almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - Pantera - Direct link
Hello Galactic Survivalists!

Welcome to a new phase in Experimental Version 1.8! First of all, once again our heartfelt thanks to you for all the feedback and bug reports. Thanks to your efforts we are slowly approaching the end of the testing phase for version 1.8!

If all goes well, we plan to release the final version in mid-June ;)

The current version includes - besides a lot of bugfixes - numerous changes and adjustments for the start tutorial and the game start environment on the four starter moons. As always, you can read the details in the changelog below.

A note: To test the changed starting fields and tutorial content, it is necessary to start a new game with the current Experimental III version.

As always: Please post your feedback on the individual focus topics in the designated forum threads so that we don't miss any of your feedback.
Experimental feedback threads can be found here:
https://empyriononline.com/forums/experimental-features-discussion.35/

Report bugs and issues right over here:
https://empyriononline.com/forums/bugs.34/

Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

Thanks in advance!

Have fun!
Empyrion Dev Team



Changes: Global:
  • Added: Ingame tutorial feedback form (F1 > click ‘Game Feedback’ chapter > press ACTIVATE TUTORIAL button > follow orders); WiP Test!
  • Added: BA Frame Module Concrete added to stock prefabs
  • Added: Preview of quest objectives added to mission dialogue
  • Added notification about the teleporter in the space station will not get the player stranded (they can teleport back)
  • Added fish to Ningues, Masperon, Barren; (Only spawn if water is deep enough, though)
  • Changed: Tutorial now only activates on Akua (new players starter moon; added notes to game start selection screens.)
  • Changed: removed all preplaced HV in favor of the new tutorial / improve challenge on other planets
  • Changed: Drops of golems now following their “biome” definition ( Swamp: Titanium ore chance, Ice: Cobalt ore chance, Desert: Neodymium ore chance); All golems have a chance to drop any of the base ores (iron, copper, silicon, carbon) plus chance of promethium ore and crushed stone.
  • Changed: Mosquitos now drop Alien Thorn (instead of Toxic Liquid)
  • Changed: Increased buds drop count for BigFlower from 1 to 2
  • Changed: removed poison food chance from berries and lowered indigestion chance)
  • Changed: Wreckage bases devices have been reduced and bases themselves are not airtight anymore ( you first need to fix them up !)
  • Changed: Non-story relevant ‘wreckage bases’ set to Alien faction (+core); Note: If your scenario uses Base-Wreckages (filenames BAW_*) without changes to the default BP group > these are now sorted into a BAW_Base blueprint group.
  • Changed: Updated moon snow starter, moon lava, moon and barrenmetal playfields
  • Butterfly particles updated
Gamestart & Tutorial - Akua
  • Added: Full guided tutorial for building a basic HV (using a Frame) Note: The HV Tutorial starts when the player reaches level 3; For the BA tutorial to test, place a Portable Constructor, then pick up 100 carbon substrates.
  • Changed: Increased amount of cobalt rocks in Tundra area
  • Changed: Improved guided tutorial for building a basic BA (using Frame)
Gamestart - Ningues
  • Added message to not approach convoy on Ningues unprepared
  • Changed: Updated Snow starter moon. Still WiP but can NOW be tested in terms of gamestart and survivability.
  • Changed: Increased pickable plants count in crash site area significantly to improve survivability. (Please retest on medium and hard mode if it is now too easy.Thx!)
  • Changed: crashsite temperature increased a little
Gamestart - Masperon
  • Changed: Optimized Alien Swamp starter moon
  • Changed: Deactivated “deco/screen effect” mosquitos (replaced by the “real” mosquitos) to avoid confusion.
  • Changed: Added a few mosquitos to crashsite
Gamestart - Skillon
  • Added: Gliding Overseer added to barren starter moon


  • Changed: Increased overall radiation +1
  • Changed: Reduced amount of Crashed Vessel
  • Changed: slightly reduced amount of mushroom in start area
  • Changed: Increased Radiation on NEST biomes (Pentaxid crystals)
PDA updates
  • PdaDataOps can now include an optional 4th parameter "Reset" to reset the modified chapter-
Fixes:
  • Blocks (tables, windows, doors etc) can go missing when arriving at a structure
  • Change & rotate option changes don't render their changed position until reloading back in to the save & changing the tint on a window not working
  • Box (Farm) and Sacks (Field) were not accessible
  • Tales of Tash Archive did not close sometimes
  • Matrix key was generated several times (sometimes caught in a loop dialogue)
  • EVA Booster tutorial info shown although not completed
  • Butterflies did block players from sleeping (tent / bed)
  • Angled blocks do not provide oxygen in sealed rooms
  • Entering c*ckpit of HV did trigger ‘cold in space’ tutorial info
  • Asteroids in crown sector had wrong lables
  • Mounted weapons can get forced to reload.
  • Issue with Shadows of NPC's & structures when shadows are off or set to "Low"
  • Chapter repeats only twice when set to activate 'when rewarded' + chapter activate action
Known issues:
  • Gliding Overseer cannot be looted yet
  • NPC's currently don't fire at the player & flee
  • Docking pads collison box prevents vessels from docking
  • The loca is not yet rolled out for other languages than English. The translations will be readded for the final release!
  • The quest system on Akua is not yet final. There might be issues in closing a quest or getting some quest items. Please test it anyways!





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