over 5 years ago - EmpyrionGame - Direct link
Update: January 8, 2019 (Build 2137) - RELEASE CANDIDATE
- Improved handling of "NEW GAME" button in Main Menu
- Reduced light range on Tribal Torch and Firepit
- Fixed: Duplication exploit with drop container
- Fixed: Issue with billboards
- Fixed: Several invisible plants (Mushroom in Radiated Biome, Seaweed etc)
- Fixed: Input & output of constructors etc is sometimes not maintained after being far away from them

Please report any issues here: https://empyriononline.com/threads/bug-reports-exp-9-1-gameplay-read-introduction-before-reporting.46967

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Update: January 7, 2019 (Build 2132)

Changes:
- Improvement of Title Menu layout. Hover over Start Game provides options for Single Player or Co-op
- Added new default texture for ContainerExtensions + added another texture
- Added new stock prefab CV - thanks to jrandall (https://steamcommunity.com/workshop/filedetails/?id=1616773314)
- Cleanup of stock prefabs
- Changed: markers in ControlPanel for blocks are now positioned inside the blocks
- Adjusted core type for mode interface
- Updated preview icons for Temperate and Arid planet
- Removed flare from torch and firepit
- Updated mission POI (SV_TOPWreckage)

Bug Fixes:
- Fixed: Food processor input & output not maintained in BP's
- Fixed: Radiated biome deco appearing & disappearing as you go past it
- Fixed: Issue with billboards
- Fixed: Issue with vessels still moving when positioned sideways or upside down with autobreak on.
- Fixed: Repair station can sometimes become inaccessible (NOTE: won't fix broken stations, you need to remove and place new)
- Fixed: Problem with wood texture (Page 1, Row 2, Column 7) leading to exception when texture was used
- Fixed: Wrong Trading Station in Starter Orbit
- Fixed: Ship controller - several bugs with the auto break system
- Fixed: Spacing of Unlock Points in Techtree UI

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Update: January 5, 2019 (Build 2129)

Changes:
- Separated Coop and SP buttons in Main Menu
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)

Volume/Weight Balancing:
- Devices for all structures/vessels
- Terrain Placeables
- Items like Suits, Boosters, detectors etc
Note: medical, biological and food items are not yet rebalanced.

Bug Fixes:
- Fixed: Night vision cannot be turned on or off whilst in a c*ckpit seat
- Fixed: Players in passenger seats can be placed outside the vessel in some circumstances
- Fixed: [MP] Player vessel are getting repositioned after player exits c*ckpit and other problems with invisible colliders for vessel collision
- Fixed: Issue with deco billboards
- Fixed: Invisible colliders on terrain (plants, deco etc)
- Fixed: Invisible Deco in Radioactive Biome
- Fixed: When using a scope while the hud is turned off the view becomes broken
- Fixed: Problem that some creatures did not correctly flee from player (eg Parasaur at game start on Temperate Planet)

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Update: January 4, 2019 (Build 2126)

Changes:
- Updated model for O2, Fuel and Warp Tank (SV/HV) - preview icons not yet updated
- Warp Drive has now purple emissive (consistent with all warp drive components)
- Added missing loca keys for containers
- Added new stock CV: thanks to urialia (https://steamcommunity.com/sharedfiles/filedetails/?id=1592447128&searchtext=lev+a23)
- SSG: Show POIs in faction colors.
- Added new blank line between general reputation intro message and rest on hovering text
- Further optimizations of NPC spawning and management

Bug Fixes:
- Fixed: Not possible to join any server after pressing the Back button on starting planet selection
- Fixed: Suit Constructor having no internal containers
- Fixed: Exploit with exiting a c*ckpit > Exit c*ckpit inside base (forgot player bike)
- Fixed: Approach and remove map markers come back after playfield change\exit from server
- Fixed: More AI Behavior leak problems
- Fixed: Scope: alignment of scoped weapon is slightly tilted
- Fixed: all the retractable landing gears that are solid blocks are non-airtight

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Hi Galactic Survivalists,

We hope you all had a great Christmas and an awesome start into the New Year. We are back in full steam and just released the EXPERIMENTAL version of Alpha 9.1, which is mainly a stabilizing, optimization and bug fixing update.

Let us know what you think and please report any issues here: https://empyriononline.com/threads/bug-reports-exp-9-1-gameplay-read-introduction-before-reporting.46967

==========

CHANGELOG: Alpha EXPERIMENTAL 9.1.0 (Build 2123)

Gameplay:
- Added possibility to texture Container Extensions (for now only with a subset of the metal texture - we will add specific container textures soon)
- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Entity HUD info text now uses same coloring as structures
- When entering a c*ckpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases now

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all Building and Starter-Blocks
- Balanced Volume and Mass for all large weapons ammo
- Balanced Volume and Mass for all handheld devices, tools and ammo
- Note: Volumes of S and L Devices, as well as of medical, biological and food items is not yet rebalanced.

Other Changes:
- Improved visuals of terrain decoration (trees, plants, rocks) via hue variation, shadows, better billboards, etc
- Removed player name that was shown directly above his head as we have now the new HUD info panel with health bar
- Show last selected tab in faction window
- Better aiming on Sniper T2 and Epic Sniper, better sniper scope on Sniper T1
- Cleaned up warnings and improve message if a distance range is not provided for a POI requiring such a range.
- Added special message when trying to add a block on a structure that has an indestructible core
- Allowing now also 'none'/'public' (lower case) for factions
- Removed ingame message "You are in range of a Remote Logistics Network..."
- Optimization: Reduced allocation of heap memory
- Changed: ModAPI Request_Player_AddItem not allowed while player inventory is displayed in Logistics window
- Added Localisation keys to be able to add general text for reputation information
- Updated Localisation

Bug Fixes:
- Fixed: Exploit with exiting a c*ckpit and exit c*ckpit inside base (you get now moved inside/very close to the c*ckpit, if no free position is available. Please be advised to rebuild your ships if your c*ckpit is surrounded by blocks or other obstacles. You need about 3 "free blocks" of space above the c*ckpit and a clear path to walk to it / reach it)
- Fixed: O2 display flashing when moving in a vessel at high speed
- Fixed: Players with vessels set to private get shot at by NPC factions they are Honored with
- Fixed: Akua - Omicron Scenario Warp Issues (Typo in Orbit playfield in A-O scenario leading to exception when leaving planet Akua)
- Fixed: Removing and re-placing a core leads to RED tag and Faction:none
- Fixed: When switching to connected toolbar while in c*ckpit toolbar was read-only
- Fixed: Symmetry plane sometimes not placing blocks correctly
- Fixed: Wifi Range does not extend beyond grid size limit and sometimes also below
- Fixed: Exception loop triggered after deleting a structure in the selection area & trying to place the selection area again
- Fixed: After changing playfields the weather is not displayed in the HUD or showing visually until a reload is done.
- Fixed: Block faces are sometimes invisible/missing in MP
- Fixed: Other players can be seen "Flying" when they are swimming in 1st person view.
- Fixed: Retrieving containers (BA/CV) with multitool gave back containers (SV/HV)
- Fixed: SV CargoContainer (Block Id: 1678) gives BA/CV Container
- Fixed: CargoContainerSV cannot be crafted (CargoContainerSV is now in blockgroup and not displayed anymore)
- Fixed: Retrieving CargoContainerSmall/CargoContainerMedium with multitool did not give back any block
- Fixed: Player turrets on vessel are not shooting or tracking enemy players or vessels
- Fixed: Issue with HUD colors with POI's using the core 'NPC Core (Admin)'
- Fixed: Faction-owned POIs were sometimes white (not using MapMarker: Neutral for faction-owned POIs anymore)
- Fixed: MapMarker: Neutral not working anymore
- Fixed: Faction Standing: Reputation given/reduce when outside territory (implemented that there is only a single repu award for ALL players in a faction if NONE is in hostile territory)
- Fixed: Steal O2/fuel with logistic
- Fixed: NearPOI revealing all POI of the same BP group
- Fixed: Several creatures were not correctly classified as "Predator" or "Prey (Otyugh, AlienBug03, Oviraptor, etc)
- Fixed: Ramps can be placed everywhere and give back large ramps
- Fixed: Missing crafting items in Constructor (added new CV landing gears)
- Fixed: POI lost its Custom Color Palette sometimes
- Fixed: Exception spam when a 'portal' is dropped on the ground
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield
- Fixed: SV was floating in air in Orbit Start (empty) in Creative Mode
- Fixed: Minor typos in PDA - thanks to one of our players to pointing them out
- Fixed: Internal exceptions





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