Elite: Dangerous

Elite: Dangerous Dev Tracker




05 Jun

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"Minawelll, post: 10156016, member: 291135"


[USER=188830]@sallymorganmoore[/USER]

So i provide here somes of issues about 4 ships for now. Please forgive me for my bad English.

Mamba:
.Weird behaviour with the front landing gear, the video show that pretty clearly. This behaviour causes hull damages often (up to 4%)
[MEDIA=youtube]O7pNkevM0wA[/MEDIA]
Source: https://www.youtube.com/watch?v=O7pNkevM0wA


.The Mamba headlight are not right when they are on.

[ATTACH type="full" width="273px" alt="20230605135150_1.jpg"]357613[/ATTACH]
.The paintjobs have some "polish" issues ( not exclusif to The Mamba thow)

[ATTACH type="full" width="270px" alt="20230605135041_1.jpg"]357615[/ATTACH]


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"Henoch, post: 10156013, member: 157934"


Hi Dear Sally,
thank you for noticing me.
I voted for this issue:
https://issues.frontierstore.net/issue-detail/55380

Right now there is a renaissance of CQC while many new players try to join but this matchmaker issue is spoiling many matches.
Please help 😘


Thank you so, so much!! Again, sorry to ask for these things repeatedly sometimes. It really helps o7
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"Airom42, post: 10156021, member: 263383"


Can we get a confirmation that the team is working on the invisible exerted heart bug (https://issues.frontierstore.net/issue-detail/59507)? This is probably the most aggravating of the current AX bugs (of which there are around ~10 egregious ones and ~20 more minor ones; I'd be happy to send along a list), as it requires use of a xeno scanner to effectively find exerted hearts.


Hey Airom! I can confirm that the team are aware and thanks for bringing this to light again. Any further information I'll be sure to let you know.
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"Henoch, post: 10155955, member: 157934"


Hi Dear Sally,
thank you for all your work here and that you keep the contact with the community.

Do you have a word for the CQC community regarding the reported issues of the matchmaker?
Oh pleeaase ;)


I'm going to be SO awful, Henoch but with everything going on, you don't happen to have the issue tracker ticket do you? I do remember some CQC issues from previous times but I just want to make absolute sure I'm up to date o7
Thanks always!
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"ferus, post: 10155915, member: 102973"



[LIST]
[*]Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white helmets).
[/LIST]
Sorry, it's till not fixed, the helmets are still white. In loadout screen and even in game:

[ATTACH type="full" alt="EliteDangerous64_2023.06.05-13.26.jpg"]357602[/ATTACH][ATTACH type="full" alt="EliteDangerous64_2023.06.05-13.24.jpg"]357603[/ATTACH]


Passed this along, Ferus! Thank you!
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"Xaviour, post: 10155941, member: 61529"


Not encountering and had missed the point and referenced the link (had it bookmarked), which shows at Voted and not Fixed. My error and thanks for clarifying. Should it issue be flagged as Fixed?


No worries! Issue tracker notes of "fixed" are sometimes a little later down the line than on update day but it's on the list for the tracker team to do o7
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"ferus, post: 10155915, member: 102973"



[LIST]
[*]Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white helmets).
[/LIST]
Sorry, it's till not fixed, the helmets are still white. In loadout screen and even in game:

[ATTACH type="full" alt="EliteDangerous64_2023.06.05-13.26.jpg"]357602[/ATTACH][ATTACH type="full" alt="EliteDangerous64_2023.06.05-13.24.jpg"]357603[/ATTACH]



A little misunderstanding, Ferus but I've updated the notes:

[LIST]
[*]Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white grey helmets on the livery icon but they're actually all white once equipped in game).
[/LIST]
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"Xaviour, post: 10155775, member: 61529"


Great to see a number of fixes made. Very sad to see this not fixed even with high votes:

Pulse Wave Analyzer does not highlight high resource asteroids in rings (Since U12)
https://issues.frontierstore.net/issue-detail/50436


It's the third bullet point down on the fix list in the notes, Xaviour. Are you saying you're still encountering the issue?
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"Riverside, post: 10155795, member: 79995"


Keep getting Ivory Cobra connection errors in Live, I guess not all of the lights are green yet. Legacy is working fine.


That's in relation to mission timeouts for mission servers so again - I'd say it's the same thing we have every release where alllllll the servers are just trying to sync up :) Keeping watch though!
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"Minawelll, post: 10155799, member: 291135"


No news about glitchs and bugs for DBX, Cutter , Anaconda, Mamba etc etc ? This issues are here since almost 10 months now......


Happy for you to send me along the issue tracker ticket to help us all out with finer details o7
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"Ned Flandalorian, post: 10155771, member: 270359"


Not seeing any mention of:
[LIST]
[*]Interceptor hearts not being lit correctly when exerted (new bug with update 15): https://issues.frontierstore.net/issue-detail/59507
[*]Partially used caustic sinks prevent rearming when docked (and trigger automatically if you perform a hyperspace jump): https://issues.frontierstore.net/issue-detail/58117
[*]AX CZ POIs are not being removed from systems that are reclaimed from thargoid control
[/LIST]


That would beeee because the... Read more
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"Riverside, post: 10155763, member: 79995"


Upgrade was quick but currently stuck at 'loading game'.


As with most updates Riverside, the client can update faster than our servers at times so hang in there! I'll keep watch.
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"commander splat, post: 10155758, member: 35093"


Is there anything new in the game for those of us that do not wish to interact with the thargoids at this time, please?


Quality of life fixes!
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"Ranualf, post: 10155790, member: 87589"


just the usual server trying to connect when in the star port-
so no missions
now it auto dc when i was trying to exit SC.. umm

Grab a coffee then
chill and try again

Ext game and tried to relog- says all the servers are off, other than training


Yeahh you know the drill, Ranualf. Let the water run clear a little whilst everything catches up - however I'll keep a close watch on any reports of strangeness if things last uncharacteristically longer than usual with that stuff.
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COMMANDERS
Apologies but I need to step away into the void for the remainder of the day to attend to other mainline duties but please rest assured that the thread will be monitored throughout the week and beyond.
If your comment isn't responded to directly, please don't think it hasn't been noted of you've been ignored. I've taken a lot of notes this morning - some of which I've had a moment to respond to in here and others which are taking a little time but please do forgive a delay in further conversation for the time being.

Thank you again for all of your feedback!
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"Minawelll, post: 10155898, member: 291135"


[USER=188830]@sallymorganmoore[/USER]

So are you "interested" about ma proposition for the document about ship's issues ?


We just really want them all on Issue Tracker for the team, basically o7
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"Codger, post: 10155981, member: 130296"


Great work, thanks! Some nice fixes in there.

But what about this one?

Was the damage increased, or decreased? What?


Ran back real quick to answer this one!
We can confirm the damage has been increased!

RIGHT now I'm heading into the void again o7
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"Mark Zero, post: 10156168, member: 264040"


I think that might've gotten resolved by U15 if I'm remembering correctly? But I'm not 100% sure. Just remember seeing that mentioned in recent patch notes.


This was my first thought BUT I want to make double sure on this side too for you o7
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"t-lo, post: 10156165, member: 261244"


[USER=188830]@sallymorganmoore[/USER] Since there's no mention of the broken planets for AMD GPU users in VR, I'd assume it hasn't been looked into for the current patch 15.0.2?
Still seeing it with the latest drivers https://forums.frontier.co.uk/threads/amd-rx-6000-series-driver-issues-workarounds.607423/post-10155600 (tracking issue here: https://issues.frontierstore.net/issue-detail/56183 )

(I'm not even going to mention Anti-Aliasing settings having no effect, which ...

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