almost 6 years ago - EmpyrionGame - Direct link
Update: January 14, 2019 (Build 2162):
RELEASE CANDIDATE 2


Bug Fixes:

- Fixed: Issue with trees not correctly fading out in some use cases
- Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window
- Fixed: New Tribal Defence POIs did not have fuel

=======

Update: January 14, 2019 (Build 2161):
RELEASE CANDIDATE


Changes:
- Added: Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default)
- Added new Tribal Defence POIs with Ballista (thanks to vermillion)
- Removed thin plat from Entity / Player Spawner (not needed anymore since we have Dummy Model showing the spawn direction): now you see the texture below spawner
- Filler blocks are not textureable anymore (to avoid texturing them by accident and then not being able to distinguish from other blocks)
- Added red color to loca text igmWarnReputationChange in code
- Added VolumeCapacity to Player Backpack
- Slightly reduced strength of Depth of Field camera effect
- Better explosion effect for BallistaTurret
- Better idle animation for talon sentinel (crossbow)
- Tweaked POI distribution: defence POIs closer to villages

Bug Fixes:
- Fixed: Markers for NearPOI are not shown on HUD
- Fixed: Weight of items added to a vessel container doesn't take effect until exiting & reentering the c*ckpit
- Fixed: Bug that it did not allow to spawn BAs manually in air in Creative or Freedom mode
- Fixed: Color/texture Tool: only creates a half-ring of color when fired in 1st Person
- Fixed: Pulse Rifle red dot scope was not transparent anymore
- Fixed: Topsoil not removed from inside base / risen to top filler block plane (Increased smoothing area around POIs to not overlap terrain with POIs)
- Fixed: NPC spawn does not happen reliably or too late
- Fixed: Duplication exploit with Connected Toolbar
- Fixed: Cannot access a private or faction oxygen and fuel tank under a password
- Fixed: Cannot use F with looting tanks in POIs
- Fixed: Logistic: F does not remember settings when used with tanks
- Fixed: Picking up crops in NPC structures results in reputation level change, whereas picking up crops on NPC terrain results still in only small reputation loss
- Fixed: Talon Village was buried too much
- Fixed: Voxel mesh exceptions

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Hi Galactic Survivalists,

We just released the EXPERIMENTAL version of Alpha 9.2 which represents Part II of the stabilizing, optimization and bug fixing update for Alpha 9.

Please report any issues here: https://empyriononline.com/threads/bug-reports-exp-9-2-gameplay-read-introduction-before-reporting.47044/

========

CHANGELOG: Alpha EXPERIMENTAL 9.2.0 (Build 2157)


Additions:
- Added Talon Crossbow NPC for ranged attacks

> Talon Crossbow NPC is already added to groups that patrol on terrain around POIs and as sentinel in POI (replaces old green sentinel)

- Added Talon Ballista Turret

Please note that the Ballista turret is not yet added to the Talon POIs. We need help from our awesome building community to upgrade the Talon POIs with this turret. We can also add separate Defence Structures (as for Polaris). The Ballista turret needs a base with power.

Filler Block Update:
- Added new functionality of FillerBlocks


> now you can use them for making POIs with basements or POIs that have a large underground part and a small part above terrain

We are looking forward to your awesome creations with this new Filler Block functionality.

Logistics Update:
- Logistics window: Setup is retained separately for 'F' and 'F4' modes
- Display message when trying to put something in the connected toolbar but the connected container is full
- Do not use OUTPUT container as source for construction
- Logistics window: Added button for direct access of the device of an assigned container
- Logistics window: added '(C)' in front of CONNECTED container and pin to top, added '(A)' in front of ASSIGNED container and pin to top
- Accessing a container via F does not disable dropdowns in accessible structures anymore
- Evenly distribute weight for modular containers
- Logistics UI: Color active button and connected container grid = visually connect logic
- Added Partial-Pickup from dropped stacks when not enough volume capacity to pickup full stack
- Place Decon/Furnace OFF and switch OFF if assigned container is switched
- Fixed: in 'F mode' selected container was displayed twice in dropdown list
- Fixed: not connected / assigned container names started with a blank character
- Fixed: In Logistics window, selecting fuel or oxygen tank doesn't work
- Fixed: Changing from player inventory window to H item menu hides toolbar

HUD marker update
- Implemented 'HudDistance' property for POIs to reduce cluttering of HUD with many objects (eg Polaris and Talon settlement): see AridStarter and TemperateStarter

Example:
- GroupName: TribalVillage
Properties:
- Key: MapDistance
Value: 0
- Key: HudDistance
Value: 100

> TribalVillage will not be "discovered" and not marked on map via POI marker but it will be visible on HUD up to 100m

NPC Faction Update:
- Warning that reputation will change when opening a box is now in red
- Pick-up of Plants from growing plot is now handled like Container-looting resulting in instant-rep-standing change

AI Update:
- Pangolin update + Attack Manager fix
- AlienBug02 - new attack behavior (after 1-4 hits to the player, go to random position near the player - this way it can also attack from behind the player)

Gameplay:
- Re-added TemperateSwamp planet back into game (+ added Tribal Deco to Stilt Village POIs)
- Activated Small Constructor in Survival (Unlock Level 3) and updated model
- Added FridgeBlocks, ArmorLocker, CloneChamber to Small Constructor templates
- Increased unlock level of Large Constructor to level 5

Other Changes:
- Added new textures for Container Extensions
- Re-balanced shotgun against trees: now harder to destroy tree
- Map view: show poles as no yellow build areas as well
- Mod interface: corrected values for cores
- Blueprint .ebp format changed slightly (version 23): added 4 byte data length, 1 byte data type, 1 bool compression flag as preamble to
- Display of energy units PU reduced by factor 1000 (only display, no gameplay change)

UI Update:
- Reduced brightness of Drill and Multi Turret CV
- Updated starmap UI
- Rework of New Game window: Planet Stats
- Formatting adjustments to Choose Start Planet window (Multiplayer) and Planet Stats UI (New Game Window)

POI Update:
- Updated Artifacts POI: added creatures to defend loot
- Updated Trading Stations (Assigned container/fridge to constructor/food processor where available and other fixes)
- Added AdminCore to POI TOPSpiceDestillery to make it indestructible

Bug Fixes:
- Fixed: Issue with playfield change transition & vessels losing speed
- Fixed: NearPOI markers vanish at 900-1000m ahead of destination
- Fixed: Problem that Zirax did not attack player on motorbike
- Fixed: Thrusters do not go to idle when you land a vessel on blocks or terrain
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Regression that SI dropped block did not disappear on pickup
- Fixed: Thruster power wrong in some cases when changing playfields
- Fixed: New Game custom name reverts to default when using custom difficulty settings. Also fixes difficulty settings always listed as 'Custom'.
- Fixed: Destroying/Killing two entities of the same kind quickly after each other only counts 1 for SubjectKilled
- Fixed: Ship controller : In some cases ship lost altitude when moving
- Fixed: Fern Deco plant was invisible
- Fixed: Exception with Troop transport
- Fixed: PDA Mission - Weaponized Negotiations: Drones were not counted when being destroyed
- Fixed: Title Menu: tweak overlap of fork for longer translations.
- Fixed: Missing Planet Size display in Creative Mode.
- Fixed: AutoActivateOnGameStart did not work in MP anymore





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