over 5 years ago - /u/trainfender - Direct link

Originally posted by snek_of_tarkov

Sounds should be modified based on:

  • Barrel length
  • Muzzle devices

So there would be a base weapon sound that could be slightly processed to reflect different configurations. For barrels it would be a strong change, while different muzzle devices should only slightly change it.

  • And if they really want to go deep, some muzzle brakes throw more air back at the shooter, which could increase volume of the shot for people BEHIND the gun (the shooter and players close to him)
  • Another idea is to increase the volume of rifle shots in small rooms to higher levels so it would be a deafening experience inciting to use less powerful weapons in small rooms. (This could tie in to deafness effects, like lower hearing for a few minutes)

Short barrel M4 sounds different from a long barrel one. This is one reason why an AKS-74U sounds very different from an AK-74 in real life.

when we will make subsonic ammo and silencer durability we will add additional sound modulation too

over 5 years ago - /u/trainfender - Direct link

Originally posted by Iron_Wolves

Just curious for silencer durability.

Are you going to base it on 1 shot removes so much? Or are you going to add a 3rd variable, heat. A suppressor that is Hot will take more wear than one that is not. If you full auto a suppressor the amount of heat that is transferred is huge. Shooting every 5 seconds vs shooting once every .5 seconds will do way less damage to suppressor after 1k rounds.

If you add heat you should make it so if the suppressor is over a certain temp it cannot be modified in a raid, so the operator will need to wait for it to cool down before they can try and remove it.

the whole big system combining heat factor and durability

over 5 years ago - /u/trainfender - Direct link

Originally posted by Manatee01

Will heating cause trouble with the firearm itself too?

yes