Original Post — Direct link

(Announcement copied from the discord)

Greetings, Flameborn! ❀️‍πŸ”₯

You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, we're creating a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate!

It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely.

For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

Anyway we know your eyes have been drawn to the graphic below so we won't keep you much longer. One thing to note: a roadmap is a living and breathing thing! It will change as we develop the game and things turn out to be harder (or easier!) to implement than we originally thought!

To celebrate this momentous occasion, Enshrouded will be part of the Steam Spring Sale , with the game's first discount, starting on March 14th, and ending March 21st.

https://store.steampowered.com/app/1203620/Enshrouded/

And one last thing after reading all this: "update when?" This month!

That's all for us for today. Keep an eye on your Shroud timer, and maybe we'll see you around the Hollow Halls...

The team at Keen Games

External link β†’
about 1 year ago - /u/KeenToast - Direct link

Originally posted by SuddenGrizzlyBear

Can anyone tell me if the ever added an option to turn bloom off?

Only thing stopping me from playing.

This complaint is definitely on our radar, like the other commenter said the "Improved Post-Processing" node in the roadmap encompasses that :)

about 1 year ago - /u/KeenToast - Direct link

Originally posted by IndependentSnoo

I'd like the build system to be biased off of a 45 degree angle or smaller, but that's just cause I like weird angles for housing

We want to add more blocks of different angles in the future, it's definitely something we have planned. Our game is on a voxel grid, similar to games like Minecraft, so letting people "leave" that grid and place things at non-90 degree angles wouldn't really be possible. But differently shaped blocks can achieve the same effect, and should be very doable. Similar to the roof blocks we already have.

about 1 year ago - /u/KeenToast - Direct link

Originally posted by kevinrob

You know they are adding round doors just because of the amount of people making hobbiton, and I appreciate that!

Pretty much haha, we saw how awesome those builds looked and couldn't resist ;)

about 1 year ago - /u/KeenToast - Direct link

Originally posted by lord_matthias

No combat improvement?

There will definitely be improvements, changes, and additions to combat over time. This roadmap is not a complete list of everything we will be doing. It's moreso a list of specific features we already have planned and are fairly confident will happen in this timeframe.

I think we probably assumed that this was somewhat implied, and that having a generic "combat improvements" node on this roadmap would be a waste of space, but in hindsight it's important enough to players that we probably should have made that a bit more clear. But yeah this roadmap is not a complete list of everything we will add in 2024, there's simply way too many things on our radar to possibly fit them all in one image. It's a list of things we already know are planned.

There's also much more stuff we're discussing internally that may or may not happen, but we don't want to make promises until we're confident in them.