over 5 years ago - /u/trainfender - Direct link

Originally posted by [deleted]

[removed]

much love to you, bot, too

over 5 years ago - /u/trainfender - Direct link

Originally posted by NoFoodAfterMidnight

Right now we want to make some changes to get rid of this "false" sounds through feet-thick concrete and so on. This will improve overall positioning by clearing the sound scene. After this we plan to implement new-from-scratch sound system.

Does this mean vertical sound is just going to be removed entirely?

no, it will be removed it places where you physically can't hear sound above-below

over 5 years ago - /u/trainfender - Direct link

Originally posted by trainfender

no, it will be removed it places where you physically can't hear sound above-below

removed/reduced i mean

over 5 years ago - /u/trainfender - Direct link

Originally posted by FlyingThunder2992

So did you automate this, or did you manually change it on every place on every map? Just curious

working on different methods

over 5 years ago - /u/trainfender - Direct link

Originally posted by _Spynx_Matrix_

This is the best FPS I have played and I proud to be a supporter of it! Came from Battlefield and Arma over to Tarkov. First time I've sat down and played a game from Morning to Evening on a day off work since School!

I adore what you guys are doing over there. I give you all my best BSG!

Be prepared to take more of my money for EoD when I get paid. I want to support this project as much as possible <3

thank you! and everybody. you are too kind)

over 5 years ago - /u/trainfender - Direct link

Originally posted by tunzick

Awesome work guys! Quick question for you /u/trainfender since glass penetration is fixed does that also mean penetration on chain link fences is fixed also? Or can we expect that soon?

yes its fixed too