Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker



26 Sep

Post
    Taelyn on Steam Forums - Thread - Direct
Hello everyone!

As you might know, we have an incredibly dedicated group of people that currently take care of translating each and every tidbit of the huge pile of texts, dialogues and PDA stuff throughout the game. The result of their constant efforts will be added in one of the next patches, although we are far from being complete.

That being said, and because the pile of game text has grown in the past months a lot (and will further grow with more missions and such), I would like to renew the announcement and ask again for help and assistance in that context.

- ENGLISH (proofreading)
- German
- French
- Italian
- Spanish
- Portuguese Euro
- Portuguese Brazil
- Polish
- Russian
- Japanese
- Chinese (Simplified)
- Chinese (traditional)
- Korean
- Turkish
- Greek
- Dutch
- Vietnamese

We are using Google Docs/Spreadsheet for coordinating our efforts, so in case you want to contribute... Read more

17 Sep

Post
    Taelyn on Steam - Thread - Direct
Dear Galactic Survivalists!

Vacation time is over. :steamhappy: Working on a few things for the upcoming interversion patches (bugfixes and such .. but not only. Planning for the next major update has started as well.




Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/2885075283600445817]here[/url].

24 Aug

Post
Hello Galactic Survivalists!
Here are the changelogs for the v1.1.x patches. Have fun and please report bugs and problems as usual - thanks a lot!

==========

2020-09-18: Patch v1.1.7 (Build 3082)

Changes:
- DialogueSystem: added new variable types (dbglobalpf_int and dbplayerpoi_int)

Fixes:
- Vessel rolling prevents (shield) damage
- [MP] AI Turrets sometimes continue to shoot at dead NPC's that are not rendered
- DialogueSystem: potential fix for losing variable content if there was a connection timeout when starting a dialogue
- one CoQ and one item exploit

==========

2020-08-26: Patch v1.1.6 (Build 3079)

Fixes:
- Dialogue error with high load

==========

2020-08-24 Patch v1.1.5 (Build 3077)

Changes:
- Tutorial: Added Stomach Pills to Large Wreckage Personal Container
- Added/updated soundtracks for biomes, POI and general use
- Star search in gala... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/4360001904745191178]here[/url].

05 Aug

Post
Dear Galactic Survivalists!
Today is the day: we are leaving Early Access, starting into the post-Alpha development phase.

This means:
  1. We have removed the Alpha-tag from the build number, as this term was tied to the Early Access phase.
  2. The version will now read 1.x instead of 13.x or 14.x etc. This had to happen as well to make a clear cut.
  3. Everything beyond that, development and refinement of features will stay pretty much the same. The development planning for v1.1 will start soon (after a little, annual summer break) and will also take the feedback and results of the Game Survey 2020 into account!
For those that are new to this topic or in case didn't read the announcements yet, please have a look at the links below for all the info and details!
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/2729697292066450267]here[/url].

23 Jul

Post
Hi Galactic Survivalists!
Today we are releasing Alpha 12.3. This will be the last 12.x version before we are leaving Early Access on 5th of august. Please read the sticky dev blog announcements[empyriononline.com] over here for more info on that topic.

Alpha 12.3 not only adds new content, like new drone models, new NPCs, turrets and T2 laser drills for Small Vessels and such. The new version also upgrades the game to Unity 2019.4, which means a lot of backend work had to happen in the meantime.



Of course the update includes several bug fixes, as well as optimizations and adjustments - for example on the Space AI. When a NPC drone, ship o... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/4232772498097392340]here[/url].

22 Jul

Post
    Pantera on Steam Forums - Thread - Direct
Dear Galactic Survivalists.

We would like to address some of the concerns we have seen in the comments on our initial โ€˜leaving Early Access/Alphaโ€™ announcement.

The reasons?

Plain and simply: We want to leave Early Access on our 5th anniversary release, because we are confident that the game is now in a shape, where it no longer needs that supporting wheels tag. We are not running out of money (most read concern) and there are no dark entities that are forcing us to do that (lots of funny theories :D) .

On the contrary, we are sure the game is playable in quality, although not free of issues, that is simply not reflected anymore by how the meaning of an Early Access tag is understood or talked about even nowadays.

As a consequence, leaving Early Access also means to remove the โ€œAlphaโ€ tags, as they are somehow tied to this stage. But there needs to be some sort of new versioning. While we did not want to proceed with simply counting furt... Read more

16 Jul

Post
    Hummel-o-War on Steam Forums - Thread - Direct
First of all, please bear with me in case I will be closing other threads on that topic, but it is easier to have everything in one thread. Any concern, question etc can be picked up more easily then.

Second: The official announcement text:

====

Dear Galactic Survivalists!

This is not the usual announcement of a main version update. The upcoming release will be something special.

Not only because we are looking forward to an anniversary release on 5th of August, but also because we will move forward and leave the โ€˜Alphaโ€™ and 'Early Access' tags behind at this point.

With a small, but dedicated team (currently 5 programmers and 2 modellers), we think we have created something fun to play in the past years. But without you, our community, we would never have come so far. This is something we absolutely value and acknowledge! :)

But now it is time to move forward and take on the next level.

What does this mean?
... Read more

05 Jul


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