almost 5 years ago - /u/trainfender - Direct link

Privet, rebyatishki!

Yes, this patch is huge, yes, we are sorry that it's getting long. We are working without weekends right now, so it's all and everything about getting things done right now.

So, status update.

  • unity 2018 migration, optimizations, fixes. Thanks to our friends in Unity team lately we got a lot of new info on how we can optimize game better for 0.12. Together we discovered several unity based problems that we gonna fix together.
  • hideout - base mechanics are done, visuals are done. Crafting and area bonuses in progress.
  • new map - mil base. Current status - continuing polishing and optimization, lightning adjusting also.
  • stationary weapon mechanics. KORD (actually it's UTES. Almost the same machinegun) is done. Switched to train EXFIL mechanic before switching to AGS grenade launcher.
  • weapon builds system - ready as said in last status update
  • character customization - first person hands polishing. Everything other is done.
  • new content. added and balanced almost everything what we planned in 0.12
  • new trader and his quests. Quest polishing. Trader assortment is already done.
  • new bosses. Wood's boss is ready. Milbase boss is almost ready.
  • 3rd person animations overhaul and optimization - polishing.
  • Adding new grass rendering with long (200+) draw distance with better performance than current grass
  • Added new explosion effects
  • And many many other changes and fixes
  • last mentioned BIG thing. Soon you will know.

EVERYTHING is getting covered. Every issue. Keep calm - this patch gonna be epic!

Love, peace.

BSG team

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