almost 6 years ago - EmpyrionGame - Direct link
Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805


HOTFIX RELEASES:


Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- Fixed: Trap doors now working anymore
- Fixed: 'F' button does not close all device windows anymore after opening it with F
- Fixed: PDA mission system does not spawn Drones as defined
- Fixed: Backpack / Escape Pod had no HUD object anymore
- Fixed: [MP] Players can be kicked when withdrawing fuel from a tank
- Fixed: HUD/map issues with Guided PDA Tasks.
- Fixed: Exception during login when a reputation update receives the client
- Fixed: AutoBrake (Button I ) does not work in space anymore
- Fixed: Several internal exceptions
- Fixed: Overlapping of volume/weight info for Backpack and DropContainer
- Fixed: Exception spam from Furnace (or other constructor related devices)
- Fixed: "Minefield" task in "UCH Story Chapter II - Ancient Revelations" was not correctly working
- Fixed: PDA Minefield task
- Fixed: Mechanoids stuck a doors
- Possible fix for System.Exception: Invalid read container size
- Fixed: Several internal exceptions

Changes:
- Robinson Protocol: Added own first chapter (Basic Survival) for Arid starter planet
- Updated text in Main Menu to make clearer how to start a coop server: instead of MULTIPLAYER > JOIN A GAME, instead of NEW GAME > NEW GAME (Single/Coop)
- Changed message 'Skipping double player with id...' to 'Player with id 1234 faction inconsistency:...' to occur only when it is a real problem
- Doors can now be closed without having to enter the lock code (behavior should now be as in A8)
- Added new tribal deco models for Talon POIs
- Tweaked torch and firepit deco (blocks now increase light count on BP, added flare, better particle effect)

======

Hotfix: December 18, 2018 (Build 2077)

Bug Fixes:
- Fixed: Problem that sometimes wrong billboard of deco object was shown and when approaching deco object, it changed to another model
- Fixed: Sporadic exception when flying over terrain for a longer time
- Fixed: [MP] Deconstructor Dupe
- Fixed: Items in connected toolbar lost when connected container is destroyed
- Fixed: PDA check "InventoryContains" does not work when picking via Logistic Menu
- Fixed: Dedicated server game scenario supplying custom solarsystemconfig.yaml using default content instead
- Fixed: Reputation was awarded outside territory even if not hostile
- Fixed: [MP] Issue with switching the input of a constructor
- Fixed: [MP] Output container can not be set to be the same as input
- Fixed: PDA chapter line hides arrow when HideTasks is false but still has player or rep restriction.
- Fixed: Wrong image shows for Creative new game window for a split second first time it's opened.
- Fixed: Troops transport - animation bug in MP
- Fixed: Faction warfare configuration reload bug

========

Hotfix: December 17, 2018 (Build 2076)
- Fixed: Problem when leaving starter planet





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