over 5 years
ago -
EmpyrionGame
-
Direct link
----------------------
Update: April 4, 2019 - 2.30pm CEST
Unity 2018 (Build 2307) is live again on the public branch!
Bug Fixes:
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: c*ckpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base
----------------------
Hi Galactic Survivalists,
We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except performance improvements :)
For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/
Yours,
Emp Dev Team
----
CHANGELOG: Alpha 9.6.0 (Build 2302)
Changes:
- Upgraded game engine to Unity 2018.1: in a first step, we have upgraded to Unity 2018.1 and if everything runs smoothly we will upgrade to Unity 2018.3 in a second step
- Re-added legacy c*ckpits to c*ckpit block group due to popular demand
- Updated Robinson Protocol and PDA missions (better timing, better explanations etc)
- Updated Localization.csv
Bug Fixes:
- Fixed: Problem that sometimes in Coop player do not start in same wreckage POI. It could happen that player spawns in POI far away from crashsite (to fix this problem, we had to rename some BPs to make sure they do not have "Wreckage" as spawn name)
- Fixed: Choose planet window for multiplayer always showing default image.
- Fixed: Some Wreckage POIs are now buried 1m in ground
- Fixed: Culture-dependent floating point conversions
- Fixed: Mass / Volume of Open c*ckpit 1
- Fixed: Sector map does not load
- Fixed: No POI was spawning on Ocean Planet
- Fixed: Problem that player could get stuck in a pile of corpses
- Fixed: Unable to start game due to input exceptions (invalid control config data)
- Fixed: Several internal exceptions
Alpha 10: Sneak Preview
Our small team continues to work hard on the upcoming major update Alpha 10. A highly requested feature will make it into Alpha 10. Can you guess what feature we are working on?
UPDATE HISTORY
Update: March 28, 2019 - 5pm CET
We reverted back to Alpha 9.5 since there are still several problems with Unity 2018 (especially network problems). We collected enough data with Unity 2018 and will now debug again - the EXP server will stay on Unity 2018.
Stay tuned and thanks for your patience!
A9.6 U2018.1 is still on the Experimental branch for those who would like to remain on it & try it out.
============
Update: March 28, 2019 - 1:30pm CET
Unity 2018 is live again (Build 2304)
Bug Fixes:
- More fixes regarding global floating point number format
- Fixed: List sorting in Server Browser
- Fixed: Terrain Editor change and save leading to broken textures
============
Update: March 27, 2019 - 8pm CET
We are really sorry, but some bugs only come up when a lot of players play the game. This happened and forces us to do one more round of debugging... For now, we switched back to Alpha 9.5 (Unity 2017)!
We might need to switch between Unity 2017 and Unity 2018 a couple of times to squeeze all bugs linked to the new Unity version. Please note that save games are fully compatible between the two Unity versions.
Thank you in advance for your patience. Sorry again and stay tuned!
============
Update: March 27, 2019 (12:30 PM CET)
We had to temporarily switch back to Alpha 9.5.0 (B2294) due to problems with reading custom Config.ecf
> we will fix this problem and release Alpha 9.6 in a couple of hours again
============
Update: March 27, 2019 (4:30 PM CET) - Build 2303
- Fixed: Problem with custom Config.ecf in MP
Update: April 4, 2019 - 2.30pm CEST
Unity 2018 (Build 2307) is live again on the public branch!
Bug Fixes:
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: c*ckpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base
----------------------
Hi Galactic Survivalists,
We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except performance improvements :)
For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/
Yours,
Emp Dev Team
----
CHANGELOG: Alpha 9.6.0 (Build 2302)
Changes:
- Upgraded game engine to Unity 2018.1: in a first step, we have upgraded to Unity 2018.1 and if everything runs smoothly we will upgrade to Unity 2018.3 in a second step
- Re-added legacy c*ckpits to c*ckpit block group due to popular demand
- Updated Robinson Protocol and PDA missions (better timing, better explanations etc)
- Updated Localization.csv
Bug Fixes:
- Fixed: Problem that sometimes in Coop player do not start in same wreckage POI. It could happen that player spawns in POI far away from crashsite (to fix this problem, we had to rename some BPs to make sure they do not have "Wreckage" as spawn name)
- Fixed: Choose planet window for multiplayer always showing default image.
- Fixed: Some Wreckage POIs are now buried 1m in ground
- Fixed: Culture-dependent floating point conversions
- Fixed: Mass / Volume of Open c*ckpit 1
- Fixed: Sector map does not load
- Fixed: No POI was spawning on Ocean Planet
- Fixed: Problem that player could get stuck in a pile of corpses
- Fixed: Unable to start game due to input exceptions (invalid control config data)
- Fixed: Several internal exceptions
Alpha 10: Sneak Preview
Our small team continues to work hard on the upcoming major update Alpha 10. A highly requested feature will make it into Alpha 10. Can you guess what feature we are working on?
UPDATE HISTORY
Update: March 28, 2019 - 5pm CET
We reverted back to Alpha 9.5 since there are still several problems with Unity 2018 (especially network problems). We collected enough data with Unity 2018 and will now debug again - the EXP server will stay on Unity 2018.
Stay tuned and thanks for your patience!
A9.6 U2018.1 is still on the Experimental branch for those who would like to remain on it & try it out.
============
Update: March 28, 2019 - 1:30pm CET
Unity 2018 is live again (Build 2304)
Bug Fixes:
- More fixes regarding global floating point number format
- Fixed: List sorting in Server Browser
- Fixed: Terrain Editor change and save leading to broken textures
============
Update: March 27, 2019 - 8pm CET
We are really sorry, but some bugs only come up when a lot of players play the game. This happened and forces us to do one more round of debugging... For now, we switched back to Alpha 9.5 (Unity 2017)!
We might need to switch between Unity 2017 and Unity 2018 a couple of times to squeeze all bugs linked to the new Unity version. Please note that save games are fully compatible between the two Unity versions.
Thank you in advance for your patience. Sorry again and stay tuned!
============
Update: March 27, 2019 (12:30 PM CET)
We had to temporarily switch back to Alpha 9.5.0 (B2294) due to problems with reading custom Config.ecf
> we will fix this problem and release Alpha 9.6 in a couple of hours again
============
Update: March 27, 2019 (4:30 PM CET) - Build 2303
- Fixed: Problem with custom Config.ecf in MP