almost 3 years ago - Chernobyl_52 - Direct link

Here is the list of fixes in Escape from Tarkov patch 0.12.11.

Please note that this list does not include changes and new additions introduced in this patch. A full description of the patch will be published later.

Fixed:

  • In some cases players wouldn’t spawn even after successful matching and would get back to the main menu. 
  • Totally silent movement of Shturman and his guards. 
  • The player hung on a blank screen after pressing the "Back" button on the treatment screen after a raid. 
  • The progress of the "Crafting" skill diverged between the client and the backend after production was completed. 
  • Inventory and animation of the player's hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition. 
  • The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. 
  • The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest. 
  • The consumption rate of the air filter was higher than necessary. 
  • At the moment of the weapon assembly in the presets menu - the separate weapon mod would be applied to the gun even if the gun already had such a mod on it. 
  • The production timer in the hideout, which has been partially cropped. 
  • The library did not speed up the "Crafting" and "Hideout management" skills. 
  • Bolt-catch animations would be replaced with a charging handle loading one. 
  • Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection. 
  • Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack. 
  • Inventory and animation of the player's hands hung if the player simultaneously opened the door with a key and threw a grenade. 
  • The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen. 
  • The player could not go sideways through the doorway. 
  • Filters for food and medicine that did not work in the player's stash. 
  • Quest "The Punisher. Part 4." which could be done without the scav vest. 
  • “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid. 
  • Weapon mastering progress was not properly counted during the raid. 
  • Character's empty hand animation at a distance. 
  • The player with empty hands could not drop the backpack.  
  • Incorrect sensitivity on the mechanical sight on the ACOG. 
  • The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself. 
  • The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands. 
  • The observer did not see the grenade that the player put on the ground right out of his hands. 
  • The sorting of lots by time of removal on the flea market did not work. 
  • The reticle on the MRS sight was placed below the alignment on the Vector and UMP. 
  • Breath sounds were not played if the player used up stamina with the Kiver visor down. 
  • Player would go to crouch position when trying to hide quest items from prone position. 
  • Changing the "Shadow visibility" setting was not applied during the raid. 
  • Hanging animation of the player's hands after reconnecting to the server at the moment of throwing a grenade. 
  • The "Apply" button on the treatment screen after a raid was active even when no treatment type was selected. 
  • Player wouldn’t get out of ADS mode when chamber-loading the gun. 
  • Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated. 
  • Hands freeze when reloading some weapons via the context menu.
  • Commission for putting a cultist knife with an incomplete supply of poison to the flea market.
  • Discrete shadow movement from distant objects on high settings.
  • Ability to load weapons with unexamined ammunition.
  • The edit pocket map marker window did not close after loading into the raid. 
  • The lamp did not break for other players if you break it with a melee weapon. 
  • Unable to fill items by drag and drop when purchasing from a merchant.
  • Game freeze when equipping an item from the letter during the transfer of items through the "get everything" button. 
  • The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight. 
  • Change the icon of the position of the character, when you open the inventory while prone. 
  • Correcting the effects of light sources (flicker, glare).  
  • Abrupt change of the weapon model in the hands of a character when switching to another weapon. 
  • Inaccessibility of loot on the shelf, in the red room. 
  • Various audio fixes.
  • Fixes for various problems related to the use of weapons and equipment.
  • Fixes for various errors in trade and merchant services. 
  • Minor fixes to character stats.
  • Fixes for various problems and exploits on locations. 
  • Fixes for some audio issues. 
  • Some graphics fixes and improvements. 
  • Some server bug fixes. 
  • Fixes for some backend issues. 
  • Fixes for some game interface elements. 
  • Some bug fixes in localization. 
  • Fixes for some bugs in offline raids. 

Optimization:

  • Physics optimization.
  • Various graphics optimizations.
  • Various server optimizations.

 

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