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Update: February 15, 2019 (Build 2281)


Hi Galactic Survivalists,

Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.

Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.

Here is a graphical illustration:


This was the situation in Alpha 9.3 where all Full Shapes had the same mass/HP and all Thin Shapes had the same mass/HP:

(Example: Steel Blocks for BA/CV)

Please let us know what you think of this change and if it now "feels" right again.

Changelog: Alpha 9.4.0 (Build 2281)

Changes:
- Improved Voxel calculation for mass and HP of building blocks

Bug Fixes:
- Fixed: Problem that wrong game could be loaded via Resume Game and double sounds appeared
- Fixed: Strange grass texture patterns in swamp biome on Temperate Planets

=====

Hi Galactic Survivalists,

We just released a hotfix for Alpha 9.4. Thank you for your feedback and bug reports.

Bug Reports: https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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Changelog: Alpha 9.4.0 (Build 2279)

Changes:
- Showing correct VolumeCapacity of Container Controllers also in ControlPanel, ie VolumeCapacity will now be dynamically adapted according to number of Container Extensions
- UI improvements with dynamic grids (added missing grid backgrounds)
- Increased resolution of SV/HV Containers
- Turret Targeting: Predator faction checkbox now includes Alien faction (+adapted text of checkbox in Control Panel)
- Adapted Factions of NPCs: Creepy is now Predator faction and AlienBug02 is now Alien faction
- Updated some POI (AbandonedPOI and Artifacts): consistent spawning of NPC (eg no Spider01 in Aln Faction POI)
- Updated PDA: Added new bulletpoint 'NPC faction origins' to Explorers Journal (F1 > Empyriopedia), adding info which creatures and NPC belong to which faction (general and in terms of turret targeting)
- Allowing console command 'deco' only for game masters now
- Tweaked weapon handling of Survival Tool
- Updated ExamplePlanet with full list of available Soundtracks for scenario creators

Bug Fixes:
- Fixed: Problem that food decayed in Food Processor after crafting some recipes
- Fixed: Exception when damaging blocks with low HP
- Fixed: Exception spam after placing the Survival tool into the quick access bar whilst in the escape pod
- Fixed: Constructor doesn't show all Templates
- Fixed: Floating decoration in POIs that use terrain filler blocks
- Fixed: CV/BA Controller wrong texture
- Fixed: Texture problem with SV Container (when container is placed, number was not displayed)
- Fixed: Alignment of scoped weapon is slightly tilted (Laser Pistol T2, Pulse Rifle T2, Epic Pulse Rifle)





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