Enshrouded

Enshrouded Dev Tracker




21 Feb

Comment

Insanely creative, such a cute build!


20 Feb


18 Feb


17 Feb

Comment

Such an awesome use of props! Putting the new rotational freedom to good use, I see ;)


14 Feb


13 Feb

Version number: 645934

Changelog
  • Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could occur when using the overgrowth building tool.
  • Fixed a crash that could occur when materials became wet by the rain.
  • Shader compilation state is now shown on the title screen.
  • The duration of shader compilations has been reduced while loading the title screen.
  • Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
  • Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.

Multiplayer
  • The previous version of the Steam API is now used again while we are investigating ...
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12 Feb


11 Feb


05 Feb


04 Feb


03 Feb

Originally posted by ________76________

CoolUsernameBro

Search results aren't finding this. Apologies, I don't use discord.

Just join discord.gg/enshrouded and you'll find my name in any of the announcement channels. From there, you should be able to click on it and send me a private message request

Originally posted by ________76________

Sure. I just need to know how to send files/where to find them.

Hit me up on Discord and I'll forward instructions! o7

Originally posted by ________76________

Did the hotfix go because nothing has changed

Any chance you'd drop by our Discord (link on the right there) and send me your files for investigation? I'm CoolUsernameBro over there. Thanks!


31 Jan


30 Jan

Comment

Thank you for the kind words! Enshrouded is like our baby, being our first self-published game, so it means a lot to see this kind of love from the players <3

Very cool rebuild!

Originally posted by notyouraveragewookie

so, out of curiosity, was that intentional? the shroud moving into that area? or was that something not meant to be there at all?

This was not intentional, and must have happened during the overhaul of Fenrig's Farm with Update 5.


29 Jan

Version number: 637515


Added a couple more fixes and fixed a fix where we over-fixed the issue!


Changelog
  • Fixed the overgrowth tool that broke with hotfix #21. Update 5 brought too much debris, Hotfix 21 removed the debris but took the overgrowth with it… this time we should have the overgrowth without the debris!
  • Fixed the issue where baby Dune Armadillos turned into regular untamed wildlife when growing up. They now grow up into domesticated animals as intended.
  • Fixed a crash that could occur when unlocking achievements.

Originally posted by boo40

Thanks a bunch! I appreciate all your hard work to make a great game

Hotfix 21 is out and this issue should be fixed.

Version number: 637093


We fixed a bunch of issues that appeared with Update 5. We will keep working on issues reported to our support team or in-game, so if you encounter an issue, please keep the reports coming!


Changelog
  • Fixed several crashes in the latest version reported by players.
  • Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
  • Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
  • Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
  • Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
  • Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which ...
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