It's bad game design that it's RNG for players and not scavs and it NEEDS to be either a simple vision obstruction or make them impenetrable.
Examples:
- Every fence and barred wall on Reserve.
Can't wait for day 2. I'll be here.
External link →It's bad game design that it's RNG for players and not scavs and it NEEDS to be either a simple vision obstruction or make them impenetrable.
Examples:
- Every fence and barred wall on Reserve.
Can't wait for day 2. I'll be here.
External link →for gods sake - its not a bad game design - its just a bug that we can't reproduce for a long time