Hi Galactic Survivalists!
Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!
Patch: 2021-03-09 v1.4.3 (Build 3274)
Changes- Explosion damage optimizations:
- Shield is now only decreased by the Damage not by the BlastDamage any more
- If the shield is still active after applying the Damage, the explosion is not started any more
- Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA
{ +Block Id: 1808, Name: ShieldGeneratorBA
Class: ShieldGenerator
ShieldMultiplier: shieldBA <--- NEW
...
Weapon that attacks
...
DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 11, param1: shieldBA
- Activated job system version with burst compiling
- Playfield.yaml: added property AllowSavingBlueprints (default True) to disallow saving of BPs in playfields (f.e. in PvP playfields)
- Removed obfuscation from ParticlesAudio else it won't work on steam builds
Fixes
- Fix for explosions getting delayed when lots of explosions get started
- Fixed 07838: Kick command while "Loading..." results in stuck in the loading screen
- Fixed 06659: 'struct remove-device-signals' is not removing the signal from the receiving devices
- Fixed 07823: Workshop-published scenarios cannot be used with local coop
- Fixed: Yarod dialogue at the end of Sigma Fulcrum missing part 2 and 3
- 07792: Underground vessels can get repositioned above ground
- Fixed problem that blocksmap.dat was not written in MP games, leading to problems if the order for blocks that have no id in the BlocksConfig.ecf changes
- Fixed 07511: Custom Techtree categories are not removed when resuming a game with another scenario
EAH