over 2 years ago - Herodite - Direct link
Greetings @Sir Derf this has been a rather interesting conversation in recent days!

Im going to get some more information for you, however I know @Silmaril did make comment in the thread we are discussing:

"There are some small things that can really help to keep the recipe's flowing.
Craft the items that you do not want, sounds ironic, but things like the Chess Set will keep revolving unless you have it placed in your City or in your Inventory. The same can be said for Building Bases of the evolving buildings that spin around in the same way.
By having these sit in your Inventory they are taken out of the equation, thus letting other recipe's become more common.
Also making sure that at every reset throughout the day that you have completed any Crafting, so that all five windows can give new recipe's will of course also help to get the most out of them.."

This should answer one or two of your questions, but like I say, let me go and get some further information and come back to you :)

Kind Regards

Herodite.  
over 2 years ago - Herodite - Direct link
Hi Guys, I want to thank you for your patience whilst I got the below information for you. Now whilst im unable to provide a mathematical approach as some of you have ( I assume painstakingly) looked into, I can give you the following information to @Sir Derfs questions! Now, I know these will more than likely provoke further discussion. I just ask that you please be mindful of each others comments and as always, be nice :D

Kind Regards

Herodite

...............................................


Are there any factors beyond already possessing a certain building/base that are under a player's control that can influence the probability of different recipes appearing?

No. This is the only factor that would influence the availability/probability of buildings/bases within the Magic Academy, specifically that should a Player own a particular Base or Building (whether this be placed within the City, or held within their inventory) this will no longer be a craftable option. An example being that of evolving Buildings.


Given equal player-controlled factors, should all players expect the same weighting of the RNG for the appearance of recipes? (For example, are you A/B testing different recipe RNG weightings among different groups of players?)

No Testing is being carried out within the Magic Academy. All players experience the same random generation of Craftable Items. Of course Players are able to skip a Rotation at any time at a cost of 50 Diamonds. This would render a players experience different to that of another, however it will not affect the random generation of items. It should also be noted that with current changes within the Spire, additional items have been made available for Crafting, and whilst this has expanded the variety of Items available for Crafting, no items have been removed in lieu of these but with a slight increase of new items, this would understandably create a decrease in frequency of others.


Have there been problems in the past that have effected individual player's experiences with the recipe RNG?

We are not aware of any in game problems in the past or currently that would have affected the random generation of Craftable Items.


Have there been occasions in the past where Mods/Devs have tweaked something to change an individual player's experiences with the recipe RNG?

Whilst there are certain aspects of the Magic Academy that can be dealt with by our Support Team (such as Spell Fragments and Combining Catalysts) the probability and generation of Craftable Items is beyond our Scope for individual players. We are unable to tweak or manipulate the Crafting Menu. The only changes that our Devs have been responsible for, are those relating to the recent Spire Changes involving Historic Artefacts, specifically the introduction of Bases directly relating to said Artefacts.


Are there known conditions that might currently be effecting individual player's experiences with the recipe RNG?

There could well be conditions that are affecting an individual players experience within the Magic Academy. Missed rotations during the Night being one. Also missing the collection of a Craftable Item in a 6hr rotation creates less availability of items in the subsequent rotation and, as discussed before, the ownership of certain items within their City or Inventory, will limit availability within the Item Menu (Buildings/Bases)


Whether known or unknown, if a player suspects there could be a problem with that player's experiences with the recipe RNG, what, if any, information would be required at a minimum? What, if any, information would be helpful?

If a player suspects that there could be any form of problem with their game play and/or experience, we would always encourage that player to contact our Support Team. Any information that the player feels is relevant will be gratefully received however in the case of this particular discussion, it would be important to discuss specific recipes, frequency (inc. known dates). Whilst our Support Team would be unable to increase/amend your chances of seeing these items, we can always note this information for Feedback.  
over 2 years ago - Herodite - Direct link
@Sir Derf Yes, exactly that :)  
over 2 years ago - Herodite - Direct link
@Regina8 whilst this would normally be something raised in Ideas and Suggestions, I have put your suggestion forward for Pet Food and Combat Boosters to be made available somewhere other than the Magic Academy. Of course I can never guarantee that they will agree to players suggestions, but I have put it forth for consideration/discussion. I will update you if I receive any feedback on this.

Kind Regards

Herodite.