over 5 years ago - /u/trainfender - Direct link

Originally posted by IvanTSR

Video for you u/trainfender from a great YouTube channel 'Forgotten Weapons'.

The amazing Halbek device

This video is both a great suggestion for a cool item for the FAL that might make sense as a trade or 1 per trader cycle purchase only due to rarity.

The other question it raise for me was the recoil pattern on the FAL, and the way the game simulates recoil control in general. The guy shooting the FAL looks able to control it very well. It isnt jumping up 15o in 2 or 3 rounds and at ranges under 50m that looks like multiple rounds on target should not be in miracle territory.

This got me thinking about recoil control. At the minute it seems like your character is doing recoil control, but you as the player have to do it also.

This leads to frustrating situations where after adjusting for the initial recoil of the first few rounds you then have to draw the gun back up as the simulated character driven recoil control kicks in.

My suggestion is either go toward more realistic character recoil control, particularly for initial 3 round recoil, which imo the game exaggerates. Or remove character simulation altogether (other than an aggregate % reduction to account for recoil control skill to reward time investment).

Keen to hear your thoughts.

interesting