Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker



16 Apr


04 Apr


01 Apr

Post
    Taelyn on Steam Forums - Thread - Direct
Hi Galactic Survivalists!

We made some changes regarding EAC. This will mean the following for you:

- If you play Alpha 10, Alpha 11, Alpha 12 or the latest V1.4.x and you use EAC then you have to update your game.
If you dont do this you will get EAC errors​

- All previous versions Alpha 9 and below can no longer make use of EAC.
If you play SP or CooP this doesnt matters much as you dont need EAC and for CooP you cant use EAC.
If you use this on a Server we highly recommend that you use a password and only let in trusted people as you cant use EAC anymore on those versions.​

Thank you for the understanding.

Taelyn
Eleon Game Studios

24 Mar


23 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-23 v1.4.5 (Build 3279)
Changes
  • XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes
  • Fix for resource asteroids being transparent
  • Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
  • 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
  • 07835: HV with powerful thrusters can fly to orbit
EAH Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3019073861875603988]here[/url].

17 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-17 v1.4.4 (Build 3277)
Changes
  • Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes
  • Multiple exceptions fixed found in logs
  • Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
  • 07816: Exception when starting a new default survival game after exiting a game using a custom scenario
  • 07840: A use case of drones getting "removed" from a plan...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3019073861853924862]here[/url].

09 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-09 v1.4.3 (Build 3274)
Changes
  • Explosion damage optimizations:
  1. Shield is now only decreased by the Damage not by the BlastDamage any more
  2. If the shield is still active after applying the Damage, the explosion is not started any more
  3. Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA
    { +Block Id: 1808, Name: ShieldGeneratorBA Class: ShieldGenerator ShieldMultiplier: shieldBA <--- NEW ... Weapon that attacks ... DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3026953890971271509]here[/url].

23 Feb


18 Feb


17 Feb

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.2 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

====

Hotfix: 2021-02-18 v1.4.2 (Build 3266)
Fixes:
  • Explosive damage delayed sometimes
  • Exceptions appear after teleporting to a sector with discovered AI space vessels
====

Patch: 2021-02-17 v1.4.2 (Build 3265)
Changes
  • ALL LANGUAGES: Please report ANY faulty dialogue (leading to exceptions when approaching/talking to an NPC for example) in the FORUMS WITH the Client log attached. Thx!
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3031456220365600285]here[/url].

11 Feb


04 Feb

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!
We all hope you had a good and healthy start in 2021! :)

Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!

In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to g... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3029203154513144811]here[/url].



devtrackers.gg