about 3 years ago - /u/trainfender - Direct link

Hello, everybody!

It's been a long time without status reports and it is not meant that we do nothing. On the contrary, we are so immersed in colossal volumes of work that we do not have time to exhale.

Here is a status report on what is going on and what are we focused on right now.

  1. Patch 12.11.5. Intermediate patch with fixes and optimizations
  2. Patch 12.11.6. Unity 2019 migration and DLSS support
  3. Patch 12.12.0. Lighthouse location, daily quests, Inertia (there will be ETS test), VOIP (there will be ETS test), next weapon malfunctions iteration, new weapons and other stuff.
  4. Patch 12.12.5. Lot of QoL improvements and additions.
  5. Other intermediate patches with hotfixes, visual improvements (partially will be pushed on ETS servers)
  6. 3 new modules to anticheat system to increase AC reaction time and overall cheat detection speed. It's a hot topic right now, although we did a great progress on this issue for the last weeks, but the war is not over
  7. Events, podcasts and other related activities preparations

Next 4 months will be pretty hard and important - we need to provide to you a lot of important fixes, changes and content. Action speaks louder than words.

Take care,
EFT devteam

External link →
about 3 years ago - /u/trainfender - Direct link

Hello, everybody!

It's been a long time without status reports and it is not meant that we do nothing. On the contrary, we are so immersed in colossal volumes of work that we do not have time to exhale.

Here is a status report on what is going on and what are we focused on right now.

  1. Patch 12.11.5. Intermediate patch with fixes and optimizations
  2. Patch 12.11.6. Unity 2019 migration and DLSS support
  3. Patch 12.12.0. Lighthouse location, daily quests, Inertia (there will be ETS test), VOIP (there will be ETS test), next weapon malfunctions iteration, new weapons and other stuff.
  4. Patch 12.12.5. Lot of QoL improvements and additions.
  5. Other intermediate patches with hotfixes, visual improvements (partially will be pushed on ETS servers)
  6. 3 new modules to anticheat system to increase AC reaction time and overall cheat detection speed. It's a hot topic right now, although we did a great progress on this issue for the last weeks, but the war is not over
  7. Events, podcasts and other related activities preparations

Next 4 months will be pretty hard and important - we need to provide to you a lot of important fixes, changes and content. Action speaks louder than words.

Take care,
EFT devteam

External link →
about 3 years ago - /u/trainfender - Direct link

Originally posted by Bluespak

Wow mods,45 minutes and still not approved Nikitas post xD
Edit: 1h

🤷‍♂️

about 3 years ago - /u/trainfender - Direct link

Originally posted by waFFLEz_

Exciting stuff!

Do you have an approximated date for when 12.11.6 and 12.12. will go live?

Also, is the current fence message/event a permanent change or just an event?

dates are being estimated. Current loot event is more like series of events aimed to establish fully dynamic loot

about 3 years ago - /u/trainfender - Direct link

Originally posted by ArxMessor

Patch 12.11.6. Unity 2019 migration and DLSS support

Is there any feature of Unity 2019 that you think is the most important for EFT development?

a lot of things actially. mostly about optimizations

about 3 years ago - /u/trainfender - Direct link

Originally posted by KelloPudgerro

''actions speak louder than words'' hopefully, good luck with the work. Any fixes coming on the ram issues with the game stuttering like a bitch and using a shitton of ram?

yes, fixed a couple of leaks in the next patches

about 3 years ago - /u/trainfender - Direct link

Originally posted by ArxMessor

Great!

 

Does it make work easier for the team, do they like it?

not easier, more informative. and eventually easier.. yes

about 3 years ago - /u/trainfender - Direct link

Originally posted by ArxMessor

I see, I see. Thanks for taking the time to respond.

 

I remember you saying that you had a dedicated team of Unity engineers working with your team to get the most benefit from Unity. Is this true? If it is true, is BSG still working directly with Unity now?

 

(Also, thank you for not giving up on this subreddit. I know there can be a lot of toxic responses but I want you to know that there are still a few people that have respect for you and your staff. We miss the old days when you were here every day. 😢)

yes, we work with unity devs

about 3 years ago - /u/trainfender - Direct link

Originally posted by Zeqqy

"dynamic loot" aka everything spawns in the same place but its all shit tier loot

incorrect. high value loot is propagated differently, NOT removed

about 3 years ago - /u/trainfender - Direct link

Originally posted by BARRICADE-M

Nik, i hope that you take the time to let the entire team know that we love and respect them for the hard work they put into this project.

I cannot wait to see how things turn out over the next year. VERY excited to see what is coming!.

thank you!

about 3 years ago - /u/trainfender - Direct link

Originally posted by PleaseRecharge

Please please please make daily quests local and not global. If everyone has the exact same "Kill 5 scavs on dorms" then everyone's going to be there all day. You'd just see an influx of people camping angles to prevent others from finishing and griefing the hell out of the game.

full dynamic personal quests

about 3 years ago - /u/trainfender - Direct link

Originally posted by Kam7rr

DLSS and not AMD FSR who works on almost all GPUs , i see that Nikita is commited to suck nvidia's dick real hard

amd fsr is also planned