about 3 years ago - /u/trainfender - Direct link

Hello!I decided to say a couple of things about it.

  1. The netcode in the game is in the best state right now relatively to old times. We did a lot of things, plan to do a lot of things. It's not perfect, sometimes it's not even good enough, but it's a hard task that always was a highest priority. We are constantly working with unity, constantly implementing new methods and optimizations to increase quality of the networking and we had increased it lately. With the last patch we received much less complaints about it in general. We saw and seeing it on our monitoring also that the server lags decreased. Overall the situation is not as bad as ppl from community are trying to put some flames on.
  2. The method called "let's put more pressure on these fcking devs" will not work. We all been there, it will result in alienation, frustration. Everybody will lose with that - especially reddit community. When we have a problem - we work it out. That how it is and how it was and how it will be - you know me. We tear our asses everytime something dangerous to the game happens and no need to "put a pressure" on us. especially with curse, hate and overall harassment to myself, my team, streamers, youtubers who already helped a LOT to increase your positive experience. That's really REALLY sad to read.

Despite this "pressure" some of you applied, we planned to move forward with many things related with networking (for example the great move to unity 2019 will give us a lot of abilities to improve it, we plan to improve the interpolation of movement, reduce potential bottlenecks which still exist, further reduce traffic and CPU load and so on). But most of the time all that you report and blame us that it's bad netcode and we don't care are NOT the cases of bad netcode. It's local and global network problems, provider hardware problems, which resulting to server overload, networking interface overload, decreased traffic bandwidth and so on. Also big part of reports are just normal gameplay things called "the shot outta nowhere". But! I agree that netcode could be better and it will be better - it's unquestionable. I can't thank ppl for blaming us that we don't care and that we did nothing to improve netcode. That is pure lie.

But, thank you, ppl for being polite and constructive in this and many terms of the game.

Peace.

UPD: thanks everybody for responses

UPD2: nobody said that it's perfectly fine, we are continuing to work with dsyncs and will provide patches with improvements

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about 3 years ago - /u/trainfender - Direct link

Originally posted by RivenStockingsFetish

Im curious if the server matching function has anything to do with netcode. I turned off auto and only prioritized the closest servers on east US and havent had any problems. 6+ hours a day of raids.

the servers you select for matchmaking are really important. its always the best to switch on "auto" but sometimes some close servers selection works better

about 3 years ago - /u/trainfender - Direct link

Originally posted by lcg1221

They rarely release any patch notes. Do you really think they are gonna spend their time to do something like that?

stop lying that we rarely release any patch notes.

about 3 years ago - /u/trainfender - Direct link

Originally posted by Dynasty2201

Nikita, netcode and servers are different things, but there's clearly something wrong and if it's true it's more on the servers than your own netcode then you're still responsible for the pretty woeful performance this wipe.

Everyone is noticing the lack of scavs on each map. Either it's a bug, or you've reduced their spawns to reduce server load and aren't admitting it.

[Edit] looks like a recent datamine showed scav spawns HAVE IN FACT been reduced, when you Nikita have said nothing's changed. So...you ARE lying.

We saw and seeing it on our monitoring also that the server lags decreased. Overall the situation is not as bad as ppl from community are trying to put some flames on.

But...what you're seeing, isn't what we're seeing. There's so many clips out there of it happening where shots don't register or more to the point, you're getting hit behind cover and not even seeing the guy that shot you etc.

It's like having something like a grinding noise happening in your car, you take it to a mechanic and they go "Hmm, don't see or hear any issues, it's fine." Well it's NOT fine.

The method called "let's put more pressure on these fcking devs" will not work. We all been there, it will result in alienation, frustration.

I think this attitude will just make people walk away from the game and pass on the word that the devs don't really care enough, they're inept etc.

As the game has grown in popularity, so does the criticism. You should go look at the CoD subs. It's like 70% or more complaints.

It's local and global network problems, provider hardware problems, which resulting to server overload, networking interface overload, decreased traffic bandwidth and so on.

Again, unfortunately, this is your and BSG's responsibility to fix as you're providing a service we paid for.

we checked scav numbers - they are the same, they just spreaded more across the map.
servers are fine - the hardware are 100% fine, hundreds of servers already
and how do we fix global internet problems tell me? how can we fix server hosting troubles? we change providers but every provider has problems related to hardware and other inner troubles.

about 3 years ago - /u/trainfender - Direct link

Originally posted by [deleted]

Yeah but Nikita same stutters Desync same problmes 3years down the line... what the hell is going on in past 2-3days... 4-7second freezes... what did u do? or better should i ask what was not done?

no, its not. its not the same how it was.

about 3 years ago - /u/trainfender - Direct link

Originally posted by sA1atji

we checked scav numbers - they are the same

Wow, really? Damn, I must've been super unlucky for the first 10ish raids on customs.

Follow-up question to the scavs: Is there a way for you to check if they "cluster" more? I had a feeling that you either find 4-5 scavs grouped together at one point of the map or none at all, so maybe that's why people think the maps are empty.

yes, this thing is being addressed

about 3 years ago - /u/trainfender - Direct link

Originally posted by tehgathering

scav numbers... are the same

servers are fine

Well, there goes hope for improvement. Everything is peachy boys, pack it up. Геймдев из альтернативной вселенной все сказал.

i said that servers are fine in technical term. hardware is more than powerful

about 3 years ago - /u/trainfender - Direct link

Originally posted by Tea2theBag

  • 0 spread across the map is still 0. ("They are the same")
  • on customs they deleted a whole late wave that was 2-4 scavs before
  • on shoreline a late wave has up to 4 scavs less
  • on factory theres up to 2 scavs totall less at the start
  • on reserve at the start theres 2 scavs less**

Do you deny this? Source

  • Things are not "fine"

  • Customers paying for a working product are not responsible for making that said product work. Google it or hire someone that knows what they are doing.

yes, i deny that. we debugged scav counts - they are the same as it was before patch