Original Post — Direct link

Keen's previous game Portal Knights was a more cartoony minecraft / rpg game, which had several bosses to overcome between biomes. It had 2 solid value DLCs with new classes, races, mini campaigns and game modes: tower defense and run the gauntlet.

Most of the base content was easy enough for everyone (especially kids) to be able to finish it. DLC had multiple difficulty levels. Still people liked it so much they were clamoring for more end game content, other than the already nice building which had some cool procedural texture detail added to combinations of blocks (sounds familiar ?).

So they added a large resettable procedural raid dungeon, and instances with remixes of their previous bosses where they turned the difficulty to 11: You needed to craft keys for the instance, gather different resistance gear from the raid, and weapons from each previous boss to overcome the next ones.

It was an optional Dusk-til-Dawn like transformation from family friendly cosy game to sweaty WoW raiding, and pretty awesome. The rpg system and combat mechanics weren't perfect, but that made the challenge even more insane. It added about 30% bonus playtime after the main quest storyline.

Enshrouded is pretty much Portal Knights times 4: Better graphics, building, gathering, crafting and combat, but still the same type of game. If they just follow a similar content roadmap they did in Portal Knights, we're in for a treat.

External link →
7 months ago - /u/KeenToast - Direct link

We have more roadmap info coming out very soon as well, just finalizing some things internally. So stay tuned 🙏