Since yesterday, whenever I try to load a single player game I get the following error message. I have tried everything including reinstalling and am totally stumped (and really frustrated because I love the game!). Any help would be a godsend. Thank you!
Connection Failed
Failed to connect - connection timed out.
Log File:
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path J:/Games/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
Vendor:
VRAM: 6097 MB
Driver: 26.21.14.4587
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 0.425200 ms
Logging in as 76561198119368195 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODU0Mzc2OSwidnhhIjoibG9naW4iLCJ2eGkiOjIyNzQ5NzgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTE5MzY4MTk1LkBtdDFwLnZpdm94LmNvbSJ9.JhbR7JNecKNAanwDt-Krhlty_B9DKbWYESTv_2vyk8I
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to local host.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 127.0.0.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connection complete.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Disconnected with error: Failed to connect - connection timed out.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Disconnected with error: Failed to establish connection - no response from remote host
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 87233.
Total: 137.463200 ms (FindLiveObjects: 6.100800 ms CreateObjectMapping: 8.715700 ms MarkObjects: 122.425500 ms DeleteObjects: 0.220800 ms)
Logging in as 76561198119368195 using token
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Error parsing voice login reponse
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
External link →