Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
v1.6.3 (Build 3512)
- Improved darkness with post processing inside structures
- Removing O2/Fuel from tanks via logistics deletes them
- Vessels sporadically moving after playfield changes when setup on a repair block
- Set of decorations not working correctly with deco knock down system -> fixed | DeadTree02aPrefab, AkuaBush1Prefab, OmicronPlantPrefab, OmicronWaterleafPrefab
- Fixed an exploit ...