Empyrion: Galactic Survival Dev Tracker


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Latest Patch NotesAlpha EXPERIMENTAL 10 - Part III (6 months ago)

19 Nov


18 Nov




Hi Galactic Survivalists!

Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.

Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK[empyriononline.com] posts before starting into a new game or giving feedback.

Alpha 11 is again a “game changer” milestone and we a... Read more

Alpha 11: Flight model, CPU, Docking

Post
3 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/2977371359076608867]here[/url].

29 Oct




Hi Galactic Survivalists!

Most of you will have heard already about the features that are coming in Alpha 10.6, like the CPU, the new Flight Model, HV-to-SV docking and more.

Without further ado, some important general info on the CPU system and their use in the Experimental version.

The primary goal of adding the CPU system was to add a way to allow some basic specialization and an additional way to balance vessels in regards of thrust, RCS, weaponry and other parameters. Other features, added alongside CPU, will support that goal and open up alternative approaches. For example with 10.6 you do not necessarily need a (CPU costly) RCS anymore, because the position of thrusters will gain you a decent torque as well and the new aerodynamics lift/drag model will allow for SV designs, that can lift off on planets (with an... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1648807378226647374]here[/url].

23 Oct


https://empyriononline.com/threads/10-6-thrusters-performance-parameters-rebalancing.90779/

Hey everyone!
As promised we will release more info about what is waiting for you to TEST in the upcoming EXPERIMENTAL version.

Today I would like to share a big rebalancing project: Thrusters

The goal for this first version was simple: bring ALL thrusters into a consistent progression. A larger thruster should not only put out more thrust, but also be more effiecient than a summary of its smaller pendants in the same block-amount.

Example: If you stack two S Thrusters you should not get more Thrust than using a single M Thruster.

Of course this has a few other tradeoffs, but in general, with the current updated balancing, any larger thruster or one of a higher tie... Read more

14 Oct


PINNED: Alpha 10.6 Q&A with Eleon and xCaliber

Comment
about 1 month ago - Taelyn on Steam Forums - Thread - Direct
UPDATE:

EXP: In the EXP Version it will be ON for the simple fact we want feedback and this way we get more feedback. Numbers will be more adjusted then what they are currently since we see aswell the current numbers dont work.

PUBLIC: You will have a global ON/OFF Switch ON ALL GAME MODES. With Default OFF till A11 ATLEAST

TIER SYSTEM: We will build during the EXP Phases a Tier System for the CPU. Cores that can be upgraded to a higer system. You start with a low CPU (you dont need a large ship when your lvl 5 afterall) work your way up to a higher system. Our example showed a max of Tier 3 core with 1600K max CPU for a CV. We also will provide Server Owners (prob on a per playfield level) what kind of Tiers you will allow on that Playfield

The EXP Phase will contain info how we will proceed since not all changes we talked about will make it in the first EXP Version. Tuesday Evening we will decide if we... Read more

PINNED: Alpha 10.6 Q&A with Eleon and xCaliber

Comment
about 1 month ago - Taelyn on Steam Forums - Thread - Direct
Originally posted by Comodor: I saw a video with Spanj.
Developers before add the any update, do not check at all, elementary simple features of functionality. This is likely to happen with each update.
I saw in the video elementary and simple logical errors in the game mechanics, no fault company tester revealed these errors. Mistakes that strike your eyes.

That is why I will use strong words this time:
They have no idea what they are doing.
I'm afraid the game is a scam, with amateurs who don't know what they're doing.
And there you wrong. Otherwise we wouldnt have postponed the EXP at all and just release it.
Were actually talking to change the system

PINNED: Alpha 10.6 Q&A with Eleon and xCaliber

Comment
about 1 month ago - Taelyn on Steam Forums - Thread - Direct
UPDATE:

Hello Galactic Survivalists,

Due to all the feedback regarding CPU the last 2 days we decided to postpone the EXP Release till Wednesday
to take a good look to all the feedback and implent changes to the CPU System.

Thank you for all the information given

Eleon Game Studios

13 Oct


PINNED: Alpha 10.6 Q&A with Eleon and xCaliber

Post
about 1 month ago - Taelyn on Steam Forums - Thread - Direct
UPDATE:

EXP: In the EXP Version it will be ON for the simple fact we want feedback and this way we get more feedback. Numbers will be more adjusted then what they are currently since we see aswell the current numbers dont work.

PUBLIC: You will have a global ON/OFF Switch ON ALL GAME MODES. With Default OFF till A11 ATLEAST

TIER SYSTEM: We will build during the EXP Phases a Tier System for the CPU. Cores that can be upgraded to a higer system. You start with a low CPU (you dont need a large ship when your lvl 5 afterall) work your way up to a higher system. Our example showed a max of Tier 3 core with 1600K max CPU for a CV. We also will provide Server Owners (prob on a per playfield level) what kind of Tiers you will allow on that Playfield

The EXP Phase will contain info how we will proceed since not all changes we talked about will make it in the first EXP Version. Tuesday Evening we will decide if we r... Read more

17 Sep




Hi Galactic Survivalists!

We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in the feedback forum!

Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved t... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3631513403540286326]here[/url].

28 Aug


Alpha EXPERIMENTAL 10.5

Post
3 months ago - EmpyrionGame on Steam - Thread - Direct


Hi Galactic Survivalists,

We are excited to release the first EXPERIMENTAL version of Alpha 10.5.

Alpha EXP 10.5 features massive optimizations and bug fixes, an improved outside view of planets, new LCD panels, Talon base attack and many other changes and improvements.

Please report any bug in our EXP Bug Forum: https://empyriononline.com/forums/bugs.34/
Please read the 'HOW TO REPORT A BUG 'ahead of adding a new thread: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

Thanks a lot for your appreciated help and have fun playing Alpha 10.5 Experimental :)
... Read more

29 Jul


Hi Galactic Survivalists,

we just released Alpha 10.4, using Unity 2019. Please check the changelog below.

Thanks again for your appreciated feedback and bug reports!

Yours,
Empyrion Dev Team

==========

Update 2019-08-13 (Build 2554)

Fixes:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign)
- CoQ triggered by O2 calculation
- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking
- [Edge case] Drilled out terrain returning after loading back into save game

----------

Update 2019-08-06 (Build 2550)

Fixes:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
- POI found to always be floating above terrain & is offset from center in BP preview

----------

Update 2019-08-02 Alpha 10.4 (Build 2549)

... Read more

15 Jul


Hi Galactic Survivalists,

we just released Alpha 10.3, please check the changelog below.

Thanks again for your ongoing feedback and bug reports :)

Yours,
Empyrion Dev Team

==========

CHANGELOG: Alpha 10.3.0 (Build 2539)

---
PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'.
Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for any inconvenience!
---

Changes:
- Added console cmd 'structure' to manage structure internals

Fixes:
- When some blueprints are spawned they lose their device list & signals setup
- Troop transports fre... Read more

03 Jul


PINNED: Trouble starting the game ? please look here

Comment
5 months ago - Pantera on Steam Forums - Thread - Direct
Originally posted by Huyen:
Originally posted by Pantera: @Eduz, Cãopiroto de óculos, Huyen - have you all tried everything above in the original post ?

I followed every single step. Game launches fine (altho it seems like its crashing), but when I select new game and go into the loadingscreen, after loading the planets to 100% the screen goes black. 10 seconds later it crashes to the desktop, closing down steam completely and 50% of the time forcing me to restart my computer as well, because everything is messed up.

Please send your logs with a description of your issue after it happens ... Read more

02 Jul


PINNED: Trouble starting the game ? please look here

Comment
5 months ago - Pantera on Steam Forums - Thread - Direct
@Eduz, Cãopiroto de óculos, Huyen - have you all tried everything above in the original post ?
Update: July 7, 2019 (Build 2526)

Bug Fixes:

- Fixed: When spawning in some blueprints they lose their device list & signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

========

Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

Changes:

- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

Bug Fixes:

- Fixed: Constructor production can exceed the volume capacity of assigned containers
- Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
- Fixed: Resource Terrain as Bedrock logic

========

Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)

Changes:... Read more

01 Jul


Some questions we would ask you first concerning the game not starting on your system:
When you start the game...
  • is there a game window with the "Loading..." text visible at least for a few seconds?
  • is after a few seconds the version number (e.g. "Alpha 10.0.2") displayed in the top left corner?
  • did you try to directly start "Empyrion.exe" or "EmpyrionLauncher.exe" from the folder where Steam installed it?
  • you can find the location in Steam: right-click on "Empyrion - Galactic Survival" and select "Properties", then select "Local files" tab and click "Browse Local Files..."
  • in the opened Explorer window go to the "Client" folder and start the exe or try with the "EmpyrionLauncher.exe" in the Empyrion root folder

    To better understand what exactly happens it would be good to observe the following:
  • open Windows Task Manager (CTRL-SHIFT-ESC) (or better the "Proce...
Read more

25 Jun




Hi Galactic Survivalists,

We just released Alpha 10.1.0. Please check out the changelog below.

Thanks a lot for your ongoing feedback and bug reports.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.1.0 (Build 2517)

Updated Base Attack:
- Increased spawning distance from 360m to 600m
- Now base attack is not immediately executed when returning to a base

Changes:
- Added 3 more variants of heavy doors


- Added CubeHalf version of ventilator

- Added all ventilators to block group

- Added inclination angle for Drill tools closer to lower right window
- Allow to make links in PDA clickable
- SSG: scrolling... Read more

19 Jun


Alpha 10: Hotfix Releases

Post
5 months ago - EmpyrionGame on Steam - Thread - Direct
Update: June 21, 2019 - Alpha 10.0.2 (Build 2513)

Bug Fixes:

- Fixed: 'Glass railing' & 'Glass railing round' texture issue
- Fixed: Cube Quarter face goes missing when placed next to other blocks
- Fixed new chat:
- auto-jump to Private tab
- sometimes not showing sender name

Changes:
- Chat: added new smileys as command exceptions ":D" and ":p"
- Updated Localisation
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788

=======

Update: June 20, 2019 (1pm CEST) - Alpha 10.0.2 (Build 2511)

Hi Galactic Survivalists,

Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions ... Read more

17 Jun


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