almost 4 years
ago -
Chernobyl_52
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Here is the list of fixes in Escape from Tarkov patch 0.12.11.
Please note that this list does not include changes and new additions introduced in this patch. A full description of the patch will be published later.
Fixed:
- In some cases players wouldn’t spawn even after successful matching and would get back to the main menu.
- Totally silent movement of Shturman and his guards.
- The player hung on a blank screen after pressing the "Back" button on the treatment screen after a raid.
- The progress of the "Crafting" skill diverged between the client and the backend after production was completed.
- Inventory and animation of the player's hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition.
- The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings.
- The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.
- The consumption rate of the air filter was higher than necessary.
- At the moment of the weapon assembly in the presets menu - the separate weapon mod would be applied to the gun even if the gun already had such a mod on it.
- The production timer in the hideout, which has been partially cropped.
- The library did not speed up the "Crafting" and "Hideout management" skills.
- Bolt-catch animations would be replaced with a charging handle loading one.
- Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection.
- Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack.
- Inventory and animation of the player's hands hung if the player simultaneously opened the door with a key and threw a grenade.
- The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen.
- The player could not go sideways through the doorway.
- Filters for food and medicine that did not work in the player's stash.
- Quest "The Punisher. Part 4." which could be done without the scav vest.
- “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid.
- Weapon mastering progress was not properly counted during the raid.
- Character's empty hand animation at a distance.
- The player with empty hands could not drop the backpack.
- Incorrect sensitivity on the mechanical sight on the ACOG.
- The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself.
- The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands.
- The observer did not see the grenade that the player put on the ground right out of his hands.
- The sorting of lots by time of removal on the flea market did not work.
- The reticle on the MRS sight was placed below the alignment on the Vector and UMP.
- Breath sounds were not played if the player used up stamina with the Kiver visor down.
- Player would go to crouch position when trying to hide quest items from prone position.
- Changing the "Shadow visibility" setting was not applied during the raid.
- Hanging animation of the player's hands after reconnecting to the server at the moment of throwing a grenade.
- The "Apply" button on the treatment screen after a raid was active even when no treatment type was selected.
- Player wouldn’t get out of ADS mode when chamber-loading the gun.
- Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated.
- Hands freeze when reloading some weapons via the context menu.
- Commission for putting a cultist knife with an incomplete supply of poison to the flea market.
- Discrete shadow movement from distant objects on high settings.
- Ability to load weapons with unexamined ammunition.
- The edit pocket map marker window did not close after loading into the raid.
- The lamp did not break for other players if you break it with a melee weapon.
- Unable to fill items by drag and drop when purchasing from a merchant.
- Game freeze when equipping an item from the letter during the transfer of items through the "get everything" button.
- The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight.
- Change the icon of the position of the character, when you open the inventory while prone.
- Correcting the effects of light sources (flicker, glare).
- Abrupt change of the weapon model in the hands of a character when switching to another weapon.
- Inaccessibility of loot on the shelf, in the red room.
- Various audio fixes.
- Fixes for various problems related to the use of weapons and equipment.
- Fixes for various errors in trade and merchant services.
- Minor fixes to character stats.
- Fixes for various problems and exploits on locations.
- Fixes for some audio issues.
- Some graphics fixes and improvements.
- Some server bug fixes.
- Fixes for some backend issues.
- Fixes for some game interface elements.
- Some bug fixes in localization.
- Fixes for some bugs in offline raids.
Optimization:
- Physics optimization.
- Various graphics optimizations.
- Various server optimizations.
INTERNATIONAL TRANSLATIONS:
- Translation into Turkish available here, thanks to Veteran Emissary @Dimitri468
- Translation into German available here, thanks to our Austrian emissary and moderator @icelaptop
- Translation into Italian available here, thanks to our Emissary @ZioEnzo
- Translation into Portuguese available here, thanks to our moderator and Emissary @Alexandre_5
- Translation into Dutch available here, thanks to our Emissary @Kaano
- Translation into Greek available here, thanks to our Emissary @Jmeker
- Translation into French available here, thanks to our Emissaries @Krytecks and @R0nfl3x
- Translation into Thai available here, thanks to our moderator and Emissary @Chinjangs
- Translation into Spanish available here, thanks to our moderator and Emissary @andresto
- Translation into Chinese available here, thanks to emissaries @Mage_Elminster @Wikiworker and user GrizzlyMarkV