oh shi.. i thought its some hacker-shader-remove-the-grass thing at first :) great work!
oh shi.. i thought its some hacker-shader-remove-the-grass thing at first :) great work!
Dear Nikita, I think you need some rest/vacation :D
no, im good thanks :)
Uhmmmm. Hey Nikita didn't you remove the grass in the first place for optimization. I remember 2 years ago grass is more like grass :D And grass in the alpha trailers were epic. We really need visuals like that.
grass will be redone. different shaders, different textures
Have you looked into using high density low poly models of individual grass blades rather than alpha masked planes?
I messed around with it a little in UE4 as a way of cutting down overdraw, and it worked pretty well (and looked pretty good imho), but I don't know if overdraw is the main thing causing issues in Tarkov, or how Unity's batching would stack up
in unity its still a polygon. grass instance i mean. the most "light" interpretation cause it batches and save drawcalls
When Nik is speaking english but you still have no idea what he means... too smart for me lmfao
sorry)
Your English was good I was just saying that your talking about stuff I dont understand at all.
yeah.. its hard to explain everything so i decided to bring in the terms