Original Post — Direct link

My issue is and I hope you folks have a similar issue, I either get stuck on "awaiting session start", "synchronizing" and stuck at 0.00 Deploying. It DOES NOT happen on scav runs at all. Only pmc. My friends used my account with no issue, playing on California servers. Another issue is when I play with friends my body is technically in raid but im invisible and can die. Just died to an RGD but again im INVISIBLE. Its like im stuck in purgatory and im not completely in but kind of. I have tried re installing, hooking back up to cat5 vs wireless, i have tried changing settings, changing servers, checking integrity. I have not had this issue before. This start from the previous patch. It was the technical patch before todays patch. I cannot submit a ticket as it says i already hit my limit even though i have not submitted a ticket before. Hope any of this helps.

System specs:

i7 9600k

16bg ram

EVGA 1070 FTW

500gb Crucial ssd

This is what i pulled from my console:

[Exception] : NullReferenceException: Object reference not set to an instance of an object

EFT.NetworkGame..GameStarted (System.Single pastTime, System.Int32 escapeSeconds) (at <6703b4c6ec9cf77426bb043ae6af2b85>:0)

EFT.NetworkGameSession. (System.Single pastTime, System.Int32 escapeSeconds) (at <6703b4c6ec9cf77426bb043ae6af2b85>:0)

EFT.AbstractGameSession. (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) (at <6703b4c6ec9cf77426bb043ae6af2b85>:0)

UnityEngine.Networking.NetworkIdentity.HandleRPC (System.Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkClient.Update () (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkClient.UpdateClients () (at <66d744a351be454f991ff5410381810d>:0)

UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () (at <66d744a351be454f991ff5410381810d>:0

External link →
almost 4 years ago - /u/Sova13 - Direct link

Originally posted by ImGoingSpace

Hey u/sova13 are you guys still after reports of this stuff?

Hi) No more information required at this time

u/MadethiscuzEFT Try move your dogtags case to the stash or free it from the dogtags, leaving it in the character's inventory.