about 5 years ago - /u/trainfender - Direct link

Hello, tarkovians!

I decided to make a quick questions and answers session here, on reddit. Post you question, upvote other questions for visibility and I will try to answer them when I will have spare time.

Let's keep it simple and short and sorry in advance that I will not be able to answer to all of the questions.

UPD: please, let it be simple. One question per message.

External link →
about 5 years ago - /u/trainfender - Direct link

Originally posted by Bizirk

In-game alcohol when?

probably in 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by BertBerts0n

Are there plans to implement some of the locations that are on the map currently? Or are these locations likely to change if a more lore suitable area can be made?

didnt get it

about 5 years ago - /u/trainfender - Direct link

Originally posted by Madzai

Any news on then we'll get real "scarce" economy based on barter and finding stuff in raid and new "dynamic" loot distribution you were talking about last year?

we plan to start inplementing it after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by holyrod123

When will the next dev podcast be?

2-3 weeks

about 5 years ago - /u/trainfender - Direct link

Originally posted by longmann

Will you ever get to the bottom of the stuttering? Is it application or network? Both?

mostly its initialization of different kind. Animation system for example. It all can be fixed. unity 2018 give more abilities to do it

about 5 years ago - /u/trainfender - Direct link

Originally posted by eXmina

Will there be more Scavs in all maps once you guys upgrade to Unity 2018 ? I think you've said in the past, there will be more space to play around with the newer engine upgrade.

yes its possible

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Will You make a move to Unity 2018 with 0.12?

yes we planned to do it

about 5 years ago - /u/trainfender - Direct link

Originally posted by Lord-Fondlemaid

Have you seen the feedback on the new quests? If so do you intend to change the new quests to make them more like "side quests" which are optional rather than mandatory?

EDIT: Link to a great thread on the topic, with some suggestions you might find useful (just in case you haven't seen it already) https://old.reddit.com/r/EscapefromTarkov/comments/bbyucw/why_these_gearrequirement_quests_are_poor/

all of the quest right now - they are all side quests. The main storyline quests are not in the game yet. So these current quests are just "something to do in between". They are not supposed to be super interesting, they are not supposed to be super easy and they are not a mandatory.

anyway we are working on their improvements

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Is the new Woods scav boss coming with 0.12?

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Will the compass and VOIP come with 0.12?

high chance

about 5 years ago - /u/trainfender - Direct link

Originally posted by beatnikhero

If everything goes well; how big of a deal do you think the unity engine (and sound engine) upgrade will be for performance/stability?

as i said new engine give us more power to make/fix things

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Is the animation overhaul that You have presented almost a year ago coming anytime soon? 0.12 or 0.13 maybe? :)

planned for 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Is the ballistics, sniper rework (functional bipods maybe? :)) coming this year or is it planned to come out later before release?

later

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Hello Nik! :)

Can You tell us which weapons beside P90, FiveseveN and the 23mm shotgun will be added in 0.12?

Thank You for Your hard work, much love!

can't tell yet

about 5 years ago - /u/trainfender - Direct link

Originally posted by Myfaceyourforearm

What is your opinion of the current state of armor vs bullet damage?

with latest update i feel that its in the right place

about 5 years ago - /u/trainfender - Direct link

Originally posted by Schaeferdb

do you have an estimate when we will see modular chestrigs? Thank you!

after 0.12 patch

about 5 years ago - /u/trainfender - Direct link

Originally posted by Marksman-

When will we be seeing Raid ep2 and how many episodes are there?

classified for now)

about 5 years ago - /u/trainfender - Direct link

Originally posted by Kraall

Any plans to make the mosin more scarce? I agree it should be powerful but making it so available leads to everyone using it because it's so unbalanced from a risk/reward perspective.

we already upped a price for mosins. this rifle is not scarce in real life

about 5 years ago - /u/trainfender - Direct link

Originally posted by That_90s_Kid_

Is direct x12 possible with this game?

no big improvements with it

about 5 years ago - /u/trainfender - Direct link

Originally posted by DekerVke

How's the progress with the smartphone app? Is it in development, or still planned?

planned

about 5 years ago - /u/trainfender - Direct link

Originally posted by ThisIsOneCrazyMonkey

Are there any plans to remove Macros from the flea market? As it stands, a player without macros has to get very lucky to get the item they are after.

no macros there. just thousands of players waiting for specific items or prices

about 5 years ago - /u/trainfender - Direct link

Originally posted by Tigernator

Any plans for removing pre-set lootspawns to prevent keyfarming?

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Thank You for the answer :)

p90 for sure

about 5 years ago - /u/trainfender - Direct link

Originally posted by Rockville_Maryland

  1. How is Hideout upgrading gonna work?

  2. There's been sight misalignment specifically with the Val/VSS in which almost all reticles are above the point of impact, haven't seen anything in the patch notes about this. Is this a known issue for you and if so, when can we expect it to get ironed out?

Big thanks, man. You're doing gods work with this game and I'm happy I can be part of it!

  1. you find specific items. you start upgrade and wait when it will be completed
  2. we will check
about 5 years ago - /u/trainfender - Direct link

Originally posted by SirKillsalot

I think hes asking if we are getting existing locations like town, lighthouse and streets after military base or if you will make more unannounced maps first.

next map after milbase will be streets of tarkov

about 5 years ago - /u/trainfender - Direct link

Originally posted by RedMantledNomad

...and they are not a mandatory.

But considering that trader loyalty levels are tied to quests through the reputation system, one could argue that they are mandatory.

agree. but you can play without all opened LL theoretically?

about 5 years ago - /u/trainfender - Direct link

Originally posted by beatnikhero

Good. I suppose I was meaning more along how much more power would it give you. Will it be a big difference in what you can accomplish?

most likely. there are a lot of engine features which can make the game run more stable, add more visual features

about 5 years ago - /u/trainfender - Direct link

Originally posted by Myfaceyourforearm

With that said, is the plan to balance high damage and/or high armor penetrating rounds solely via changing the price per bullet or in raid rarity?

it can be

about 5 years ago - /u/trainfender - Direct link

Originally posted by Kraall

True, but the price of the mosin skyrocketed during the player driven economy event which suggests that something isn't right with it. The combination of it being an easy one hit kill to the chest, very cheap, easy to get hold of and almost guaranteed to come back via insurance makes it quite unbalanced in a risk/reward game like Tarkov. I have a few suggestions for balancing it:

- Make insurance less reliable for items that are cheap, relative to the players wealth. So a new player would get every mosin, every magazine, every little bit of gear back like they do now, but experienced players would not. It would incentivise bringing better gear while causing weapons like the mosin to be freely available but lost on death for high level players. It fits the lore somewhat as the traders are 'sending their guys' to a dangerous zone to recover these items, so they would likely just recover the most valuable stuff and get out quickly.

- Limit stock. The mosin is a common rifle yes, but the traders would realistically have limited space to store their stock, so it makes sense that they would only have a few of them available each restock and instead would save more space for more expensive rifles they can turn a bigger profit on.

- Reintroduce dynamic pricing on them and see where it levels out. I'd bet players are willing to pay considerably more than they do now for one.

In any case, thanks for the response.

something will be done. right now dynamic prices are still off. this could change mosin prices

about 5 years ago - /u/trainfender - Direct link

Originally posted by BALIST0N

I wanted to ask when will we get ability to climb ladders (its a serious question)

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by Dzsekeb

Do you have a rough estimate of when 0.12 will be ready?

yes, but i cant tell right now

about 5 years ago - /u/trainfender - Direct link

Originally posted by InsanityInAToolBox

In your opinion, how is development going from where you are now to where you wanted to be at this time?

faster but not fast enough

about 5 years ago - /u/trainfender - Direct link

Originally posted by MustachioedMan

i have a question about scav ai. AI scavs will only allow the player to kill other scavs if the other scav shot them first. Wouldn't it make more sense if a player scav could kill any other player scav who has already killed a scav? In other words, shouldnt player scavs be allowed to have the same rules of engagement as ai scavs?

we changed it as you described lately, i beileve

about 5 years ago - /u/trainfender - Direct link

Originally posted by bagelrod

  1. Do you plan on locking the Flea Market with the next wipe for a limited time?

  2. I remember reading that in the future you would be able to access it by upgrading the computer module in the Hideout, is that planned for 0.12 or maybe later?

  3. Is Broken English for BEAR planned for 0.12?

  1. dont know
  2. probably later
  3. not yet
about 5 years ago - /u/trainfender - Direct link

Originally posted by Shirik345x

How's progress on the engine upgrade going?

its going :)

about 5 years ago - /u/trainfender - Direct link

Originally posted by borjan96

What is the current state of the karma system at the momment is it comming any time soon bdw keep up the good work BSG

karma is not implementing yet. we plan to add it after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by bikt

How far away is after-raid killcam or just more information how you died?

more info planned after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by SirActionSlacks-

I love your game but i enjoy playing it for different reasons than most, going in as a hatchling and playing it more like a survival horror game is my favorite.

What are your opinions on hatching? Do you want to phase that playestyle out eventually or think its cool as well?

hatchling is independent and solid class. but they will be more "regulated" when it wll come to heal yourself in off-raid

about 5 years ago - /u/trainfender - Direct link

Originally posted by Marksman-

Oh another one. Is there any idea when we can see AK handguards seperated into their two pieces like real life for more modular modding?

not sure about it yet. its possible, but we didnt plan it

about 5 years ago - /u/trainfender - Direct link

Originally posted by RaiRaiTheRaichu

.45 ACP + weapons, possible for 0.12 or later?

possible, but low chance

about 5 years ago - /u/trainfender - Direct link

Originally posted by tim_fr

What’s your opinion on the progression system currently?

edit:rephrasing

it needs to be tested more

about 5 years ago - /u/trainfender - Direct link

Originally posted by PaveKos

Can we have a special сеточка device for GSSH, for the very important ergonomics +1?

Can we have Tetris theme playing in the stash, if the player sits there for 3+ mins?

we removed this setochka cause its clipped with head :)

about 5 years ago - /u/trainfender - Direct link

Originally posted by Karl-TheFookenLegend

3 questions from me, that had been bugging me for several wipes:

1) Nikita, what do you plan to do to make economy much harsher, accumulating wealth much harder and forcing people to scavenge for supplies instead of rushing hot loot spots and making tons of money the easy way, which encourages aggressive zergling rush style game and discourages slow tactical playstyle?

2) Which leads to my second question - squashing hatchet runners for profit problem. How do you plan to get rid of hatchet/melee running for profit, which has no disadvantage at the moment, whatsoever?

3) Will scav AI ever receive more natural idle animations/stances instead of looking like cyborgs that drone around with their weapons raised all the time?

Cheers

Edit: ahh, shite, I just saw that "one question per message". Sorry.

  1. yes
  2. answered in other question
  3. yes we want to do it
about 5 years ago - /u/trainfender - Direct link

Originally posted by __BigManOnCampus__

In your opinion, why would anyone use bolt actions like the m700 and DVL? Semi automatic weapons of the same caliber are available cheaper for .308

precision in general. reliability later when we implement jamming

about 5 years ago - /u/trainfender - Direct link

Originally posted by o4zloiroman

Dynamic prices when?

we will have a test run soon

about 5 years ago - /u/trainfender - Direct link

Originally posted by Virion_Stoneshard

Hey! Awesome that you're doing this.

Is there any plan to take another look at the recoil system in tarkov? Being unable to control your recoil as actual player skill has lead to a meta where it's best to just spray full auto and dump mags, rather than taking accurate burst fire/etc.

as i said many times - we tested it without autocompensation and it was pure sh*t. but we will make a test somehow for you to test it

about 5 years ago - /u/trainfender - Direct link

Originally posted by ChozoNomad

Why are you awesome?

you are too kind

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Last 2 questions from me Nik:

  1. Will the sliding stocks, for example on M4 or M1A EBR and every stock that can do that, be "slideable" or lets say foldable in 0.12 or later?
  2. I remember of Your devs saying that in the future we will freely move attachments on the rails. Is it coming soon or later?
  1. yes
  2. after 0.12
about 5 years ago - /u/trainfender - Direct link

Originally posted by pingus25

Any chance we can get one (just one) screenshot of the game running on the updated Unity engine?

not yet. and don't think that new engine=new graphics. its a separate task

about 5 years ago - /u/trainfender - Direct link

Originally posted by SchleyDogg

What do you think about altering the find-in-raid requirement? I saw one suggestion that would require you to only find one of the items.

So instead of needing to find all 10 graphics cards for example, you only have to find one in raid and you could buy the other 9 off the flea market or perhaps use the ones that you’ve stored up over the course of the game.

This way people can still sell quest stuff on the flea market, but you can’t just buy your way completely through every task.

there will be some changes really soon

about 5 years ago - /u/trainfender - Direct link

Originally posted by OneMouseGaming

my question is about the flea market, has there been considerations for item max prices as they relate to the items price at a vendor.

people selling Salewas for 300k or balaclavas for 30k. selling an item at 10 to 20 times it's nominal price should not be possible.

in that effect is there a possibility of for market bans or restrictions for gross misuse or API bot injection. there was a guy with 22 trader rep in the first 6 hours.

I love the heart and passion BSG as a whole has for this project. i just want to thank you on behalf of the community. your effort has not gone unnoticed.

selling an item at 10 to 20 times it's nominal price should not be possible
i disagree with that. free market its a free market. its free for you not to buy with such prices. BUT! intelligent regulations are always needed

about 5 years ago - /u/trainfender - Direct link

Originally posted by trainfender

mostly its initialization of different kind. Animation system for example. It all can be fixed. unity 2018 give more abilities to do it

but its a pretty fragile process. Fixing stuttering/freezes issues usually requires deep and legacy code changes/ It always lead to unpredictable bugs

about 5 years ago - /u/trainfender - Direct link

Originally posted by sunseeker11

I guess something like in XCOM - you initiate the building process of a module and wait a set amount of ingame time until it's ready.

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by hadNt_TW

Bullet fragmentation seems not working for low-penetration bullets (as /u/NoFoodAfterMidnight tested), is this gonna be fixed soon? Love ;)

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by MustachioedMan

Maybe its bugged then? I had an instance on factory a couple hours ago where a player scav gunned down an AI, and when I killed the player all ai scavs became hostile

we will double check

about 5 years ago - /u/trainfender - Direct link

Originally posted by Stefano_095

Will night become properly darker?

For how long reshade will be still permitted?

good question. it will come with graphics overhaul later this year

about 5 years ago - /u/trainfender - Direct link

Originally posted by Schwertkeks

Where are all the scavs gone?

its seems like on shoreline numbers of scavs are quite low. need to check

about 5 years ago - /u/trainfender - Direct link

Originally posted by YeaahBoii

When are your plans to implement new/locked skills? For example prone movement seems like a rather simple addition because we already have covert movement.

we want to add most of remaining skills after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by Wiggles_4

can pmc extracts be randomized like scav extracts are to avoid exit camping?

its hard to do right now. unless we can use scav exits for that

about 5 years ago - /u/trainfender - Direct link

Originally posted by Dzsekeb

Since the current quests should be optional sidequests, could we get an alternate way of gaining trader rep until the main questline is added?

Can we get more modifiers for offline mode? (A few examples: replace scavs with raiders, infinite raid timer, open all locked doors)

  1. we need to think about that
  2. planned
about 5 years ago - /u/trainfender - Direct link

Originally posted by Unique_hobo

Any chance we see the G3 series of rifles in game? Perhaps as a low moding option for 7.62 NATO?

G3 is planned

about 5 years ago - /u/trainfender - Direct link

Originally posted by Batster13

When do you think 0.12 will most likely be finished? 1/2/3/4/5/6 months?

Feels like most people are waiting on that patch.

we will give info a bit later

about 5 years ago - /u/trainfender - Direct link

Originally posted by MilkovichJ

There are still issues with the sensitivity of scopes, particularly the Vudu and Burris.

There is also still the issue with the selection of alternate optics changing after grenade throws or medical use (which can get you killed).

Are these issues likely to be addressed soon?

these issues are in the fix plan

about 5 years ago - /u/trainfender - Direct link

Originally posted by gaxit

Cultists, UNTAR , EX-PMCs what happened, are they coming to the maps in the near future.

after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by Benji035

How are you doing today Nikita?

4.2/5

about 5 years ago - /u/trainfender - Direct link

Originally posted by InfoOlf75

Hello, will we able to have some sort of bitcoin mining in Hideout since physical Bitcoin is already in game? And will we have sort of darknet to buy stuff with virtual bitcoin? Btw thanks for doing this kind of QnA

we want to do it

about 5 years ago - /u/trainfender - Direct link

Originally posted by Bakimaster91

Will the CTE come before the release of 0.12 for players to test it?

we want to do it before 0.12. it will be called Early Testing Servers (ETS)

about 5 years ago - /u/trainfender - Direct link

Originally posted by gxkjerry

Is the durability reduction on ADAR intentional or a bug/glitch?

To clarify, it is the bug where a perfectly fine ADAR (100/100 durability) would drop to 80/80 durability after you take it into a raid. This still happens even if you don't shoot a single bullet.

sounds like its a bug

about 5 years ago - /u/trainfender - Direct link

Originally posted by sunseeker11

Concerning the quests - is it possible that for fetch quests there might be some randomization what you actually have to find?

For example:

  • therapist might ask you to collect cans of herring or saury instead of tushonkas?
  • mechanic asking to find PSUs and Wires instead of CPUs and Rec batteries?

Something that could be randomized for every player and make more use of different items in the game.

its possible but im not sure about it

about 5 years ago - /u/trainfender - Direct link

Originally posted by Olegchan

Could you increase the spawnrates of questitems, such as flashdrives and/or customs key, just to name a few? :)

already increased spawn rates of salewas and flash drives

about 5 years ago - /u/trainfender - Direct link

Originally posted by gaxit

What happened to mag reloading, it was implemented one year ago and you said that animations are coming soon.
I still love the game just sitting in the menu is annoying.

waiting for some features in unity 2018 to make it fast

about 5 years ago - /u/trainfender - Direct link

Originally posted by gaxit

Can we have a "add tag" to magazines just like keybars. Its an item like any other I hope its not too hard.

i believe its planned

about 5 years ago - /u/trainfender - Direct link

Originally posted by jadenmn

Hey Nikita! Are you and your team getting enough sleep? You guys are working your ass off and you all deserve a bit of rest!

sometimes its really hard. but its alright .thanks

about 5 years ago - /u/trainfender - Direct link

Originally posted by InsanityInAToolBox

That's fair enough, wish you all the best in further development, love the teams work and looking forward to see this all come together.

thanks

about 5 years ago - /u/trainfender - Direct link

Originally posted by Incredibacon

You said in an earlier comment that the current quests will only be side quests to the main storyline.

So when the main storyline comes out are the current items locked behind quests (M62, M61, guns etc) going to be unlocked through the main storyline or through the side quests?

side quests will still lock some goods

about 5 years ago - /u/trainfender - Direct link

Originally posted by luda_dixon

What are some specific improvements you anticipate after moving to unity 2018?

Thanks for all you and your team do!

texture streaming, graphics jobs, new terrains, new physics - just to mention

about 5 years ago - /u/trainfender - Direct link

Originally posted by gxkjerry

One last question boss. This question might have been answered before, but I think I missed the memo cuz I don't remember the official answer. Here is the question (choose the one you think best fit big boss).

Are every quest currently in the game either:

A). All going to be a "main story" mission in the final version of the game.

B). All going to be side quests in the final version of the game.

C). Some are side quests and the others are main story.

Thank you for the effort today reaching out! This post has been very informative!

C

about 5 years ago - /u/trainfender - Direct link

Originally posted by Giganticwetball

Official bullet drop spreadsheet?

em,what do you mean?

about 5 years ago - /u/trainfender - Direct link

Originally posted by 8675309999999999

any plans for an expanded UI in stash for 1440p and higher?

we are thinking about how to do it properly

about 5 years ago - /u/trainfender - Direct link

Originally posted by Blitzoi_

New fancy vegetation still coming with .12?

no. graphic overhaul will start with 0.12 but im afraid there will be no vegetation rework in 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by Dr-Jamal

It would be nice to find more broken down weapons in raid and weapon parts overall so you had to find parts to build guns, any plan for that?

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by Vulcan045

How many patches to you think there will be before .12? I know we just got 11.7 but im so hyped for .12

its possible that we will have intermediate patch before 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by Slimslams

Is character customisation coming anytime soon?

in 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by DapperPerformance

Any plans to make customs less of a chokepoint
and
shoreline less... empty (customs exit side)?

possible

about 5 years ago - /u/trainfender - Direct link

Originally posted by Yamaa5

Are there still plans to add unconsciousness?

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by Yamaa5

Any idea in what update we will be able to move sights on the rail?

after 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by DjenOo

Probably asked before, but is there any plans for loot items like Duct Tape or Nails to be used to repair damaged items like helmets, or armors? Thanks a lot!

no :) repair your 6b43 with ducttape?

about 5 years ago - /u/trainfender - Direct link

Originally posted by finnathrowthis

Is zombie mode 'Actually' confirmed or was that just a kind of joke as part of the stream puzzle?

it was a joke

about 5 years ago - /u/trainfender - Direct link

Originally posted by LonneSurvivor

Do you have a rough estimate for when Military Base will launch?

in 0.12

about 5 years ago - /u/trainfender - Direct link

Originally posted by gaxit

Is there are reason you releasing TWO maps that are not on the main "map" screen. Were they planned from the beginning or just great ideas?

milbase became main map actually

about 5 years ago - /u/trainfender - Direct link

Originally posted by steve16735

You've talked about it in the past where the traders themselves will be in the raids. Will this occur with the hideout?

On one hand it would be weird to buy something and UPS show up at your secret hideout and drop off a package. But not having that mechanic at all could have alot of negative impact on the overall experience.

Basically just curious about how traders will be handled with the hideout.

no it will be much later

about 5 years ago - /u/trainfender - Direct link

Originally posted by FunnyFrontMan

I don't really have a question about the game but more about the development process. What do you guys have as a major priority right in front of you now. I'm just curious what big hurdle you guys are trying to overcome for the next update. Thanks for a great game. I have been gifting the EOD package to friends.

right now we are focused on hotfixes and 0.12 big tasks

about 5 years ago - /u/trainfender - Direct link

Originally posted by FunnyFrontMan

I don't really have a question about the game but more about the development process. What do you guys have as a major priority right in front of you now. I'm just curious what big hurdle you guys are trying to overcome for the next update. Thanks for a great game. I have been gifting the EOD package to friends.

also military base map

about 5 years ago - /u/trainfender - Direct link

Originally posted by allleoal

Will there be some soviet camo and gear added with clothing customization update? KLMK? Berezka? TTsKO? VSR flora?

plum will be for sure. for BEAR there will be a lot of russian made clothing

about 5 years ago - /u/trainfender - Direct link

Originally posted by Pallasite

Wow I'm up early.

Nikita thanks for doing this buddy!Can you describe your intentions for the openworld aspect of this game? Will it be a series of gates and instances connecting all the maps and our individual hideouts? Or will there be a different framework for this?

big open map - thats all i can tell :)

about 5 years ago - /u/trainfender - Direct link

Originally posted by Birnasuc

A lot of people don't like the gear affecting mouse sensitivity. Will you consider removing this?

mm, didnt think so

about 5 years ago - /u/trainfender - Direct link

Originally posted by TheUnknownTechnique

Hi there Nik, is there any news on open world?

Is it coming anytime soon? By soon i mean like year or more.

not soon

about 5 years ago - /u/trainfender - Direct link

Originally posted by BulletTea

Will we ever see the double barreld shotgun?

yes

about 5 years ago - /u/trainfender - Direct link

Originally posted by OverAnalyzes

Any plans to drastically redesign the loot tables?
If long term plan is very limited vendors, you'll need to add a ton more ammo and meds. If we can get 2-3 random ammo boxes in green weapon crates, for example, and triple the amount of meds in a med box, we could actually have a no-vendors event that's not completely hopeless.

loot tables being constantly changed from patch to patch. its an ongoing process that cant be done drastically

about 5 years ago - /u/trainfender - Direct link

Originally posted by Feriach

we are thinking about it