much of
6239s other upcoming
6240s stuff um the background image in U in
6244s the web camera is from our build on eco
6249s world when we ran
6252s a monsoon what was it 9.7 run I
6256s think
6260s yeah
6262s uh yeah no so this is this is um that
6266s that is the build that we
6267s uh uh the composite Lumber Factory that
6271s I
6272s built yeah the the web camera the
6276s background image in the web camera was
6277s from uh was from the Eco world that we
6280s did the uh the stream tour
6286s thing so there is actually a uh there is
6289s a Dev there's a Dev stream
6292s uh touring Eco World somewhere on the
6295s YouTube that uh drives by this
6299s place yeah I I think it was
6303s 97 96 or 97 I I can't entirely remember
6307s but it's it's one of the two but yeah so
6308s there there is a stream where we're
6309s driving by this place um so that's on
6312s monsoons and there guys's server um
6315s proof that I actually played the game
6318s woohoo
6319s um
6321s magic really um no but it's it's it's
6324s been a blast you guys um kind of
6327s wrapping up the stream um it's been went
6331s on for for way longer than uh than
6333s planned uh yeah the hedges are from Kai
6337s mod I
6339s think uh more building shapes planned
6342s there are some in the PIP works there's
6344s more there there's block sets in the
6345s pipe works there's uh like I said the
6348s art team is absolutely overloaded uh
6350s yeah Hedges thank
6352s you
6354s um there's a lot of things that are
6356s cooking there's a lot of fun things that
6358s are brewing and
6360s um yeah you know stick around keep uh
6363s keep your nose directed into the Discord
6367s and uh you'll probably find more
6370s information and
6373s uh keep up to uh to date with the all
6376s the news and we'll uh probably roll out
6379s another stream before uh before 10.2
6382s hits anywhere and kind of break down a
6384s little bit and see more more gameplay
6386s interaction with some of these
6389s things
6393s um uh a sub specialty could be drinks
6396s nothing to drink um yeah it's it's
6400s um food food things is kind of difficult
6402s but um yeah you
6405s know keep your ears peeled and uh I will
6409s catch you on another stream
6412s hope you've had a good time here tonight
6414s and uh wish you a great weekend for the
6416s rest of
6417s it
6419s uh yeah take it easy take care and uh
6425s have a great
6427s weekend





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