Sounds should be modified based on:
- Barrel length
- Muzzle devices
So there would be a base weapon sound that could be slightly processed to reflect different configurations. For barrels it would be a strong change, while different muzzle devices should only slightly change it.
- And if they really want to go deep, some muzzle brakes throw more air back at the shooter, which could increase volume of the shot for people BEHIND the gun (the shooter and players close to him)
- Another idea is to increase the volume of rifle shots in small rooms to higher levels so it would be a deafening experience inciting to use less powerful weapons in small rooms. (This could tie in to deafness effects, like lower hearing for a few minutes)
Short barrel M4 sounds different from a long barrel one. This is one reason why an AKS-74U sounds very different from an AK-74 in real life.
when we will make subsonic ammo and silencer durability we will add additional sound modulation too