Original Post — Direct link

Preliminary 0.11.5 patch notes. Update is focused on fixes and optimizations. List is not final.

Optimizations:

  • Optimized rendering optics on first use
  • Fixed freeze on first magazine change
  • Fixed freeze which occurs before opening/switching traders, the character tab
  • Fixed freeze when grenades explode next to the glass and other freezes related to glass breaking
  • Fixed freeze on the first bullet hit / damage
  • Other ongoing fixes of noticeable freezes
  • Various bug fixes leading to small freezes
  • Shader optimization (warming up)
  • Optimization of interfaces with a large number of displayed items
  • Small optimization of the sunlight
  • Physics optimization of small objects
  • Optimization of volumetric light
  • Locations optimization

AI improvements:

  • Fixed AI behavior on peeking via ALT+Q/E player
  • Improved AI interaction with doors
  • Balanced AI difficulty
  • Improved AI behavior when reloading a weapon
  • Fixed bug with AI choosing weapons
  • Modified AI spawn system in "Horde" mode
  • Fixed lack of AI reaction to getting shot
  • Added a new scav taunts
  • Modified raiders spawn on the Lab
  • Improved the AI “search for cover” system
  • Improved priority system for scav taunts
  • Improved AI behavior when taking damage
  • AI no longer see through elevators
  • AI no longer fall through the floor after death
  • Fixed a bug with damage to the bot, which is being treated
  • AI will no longer attack if you kill the player-scav who attacked you while playing a scav character

Fixes:

  • Fixed a bug where the player could drop an object through the floor
  • Fixed a bug with the de-synchronization of ammo type, which, in some cases could lead to 0 damage to the scav
  • Fixed a bug of treatment animation loop without effect
  • Fixed a bug in which the player who re-joined the raid could throw unlimited grenades
  • Fixed a bug where the same animations were played on all types of gestures
  • Fixed a bug where bots could run through doors
  • Fixed a bug where the Scav spawned with conflicting items
  • Fixed a bug where the helmet remained in perfect condition after killing the player in the head
  • Fixed glitch allowing to dupe melee weapons through insurance
  • Fixed bug when spawned scavs were invisible
  • Fixed a bug that caused tracer round pass through impenetrable obstacles
  • Fixed a bug with no contusion when the helmet got hit by another player
  • Fixed bug in ammo unloading from SKS mags
  • Fixed a visual distortion that caused the sight to shift when the visor was lowered
  • Fixed artifacts at the edges of the screen when the visor is lowered
  • Reduced the impact of post-processes on the glass visor, the view became clearer and better
  • Fixed bug with infinite looting sound when killing a looting player
  • Fixed weapon filter in merchants menu
  • Fixed the bug that didn't allow to reset the range of the prices search in the pop-up filter when you change the currency to any other in the Flea market
  • Fixed a bug where it was impossible to drag a weapon from a killed bot
  • Fixed a bug when the character was being pulled aside
  • Fixed a bug where you could sprint a little on broken, blacked legs and not take any damage
  • Fixed the Pilad P1X reticle zeroing
  • Fixed a bug that causes the inability to switch to voice 2 USEC
  • Fixed wrong exit timer value for certain extraction types
  • Fixed a bug when confirming the purchase of an offer without the necessary items for exchange
  • Fixed penetration of metal fence and glasses in different locations
  • Fixed an error when other players were interacting with doors
  • Fixed an error that occurs when opening boxes (loot containers)
  • Various fixes in the logic of the quests
  • Fixed overlapping of interfaces
  • Fixed categories display without offers in the wish-list
  • Fixed a bug that allowed to walk through the busts in the lab
  • Fixed bug with calculating the cost of the item after repair
  • Fixed display of quests text in Tasks while in the raid
  • Fixed time of active buffs when using stimulants
  • Fixed bug causing error 228 at the flea market, when studying the object placed in the container
  • Fixed "flicker" when scrolling offers at a flea market
  • Other fixes for client and server errors leading to de-syncs
  • Fixes of various errors and problems that lead to the game crash
  • Various localization bug fixes
  • Various fixes of the LOD (culling) at the locations
  • Fixed several problematic loot spawn locations
  • Various minor interface fixes

Added:

  • New PMC spawns in the Laboratory
  • Ability to delete messages in chat
  • Added icons for all missing context menu items

Changed:

  • Added the ability to quickly cancel the offer after placing it
  • Shifted pop-up menu when opening the door in ADS mode
  • The rain sound is now quieter
  • Corrections in the head damage system when there is an equipped helmet with various components
  • Reduced the amount of health loss from exhaustion and dehydration
  • Antique axe added as a melee weapon
  • Completed alignment of mechanical sights
  • Gestures with equipped hand grenade now display correctly
  • Sprint with the ready-up grenade is now displayed correctly
  • Upgraded animations with RDG smoke grenade
  • Improved visibility of EOTech reticles
  • Improved vertical overlap and positioning of the sound (first iteration)
  • Fixed the container tag that could be shown behind the icon of the object
  • Added the ability to tag a pistol container
  • Added the ability to expand the item inspector window
  • Added loading of merchant's portraits indicator
  • Reduced accuracy of hipfire due to the weaker weapon grip
  • Fixed the display of interface elements in the trading menu in 4:3 image format
  • Now you can not require the same item as the offered one at the flea market (except for items with durability and HP)
  • The improvements of the in raid stamina system
  • The sound of a raid completion was moved from the music to the interface sounds
  • Increased LOD distance for armbands
  • Changes aimed at localization and reducing the problem with late spawns
  • Other minor changes
External link →
over 5 years ago - /u/trainfender - Direct link

Originally posted by Casp3r_de_gh0st

NIKITA PLEASE ADD P226 THREAD PROTECTION CAP TO ONE OF THE TRADERS INSTEAD ONLY AS A LOOT ITEM

ok

over 5 years ago - /u/trainfender - Direct link

Originally posted by HowManyBotsToWasteO2

Still no networking fixes or improvements that give every advantage to aggressive playstyle; peakers advantage.

many fixes related to overall quality of a network

over 5 years ago - /u/trainfender - Direct link

Originally posted by HowManyBotsToWasteO2

I wonder which of these bugs will still happen after being "fixed" like many other bugs that have been "fixed" in the past, e.g. reticle bugs, armor repairing while equipped, etc.

reticle bug was not fixed. armor repair while equipped was never replicated

over 5 years ago - /u/trainfender - Direct link

Originally posted by Johnny_Bogue

Steam sound coming this patch?

no

over 5 years ago - /u/trainfender - Direct link

Originally posted by drkingwschultz

News about release date?

not so long to wait

over 5 years ago - /u/trainfender - Direct link

Originally posted by StarProxy72

Can we fold MPX stock pls

doin it

over 5 years ago - /u/trainfender - Direct link

Originally posted by umpekakana

Today maybe?

Maybe split into smaller patches?

doing internal testing

over 5 years ago - /u/trainfender - Direct link

Originally posted by R3set

Anticheat is missing

it's always there.

over 5 years ago - /u/trainfender - Direct link

Originally posted by Sloth-MB

I feel disappointed that the sensitivity problem on double zoom scopes has not been addressed.

why do you think that? first- its preliminary patch noes. second - its not meant that these are the only fixes will be

over 5 years ago - /u/trainfender - Direct link

Originally posted by HJALMARI

In the podcast you said give us a week for 11.5, now we are nearly rounding 2 weeks mark what's going on? :)

more testing and fixing are going on

over 5 years ago - /u/trainfender - Direct link

Originally posted by IceKK

When is the new temporal anti-aliasing solution expected to release? 0.12?

yes

over 5 years ago - /u/trainfender - Direct link

Originally posted by IceKK

Thanks for the quick response. Just bought the game yesterday :) 0.12 expected before the end of 2019?

of course

over 5 years ago - /u/trainfender - Direct link

Originally posted by CoinWise89

So where exactly is this update? with how long it's taking maybe we will be seeing Inverse Kinematics return?

IK return is possible after animations overhaul

over 5 years ago - /u/trainfender - Direct link

Originally posted by jsnyd3

Do these Freeze optimizations target the lag spikes we all experience?

yes, not every freeze, but a lot a of them