Hello Galactic Survivalists!
Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?
A brief list of the main feature changes and additions:
- Added a dedicated standalone tutorial for new players
- FPS optimization (Object Culling)
- Radial damage hit indicator (player/vessel combat)
- Improved Animations
- Improved damage indication visuals (player)
- Device/Signal group hotkeys (Control Panel)
Check out our update release video and the detailed changelog below for more details
We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/The Eleon team wishes you loads of fun playing the new version!
Changes: Convenience
- Added hotkeys for control panel signals & device groups:
- Device Groups are toggled with CTRL + SHIFT + 1 to 8
- Signals Column are toggled with CTRL + ALT + 1 to 8
Optimizations:
- Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimisations to AI multithreading have been worked on
With both of the above optimisations available as of this build you should see an FPS boost in POI’s.
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.
Visuals & Effects
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
- Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added new screen vfx for:
- Radiation: Activates when Body Radiations reaches 4)
- Poison: Activates for both stages of Poison Bite
- Heat: Activates when Body Temperatures reaches 38
- Frost: When body temp lowers to 9
- Improved new Load/Start menu:
- left-aligned buttons and window title with title menu
- exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)
Creativity
- Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
- Added two new config files (see content/configuration); Read the info in the head of the files carefully
- +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
- +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and
- BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
- Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
- Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
- Added 'Comment' field in all PDA data structures
- Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)
POI
- POI update: please retest story missions if all replaced pois still work. Thx!
- Added several new Warlord vessels and POI (thx to teakeycee)
- Added/updated Warlord POI (thx to sulusdacor)
- Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
- Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
- Added/Updated Pirates BAO (thx to Stellar Titan)
- Added new SV wreckages for orbital junkyards (thx to sulusdacor)
- Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
- Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
- Added 'collector' random POI placeables (thx to sulusdacor)
- Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)
Technical & Other
- Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival:
Multiple new structures are set up to be used in this scenario thanks to all these builders!!
CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
- Now validating playfield names in Sectors.yaml (as they are used as folder names)
- Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
- Default Multiplayer: Removed Story related POIs
- Main localization updated
- Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
- When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
- Add console command to switch loca texts with source KEYs in-session ("dt locakeys")
Fixes:
- 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
- 00171: Solar power & battery calculation issue when returning to a playfield
- 00631: Killing one core in a multiple-core POI will deactivate NPC Spawners
- 00560: Auto-leveling the player by gravity in 1PV.
- 00691: copy block type works in Survival
- Fixed spawners in Zirax Trading Outpost
- 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
- Connected toolbar items disappear after using the game backup option
- 00783: Vanishing deco after a POI block has been destroyed
- 00780: Console map holo makes blocks behind invincible
- 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
- 00835: HeartBeat sound played multiple times after stamina depletes.
- 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
- PDA signals not removed when exiting savegame -> still visible when loading another savegame
- Signal logic circuit "SR Latch" didn't save its state
- 00673: The airtight variant of Ramps 1x3x1 is not airtight
- 00824: Laser SMG holo sight is off in relation to the point of impact
- Fixed Merdar not loading in the Invader vs Defender Scenario
- Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
- Invader vs Defender: Fixed starting planets not loading in some cases
EAH: