over 6 years ago - /u/ - Direct link
7.0.7 hotfix has been released, fixing that bug ^ and:
- Massively sped up the time it takes to detect tailings during server startup.
- Fixed an issue with contracts serialization.
- Additional auth fixes for single player client-launched servers
- Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)



7.0.6 hotfix has been released! Changelog:
- Fixed some issues when playing on a linked steam and slg account
- Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
- Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
- Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
- Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
- Changed how the server performs background simulation work to reduce performance impact on players on the server
- Various optimizations to serverside performance
- Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
- Local games now save more reliably when exiting
- Server will save and exit if you type "exit" in the console
- Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
- Fixed a bug where skillpoints were incorrectly displayed upon relogging
- Increased skillpoint gain in single player (no collaboration) from x1 to x24
- Added a bar to display progress towards the next skillpoint
- Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
- Fixed inventory synchronization when rapidly placing blocks
- Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
- Road Tool repair skill changed from Wood Construction to Road Construction
- Plant Fiber weight changed from 0.1 to 0.01
- Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
- Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
- Tallow Lamps can now be toggled on and off