Hi Galactic Survivalists!
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
For bug reports and errors, please post in this forum:
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https://empyriononline.com/forums/bugs.24/For feedback on specific points, please share your thoughts in the pinned or new threads here:
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https://empyriononline.com/forums/faq-feedback.25/ Changelog v1.10.3 B4241 2023-08-16
Changes:
- Improved Blueprint Collection Tool:
- Added icons for BP type
- Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has)
- Combined blueprints + collection list. Removed favorites list.
- Added button to instant spawn BP.
- Slightly adjusted wireframe thickness of green/red boxes of blueprint parts
- Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background
- Add requested blank playfield template to the Example Planet
- Explosions: added a check to avoid an explosion if the structure was deleted already
- Hoverbike:
- Now allowed to go over water but with a speed reduction
- Improved vertical stability on rough terrain.
- Added Auto rotate Key O
- Updated: Main Loca updated (manual changes + autotranslated for DE,FR,IT,SE,PT(br),RU,CHS; plz report issues to [email protected]); thx to all contributors and helpers
Guided tutorial:
Several fixes for stability, clarity, flow:Space start:
- Better armor locker interaction
Salvage beach: Possible fixes for Player getting redirected back to beach:
- Added task to access the Portable Constructor for the first time
- Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations
Weather station:
- Added reminder message and marker to open cargo palette
Copper mine:
- Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position
Salt marshes:
- Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’ very tiny tweak)
Lost Garden:
- Clearer task description how to find buried tech cache
Farm & Antenna
- Added messages to inform player when skipped mining tower
HV Workshop:- Prevent rare edgecase HV spawn glitch
Challenge island:
- Artillery base: Prevent softlock when destroying Sentry & Core early, placing Core early.
- Better entry/exit point for c*ckpit of final SV
Other:
- (Foothold, Tech Caches) Prevent some pre-placed cargo boxes from getting destroyed when putting a block on them.
Fixes:
- 00974: Structures stop updating while building at some point
- 01002: Structures stop updating after some time while taking damage
- 01001: Explosion's can happen with a big delay when a big structure is taking damage
- 00890: Collision for large thrusters is not correct and does not apply blastdamage correctly
- 01029: HV Bike camera jitter (Only the default white model is fixed for the time being)
- Fix UCH Diplomat forbidden blocks
- Fix SV_Prefab_Tier5 forbidden blocks
- Fixed: Ashon Start: Suspicious Escape Pod spawned in core room instead of hangar
- 'Barren' playfield: Fix for typo in decoration definition