Empyrion: Galactic Survival Dev Tracker


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Latest Patch NotesAlpha EXPERIMENTAL 10 - Part III (10 months ago)

19 Mar


Hi Galactic Survivalist! We recently completed the technical integration of the gas giants. Similar to the new suns, you cannot land or fly to the gas giant itself, but they will offer more than enough moons for your exploration demands.

Time for a few impressions of this milestone progress. :)

Cheers,
Empyrion Dev Team

PS: Find all the dev blogs over here[empyriononline.com]



... Read more

Alpha 12: The sky is full of giants...

Post
13 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1805320783855465638]here[/url].

11 Mar


Hi Galactic Survivalists! What happens when you attack a POI in space?

The question may sound trivial. You fight, you win or you get defeated. But beyond that point, there is not a lot of interactivity. Small and large space bases alike do not seem to be that important for the NPC factions, otherwise they would defend them better and very likely have a garrison of combat ships or reinforcements, right?

We recently spoke to our Zirax Empire and Polaris consultants, and as especially our always slightly nervous, weapon wielding friends brought up very convincing arguments, we cannot let this be the case any longer.

Reinforcements incoming!

With Alpha 12, when you are on a hostile or unfriendly standing with the owner of the POI in front of your guns, the station commander will call for help when you are coming too close. Depending on the level of the playfield, the NPC faction's vessels will warp in after a while - or sometimes the call will re... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1698359023889817129]here[/url].

04 Mar


Hi Galactic Survivalists!

While the Content and the Global updates from the previous dev blogs are pretty much set - given nothing unexpected will keep us away from adding them to the game - the following topics are a bit more a ‘What we plan to add to the game, when time permits’ thing.


(WiP NPC Dialogue with 3 answer options)

The following Prototypes have been added only recently to the Alpha 12 feature list, but have a good chance to be in the initial Alpha 12 release. If not, then in Alpha 12.1 and onwards ;-)

Prototypes
  • NPC Dialogue with Multi-Answer options
    Ever wondered why the bartender in one of the Pax Purgatory bars only wants to sell his beverages but has nothing to say? Want to play a round of Black Jack with those NPCs that seem to dish out c...
Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1698359023863436060]here[/url].

29 Feb


Hi Galactic Survivalists! Today, while the developers are heavily at work with the galaxy generation, NPC dialogues and such, we will talk about some of the more global content and convenience updates.

Global Updates
  • Lots of POI updates, that should have made it to A11 already, like dust and snow versions, fixes on signals and triggers etc pp.
  • Multitool: now works with UNDO in Creative mode
  • Projectors can have a background layer
  • Removed Alien01 and Spiders from starter areas (Crashsite and starter area)
Feature Updates
  • Inventory Sorting (alphabetically, item type, food points, mass and volume)
  • Increased Stacksize (up to 4000 per stack; Stacksizes are derived from item mass)
  • Player Turrets can now be used on any NPC Faction POI (without having to cheat in ammo
    and ammo boxes!)
... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1697232491905222951]here[/url].

26 Feb


Alpha 12: Part II - CPU and Flight Model

Post
about 1 month ago - EmpyrionGame on Steam - Thread - Direct
Hi Galactic Survivalists! Welcome back to Part II of our Alpha 12 feature update dev blog!

While you have read through the first part of this blog, you might have wondered what's added to the game besides the galaxy feature.

Of course there is a lot of code work going on on other elements as well, ranging from adding new features to the ModAPI, the Terrain Editor Settings, down to refactoring code elements and fixing and streamlining settings.

One of those topics has been CPU in conjunction with the new Flight model. The following might be interesting for a lot of players and all the forum discussions on that topic.



To start with, we will aim for a few balancing changes.

Examples:
  • Cut CPU cost on SV and HV RCS by 40% to make it more workable for small builds and on game sta...
Read more

Alpha 12: Part II - CPU and Flight Model

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1697232491894890376]here[/url].

25 Feb


Dev Blog on Alpha 12 Features

Post
about 1 month ago - EmpyrionGame on Steam - Thread - Direct
Hi Galactic Survivalists! Welcome to our dev blog on the Alpha 12 features!

We have dedicated the first release of the planned blog series to the most substantial change coming with the new major updates: The galaxy.

What does it mean, when we say ‘galaxy’ ?

Let's answer that question with a picture:


All these suns are visitable.
Some will have planets.
Some won’t.
Some might be void of anything.
Some might be crowded spaces.

This is where we will start. But there is more!

In Alpha 11.5, when you look at the galaxy map, you will only see one type of a central star: The default-yellowish sun. For Alpha 12 we have added all of the main sequence star types (archetypes, following the OBAFGKM scale; while the blue-white O stars are the largest and the orange-red M stars are the smalles... Read more

Dev Blog on Alpha 12 Features

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1697231858551516430]here[/url].

20 Feb


Game Survey 2020

Post
about 1 month ago - EmpyrionGame on Steam - Thread - Direct
Hi Galactic Survivalist!

We hope you all had a great start in 2020! We have been a bit silent on the current progress on Empyrion and you deserve to know what is going on behind the curtain.

While we still run smaller patches on the Alpha 11.5.x branch, the development on the Alpha 12 features (we are working on since early January), have already made some noticeable progress.

That being said, we want to share with you a brief summary of some of the features that will be in the next major update. These blog posts are currently in preparation and will be released in the next few days. Please excuse the delay.

In the meantime, we would like to announce our GAME SURVEY 2020: Participate here![survey.empyriongame.com]

This time, the survey contains additional ga... Read more

Game Survey 2020

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1697231858533289305]here[/url].

19 Feb


PINNED: Game Survey 2020

Post
about 1 month ago - Pantera on Steam Forums - Thread - Direct
Game Survey 2020 thread [empyriononline.com]

Hi Galactic Survivalist!

We hope you all had a great start in 2020! We have been a bit silent on the current progress on Empyrion and you deserve to know what is going on behind the curtain.

While we still run smaller patches on the Alpha 11.5.x branch, the development on the Alpha 12 features (we are working on since early January), have already made some noticeable progress.

That being said, we want to share with you a brief summary of some of the features that will be in the next major update. These blog posts are currently in preparation and will be released in the next few days. Please excuse the delay.

In the meantime, we would like to announce our GAME SURVEY 2020

Participate: ... Read more

12 Dec


Alpha 11.5 - Refinements

Post
4 months ago - EmpyrionGame on Steam - Thread - Direct
Hi Galactic Survivalists!

Being the last update in this years development cycle - hotfixes aside - Alpha 11.5 will not only add bugfixes, but also a few important changes and additions to enjoy in your winter holidays!

Examples:
  • Small and Large Optronic Bridges/Matrix are now craftable
  • Loot Tables are now exported to the Config_Example.ecf
  • We have reactivated the new, reworked galaxy map
  • The Default-Random scenario now creates up to 6 solar systems
  • Multitool has now a downgrade option
  • HV Drills are now usable in space
And a lot more. Please have a look at the full changelog below.

Please contribute any feedback over here[empyriononline.com]

Forum updates:
    ...
Read more

Alpha 11.5 - Refinements

Post
4 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3727223146667931326]here[/url].

22 Nov


Hi Galactic Survivalists!

Today we release Alpha 11.1 as a 'stabilization update' for Alpha 11. As the name indicates, we primarily focused on bugfixing and a few more refining changes.

For 11.1 we temporarily have reverted the new galaxy map to the previous version, as the new map needs more refinement.
Please feel free to tell us, if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Please continue to use the feedback and info threads pinned over here[empyriononline.com] for any ideas and suggestions on those topics.

... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1612781115524449195]here[/url].

19 Nov


18 Nov




Hi Galactic Survivalists!

Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.

Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK[empyriononline.com] posts before starting into a new game or giving feedback.

Alpha 11 is again a “game changer” milestone and we a... Read more

Alpha 11: Flight model, CPU, Docking

Post
5 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/2977371359076608867]here[/url].

29 Oct




Hi Galactic Survivalists!

Most of you will have heard already about the features that are coming in Alpha 10.6, like the CPU, the new Flight Model, HV-to-SV docking and more.

Without further ado, some important general info on the CPU system and their use in the Experimental version.

The primary goal of adding the CPU system was to add a way to allow some basic specialization and an additional way to balance vessels in regards of thrust, RCS, weaponry and other parameters. Other features, added alongside CPU, will support that goal and open up alternative approaches. For example with 10.6 you do not necessarily need a (CPU costly) RCS anymore, because the position of thrusters will gain you a decent torque as well and the new aerodynamics lift/drag model will allow for SV designs, that can lift off on planets (with an... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/1648807378226647374]here[/url].

23 Oct


https://empyriononline.com/threads/10-6-thrusters-performance-parameters-rebalancing.90779/

Hey everyone!
As promised we will release more info about what is waiting for you to TEST in the upcoming EXPERIMENTAL version.

Today I would like to share a big rebalancing project: Thrusters

The goal for this first version was simple: bring ALL thrusters into a consistent progression. A larger thruster should not only put out more thrust, but also be more effiecient than a summary of its smaller pendants in the same block-amount.

Example: If you stack two S Thrusters you should not get more Thrust than using a single M Thruster.

Of course this has a few other tradeoffs, but in general, with the current updated balancing, any larger thruster or one of a higher tie... Read more
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