about 3 years ago - /u/trainfender - Direct link

Hello!

Here is the short status report about what's going on in the studio.

What's done:

  • Held a lot of increased player counts after NY events (did a lot of stabilizing tasks on backend to prevent excessive failures, replaced several backend servers to more powerful ones)
  • Banned a lot of cheaters (more than 40k from the start of the year), banned texture/hack files, added detections to new or previously undetected cheats (also with the help of your cheater reports)
  • Did a lot of balancing changes (economy changes, weapons and weapon mods changes, decreased camera recoil, new crafting recipes etc)
  • Tested the fuel shortage scenario and got a lot of info needs for dynamic economy events automatization
  • Overall we got a huge feedback on everything related to the game, which helped us do the further planning
  • Worked out the plans for 12.10 and drafted general plan for this year

What's being done right now:

  • Working on 12.10 patch, which will contain cumulative changes and fixes (different QoL improvements, network fixes and optimizations, AI fixes, a couple of medium features). More detailed information will be in the next TarkovTV Live
  • Working on intermediate small patches (network improvements, "next" button bug, AI fixes). These patches will be uploaded ASAP
  • Working on different network/netcode improvements to further reduce lags, desyncs, disconnects (some of the changes may require ETS testing)
  • Started to work on the pretty big list of audio/sound fixes
  • Moving to Unity 2019 (which, as said, will give more room to game optimization, visual features implementation and so on)
  • Continue improving backend infrastructure (removing bottlenecks, applying additional needed optimizations and upgrading backend servers)
  • Working on ballistic settings of all of the objects on locations (improving and fixing penetration, ricochet chances, correcting ballistic colliders)
  • Working on Factory expansion and Factory boss
  • Working on the numerous upcoming visual changes (one of the main goals of this year is to improve visuals of the game)
  • Working on the first iteration of Scav Karma
  • Started working on the first Storyline Quest
  • Continued working on Streets of Tarkov location
  • Working on movement inertia model (most likely it will come on ETS servers first)
  • Started working on sights/optics overhaul

Many other tasks are settled to be done in this year and it will be quite productive.

Thank you for your attention!

External link →