over 5 years ago - /u/trainfender - Direct link

you are welcome. although we didn't upload optimization patch lately

over 5 years ago - /u/trainfender - Direct link

Originally posted by mkpankov

Can you comment on what causes these lags?

My bet is client awaits network packets, which are somehow critical to playback, and if it misses them because they were lost on the network, it waits for next batch. Apparently some packets can be missed and cause rubberbanding, and some cause these stutters?..

For example I never have such lags, so my bet it's ISPs and flaky internet at fault.

its not lag, its freeze. it could be related to many things. what we can fix from our side - we are fixing it

over 5 years ago - /u/trainfender - Direct link

Originally posted by mtdew2litre

Hey, I know this thread is bashing a lot, but just remember Nikita, we're all here because we play the shit outta this game, and want it to be the best it can be.

Having that said, does BSG at least have an understanding of what the issue is? Are there client changes we can try/test? Is it hardware issues? I'd love to help in any way I can, because I get these on every map (ESPECIALLY BAD on Shoreline/Labs) and they happen about 30s-5m apart. It's pretty frustrating, but hopefully we can help get it figured out. We are live testing after all.

we are working on this right now for 11.5 patch

over 5 years ago - /u/trainfender - Direct link

Originally posted by Blahofstars

Whenever I stutter, my video ram use goes from 95+% and spikes down to 0. Could be a lot of things, but garbage collection seems to be part of it. Unity was written in C++? There's no GC, so is it custom unity code handling it?

yes

over 5 years ago - /u/trainfender - Direct link

Originally posted by mtdew2litre

Looking forward to it! Any update on when the next wipe is?

no info on that

over 5 years ago - /u/trainfender - Direct link

Originally posted by tim_dude

FYI, Unity 2019.1.0 roadmap: Garbage Collector Upgrade - Experimental support for incremental garbage collection, which should reduce stutters and time spikes.

yeah, we know