Original Post — Direct link

You load in and you run all around Shoreline, you land a few sniper shots on Scavs, maybe even toss a grenade or two. In the middle of the raid you decide to check your skills progress toward reaching lvl7 Health or lvl10 Sniper, but you have no idea if, or by how much, your skills have improved. Why not add a recap of the skills you’ve improved to the end of raid stats?

For example:

Skills

Endurance | + 0.8 (9.4)

Strength | + 0.3 (6.4)

Health | + 0.3 (5.2)

Sniper | + 1.2 (8.9)

Etc.

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over 5 years ago - /u/trainfender - Direct link

noted this

over 5 years ago - /u/trainfender - Direct link

Originally posted by TanookiJack

Just imagine all the AAA games that came out this year that wouldn't be smoldering in the bottom of the burn bin if they had someone like you willing to hear out their customers. You're ahead of the curve, Nikita. You're why BSG is selling EOD editions when EA can't sell me a discount copy of Anthem.

thank you for your trust!

over 5 years ago - /u/trainfender - Direct link

Originally posted by humbugg2

Hands down the best Early Access experience I've had. This is exactly how Early Access is supposed to be, the devs communicating with the community to implement TONS of amazing changes at a breakneck speed. You guys are the bomb and the reason I haven't been able to put this game down for 2 years.

Thanks BSG

<3

over 5 years ago - /u/trainfender - Direct link

Originally posted by Skjold89

To build upon this, i think a system where surviving yields the normal amount of XP and dying / MIA causes you to only gain, say, 25% of potential gained Skill XP would encourage players to try to survive as much as possible.

As an example, the best way to level endurance right now is to make a ton of hatchling runs. This change would reward players who put more effort into surviving as opposed to grabbing a few things to put in your secure container and dying.

yeah, actually not a bad idea