Want to keep this channel open and not get back to only reaching devs via deliberately controversial videos/streamers? Best keep repetition low by checking recent replies - full list here or my summary below, then follow Nikitas invitation to ask/vote in his post.
no.1 priority | |
---|---|
cheaters was no.1 priority for us always. | increased the overall "detected-banned" speed // Added more detection methods |
not planned | |
design | cater to casual player EFT was not made for casuals // enjoyable for every player is impossible // EFT was never for casuals |
remove camera recoil 100% no | |
unfinished features such as radiation no more big features till the release | |
lag | close the game for a week to actually sort the desync not an option |
allow IPv6 tested it and it failed | |
rewrite the game on a cleaner foundation impossible | |
fairplay | heuristic bans need time to gather info // standing system better be banning, not isolating |
clear line on RMT the principle is simple // you will not get banned | |
remove flea market to eliminate RMT no | |
different AntiCheat than BattleEye no | |
require firmware-supported integrity for AntiCheat a lot of players will be kicked out | |
ways beyond reports to help with cheaters reports is the best you can do // report undetected cheats | |
servers | player-moderated private servers / modding most likely not |
reaching out to SPT community strongly against // maybe single player profile after release and some DLCs | |
saving progression from PvP-free offline reads not an option // only below 10 lvl // no ability to save progression from coop | |
already here | |
increase boss spawn rate but not drastically | |
motivation ofc | |
playing their own game yes i play the game and i struggle too // bsg plays a LOT | |
percentage of players banned for cheat high? something like half of percent | |
soon™ | |
weapon: AK-12 asap | |
new lightkeeper content next patches | |
news about arena hope next month // asap // soon | |
network overhaul and tick rate update is being done for arena | |
lighting overhaul actually in the works yes | |
events any time soon? there will be | |
tarkov needs optimization majority of tasks this year // agree | |
planned | |
replay system possible // its planned | |
email change we plan to bring it back | |
reconsider turn modifiers will be removed; for now - lowered | |
fix sunglasses eventually it will be | |
steam version yes | |
streamlined comms / roadmap we will | |
shoulder swapping yes | |
recoil overhaul will be redone | |
variably zoomed optics yes | |
increase flea market slots yes | |
further restrict secure containers planned | |
new armor hitzones & plates planned | |
loading bullets animation yes | |
BSG hiring/expanding? yes we do | |
end of raid statistics something like this | |
remove info from the game only cheaters see with future update | |
weapons: CZ yes | |
rework "capturing outposts" quest will | |
QoL | option to exclude from stash sort planned |
requested QoL features noted // planned | |
presets for loadout planned | |
noted / no specific plans | |
reduce time-to-game start agree // yes | |
flea market reports working? reviewed constantly already banning ppl on flea | |
is tarkov moving into the right direction? yes | |
ingame map need to be refined | |
requiring phone used in asian region, possible // most likely | |
secure container visible on a dead body? hmm.. | |
share game dev progress like Rust does interesting | |
stats page other than our own noted | |
will arena also use BattleEye? must be good | |
rework FiR suggestions noted // ability to buy top level gear early = bad // need to think about it | |
timely ban appeals process almost dont do manual bans // will minimize manual bans // you can appeal to battleye | |
RMT drop restrictions removed between regular teammates good idea but can be abused | |
player count online numbers are still the same // 70 to 120k online // maybe after release |