Original Post — Direct link

Since yesterday, whenever I try to load a single player game I get the following error message. I have tried everything including reinstalling and am totally stumped (and really frustrated because I love the game!). Any help would be a godsend. Thank you!

Connection Failed

Failed to connect - connection timed out.

Log File:

Initialize engine version: 2019.2.17f1 (8e603399ca02)

[XR] Discovering subsystems at path J:/Games/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.1]

Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)

Vendor:

VRAM: 6097 MB

Driver: 26.21.14.4587

Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 0.425200 ms

Logging in as 76561198119368195 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODU0Mzc2OSwidnhhIjoibG9naW4iLCJ2eGkiOjIyNzQ5NzgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTE5MzY4MTk1LkBtdDFwLnZpdm94LmNvbSJ9.JhbR7JNecKNAanwDt-Krhlty_B9DKbWYESTv_2vyk8I

UnityEngine.Logger:Log(LogType, Object, Object)

UnityEngine.Debug:Log(Object, Object)

VoiceManager:LoginUser(String, String, String)

d__45:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logging in

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

Eco.Shared.Utils.Log:Debug(String, Object[])

VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)

System.EventHandler`1:Invoke(Object, TEventArgs)

VivoxUnity.Private.LoginSession:set_State(LoginState)

VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)

VoiceManager:LoginUser(String, String, String)

d__45:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logged in

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

Eco.Shared.Utils.Log:Debug(String, Object[])

VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)

System.EventHandler`1:Invoke(Object, TEventArgs)

VivoxUnity.Private.LoginSession:set_State(LoginState)

VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)

UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)

VivoxUnity.AsyncResult`1:SetComplete(T)

VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)

RunLoop:Invoke(Boolean&)

VivoxUnity.Client:RunOnce()

VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to local host.

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

UI.ConnectionUI:ManualUpdate()

UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to 127.0.0.1:3000...

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

Eco.Shared.Utils.Log:WriteLine(LocString)

Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)

Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)

UI.ConnectionUI:ManualUpdate()

UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connection complete.

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

UI.ConnectionUI:ManualUpdate()

UI.UIManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected with error: Failed to connect - connection timed out.

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

NetworkManager:OnClientDisconnected(String)

System.Action`1:Invoke(T)

Eco.Shared.Networking.NetworkClient:HandleTimeout()

Eco.Shared.Networking.NetworkClient:Update()

NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected with error: Failed to establish connection - no response from remote host

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

NetworkManager:OnClientDisconnected(String)

System.Action`1:Invoke(T)

Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)

Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)

Eco.Shared.Networking.NetworkClient:b__55_0()

Steamworks.PlayersRefreshComplete:Invoke()

System.Threading.SendOrPostCallback:Invoke(Object)

System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)

System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 87233.

Total: 137.463200 ms (FindLiveObjects: 6.100800 ms CreateObjectMapping: 8.715700 ms MarkObjects: 122.425500 ms DeleteObjects: 0.220800 ms)

Logging in as 76561198119368195 using token

UnityEngine.Logger:Log(LogType, Object, Object)

UnityEngine.Debug:Log(Object, Object)

VoiceManager:LoginUser(String, String, String)

d__45:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error parsing voice login reponse

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogError(Object)

d__45:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

External link →
over 4 years ago - /u/SLG-Dennis - Direct link

Reddit is not really a good place for support requests.

Send me your latest logs to [[email protected]](mailto:[email protected]), you find them in /Steam/steamapps/common/Eco/Eco_Data/Server/Logs.

Most likely either your database got corrupted or your mods folder is.