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1s | foreign |
---|---|
5s | [Music] |
17s | [Music] |
48s | thank you |
90s | thank you |
152s | foreign |
238s | you take |
245s | the reason is because |
261s | hello and welcome everyone back to Fan |
264s | Fest 2023 I am CCP goat I'm a little |
268s | rusty after yesterday we went a little |
270s | late to bed which is evident by my being |
274s | here since the others are probably all |
275s | just sleeping so that they can give you |
277s | the quality entertainment you deserve |
279s | when they when the day progresses we |
283s | have a pack day today there's a lot of |
285s | interesting talks Happening Here on |
287s | stream |
288s | uh expanding on what you saw with Eve |
292s | Havoc announcement in the keynote |
294s | yesterday we have very interesting |
296s | player panels happening as well the |
299s | author of the empires of Eve will give a |
301s | talk about how Eve uh sort of measures |
305s | up to other MMOs and what its space is |
308s | there's some |
310s | the building blocks of Eve is actually |
312s | what's coming up here now at 10 but I am |
315s | going to entertain you until that |
317s | happens and I am joined by none other |
322s | than chaos yes hello hello how are you |
326s | feeling today |
327s | tired but uh get after the pub crawl |
330s | bit too many drinks in me but I'm a |
333s | heavyweight so yeah yeah so to put |
336s | things into perspective |
337s | um we at the Friday so far first we have |
342s | this event called the pub crawl which is |
344s | just the devs taking people into |
347s | downtown Reykjavik heating up as many |
349s | bars as we can in an all gathering at |
352s | the one bar for yes like a final sort of |
355s | uh who hoorah should we say I think a |
360s | horror is a bit |
362s | I think it's something we need to find |
363s | another word for it I reckon right okay |
365s | yeah yeah but it's it's generally we |
367s | start out by having a beer we have a |
370s | drink of the local uh fire wine oh with |
373s | black death it's an excellent cumin it |
377s | was actually quite rough I have to say |
378s | yeah it is it's the the reason we drink |
381s | it is that so we can eat the rotten |
382s | shark that's yes it's a scam the only |
386s | reason why we do it is uh to trick |
389s | foreigners we it's that's just what we |
391s | do exactly like it's always the same |
393s | thing like ah this is delicacy uh he |
396s | ain't |
397s | but it was a |
399s | uh unfortunately there wasn't any shark |
401s | yesterday but whatever we can maybe |
402s | maybe we can figure that out today |
405s | um but after yesterday there was a lot |
408s | of things to talk about yes there were |
409s | some exciting moments in uh |
412s | in all of the presentations yesterday of |
414s | course you guys only saw what was on |
415s | stream there was a lot of other very |
417s | interesting talks uh I want to ask you |
420s | what did you think about the Keynote |
422s | absolutely amazing everything I uh |
425s | somewhat predicted in that did come true |
427s | and even more |
429s | um it was absolutely fantastic right you |
431s | were telling me that you had some |
433s | predictions yeah since all the way since |
435s | last Fan Fest yes yes and uh it actually |
439s | came through I uh |
441s | sort of got like all the people together |
443s | to get all the information |
444s | we didn't get to the punch line at the |
447s | end of it but I was quite close to it |
448s | okay that's pretty good I mean |
451s | people that watch your stream and watch |
453s | to go through this you must feel |
454s | Vindicated towards them yes yeah a |
456s | little bit but um some exciting stuff |
459s | coming in IV Havoc the talk of pirates |
463s | joining the factional Warfare yes yes |
465s | yes yes uh some more avenues for people |
467s | to blow up and like ruin things and of |
470s | course the panel that'll go further into |
474s | all the details coming in that is at 12 |
476s | 30. it will be shown on stream here in |
478s | the big in the big arena huge there's |
482s | already some players filing in so I |
483s | guess huge arena there were some there |
485s | were some yeah yeah it's it's and they |
487s | even expanded it since last year so it's |
489s | it looks really it looks amazing yeah |
491s | yeah they they added like |
493s | 18 extra rows of Tears or something oh |
495s | yeah it was because we filled it out |
497s | yesterday and there was even a mail |
499s | there was a mail sent please let the |
501s | player sit before you do so uh staffs we |
504s | we just stand yeah because uh I remember |
506s | when the CEOs in the front he's like |
508s | okay oh the CCP members set up and he |
510s | was like uh okay they're in the back |
512s | they actually did listen yeah it's |
514s | really weird we're we're good like that |
517s | we're good at listening people are |
520s | filing in for the building blocks of Eve |
522s | a panel that will be streamed here at 10 |
526s | but again |
527s | um what what would you say in the |
530s | portion of the eve keynote yesterday |
532s | excited you the most I think the biggest |
535s | one was the first position yeah uh |
537s | coming to the game I like I've I've came |
541s | back from like I've I started playing |
543s | online games with first person shooters |
545s | with my our brothers and stuff like that |
547s | so uh yeah it's probably half something |
550s | to do uh with that now yeah I'm gonna be |
552s | all over it it's a good it's a good like |
554s | a segue into gaming to uh go through |
557s | first person shooters yes and it's it |
559s | feels nice that I can finally say |
561s | Vanguard now Vanguard yeah yeah it's |
564s | like it's |
565s | it's been a secret it's yeah it's like |
568s | it's like uh the people who have a kid |
569s | but they never wanna what is it uh |
572s | announce the name until the baby see her |
575s | so they give you a size of a V and |
577s | that's it I actually have a funny |
579s | Icelandic thing uh icelanders have up to |
582s | six months after the kid is born to |
584s | decide the name oh really yes or even up |
586s | to a year if I remember correctly so |
588s | it's very normal for icelanders to have |
590s | a baby yep and they don't even know what |
592s | the name is |
593s | yeah I've heard some other things about |
594s | Icelandic I don't really want to yeah |
599s | there are some there are some things |
601s | that you only learn when you come to |
602s | farmfest the rest yeah like I can give |
604s | you interesting tidbits like this but |
605s | yeah |
606s | I I believe I set uh to a fellow ccpeer |
610s | that was moving here from abroad I said |
612s | uh we have Northern Lights you can |
614s | sometimes see them in the sky it's |
615s | amazing yes we have really good tap |
617s | water we have we have a horizontal rain |
620s | I haven't experience experience no I |
622s | hope you won't people like when Fan Fest |
625s | was held in the spring last year yeah we |
627s | did have that people did experience that |
629s | and I thought typically don't like it |
631s | when the rain goes into your face no |
634s | matter what if you're having a have an |
635s | umbrella or not but yeah and then we |
638s | have a rough four months of leg breaking |
641s | ice where like everything is just glazed |
644s | over with ice because of the rain and |
646s | the frost |
648s | and uh yeah and then we have an entire |
651s | summer where the sunlight never goes |
653s | away it's like it's it's an interesting |
655s | place to live here that explains why we |
657s | are but it explains why we are like we |
659s | are yeah because I uh I did the Golden |
661s | Circle |
662s | and uh we went to I forgot the name of |
664s | okay I'm really bad with names here but |
667s | it was some sort of a waffle cool and uh |
669s | it was absolutely windy everyone was |
671s | dressed up in the puffy jackets and |
674s | stuff like that and I'm here just in my |
676s | shirt pants and an over shirt I love |
679s | this yeah and people like blow it away |
680s | I'm just like I'm anchored not moving |
682s | yeah it was actually uh pretty good yes |
685s | uh that would be good for us and gaze it |
688s | yeah yeah those names exactly yeah we |
691s | had this we had this I don't know if you |
692s | remember like a certain volcano volcanic |
695s | eruption that happened maybe 10 or 12 |
697s | years ago people around the world tried |
699s | to say some Icelandic names and it was |
700s | hilarious yeah yeah yeah uh they still |
703s | actually come up uh recently because uh |
706s | with the latest one this year uh yeah |
708s | there was a little bit of it then |
710s | they're like oh I remember about 10 |
711s | years ago let's bring it back up again I |
713s | mean uh AF at Leo good was the one who |
716s | was erupting then and then this time it |
717s | was uh in Celtic and |
721s | I don't remember the name of the |
722s | mountain so I'm not gonna say it but |
723s | yeah it was like easy yeah sure exactly |
727s | so um regarding the day like what would |
731s | you most like to see expanded upon with |
733s | what you saw yesterday |
735s | um I wanted to know a little more about |
736s | the Devils or the lines of |
739s | just for the third party or armed people |
742s | I like to see like |
744s | yeah stuff about the deathless like |
746s | there's it's a void that some of it's |
749s | been taken but we still need more |
751s | because it's very very interesting yes |
754s | a faction that has uh like many people |
757s | don't remember that they interrupted the |
759s | keynote last year yes with some very |
761s | interesting information and uh chaos |
764s | here was able to decipher it and have |
767s | made some pretty good points to me on my |
768s | on the pub crawl yesterday oh yeah but |
771s | uh yeah deathless look pretty good uh |
774s | getting all the materials that they can |
776s | into into sarsaks and do some to do some |
778s | nefarious stuff |
780s | um I don't know how much I'm allowed to |
781s | say or how much I can say I don't even |
784s | know if mine is |
788s | yes |
790s | it's something like that yeah something |
792s | like that um so uh |
796s | the two new destroyers that are coming |
799s | yes yes and I forgot the angel cartel |
802s | one mercable yeah I'm not gonna say that |
805s | okay |
810s | I don't typically flight destroyers I'm |
813s | more of an Interceptor guy okay yes yes |
816s | yes |
818s | um but uh do you think that those two |
820s | would be something that |
822s | like faded Dior play style so I've never |
825s | really flew uh Angel cartel ships before |
827s | but everyone has four aggressive ships |
831s | and it's definitely going to be uh |
834s | someone really is going to change in the |
836s | faction Warfare and especially with |
838s | these brand new battle destroyers right |
841s | yes so the Destroyers are coming and |
844s | then in November we will see the battle |
845s | Cruisers oh battle cruises oh yeah yeah |
848s | yeah I mean it's it's it's it's I don't |
851s | know about you but there's a lot of |
852s | ships in the game |
853s | what was the I don't I don't remember |
857s | exactly the number I had it in my head |
858s | like a |
860s | 364. yeah I think so I think we have to |
864s | up the number a bit more now yeah it's |
865s | like uh we're getting five more |
868s | oh yeah with the Titan yeah there's a |
871s | Titan there's a Titan coming there's a |
873s | Titan it's just like a little thing that |
875s | was promised yeah it's very tiny isn't |
878s | it it's just something just |
881s | I don't know I don't know if anyone was |
882s | asking for it to be honest I |
884s | I haven't heard anyone asking for it for |
887s | a long time no yeah uh but here you go |
890s | yeah there you go all the other stuff to |
892s | do with like yesterday with the Kino oh |
895s | yeah we're gonna have automatic SRP and |
896s | people like huh yeah and largely on kill |
899s | males and lodgy on kill males exactly |
901s | that was another like |
903s | sorry sorry yeah sorry and it's just |
906s | like because a lot of people are like oh |
908s | we want this but cgp is like technically |
911s | you want that but you don't know it yet |
912s | yeah |
913s | that's that's the way it works yeah |
915s | exactly that's the way it works but yeah |
917s | I mean I've already seen some Theory |
919s | crafting regarding what the alligator |
921s | could be which is the the garista's uh |
923s | battle cruiser okay and I've seen the |
927s | name of the Angel battle cruiser but I |
930s | uh it's Kiri something uh and I don't |
933s | want to say it out loud because |
935s | it's a I don't wanna sound like an idiot |
938s | but uh the voices are Whispering uh |
941s | there's 30 seconds until we go to the |
943s | panel down here the building blocks of |
945s | Eve |
947s | thank you for joining us here early in |
950s | the am in uh on Saturday of Fan Fest |
953s | 2023 I hope you will enjoy the packed |
955s | schedule |
956s | that we have for you today and |
960s | I hope all your questions regarding Eve |
962s | Havoc will be answered today |
976s | good morning capsules and welcome to the |
979s | third day of Fan Fest 2023 if you've |
982s | ever wanted to peek under the hood of |
984s | Eve now is your chance as we are about |
986s | to explore the building blocks of new |
988s | Eden please give a very warm welcome to |
991s | CCP vertex |
1001s | good morning everyone it is so good to |
1004s | see you all |
1005s | my name is Ben also known as CCP vertex |
1009s | and I'm the development director of our |
1011s | core Technology Group known as platform |
1014s | I've been around eve since the early |
1017s | better in 2002 so there's actually my |
1020s | 13th Fun Fest overall it's really good |
1022s | to see so many familiar faces and |
1024s | Friends |
1026s | having been around for the past two |
1028s | decades means that I've had the |
1030s | privilege of witnessing the evolution of |
1032s | Eve over the 20 years and how we're |
1035s | constantly tweaking and improving things |
1037s | modernizing the game the look and the |
1040s | feel |
1041s | crafting the best visual experience is |
1044s | something we put a lot of effort into we |
1047s | take a lot of pride in that because we |
1050s | want you to have the most visceral |
1052s | experience possible the most immersive |
1054s | experience possible |
1056s | and the last two decades we've come a |
1058s | very long way in that Journey |
1060s | from Eve in the early Alpha all the way |
1063s | back in 2001 where the look and feel |
1065s | wasn't well defined at that point |
1067s | to the open and closed beta periods of |
1070s | 2002 |
1071s | were constantly evolving that look and |
1074s | feel |
1076s | modernizing the engine capabilities the |
1079s | r pipelines we've released countless 3D |
1082s | model redesigns texture and Shader |
1084s | updates |
1085s | completely overhauling the lighting and |
1089s | visual effects |
1090s | to the graphics API upgrades moving from |
1093s | DirectX 9 to 11 and now we're on 12. |
1096s | this transformation represents two |
1099s | decades worth of modernization effort |
1103s | all while needing to support your |
1105s | record-setting Fleet fights some of the |
1108s | largest PVP battles in gaming history |
1110s | something you should be so proud of |
1114s | you don't make it easy for us but we |
1116s | really wouldn't have it any other way |
1118s | and we are definitely not done with |
1121s | modernizing the look and feel of Eve |
1127s | CCP games presents |
1130s | Carmen a Next Generation game engine |
1138s | the boundaries of large-scale MMO |
1141s | technology |
1143s | to create entire universes |
1156s | forged over two decades carbon Powers |
1159s | the eve Universe |
1162s | creating Worlds Without Limits |
1174s | you need to do you |
1177s | suck then |
1184s | we are proud to present carbon Eve |
1187s | online's next Generation game engine |
1189s | building on our 20-year Legacy of |
1193s | breathtaking visuals |
1194s | carbon represents our vision of a modern |
1197s | game engine supporting the latest in |
1200s | rendering techniques and features within |
1202s | an efficient and flexible framework |
1205s | this effort |
1207s | extends to our tools and our pipelines |
1209s | so that we can increase our developer |
1211s | velocity |
1212s | which means we can get features to you |
1214s | quicker than ever |
1217s | carbon will release with upskilling the |
1219s | best suits your choice of GPU vendor |
1223s | so going off of our DirectX 12 of |
1226s | metalwork we will be supporting raytrace |
1228s | shadows and reflections |
1230s | to complete that visceral experience we |
1233s | will be adding support for 3D audio |
1237s | and to ensure that the engine performs |
1239s | better than ever we will have an all-new |
1242s | GPU driven pipeline which we'll hear |
1244s | more about later in this presentation |
1250s | releasing early next year carbon enables |
1253s | new visual experiences for decades to |
1255s | come ensuring Eve continues to be the |
1259s | ultimate science fiction experience |
1261s | and now I would like to hand over to our |
1264s | technical director CCB tuxford Veep dive |
1266s | into the technology that drives all of |
1268s | these changes thank you |
1270s | [Applause] |
1273s | foreign |
1282s | thank you Vortex I'm CP tuxford and I'm |
1285s | the technical director of platform |
1287s | like vertex I've been here at 6B for |
1290s | many years in Mario's role including |
1292s | game designer software engineer and |
1294s | technical director of Eve |
1299s | and I'm here to talk about our physics |
1302s | engine destiny |
1308s | so |
1310s | that is all messed up sorry about that |
1313s | just |
1320s | hmm |
1326s | right area little technical difficulties |
1330s | so what is a physics engine |
1331s | so a physics engine is a software |
1334s | component that simulates physical |
1335s | interaction in a virtual environment it |
1338s | calculates our object move Collide and |
1340s | react forces |
1342s | and if we have a proprietary physics |
1344s | engine called Destiny it's simple and |
1347s | efficient and it's a key factor that |
1349s | enables us to have these large Fleet |
1351s | fights |
1354s | but how does it actually work |
1358s | the server runs a simulation for the |
1360s | entire solar system |
1361s | but the client runs one as well for all |
1364s | items in local proximity basically |
1366s | anything you can see the client is |
1368s | simulating as well |
1371s | the client will send instructions to the |
1373s | server |
1374s | instructions such as orbit |
1377s | approach or line basically anything you |
1381s | can see the UI all the interactions you |
1383s | can do the client sends that to the |
1384s | server the server will send that |
1386s | straight back to the all the clients |
1388s | that need to know about it |
1393s | and then everybody will progress to the |
1395s | next frame now technically the server |
1397s | doesn't really wait for the clients to |
1399s | to progress to the next frame but they |
1401s | all kind of do it in sync |
1404s | this implies a few things |
1406s | and the first thing is we only |
1408s | communicate changes |
1410s | we will get the initial state of the of |
1413s | the universe but after that you only get |
1415s | some changes this means that if there |
1418s | are no changes in the simulation there's |
1421s | no actual network activity going on |
1424s | and this is because Destiny is |
1426s | deterministic we don't know what |
1429s | determinism is it basically means given |
1431s | the same input it will yield the exactly |
1434s | the same results |
1435s | and because we're working on divs the |
1438s | calculations really have to be |
1439s | deterministic |
1441s | because any discrepancy May for example |
1443s | cause collisions on some simulations but |
1446s | not the others |
1447s | and those discrepancies will only grow |
1449s | as time passes |
1453s | you may have already experienced this as |
1455s | desync sometimes it's because the client |
1458s | is actually missing some messages but |
1460s | sometimes it's discrepancy in the |
1461s | calculations now we haven't had one in a |
1463s | while now but |
1466s | you you you may have already experienced |
1469s | the ramifications of it |
1472s | so the third thing is the client needs |
1475s | to know pretty much everything that it |
1477s | can see because in order to simulate the |
1480s | state we need to know everything so I |
1483s | have a small example of this let's say |
1486s | we're simulating this raven we just want |
1487s | to simulate whether this raven is going |
1489s | in order to do that we need to know what |
1491s | its original position is its velocity |
1493s | and what it's actually doing |
1496s | in this case it is approaching that |
1498s | Tempest |
1499s | so we need to know its state its |
1502s | position velocity what it's doing it's |
1504s | orbiting the 10 percent and so on and so |
1506s | forth we also need to know about |
1508s | anything these ships can collide with |
1514s | collisions are an important part of any |
1516s | physics simulations |
1518s | collisions in Destiny are pretty simple |
1520s | but more importantly they're really easy |
1522s | to calculate and this is because the |
1524s | geometry of the objects is pretty simple |
1527s | all moving items are simulated as |
1529s | spheres and finding collisions between |
1532s | two spheres is really really simple you |
1534s | just compare the distance between the |
1536s | centers a distance between the centers |
1538s | to the radius of the Spheres and this is |
1541s | kind of fine for smaller ships |
1544s | for stations and larger structures it's |
1547s | very noticeable that they aren't weird |
1548s | especially when you start maneuvering |
1550s | your smaller ships around them we have a |
1553s | pretty Innovative solution to that we |
1555s | just add more spheres to it |
1559s | and since the structure doesn't move the |
1561s | calculations are pretty simple |
1564s | some ships are also pretty big and they |
1566s | don't have spherical geometry so |
1570s | geometry but they don't look remotely |
1573s | spherical |
1574s | regardless of what we try to tell you |
1579s | so |
1580s | where are we now destiny has served us |
1582s | for 20 years and we will continue to |
1584s | develop it and work on it |
1586s | so in order to prepare it for a third |
1589s | packet of evil mind |
1590s | I'm going to tell you about some of the |
1592s | modernization's efforts we've been doing |
1596s | the cake is really where all the magic |
1598s | happens in the simulations |
1601s | we have an evolved step that's where we |
1603s | move all the objects around and resolve |
1605s | all the collisions |
1607s | then we have everything that happens |
1608s | before the tick |
1610s | and everything that happens after the |
1611s | trick this is pretty much what |
1613s | programming is about it's like three |
1614s | lines of code |
1617s | do the thing before the thing do the |
1619s | thing do the thing after the thing |
1620s | pretty simple |
1623s | these are really poorly named things to |
1625s | pre-tick to post stick what really |
1627s | happens there in the in the pre-tech is |
1629s | we |
1630s | gather up all the messages we need to |
1633s | send to the client all these approaches |
1635s | orbits and Alliance that the clients |
1637s | told us they wanted to do we call them |
1639s | send them to the relevant clients so |
1642s | let's take a look at what happens in the |
1643s | pre-tech |
1645s | so |
1647s | it gets quite complex |
1649s | and it's a lot more complex than what |
1652s | you would reach nuclear reasonably |
1653s | expect |
1654s | for what it's doing |
1656s | so what you're seeing here is around 20 |
1658s | years of gameplay logic getting |
1660s | intermixed with the physics logic |
1663s | this goes on there was a limited amount |
1665s | of time I wanted to spend in PowerPoint |
1666s | making this animation but it's like 1000 |
1668s | lines long |
1677s | ah |
1680s | why is this bad |
1682s | so this is bad because whenever you make |
1684s | changes to this to this physics |
1686s | simulation code it can cause unexpected |
1688s | failures in different systems and this |
1691s | will cause you to lose confidence in |
1693s | making tenses and pretty soon you don't |
1696s | want to make any changes at all and if |
1697s | you are making changes you definitely do |
1699s | not want to make any big changes |
1702s | this drive poor code because you shy |
1704s | away from making it the structural |
1706s | changes to the code that are required |
1709s | and then this cause unexpected failures |
1711s | again so |
1713s | how did it really get like that how did |
1714s | we make it like this |
1716s | reality is physics engine has been |
1718s | stable there hasn't been a chrome need |
1721s | to make any changes to it so the changes |
1723s | being made have been catered to other |
1725s | systems and that allowed it to grow |
1727s | around it |
1728s | this is really common in software it's |
1730s | just part of the entropy of being a |
1732s | software developer |
1734s | and it's not particularly bad it just |
1737s | means that before we start making any |
1739s | bigger changes to the engine |
1741s | we need to do some maintenance work |
1744s | as a starting point we've separated the |
1746s | gameplay logic from the logic that |
1749s | prepares and the messages to kind of |
1751s | encapsulate Destiny and make it |
1754s | detangled from the rest of the code |
1758s | and by simplifying and decoupling of |
1760s | physics engine for gameplay |
1761s | we've opened the door to creating |
1764s | targeted benchmarks and this allows us |
1766s | to precisely measure and enables us to |
1769s | improve Destiny's performance |
1773s | because if you can measure it you can |
1774s | improve it |
1776s | so all of these changes were made to |
1779s | give us confidence the confidence to |
1781s | change destiny but what kind of changes |
1783s | are we really talking about |
1788s | Destiny is efficient but there's still |
1790s | plenty of room for improvement |
1792s | one of the most resource intensive code |
1794s | in our cluster in a fleet fight |
1796s | is sending the destiny updates to the |
1799s | clients |
1800s | let's take a look at what happens there |
1802s | so test the neurons on both server and |
1804s | client |
1806s | there's a server server site called |
1808s | Beyonce |
1809s | it gathers the instructions |
1812s | all these approaches orbits Alliance and |
1815s | everything explosions that happen and |
1817s | sends them to a client-side service |
1819s | called Michelle |
1821s | these are definitely Destiny's Child's |
1823s | preferences by the way |
1826s | and it gets those to the client-side |
1829s | destiny |
1831s | the destiny code is all written in C |
1833s | plus plus but the service is Beyond San |
1835s | Miguel are written in Python |
1837s | and if you know nothing about the |
1839s | programming then simple process really |
1842s | really fast python is kind of slow |
1844s | there are top people working on that but |
1846s | that's the reality of the situation |
1849s | the logic for determining which uh this |
1852s | means that the logic for determining |
1854s | what message is to send to its client |
1856s | along with the marshalling on |
1857s | marshalling and the data transmission is |
1860s | all handled in the slower python layer |
1862s | and if you're unsure about what |
1864s | marshalling and on marshalling is you |
1866s | can imagine marshalling and supporting a |
1867s | plane that transmission is the flight |
1869s | and on marshalling as the onboarding |
1875s | by separating the gameplay logic from |
1877s | physics logic we're in a pretty good |
1879s | position to send all Destiny packets |
1881s | within the C plus plus layer |
1883s | that's because all the information we |
1884s | have is really inside destiny |
1889s | it's difficult to say what the net |
1891s | effect on performance is because there's |
1893s | a lot of other things happening other |
1894s | than physics simulation but for all the |
1897s | code we've seen the efficiency of the |
1898s | data transmission go up but two orders |
1900s | of magnitude |
1902s | the other side of performance is |
1904s | Fatality and by that I mean how |
1907s | realistic the simulation feels |
1909s | it's clear to us that representing |
1911s | shapes are sphere does not fit all |
1913s | scenarios |
1915s | we use different shapes and even |
1917s | multiple shapes to represent static |
1919s | objects could be not to use those for |
1920s | ships as well |
1922s | we could but at what cost to Performance |
1926s | with investment modernization such as |
1928s | Benchmark and more test automation we |
1932s | can know exactly what that cost is |
1937s | so for 20 years Destiny has been a |
1940s | reliable Foundation when it comes to |
1941s | physics |
1942s | a recent code modernization sets us up |
1944s | to boost performance and fatality but |
1947s | what about other kind of more |
1948s | game-changing improvements now quick |
1951s | caveat before I say that the upcoming |
1953s | feature is purely hypothetical |
1955s | it would need design validation which |
1957s | has not happened at all think of it more |
1960s | as what could be not what will be |
1963s | imagine being trapped in master at field |
1965s | surrounded by hostel ships outgunned but |
1968s | not outsmarted |
1969s | you spot a nearby cluster of large |
1971s | asteroids |
1980s | you thought towards |
1983s | toward the debating incoming fire As you |
1985s | move behind the asteroid the hosters no |
1987s | longer have a clear line of sight which |
1989s | caused them to lose their target lock on |
1991s | you |
1994s | seizing the chance you line to a near |
1996s | Pike Planet initiate warp just as the |
1999s | enemies regain the lock you hear the |
2001s | sweet words warp drive active |
2007s | so now it's Europe to speed a little bit |
2009s | on the server side I would like to |
2011s | introduce Macio who will talk about some |
2014s | of the updates to the client |
2016s | foreign |
2017s | [Applause] |
2029s | hello everyone my name is Daniel also |
2032s | not truly known as CCP monkey just yet |
2034s | this is actually my first Fan Fest |
2038s | um |
2039s | thank you |
2042s | um I am a rendering engineer on the |
2044s | engine team and I'm here to you today to |
2046s | present a little bit about some of the |
2048s | rendering work that we've been doing |
2050s | and start that off I want to introduce |
2052s | you guys to Trinity |
2053s | email line is a very unique game not |
2055s | just for you players but also for for us |
2057s | Engineers working on the rendering we |
2060s | have a very large world we have a very |
2062s | high view distance in this world and |
2063s | there's a large number of things to |
2065s | render |
2066s | it's also Mass only multiplayer online |
2068s | which means that we have neural control |
2069s | about what you the players do in the |
2071s | world so we need to be prepared for |
2072s | anything |
2073s | Trinity is the the graphics engine |
2075s | inside of carbon and it's our solution |
2077s | to graphics |
2080s | um so some of the visual improvements |
2082s | that we've been working on lately |
2084s | um |
2085s | I'm sure you're familiar with the |
2086s | improvements to Shadows we now have an |
2089s | unlimited number of Shadow casters and |
2091s | Shadow receivers and the Shadows overall |
2094s | are just much much sharper than they |
2095s | used to be |
2096s | uh these Shadows Shadow changes go hand |
2099s | in hand together with the the new |
2100s | volumetric Cloud effects that we have |
2102s | which are obviously very prevalent in |
2104s | the in the new area that just unlocked |
2106s | yesterday |
2108s | um it's a it's a really really beautiful |
2109s | effect and I would love to talk a little |
2111s | bit more about it uh unfortunately don't |
2113s | have time for everything |
2115s | um so I will move on to probably why |
2118s | you're here which is the new stuff |
2120s | um Ray tracing |
2122s | um |
2123s | so what is Ray tracing well it's the |
2125s | ability it's a hardware feature of your |
2126s | graphics card that allows you to shoot |
2128s | race arbitrarily in the scene and see |
2131s | see what they hit |
2132s | we're working on support for both |
2134s | Windows and Mac |
2135s | and the cool thing about Ray tracing is |
2138s | that it enables us to do a bunch of new |
2140s | techniques that we simply weren't able |
2141s | to do before |
2143s | this includes stuff like improving the |
2145s | reflections and improving the Shadows |
2147s | even more as well as hopefully improving |
2150s | the lighting overall in the future |
2153s | um the cool thing about Eve online is |
2155s | that it well space is fairly empty so |
2158s | you can count on Ray tracing not having |
2160s | the same kind of performance hit that |
2163s | you're used to seeing when enabling it |
2164s | in other games |
2166s | so looking a little bit of the ray Trace |
2168s | Shadows |
2169s | well we already have shadows of course |
2171s | uh but Ray tracing allows us to simulate |
2174s | the size of the light source in a in a |
2177s | much more accurate way |
2178s | if we add a shadow Caster to this little |
2181s | scene here you can see that only some of |
2183s | the Rays will be blocked and the actual |
2185s | shadow that you see from this very large |
2186s | light source will be very uh soft and |
2188s | diffuse |
2190s | and and yeah this is this uh this is |
2194s | fully realistic and fully Dynamic which |
2197s | means that if you have a for example an |
2199s | antenna sticking out of your ship it |
2201s | will cast a perfectly sharp Shadow onto |
2203s | your own ship while the distance space |
2205s | station will cast this very very soft |
2208s | Shadow on your ship and these two kinds |
2210s | of shadows will seamlessly mix |
2213s | um we have a prototype working as you |
2215s | can see but it's still very much work in |
2217s | progress |
2218s | we also really want to want to improve |
2221s | the reflections we of course already |
2222s | have support for limited Reflections but |
2225s | Ray tracing will truly help us take them |
2227s | to the to the next level |
2228s | you can imagine the the metal parts of |
2231s | your ships reflecting the dynamic |
2233s | environment around you in a way you |
2235s | haven't been able to see before |
2237s | um as well as or for example seeing a |
2240s | perfect mirror-like reflection of your |
2242s | ship as you pass by a frozen asteroid no |
2245s | prototype here just yet but it's |
2246s | something we're very excited about |
2249s | um but of course graphical improvements |
2251s | aren't everything we also need to make |
2253s | sure that it all performs well |
2255s | we do always try to optimize our code |
2257s | and our shaders stuff like that but |
2259s | there is an upper limit to how far you |
2261s | can go with just minor code changes uh |
2263s | sometimes we need to take just a |
2264s | completely different approach to uh to |
2266s | uh to rendering something to make sure |
2268s | that we maintain the performance |
2270s | and one of the biggest challenges there |
2272s | is just pixels it's just the sheer |
2275s | number of pixels that we need to render |
2276s | uh the number of pixels is of course |
2278s | determined by the resolution of your |
2279s | monitor a 1080p monitor is about 2 |
2282s | million pixels 4K bumps that up to 8 |
2284s | million and that's the number of pixels |
2286s | we need to render every single frame |
2289s | um of course the cost of each pixel will |
2291s | also keep going up we are always adding |
2293s | new shading improvements such as the |
2294s | Shadows we're adding new special effects |
2297s | and post-processing effects to make sure |
2298s | that the game looks as good as it ever |
2300s | can and on top of that we want to add |
2302s | Ray tracing and all of these increase |
2304s | the amount of time we need to spend on |
2306s | each pixel |
2307s | and we can't forget about anti-aliasing |
2310s | anti-aliasing usually comes in in the |
2313s | form of some kind of resolution increase |
2315s | again increasing the number the |
2317s | effective number of pixels we need to |
2318s | render so it kind of multiplies the cost |
2321s | yet again and obviously solution isn't |
2324s | to just get everyone to get a really |
2325s | expensive GPU would be nice but that's |
2327s | not the reality we live in |
2330s | um but then looking into anti-aliasing |
2332s | specifically well what is aliasing and |
2334s | why are we trying to get rid of it |
2336s | well aliasing is essentially an artifact |
2339s | of the way that gpus render triangles |
2343s | and things in general |
2344s | you basically have this binary test for |
2347s | each pixel that checks if the center of |
2349s | the pixel is covered by the triangle and |
2351s | if it is it's completely filled in and |
2353s | the end result is the image to the left |
2355s | here where you can see these ugly Jagged |
2358s | edges this kind of staircase pattern |
2360s | it's very typical of aliasing and |
2363s | anti-aliasing is essentially any kind of |
2365s | method that attempts to generate the |
2367s | image to the right which is something |
2369s | that just represents the actual physical |
2371s | shape of this triangle much more |
2372s | accurately |
2374s | but aliasing doesn't just happen at the |
2376s | age of triangles it also happens it can |
2378s | also happen in the middle of triangles |
2379s | such as in the case of these specular |
2381s | highlights |
2382s | so what's happening here is that the |
2385s | highlights on this Hull here is they are |
2388s | very very thin and therefore it's |
2390s | essentially completely random if just a |
2392s | row of pixel centers happens to kind of |
2395s | randomly end up on this reflection and |
2397s | when they do they pop into existence and |
2399s | then briefly disappear again whenever |
2401s | the camera moves |
2403s | so it's essentially a problem of details |
2405s | that are smaller than a pixel that we |
2406s | can't capture with this |
2408s | uh one of the most naive and simplest |
2410s | approaches to anti-aliasing is super |
2413s | sampling it's a very simple idea instead |
2416s | of doing a single sample at the center |
2418s | of each pixel we simply do multiple |
2420s | samples it's effectively the same as |
2422s | just rendering at a higher resolution |
2424s | then at the end we kind of just average |
2426s | together all of the samples inside of a |
2428s | pixel which again is effectively the |
2430s | same as scaling the image down again |
2432s | this is really really effective but it |
2435s | also is really expensive if we're doing |
2437s | four samples for each pixel for example |
2439s | that's four times the amount of shading |
2441s | work and lighting it's all that good all |
2442s | that good stuff on top of that we need |
2444s | four times the amount of memory to store |
2446s | all these samples and we also need four |
2447s | times the amount of bandwidth to read |
2449s | and write to these samples so 1080p |
2451s | effectively becomes 4K 4K if actually |
2453s | becomes 8K everything is becomes so much |
2456s | worse |
2457s | but it is really really effective you |
2461s | can see the comparison here to the left |
2463s | we have no anti-aliasing and to the |
2464s | right we have four times super sampling |
2466s | as you can see all of this ugly |
2468s | shimmering and this like all this |
2469s | distracting shimmering is completely |
2471s | gone it looks absolutely amazing |
2474s | unfortunately because it's so expensive |
2475s | uh Eve has so far been forced to rely on |
2478s | something called multi-sampling |
2480s | so multi-sampling is an optimization of |
2482s | super sampling that essentially only |
2484s | tries to Super sample the triangle edges |
2487s | so we're still only shading once per |
2490s | pixel but we actually choose which |
2492s | samples to actually write to when we |
2495s | write the same color to all the samples |
2496s | that are covered by the triangle |
2498s | you still need to pay for the memory and |
2500s | the bandwidth cost but the shading |
2502s | shading cost increases essentially |
2504s | negligible and that's where the bulk of |
2506s | the cost comes the big drawback of this |
2509s | is of course there's no anti-aliasing |
2511s | for the shading in that case |
2512s | so if we again look at this shimmering |
2514s | image here the only thing that |
2516s | multi-sampling really fixes is that top |
2519s | Jagged Edge like that staircase pattern |
2521s | on the edge of that that uh the holder |
2523s | you're not going to see any any kind of |
2525s | impact at all on the shimmering inside |
2527s | of triangles |
2529s | it would be really really nice if we |
2531s | could afford super sampling |
2533s | but we can't but what if we just we do |
2536s | we still do one sample per pixel |
2538s | but we kind of start moving it around |
2540s | inside of the inside of the pixel so we |
2542s | do a different Center every frame and |
2544s | then kind of just add them all up at the |
2546s | end |
2547s | well that's the foundational idea behind |
2550s | behind temporal anti-aliasing |
2552s | the idea is basically that you spread |
2554s | these samples out over time |
2556s | you do one sample per pixel but a |
2558s | different sample every frame |
2559s | the idea then is to blend it all |
2562s | together really carefully to get the |
2563s | effective result of four times super |
2565s | sampling |
2566s | it's really effective and it's actually |
2569s | even faster than four times super |
2570s | sampling sorry four times multi-sampling |
2573s | simply because we only need one sample |
2575s | per pixel just like when we have no |
2577s | anti-aliasing at all |
2578s | but you do need to be really really |
2580s | careful when doing this if you end up |
2582s | blending uh when you're not supposed to |
2584s | you can get blurriness you can get |
2586s | ghosting where you can see parts of the |
2588s | previous frame looks very terrible and |
2591s | if you and in fact if you blend too |
2592s | little you also get problems you can't |
2595s | just disable the blending completely |
2596s | because then you will suddenly start to |
2598s | be able to see this kind of jittering |
2600s | motion around as you you switch you move |
2601s | where the pixel Center occurs |
2604s | and to take an actual visual example of |
2606s | this here's a very same damage of an |
2608s | anger hanger you can see that it's very |
2610s | pixelated and you can also see that it |
2612s | has these ugly staircase patterns |
2614s | everywhere this looks even worse in |
2616s | motion where you will have a lot of |
2618s | shimmering effects as this moves |
2621s | so when we apply a temporal |
2623s | anti-aliasing we will first start to |
2626s | sharpen the image as much as we can |
2628s | and then start kind of moving it around |
2630s | a little bit |
2632s | um and all these images are slightly |
2635s | different so when we add them all |
2636s | together |
2637s | we end up with this really really nice |
2639s | and smooth result we still have all the |
2641s | sharpness of the texture detail all of |
2643s | that good stuff but we have managed to |
2645s | eliminate the uh the staircase patterns |
2648s | and and on top of that it's much much |
2650s | more stable under motion looks very very |
2652s | good |
2654s | um but can we actually take this |
2656s | approach even further and it turns out |
2658s | that we can it's called temporal |
2660s | upscaling |
2661s | the idea is to start at an even lower |
2663s | resolution we don't actually start at |
2665s | the full resolution uh you you can |
2667s | imagine moving this single sample that |
2669s | we have around in a two by two area |
2671s | instead so over four pixels instead |
2674s | we then temporarily upscale this beyond |
2677s | the full resolution to again get this |
2678s | kind of super sampling effect |
2680s | and then scale it back down to full |
2682s | resolution well what your monitor has |
2684s | and this works it works really well but |
2687s | it is even more challenging any kind of |
2689s | issues that you would normally have with |
2691s | temporal anti-aliasing such as |
2693s | flickering or blurriness or ghosting |
2697s | this becomes so much more obvious when |
2699s | you're doing when you're when you're |
2700s | kind of blowing it up to twice the size |
2702s | basically fortunately this isn't the |
2704s | problem that we really have to solve |
2705s | ourselves there are numerous temporal |
2708s | upscaling or at least only at least |
2710s | temporal upscaling functions uh |
2712s | algorithms that already exist and we are |
2716s | planning on supporting pretty much all |
2717s | of them so that you can pick the best |
2719s | solution for your specific graphics card |
2720s | we will we will be supporting AMD fsr3 |
2723s | we will be supporting Nvidia dlss 3.5 |
2726s | Intel Intel's xcss as well as metal FX |
2730s | upscaling on Mac |
2732s | so that kind of uh makes sure that even |
2735s | as we're adding all of these new |
2736s | features even on weaker graphics cards |
2738s | you will you will be able to enable |
2739s | these new goodies with a minimal loss in |
2742s | in image quality from the upscale |
2745s | but uh your GPU isn't the only thing |
2747s | that's kind of struggling |
2749s | um what about the CPU |
2751s | well |
2752s | um |
2753s | the the GPU and the CPU have a very |
2755s | interesting relationship there are |
2758s | essentially two completely separate |
2760s | processors that coexist inside of your |
2762s | computer and it kind of works the way |
2764s | that the the CPU sends commands to the |
2766s | GPU and tells us what to do and in some |
2768s | cases we can actually end up with a case |
2770s | where the CPU simply doesn't have the |
2772s | time to generate enough commands for the |
2773s | GPU and the GPU will just sit idle and |
2776s | not have anything to do |
2778s | and that's where our GPU driven pipeline |
2780s | project comes into play |
2783s | it's quite a quite a bit of a complex |
2785s | topic so we will need to take a deep |
2787s | dive into into how this relationship |
2789s | between the CPU and the GPU work |
2791s | so to understand this let's have a look |
2792s | at a timeline where we can see what the |
2794s | CPU and the GPU are up to at any given |
2796s | time when rendering a frame so the CPU |
2799s | is of course responsible for a lot of |
2801s | different things it's not just |
2802s | responsible for graphics things like |
2804s | physics |
2805s | networking Network code as well as the |
2809s | user interface all this kind of good |
2811s | stuff and a lot of other things this is |
2813s | a bit outside of my area I work with the |
2815s | graphics so I'm just going to group all |
2817s | of these up into this big block and call |
2818s | it gameplay |
2820s | but at some point the carbon engine will |
2823s | have processed all of the other |
2824s | subsystems and it's now time to start |
2827s | rendering something and at that point it |
2829s | will gather up a bunch of commands and |
2831s | it will kind of send them off to the GPU |
2834s | and the GPU will then start processing |
2836s | this and rendering that frame |
2838s | but the CPU doesn't just sit idle as it |
2840s | waits for this to to complete no it will |
2842s | immediately move on to the next frame |
2844s | and the frame after that once once |
2846s | that's done and in this case this works |
2849s | really really well the CPU even has a |
2851s | little bit of breathing time and the GPU |
2853s | is is taxed to its full capacity it's |
2855s | working 100 of the time |
2857s | but there are cases that Eve quite a few |
2860s | cases where this is not the case where |
2862s | this submitting of the Gathering up all |
2865s | of these commands and submitting them to |
2867s | the GPU actually takes longer than it |
2869s | takes for the GPU to render them |
2871s | and this can happen simply because of |
2873s | massive Fleet battles or a huge amount |
2876s | of detail and it also depends on your |
2878s | your your specific Hardware like the |
2880s | relative power of your CPU and the GPU |
2884s | um and in this case well we're wasting a |
2886s | lot of time on the GPU the GPU is |
2888s | essentially sitting idle for a very |
2889s | large amount of time and we could in |
2891s | theory push the GPU to render maybe |
2894s | maybe for maybe twice as many frames per |
2896s | second in this case |
2898s | but to understand why this happens we |
2901s | need to look into what what actually |
2902s | happens in this submit block to make it |
2904s | make it so expensive and to do that we |
2907s | need to figure out how we're rendering a |
2909s | single specific like a single Eep ship |
2911s | like a single ship in the in the |
2913s | universe of Eve |
2914s | so I present to you an eve ship I |
2916s | promise this is definitely your ship uh |
2919s | like like a really Eve ship it has a |
2922s | mesh which is determined by the shape |
2923s | here it also has a Shader which is |
2925s | determined by the color here it also has |
2927s | a material which is represented by the |
2929s | the texture applied to this |
2931s | uh so to render the ship uh we actually |
2934s | need to submit four separate commands to |
2935s | the GPU we need to set which color we |
2938s | want to render it with we need to set |
2939s | the shape that we want to render and |
2941s | then we need to set the texture and once |
2943s | those are done we can submit what's |
2944s | called a draw call which is essentially |
2947s | a command that says yeah Draw Something |
2949s | using the previously set stuff |
2951s | and if we only we were only rendering |
2954s | one ship uh this would not be a problem |
2956s | whatsoever this is just four commands |
2958s | problem is Eve has a lot of ships some |
2961s | might even say dozens of times |
2964s | um so we need to we need to really be |
2965s | able to render this many many things and |
2968s | well the first thing we're going to do |
2969s | we're program I'm a programmer at least |
2971s | I love lists I'm going to move them all |
2973s | into a list this will make it much |
2975s | easier to work with and once they're all |
2976s | in the list well it isn't that difficult |
2979s | to just kind of do a naive Loop over |
2980s | this and render them we'll just go |
2982s | through all of the ships that we have to |
2983s | render we'll set the color we'll set the |
2985s | shape we'll set the texture and issue a |
2987s | draw call there's actually 100 ships in |
2990s | this in this image or in this scene so |
2993s | we will end up with a total total of |
2995s | four four times a hundred commands which |
2997s | is 400 very simple |
3000s | um however this is not the most |
3002s | efficient way of doing this we are |
3003s | actually switching between the same |
3004s | colors multiple times for example so we |
3007s | can actually eliminate a bunch of |
3008s | commands uh by kind of just reorganizing |
3010s | this data so if we move this down here |
3012s | and then we make new lists we make one |
3014s | list for each color and then we kind of |
3016s | just take all of these ships we go |
3018s | through them and we sort them into the |
3020s | Rel into the color and we sort them |
3022s | based on the color that they have and |
3024s | put them in the corresponding list well |
3026s | it turns out that we can render these |
3027s | lists much more efficiently now we no |
3029s | longer need to switch the color for |
3031s | every ship we can just set the color |
3032s | once and then render all of the ships |
3034s | that use that color and the end result |
3036s | is that we eliminate almost 25 of our |
3038s | commands and we can actually take this |
3040s | one step further we can start sorting |
3042s | Things based on what shape they're using |
3044s | as well |
3045s | and that will allow us to to eliminate |
3047s | even more draw calls uh in in fact we |
3049s | can we no longer need to change the |
3051s | shape as often now so we've even though |
3053s | we're rendering the exact same pixels on |
3055s | the screen in this exact same triangles |
3057s | we are now doing it with almost uh like |
3059s | by we sorry we are now doing it with |
3062s | almost half the the draw calls of what |
3065s | we were doing before |
3066s | in this process of kind of just |
3068s | reorganizing the data to to render it |
3071s | more efficiently it's called batching |
3072s | and it's a very important thing |
3074s | so yeah uh problem solved right let's |
3077s | see what happens with our timeline well |
3080s | our submit block is now really really |
3082s | tiny the problem is that now we have a |
3084s | batching block instead and that it turns |
3086s | out that just reshuffling all of this |
3088s | data and taking care of it is really |
3090s | expensive as well |
3092s | what if we just kind of take this |
3093s | original list of ships |
3095s | obvious heat it directly at the GPU with |
3098s | no regards for its safety we please |
3100s | don't care and we kind of just let it |
3101s | figure it all out for itself |
3104s | that is what the GPU driven pipeline is |
3106s | all about |
3107s | so it turns out that gpus nowadays are |
3110s | really really flexible they can actually |
3111s | generate commands for themselves they |
3114s | don't need a CPU to tell them what to do |
3116s | anymore |
3117s | so we can actually have the GPU do |
3119s | dispatching for us and the best part |
3121s | about this well one of the good parts at |
3123s | least is that it's even faster than the |
3125s | CPU are doing it |
3126s | the actual best part is that there's |
3129s | minimal CPU involvement the CPU is now |
3131s | free to do other things while the GPU |
3133s | keeps itself busy |
3134s | so if we look at our rendering Loop that |
3136s | we had before we can kind of eliminate |
3138s | everything inside of that Loop there and |
3141s | basically just set the color and then |
3143s | tell the GPU to do its thing and we |
3145s | eliminate more than 90 of the CPU side |
3147s | draw calls and commands that need to be |
3149s | sent there while the GPU still gets to |
3152s | execute all of those 200 plus draw calls |
3154s | that we had before but it's fine because |
3156s | the GPU was already not being taxed to |
3158s | its full capacity so that's all good and |
3161s | what happens to our timeline well we |
3163s | used to have this batching block that |
3164s | was on the CPU timeline that just |
3166s | magically moves down to the to the gpu's |
3168s | timeline and in fact the batching block |
3170s | is actually significantly smaller than |
3172s | this this is just the smallest block I |
3174s | could get in that could still fit the |
3175s | word batching |
3178s | um so what does this ultimately mean for |
3180s | Eve well it's a complete restructuring |
3182s | of how things are rendered inside of |
3183s | Trinity it's a lot of work there's |
3186s | essentially no Shader that's going to |
3188s | come out unscathed unskated by these |
3190s | changes it's a lot of work but once it's |
3193s | done we are confident that we will be |
3195s | able to have a lot more objects on |
3197s | screen and we can really get let our |
3198s | artists go crazy with this and also more |
3201s | variation inside of those objects we no |
3203s | longer need to have copies of the same |
3204s | objects to make sure that it works well |
3206s | with batching or something like that we |
3208s | can just have more unique objects and |
3209s | let the artist the artists just get more |
3211s | free hands but the best part about this |
3214s | is just that it frees up the CPU for |
3216s | game logic it means that the entire |
3218s | Graphics engine is kind of moves out of |
3220s | the way of all the other systems that |
3222s | also require the CPU time which will for |
3224s | example enable for the new physics |
3227s | improvements that CCP tuxford was |
3230s | talking about before |
3232s | but then the big question is when |
3235s | and well CCP verdicts already spoiled |
3237s | this early 2024. uh we are we are uh we |
3241s | want to get all of these improvements uh |
3243s | including |
3245s | um the upscaling uh the ray tracing as |
3248s | well as the GPU driven pipeline done in |
3250s | early 2024. |
3252s | that leads me to my final question how |
3254s | do artists actually work with all of |
3257s | this new stuff that we're giving them |
3258s | and that's where I hand over to CCP |
3260s | Amino |
3261s | [Applause] |
3272s | thank you |
3277s | hello |
3283s | so my name is CCP Amino I'm a tools |
3287s | developer with CCB |
3289s | and so our job is to try and take the |
3292s | power that carbon brings to our game and |
3295s | put it in a package that will our |
3296s | artists and designers to leverage that |
3298s | to build great experiences for you |
3301s | so with the big investment |
3303s | in carbon we've also been making a big |
3305s | investment in these tools |
3306s | and I would like to introduce you to our |
3308s | new very internal only tool |
3311s | graphite |
3314s | so graphite |
3316s | is a sort of editor for everything you |
3318s | might want to do in the engine |
3320s | whether you're making a new ships |
3321s | getting an old one |
3323s | building a whole new scene for you guys |
3325s | to explore in new Eden |
3327s | or even badly trying to make a trailer |
3330s | like I am here |
3332s | you can basically use it to Leverage The |
3335s | Power of carbon |
3336s | in order to build all of the experiences |
3338s | that we want to deliver to you in the |
3340s | game and we've been working on this for |
3341s | quite a while we've actually started |
3343s | from the the ground up with the UI here |
3345s | we've been trying to modernize our tools |
3347s | internally overall try and bring all of |
3350s | the capabilities of carbon together |
3352s | under one tool set and Empower our |
3355s | artists and designers to deliver bigger |
3357s | and Bolder experiences leveraging all of |
3360s | the new benefits with the new engine |
3363s | some of the improvements we're making |
3364s | are actually just really simple |
3366s | in some cases it's just about taking a |
3369s | system we already have fitting a turret |
3371s | to a ship and shooting another one |
3372s | making it explode making that feel a |
3374s | little bit more in our tool set like it |
3375s | does in the game the important part here |
3377s | is having artists being able to use this |
3380s | like you they're going to like you're |
3382s | going to experience it will allow them |
3384s | to hopefully build a higher quality |
3387s | version of that turret something that |
3388s | feels better to use is more fun to play |
3390s | with and they'll be able to get that |
3392s | experience a lot earlier in their |
3394s | development cycle |
3396s | in some cases it's about bringing tools |
3398s | home |
3400s | when it comes to doing things like |
3402s | defining Collision geometry we've |
3404s | historically leveraged third-party tools |
3406s | have artists work in there build the |
3409s | kind of data that we need for carbon to |
3410s | consume in order to do the Collision |
3413s | work |
3414s | and that's a quite a long-winded |
3416s | pipeline the artists will spend a lot of |
3418s | time in in this third-party tool be it |
3420s | Maya or blender try and author this data |
3423s | and then they've got to go through the |
3424s | process of getting it into the engine to |
3426s | see if it works to see if it plays |
3428s | nicely to see if they've introduced some |
3430s | really weird bug where you get stuck in |
3432s | the middle of a station |
3433s | so by bringing these things all Under |
3435s | One Roof and bringing them home |
3437s | we plan to leverage this to deliver |
3440s | higher quality to you in the game |
3443s | experience |
3446s | in some cases we're actually looking to |
3448s | improve our developers experience as |
3450s | well |
3452s | many of the places they'll spend a lot |
3454s | of time is doing things like crafting a |
3456s | beautiful scene for you to explore |
3459s | they want to visually tell a story use |
3461s | their our assets and show them off to |
3463s | build big cool things for you to |
3465s | discover and enjoy |
3466s | and we want them to spend more of their |
3469s | time expressing themselves and designing |
3472s | what they want to deliver at the end |
3474s | rather than spending time fighting |
3476s | against the engine and the tools that |
3477s | they have at their fingertips |
3478s | so we put a lot of time and effort into |
3481s | leveraging some of the performance |
3483s | benefits that come with carbon to give |
3484s | them a much nicer overall experience |
3486s | smoother prettier UI make it a little |
3489s | bit more functional make it a little bit |
3491s | more adaptive make it feel good |
3493s | it's a pleasure for them to work with |
3497s | then hopefully they will deliver |
3498s | something very pleasurable for you in |
3500s | the end |
3502s | in some cases we are actually trying to |
3504s | make use of |
3505s | and Leverage The Power of some |
3507s | third-party tools you'll have seen a lot |
3509s | of the new Cloud Tech being used |
3512s | this technology is authored by artists |
3515s | in something called embergen |
3517s | and that tool will spit out data that |
3519s | carbon can consume and we can put in the |
3521s | game |
3523s | before we can actually get into the game |
3525s | there's a lot of other little things |
3526s | that go into a little bit of overhead |
3528s | and ultimately they end up working |
3530s | heavily in isolation inside of a tool |
3532s | set outside of our ecosystem |
3534s | crafting those clouds |
3537s | so what we're trying to do here with |
3539s | graphite is make sure that they have as |
3541s | smooth and as fast a pipeline so when |
3543s | they were using these third-party tools |
3544s | to build big new clouds we are very |
3547s | quickly getting them into the engine in |
3549s | this case preferably almost instantly |
3552s | they make a change in ambergen and we |
3554s | want them to instantly see that in |
3556s | graphite but along with that by having |
3557s | all of our tools under one place having |
3560s | the tools they use to author scenes this |
3562s | allows them to see not only their Cloud |
3564s | very quickly in engine and see what |
3565s | that's going to look like but see it in |
3567s | the kind of place that they're going to |
3568s | use it allowing them to craft more |
3571s | bespoke assets that fit the scene and |
3573s | better tell the story or better describe |
3576s | the experience that they want to give |
3577s | you |
3580s | in some cases we're leveraging whole new |
3582s | capabilities |
3584s | so carbon brings a lot of benefits in |
3587s | terms of new performance |
3589s | and better options and this provides new |
3592s | opportunities for designers and artists |
3594s | to take advantage of |
3596s | every time we save a couple of frames in |
3598s | the engine maybe that means explosions |
3599s | can be bigger maybe that means scenes |
3601s | can be more complex there's less |
3603s | restrictions on the work that they do |
3607s | and so this is quite an experimental |
3608s | feature for us but we're trying to |
3611s | Leverage The Power of third-party Tools |
3612s | in this case blender again with a really |
3614s | direct pipeline |
3617s | so the artist can work in blender and |
3619s | craft very large assets |
3621s | hit one button and see it very quickly |
3623s | ported straight into the game try how |
3626s | does it feel to fly around how does it |
3627s | feel to bump into it how does it look |
3631s | and by giving them this pipeline the |
3633s | plan is to allow them again very early |
3635s | and very experimental allow them the |
3637s | power to build much bigger and grander |
3640s | experiences overall and delivered to you |
3642s | the best possible experience that they |
3644s | can manage |
3646s | to make Eve awesome forever |
3650s | thank you very much |
3651s | [Applause] |
3660s | so if you have any questions you'll find |
3663s | many of us around we're all very |
3664s | friendly come and say hi have a chat |
3666s | we'll happily talk your ear off for |
3667s | hours about all of this stuff but we |
3670s | also have a panel on the second floor so |
3672s | if you're in the mood we'd love to see |
3674s | you there at 1 30. |
3675s | thank you |
3677s | [Applause] |
3700s | thank you |
3711s | welcome back to Fan face Fan Fest day |
3714s | two I am CCP overload uh here with chaos |
3717s | who is joining us once again |
3719s | um I don't know about you but that was |
3720s | super interesting I really enjoy hearing |
3723s | all the cool things that the platform |
3724s | team are doing all the tech behind Eve |
3727s | it's just it's such a unique game |
3729s | there's nothing else like it so there's |
3730s | so many of these bespoke tools that we |
3733s | have to just craft and build and do |
3735s | things that it's just it blows my mind I |
3739s | I remember when I found out that we only |
3741s | had 16 shadows in scenes in the old |
3743s | Shadow system we could only have up to |
3745s | 16 shadows and I've been playing you for |
3747s | a long time never noticed never noticed |
3750s | that there was only 16 Shadows just |
3752s | clever clever ways of hiding it but now |
3753s | as you just saw incredible new |
3755s | advancements in in the way we're |
3756s | building things phenomenal so how did |
3758s | you enjoy that presentation yeah it's |
3760s | really good because it really uh shows |
3762s | people there's more to it than mid CI |
3764s | because it's a lot of work for some ex I |
3767s | wouldn't say it's simple but to a normal |
3768s | person it's very simple but it's not |
3770s | really so it's very good to see yeah |
3773s | especially when we get into things like |
3775s | these uh you know we saw c2b tucks we're |
3777s | talking about the server with uh Destiny |
3779s | and all Destiny's children and yeah all |
3780s | the crazy game logic that we have to |
3782s | process especially in these large uh |
3784s | time dilation Fleet fights you know |
3786s | there's eight and a half thousand |
3787s | players squeezed into one system oh yeah |
3790s | oh yeah you can imagine all those |
3792s | messages all flying around all the crazy |
3794s | physics simulation everything that you |
3797s | exactly do exactly it's just an absolute |
3799s | cluster and of course these are the |
3802s | things it's almost impossible to even |
3803s | test for because you know we can't spill |
3806s | up eight and a half thousand uh you know |
3808s | devs and just all log into test servers |
3811s | and try and do exactly you have to test |
3812s | it as you go like I experienced my first |
3815s | heart eye uh probably four months into |
3817s | the game and I remember running to my |
3819s | brother's room are you using the |
3820s | internet uh but no it was actually the |
3822s | game it was actually pretty cool how |
3824s | Tada actually does work |
3826s | um but yeah it's very unique yeah so |
3828s | it's a pretty useful thing to be able to |
3831s | slow time down yeah of course it's uh it |
3834s | just helps keep things running and we |
3837s | would love to be able to of course |
3838s | remove things like time dilation uh but |
3840s | yeah this is an N squared problem every |
3842s | time we make things better you guys out |
3845s | there shove more people in yeah exactly |
3847s | exactly because the game's always |
3848s | growing and uh especially after this |
3849s | year if the new game announced the first |
3852s | person shooter uh more eye is going to |
3855s | be on the eve and uh the uh was that the |
3858s | playback is going to get much bigger |
3859s | because of it yeah I hope so now you've |
3862s | flown all the way here from Australia |
3865s | yes I sure did is this your is this your |
3867s | first Fan Fest uh yes it is I hope |
3870s | you're enjoying Iceland is it just like |
3871s | Australia there's another island in the |
3873s | ocean I imagine they're very comparable |
3875s | um very similar but there's some |
3878s | differences like you know one's very hot |
3881s | and very one's very nice |
3884s | um figure which one's which I've been to |
3886s | Australia I know for a fact it's |
3888s | incredibly hot uh it's always for me yes |
3890s | it's uh it's pretty hot out there so |
3893s | tell me a little bit about yourself uh |
3894s | and introduce yourself to me tell me |
3896s | about what you do uh like in Eve I know |
3898s | you do a bunch of streaming talk about |
3899s | all that okay so I stream on Twitch I do |
3903s | a lot of things to do with just I |
3905s | wouldn't say PVP as much but I always |
3907s | like to do back line stuff get in |
3909s | trouble uh running people and all that |
3912s | but when the events do go live I turn |
3915s | aside and I become the hunter well make |
3918s | at the same time and I think I love the |
3921s | most is finding something else that no |
3925s | one really knows about and teaching |
3928s | people the game people who've been |
3929s | playing the game for 10 plus years some |
3930s | stuff they never knew about |
3932s | so that's something I actually super |
3934s | enjoy as well I've been playing this |
3935s | game for a very long time and |
3937s | occasionally I learned something new |
3939s | because the beauty About Eve online is |
3941s | it's not our game it's like 24 games in |
3944s | this big Overcoat trying to sneak into |
3945s | the cinema as well exactly exactly |
3947s | there's all these different types of |
3948s | gameplay that you know you can go 15 |
3950s | years like I did without doing certain |
3952s | parts of the game exactly just haven't |
3954s | done it so I made a point recently of |
3956s | like making some new accounts and going |
3957s | and doing things I'd never done before |
3959s | so I have an ALT which is a secret alt |
3962s | um of course of course joined a high SEC |
3964s | mining corporations one part of the game |
3967s | I've never done I've never been involved |
3968s | have you been engaged yet I have been |
3971s | ganked |
3973s | um I lost uh I think it was a I think it |
3975s | was a retriever welcome to Eve and I |
3978s | just that was my macro now in fact |
3980s | because I just saved up and bought it uh |
3981s | yeah I'm not sending any yes to that |
3983s | account from anything else I'm trying to |
3984s | keep it all like yes in-house and it's |
3987s | just this little high stack mining Corp |
3988s | with a bunch of cute little new Bros and |
3990s | they're all doing their thing and like |
3992s | they were they they were some of them |
3993s | are teaching me how to do these |
3994s | different things with the mining and |
3996s | helping me and just chilling on comms |
3997s | just a whole different world from like |
3999s | the high-end like you know super duper |
4001s | PVP years like yeah my main admin Volta |
4004s | for example so uh you know I haven't |
4007s | heard of trash were locked off most of |
4008s | the time but yeah I just I love that's |
4011s | why I love Eve yeah because uh it |
4013s | doesn't matter what you do in the game |
4014s | you're always affecting something in the |
4017s | game like you can really go without |
4019s | actually any interactions for a very |
4021s | long time but you are so impacted the |
4023s | game whatever you do yeah |
4025s | um and I try to go for the what's the |
4028s | quote quote of |
4031s | oh shoot my quiet vortrey's master of |
4035s | none yes so I tried to understand every |
4037s | part of the game so if anyone comes to |
4039s | me and asks us okay |
4041s | um after this okay I know a little bit |
4043s | but I know this person who taught me |
4045s | yeah so I should have over there yeah |
4047s | there's some there's some incredible |
4048s | knowledge |
4049s | um in in our player base out there and |
4051s | and we at least be we utilize that |
4053s | sometimes yeah there's players who know |
4056s | more about certain things in the |
4057s | gameplay side than a lot of people who |
4059s | work at CCP so we try and use that |
4062s | resource |
4063s | um and not everyone at CCP has been like |
4065s | you know maybe a 10 year BP peer so when |
4068s | you have someone who maybe needs to know |
4069s | a bit more information they can talk to |
4070s | you know people like Stitch cainland |
4072s | who's going to be in the CSM this year |
4074s | yes you know he's done a lot of work |
4075s | over the years uh of giving advice |
4077s | helping out with like things like |
4078s | balance and stuff like that you've |
4079s | obviously seen all of these Reddit posts |
4082s | um to be honest I'm sorry I stay away |
4085s | from that so yeah I mean that's probably |
4087s | why he's like a general life advice I |
4089s | know I know I |
4091s | feeling yeah it's probably the same with |
4093s | twitch chat you know twitch chat is |
4094s | never wrong of course uh you'll have |
4096s | experienced this |
4099s | it depends it depends uh very depends on |
4103s | the chat with that but they like to play |
4105s | games with me |
4106s | um like oh I think it's a pet shop I |
4109s | think it's a bachelor there's a patch |
4110s | it's a badge to take the gates are |
4111s | active like and no it's not yeah I was |
4115s | so watching The Gates go live yesterday |
4117s | it was a super cool moment |
4119s | um I was sitting down in the just in the |
4121s | middle of the of the crowd and one |
4123s | person to the left of me gets his laptop |
4125s | out and starts like patching Eve another |
4127s | guy gets his phone out remote desktops |
4130s | into his computer at home yes logs in |
4132s | like multi-accurrence uh like using evil |
4134s | preview and starts like multiboxing on a |
4136s | phone I was like you mad man yes yes I |
4139s | I've done roughly the same thing I've |
4142s | left my computer on back home and I just |
4145s | go straight into the laptop to the |
4147s | computer and uh so play Eve in Iceland |
4150s | nice yeah uh heck of a round trip oh I |
4155s | might not even it's terrible but uh it's |
4157s | funny because uh because it's usually |
4159s | like night time or midnight there and my |
4161s | room's flickering and people like what |
4162s | the hell's going in there but it's uh my |
4164s | monitor to myself awesome all right so |
4167s | we've got a part I think like seven or |
4168s | eight minutes until our next |
4169s | presentation which is going to be in the |
4170s | art of Eve so we've just had a bunch of |
4172s | tech stuff and then we're gonna go |
4173s | straight into all the art stuff so two |
4175s | very different disciplines that are |
4177s | incredibly complementary we'll go to a |
4178s | short break and we'll be back in a |
4180s | couple of minutes |
4202s | foreign |
4207s | [Music] |
4213s | [Music] |
4237s | [Music] |
4247s | [Music] |
4255s | [Music] |
4273s | [Music] |
4278s | foreign |
4278s | [Music] |
4303s | [Music] |
4326s | [Music] |
4374s | foreign |
4381s | [Music] |
4389s | [Music] |
4398s | [Music] |
4429s | foreign |
4431s | [Music] |
4465s | [Music] |
4481s | foreign |
4483s | [Music] |
4489s | [Music] |
4513s | foreign |
4517s | [Music] |
4537s | once again with chaos we're here at the |
4541s | arena whose name I still can't pronounce |
4543s | despite living and working in Iceland |
4545s | we're a Fan Fest as day two of course |
4547s | we've had our first panel our first |
4548s | presentation I should say and we are |
4550s | going to go in very shortly to the next |
4552s | one which is the art of Eve and I cannot |
4556s | wait to see this one uh the artist that |
4557s | we have at CTP are just phenomenal |
4559s | phenomenally talented and they always |
4561s | have just the most incredible eye candy |
4563s | so let's head down to the main stage and |
4565s | check that out now |
4575s | to go on a captivating journey into the |
4577s | artistic essence of Eve online please |
4580s | welcome to the stage CCP Benson and CCP |
4584s | blue screen |
4599s | all right |
4600s | [Music] |
4620s | try a little doctor |
4624s | [Music] |
4632s | [Music] |
4651s | [Music] |
4667s | hide it isn't it |
4672s | [Applause] |
4678s | [Music] |
4686s | hello FanFest |
4688s | yep |
4691s | thank you for a great couple of days so |
4693s | far thank you for a great pop call |
4695s | yesterday |
4696s | anyone from Team 13 here |
4699s | yes |
4701s | nice |
4703s | okay |
4704s | I am CCP blue screen and I'm cgb Benson |
4708s | and uh yeah it's great to see you all |
4710s | again back at Fan Fest |
4714s | um |
4718s | As You Are |
4720s | hopefully where we are here representing |
4722s | team to Atlanta |
4723s | the graphics team of Eve online and |
4727s | building a better universe is what we do |
4730s | so 20 years ago |
4733s | this is how it all started |
4745s | foreign |
4746s | [Music] |
4754s | and |
4756s | it really was |
4757s | and all the years since we've been hard |
4760s | on work keeping the Aesthetics fresh and |
4762s | Cutting Edge as ever many and uh |
4768s | many steps as pertaining towards that |
4771s | so I've been here for about 15 years I |
4775s | remember |
4776s | making two of these exits back in the |
4779s | day authoring effects on Gates there was |
4782s | a premium client and a basic client to |
4784s | remember if you remember that I don't |
4785s | know if you remember that that was uh |
4787s | now it's just called high and low |
4788s | settings and |
4789s | [Music] |
4791s | and then in 2007 |
4794s | Along Came Trinity with a huge Graphics |
4797s | update |
4799s | one of the many milestones |
4802s | uh later came the V3 overhaul |
4811s | foreign |
4815s | moves on to V5 |
4818s | where we introduced the PBR based |
4820s | shaders updated textures and this |
4823s | included many major polish detectors and |
4826s | yeah video updates we quickly move on to |
4828s | V5 plus plus |
4830s | where we reintroduced the fourth |
4832s | material that we launched in the initial |
4834s | PBR conversion and we also added the |
4836s | adjustable dirt maps that we have today |
4840s | and then just recently we gave Eve |
4843s | another all-around polish with what we |
4845s | called the delete the gray initiative |
4850s | and so with these and countless other |
4853s | updates Shader developments and model |
4855s | texture updates and effects updates |
4858s | check Editions |
4860s | and with the ongoing ship redesign |
4863s | initiative we continue like with the |
4865s | rifter here |
4868s | getting its new recent update here and |
4871s | refined design |
4872s | so from 20 years ago until today |
4875s | looks something |
4877s | like this |
4885s | screen's got bigger |
4889s | and but we're never done as much work as |
4891s | we put into adding and supporting new |
4893s | features with Graphics we spent probably |
4895s | the same amount of time keeping |
4897s | everything fresh updating and |
4899s | maintaining like existing content |
4901s | and so this year |
4903s | we for instance updated all of the 68 |
4907s | Empire frigates |
4909s | gave them a major effect love pass so |
4913s | many features new features and lights |
4915s | have been developed since they were last |
4916s | touched so |
4920s | yeah they all got a |
4923s | pass |
4924s | and you know we're not done with these |
4926s | but this is yeah amazing |
4929s | and also this is tied to the new to the |
4932s | warp States many of these lights making |
4934s | things more Dynamic here the lights |
4936s | turns red |
4938s | for the uh warping animation |
4941s | and also other effects as it added just |
4943s | like when it comes out of warp here you |
4945s | see that little poof gas cloud |
4948s | from the back |
4950s | uh but yeah we didn't stop with the |
4952s | frigates uh also the Marauders received |
4955s | a comprehensive effects update updating |
4957s | the Bastion modules along with just a |
4959s | general effects pass |
4961s | so all in all we try and we feel we do |
4963s | pretty well at uh |
4966s | adopting these things but |
4969s | it is |
4970s | of course hard to please all the pilots |
4974s | all of the time |
4975s | uh |
4977s | current graphic effects are kind of weak |
4980s | that's rough |
4982s | so yeah this is something our lead |
4986s | effects artist CCP milk found roaming |
4989s | the eve subreddits he was not impressed |
4993s | obviously |
4997s | so uh |
4999s | how did the torpedo effect so milker |
5001s | here had to do something about it so our |
5003s | fixed Department went straight ahead and |
5005s | went to work on the missile impact |
5007s | effects |
5008s | the missiles will now explode outwards |
5012s | in opposite direction of impact Vector |
5015s | which looks and feels right aside from |
5017s | the thermal ones |
5018s | just had to be a spear because it just |
5021s | looks great and it also really |
5022s | differentiates it from the other ones |
5025s | and also for the first time now the |
5027s | missile impacts will be contributing |
5028s | lighting to their surrounding |
5030s | environments this really ties it |
5033s | together |
5035s | see it here on the gate on the on the |
5037s | right side here |
5039s | so that's awesome |
5042s | and here going from what they looked |
5044s | like before |
5049s | game pay availability of the impact |
5051s | should now be immediate like through the |
5054s | shape language and visual visuals so |
5056s | it's super important that you can tell |
5058s | the damage type of whether you're being |
5060s | hit with Kinetic explosive electrical |
5062s | magnetic or thermal thermal missiles |
5069s | um so yeah that is just important when |
5070s | we introduce new gameplay you know that |
5072s | that the players can tell what they |
5074s | actually do so now they look like what |
5075s | they are |
5078s | um so a bit of subreddit CCP please does |
5081s | actually work from time to time yeah |
5084s | and So speaking about visual language |
5085s | you all got a new way of expressing |
5088s | yourself in space this year |
5091s | with the skinner and the new structure |
5093s | skins |
5094s | so for for art there wasn't a lot of |
5096s | actual content work on the structures |
5098s | themselves |
5100s | um many of us the upper structures that |
5102s | we have |
5103s | um included in this were ready for this |
5105s | there was a lot of technical work so our |
5107s | Graphics programmers were more busy |
5108s | probably than us in this feature here |
5112s | there was a lot of stuff to integrate |
5114s | the space optic Factory and make this |
5116s | work with that but for us it was more |
5119s | about looking at pallets |
5121s | material areas what materials to use and |
5124s | whatnot |
5126s | um |
5127s | and materials just like uh the different |
5132s | types of materials color Shades building |
5134s | a library for this basically |
5142s | and then trying out different |
5144s | combination and testing setups |
5148s | how it all comes comes out also looking |
5150s | a bit forwards |
5152s | um |
5153s | here we're trying with the pattern |
5155s | projections that are not available yet |
5157s | but you know we never know maybe it'll |
5159s | come but this is just a few uh basic |
5162s | gradients used in the structures in |
5165s | addition to the material areas |
5169s | and but probably the biggest update on |
5172s | the pure content side connected to this |
5175s | was giving all the military upper |
5177s | structures like a lighting update |
5181s | so we updated the lighting of all these |
5183s | structures I guess they really sorely |
5185s | needed it added Point lights and |
5187s | spotlights and Jesus and like new |
5189s | hologram details |
5192s | and even added some new geometry some of |
5195s | the structures with new paint areas |
5203s | this was padded on simply because that |
5205s | we really needed to do this visual |
5207s | update to the structures but also to |
5208s | facilitate any future possible |
5210s | customization of the lights of |
5212s | structures by getting this up to date we |
5214s | are opening up for the possibility of a |
5216s | future where lights is part of your |
5218s | structure's color palette |
5222s | and that is super nice |
5227s | so the lights really should match your |
5229s | structured color palette and there was a |
5231s | lot of tech involved in making this work |
5232s | so again yeah a lot of work and on our |
5237s | graphic programs for this |
5239s | but quite often art is very dependent on |
5242s | advances in the graphics text so you |
5244s | just had a presentation of an engine |
5246s | engine and they of course let us do a |
5248s | lot of stuff we do last year we talked |
5250s | about the improved lots and measures and |
5252s | the improved lots and textures |
5255s | and also learning on sub-shaped objects |
5257s | like turrets and more stuff like that |
5259s | and this year more advanced uh more |
5262s | awesome advances has been made uh some |
5265s | of them you just saw if you were in the |
5266s | presentation before |
5269s | um but there were other things like |
5270s | historically we've been packing all of |
5272s | our eight in-game textures into three |
5274s | compressed DDS files this means that |
5277s | each texture often gets a single channel |
5279s | to live in which does not help its |
5281s | quality can impact it quite a bit but |
5284s | that is no more |
5285s | now we no longer pack our Chesters we |
5288s | simply compress them into eight |
5289s | individual TDS textures |
5292s | and this gives us some noticeable uh |
5294s | quality improvements for sure and it |
5296s | also means that we can go in and remove |
5297s | individual textures and that makes more |
5300s | sense now so um |
5302s | so that's actually also what we did this |
5304s | year |
5306s | no more static occlusion Maps |
5310s | now this is something that we've wanted |
5311s | to do for a long time and with the |
5313s | modular hangers that we've been rolling |
5315s | out and releasing this has really become |
5318s | evident |
5319s | so ssao that we need some Dynamic you |
5324s | know ambient occlusion |
5327s | uh and you got it with satio and finally |
5330s | killed off the static occlusion Maps |
5334s | and also for like a more modular |
5337s | approach of assembling scenes and |
5339s | environments this is super important |
5345s | and here's a few examples this is from |
5347s | the abyss here you see on the Big Blocks |
5349s | here they don't actually have ambient |
5351s | occlusion left but with the ambient |
5352s | occlusion comes in |
5355s | probably more than here you see this |
5357s | trachlavian extraction noted |
5360s | um on the rock |
5364s | so this really it's subtle but it really |
5366s | adds and tries to room to touch the |
5368s | scene together much more nicely but our |
5371s | amazing friends in team engine we're not |
5373s | done here because we also went ahead and |
5375s | updated the in-game Shadows |
5377s | what we had before was basically one |
5380s | Shadow map per object with the |
5382s | limitation of 16 objects so 16 channel |
5385s | Maps |
5386s | and that's a problem 16 Shadow Casters |
5388s | in modular acid scenes and will lead to |
5391s | like Seattle's popping in and out |
5395s | so let's not do that anymore |
5397s | what we are going to do instead is we |
5399s | are going to partition the camera |
5401s | frostrum into multiple frustra |
5405s | I asked our attack people for that |
5407s | sentence I don't know what that means |
5410s | and then we render and Shadow map reads |
5414s | suffer some |
5415s | so that allows us to render an unlimited |
5419s | amount of Shadows now so that is awesome |
5422s | but uh |
5424s | it's still not super nicely defined so |
5427s | we also looked a bit on the quality of |
5429s | the shadows and yeah |
5430s | they got a lot better as well super nice |
5438s | so with unlimited crisp and sharp |
5441s | Shadows coupled with the SSA this is |
5443s | extremely important for us moving |
5445s | forward with complex modular |
5447s | environments and scene creation uh here |
5450s | see the Shadows again before and after |
5452s | oh my God nice |
5457s | uh uh and now also they render on all |
5460s | settings the Shadows apart from disabled |
5462s | of course but like with the filtering of |
5463s | Shadows being adjusted to allow a |
5465s | balance between quality and performance |
5469s | we also talked a little bit last year |
5471s | about the extension system |
5473s | that we have been developing now known |
5476s | as the layout system uh bringing with |
5480s | the whole extensions that can inherit |
5482s | space optic data like that is the |
5484s | faction colors the logos lights and |
5487s | stuff and all the structures |
5489s | so they can inherit that all reversely |
5491s | they can introduce new factions and |
5492s | parallel factions within the same asset |
5494s | so that's a single asset with many |
5496s | faction settings that's new |
5499s | and that gives us many cool options also |
5502s | in this it is interesting |
5505s | where we optimize performance while |
5507s | introducing large amounts of geometry |
5509s | using the layout system |
5511s | and finally within this context we also |
5513s | talked a bit about ship extensions |
5516s | for this purpose we Illustrated like |
5519s | adding plating and wings and other |
5522s | exteriors things to ships like either |
5524s | simply to create like whole variations |
5526s | or maybe even to represent like fitted |
5528s | modules and stuff like that |
5532s | so that's a cool idea and we went ahead |
5535s | and used test to um |
5537s | you said this here's another ships if |
5540s | you want to go over that |
5542s | there you go yeah let's go |
5546s | let's go |
5551s | so for these new destroyers we did an |
5554s | update to the base attack one holes |
5557s | to create their new Navy variations |
5560s | and on top of that we updated the |
5562s | textures |
5563s | and we put the layout system to use |
5568s | those new destroyers are good example of |
5571s | us starting to use this new way of |
5573s | modifying our ships so here you can see |
5575s | the pieces that make up the modification |
5578s | to the thresher |
5584s | hmm |
5589s | so texture is being updated Parts added |
5592s | to change the silhouette and I'm topping |
5594s | it with a camo pattern |
5603s | same approach we did with the catalyst |
5616s | nice nice |
5620s | same with the cursor textures parts and |
5624s | for the first time Amar Navy camo |
5627s | pattern |
5634s | so be thought the thought behind these |
5636s | visuals is to |
5638s | like make the ships feel more fitting |
5641s | for its roles |
5648s | and the last but not least the cormorant |
5652s | so obviously this is a fairly recent |
5654s | Hull and the base didn't need much |
5656s | updating |
5659s | but you know |
5661s | a little bit meaner |
5663s | so more plates |
5666s | a little bit more beefy |
5673s | we also did the Navy thread knots |
5677s | so here you see the next far |
5681s | the revelation |
5683s | withhold changes and the new camo |
5689s | the moros |
5691s | getting much tougher |
5696s | and the Phoenix |
5697s | we had wanted to give the Phoenix an |
5699s | overall for some time so we used the |
5701s | opportunity and updated completely |
5712s | [Laughter] |
5716s | so this collection of ships gives you an |
5718s | idea of where we're heading with |
5720s | modifications to our ships and Tech to |
5723s | variants in the future |
5727s | since last time fast |
5730s | we introduced the new Apple hangers and |
5732s | with those came the new capital hangar |
5735s | a good home for these new treatments |
5749s | yeah I think we need to restart the |
5750s | presentation I think so |
5752s | can we do a quick restart |
5777s | foreign |
5793s | structures receive new hangers heat |
5796s | stylized and themed for the respective |
5798s | functional mood |
5800s | that includes different visuals and |
5803s | audio environments for each distinct |
5805s | structure type that help reflect the |
5807s | state and life of the structure in space |
5811s | this hunger project was very large on |
5813s | our end a lot of new features and |
5815s | performance achievements came with it |
5817s | that benefits benefit us into future |
5820s | projects |
5830s | here |
5870s | so trying to emphasize the difference in |
5873s | the interior |
5875s | to reflect the outside look and function |
5877s | of the station |
5917s | [Music] |
5919s | foreign |
5931s | fuel up so talking about that could we |
5934s | could we again drop the key to the |
5936s | backdrop I think it turned on when we |
5937s | restart the presentation |
5940s | uh |
5954s | so all your indicators visual indicators |
5958s | for the structure States |
5961s | and if you're seeing these you said |
5963s | maybe start looking for another real |
5965s | estate |
5987s | so when we were looking at this hunger |
5990s | project we very much kept the Empire |
5992s | hangers in mind |
5993s | be designed and concepted some ideas for |
5995s | each Empire some of those goals |
5998s | for us would be to achieve a visual |
6001s | progression for the player difference |
6003s | between regions |
6005s | and security status and customization |
6010s | so one of the key unlocks for us in |
6012s | producing these |
6013s | having a smaller team is being able to |
6016s | build assets faster making prototypes |
6019s | and not over designing before trying |
6021s | things out |
6023s | so here's a prototype of a cultary |
6025s | hunger using the methods we learned from |
6027s | the Apple anger project |
6047s | [Applause] |
6055s | yeah sweet |
6057s | it's a legacy with the ships and with |
6059s | the hangers this is a holistic approach |
6062s | in improving our Pipeline and creating |
6063s | new assets |
6065s | and it also applies to structures |
6069s | um |
6069s | so how we're building libraries for |
6072s | modular use |
6074s | for instance we can go back to the data |
6077s | station the new data station which was |
6078s | very much built in a modular approach |
6081s | so if you want to try and build a |
6082s | modular library for a structure library |
6084s | for caldari we could go back here and |
6086s | identify again modular pieces that we |
6089s | can then Harvest here throw out |
6095s | and then we can consolidate all the |
6096s | pieces into you know into actual small |
6099s | pieces finding build blocks and create a |
6101s | set that we're going to use here's |
6103s | connection pieces |
6106s | you know and platforms small structures |
6109s | big structures |
6111s | you can then combine these again and use |
6115s | them to build infrastructure around |
6118s | Gates |
6120s | around stations |
6122s | and also the fleet Harbors I will |
6125s | introduce this part of the factional |
6127s | Warfare content |
6132s | and this method gives us you know ways |
6136s | to build quickly and by using ready use |
6139s | like assets that fit together and so |
6142s | here we're using the minmeter module |
6143s | library to create the Builder scene this |
6146s | is for this is a wash complex for the |
6148s | Min matcher warzone |
6150s | and the factional Warfare |
6159s | and here is example of the calendar Plex |
6162s | again using a calendar modular sets |
6165s | Amar |
6171s | and caltari |
6173s | so it's super nice to have these sets of |
6175s | like a lot of new assets available all |
6177s | of a sudden |
6178s | and also for the factual Warfare content |
6180s | we use these to create the battlefields |
6186s | and this material approach is really key |
6188s | for us like with a relatively small art |
6190s | team this gives us this makes us able to |
6193s | like build varied and complex |
6194s | environments |
6196s | um you know in a reasonable time and an |
6199s | iterative iterative pace |
6204s | and it's not just environments like |
6205s | these uh that where we can use these |
6207s | modular sets and where they're helpful |
6209s | uh also a more complex and unique assets |
6212s | from a factional Warfare campaign is an |
6214s | example uh we can show that Stellar |
6217s | transmuters also here like modular sets |
6219s | came in extremely handy as we could |
6221s | construct these you know with a |
6223s | combination of tailor-made geometry and |
6225s | and the modularity on top |
6254s | yeah that's cool and in much the same |
6256s | way we'd also construct the ship casters |
6258s | which is also a mix of custom geometry |
6261s | and the Empire modular pieces on top |
6267s | so this way we've added quite a bit to |
6269s | our environments the last years |
6279s | you know new asteroids expanding our |
6281s | asset and structure Library |
6283s | sets better and more varied |
6286s | post-processed templates and environment |
6288s | effects so what's next what's the next |
6291s | step and like to really up our game and |
6293s | to take us into the third decade we |
6295s | wanted to take on something that's been |
6297s | high on our list for quite some time |
6300s | that is volumetric clouds |
6303s | so now we have clouds in Eve many clouds |
6305s | but historically they've all been |
6306s | represented representing Cloud we've |
6308s | been representing the clouds and smoke |
6310s | as static images and particle systems uh |
6314s | most obvious examples being our nepales |
6319s | those represent clouds but they're |
6321s | static and 2D as it gets but obviously |
6324s | we have clouds and smoke that are more |
6326s | Dynamic and voluminous |
6328s | um |
6330s | such as scene clouds fire smoke and many |
6332s | other effects but basically they're just |
6335s | 2D images you know obviously not always |
6338s | static but using texture atlases and |
6340s | color ramps and particle systems camera |
6342s | facing particles and various Shader Tech |
6345s | you can manipulate the 2D images and |
6348s | mask them together and you can create |
6349s | something to mimic cloud and smoke |
6354s | like here on one of our stations |
6362s | so that's basically what it is the |
6365s | images |
6366s | facing the camera |
6368s | and within that some Shader Tech |
6370s | happening |
6372s | and you know it's it's it's that's about |
6375s | how they work and it's definitely not |
6376s | all bad they're relatively easy to |
6378s | author and Implement and they definitely |
6380s | look good for specific purposes |
6383s | but it's not an actual volume it's just |
6384s | a lot of 2D planes and that illusion can |
6386s | easily break depending on the use case |
6388s | and also with particle systems like this |
6391s | if you really want to create like dense |
6393s | effects like if you wanted to try and |
6394s | hide this station here behind the clouds |
6397s | you will often end up using a lot of |
6399s | particles and that creates overdraw and |
6401s | that creates poor performance |
6403s | and also it doesn't always quite work |
6405s | anyways the illusion will break when you |
6407s | get up close and interact with the |
6409s | clouds |
6410s | like if you try and fly through the |
6411s | clouds there's a perceived density will |
6414s | shift every time you break through one |
6415s | of those T 2D images |
6418s | so to continue to strive for striking |
6420s | and immersive environments we wanted to |
6422s | try and create an actual density |
6424s | volumetric cloud and not for the first |
6426s | time either we actually used uh |
6428s | volumetric clouds in an early version of |
6431s | them in in the abyss |
6435s | this this elevation did not have the |
6437s | definition and resolution and just |
6439s | general quality that we would want for |
6441s | for up close gameplay they didn't |
6443s | support Dynamic lighting and shadows and |
6446s | these clouds are generally just used |
6447s | around the dungeons so outside of the |
6449s | actual play Space |
6451s | so that's good for this purpose and like |
6453s | the uh at this place play Space lend |
6456s | itself nicely to that because you're |
6458s | locked in a bubble |
6460s | but now we won't fly through them we |
6462s | want to hide structures inside them you |
6464s | know we want we don't receive shadows |
6467s | and receive lights and add to the scene |
6469s | Reflections so to create the actual 3D |
6472s | volumetric data |
6474s | we turn to ambergen |
6476s | uh real-time fluid simulation software |
6478s | that lends itself nicely to this purpose |
6481s | here we can author the volumetric clouds |
6484s | in voxels using emitters forces and |
6486s | collision volumes |
6488s | and then render out the temperature and |
6491s | density |
6492s | and then within our own pipeline we can |
6494s | then convert this information into two |
6495s | 3D textures |
6498s | and now import that |
6500s | and start optimizing and author in the |
6502s | cloud because it's not cheap volumetric |
6505s | data but for example amongst many |
6508s | optimizations for performance you can |
6510s | cut down on the iterations which in |
6513s | turns then creates this under sampling |
6515s | and aliasing effects you see here |
6517s | so to contract contract this we |
6520s | introduce noise |
6522s | and then you can blur the noise into |
6525s | further smooth out your cloud |
6527s | and effectively in the end cutting down |
6529s | the iterations up to 10 times |
6531s | and now we can also in our own pipeline |
6535s | of things like Cloud color both with the |
6537s | color ramp and with an all flat color |
6539s | and we can add lighting to the cloud |
6543s | so both to light up the cloud itself but |
6546s | also uh for the light to light up its |
6549s | surroundings |
6553s | we can also author the clouds effects on |
6556s | the scene reflections |
6558s | so on the right here you can see the |
6560s | scene reflection map as the reflection |
6561s | probe generated in real time and you can |
6564s | see the proxy reflection of the cloud |
6565s | being rendered into that |
6569s | so with this and a bunch of other tweaks |
6571s | authoring options and performance |
6573s | optimizations |
6575s | we end up with a finished volumetric |
6578s | clouds in client |
6584s | s |
6592s | and we ended up authoring somewhere |
6596s | around 44 of these new volumetric clouds |
6599s | that to initially use in the home front |
6601s | environment |
6603s | um yeah so let's uh take a look at that |
6606s | came out amazing |
6608s | and uh here's one of the amount Dungeons |
6611s | and you can see how you can actually |
6612s | just block out stuff like this asteroid |
6615s | just gets hidden in the cloud density |
6619s | uh the overall density is by the way |
6621s | something we can easily adjust in our |
6623s | own pipeline after the cloud has been |
6625s | authored in Imogen |
6627s | and it's also a bigger a bit of work on |
6629s | our Indian people to make sure that the |
6631s | clouds play nicely with everything from |
6633s | explosion effects and glass services |
6635s | alphas and much much more |
6638s | but yeah in the end we were really happy |
6640s | with what we ended up with uh these Loop |
6643s | clouds work really well to bind together |
6645s | our Dungeons and environments and assets |
6647s | and creating a super immersive |
6649s | environment we we always strive for |
6652s | so yeah this is a good way to enter the |
6655s | third decade of Eve and we put together |
6658s | a short video here just to let's have a |
6660s | better look at these environments so |
6662s | let's check that out |
6671s | thank you |
6680s | thank you |
6683s | [Music] |
6736s | [Applause] |
6738s | [Music] |
6750s | foreign |
6763s | [Applause] |
6782s | with further use of our volume at the |
6784s | cloud Tech we wanted to try and create a |
6786s | new environment centered around clouds |
6790s | key points for this new environment were |
6793s | bright cloudy backdrops with a feeling |
6795s | of danger with contrasting ominous |
6798s | Jovian structures |
6800s | kind of the opposite of our current |
6802s | Abyssal space |
6805s | we went into our archives and took up |
6807s | some environment Explorations from the |
6808s | past |
6809s | some of those were based around |
6811s | exploration in the old job territory |
6818s | we had discussions on reinvention in |
6821s | Geoff |
6822s | went through old Concepts and knew |
6825s | and figured out how we would make it fit |
6828s | into our virtual goals of creating this |
6831s | bright hazardous environment |
6834s | because when you're dealing with Joe |
6835s | it's easy to slip into dark and |
6839s | motivations |
6843s | so a bright disastrous environment |
6845s | nebula was created that pushed us back |
6847s | on the target |
6848s | getting us closer to the feeling of |
6850s | being in a disastrous sandstorm |
6853s | here you can see the new nebula of sasak |
6861s | the scenery needed new assets |
6864s | we wanted to place ourselves in a |
6866s | certain age of Joseph |
6867s | that aids has its visuals based on oily |
6871s | Sleek matter and primitive shapes |
6874s | like the current torment job Observatory |
6880s | we wanted players to discover this new |
6882s | region of sarsak through a puzzle of |
6884s | finding new gates which would lead them |
6887s | closer to Joe |
6888s | here's an early expiration for those |
6891s | kids with a very organic and aggressive |
6893s | look |
6896s | another one more simplified and |
6899s | structural feeling more organized |
6904s | and the final one |
6906s | a plant of organized paint oily metal on |
6909s | top of a very organic interior |
6912s | hinting at a more sophisticated geomets |
6914s | with the figured out |
6916s | at least on the outside |
6920s | a lot of detail got crammed into this |
6922s | asset using our extension system |
6927s | letting us go a lot further in detail |
6930s | than previously possible with our old |
6932s | assets |
6938s | to emphasize the organic element and |
6941s | scientific feeling of job we created |
6943s | visual effects that display more Tangled |
6946s | mathematical forms |
6952s | so the first asset into this new region |
6956s | the gate a visual Target for job space |
6959s | assets |
6975s | foreign |
6985s | foreign |
6992s | space we needed a central location for |
6996s | previous job habitants |
6998s | here are early explorations of such a |
7000s | structure following the same ideas as |
7002s | with the gate |
7005s | another structure |
7011s | and the final one |
7012s | an inactive job puzzle piece one of the |
7015s | largest known structures in the game |
7025s | same as with the gate we went way up in |
7027s | polygon count and detail for a motor and |
7030s | its extensions |
7075s | foreign |
7079s | [Music] |
7094s | there are no signs on them in this new |
7096s | space other than they're barely working |
7098s | and abundant structures which seem to |
7101s | have been kicks extracted by a newly |
7103s | surfaced faction called the deathless |
7108s | the deathless is a new faction for us |
7110s | they're a hybrid faction |
7113s | mixed together with the kaltari and |
7115s | minmatar Empires |
7119s | the look is based on mixing the best |
7121s | functional parts of these two empires |
7123s | and fusing them together with their |
7125s | signature exoskeleton technology |
7128s | and a lot of tubing |
7134s | so the attached components together to |
7137s | get the best out of both |
7140s | with this new faction like we did with |
7142s | the troclavians in early days we were |
7145s | imagining how the death flesh might look |
7147s | and feel if they would do a takeover |
7151s | because they are not only bound to |
7153s | kaltari and Men matterharter |
7156s | here are some work in progress ideas |
7157s | that's your modifications to the Apple |
7160s | share platforms |
7166s | so a modified small ship platform |
7169s | Modified by the deathless |
7174s | and here you can see it hooked into |
7176s | touchless technology |
7180s | in the same way changes made to the |
7183s | medium shape platform |
7187s | and held in place by the testless |
7189s | signature exoskeleton Tech |
7192s | this is a bit of a sneak peek for what |
7194s | deathless could become |
7200s | as deathless move on with the |
7202s | exploration of jove |
7204s | they realize that more hands are needed |
7206s | on Deck so they sent out an invite to a |
7209s | proper pilot party |
7211s | and invite is sent out to the charistas |
7213s | and the angel cartel |
7217s | to bring the angel cartel up to par with |
7220s | the charistas we visited the angel |
7222s | cartel the sign language |
7225s | here are some of those ideas |
7230s | this is a new Intel cartel Destroyer |
7233s | design sleek and aggressive it's iconic |
7235s | cockpit area |
7238s | and plenty of turret harpoints |
7242s | here is the Angel cartel battle cruiser |
7244s | design same sleekness and recursive |
7246s | pointy bits I quit with a similar |
7249s | cockpit design |
7261s | thank you |
7283s | and of course the one we couldn't let |
7285s | wait any longer |
7288s | we took a lot we took a look at all |
7290s | these signs we had for this one then |
7292s | previous and the previously revealed |
7294s | Concepts |
7295s | so in the left corner with some |
7297s | iterations on it like you can see from |
7299s | left to right |
7301s | we try to get it into the new visuals of |
7303s | where we wanted the angel cartel to be |
7306s | giving it the same sleekness aggression |
7309s | and pointy bits |
7313s | we gave it the four states of its being |
7318s | gave it wings and thorns |
7323s | and its final beast-like form |
7326s | the angel cartel Titan |
7339s | yes |
7346s | so |
7347s | that's rush for now come and chat with |
7349s | us in the art corner |
7352s | where we'd like to get your feedback |
7354s | and say hi |
7358s | yeah there's a day questions and |
7360s | everything like that please come to the |
7362s | art Corner feedback anything it's super |
7364s | useful for us and helpful and uh yeah |
7367s | and it's just nice to see you all so all |
7371s | compilers will follow you |
7373s | yeah that's right |
7383s | click it yeah oh |
7408s | foreign |
7445s | [Music] |
7452s | [Music] |
7491s | foreign |
7492s | [Music] |
7516s | [Music] |
7545s | ER thank you |
7547s | [Applause] |
7560s | welcome back to Fan Fest 2023 IMC speed |
7564s | overload and I'm joined with a couple of |
7566s | guests here we've got chaos once again |
7567s | and Professor mark mccorkran from the |
7569s | European space agency but before we talk |
7571s | to you Mark about uh cool space stuff |
7574s | how phenomenal is the visuals of evil |
7577s | online chaos like for a 20 year old game |
7580s | this game came out when you were six |
7581s | years old right yes we're not six years |
7583s | old and we see like all this new |
7585s | advancements in Tech that we're doing |
7587s | it's not just across the art team it's |
7588s | uh The Tech Guys and the platform team |
7590s | are building the tools to let the |
7592s | artists author all these sites you know |
7594s | zarzak opened up yesterday we have all |
7596s | the incredible argumentary Cloud |
7597s | technology I just when you see like |
7599s | lightning flickering in the clouds and |
7601s | it yeah beautiful yeah like great people |
7603s | need to really go there to experience |
7605s | how big these structures truly are and |
7608s | the amount of depth is actually in them |
7610s | yeah and the detail as well it's just |
7613s | fantastic I mean Eve's always had this |
7615s | unique visual identity and it's always |
7617s | been at the 4 front of like kind of |
7621s | what's possible when you look at these |
7622s | games even back in 2003 people didn't |
7624s | believe that some of the screenshots |
7626s | that were being released before the game |
7627s | was released were real inclined |
7629s | screenshots and of course over the years |
7631s | it's just been evolved and it made more |
7633s | and more pretty all the extra lighting |
7636s | effects on the citadels that we saw and |
7637s | all the frigates uh things like the The |
7640s | Marauder changes recently with all the |
7641s | extra bits and pieces that happen on |
7643s | that just constantly evolving and |
7644s | pushing further further and further |
7647s | um you know it's off to all all the |
7649s | people who make this all possible |
7650s | exactly exactly that's fantastic while |
7653s | we were waiting to come back home we |
7654s | were watching that trailer uh there that |
7656s | the the graphics guys put together and |
7657s | we saw the ships flying around and |
7659s | Professor Mark mccorkin turns to me is |
7662s | like why are all the ships constantly |
7663s | under thrust |
7665s | yeah I mean it's a Trope in science |
7666s | fiction of course right I mean it's all |
7668s | very cool to see thrusters working |
7670s | permanently when of course there's no |
7672s | drag in space and once you're on the |
7673s | velocity you want to be at turn them off |
7675s | right save the fuel |
7677s | um so we thought we I think we had this |
7678s | yesterday in the panel we had that you |
7680s | actually have a drag system in space in |
7683s | Eve sort of I maybe it's a game-ish |
7686s | reason for that explain that to me why |
7688s | you want Dragon space |
7690s | um so basically all the ships have top |
7692s | speeds uh which of course doesn't really |
7695s | make sense because as you say you know |
7696s | the engine is running you get to our |
7698s | speed and you turn it off and you just |
7699s | keep coasting you know this is basic |
7701s | Newtonian physics you will eventually |
7702s | hit something potentially |
7705s | um but if we could just keep |
7706s | accelerating and accelerating an Eve |
7708s | online uh it would be chaos it would be |
7711s | utter chaos oh so so I mean it's an |
7714s | interesting point because you know I'm a |
7716s | science fiction fan but I don't I don't |
7718s | have time to play games at the moment I |
7719s | used to but I kind of I mean I had to |
7721s | wean myself off it was stealing way too |
7723s | much of my time from looking at real |
7724s | space |
7726s | um you know occasionally I'll look at it |
7727s | I look at my son playing and I'm |
7728s | thinking oh that looks no no stand away |
7730s | step away don't go in |
7732s | um but you know the TV series like the |
7734s | expanse they're quite famous for having |
7737s | tried to embody real physics |
7739s | um and in fact when you look at space |
7741s | battles in in the expanse they happen |
7742s | incredibly quickly and there's an awful |
7745s | lot of you know what the hell just |
7746s | happened which you go back to Star Wars |
7748s | it's it's actually the Battle of Britain |
7750s | in space right it's all kind of cruising |
7751s | around and flying and I I haven't played |
7753s | Eve so where do you fit between that |
7755s | right at what point do you make it so |
7756s | completely unmanageably real that you |
7758s | can't actually play the game yeah that's |
7760s | that's always this discussion that |
7762s | people have to have you know we talk |
7763s | about the suspension of disbelief in |
7765s | things like the expanse like Star Wars |
7766s | you know no one looks at that and goes |
7768s | yes this is a documentary like we we |
7770s | accept that we have to have some some |
7772s | things that we let happen and sometimes |
7775s | you look at them and go I mean these |
7776s | these in Star Wars they're shooting like |
7778s | laser blasters and you can see the the |
7780s | lights moving around and you're like hey |
7782s | hey hey hang on hang on but then there's |
7786s | this lighting where yes you can be super |
7789s | realistic or you can be completely and |
7791s | utterly unrealistic and one of them can |
7794s | be good gameplay and one of them can be |
7796s | terrible gameplay and you have to find |
7797s | the nice blend and sometimes you can |
7799s | like get away and hide things and things |
7802s | like for example you know the dragon |
7803s | space uh the the classic meme is Eve is |
7806s | actually submarines in space it's a |
7807s | submarine simulator it's kind of like |
7809s | dressed up and we put a little wig on it |
7811s | and said hey it's actually in space it's |
7813s | not it's uh it's underwater yeah I mean |
7815s | the the question again is we had this |
7818s | discussion a little bit in the panel |
7819s | yesterday |
7820s | you need to also make things credible to |
7823s | human beings that human beings can |
7825s | engage with them but real physics |
7826s | actually isn't very accessible to human |
7828s | beings quantum mechanics general |
7831s | relativity these are not things that |
7832s | human beings actually can make any sense |
7834s | out of unless it's with equations and so |
7836s | I |
7836s | um I know the |
7838s | um guy was in charge of the visual |
7839s | effects for Interstellar Paul Franklin |
7841s | and he worked very closely with Kip |
7843s | Thorne Nobel prize winning physicist for |
7845s | gravitational waves and they made an |
7847s | awful lot out of the fact that this was |
7849s | credible physics in the film |
7852s | um and then just blew it all away with |
7854s | what was what was the answer in the end |
7855s | love or something was saved the problem |
7857s | right at the end you know but Star Wars |
7860s | didn't actually set out to be |
7861s | scientifically real the expanse tries to |
7863s | do that more so you know when I hear the |
7866s | the People speaking here it's all about |
7868s | yeah we put the new physics in the new |
7869s | physics and I'm going yeah kinda but |
7872s | that of course you know as a player you |
7874s | guys are players is that actually |
7876s | not disturb you but is there a point |
7878s | where you say well wouldn't it be nice |
7879s | if |
7880s | or he's like no I'm cool with submarines |
7882s | in space I'm actually quite good for |
7884s | some reason space I have to say because |
7885s | you know you still have to have the fun |
7887s | side of things like when you make it too |
7889s | realistic it becomes a headache because |
7891s | yeah that's not my type of uh type of |
7894s | thing no I mean the thing that comes to |
7897s | me I don't know if this is a long time |
7898s | ago but Ender's Game |
7899s | um there's famous science fiction book |
7901s | which became I guess a film later on a |
7903s | TV series |
7904s | um all the kids in that who ended up you |
7908s | know in a genocidal war against an alien |
7910s | species they'd all been trained on |
7911s | computer games they didn't actually |
7912s | think what they were doing was real |
7913s | until it was too late do you think you |
7915s | guys could fight a space battle |
7922s | so I think there's two parts of this |
7924s | question if the space battle is |
7926s | underwater then we all experience the |
7929s | second part is I think what Eve does and |
7931s | we see this uh time and time and time |
7933s | again is it teaches people how to work |
7936s | with and manage other people because |
7937s | unlike a lot of games you can kind of |
7939s | think of it as this like Grand strategy |
7941s | game if you're playing from like an |
7943s | alliance leader type level and you have |
7944s | thousands of people at your disposal and |
7946s | some of these you know huge battles have |
7949s | you know 8 000 plus people in a fight so |
7951s | you might be commanding 2 000 or more |
7954s | people and everyone has to fly their |
7956s | ships individually you can't click a |
7958s | thing and make everyone do something |
7959s | right so you have to be uh you know the |
7961s | logistics to make that happen means |
7963s | there's entire supply lines running |
7964s | you're commanding like sub commanders |
7966s | who are giving out uh things to like |
7968s | smaller fleets and things so there's a |
7970s | huge amount of like people resource |
7972s | Logistics and planning so I think a lot |
7974s | of e-players if you put them in some you |
7976s | know theoretical space battle actually |
7978s | would maybe have an advantage over a you |
7980s | know we might listen we know how to pee |
7982s | pee but we might not be able to hit the |
7984s | targets yeah I mean that's quite right |
7986s | so you you guys in in your various ways |
7988s | I'm sure are stars in the eve world |
7990s | right in the eve Universe you wouldn't |
7991s | be up here if you weren't right you're |
7993s | not grunts right so well I'm guessing so |
7996s | so who are the grunts I mean when you |
7998s | say I lead is there a political |
8000s | hierarchy inside Eve who gets to vote to |
8002s | be who's going to be king or the you |
8004s | know whatever the leader is it really |
8006s | depends on on the group so some that are |
8008s | quite uh Democratic I've been in one |
8010s | Corporation we basically refer to |
8012s | ourselves as space Communists we had 100 |
8015s | Corp tax everyone had access to the wall |
8018s | and everything all the time and other |
8019s | ones uh full dictatorships |
8022s | um you know one of the largest groups in |
8024s | the game the Imperium which is run by |
8025s | gunsmar Federation they have somewhere |
8027s | in the region of like 30 to 40 000 |
8029s | people spread across dozens of |
8031s | sub-alliances and corporations and |
8033s | things and what did he call it again you |
8035s | called them well the under people grunts |
8037s | yeah well you know we call them F1 |
8039s | monkeys okay members if we're being more |
8042s | polite is it just because you've just |
8043s | joined yeah you don't have enough status |
8044s | point so you can't I mean do you have to |
8047s | work your way up or could somebody come |
8049s | in and Stage a coup you know one week |
8050s | after join someone could do that if they |
8052s | if someone gave them the wrong access |
8054s | and someone could definitely do things |
8055s | and that doesn't happen it's all about |
8057s | trying not to get scammed in Eve as well |
8060s | because I'm going to really age myself |
8061s | now the first computer game I mean apart |
8063s | from the original Atari Superman or |
8066s | something right in 78 I'm sorry I am |
8068s | that old |
8068s | um first thing I played at University |
8070s | was the first online |
8074s | dungeon game so it was called Mud |
8076s | multi-user dungeon first one it was on a |
8078s | big Mainframe down at the University of |
8080s | Essex you could only play it after two |
8082s | o'clock at night because it was being |
8083s | used for work for the rest of the day so |
8085s | we PhD students were working late night |
8087s | and there was a hierarchy in there you |
8089s | worked your way up by gathering points |
8091s | and dropping things in the swamp and you |
8092s | know you Rose up the rank and if you got |
8094s | to be a wizard The Wizard could then put |
8096s | favors on other people and they were |
8099s | definitely events that happened over the |
8100s | couple of years I played there where |
8101s | indeed The Wiz is just deliberately made |
8103s | a complete nobody kind of a super God |
8105s | and so they would run around making |
8107s | chaos to choose your name right so so |
8110s | again is the get how do I well all right |
8113s | so I joined tomorrow how do I get to be |
8115s | in charge of 30 or 40 000 people what do |
8117s | I have to do so if you join tomorrow and |
8119s | you knew the right person they could |
8120s | just put you in charge of it exactly |
8122s | yeah do I have to be a sociopath I mean |
8124s | that's generally what happens in most |
8126s | political systems right you want to be |
8127s | in charge of that many people you're |
8128s | slightly |
8129s | yeah it's again there's been all sorts |
8131s | of leaders across the history of new |
8133s | Eden there's been some uh people who |
8135s | lead if you go back to like the long |
8137s | time uh like the Great War people like |
8138s | Jane Constantine who led |
8140s | um a bunch of alliances and everything |
8142s | he posted on the forums was all written |
8144s | like lore and in character and then you |
8147s | know these great debates between some |
8149s | really incredible writers uh sir mola |
8151s | used to write a lot of things and |
8152s | they've been quoted into into history |
8154s | books and then you get other ones who |
8156s | they lead more from like a this is a |
8158s | game that we're playing and we're |
8159s | optimizing the game so that we win but |
8162s | it is I mean is it through persuasion |
8164s | through talking to people in the online |
8165s | when you're in the game and saying hey |
8167s | come and join me I can you know we can |
8168s | do this together is it is it just |
8170s | classic human sociology yeah |
8173s | you're the right person to be the leader |
8175s | yeah so yeah it's all about |
8177s | just talking to people finding to the |
8179s | right connections and who knows you |
8181s | might get to the top fast sometimes |
8182s | you'll see at the bottom yeah sometimes |
8184s | it's not too similar to like engineering |
8186s | and Academia where if you have a big |
8189s | research project for example that's |
8190s | going on and you need a bunch of kind of |
8193s | menial more like data crunching type |
8195s | stuff done it's probably going to be the |
8197s | PhD students that are going to be |
8198s | working on that they're like our our |
8199s | line members in this scenario then you |
8202s | have the people who are further up |
8203s | who've got their one way or another by |
8205s | Merit by doing something uh kind of |
8208s | spectacular |
8210s | um or just simply by political |
8211s | maneuvering so it's all to be more |
8214s | generous by age and experience right at |
8215s | some level because that's the hierarchy |
8217s | right in Academia to zero Authority you |
8219s | join as a PhD student you you write your |
8221s | thesis you work your way you write some |
8223s | papers you get an assistant professor |
8225s | job and so on and so on whereas here |
8227s | you know my son who's 21 he could join |
8230s | tomorrow and he could be the king in a |
8232s | year's time maybe I'm not saying you |
8233s | know through skullduggery right so he |
8235s | does but he would learn he would have to |
8237s | be learning in the I don't know why I'm |
8238s | asking you guys this because everybody |
8239s | on the stream knows this stuff already |
8240s | I'm just curious yeah no it's always |
8243s | nice to talk especially like we talked a |
8244s | little bit just before we came on about |
8246s | having someone on like panels uh and and |
8249s | talking about things where they don't |
8250s | have that particular knowledge I don't |
8252s | think so you know bringing you on to |
8254s | talk about things like space and then |
8255s | you starting to ask all these questions |
8256s | because I find quite an interesting |
8258s | dialogue because it forces us to think |
8260s | about you know maybe he's right like how |
8263s | do I answer this question yeah exactly |
8265s | and like Eve is bigger than people |
8268s | really think and as much more |
8270s | complicated anything but if you get the |
8272s | rights |
8273s | you go to the right people you can go |
8275s | quite a long distance okay yeah I'll |
8277s | turn it around right you're I'm acting |
8279s | like I'm the moderator here ask us some |
8280s | questions come on all right so let's |
8282s | talk about space for a little bit so |
8283s | you're here from the European Space |
8284s | Agency |
8286s | um you're wearing it on your shirt tell |
8287s | me a little bit about the James Webb |
8288s | Space Telescope yeah so jwst which I |
8291s | gave a talk about on this stage behind |
8292s | us here yesterday is a collaboration |
8294s | between NASA European the American Space |
8297s | Agency of course European Space Agency |
8299s | which is 22 countries and then the |
8301s | Canadian space agency so it's a very big |
8303s | International project which was started |
8306s | even before the Hubble Space Telescope |
8307s | was launched in 1990 we kind of knew |
8309s | Hubble would do amazing things but we |
8312s | also knew that it wouldn't do everything |
8313s | and in fact we were proven right Hubble |
8316s | was able to make some discoveries which |
8318s | immediately said we need a bigger |
8319s | telescope to follow up those right I |
8321s | mean you can very simply put if you if |
8323s | you want to discover something you take |
8325s | a picture and you see a faint dot in the |
8327s | middle of the picture now you want to |
8328s | know what it's made of you need to split |
8330s | that light out into a spectrum you need |
8332s | to see the different chemical local |
8333s | traces in that so when you split the |
8336s | light out you're effectively making it |
8338s | fainter if you like because each little |
8340s | bit is now split into multiple |
8343s | wavelengths and to gather more light you |
8345s | need a bigger telescope so jwst was |
8348s | partly designed to follow up on things |
8349s | that Hubble would discover but not be |
8352s | able to go further in characterizing but |
8355s | it also opens up all sorts of new |
8357s | avenues because it's an infrared |
8358s | telescope whereas Hubble is |
8360s | predominantly an optical and UltraViolet |
8362s | telescope and the infrared is really an |
8365s | important part of the spectrum because |
8366s | firstly it lets us see the most distant |
8368s | galaxies in the universe where the light |
8370s | has been redshifted all the way out of |
8373s | the visible range into the infrared |
8375s | so Hubble can see back about 13 billion |
8378s | years into the past which is about 800 |
8380s | million years before after the big bang |
8382s | but to see the birth of the first stars |
8384s | and planets and galaxies after the big |
8386s | bang you need to be in the infrared |
8387s | because the universe really stretched |
8389s | out and really redshifted there but it |
8391s | also lets you go and look in places |
8392s | where light can't normally Escape you |
8395s | just saw we saw these clouds that you |
8397s | saw there and they're opaque to the |
8399s | background light so you know you're |
8400s | wandering around in a cloudy environment |
8402s | you guys need to get infrared cameras |
8404s | because if you put infrared cameras on |
8405s | your spaceships you'll see straight |
8406s | through the clouds and you'll see the |
8408s | people coming to attack you so that's |
8410s | actually a true piece of physics we can |
8411s | see through dust mostly the thing that |
8414s | makes clouds opaque is mostly dust not |
8416s | gas but in the infrared they're more |
8419s | transparent so we can see through them |
8420s | and and for us what we want to do with |
8423s | that is look into places where young |
8424s | stars are being born and planets today |
8426s | like the Orion Nebula |
8429s | if you look indivisible you're dominated |
8430s | by clouds of gas and dust and you see a |
8433s | few Stars you look in the infrared you |
8434s | see thousands of stars in there and you |
8437s | can see much more detail as to how |
8438s | they're forming so and also you know the |
8441s | third thing the big feature is looking |
8442s | at exoplanets planets which of course |
8444s | you know big big thing in Eve online |
8447s | going and saying what are these planets |
8449s | made of are they gas giants are they |
8451s | terrestrial planets do they have |
8452s | atmospheres are those atmosphere is |
8454s | breathable you know it's one thing to |
8455s | measure the mass of a planet you can go |
8457s | and measure the mass of Venus and say |
8458s | it's very similar to the mass of Earth |
8460s | but they're completely different worlds |
8463s | Venus has temperatures up to you know |
8465s | above 450 degrees and not a place you |
8468s | really want to spend time well that's |
8470s | habitable because it has the same mass |
8472s | as Earth no it really isn't so you need |
8473s | to measure the atmospheres as well the |
8475s | jwst will do a lot of that yeah I mean |
8477s | we were talking yesterday in the panel |
8478s | of red space we had Max Singularity of |
8480s | course he works over at Nasa in JPL and |
8484s | we're talking about things like that the |
8485s | scale of the planets for example with an |
8487s | Eve online and this is again where we |
8489s | start to disconnect from real physics |
8491s | yeah you know according to the game uh |
8494s | the uh of our Homeworld is three times |
8497s | the size of uh Earth and therefore all |
8499s | omarions should be absolutely henched |
8502s | because the gravity would be three times |
8503s | as much as well so it depends it depends |
8506s | right it depends how big the world is |
8507s | it's not only a question of how massive |
8509s | it is but it depends what the radius is |
8510s | right yes so yeah you could get into |
8513s | that so why why is it made three is it |
8516s | three times the radius or three times |
8517s | the surface area or three times the mass |
8519s | when you say three times bigger in which |
8520s | dimension well Max just said three times |
8524s | so well let's imagine it's three times |
8526s | the mass and it's the same radius then |
8528s | yeah indeed you would have three times |
8529s | the surface gravity but why why don't |
8532s | you then I mean why make it bigger and |
8533s | then not have the physics is there any |
8535s | reason to make it so much bigger there's |
8537s | literally so the Eve online the new Eden |
8539s | uh Galaxy the the whole cluster is you |
8541s | know eight and a half or so thousand |
8542s | systems uh this was procedurally |
8544s | generated at one point back in the day |
8546s | the header button and then the whole |
8548s | thing was automatically generated it |
8550s | wasn't hand crafted so certain things or |
8553s | you could have some variability to add |
8555s | your distinct regions and biomes to |
8557s | different different areas so it's |
8559s | probably it's a little artifact of |
8561s | something like that just a piece of code |
8563s | somewhere someone put like a Rand |
8564s | between these two digits and they |
8567s | probably picked it with no real bearing |
8570s | um sometime in you know the early 2000s |
8571s | to it was you know super physics right |
8574s | and then um some of the stuff we talked |
8576s | about a little bit yesterday is moving |
8578s | more towards real life influenced stuff |
8582s | within the game if it's feasible so if a |
8584s | couple of people who work at CCP who |
8586s | have things like phds and computational |
8588s | astrophysics and they're helping us |
8590s | bring some of the realism in alongside |
8593s | gameplay elements to make sure the thing |
8594s | is actually still fun which is yeah I |
8596s | did it was quite noticeable that you had |
8597s | you had two of them on the panel |
8598s | yesterday and every time physics came up |
8601s | they both rolled their eyes and said I |
8602s | wasn't here when that was put in so |
8605s | um but but um thinking again I was |
8607s | talking about the expanse a bit earlier |
8608s | on going back to the expense they did |
8610s | make a deal out of the physics in the |
8612s | sense of how it affected people's physio |
8615s | physiology so the belters became these |
8617s | very drawn out skinny beings because |
8619s | they're living under zero g or very |
8621s | small micro G A lot of the time is that |
8623s | a feature in in Eve at all that you have |
8626s | different ways that people |
8628s | you know they're more able to fight |
8629s | because they are stronger because they |
8631s | grew up on a more massive planet or or |
8633s | is everybody sort of you know standard |
8635s | human so according to the lower all the |
8637s | uh all the capsuleers the the player |
8639s | characters |
8640s | um are capsuleles which are basically |
8642s | clones it's all clone Tech so everyone |
8644s | everyone's bodies like people have like |
8646s | implants and body modifications and |
8647s | things like that and of course we saw in |
8649s | the trailer yesterday |
8650s | um uh with Vanguard coming the the war |
8652s | clones uh as well so these are just uh |
8655s | these are you know clones bred for war |
8656s | which the capture leaders can inhabit |
8659s | and go on missions on the planet |
8661s | um but I think it was designed more |
8664s | thinking of what looks cool uh than what |
8667s | is physically possible when it comes to |
8668s | physiology yeah it was I'm going to |
8671s | struggle now in real time in front of |
8673s | the camera but the books by Anne Leckie |
8676s | um science fiction books um got a series |
8678s | of them um what do they call ancillary |
8680s | Justice |
8682s | um and the three books there I mean they |
8684s | they have ships which have clones on |
8687s | board which are actually they're not |
8688s | well they're not clones they're bodies |
8690s | which are taken as prisoners of War when |
8691s | they conquer planets they deep freeze |
8693s | them and then when they get to the next |
8694s | planet they actually they unfreeze them |
8697s | and program them to be soldiers and |
8700s | they're they're weird because they can |
8701s | all talk to each other and communicate |
8702s | with each other and they actually are |
8704s | part of the ship from which they came so |
8706s | they are sort of they could share the |
8710s | they share each other's |
8712s | um inputs so you know you're one of them |
8715s | and there's one on the other side of the |
8716s | room you would know exactly what's going |
8717s | on there yeah but you also know what the |
8719s | ship's going on so this idea of Clone |
8720s | technicals is in Star Wars as well in |
8722s | all sorts of areas |
8724s | why |
8726s | so why that right because it's got a few |
8729s | regenerates when your character is |
8731s | killed it's like okay thank you for |
8733s | playing Eve online that's it exactly |
8736s | you'll just just move on so you have to |
8738s | have some sort of way of bringing people |
8739s | back so of course this is uh like you |
8741s | know the magic space stuff where you hit |
8743s | a button and yes it clones so this is |
8745s | Battlestar Galactica right it's it's the |
8747s | the ship storing the memory so that when |
8749s | a particular one of you know number six |
8751s | gets killed another number six comes |
8753s | along but has those memories again |
8754s | exactly yeah exactly that's exactly how |
8756s | it works and then of course you can have |
8757s | multiple clones so you can have |
8759s | different implants in each one you can |
8760s | jump around the universe of course FTL |
8763s | is not something that's even |
8765s | addressed in in Reading there's |
8768s | instantaneous communication across the |
8769s | the entire galaxy you can jump your |
8771s | Consciousness across uh obviously that's |
8774s | not possible so yeah this is back to the |
8776s | suspension of disability you know it's |
8778s | something we discussed yesterday and you |
8779s | weren't in the room yesterday no no I'm |
8782s | curious what your take on this is |
8784s | science fiction has a very important |
8786s | role to play in the way we |
8789s | examine possible Futures and examine the |
8791s | way our societies work right you kind of |
8793s | posit a slightly a weird version you |
8795s | can't just you know have right what |
8797s | would happen if there were clones and |
8799s | they did this that and they would die |
8800s | how would we treat them as human beings |
8802s | so science fiction has always been good |
8804s | as a thought experiment about how the |
8805s | future works but it but it it can never |
8808s | allow itself to get too far away from |
8811s | this right you know the sort of one |
8813s | meter 100 kilo scale otherwise it |
8815s | becomes impossible to deal with so oh |
8818s | I'm curious as you know do you have as |
8820s | you're playing the game do you think |
8821s | about well how might this play out in |
8822s | real life I've never actually really |
8824s | thought about that actually uh I don't |
8827s | know because like in the game you are a |
8828s | cash leader but there's actually |
8829s | technically other |
8831s | say humans yep but you're the one that |
8833s | gets to live forever like there's so |
8835s | other people around but you're like the |
8837s | not I wouldn't say God but you're yeah |
8840s | capture leaders are this um people who |
8843s | are chosen yeah essentially and so |
8845s | they're actually not they're not the |
8846s | lowest of the low they're higher in |
8848s | somewhere they're basically almost |
8849s | pseudo Gods within new Eden uh capture |
8852s | theirs uh throw away trillions of isk |
8855s | worth of wealth in game and uh an isk to |
8858s | the many many trillions of inhabitants |
8860s | of New England are not capsularly as is |
8862s | around I think one year's uh like |
8864s | average income for a family and these |
8866s | you know people are getting into ships |
8868s | that are worth hundreds of billions and |
8870s | just like throwing them away the other |
8872s | thing is uh ships in lore have a crew |
8875s | compliment so you have a unpiloted or an |
8878s | uncapsulated version of a ship which may |
8880s | have you know four or five hundred crew |
8882s | members and then the capsuleer version |
8883s | by virtue of them being in their pods |
8885s | able to control a lot of things |
8886s | automatically they don't need as many |
8888s | crew but they'll still might be like 50 |
8889s | 60 crew so like when a Titan dies in an |
8894s | Eve online the capture there gets we |
8895s | call potted they wake up in their new |
8897s | clone and like oh that was a shame I'm |
8899s | sure I'm sure my alliances will pay for |
8900s | another one but 50 people died and they |
8902s | were tight and it's thousands okay yeah |
8904s | so it depends on the bigger the ship the |
8906s | more crew you've got well because you're |
8908s | encapsulate you need less of them yeah |
8909s | but then again you know that asks the |
8911s | question right |
8912s | it's basically instantly dismissable |
8915s | it's like well I'm all right yeah sorry |
8916s | about you guys yeah exactly but that's |
8917s | not how the real world works you would |
8919s | hope at least and and it goes back to |
8921s | that metaphor Of Enders Game right um |
8923s | when they discovered that they were just |
8925s | playing a computer game but they they |
8926s | actually were killing real people in a |
8928s | war or real aliens uh another species of |
8931s | course they're completely screwed with |
8932s | their minds and they had been utilized |
8933s | for their fast reflexes and plastic |
8935s | brains I mean what if it turns out that |
8937s | while you've been playing Eve online you |
8939s | have been actually flying drones in in |
8940s | the in the Middle East right yeah that |
8943s | would be uh pretty scary to be honest |
8946s | that will ruin everything I mean you |
8948s | certainly I I would you know guess that |
8950s | you're not sorry guys are they no um we |
8952s | can't ask him but but you are also |
8955s | fueling other parts of the machine if |
8957s | you like yeah there's kind of big |
8959s | industrial entertainment slash military |
8961s | slash all sorts of complex it yeah you |
8963s | know I know that the people who do fly |
8964s | the drones do play computer games right |
8966s | because and people who drive Formula One |
8968s | cars practice incessantly on simulators |
8971s | yeah exactly |
8972s | um so at what point does that reality |
8974s | crossover or do you keep it totally |
8976s | separate in your life it's just this is |
8978s | just that thing and it doesn't influence |
8979s | my daily life at all as I say it's just |
8981s | that thing okay I would say uh because |
8984s | again I've never actually really thought |
8985s | about that like what was evils actually |
8987s | like you know it actually happened but |
8989s | at the same time we had to take |
8990s | consideration |
8991s | you're going from concert Galaxy to |
8993s | Galaxy there's so many galaxies as well |
8995s | yeah so you know someone from one Galaxy |
8998s | doesn't care about the next galaxy |
9000s | so I mean there is this element of Ready |
9003s | Player one right in all of this as well |
9004s | at some point yeah at some point you're |
9006s | just gonna lie down on your couch and |
9007s | say actually I enjoy this world more |
9008s | than the real one because the real ones |
9010s | sort of you know degrading whereas I am |
9013s | a master in this universe I can make |
9015s | this one what I want I am a boss whereas |
9017s | actually I'm just a waitress in a |
9019s | restaurant in in the real world but in |
9021s | this one man I'm the most famous person |
9023s | in that Galaxy so yeah so I mean I I |
9026s | used to play computer games a lot and |
9027s | you know they were nothing like this |
9029s | immersive level but now I watch them and |
9032s | I watch my son play them and I watch you |
9034s | know I hear about other people I |
9036s | is there a sense that you know you would |
9038s | want to retreat if I gave you the option |
9039s | now right fully immersive VR game lie |
9041s | down on the couch would you check out |
9042s | you know this is a William Gibson type |
9044s | stuff right oh mate or would you stay in |
9046s | this world and say well actually you |
9048s | know I do like real trees and not you |
9049s | know ask me that again in 50 years |
9052s | um that's what I would say ask me that |
9054s | in 50 years and because that's when you |
9056s | think the technology will be available |
9057s | or because you're good to see how the |
9059s | world's going yeah so I mean new Eden's |
9061s | a dark and gritty place um it's a |
9064s | dystopia essentially there's chaos |
9067s | brutal destruction death and everything |
9069s | all over the place |
9072s | brutal yeah the good thing about having |
9074s | a dystopia as the setting is allows |
9077s | people in groups to create their own |
9078s | personal Utopias in terms of what they |
9081s | want to do if you give if you make a |
9083s | game like a Utopia then that's your |
9084s | interpretation of what Utopia actually |
9086s | is yeah and so before we came on I was |
9089s | talking to CC convict and I was telling |
9091s | them about the panel yesterday and I was |
9092s | we ended up in this like philosophical |
9094s | bit for a while and it was really quite |
9096s | fun to talk about and I was like kind of |
9098s | hoping we would end up back there again |
9099s | yeah it was super interesting to talk to |
9101s | you before I go to head off and have a |
9102s | bit of a break |
9103s | um but stuck around because the main |
9105s | attraction of the day is of course uh |
9107s | the new expansion Havoc which is coming |
9110s | pretty soon and we're going to tell you |
9111s | all about it in a short while so I've |
9113s | been seeing people this would be Mark |
9114s | for Cochran from the European space |
9116s | agency and of course chaos so see you |
9118s | guys later thank you very much |
9161s | foreign |
9252s | foreign |
9273s | foreign |
9347s | foreign |
9384s | [Music] |
9404s | thank you |
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9415s | foreign |
9418s | [Music] |
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9574s | foreign |
9578s | [Music] |
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9721s | foreign |
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9770s | [Music] |
9781s | thank you |
9784s | [Music] |
9790s | [Music] |
9820s | [Music] |
9838s | thank you |
9844s | foreign |
9852s | [Music] |
9880s | [Music] |
9881s | foreign |
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9932s | foreign |
9934s | hello CSP overload here once again at |
9937s | Fan Fest 2023 and we are on day two |
9941s | we're about to go into the Eve online |
9943s | Havoc uh discussion presentation all the |
9946s | stuff that we teased yesterday all the |
9947s | stuff we started to show you in the |
9949s | keynote uh you get to get a bit more |
9951s | information about it right now the gates |
9954s | are open to zarzak you can go see some |
9956s | of the new tech we saw in the The Art of |
9958s | Aviv some of the the the the cool things |
9961s | that have been built by our platform |
9962s | team to just bring this whole thing |
9964s | together and of course zarzak holds a |
9966s | lot of mysteries that are still waiting |
9967s | to be answered and let's go down to the |
9970s | main stage right now and check it all |
9971s | out |
9982s | thank you |
9994s | sarsak |
9996s | has been waiting |
9999s | an ancient Nexus |
10003s | [Music] |
10008s | now ruled by the insurgents |
10011s | The Fearless |
10013s | [Music] |
10014s | the deathless |
10019s | trust is rare among Our Kind |
10025s | yet here you are |
10028s | held by my invitation |
10032s | I offered you a Haven of Fortress hidden |
10037s | from the |
10046s | I have given it life |
10049s | it feeds on me |
10052s | and in return |
10054s | it yields |
10056s | knowledge and gifts |
10060s | power |
10065s | tear your forces for the chaos on the |
10069s | front lines |
10071s | harness the might of capsules of the |
10074s | promise of riches |
10079s | and together |
10081s | we will unlock zorsak's secrets |
10086s | one |
10088s | bye |
10091s | one |
10127s | hello capsules |
10130s | and welcome |
10132s | [Applause] |
10134s | the Havoc expansion is coming to Eve |
10138s | online on the 14th of November I'm |
10140s | excited I hope you're excited it's going |
10143s | to be amazing |
10145s | we have a lot of amazing does here who |
10148s | are going to be going into all the juicy |
10150s | details and stats for the expansion and |
10153s | are you ready |
10154s | are you ready |
10159s | they'll also be sharing with you some of |
10161s | the foundations that have been laid to |
10163s | get us to this moment as well as what |
10166s | the future looks like Beyond havoc |
10169s | so you're going to want to stick around |
10170s | for this one |
10172s | an important part of engaging in |
10175s | corruption or suppression and preparing |
10178s | for the future of war is building up and |
10181s | strengthening your organizations through |
10183s | valuable connections that you make with |
10185s | other capsuleers |
10188s | to share more on this I'd like to |
10190s | welcome to the stage CCP ghost |
10193s | [Applause] |
10203s | hello Fan Fest |
10206s | [Applause] |
10208s | so over the last 20 years there has been |
10211s | countless amounts of people myself |
10213s | included that I wanted to get to the |
10215s | bottom of the Eve Magic |
10218s | what is it about our game that causes |
10222s | countless stories to happen about spying |
10226s | betrayal vast destruction and incredible |
10229s | data points such as the fact that |
10233s | 73 percent of us claim to have made a |
10236s | friend as a result of playing Eve online |
10239s | and why do we have almost 80 |
10243s | 000 active players for more than a |
10246s | decade in our game |
10254s | and believe me this has been studied |
10256s | widely we've had university courses |
10259s | taught on Eve we've had some of the top |
10261s | tier universities in the world wanting |
10263s | to get to study our data set we've |
10265s | haven't had people having their |
10267s | doctorate studies on this thing |
10270s | and one thing keeps coming up |
10275s | do you want to guess it |
10282s | friendship absolutely but I told you |
10285s | that a couple years ago what is behind |
10287s | the friendship |
10290s | clearly |
10292s | you're the only audience that would say |
10293s | that |
10294s | it's organizations the answer is |
10297s | organizations it's you people the corpse |
10301s | and the groups you organize the chat |
10303s | groups the alliances and there is |
10305s | something seemingly if I may say magical |
10308s | that happens here |
10309s | and CCP has now been studying this |
10311s | phenomena for years and through |
10314s | countless interviews with you the |
10316s | players surveys data Gathering many |
10319s | meetings with the CSM and More We |
10321s | believe We have found a few crucial |
10322s | elements |
10324s | pertaining to the health of a good |
10326s | organization and subsequently the heart |
10329s | of the Friendship machine |
10331s | for example |
10332s | here you can see the player organized |
10335s | effort of the liftoff of CCP Burger |
10340s | and another example we discovered is |
10343s | that the most efficient organizations in |
10346s | onboarding new players into our game in |
10348s | a positive manner deploy similar tactics |
10351s | when it comes to stuff like creating |
10354s | newbie fleets with something we have |
10357s | topped the super Fleet formula |
10360s | would you like to see it |
10363s | all right let's run through it because |
10365s | we love some formulas |
10367s | so the superfleet formula goes a little |
10369s | bit like this first a recruiter finds |
10371s | new recruits |
10373s | and then that recruiter or an FC gives |
10375s | everyone the same ship |
10378s | following that the recruiter or the FC |
10381s | gives each new recruit a role that they |
10383s | can understand |
10388s | and then specific behavioral |
10389s | instructions are given such as find this |
10392s | target shoot it then |
10394s | shoot targets of that type that approach |
10398s | newly formed group is then taken into |
10400s | combat with a specific intention that |
10402s | they will all die together |
10405s | so killing |
10412s | and after this happens the recruiter or |
10413s | the FC explains that this was okay this |
10416s | was a bonding exercise |
10419s | and the recruiter then replaces all the |
10421s | Lost materials |
10422s | and then finally this is repeated and |
10425s | scaled up with increased adversity and |
10427s | complexity |
10428s | and this setup seems to be one of the |
10431s | crucial ingredients in the fact that 14 |
10434s | of all brand new players |
10437s | that have played Eve less than 10 hours |
10440s | claimed to have made a friend as a |
10442s | result of playing the game |
10445s | we also found that good groups spent |
10447s | considerable resources and making sure |
10449s | players always have something to do in |
10451s | our game that their activity and |
10453s | interest-based groups to congregate in |
10455s | to find camaraderie a purpose to align |
10457s | behind situations where trust building |
10460s | can Thrive and connections be made and |
10463s | massive resources massive massive |
10465s | resources are devoted to making sure |
10467s | players have regular access to Fleet |
10470s | play and opportunities to have |
10471s | Cooperative kills together mentors |
10474s | available reasons for direct trading and |
10476s | a plethora of scheduling activities |
10478s | together |
10479s | and the deeper we went the more we've |
10482s | come to realize that we want to |
10484s | prioritize healthy group formation in |
10486s | our game |
10487s | not only the initial Connections in the |
10489s | onboarding phase but also the maturing |
10491s | of a group and the deepening of |
10494s | friendships |
10495s | and so |
10496s | one of our focused for the next few |
10499s | years at CCP will be the following |
10502s | mission statement we aim to create or |
10504s | Foster scenarios where existing players |
10506s | can meaningfully connect play and |
10509s | progress with each other and new players |
10511s | in an environment of purposeful |
10514s | friendship |
10515s | because as we can proudly state |
10520s | you are somebody other people want to |
10523s | play with and you eaten and that is a |
10525s | fact when you come into new Eden as a |
10527s | new person not knowing anybody there are |
10529s | literally thousands of people and |
10531s | hundreds of groups waiting for you and |
10533s | wanting to onboard you into their |
10535s | adventures together and that is an |
10537s | amazing thing to be able to say about |
10539s | our world |
10541s | and so in Viridian we introduced |
10545s | Corp projects we introduced Homefront |
10548s | operations and we introduced air |
10550s | opportunities |
10552s | core projects with the aim of giving you |
10554s | the tools to better organize meaningful |
10556s | activity and clearer contributions to |
10558s | your group |
10559s | Homefront operations to provide a venue |
10561s | to practice small Fleet play with |
10563s | different roles through fun adventures |
10565s | that can be lucrative and air |
10567s | opportunities with a long-term plan of |
10569s | air opportunities being your One-Stop |
10571s | shop to find everything you can to do |
10574s | right now and with relevance to who you |
10576s | are |
10578s | and introducing something like core |
10580s | projects into Eve is a complex |
10583s | undertaking to say the least there are |
10586s | so many potential paths to go so we |
10588s | decided to release a simple version of |
10591s | what we were envisioning for the Corp |
10592s | projects in the first go and to see how |
10595s | you the players would use it and what |
10598s | you would mainly request as additional |
10600s | features so in the first version we had |
10603s | five contribution methods to deliver an |
10605s | item to damage capsuleer to mine |
10608s | unclassified meaning you describe the |
10611s | parameters and to kill an NPC and |
10614s | packaged with this we have manual payout |
10617s | system and then we introduced a dynamic |
10620s | home UI called the air opportunities to |
10623s | find stuff to do now and according to |
10625s | your interest in relevance |
10626s | and to find more features to engage with |
10629s | as well and this is also where we |
10631s | decided to place the new home front |
10633s | operations |
10634s | which is a group of brand new missions |
10637s | designed with the intent of offering |
10639s | exciting Adventures for Cooperative |
10641s | Fleet play |
10643s | and we are happy to see that these |
10645s | missions seem to be widely used by |
10647s | veteran players taking a group of less |
10649s | experienced players out to teach them |
10651s | about roles and Eve and show them |
10653s | Adventures |
10654s | and since we all love the data here is |
10658s | some insights for you the most popular |
10659s | dungeon out of the homefront operations |
10661s | has been entered 26 603 times and 45 of |
10668s | all the players using it are less than |
10669s | three months old so new players |
10671s | and the average completion time is 12 |
10675s | minutes |
10676s | with the average reward per completing |
10678s | character being 26 million isk |
10682s | and the most active dungeon has given |
10685s | out a total of 2.5 trillion Ishq in |
10689s | Rewards |
10691s | so with our goals set we wanted to be in |
10694s | a strong position to also be able to |
10696s | learn about healthy organizations and |
10698s | how you might develop using these new |
10700s | tools and these new features and we |
10702s | thought that we should strengthen our |
10704s | ability to monitor these key elements |
10706s | mentioned previously so valuable to |
10708s | group and friendship building in Eve and |
10710s | see if these new systems and other |
10712s | additions to our game could help more |
10714s | healthy organizational and friendship |
10716s | building take place |
10718s | our new connections being made our older |
10721s | ones being deepened our organizations |
10723s | thriving or not |
10725s | and so alongside our project we've |
10727s | developed something that we're calling |
10728s | the Friendship index |
10731s | and we are happy to report that after |
10733s | the first Homefront deployment in |
10735s | Viridian we are seeing a healthy upward |
10737s | trend line in the Friendship index what |
10739s | this means for you data nerds out there |
10741s | is that we have a weighted index of |
10744s | eight social factors in our game |
10745s | previously mentioned and since Viridian |
10748s | we've been seeing a healthy uptick in |
10750s | corp member logins |
10752s | at the same time and direct trade |
10755s | contacts added with positive standing |
10758s | Co-op kills and cast donations what this |
10762s | means in other words is that you are |
10763s | playing more together |
10765s | a lot of you are giving each other more |
10767s | presence |
10768s | and your Social Circle is growing which |
10770s | is fantastic thank you |
10779s | and this is just a little bit of a peek |
10781s | under the hood of some of the |
10782s | developmental monitoring we do and the |
10785s | health metrics we are now prioritizing |
10787s | to help us keep track in building |
10789s | stronger organizations with all of you |
10792s | but the most important of information |
10794s | for us always keeps being player |
10797s | feedback and reception to the things we |
10799s | put out there and so after court calls |
10802s | in the Meridian launch we've seen that |
10804s | this has been well received and believe |
10807s | me we have been monitoring your feedback |
10809s | constantly CCP Nomad spent many a night |
10812s | scouring the internet to try to find |
10815s | every piece of feedback that was out |
10817s | there |
10818s | and a couple of |
10820s | couple of uh days later when we picked |
10822s | them up from the mental hospital he told |
10825s | us all about it |
10827s | but uh all joking aside the feedback has |
10829s | been great and we implemented it |
10832s | straight into our product Vision |
10833s | actually and and the prioritization for |
10836s | the next launch which is happening in |
10838s | November and to tell you more about what |
10840s | exactly that is here he is in the flesh |
10844s | the creative lead for the home front |
10846s | initiative CCP Nomad thank you |
10860s | hello Fun Fest |
10868s | so uh cispy ghost has said we checked |
10872s | all your feedback and that is how we |
10874s | prioritize the features for November |
10876s | I'll start with the most requested one |
10880s | payment integration to project |
10883s | so this will help |
10885s | provide you the creators of those |
10888s | projects with the ability to associate |
10890s | to assign payments to |
10893s | reward your members for contributing to |
10896s | the projects automatically |
10903s | the projects are now set and forget from |
10906s | the point of view of the creator |
10908s | the design we are implementing is based |
10911s | on a escrow system so essentially the |
10914s | moment you create a project and |
10915s | Associate a payment with the |
10918s | contribution then the total sum is taken |
10920s | out of the corporation account that you |
10922s | have set as active that you have the |
10924s | access to |
10925s | and then the escrow distributes the |
10927s | rewards to the contributors |
10929s | proportional to to the contributions |
10932s | they have made |
10934s | for example your Corp needs Fiverr |
10936s | events |
10938s | so you have the project manager role you |
10941s | create a project and the you use the |
10944s | deliver item contribution method for |
10946s | that project |
10948s | and since you have additional overall |
10950s | giving you access to one of the core |
10951s | wallets you can associate a payout with |
10954s | that project |
10955s | you set it at 250 million per |
10957s | contribution which means per one or even |
10960s | delivered to the Project's hanger |
10963s | and the whole project costs the |
10965s | corporation one point 25 billion ISC |
10970s | and that is the amount taken from the |
10972s | Corp wallet on Project creation and |
10974s | you're done you don't have to follow up |
10976s | with any payments |
10978s | the project run itself |
10981s | so now if you are a member or a |
10983s | potential contributor to the project you |
10985s | want to contribute to it you have two |
10987s | spare Raven holes in your Hangar for any |
10990s | reason |
10991s | so you just drop them to the corporation |
10993s | projects hunger |
10996s | and that gives you 500 million reward |
10999s | for you to claim |
11001s | the contribution you have made is |
11003s | visible on the project as well as the as |
11006s | the reward that you have earned |
11008s | you claim the reward and 500 million is |
11011s | goes from the escrow to your personal |
11014s | wallet the project stays active since |
11016s | there are still three Ravens left to be |
11020s | delivered and paid for |
11021s | and that's it that's how the the system |
11024s | works should be pretty simple |
11027s | so it's worth to note |
11030s | that the total amount of risk available |
11031s | for each project will be visible on the |
11034s | particular project itself but also the |
11036s | total sum of money available on the |
11039s | table let's say will be visible in the |
11040s | corporation window so your members will |
11042s | be like I can earn 5 billion is doing |
11044s | stuff for the Corp that's great |
11046s | so this will be a signature of a healthy |
11048s | Organization for all the members that |
11051s | are interested into this stuff like they |
11053s | want to see how is my organization how |
11056s | healthy it is so this will be a good |
11058s | indicator |
11060s | the second upgrade to Ink |
11064s | the project manager role |
11067s | so you've been guys asking for it |
11069s | because it's been only CEOs and |
11071s | directors that were able to create those |
11073s | projects so far and we wanted to be able |
11076s | to delegate it to to other people |
11077s | without necessarily giving them |
11080s | access to stuff they probably shouldn't |
11082s | have |
11085s | so this should be good and that's how |
11087s | the project delegation looks like in |
11088s | your corpse we imagine |
11092s | they're so happy |
11096s | and related to this is a quality of life |
11099s | feature allowing you to clone projects |
11102s | essentially just copying the parameters |
11103s | of an existing project where they're |
11105s | canceled or completed or or active to to |
11108s | a new project so less clicking class |
11110s | writing less effort for all those new |
11113s | project managers |
11114s | and finally |
11116s | seven new contribution methods seven new |
11119s | project types so we released five in |
11122s | June this gives you guys in total you |
11124s | all in total 12 project types that |
11127s | you'll be able to create for your |
11128s | corporation |
11129s | that means more play Styles can be |
11133s | recognized by the corporation and the |
11136s | contributors can be rewarded for it |
11139s | so starting with my favorite remote reps |
11142s | [Applause] |
11154s | so the remote repair armor and remote |
11156s | put Shields those are two types of |
11158s | projects and they they will provide The |
11160s | Lodges with all the recognition |
11162s | within the Corp |
11164s | so maybe this is not logic yet as CCP |
11168s | ratat said yesterday we are getting |
11171s | there too but this this actually allows |
11174s | the corporation to financially |
11177s | incentivize the members to fly Lodi |
11180s | because they they will be not only |
11182s | recognized their effort will not only be |
11185s | recognized in the corporation by making |
11187s | them visible as contributors to the |
11189s | projects but also they can actually earn |
11191s | money for wrapping people |
11194s | so the available options here |
11197s | where that you can set up is the you can |
11200s | select the location solar system in |
11202s | particular in which you want to consider |
11206s | the contributions as made to this |
11208s | project prepared ship type if you want |
11210s | to incentivize or if you want to reward |
11213s | your members for wrapping some types of |
11216s | ships more than others if if it's needed |
11219s | and then identity of the ship owner |
11222s | which means |
11224s | we want to wrap people from this |
11227s | Alliance more than from that one |
11230s | you have your own reasons |
11233s | no judging |
11235s | you can also put it as as far down as |
11239s | designating specific character that you |
11241s | may want to rep so maybe you are CEO and |
11244s | you want |
11246s | you know where this is going if you are |
11248s | this type of person do that |
11253s | kill capsuleer that's another |
11255s | contribution method so this is an |
11257s | addition to the |
11259s | deal damage to capsule project type that |
11261s | we released in June |
11263s | and we started with damage delivery to |
11265s | Foster Group Play |
11267s | but you've been asking for recognition |
11269s | for the actual killmase |
11272s | those things matter to you so here is a |
11275s | project type that we recognize the |
11277s | actual killer basically who gets the |
11279s | kill mail is the one who is contributing |
11282s | to the project |
11284s | so the options available here |
11287s | they are similar as in the remote reps |
11289s | you can specify in which solar system |
11291s | The Killing should happen |
11293s | what type of ship should be killed to be |
11296s | considered as a contribution if you want |
11297s | to Target specific types of ships maybe |
11299s | the enemy lodges you want to for example |
11302s | pay more for damage dealt to lodges than |
11305s | to other ships |
11307s | and the identity of the ship owner again |
11310s | just make sure you set this up correctly |
11313s | because you may incentivize your members |
11315s | to shoot each other |
11318s | which might be a good thing I don't know |
11323s | scan signatures |
11325s | so you are running a wormhole Corp |
11328s | yes yes yes |
11337s | wormholer by the way |
11339s | [Laughter] |
11342s | okay so so you're running a wormhole |
11344s | Corp and you have a hard time |
11346s | making all your members to keep your |
11349s | home scanned at all times so maybe this |
11351s | will help or or maybe you are the person |
11354s | that actually relentlessly is scanning |
11357s | all the signatures all the time every |
11360s | day maybe finally the Corp will start |
11362s | paying you for it |
11366s | so the options here allow you to set up |
11369s | the solar system where the signature |
11370s | where the signature is and the signature |
11372s | type so you can reward the people you |
11375s | you can reward the members more first |
11376s | kind of sign signatures in your home |
11378s | system versus another systems or for |
11380s | scanning wormholes only rather than any |
11383s | type of signatures for example |
11386s | capturing the fan faction Warfare |
11388s | complex |
11395s | so as you may have noticed we have been |
11397s | strengthening the functional Warfare |
11399s | gameplay for some time so it was just |
11401s | suitable to for this to be reflected in |
11404s | the car projects as well |
11405s | so if you're running a militia |
11407s | Corporation you will be able to better |
11408s | guide your members |
11410s | about the objectives for today which |
11413s | system we need to capture which system |
11415s | we need to defend |
11417s | and for the members they will always be |
11419s | aware What What In which direction they |
11422s | should go what what they should be doing |
11424s | so the options here the again there's |
11427s | two types of projects it's separate type |
11429s | of project for capturing and separate |
11430s | for defending and the option Fields |
11433s | gives you |
11435s | the way to communicate to your members |
11438s | what are the objectives to objectives |
11439s | today which systems to capture |
11442s | also the complex type allows you to |
11445s | reward people differently for different |
11448s | type of complex because different types |
11450s | of complexes have different |
11452s | values added to the victory conditions |
11455s | of particular system |
11457s | so that's the way to incentivize them or |
11459s | maybe even you have a corporation that |
11460s | is not enlisted in the factional Warfare |
11463s | you can still create that project and |
11466s | then select specific faction or maybe |
11468s | not |
11469s | to to incentivize a group of members |
11472s | that maybe are directly enlisted in your |
11474s | Corp to actually do something or keep |
11476s | doing something |
11479s | so |
11481s | this looks odd huh |
11483s | so everyone so far had cool pictures of |
11485s | spaceships and explosions but some of us |
11487s | prefer spreadsheets |
11489s | just imagine doing Excel on this screen |
11494s | manufacture item |
11496s | this project type should improve the |
11498s | organization and in industrial |
11501s | corporations |
11503s | the option Fields here is the item type |
11507s | where you select what type of item you |
11509s | want to to be manufactured |
11512s | who should be the job owner whether that |
11515s | should be a private job installed by the |
11517s | character for themselves or should that |
11519s | be a job installed on behalf of the |
11520s | corporation |
11522s | and the location of the facility so the |
11524s | combination of choices here allow you to |
11526s | create different scenarios where you for |
11528s | example can you can first create a |
11530s | deliver item project to Source the |
11532s | materials first and then create this |
11535s | this project to actually ask someone to |
11538s | build the thing and you can specify |
11540s | where it should be built maybe you have |
11543s | higher taxes there I don't know |
11545s | and |
11546s | about the individual and Corporation so |
11549s | the corporation doesn't benefit directly |
11551s | from private jobs let's say but maybe |
11553s | you're running a program where you want |
11554s | to show the ropes to the rookies you |
11557s | want to incentivize them to do something |
11558s | to build something that can be useful or |
11561s | maybe you just want to incentivize your |
11563s | members to build something in your |
11565s | competitors HQ to raise their industrial |
11568s | index that's up to you |
11572s | so |
11574s | what all these upgrades amount to |
11577s | for the people who run the corpse it is |
11580s | better organization communication with |
11582s | your members and monitoring of what is |
11585s | going on and for the members it is |
11587s | visibility into the direction of the |
11589s | Corp and its health |
11591s | and an easy answer to the question what |
11594s | should I do now |
11596s | and of course money |
11598s | but that's up to you guys |
11603s | but wait there is more |
11605s | scary dude |
11609s | in addition to all the core projects |
11611s | upgrades we are also doing changes to |
11614s | the new player journey in Eve |
11616s | Now new players can start the air |
11619s | Adventure but they have to finish it |
11621s | fully or abandon it before they can try |
11623s | any other thing in the game |
11625s | so come November we're changing that now |
11629s | the NP is more will be more open |
11632s | allowing the new players to break off of |
11635s | it to try other things to maybe fly with |
11638s | you in athlete for a while and then come |
11640s | back to the npe and finish it at their |
11642s | convenience and they will be able to do |
11645s | that from the air opportunities window |
11649s | and the air opportunist window itself |
11651s | getting an upgrade |
11653s | so we are adding more types of content |
11656s | available there |
11658s | and we are utilizing the system of tax |
11660s | with combination of the information |
11663s | about your location and location on the |
11665s | account of the content to present you |
11667s | the opportunities that are available to |
11670s | you |
11671s | nearby and the opportunities that you |
11674s | might be interested in should be much |
11676s | easier to find |
11679s | so this should be familiar |
11682s | but let's make it a bit more scary |
11685s | killed 10 Drifters or sleepers in |
11687s | Abyssal space |
11689s | who struggles with this |
11691s | yes |
11692s | yes we know we've heard your feedback |
11696s | about it |
11697s | uh so this is pretty difficult challenge |
11699s | for those of you who don't know and it's |
11701s | not because Drifters are hard to kill in |
11704s | a piece of that space that's not the |
11705s | problem the problem is |
11707s | that you have no control over finding |
11710s | them there so it may take one attempt or |
11712s | 10 to find Drifters in the office of |
11714s | best ways to actually complete this |
11715s | Challenge and get the skill points |
11717s | because we all want that |
11719s | so this makes the rewards not very |
11721s | accessible we talked to a laboratory |
11725s | since the accessibility is their |
11727s | specialty |
11728s | and they came up with a solution |
11731s | their daily goals |
11734s | so for air the accessibility comes from |
11737s | the fact that you are able to choose |
11739s | your path to the end result like in the |
11742s | air carrier program here you are free to |
11744s | choose which goals to complete to |
11746s | progress to the main reward of the day |
11748s | while iska never marks will be assigned |
11751s | to every single challenge the skill |
11753s | points will be awarded for completing |
11756s | two out of four challenges on a given |
11758s | day and it is your choice with |
11760s | challenges to pick |
11762s | so this should be much more accessible |
11764s | than hiding the skill points behind |
11766s | specific challenge |
11769s | thank you |
11778s | and on the theme of empowering |
11780s | organizations who are making the daily |
11782s | goals is rewards taxable by your |
11785s | corporations to fund all these projects |
11788s | evermark rewards will be duplicated for |
11791s | the corpse as per usual |
11795s | and we are moving the daily goals to air |
11796s | opportunities so we'll have a better |
11798s | overview of your progress towards the |
11800s | main reward but also you will be able to |
11802s | see more details of each particular |
11804s | challenge |
11807s | and the final note |
11809s | every day the goals the set of goals |
11812s | will be the same for all of you |
11814s | that means it will be much easier for |
11816s | you to complete them all at once with |
11818s | all your ads |
11822s | [Applause] |
11828s | so this is what's coming in the November |
11831s | expansion core projects air |
11833s | opportunities and NP and air daily goals |
11836s | and I would like to share a glimpse of |
11838s | what is coming to core projects after |
11839s | that |
11841s | just a glimpse |
11849s | does it look good |
11851s | all right |
11853s | so because there's another thought that |
11855s | I would like to leave you with and it |
11856s | needs just a short introduction |
11859s | last year we released the Air carry |
11861s | program in which we provided with a |
11863s | couple hundred goals that we created for |
11865s | you and these goals are unlike any other |
11867s | challenges present in the games in the |
11869s | game before they are not missions that |
11871s | you need to sign up for but rather |
11873s | challenges that monitor your progress |
11875s | nonetheless and |
11877s | they just wait for on for you to cause a |
11880s | specific event |
11882s | and that allowed us to create some weird |
11885s | missions like spent the isk on the |
11887s | market |
11888s | or enter that space or make one |
11891s | blueprint copy or lose a ship those are |
11894s | pretty unusual challenges compared to |
11896s | what was in the game before because this |
11898s | thanks to this technology |
11901s | anything can be a mission |
11903s | any type of action you can take in the |
11906s | game can be monitored and have a |
11908s | challenge made for it and this is great |
11910s | because we can create a variety of |
11913s | content for you |
11914s | however |
11916s | the most meaningful content in the game |
11918s | is created by you |
11921s | and this technology allows us to give |
11923s | you the tools to create missions tasks |
11927s | and challenges for others |
11929s | the people among you |
11932s | the people among you |
11936s | some shy clapping don't be shy this is |
11940s | great |
11948s | so the people among you who run |
11949s | corporations will easily be able to |
11951s | communicate with the members and monitor |
11954s | their progress and reward them for it |
11956s | and for the members of the strong |
11958s | organizations they will always have an |
11960s | answer to the question what should I do |
11963s | now |
11964s | that is all from me |
11967s | please welcome on stage CCP Mischief |
11969s | thank you |
11978s | [Music] |
11981s | hello Fun Fest |
11986s | so lovely to see you all here I'm CCP Ms |
11990s | Chief a product manager for Eve online |
11994s | like all of you here I love games |
11998s | they've been a massive part of my life |
12000s | ever since I can remember |
12003s | and for as long as I can remember I've |
12006s | always wondered how to make each of the |
12009s | title I've tried a little bit better for |
12011s | me and for other players |
12014s | and now |
12016s | being a product manager at CCP I get to |
12020s | do this for Eve online and for all of |
12023s | you guys |
12024s | because without you there is no Eve |
12029s | I still remember my first days at CCP |
12032s | almost five years ago |
12035s | coming to a new country starting a new |
12038s | job |
12040s | working on a new title |
12042s | it was exciting |
12044s | but challenging |
12046s | will I be able to find my people |
12049s | am I going to make friends |
12051s | will I be able to call Iceland home one |
12055s | day |
12058s | even though I was surrounded by people |
12060s | with the same passion connecting with |
12063s | them still took me a while |
12065s | and the same applies to all of you |
12068s | capsuleles in New Eden by default there |
12071s | is a potential to make a new friend |
12073s | you're all there playing the same game |
12076s | there is a shared interest |
12079s | but Eve is vast with hundreds of things |
12082s | to do and that's when things get a |
12085s | little bit tricky |
12087s | so is there something that we CCP can do |
12091s | to help you on that Quest |
12096s | during last year's FanFest CCP ratati |
12099s | talked about the impact that the |
12101s | self-expression has in building a sense |
12104s | of belonging and finding your tribe |
12107s | this was the very first time you've |
12109s | heard about possible customization |
12111s | options in development pipeline to be |
12114s | added to help you fulfill that task |
12119s | since then Corporation and Alliance |
12122s | emblems were added |
12124s | as player corporations are at the core |
12127s | of social interactions in Eve and the |
12130s | key to unlocking and forming |
12133s | long-lasting relationships that was the |
12137s | very perfect first step |
12139s | corporations and Alliance emblems are |
12143s | available to purchase for evermarks in |
12145s | Paragon stores for all existing ships in |
12149s | the game and All Ships released this |
12152s | year including the ones coming in |
12154s | November will get their dedicated sets |
12157s | with Havoc expansion |
12161s | now with Empires being at War |
12164s | and Pirates raging through new Eden it's |
12168s | more meaningful than ever for you to be |
12171s | able to show your Allegiance by fitting |
12174s | a faction emblem on your ship |
12179s | and for those of you who are proud of |
12182s | your professions career emblems would be |
12185s | a great addition |
12187s | both types |
12189s | are will be available in the near future |
12192s | with custom emblems following farther |
12195s | down the line |
12204s | we are also looking into enabling custom |
12207s | emblems fitting on structures but more |
12210s | about this in just few minutes |
12212s | speaking of structures |
12215s | homes and safe havens for many a source |
12219s | of headache for some |
12221s | in Viridian expansion |
12224s | a new tool that allows structured design |
12227s | creation was introduced by paragon |
12230s | thanks to Skinner you can now create a |
12233s | custom look for any of your standard |
12236s | Apple structures by mixing and matching |
12239s | available Nano coatings |
12241s | and wow |
12243s | e2q only |
12245s | 193 seconds to be precise |
12249s | to customize the first fortazar |
12251s | courtesy of holy roaming Empire |
12255s | and here are a few more examples of your |
12258s | creativity |
12261s | you seem to like pink a lot |
12267s | and let's not forget about the 30 |
12271s | billion one DQ keepster design auction |
12274s | result |
12278s | surprise surprise it's pink |
12284s | this made our day we love seeing you |
12288s | guys finding creative ways to interact |
12290s | with Eve and with each other |
12294s | and I'm pleased to say |
12296s | that this was just the beginning |
12298s | in the following months the tool will be |
12301s | expanded upon we will add a library of |
12305s | patterns and materials so you can |
12307s | elevate your designs to go from this |
12315s | to this |
12321s | I promise I didn't take a single penny |
12324s | from Brave to be featured here |
12330s | to ensure you have an abundance of |
12333s | options to choose from we will be adding |
12336s | new sets of all the materials narrow |
12339s | Coatings and patterns to purchase |
12341s | directly from the tool no travel |
12343s | required and some of them will be |
12345s | dropping as Rewards and loot |
12350s | Now by now some of you might be thinking |
12353s | cool Mischief but structure |
12356s | customization is for Corporation use |
12358s | only |
12359s | what is there for me an individual |
12362s | player |
12363s | well we got you |
12365s | we've heard you when you said we want |
12368s | more ship skins |
12372s | so how about |
12374s | we give you the option |
12376s | to create your own instead of giving you |
12379s | a limited variety to purchase |
12390s | yes |
12391s | the next obvious step for Skinner is to |
12395s | open it up and allow all of you |
12398s | to fully customize your ship look |
12400s | however you want to |
12402s | similar to structure designs |
12405s | you will be able to combine Nano |
12408s | Coatings patterns materials to create |
12411s | your own design |
12413s | that then you can turn into a permanent |
12417s | skin with simplex |
12421s | designs will be free and shareable |
12424s | but each individual has to convert them |
12428s | into a skin |
12429s | please don't quote me on this as |
12431s | everything is subjected to change at |
12433s | this point Twitter I'm also looking at |
12435s | you |
12440s | and again |
12441s | we will make sure you don't get bored |
12444s | with the choices all mention design |
12446s | components will be available to purchase |
12449s | for different currencies depending on |
12451s | the theme but primarily for evermarks |
12453s | and LPS so you can create Beauties like |
12456s | this |
12459s | and maybe that's a strong Maybe |
12462s | compete with Timbre for the best design |
12464s | one day |
12467s | and with addition |
12469s | of Corporation and Alliance palettes |
12472s | you can make sure that everyone wears a |
12475s | uniform when in battle |
12478s | now we are aiming to get you the |
12482s | foundation of the ship skin design tool |
12485s | in 2024. |
12488s | is that all |
12490s | not quite yet |
12492s | designs is amazing and skins as amazing |
12495s | as they are and will be are only just |
12498s | the beginning of what soon you will be |
12500s | able to do to express yourself in the |
12503s | new Eden |
12506s | they say a picture is worth a thousand |
12509s | words |
12509s | so let me show you few examples |
12513s | of what soon within the next three years |
12517s | will be available for you |
12521s | let's start with structures and |
12523s | surrounding space |
12532s | [Music] |
12549s | and one more example |
12555s | [Music] |
12556s | soon you will be able to control your |
12559s | lights on structures |
12561s | display your favorite people's hologram |
12563s | on them |
12567s | use animated sculptures |
12573s | or put up statues |
12589s | display custom banners |
12591s | foreign |
12593s | or even create them |
12598s | fit emblems |
12601s | use effects like fireworks |
12605s | [Music] |
12611s | or volumetric clouds |
12625s | [Music] |
12633s | and a very similar treatment can be |
12637s | applied to the insides of the structures |
12640s | let's take a peek |
12643s | you will be able to control the mood of |
12646s | the stations by controlling lighting |
12648s | access points and of course adding |
12651s | banners |
12652s | [Music] |
12654s | showcase the best performance in your |
12657s | organization |
12665s | reward the biggest contributors with |
12667s | their hologram and station and their |
12669s | achievements |
12673s | foreign |
12674s | [Music] |
12676s | ex project |
12678s | [Music] |
12682s | or control ship dog lights |
12691s | and last but not least |
12695s | what about chips |
12699s | in the near future you will be able to |
12701s | fit emblems functional ones and custom |
12703s | ones |
12707s | of course create your own custom skins |
12714s | but also add activation effects |
12721s | or enjoy achievement based skills |
12726s | [Music] |
12733s | [Applause] |
12739s | thank you |
12754s | foreign |
12756s | use custom ship trails or even sound |
12760s | effects |
12763s | all for your pleasure to combine however |
12767s | you want to to show us your true colors |
12771s | this might get you some friends |
12775s | or some Torpedoes delivered straight to |
12777s | your hall |
12779s | so it's time to start earning and saving |
12782s | up those evermarks because you are going |
12785s | to need them |
12787s | and we also have a few things in store |
12789s | for that |
12791s | in response to your feedback and great |
12794s | TSM suggestions we've decided to improve |
12797s | how Paragon missions work |
12800s | all I can say right now that there will |
12802s | be more variety of those with a better |
12805s | access |
12807s | we're also looking into enabling |
12810s | corporations to have Paragon |
12812s | representatives in their stations to |
12814s | make items delivery headache free |
12824s | new daily challenges and by new I mean |
12827s | new ones not the ones that are in the |
12830s | client at the moment |
12832s | will provide you a new source of |
12834s | evermarks and of course transaction logs |
12837s | for both evermarks and LP |
12840s | will help you individuals and your |
12843s | organizations to track your earnings and |
12846s | spending |
12849s | okay there's one more thing before I go |
12852s | Hot Topic since yesterday on Twitter |
12855s | who here wants to see cat ears in the |
12859s | game hands up |
12863s | [Applause] |
12866s | thank you very much don't worry or worry |
12869s | we're not adding those |
12872s | body you did help me win a bet |
12877s | thank you very much for your your all |
12880s | attention I can't wait to see you all in |
12883s | space in your custom-made color for |
12884s | skins |
12886s | if you have any questions for what |
12888s | happened so far to ghost Nomad or me |
12891s | please come and see us at the panel room |
12893s | at 3 pm today and now welcome to the |
12896s | stage CCP psych with mold more details |
12900s | on the November expansion |
12902s | [Applause] |
12913s | hello everybody |
12916s | how are you doing are you having fun |
12919s | [Applause] |
12921s | are you excited with everything you have |
12923s | just heard |
12926s | cool |
12930s | so I guess you're ready to talk about |
12931s | how you are gonna bring chaos to the |
12935s | front lines |
12937s | no I guess the presentation is done |
12941s | yes |
12943s | so |
12946s | we are building on the foundations we |
12948s | created last November with the uprising |
12951s | expansion |
12952s | and more specifically |
12955s | direct Enlistment |
12957s | it unlocked aligning with the Empire |
12959s | militias without the need for you to |
12961s | leave your player Corporation |
12964s | front lines |
12966s | a new star system hierarchy based on |
12969s | relationships between neighboring system |
12971s | ownerships |
12974s | and the Advantage system a new attribute |
12977s | in functional Warfare which that created |
12980s | the opportunity for new content while |
12983s | the added value on how you capture and |
12986s | and the capture mechanics of functional |
12987s | Warfare |
12991s | so what is coming this November |
12995s | we have zarzak we're introducing a new |
12997s | star system with a unique environment |
12999s | and a unique rule set |
13002s | we have aligning with pirates with |
13004s | direct enlistment in place we are now |
13006s | taking aligning with NPC factions one |
13009s | step further |
13011s | we will give you the ability to enlist |
13013s | with one of two pirate functions |
13017s | pirate insurgencies |
13019s | capsuleles that align with pirate |
13021s | factions will have the opportunity to |
13023s | get in the versions and participate in |
13027s | new content |
13030s | corruption and suppression |
13032s | a new foundational mechanic for us two |
13035s | new attributes of star systems that can |
13038s | alter the rules within those systems |
13043s | we have new pirate LP stores with two |
13045s | factions that you will be able to align |
13047s | with and of course |
13049s | we have new ships we have destroyers we |
13052s | have battleships |
13054s | sorry battle Cruisers |
13056s | and we have an angel Titan |
13059s | [Applause] |
13066s | I want to take a pose here |
13069s | I won't stop for a minute and I want to |
13071s | try and create this |
13072s | this model with you so that you can keep |
13075s | it in mind throughout this presentation |
13077s | maybe throughout Fun Fest and even |
13078s | Beyond |
13080s | I want us to see how everything we built |
13083s | last November and everything we're |
13085s | building this November can come together |
13087s | how they fit together and how they can |
13090s | potentially be used in the future and |
13092s | unlock opportunities for us |
13100s | aligning with pirates so direct |
13101s | enlistment allowed us to expand on the |
13104s | ways capsule pledge allegiance to an NPC |
13106s | and Perfection and now we're using this |
13109s | to add pirates in the mix |
13113s | we have front lines that give us a star |
13115s | system hierarchy and our pirate |
13117s | insurgencies will allow pirate aligned |
13120s | players to rein havoc in the front lines |
13122s | and be rewarded with loyalty points |
13127s | we have the Advantage system that |
13129s | reinforced factional Warfare gameplay |
13132s | corruption and suppressor will reinforce |
13135s | the pirate Insurgency feature which you |
13137s | will hear about in a minute |
13139s | but also it unlocks a huge opportunity |
13142s | space for us to utilize in the future |
13145s | as these attributes exist outside of the |
13148s | systems that are in incursions |
13151s | keep with me |
13155s | so building strong foundations this |
13157s | means building and investing on the |
13159s | right technology for the future |
13162s | where our goals of core is to deliver on |
13165s | the ultimate sci-fi experience |
13170s | the technology that powers corruption |
13171s | and suppression allows us to create a |
13174s | link between Vanguard and Eve online |
13178s | from day one |
13180s | we aim to have Vanguard objectives |
13182s | affect corruption to a degree |
13185s | in specific systems in Eve online |
13189s | we are approaching this with an open |
13190s | mindset |
13192s | but at the same time we are being |
13193s | mindful of Eve's ecosystem |
13197s | we are taking the necessary precautions |
13199s | to not have the connection be too |
13200s | disruptive to start with and at this |
13203s | point |
13204s | building the ultimate sci-fi experience |
13206s | is a marathon |
13208s | we are taking it one step at a time and |
13211s | we're building strong foundations |
13216s | one last thing before we go into the |
13218s | details of November |
13221s | let us briefly see how the foundations |
13223s | were building so far can potentially be |
13225s | used |
13226s | and further shape the future of new Eden |
13232s | our future goals include |
13235s | saving the future and how Wars are |
13238s | fought saving the future of war in New |
13241s | Eden |
13242s | this can mean a few things |
13245s | so to complete our mental model let's |
13248s | add a few things in the future and in |
13251s | the things that the future may bring |
13255s | the design part as we have been |
13257s | introducing can have very interesting |
13259s | applications with tweaks in other spaces |
13263s | of space in other types of space |
13267s | this will lead to some major revamps |
13273s | that will inevitable touch on other |
13276s | related mechanics |
13279s | so I'm going to leave this for a minute |
13281s | there |
13282s | and when you're ready we'll continue |
13287s | okay |
13289s | enough about the future let's talk about |
13292s | November |
13296s | a place of wonder |
13299s | through weave Ops Epiphany you capsules |
13301s | discovered four Jovian Gates |
13304s | quite fast I might add |
13306s | and since yesterday these gates are now |
13308s | open and you can visit zarzak |
13312s | it's a system with a very special |
13314s | environment and a unique rule set |
13317s | the environment comes with dangerous as |
13320s | I think CCP for the showcased yesterday |
13324s | so explore at your own risk |
13328s | inside zarzak the deathless are building |
13330s | a ship caster which |
13332s | allow pirate aligned players |
13335s | to use and lots insurgencies in the war |
13338s | zones |
13339s | Pirates are establishing a new type of |
13342s | forward operating base in the war zones |
13345s | that they can use as their base and it |
13349s | will act as the landing pad for this |
13351s | ship caster |
13354s | the deathless have also established a |
13356s | base inside an ancient Jovian |
13358s | megastructure they call the fulcrum they |
13361s | have extended an invite to garistas and |
13364s | angels to join them |
13366s | and they will soon |
13368s | ask for capsular help |
13370s | to bring it to life |
13375s | aligning with pirates |
13378s | fulfilling the pirate fantasy |
13382s | so the gurusas and the angels are |
13384s | recruiting with a Netflix function you |
13386s | will be able to align with one of the |
13388s | two factions |
13391s | the enlistment process will be the same |
13393s | as it is with Empire militias and this |
13396s | means direct enlistment and also options |
13399s | for Corporation and alliances |
13404s | Pirates are of course at war with FW |
13406s | militias in their area of space meaning |
13410s | there are specific Rules of Engagement |
13412s | with the players that are aligned with |
13414s | those factions |
13418s | pirate aligned players can earn new |
13421s | loyalty points by raiding the war zones |
13423s | and through the Insurgency feature |
13426s | the eucharistas and Angel ships are |
13429s | unique to these LP stores |
13433s | pirate aligned players will also get |
13436s | some special benefits and access to |
13438s | zarzak that you will see in November |
13444s | corruption and suppression |
13447s | in our pursuit of defining the future of |
13450s | War we are building another foundational |
13452s | system in Eve online |
13456s | corruption represents the amount of |
13458s | criminal activity that is happening |
13459s | within a star system while suppression |
13462s | represents the scale of law enforcement |
13464s | operations in that system |
13468s | as corruption and suppression increase |
13471s | in the system they will trigger effects |
13473s | and they will alter the rules within |
13475s | those systems |
13477s | both can be active at the same time |
13479s | and you will hear more about this in a |
13481s | minute |
13485s | it's foundational work for us because we |
13487s | are looking at corruption and |
13489s | suppression As Natural traits of star |
13491s | systems even for those systems that are |
13494s | outside of ongoing insurgencies |
13498s | insurgencies will be the First Source |
13500s | but generate corruption and the way that |
13503s | corruption is being removed from systems |
13505s | while Vanguard will be the Second Source |
13510s | for now Vanguard will only affect active |
13513s | Insurgency systems |
13515s | corruption and suppression value reset |
13518s | its system following the completion of a |
13521s | pirate Insurgency |
13523s | some systems though |
13524s | we have heightened default values and |
13528s | this means |
13530s | pirate HQ systems we have an increased |
13532s | default corruption value |
13535s | meaning certain effects will always be |
13537s | active there |
13539s | and the same goes for the pirate for the |
13541s | Empire excuse me HQ systems and |
13544s | suppression which has different effects |
13547s | always active at those systems |
13551s | with that in mind |
13553s | and before I leave the stage I want to |
13555s | bring this one final View |
13559s | just keep it in mind while the rest of |
13562s | the presentation throughout FanFest |
13565s | and for the days to come |
13567s | now |
13569s | please welcome on stage CCP K1 P1 |
13582s | hello Fan Fest |
13586s | I'm CCP k1p1 and now that CCP psych has |
13590s | laid out the foundations of the future |
13592s | of War let's dive into What pirate |
13594s | insurgencies are that that will come in |
13596s | the Havoc expansion in November |
13601s | so due to the effect of the ongoing |
13603s | factional War there are systems in new |
13605s | Eden that are weakened making them the |
13608s | perfect Target for the Pirates to raid |
13610s | from their zarzak base |
13612s | in these insurgencies a set of systems |
13614s | is selected to loot and as they loot |
13617s | they expand outwards setting their |
13619s | sights on more systems |
13621s | the Empire militias can respond and |
13623s | attempt to put down these this |
13625s | Insurgency and force them to flee |
13628s | while this is similar to FW mechanics |
13630s | there are a few key differences |
13634s | pirate insurgencies represent discrete |
13637s | asymmetric Warfare inside the war zones |
13640s | it has a beginning and an end as well as |
13643s | a winner and a loser |
13645s | the war zone for an Insurgency is |
13647s | dynamically created based on player |
13649s | activity |
13651s | and can stretch beyond the bounds of |
13652s | traditional factional Warfare space |
13655s | but for now they won't go into Null Sec |
13658s | or any system with a status of 0.8 or |
13661s | above |
13663s | while factional Warfare is a tug of war |
13665s | the insurgencies are a race |
13668s | so how do the war zone and the |
13670s | Insurgency interact with one another |
13674s | this is the factional Warfare map but |
13676s | the front lines command operations and |
13679s | rear guard systems |
13681s | this is the same map with a potential |
13683s | pirate Insurgency layer |
13687s | the Insurgency layer sits independently |
13689s | on top of the factional Warfare systems |
13692s | and can easily extend into non-fw space |
13695s | including High sec |
13700s | so let's go through the flow of how the |
13702s | Insurgency works |
13704s | pirate leadership or AI will select a |
13707s | set of systems for the Insurgency to |
13709s | begin |
13709s | and there they will place a pirate |
13712s | forward operating base |
13715s | the Insurgency then Sprints spreads |
13717s | three jumps in all directions from the |
13720s | starting system |
13721s | and the system will always be in one of |
13723s | three states |
13724s | Insurgency HQ where the pirate fob is |
13727s | active Insurgency with no fob or no |
13730s | Insurgency |
13732s | so it's similar to incursions |
13734s | but with players instead of NPCs |
13738s | so how do the Pirates and the Empire |
13740s | players |
13741s | impact from this point forward |
13744s | I'm gonna need your help |
13746s | so I want to take this middle section |
13748s | right here and you're going to be my |
13750s | pirate line players |
13753s | and I'm going to take this side and this |
13756s | side and you will be my Empire aligned |
13758s | players |
13761s | so I want you to keep in mind that |
13764s | everyone in the middle is fighting with |
13765s | everyone on the outside but at the same |
13767s | time you are also fighting with you |
13772s | so because you were lucky enough to sit |
13774s | in the middle and got here early you |
13776s | also get to use the ship Caster from |
13778s | zarzak which which will shoot you |
13780s | straight into your pirate fob into your |
13782s | Insurgency area |
13785s | so don't forget that I said that the |
13787s | pirate insurgencies are not a tug of war |
13790s | like factional Warfare but they're a |
13792s | race |
13793s | and once the Insurgency has started the |
13795s | race has begun |
13797s | pirate line players right here in the |
13799s | middle will seek to plunder the systems |
13801s | in the Insurgency Zone and increase |
13802s | corruption in that system |
13805s | and at the same time the FW militias on |
13808s | the side will be acting as the law |
13809s | enforcement to push back against these |
13812s | pirate raids and by increasing |
13814s | suppression in Insurgency systems these |
13816s | anti-pirates will attempt to put down |
13818s | the Insurgency and force the Pirates to |
13821s | flee |
13825s | fully corrupted systems like the one in |
13827s | dark purple |
13828s | will give the Pirates points and the |
13831s | opportunity to spread the Insurgency |
13832s | even further |
13834s | and fully suppressed systems like the |
13836s | one in green will give the Empire |
13838s | malicious points and the opportunity to |
13840s | stop the Insurgency altogether |
13843s | but how does it work |
13845s | well let's look at corruption first but |
13847s | I want to make sure that my Empires on |
13848s | the sides don't fall asleep because it's |
13850s | the same mechanics |
13851s | in order to spread corruption |
13854s | uh the pirate line players will need to |
13856s | complete specific activities to increase |
13858s | the level of corruption in that system |
13861s | and the corruption level will determine |
13863s | the types of activities that are that |
13865s | are available so for example in this |
13867s | system that we're looking at they |
13868s | haven't reached any stages of corruption |
13870s | so there's only one activity available |
13872s | the corporate Outpost rate which can be |
13875s | completed to progress corruption and |
13877s | receive Rewards |
13881s | so once you're pirate insurgents have |
13883s | reached stage one of corruption they |
13886s | will trigger the systemoid effects |
13888s | at that like that level |
13890s | now |
13892s | I do want to make it very clear |
13893s | that none of these system word effects |
13895s | are final |
13896s | and they are subject to internal testing |
13898s | and feedback and we'd love your feedback |
13900s | but I'm really glad then that this is |
13902s | not recorded |
13906s | so for example uh with that being said |
13909s | our first system-wide effect could be |
13912s | increased PVP loot drops |
13914s | by for pirate aligned players that with |
13918s | the player that kills the the player |
13920s | that deals the killing blow |
13923s | and because you reached stage one of |
13925s | corruption that also means that you've |
13927s | unlocked more activities |
13928s | so now you have two activities to choose |
13931s | from to in order to increase corruption |
13933s | and and uh increase the different types |
13935s | of rewards that your fellow Pirates can |
13937s | receive |
13940s | this will continue with every level of |
13942s | corruption uh that you achieve in the |
13945s | system and the system-wide effects will |
13948s | stack |
13949s | so every new stage of corruption will |
13951s | unlock new effects such as increased |
13955s | pirate gang spawns Empire police will |
13957s | stop spawning |
13959s | stage three could include Advantage |
13962s | decrease for system owners |
13965s | and stage four could possibly be warp |
13968s | speed multiplier for pirate insurgents |
13971s | now once you reach level 4 of corruption |
13973s | the Insurgency will also spread one |
13976s | system in every direction from that |
13978s | level four system |
13980s | and at level five |
13982s | Pirates will have reached maximum |
13984s | corruption but more on that in a bit |
13986s | because at the same time that everyone |
13989s | here in the middle is trying to increase |
13991s | corruption everyone on the on the |
13993s | outsides is also trying to increase |
13995s | suppression |
13997s | so the system affects but they can |
13999s | unlock through their hard work include |
14002s | increased pirate bounties |
14004s | increased militia LP |
14007s | reduced corruption gains in a system |
14010s | and triggers the spawning of edencom |
14012s | security forces |
14015s | stage four could add web scram range |
14018s | bonuses for Empire Pilots |
14020s | [Applause] |
14025s | and and once my answer pirates on the |
14027s | sides here reach level five of |
14029s | suppression that system is considered |
14031s | fully suppressed and you will receive a |
14035s | significant system effects like upgraded |
14037s | turrets deployed on stations and Gates |
14040s | and once you've reach level 5 of |
14043s | suppression that also means that the |
14045s | Pirates can never reach level 5 of |
14047s | corruption in that system |
14050s | and once you fully suppressed a |
14052s | predetermined number of systems let's |
14055s | say five |
14056s | then the pirate fob becomes vulnerable |
14058s | with only a single reinforcement timer |
14063s | and if my Empire empire militias on the |
14066s | side are able to successfully destroy |
14068s | that fob then they will have uh that |
14071s | they will claim victory and all |
14073s | capsuleles that participated in putting |
14075s | down the Insurgency will get rewards and |
14077s | bonuses |
14080s | on the other hand |
14083s | my pirates in the middle don't look so |
14085s | easily one |
14087s | and so if they reach maximum corruption |
14089s | they will trigger a meaningful change in |
14091s | the whole nature of the system and it'll |
14094s | depend on where the system is so for |
14096s | example if you reach maximum corruption |
14098s | in a system that's high SEC it'll start |
14100s | to look a lot more like low SEC and if |
14102s | the system is in low SEC it'll start a |
14105s | lot a look a lot more like nulsek |
14110s | and if they're able to successfully |
14112s | corrupt five systems then they will have |
14114s | won the Insurgency and the Pirates |
14116s | Pirate line players who participated in |
14118s | that Insurgency will receive rewards and |
14121s | bonuses |
14123s | so not only do you need to keep track of |
14126s | the corruption per system |
14129s | but you also need to keep track of the |
14131s | amount of systems that you have either |
14133s | fully suppressed or fully corrupted |
14137s | every fully suppressed or fully |
14138s | corrupted system will give your side a |
14141s | point |
14142s | and here |
14143s | you can see that the Pirates have won |
14145s | the Insurgency with their five fully |
14147s | corrupt systems |
14152s | but the system is self-balancing so the |
14156s | more insurgencies you win the more |
14158s | points you'll have to get next time due |
14160s | to the ambition modifier |
14163s | following the completion of an |
14165s | Insurgency the system will return to its |
14167s | previous owner with system control at |
14169s | zero percent and a new fob location for |
14173s | a new Insurgency will be chosen after |
14175s | some time |
14176s | and all of this information will be |
14178s | available to you in a dashboard not |
14180s | unlike the one you see before me |
14184s | so to increase the levels of corruption |
14186s | or suppression we are introducing four |
14188s | new pirate activities they are the |
14190s | corporate Outpost raid |
14192s | the pirate laundering Center or |
14194s | anti-pirate security post the mining |
14197s | Fleet Ambush and the warehouse rate |
14201s | so the corporate Outpost rate and the |
14203s | warehouse raid are an iteration on our |
14205s | FW complexes |
14207s | we got some really great feedback from a |
14209s | lot of our players and we aim to improve |
14210s | on the existing FW gameplay by making |
14213s | them more engaging with more things to |
14215s | shoot and more variation including a |
14218s | more even contest between the Pirates |
14220s | and the anti-pirates |
14221s | and like the FW complexes these |
14224s | activities will have a variety of values |
14226s | and sizes |
14229s | with the mining Fleet Ambush and the |
14232s | laundering Center and security post we |
14234s | are providing our Pirate players here in |
14236s | the Middle with the classical fantasy of |
14239s | raiding mining fleets and outposts and |
14241s | fighting off the Defenders while my |
14243s | militia members on the sides are able to |
14245s | play the hero and attempt to rescue the |
14247s | fleet or secure the outposts |
14250s | and I've got to tell you the amount of |
14252s | meetings that I've been in where we're |
14253s | talking about the classical pirate |
14255s | fantasy is really starting to make me |
14256s | have some really weird dreams |
14260s | so these activities provide a safe place |
14263s | for us to test new ideas and if you love |
14266s | them we would be able to backboard some |
14268s | of the gameplay into the FW complexes |
14272s | and of course successfully completing |
14274s | these activities will reward you with |
14276s | loot isk and LP |
14280s | speaking of LP |
14282s | as my pirate line players who's well |
14285s | done well done at picking the right seat |
14286s | you will receive either the garistas or |
14289s | the angel cartel Insurgent LP |
14292s | and this is comparable to the Empire |
14294s | militia LP that we introduced with the |
14296s | factional Warfare |
14298s | you can spend it in dedicated LP stores |
14300s | and purchase all existing and new pirate |
14303s | ship bpcs |
14306s | and since we're talking about pirate |
14308s | ships |
14309s | let's take a look at what you can fly |
14311s | come November |
14319s | behind door number one we have the Mamba |
14323s | the mekubala class destroyer a fast |
14325s | projectile boat that has a few turret |
14327s | hard points and a good damage bonus so |
14330s | you can choose between artilleries and |
14331s | auto cannons to fit your play style |
14337s | here you can see the details for this |
14338s | ship which you might have seen on TQ but |
14341s | it's including its 634 slot layout for |
14344s | your theory crafting |
14350s | behind door number two |
14352s | we have the Mamba class destroyer a |
14355s | light missile drone boat with extra |
14356s | drone capacity so you can launch |
14357s | refreshed waves of drones to attack your |
14360s | enemy complete with a 7-4-2 layout |
14368s | behold |
14376s | behind door number three |
14378s | we have the kids real class battle |
14380s | cruiser which is what you might expect |
14382s | from Angel designs with a brand new Hull |
14386s | the most agile battle cruiser with a |
14388s | falloff bonus and a 756 layout |
14394s | for your reading pleasure |
14404s | and our last store we have the alligator |
14407s | class battle cruiser which has a simple |
14410s | design a 764 layout and an added |
14413s | garista's bonus the alligator is only a |
14416s | bit faster than a drake but with a high |
14418s | DPS |
14421s | check out the teeth on this bad boy |
14439s | [Applause] |
14447s | there is the matter |
14449s | of one final ship |
14464s | the angel cartel has finally finished |
14467s | their designs for the long-awaited |
14470s | azariel class Titan and they are ready |
14472s | to reward capsuleers |
14475s | it is the ultimate hyperdunking platform |
14478s | with high damage and Mobility that make |
14481s | it particularly strong for hit and run |
14483s | tactics |
14492s | so I know you've seen this video before |
14495s | and it's a pretty video |
14497s | but here are the stats |
14502s | the ship has an 877 layout and will be |
14506s | well worth the wait |
14520s | you all need to be a little bit faster |
14522s | at taking pictures |
14526s | so in the next couple of months you will |
14529s | get an expanded Court projects Library |
14531s | daily goals pirate insurgencies pirate |
14534s | enlistment new activities and yes new |
14538s | ships |
14539s | and we can't wait to see what chaos you |
14541s | unleash with it all in new Eden |
14544s | we'll be in the the second stage with a |
14547s | panel if you have any questions on |
14548s | pirate insurgencies and pirate |
14550s | enlistment any of the ships we'd love to |
14552s | get your feedback and have your |
14553s | questions and we look forward to seeing |
14555s | you later today thank you |
14557s | [Applause] |
14585s | hi everyone I hope you enjoyed that |
14587s | stunning presentation about what's |
14589s | coming for you and Eve havoc in November |
14590s | there's a lot of stuff there to look |
14592s | forward to the biggest choice for me is |
14594s | do I sign up with the gristers or do I |
14595s | sign up with the angel cartel |
14597s | um for this little break between |
14598s | presentations though we're going to do |
14600s | something different instead of an |
14600s | interview we've got a bit of a show and |
14602s | tell for you because this weekend at Fan |
14603s | Fest we've had the guys from titanforge |
14605s | games who are working on the new e-board |
14607s | game called War for new Eden and they'll |
14610s | be demonstrating it to players all this |
14612s | time they've been getting an amazing |
14613s | response and we didn't want to miss out |
14615s | you go for you to miss out on seeing |
14616s | what's here as well so I'm joined by |
14618s | radic and Cuba from titanforge games |
14620s | thank you so much for joining me guys |
14622s | hello to everyone we are happy to |
14624s | finally be here at the Fun Fest this |
14627s | year yeah big shout out to everyone |
14629s | watching at home this is amazing we |
14632s | highly recommend coming here because the |
14634s | show is just spectacular and there's so |
14636s | many great people and great players and |
14638s | great people from CCP yeah thank you you |
14640s | only get to really try stuff out like |
14642s | this ahead of time at places like Fan |
14643s | Fest so we I don't have much time I mean |
14646s | there's so much to cover and I'm so |
14647s | hyped because there's lots of so many |
14648s | minis down here but first I just quickly |
14650s | want to ask so how did the collaboration |
14651s | between CCP and titanforge come about |
14654s | uh so in our company we have few if |
14658s | players I'm myself and each player I |
14660s | played for like five years so we are a |
14663s | company creating great Miniatures and we |
14665s | were looking to do some board game with |
14668s | a lot of minis we are mostly wargaming |
14671s | players strategy players so we wanted |
14673s | also something a game that includes that |
14675s | type of gameplay and we're looking what |
14678s | can we do and that can be unique |
14680s | compared to something that already |
14682s | exists in the market and at some point I |
14684s | just suggested hey maybe we'll do if |
14685s | online it was you know said great |
14688s | question of a joke at some point but you |
14690s | know somehow we are sitting here after |
14692s | that that conversation here so yeah and |
14696s | you've been demonstrating this to |
14697s | players here at Fan Fest so far all |
14699s | weekend what's the response been like |
14702s | so the first big thing about we have |
14705s | brought the where we have been working |
14706s | on a prototype for the last three months |
14708s | to bring everything in this pristine |
14710s | condition and to show you those great |
14711s | components and everything we have maybe |
14714s | made a little mistake we have brought a |
14716s | 200 percent scale version of the game |
14719s | that takes two tables and when anyone |
14722s | comes to our booth they're just asking |
14726s | yes yes yes so it has been amazing but |
14729s | we have been running demos we are taking |
14731s | your feedback guys we are listening to |
14734s | what you're saying we want we are making |
14736s | this game especially for you with you in |
14738s | mind and |
14740s | what was the question again how did you |
14744s | team up with us but I think you pretty |
14745s | much covered it was not only the first |
14747s | test for the if uh work for the newly |
14750s | then outside of our company yeah also |
14752s | probably the hardest test because the if |
14754s | Community is like very top quality |
14756s | players yeah yeah yeah so we were |
14759s | expecting you know a lot of criticism |
14760s | stuff like that yeah but actually |
14762s | everyone like Loved A lot of the things |
14765s | that exist in the game sure there are |
14768s | some things we they would see in a |
14769s | different way yeah but now we know what |
14772s | on what we can work to make the game |
14774s | even better after receiving all the |
14775s | feedback from Eve crowd nice well the |
14777s | first time I looked at it I could |
14778s | physically feel my pupils dilating just |
14780s | to take in more light because that's how |
14782s | amazing this looks |
14783s | tell us what is the objective of the |
14785s | game how does the game Flow like it's a |
14788s | four player game I can see there's a |
14789s | spot for an Empire at Each corner so |
14791s | just if you can and it'll come it won't |
14793s | be easy but can you give us a quick |
14794s | rundown of how the game is played |
14796s | so the game is like a like a classic |
14798s | Forex games uh |
14801s | who are players takes exercise as one of |
14803s | the empires existing in if online so |
14805s | it's quite a bit different experience |
14807s | from what you do in if online as a pilot |
14809s | of one of the empires or pirate factions |
14812s | or different corporations here we are |
14814s | all playing Empires that exist in the |
14816s | eve we're trying to develop our Empire |
14818s | create like new technologies new new |
14822s | developments like diplomacy economy |
14824s | things to gain more presence on the |
14826s | battlefield to deploy new ships and made |
14830s | them use the new abilities through the |
14832s | Technologies we discover new tiles size |
14835s | the control over them uh you know making |
14837s | that our sovereignty over the systems |
14840s | bigger |
14841s | [Music] |
14848s | so it is a classic Forex game in which |
14852s | you first you explore the the area |
14854s | around you you start with a small base |
14856s | you have limited resources and then you |
14859s | uncover this huge map of Cosmos and and |
14862s | you get to other parts you get rewarded |
14865s | for reviewing new part new parts and new |
14868s | systems so this is the exploration part |
14871s | and then then in the expand expand your |
14874s | Empire you can do it either by going |
14875s | wide and just getting as many systems in |
14878s | your control as possible or going high |
14880s | by focusing on some Key Systems and |
14884s | putting structures inside and just |
14886s | juicing up everything from them as much |
14889s | as possible so like the main objective |
14892s | of the game is like in probably most of |
14893s | the games is gaining control points the |
14896s | main way to receive them is by fighting |
14898s | your opponents and destroying their |
14900s | ships in the combat you will always |
14901s | receive some victory points but this is |
14903s | not the only way to generate them you |
14905s | can gain them through different actions |
14908s | that your function development that |
14909s | allows you for example you might be |
14911s | again you might be kind of a pacifist |
14913s | and you will be getting inventory points |
14915s | whenever someone recruits from a combat |
14917s | even if you are not taking the part in |
14920s | that battle you can also sell your |
14921s | minerals to gain some of victory points |
14923s | so you can be also a minor and maybe you |
14926s | will manage to win that happen in our |
14927s | latest few times it's harder but not |
14930s | impossible right you will still need |
14932s | some ships to defend your your systems |
14935s | but it will be not required to have that |
14938s | many as if you will go full offensive on |
14940s | some other players and try to size |
14942s | control over their systems right and I |
14944s | mean ships they are the key part of this |
14946s | game of course because there is just so |
14948s | much so many Miniatures inside over 100 |
14950s | minutes |
14951s | divided into four factions each factions |
14954s | has eight different types of ships and |
14957s | they are not on the not only differ |
14960s | visually each faction has a different |
14964s | each factions ships have different |
14966s | statistics and abilities there is a huge |
14970s | element of developing your Fleet |
14972s | throughout the game as |
14975s | well you can't be a little bit too flat |
14977s | with your faction development deck you |
14979s | can unlock additional abilities of the |
14981s | ships so they start as those simple |
14984s | vessels and then you can specialize |
14986s | depending on what challenges you are |
14989s | surrounded by if you see that your enemy |
14991s | is focusing on small ship you will want |
14993s | some some fast Destroyer mediumship to |
14996s | get rid of them so most of the |
14999s | components that each faction have like |
15001s | the development decks their how to call |
15005s | it like a common sense that where they |
15008s | perform an actions it's exactly the same |
15011s | for each faction but what different |
15013s | faction is their ships some of them have |
15016s | exactly the same abilities because it's |
15017s | like their main uh main how to call that |
15021s | like main thing they do like for example |
15023s | Black Ops will just jump through from |
15025s | one system to another they don't need |
15026s | gate stuff like that but then each |
15028s | factions have their Black Ops having |
15030s | like slightly different abilities that |
15032s | will reflect the abilities that exist in |
15034s | the game |
15035s | so for example you know uh like a Golem |
15038s | will apply some kind of Target painter |
15040s | bonuses |
15041s | she will be able to use the drones to |
15044s | repair some other ships and something |
15046s | like that so right now most of spaces is |
15049s | hidden from view so you you reveal space |
15052s | as you explore and I assume that given |
15054s | the fact that all these tiles are |
15055s | modular you sort of like rearrange the |
15057s | board at the beginning of every game so |
15059s | it's never quite the same every time you |
15061s | start out |
15063s | what do you guys see on the stream right |
15066s | now this is at least for now like the |
15069s | whatever you will get in the core box |
15071s | like all the types cards ships we plan |
15074s | to include that in the base games what |
15076s | you see on the table I can see like |
15078s | there's four battleships over here got |
15079s | two Ravens two scorpions I've got |
15081s | several blackbirds I've got three serbs |
15082s | uh I've got I was gonna I was gonna say |
15085s | four five comrades but these are |
15087s | actually fly catchers the ship model |
15088s | tier two ships oh okay to the game |
15092s | for example when you unlock large ships |
15096s | if you are able to deploy your Widow but |
15099s | without uh yeah without completed |
15103s | utility or offensive and defensive |
15106s | systems that the numbers in the red and |
15108s | green circle the ship will actually feel |
15111s | like a tier one hole right so it won't |
15113s | have the the jump ability but once you |
15116s | unlock the Technologies to the |
15118s | development deck that ship will give you |
15119s | a feeling oh now I actually feel like |
15121s | I'm flying a tier 2 ship so it's exactly |
15124s | the same with other ships for example I |
15127s | don't know where is the someone stole |
15129s | the Golem from us I think it's here so |
15132s | this is like a pretty straightforward |
15134s | Battleship that will use his abilities |
15136s | just to fight and like no tricky place |
15139s | so you unlock the defensive and |
15141s | offensive systems tier two and it gains |
15144s | kind of like a |
15146s | uh his Bastion mode so you get that |
15149s | feeling oh now it feels like I'm flying |
15151s | here too but when it's just the basic |
15153s | hole it's just it gives you the feeling |
15155s | it's just a raven that's awesome we've |
15157s | only got like two minutes left now I |
15159s | want to show you just some of these |
15160s | tiles for the space off so can we flip a |
15162s | few of those over and just explain some |
15163s | of the symbology that's on them yeah |
15165s | probably that one because it's in the |
15167s | camera you might have to hold it up a |
15168s | little bit so people can see |
15170s | so it was uh looks like the caldari |
15172s | looking nebula on this one they differ |
15173s | by location but also the the closer you |
15176s | get to the center of the board the more |
15177s | immense the rewards are for controlling |
15179s | them so yeah I see these ones on the |
15181s | outside have all ones on them and then |
15182s | you've got twos and then threes in the |
15183s | middle yeah so it's like a tier list |
15185s | does it get closer so if you want the |
15187s | better resources you've got to move in |
15188s | and everyone's going to be doing the |
15189s | same thing so like be a big showdown in |
15191s | that yeah |
15193s | yeah so for example so on the tiles as |
15197s | you can see you might find some |
15198s | structures like raffinelli you can build |
15200s | also additional buildings like custom |
15203s | office or engineering complexes that |
15205s | give you like a passive income and |
15206s | allows you to build and deploy the ships |
15208s | in the systems they also have like an |
15211s | asteroids belts that will give you a |
15213s | passive minerals each turn and also some |
15215s | discoverable bonuses can be like a |
15217s | research points event cards all |
15219s | different things I never know what they |
15221s | bring yeah and there are some cool |
15222s | rewards in there one of the really |
15223s | things that I discovered before is the |
15225s | way that these drives work we don't have |
15226s | time to go all the way into combat the |
15227s | way the way these dice work that |
15229s | depending if you're flying a small ship |
15230s | like a frigate or a big ship like a |
15232s | battleship your road dice with a |
15233s | different balance of locking icons and |
15235s | damage icons so when you're using a |
15237s | small ship for combat you're always |
15239s | using the white dices if you're using |
15241s | the large shape you will be using the |
15242s | black dice the medium-sized ships like a |
15245s | cruiser in battle cruiser using the mix |
15246s | of both the types of dices so white |
15248s | dices have much more m m locks on their |
15252s | sides while the black one have more |
15254s | damage results so whenever you try to |
15257s | use small ship to hit any Target like a |
15260s | same size or bigger it will be way |
15262s | easier for you to lock it and start |
15265s | dealing that damage but the damage will |
15266s | be much lower that's one of the things I |
15268s | absolutely love when the penny drops me |
15270s | what you're explaining I'm like oh my |
15271s | God you've actually you found a way to |
15272s | show the relationship between scan |
15274s | resolution and signature radius for |
15275s | different ships because a frigate can |
15277s | lock a battleship very easily but it |
15279s | can't do much damage to it and for |
15280s | Battleship down to frigates vice versa |
15282s | I'm like I just love the fact that |
15283s | you're taking like trying to find ways |
15285s | to adapt eave mechanics into the board |
15287s | game format for the ship combo yes that |
15289s | was exactly the idea behind the Dutch |
15291s | system |
15292s | to make you know to transition that |
15295s | signature reduce locking time tracking |
15297s | everything that exists in if to the |
15299s | dices you know when my colleagues that |
15301s | didn't play Dave asked me like so a |
15303s | battleship destroying I forget I'm like |
15305s | that's not quite how it works yeah they |
15307s | can be fighting for a few days and no |
15309s | one will destroy anyone so everything |
15311s | that you see on the table right now is |
15312s | sort of the initial offering of the game |
15313s | yes if the board game is successful have |
15316s | you had any thoughts for where you might |
15317s | take it from here uh yes we have idea |
15320s | for like two medium to big size |
15323s | expansions one would be like people |
15324s | already asking where are the Pirates we |
15327s | could add them to the game we tried that |
15328s | but it's become a great bit too complex |
15330s | and we wouldn't be able to deliver the |
15332s | product we would want to I think the the |
15334s | Pirates especially now with all the |
15336s | updates you are creating deserve like a |
15338s | separate expansion and it might bring |
15341s | like a fifth player to the table which |
15343s | have way different rules of winning |
15344s | Empires now not gonna fight only against |
15346s | each other but now they will have the |
15348s | fifth player on the board that is |
15349s | messing with all of them at the same |
15350s | time and what's the last expansion the |
15352s | last one is about the wormholes T3 ships |
15354s | and slippers Drifters yeah I think that |
15357s | might be a cool idea to implement a new |
15359s | smaller board on the side and a bit |
15362s | extra customized ships that you can |
15365s | deploy that sounds amazing so this is |
15367s | going to be offered by a Kickstarter the |
15368s | kickstarter campaign is not active yet |
15370s | but if you go to kickstarter.com |
15377s | search for Eve online find the sport |
15379s | game put in your email address and hit |
15381s | notify just so that you can get an email |
15382s | when the kickstarter event does go live |
15384s | if the kickstarter is successful and we |
15385s | ship a bunch of these there'll be |
15387s | expansions these guys know what they're |
15388s | doing I've played their other games |
15389s | they're fantastic let's go back down to |
15391s | the stage |
15392s | hello it has been |
15396s | five long years since I last stood on |
15399s | this stage and actually had the |
15400s | opportunity to address this community |
15403s | um and I don't think I've ever |
15407s | empathize with someone quite as much as |
15409s | when CCP Burger was on the stage |
15410s | yesterday saying that being on this |
15412s | stage is kind of this happy place |
15414s | because in his safe place because just |
15417s | being here with the community honestly |
15420s | is |
15421s | um comforting in a way that's hard to |
15423s | describe so as they said about my name |
15427s | is Andrew grohan I read a book series |
15428s | called empires of Eve I've been writing |
15431s | about Eve online yes yes let's do a |
15434s | round of applause for empires of Eve |
15435s | yeah thank you hey we got a coffee in |
15438s | the audience |
15439s | appreciate that |
15442s | um |
15444s | so the first time that I ever came to |
15446s | Fan Fest was actually 10 years ago and |
15449s | the slogan for Eve online at the time |
15451s | was Eve online into the second decade |
15453s | and now I feel like that's actually my |
15455s | mission right now is heading into the |
15457s | second decade the grains keep slipping |
15460s | Through The Hourglass my friends it's |
15461s | terrifying |
15462s | so I wanted to use this as an |
15465s | opportunity to kind of give you guys an |
15467s | update on where empires of Eve is right |
15470s | now before we get into the rest of the |
15472s | presentation |
15473s | um to use this as an opportunity to show |
15477s | you or to tell you who I am first of all |
15478s | if you don't actually know who I am |
15480s | um |
15482s | and to see what I've actually been up to |
15483s | in the two years since Empire's review |
15486s | Volume 2 came out so in 2013 I was a |
15490s | journalist at wired when I decided to |
15491s | launch a Kickstarter to raise a simple |
15495s | amount of money to print a thousand |
15497s | copies of a book about Eve online that I |
15499s | was writing at the time and this |
15501s | community |
15502s | sight unseen and really without my |
15505s | having to ask for too much |
15508s | um decided to just overflow the funding |
15511s | for the project and allowed me to create |
15514s | the book that I always wanted to but |
15517s | never even really bothered to dream I |
15519s | would be able to have the space and the |
15521s | funding to be able to go and report and |
15525s | to interview everybody in the community |
15526s | and to to find the story that I always |
15529s | wanted to write and the experience of |
15531s | that fundamentally changed my life and |
15533s | I'm I'm still to this day I mean I'm |
15536s | here because of that initial trust that |
15538s | the community placed in me and um yeah I |
15542s | just can't I to this day I still feel |
15544s | warm fuzzies in my belly uh over that |
15547s | moment because it was one of the |
15548s | defining moments of my life then in 2018 |
15550s | we did the campaign on Kickstarter for a |
15553s | sequel which attracted even more support |
15554s | and now to date empires of he was |
15557s | actually sold nearly 30 000 copies |
15560s | worldwide |
15561s | and uh it's just being even saying that |
15565s | is is absurd to me because like I said |
15567s | the whole mission in the first place was |
15569s | just to print a thousand copies of the |
15571s | book and I thought most of those were |
15574s | going to end up in my closet so I to be |
15577s | able to be here at this moment is um is |
15579s | incredible and I thank you all so much |
15580s | so uh last month I actually got a really |
15584s | incredible email kind of out of the blue |
15587s | from a museum in Spain called the |
15591s | espacio telefonica |
15593s | and they're creating a museum exhibit on |
15598s | Virtual Worlds and they wanted to |
15599s | include empires of Eve in their Museum |
15601s | exhibit this is a uh |
15604s | a screenshot or a a picture |
15607s | they're called pictures when they're |
15609s | real |
15610s | um |
15612s | of an exhibit that they did previously |
15614s | on digital misinformation it's a really |
15616s | wonderful place |
15618s | um |
15619s | and they do a lot of amazing things with |
15621s | technology in popular culture and so the |
15624s | Museum of the exhibit is called virtual |
15626s | world from Cyclorama to metaverse and |
15629s | it's going to be running from November |
15631s | 22nd 2023 through April 2020 or 2024 so |
15636s | if you find yourself in Madrid for |
15638s | whatever reason it's free to the public |
15639s | so you can go in and check out an Eve |
15641s | online exhibit and see what we've been |
15643s | working on |
15644s | just as a quick aside for anybody who |
15646s | doesn't know what a Cyclorama is it's |
15649s | actually kind of interesting it's an |
15650s | 18th century technology that's kind of |
15652s | in a vague way the first ever virtual |
15655s | world what they would do is they had |
15657s | these traveling uh carnivals basically |
15660s | as a carnival exhibit where they would |
15662s | take a huge panoramic 360 degree image |
15666s | that they would paint of like Napoleon's |
15669s | defeat at Waterloo or whatever and they |
15671s | would pipe in music and there would be a |
15673s | door and you would walk into the center |
15675s | of it and you'd be surrounded by like a |
15677s | battle that was unfolding and this was |
15679s | like the 18th century version of a |
15682s | virtual world which is a |
15684s | really cool actually I would love to go |
15687s | I wish we still had those |
15689s | so right now the Empire's review Volume |
15691s | 2 audiobook is something that I just |
15693s | finished working on |
15695s | um and it's currently only available to |
15697s | backers of the kickstarter for volume |
15699s | two but that is going to change very |
15701s | shortly because I just finally did all |
15704s | of the little annoying things that you |
15705s | have to do in order to submit it to |
15707s | audible it's a very annoying little |
15709s | process but I submitted that five or six |
15712s | days ago and I'm told it takes about 10 |
15714s | days to get through the approval process |
15716s | so with a little bit of luck it should |
15718s | be available for purchase uh as soon as |
15720s | next week ideally |
15722s | oh we get a round of applause for that |
15724s | thank you guys that's really cool I |
15726s | appreciate it I appreciate it so for the |
15728s | future of the of the series I want to |
15730s | talk about that a little bit before we |
15731s | get going |
15732s | um in uh next year in 2024 I'm going to |
15736s | be beginning work on some sort of new |
15740s | installment in this series it is very |
15742s | hard for me to talk about what I'm going |
15744s | to be doing next year because I work by |
15746s | myself I'm a single person company so |
15749s | when things get delayed or things slow |
15751s | down my entire company comes to a |
15754s | screeching halt so it's very difficult |
15755s | to call my shot a year out but I am very |
15759s | I have ideas in my head for what I want |
15762s | to do in the future and I'm exploring |
15765s | those and I and I'm really looking |
15766s | forward to it I do not think it's going |
15768s | to be a full-on Empires review volume |
15770s | three simply because I just don't think |
15772s | that's the best idea for how to explore |
15774s | the rest of the story but I do think |
15777s | that whatever we end up doing will end |
15780s | up substantially expanding The Narrative |
15782s | beyond the events of volume two and |
15785s | whatever I do I promise it'll be a great |
15787s | idea so uh moving on to what we're |
15790s | actually going to talk about today and I |
15791s | wanted to open this up by talking about |
15793s | Pirates of Eve because this was the |
15796s | headspace that I was in when I started |
15798s | working on the the next project that I |
15801s | was that I've been working on for the |
15803s | last five years and it all started when |
15807s | I was in the finishing stages of that |
15809s | book and I want to show you guys |
15810s | something that will be very familiar to |
15812s | a lot of you |
15814s | um but we're making a grander point here |
15817s | so |
15817s | this is uh for anybody who doesn't know |
15821s | this is the sovereignty map of Eve |
15823s | online that shows which organizations |
15825s | own which Null Sec territories and this |
15828s | is a screenshot of Eve as it appeared in |
15831s | 2007 and it's amazing because we can |
15834s | actually this is a time lapse and you |
15837s | can watch a screenshot is each frame of |
15840s | this video showing a day in the life of |
15842s | Eve online and so what I want you to do |
15845s | is I want you to keep your eye on the |
15846s | bottom left hand corner here a lot of |
15848s | you are going to know what's coming but |
15849s | it's it's still pretty interesting to |
15851s | watch it happen in you know maybe 20 or |
15854s | 30 seconds this blue blob down here on |
15856s | the bottom left hand corner that says |
15858s | Band of Brothers on it something |
15860s | terrible is going to happen to it and uh |
15863s | we've talked about this earlier in the |
15865s | keynote that this is the dissolution of |
15868s | Band of Brothers and what's gonna oh |
15870s | it's already gone oh my God he's gone |
15871s | Band of Brothers Bob is dead I can't |
15874s | believe it happened |
15876s | uh |
15877s | and I I these watching this video was so |
15882s | important to me to understanding what |
15884s | Eve online actually is |
15887s | because when you see moments like that |
15890s | happen on the map you know instinctively |
15893s | as a Storyteller that's where the story |
15895s | is those moments of of drastic seismic |
15899s | change are where you go to find the |
15903s | human dramas that makes the story of Eve |
15906s | actually worth learning to people those |
15909s | are the moments where everything changed |
15911s | that's what you need to understand in |
15914s | order to understand the ebb and flow of |
15915s | power so you see for a long period of |
15917s | time the map usually tends to remain |
15919s | mostly stable until you get to these |
15922s | moments where suddenly everything shifts |
15926s | and all of a sudden a blob just appears |
15930s | and wipes something else out |
15932s | and uh this was it was watching this map |
15936s | play out where I really started to |
15938s | understand what I was trying to study |
15941s | with Eve online that I was really |
15942s | looking from the top down at this kind |
15945s | of like petri dish of a a human social |
15949s | ecology that was evolving over time and |
15953s | it's very difficult to read this map but |
15956s | once you understand what you're actually |
15957s | looking at you can actually see these |
15960s | organizations uh growing and becoming |
15964s | larger and more powerful over time so |
15971s | having had that in mind and thinking |
15974s | about the dissolution of Band of |
15976s | Brothers I wanted to watch another video |
15978s | and this is a visualization of the |
15983s | entire internet as it existed in 1991 |
15986s | and we're watching the exact same thing |
15989s | taking place where we are watching a |
15991s | frame a snapshot of the structure of the |
15994s | internet as it grew day by day over time |
15997s | and these these flowers are network hubs |
16001s | like one of these is going to be Google |
16003s | and another one is going to be YouTube |
16005s | and the we can learn things about the |
16009s | structure of the Internet by studying |
16011s | this map the blue |
16013s | is uh the United States the red I |
16017s | believe is China Green represents the |
16020s | networks of Iran and the Middle East and |
16023s | I believe purple if I'm not mistaken is |
16027s | Europe |
16028s | and so we can watch all of this |
16030s | happening as it unfolds over time and |
16033s | this is a visualization project that's |
16035s | created by Barrett Leon at the Opti |
16036s | project and uh it's honestly one of the |
16040s | most to me one of the most beautiful |
16041s | things that I've ever seen watching the |
16044s | profoundity of this system start to |
16046s | develop like this is to to someone who |
16050s | studies the internet this is like my |
16052s | pale blue dot like this when I look at |
16054s | this I see every hero in Coward every |
16058s | young couple falling in love in the DMS |
16060s | this is everything and so if you |
16063s | actually looked and this is a very |
16065s | zoomed out map we can't actually know |
16068s | what most of these hubs actually are but |
16071s | what's fascinating to me is you can see |
16073s | these similar things starting to take |
16075s | starting to happen on this map as |
16077s | networks start eating each other and and |
16080s | moving around and and |
16083s | conglomerating with one another and it's |
16087s | profoundly fascinating to me to know |
16090s | that if we had enough information we |
16093s | could zoom in on this map we could find |
16096s | Eve online in this bouquet of flowers |
16099s | and perhaps even find the dissolution of |
16103s | Band of Brothers on this map in flow |
16106s | with the entire rest of the internet |
16110s | [Music] |
16113s | and |
16115s | um |
16116s | when I started thinking about all of |
16118s | these things and and seeing these |
16121s | College Human Social ecologies playing |
16124s | out in front of me |
16126s | I started to feel a little bit crazy |
16129s | and was wondering |
16131s | am I imagining all of this do I want |
16135s | this all to be |
16137s | very profound do I want Eve to be in |
16140s | flow with the whole rest of humanity in |
16143s | the internet or am I actually looking at |
16146s | something really fascinating here and so |
16149s | in order to try to wrap my head around |
16151s | this I reached out to somebody who a lot |
16155s | some of you will know others of you will |
16157s | not know but I think everybody who loves |
16159s | Eve should know is a guy named RAF |
16160s | Coster RAF Coster was the lead designer |
16164s | of Ultima Online |
16166s | I called in a few uh an Ultima Online |
16168s | was the direct design ancestor of Eve |
16171s | um back way back in the early 2000s even |
16174s | the late 90s one of the early mission |
16176s | statements for Yvonne line as it was |
16178s | being developed was to create Ultima |
16180s | Online in space so this is a person who |
16182s | knows a lot about how these sorts of |
16184s | systems actually work and so I called in |
16187s | a few favors and managed to actually get |
16188s | him on the phone and I'm going to play a |
16191s | couple of clips for you from my |
16193s | conversation with him because it ended |
16195s | up being one of the most profound |
16197s | conversations I've ever had in my life |
16199s | as he immediately started to explain to |
16203s | me the structure of all human |
16205s | civilization across all eras of history |
16208s | and so I bring I bring up this map for |
16211s | you on this graph for you because he's |
16213s | going to reference uh what's called a |
16215s | Pareto distribution and it's all very |
16218s | simple he's gonna |
16220s | he's gonna fake like he's gonna talk to |
16221s | you about math but don't be afraid he's |
16223s | not actually going to we're going to |
16225s | move past it really quickly but this is |
16227s | what he's going to be talking about when |
16228s | he talks about power laws and burrito |
16230s | distributions you can keep your eye on |
16232s | this map |
16234s | if you take all of the cities in the |
16239s | world when you put them on a graph for |
16241s | population |
16242s | so you end up yes but if you take this |
16245s | and put it on a log scale so this is the |
16248s | exact same data but on a log scale it |
16251s | looks like that that's called a power |
16254s | law distribution often called a Pareto |
16257s | distribution anyway it turns out that |
16259s | magically throughout history it hasn't |
16262s | matter what the most powerful country in |
16264s | the world was you know regardless of |
16266s | what was going on in politics if you |
16268s | graft the population of the cities of |
16272s | the world they always followed that |
16274s | curve think about how whack that is for |
16277s | a second |
16278s | they always have this distribution too |
16281s | the biggest one is always end times |
16283s | larger than the next biggest and so on |
16285s | down the chain |
16286s | I'm describing a shape of human |
16288s | civilization all periods in history |
16291s | regardless of geography the largest |
16294s | cities in the world have always had this |
16296s | structure if you take the wealth of |
16299s | individuals across the world they have |
16302s | tended to follow this curve I mean these |
16305s | curves are hidden everywhere they're |
16306s | hidden in things like your cell like |
16309s | your body follows this kind of curve the |
16312s | graph that is your body has only a very |
16315s | small percentage of cells that are |
16317s | actually in charge of specifically |
16319s | your nervous system cells and the kings |
16322s | of the nervous system cells are in your |
16324s | brain you have cells in your fingernails |
16326s | not only do you not give a about |
16328s | them you intentionally kill them off |
16329s | yourself because they're that |
16331s | unimportant to your network |
16334s | so I actually kind of undersold the |
16337s | ambition of his comments because he went |
16340s | on to describe how these very same laws |
16343s | are bound up in almost every science |
16346s | like the actual states of matter plasma |
16349s | gas liquids and solids are actually |
16352s | simply names for different levels of |
16356s | connectivity in the network graph |
16358s | between the molecules so this is kind of |
16360s | like a |
16362s | universal truth of how things actually |
16364s | uh |
16367s | actually it works scientifically and he |
16369s | kind of started to really blow my mind |
16371s | when he explained how all of this |
16372s | applies to MMOs the reason is because of |
16377s | how networks work when two things form a |
16380s | relationship |
16382s | any two things okay any sort form a |
16385s | relationship mathematicians call that an |
16387s | edge so think of it as a node and a line |
16390s | and another node right let's say you've |
16392s | got a whole bunch of random nodes and |
16394s | you just roll dice to start attaching |
16396s | them what you'll find is that they |
16399s | attach in kind of a soup the an average |
16401s | node has the same number of connections |
16404s | on average as every other node right but |
16407s | if you tilt the odds just a tiny bit |
16410s | so that a node that already has edges |
16414s | tends to get more |
16416s | so I want to play WoW because it's where |
16419s | my friends are okay whatever |
16421s | that's called a preferential attachment |
16424s | Network and uh it's very hard to find |
16427s | things in human society that are not |
16429s | preferential attachments |
16432s | you know Facebook wins out over the |
16435s | other social networks because it's where |
16437s | everybody already is if you take the |
16440s | populations of MMOs at any given moment |
16444s | since MMOs started they also follow this |
16447s | curve |
16449s | so it kind of blew my mind and uh then |
16452s | further went on to explain that not only |
16454s | do MMOs |
16456s | collectively follow this structure that |
16459s | not only are all of the MMOs essentially |
16461s | sharing a population amongst each other |
16465s | a single population a single community |
16467s | that exists and permeates all of the |
16470s | different titles that are out there even |
16472s | included |
16473s | but that this actually also applies to |
16475s | player organizations this applies to |
16477s | guilds and corporations as well that |
16480s | this is essentially social science all |
16483s | the way down |
16485s | and you can see this in the mega |
16486s | coalitions of nullsec where you see |
16488s | these very very few groups that |
16490s | conglomerate into massive coalitions of |
16493s | tens of thousands of players whereas the |
16496s | majority of them fall into the category |
16498s | of these uh the long tail the very |
16501s | smaller groups of 30 40 50 players |
16505s | so |
16507s | as a Storyteller of MMOs and a historian |
16510s | of the internet this is actually |
16511s | particularly fascinating to me |
16513s | because he went on to explain that |
16516s | there's this phrase in the science |
16518s | called a phase transition that applies |
16521s | to all of these different types of |
16522s | networks and a phase transition is |
16524s | exactly what happened to Band of |
16525s | Brothers it's when something happens |
16528s | that suddenly causes the network |
16531s | connections to shift and when they shift |
16535s | they tend to shift very rapidly and you |
16537s | see that immediately there something |
16539s | terrible happens to Band of Brothers and |
16541s | it turns to liquid in a moment and then |
16543s | a moment later it's evaporated into gas |
16545s | and it's gone |
16548s | and so I started looking |
16552s | as a Storyteller for these moments of |
16556s | phase transition |
16557s | because those are the moments |
16560s | of deepest Humanity |
16563s | those are the moments that drill down |
16566s | deepest into these other digital social |
16569s | networks and can teach you the most by |
16572s | digging down into the history of why |
16574s | Band of Brothers was destroyed what |
16576s | happened there who was there who did |
16579s | what and why it all occurred you can |
16582s | understand so much about Eve online and |
16585s | that essentially is the structure of the |
16587s | first empires of Eve book The |
16589s | dissolution of Band of Brothers Korea is |
16591s | provides the climax for the story |
16593s | and so I went around looking for these |
16597s | other moments of phase transition inside |
16599s | the other |
16601s | popular networks within that shared |
16604s | community of other MMOs and so the first |
16607s | story that I investigated was one of the |
16609s | more famous events in online gaming |
16611s | history which is this an event in World |
16613s | of Warcraft called the gates of on kiraj |
16616s | and the gates of Entourage was a |
16619s | one-of-a-kind event in which every |
16623s | server of World of Warcraft received a |
16625s | new dungeon with the gates sealed and |
16627s | each server had to go on a massive |
16630s | realm-wide Quest that included every |
16633s | single player on that realm to work |
16635s | together in order to amass an enormous |
16638s | amount of supplies to you know Supply |
16641s | The Siege on on this hidden dungeon |
16643s | where the old God c'thune this big |
16645s | eyeball was waiting and they could only |
16648s | actually go into it when the entire |
16650s | server had amassed all of these these |
16653s | it's enormous amount of supplies and |
16655s | when one particular hero from each |
16658s | particular server had gone on this |
16660s | month's long quest to reforge the |
16663s | scepter of the shifting Sands so that he |
16665s | could ring a Gong outside the gates and |
16668s | open them up for the first time and so |
16670s | what implicitly ended up happening is |
16673s | that this has created a race between all |
16675s | of the different Realms to be the first |
16678s | one to open up the gates and one server |
16681s | one in particular a server called medivh |
16685s | and uh this guy named callahad was the |
16688s | very first person to open the gates in |
16690s | World of Warcraft history and |
16693s | what nobody anticipated including the |
16696s | designers of the encounter was that when |
16700s | you have only one place on one server in |
16703s | World of Warcraft where something |
16705s | interesting is happening |
16707s | every other server empties |
16710s | all of the players from the other |
16712s | servers not all of the players but tens |
16714s | of thousands of players from the other |
16716s | servers left their server created level |
16719s | one characters on the medivh server and |
16721s | began a massive pilgrimage across the |
16725s | world of Azeroth to arrive in the desert |
16728s | in one of these higher level zones to be |
16731s | able to be there to witness the opening |
16733s | of the gates of on kiraj and that's what |
16735s | you see here in these uh relatively |
16738s | Exquisite screenshots of players massing |
16741s | around the gates as they were opened |
16747s | so the second story that I dug into |
16750s | was the story that I called The Siege of |
16752s | keger mall by the armies of the dead and |
16754s | it takes place in a zombie apocalypse |
16756s | text MMO called Urban dead |
16760s | um which is a fabulous game despite the |
16762s | fact that it's a text-based MMO and what |
16765s | ended up happening in urban dead is the |
16769s | the way the game worked was the zombie |
16771s | side and The Human Side were not fixed |
16773s | teams if you died as a human you became |
16775s | a member of the zombie team and if you |
16777s | were a zombie and a human jabbed you |
16779s | with us with a medical syringe you came |
16782s | back to life and became a human again |
16786s | so at a certain point the humans got |
16789s | tired of running away from the zombies |
16790s | and decided to make a Last Stand at this |
16792s | place called cager Mall |
16794s | and hundreds upon hundreds of humans |
16797s | showed up to defend them all to try to |
16799s | actually create one little slice of |
16802s | civilization again in this apocalypse so |
16804s | that it didn't have to get dispersed by |
16806s | the overwhelming horde over and over and |
16808s | over again |
16809s | and so what happens is the zombies all |
16812s | find out that this is where everybody is |
16814s | at and every horde of zombies within the |
16818s | game converged on kager mall and you |
16821s | have this incredible battle that takes |
16823s | place between thousands of players that |
16826s | unfolded over the course of more than a |
16827s | month |
16828s | and the only reason why it ended |
16831s | is because Urban dead was run by an |
16835s | independent game developer there was |
16837s | only one developer in charge of the game |
16839s | and he was not able to be inside the |
16841s | virtual environment and actually know |
16844s | what was happening so in the middle of |
16846s | the siege of kager Mall |
16849s | the guy whose name his name was Kevin |
16850s | Kevin |
16852s | changed some of the rules remember |
16854s | that's that revivification syringe that |
16857s | I talked about he changed the loot rate |
16860s | of those syringes so that three times as |
16864s | many syringes were able to be found |
16866s | and the humans wiped out the zombie Side |
16869s | by resurrecting almost all of them so |
16871s | that there were almost no zombies Left |
16873s | in urban dead |
16875s | and the story |
16879s | climaxes or culminates with a protest |
16883s | March that |
16886s | where the zombie side and The Human Side |
16888s | actually joined in common cause and |
16891s | became allies and marched across the |
16893s | city in solidarity to try to get Kevin's |
16895s | attention to say |
16897s | Lord the game is broken |
16900s | we need your help please roll back |
16902s | please roll back the update |
16908s | this is a game called Asheron's Call |
16910s | which came out in 2000 and the graphics |
16913s | are great aren't they guys Round of |
16915s | Applause for astronauts calls Graphics |
16917s | thank you |
16918s | so |
16920s | astronaut's call is a really cool game |
16922s | where they had an i the developers of |
16925s | the game had an idea and what they |
16927s | wanted to do |
16928s | was they wanted to uh |
16931s | release these crystals all over the game |
16934s | world for the players to find and what |
16937s | the players didn't know was that when |
16938s | they smashed these crystals and got a |
16940s | bunch of loot out of them that these |
16942s | crystals in the lore were actually the |
16945s | horcruxes of the game's main villain |
16948s | this winged demon named bowseron and so |
16951s | the development team didn't tell the |
16953s | players that they were trying to trick |
16955s | them into releasing the demon through |
16957s | their own greed right they were trying |
16958s | to pull the old okey-doke on them and |
16960s | they were trying to like release these |
16962s | little hints that this is what was going |
16963s | to happen and that's what you're looking |
16965s | at right now when you see these players |
16966s | standing on a mountain top the |
16968s | development team actually layered a |
16971s | silhouette of belzeron into the Skybox |
16973s | of the world so that when lightning |
16976s | struck you would be able to see just for |
16977s | like a fraction of a second you would |
16979s | see the winged demon with his Beady red |
16981s | eyes beaming down on the world of uh |
16984s | dareth it was called dareth |
16987s | and so once the players figured out that |
16991s | the dev team was trying to |
16994s | make them complicit in the destruction |
16997s | of the world that they were role-playing |
16999s | as saviors of they refused to play along |
17002s | they literally formed a secret society |
17004s | that formed Oaths to guard the final |
17007s | Crystal the final horcrux of Bowser on |
17010s | the Hope Slayer |
17012s | 24 hours a day seven days a week for |
17014s | more than a month |
17016s | and they the cool thing about Asheron's |
17019s | Call |
17020s | is that every creature in the game had |
17023s | experience points and could level up so |
17025s | if you were a monster you could uh and |
17028s | you killed a player you would get XP |
17029s | from that and you might actually level |
17031s | up and become an even more powerful |
17032s | monster players used to troll the Newbie |
17035s | zones by feeding themselves to like a |
17037s | level one bunny rabbit until it was a |
17039s | level 30 rabbit and it was just |
17041s | rampaging through the new the Newbie |
17043s | zones nibbling |
17044s | players to death right so they did the |
17047s | same thing to the Crystal and they |
17049s | turned it into a level 900 Crystal that |
17052s | one shot everybody who ever came near it |
17054s | and it became so broken that it started |
17057s | refusing Dev commands |
17062s | they eventually figured out exactly why |
17064s | it was refusing Dev commands it wasn't |
17066s | like a ghost or something like that but |
17068s | uh what what actually happened is the |
17070s | Crystal had so much extra experience |
17072s | that the moment they tried to set it |
17074s | it's HP to zero to destroy it it would |
17078s | spend its XP on more levels again and |
17080s | instantly re |
17082s | um refill its own health but it took him |
17084s | a while to figure out why that was |
17086s | happening they were I talked to the devs |
17087s | about this they were like we were kind |
17089s | of scared we were like what's going on |
17093s | so this is lit this is actually uh so |
17096s | what they ended up doing is they they |
17098s | found the greatest troll in Asheron's |
17101s | Call and recruited them into uh |
17104s | basically a role play event where they |
17106s | gave them |
17107s | um like Infinity Buffs to go in and role |
17111s | play the destruction of the the crystal |
17112s | Defenders and destroy the crystal |
17115s | and which it's too long of a story but |
17117s | you have to read the story it's a it's a |
17119s | great tale and this is this is belzeron |
17122s | after he was Ultimate released this down |
17125s | here this person in the orange in the |
17127s | bottom left that's vidorian uh the |
17129s | greatest troll in the history of of |
17131s | Asheron's Call who ultimately destroyed |
17134s | the crystal released Bells around the |
17136s | Hope Slayer and commenced what they |
17138s | called the fourth sending of Darkness |
17144s | this guy's another great troll |
17146s | fancy the famous Bard was a character in |
17149s | EverQuest |
17151s | who |
17153s | EverQuest had a problem |
17155s | with um |
17157s | what you might call lords they |
17159s | couldn't control certain aspects of |
17162s | their community and so they had to |
17164s | create all these rules to govern these |
17165s | people's behavior and make sure that |
17167s | they weren't harassing people out of the |
17169s | game |
17169s | and the the players these players hated |
17173s | that and they were like well we need to |
17174s | be able to express ourselves to the |
17176s | maximum of of our capability or else |
17179s | we're not living our fullest life in the |
17181s | virtual environment so the solution that |
17184s | they came up with was to create a no |
17186s | rule server |
17187s | and the no rule server had one rule it |
17191s | wasn't quite a no rule server they had |
17192s | one rule and it was that any player who |
17195s | was less than level slower than level |
17196s | six was invulnerable couldn't be |
17198s | attacked by other players so this was a |
17201s | ruthless place that was run by the worst |
17204s | elements of the community the some of |
17206s | the some of the most they're some of the |
17207s | best pvpers in the game but they were |
17211s | mean dudes and so fancy the famous bard |
17215s | was a level six player who |
17219s | skilled only one skill and it was called |
17222s | celos accelerando Silas accelerando is a |
17226s | movement speed skill that Buffs your |
17228s | movement speed so that you can run |
17230s | faster than everyone what he did is he |
17232s | ran around the world attracting the |
17235s | aggro of all of these what are called |
17236s | sand Giants which are very large |
17239s | formidable enemies and you can see and |
17242s | it's hard to see some of these Graphics |
17243s | but you can see the sand Giants are |
17245s | chasing fancy through the down the river |
17248s | across the desert here |
17251s | and he would take this enormous train of |
17254s | high-level enemies and run it right into |
17257s | the town centers and kill everybody |
17260s | and the fun thing about fancy is that he |
17263s | was role-playing as a doer of good he |
17266s | worshiped the God of Light this guy |
17268s | named Nathaniel Mar who was a uh he's a |
17271s | God in the Everquest Universe who's |
17272s | who's literally he's a paladin whose |
17274s | face is so beautiful that he hides it |
17276s | behind his hair because it would pain |
17277s | you to look upon him |
17279s | and that was Fancy's God and fancy |
17283s | um killed everyone fancy killed 350 |
17286s | people across a rampage of two days and |
17289s | basically took over sell and Zach at |
17291s | only level six uh the the no rule server |
17294s | was called Sullen Zach and he became the |
17296s | level six God of selenzak here he is |
17298s | again with it with a whole train of sand |
17301s | Giants chasing after him there's there's |
17303s | fancy close-up with his cool green vest |
17306s | running across the desert I love this |
17309s | guy |
17312s | the Sun King shines on the devil of the |
17314s | Republic the best chapter title I ever |
17317s | came up with |
17318s | is about |
17320s | Second Life |
17321s | one of the weirdest and ultimately |
17324s | kind of oddly coolest games that I've |
17327s | ever learned about uh |
17331s | in the early 2000s there was a really |
17334s | big fad around second life and the idea |
17337s | of creating permanent virtual outposts |
17340s | inside of second life and the first |
17343s | political organization in history I |
17346s | believe to create a virtual headquarters |
17349s | was the the What's called the front |
17351s | National in France which is the uh |
17355s | political party within France that tends |
17358s | to blame things on immigrants which |
17359s | tends to be a thing that shows up at |
17361s | least once in every country it seems |
17362s | like but the denizens of Second Life |
17365s | hated this they hated the idea that this |
17369s | was going to be an unwelcoming space a |
17371s | place where they were celebrating the |
17375s | election of jamery Le Pen who was the |
17379s | leader of the party who is now who is |
17380s | actually the father of the current |
17381s | leader of the party Marine Le Pen and so |
17384s | they staged uh protest slash Riot they |
17388s | shot they made guns that shot pigs at |
17391s | the headquarters building and they |
17393s | basically shut the entire thing down |
17395s | they made lots of posters with Jamboree |
17397s | Le Pen with a little Hitler mustache on |
17399s | and then my absolute favorite thing one |
17402s | of the one of them made an AOE attack of |
17405s | Thomas the Train Engine |
17409s | which is just worth the whole story just |
17412s | on its own |
17414s | um and so |
17416s | Jean Marie Le Pen's nickname in France |
17418s | was the devil of the Republic and when |
17421s | the protesters actually defeated the |
17424s | front National and forced them to |
17426s | retreat from Second Life |
17429s | um they second life was a highly modable |
17431s | game and they took a JPEG of Dr Martin |
17434s | Luther King Jr and they superimposed it |
17437s | on the Sun so that forever afterward Dr |
17439s | King would be shining down smiling upon |
17442s | the sight of a successful anti-fascist |
17444s | action |
17447s | laughs |
17451s | so I've now been studying MMOs for 10 |
17455s | years and I've been working on these |
17457s | particular stories uh and studying I've |
17459s | written I think seven or eight chapters |
17461s | over the last five years in my spare |
17464s | time chipping away at this and doing |
17466s | research on on other games as well at |
17468s | the same time I was writing about Eve |
17470s | and the key takeaway is actually |
17473s | it's profound But ultimately very simple |
17476s | is that |
17477s | we are from many games but we exist |
17481s | across one larger Community that's more |
17483s | important than any individual game and |
17486s | that we are ultimately connected to our |
17488s | Brethren Across The Gaming Community and |
17491s | to a lesser extent we are in flow with |
17494s | the entire rest of the digital Humanity |
17496s | across the internet in that uh |
17499s | visualization that we watched earlier |
17500s | makes that relatively clear |
17503s | and I find this so deeply interesting |
17506s | because |
17508s | these moments of phase transition these |
17511s | moments where the social fabric of the |
17513s | world breaks down |
17516s | has everything to teach a modern social |
17519s | media |
17520s | about what awaits all of us in a digital |
17524s | future |
17525s | because I've got bad news Mark |
17528s | Zuckerberg doesn't know about any of |
17530s | this stuff he's never studied it Elon |
17533s | Musk doesn't know about the history and |
17536s | what the history of gaming and online |
17538s | gaming has to teach social media about |
17541s | the internet's past and it's almost |
17543s | disappointingly |
17546s | these moments of protest and rupture our |
17549s | these social failures where these |
17551s | societies kind of came apart are are far |
17554s | more complicated and interesting than |
17557s | what's going wrong with modern social |
17559s | media today which is failing at elements |
17562s | that are far more basic than what games |
17565s | like Eve are experimenting with in the |
17567s | modern world and so that is |
17570s | one of the great things about even the |
17572s | responsibilities of Eve moving forward |
17575s | is that Eve is the test pilot for |
17578s | digital research for testing out Human |
17581s | Social societies |
17584s | um and it's a it's an awesome |
17585s | responsibility and it's one to take |
17587s | extremely seriously and I know that CCP |
17589s | does |
17593s | so |
17596s | I've Loved writing these stories so much |
17598s | because they take place in deeply |
17601s | Fantastical environments and star these |
17604s | bizarre characters and they grapple with |
17608s | the functioning of the unit of these |
17611s | digital universes and and what goes |
17613s | wrong when things go wrong and I've |
17615s | spent years trying to figure out what I |
17617s | should actually call this book when |
17620s | so many of the characters that we're |
17623s | meeting and we're grappling with in this |
17625s | story are some of the most problematic |
17627s | elements of of the universe of these |
17629s | digital universes |
17633s | um and that's why I came up with the |
17635s | name Edge Lord elegy the faith of |
17637s | digital societies |
17639s | and I hope that you will consider as we |
17642s | move forward into the early next year |
17644s | becoming a supporter as we start to plan |
17646s | a Kickstarter |
17649s | so all of my research |
17652s | over these past five years working on |
17655s | these stories |
17657s | suggest just one deeply and desperately |
17661s | important lesson for Eve and for the |
17664s | internet broadly and for social media |
17666s | and it's that every time one of these |
17670s | societies broke down |
17672s | if you study it closely enough you find |
17675s | out that it was designed to break down |
17678s | exactly as it did it was always going to |
17681s | happen and so you have to study these |
17684s | spaces and understand the social |
17686s | dynamics well enough to get out in front |
17688s | of it and make sure that that collapse |
17690s | does not happen because in the future |
17694s | where we're living in a world where |
17696s | Facebook has two billion citizens the |
17700s | consequences of such a rupture arnest |
17703s | cheeky as fancy the famous Bard they're |
17706s | potentially extraordinarily serious |
17709s | and |
17712s | one of the reasons why I love Eve so |
17714s | much |
17715s | is that I know that Eve does take that |
17717s | responsibility so seriously and |
17720s | um |
17721s | if Eve is going to achieve the dream of |
17726s | Eve forever |
17728s | the only way that that is going to |
17730s | happen |
17731s | is by building the community person by |
17735s | person and making sure that absolutely |
17738s | nobody flies alone and that the |
17740s | community is healthy and strong |
17743s | and I just want to say thank you guys so |
17745s | much for coming and for giving me an |
17746s | opportunity to be up here again I've |
17748s | missed you all so much and how about a |
17751s | round of applause for everybody at home |
17752s | who didn't get to come this year |
17755s | thank you guys so much thank you |
17805s | all right that was an excellent |
17807s | presentation which shows us that |
17810s | whatever Humanity goes it's always there |
17812s | right that's the I think that's the |
17813s | moral of the story goat I'm CCP goat I |
17817s | can do my own name I promise and I'm |
17819s | joined here by two very special guests |
17821s | my uh co-host drana Ivo and uh Ryan from |
17827s | um from uh Vancouver Yeah Yeah from from |
17831s | exactly from Project Discovery project |
17833s | discovery that was the thing uh that you |
17835s | were here to uh to talk about and |
17836s | present about you had a very successful |
17838s | presentation yesterday showed us some |
17840s | very very cool stuff uh I wanted to ask |
17843s | you like um it's a question that I get |
17845s | uh repeatedly as a person who works in |
17848s | PX dealing with tickets and others like |
17851s | support |
17852s | um questions so to speak does uh does |
17856s | this project Discovery actually do |
17858s | anything does it give any results that |
17860s | is a question seriously yes oh my god |
17863s | um It's Gonna Change the World so yes |
17866s | yes and it's going to change the world |
17868s | because |
17868s | um we're gonna have better drugs faster |
17871s | with less side effects that are going to |
17873s | do things like cure cancer |
17874s | so does that count that counts that |
17877s | absolutely counts you hear that quick |
17880s | chat yeah and it's not it's not it's not |
17883s | because of bots it's because because of |
17884s | real people |
17886s | yes correct okay that's excellent and |
17889s | you were able to take what you learned |
17890s | from this one and apply it to the next |
17892s | one that's coming yeah yeah so so for |
17894s | when we started on this we were doing |
17895s | covid and |
17897s | um the thing that was really awesome was |
17899s | just how much data we were getting we I |
17901s | had we spent months trying to fill that |
17903s | pipe of all these players clicking |
17905s | clicking clicking and and then we had |
17907s | the realization that wow with all this |
17909s | data let's just make it better and give |
17912s | them more data and explore other |
17913s | diseases of the immune system that we |
17915s | didn't even have the idea that we'd ever |
17916s | get to because the data was looking so |
17918s | awesome that we're gonna do things that |
17919s | we never had in our head in the first |
17920s | place wow that's pretty amazing and |
17923s | we're going over yeah we're going to |
17924s | analyzing cancer not Rex right so the |
17927s | next the next thing we do is not just |
17928s | analyzing cancer the the tools that |
17930s | they're looking at is going to help us |
17931s | develop machine learning algorithms to |
17933s | help develop cures for cancer wow it's |
17937s | and so true story I'm going to Pfizer |
17939s | next week to like one of the major drug |
17942s | companies in the world no yeah and and |
17945s | this is for good the vaccines are for |
17947s | good people I'm a scientist trust me and |
17950s | I'm so I'm meeting with the head of flow |
17951s | cytometry advisor and I'm showing him |
17954s | data coming off of project Discovery |
17956s | because I just showed it to some people |
17958s | at that company in San Diego last week |
17960s | and they're like this is as good as the |
17963s | data that we're producing ourselves as |
17964s | real scientists wow it's a true story I |
17967s | think that's actually pretty wow that's |
17969s | that's amazing yeah and and the |
17972s | excitement is that fast yeah yeah it |
17974s | happens that fast yeah you of course |
17976s | went into this a lot in your uh |
17978s | presentation yesterday which people can |
17980s | watch on on the csb channel from |
17982s | yesterday and like |
17984s | yeah I like it exactly |
17987s | so I find it extremely uh humorous that |
17992s | you are on here as a fc for pandemic |
17996s | horde |
17998s | well not I'm seeing as much as lodgy |
18001s | anchoring but it's still pretty close to |
18003s | the same thing right it's an important |
18006s | part of the of the of the of that aspect |
18009s | effect of group gameplay right so |
18011s | somebody has to anchor on the Lottie or |
18013s | a lot you have to Anchor somewhere yes |
18015s | yeah but uh you were telling me sorry my |
18018s | in-ear came out that's not supposed to |
18020s | happen uh you were telling me that this |
18023s | is your first time here and Fan Fest |
18025s | yeah even though you've been like around |
18027s | CCP for some time yeah I've been we |
18029s | started this project three years ago I'm |
18030s | I'm a hardcore gamer I have I have a |
18032s | little man cave that's got screens and a |
18034s | PC Xbox a switch I've been playing since |
18037s | like vic-20 days I'm dating myself right |
18040s | not Eve because it scares the out of me |
18043s | yes |
18045s | it is a game that takes a lot of time to |
18047s | get into I would say uh but it can be |
18051s | very rewarding as you can see from the |
18052s | community that comes here you were |
18054s | saying it's uh it's like |
18057s | it's not as scary because people are so |
18059s | nice |
18060s | the people are nice the game scares me |
18063s | because I I went down that path of |
18065s | um of sorry wow and |
18069s | there's like many many late nights and |
18072s | this is spreadsheet so I'm a data |
18073s | scientist and they're showing at these |
18076s | talks like graphs and everyone's just |
18078s | loving the graph so I've got a new graph |
18080s | type yeah and that's that's my day job |
18082s | and I and I love my job so much and the |
18084s | idea of going into a game that is so |
18086s | data intensive and graph heavy it's like |
18088s | I I want to keep I like my life now |
18091s | and I I have I have things I will only |
18093s | do besides Eve but I I can tell you here |
18097s | and now that there is a way to play Eve |
18099s | without going into graphs I have done it |
18101s | agreed |
18102s | graphs no spreadsheets |
18106s | all right yeah I'm more of a factional |
18109s | Warfare kind of person I undock I find |
18111s | somebody I die and then I quit for the |
18114s | day okay it's my my dose of Eve |
18117s | yeah and I mean I do no sex stuff so a |
18120s | lot of times I'm just like I just unduck |
18122s | I go and |
18124s | rep whoever needs repping whenever we're |
18126s | shooting whoever we're shooting and but |
18128s | then there's still sometimes like I need |
18130s | to organize my ships |
18132s | um especially if I'm like suitcasing |
18134s | with my caps and all that so I have |
18136s | still a bunch of spreadsheets maybe not |
18138s | as many graphs at all but still |
18141s | it's a good thing that we actually have |
18143s | a have a an ad in into E1 line for Excel |
18147s | which helps with that kind of stuff the |
18148s | first game to do that by the way that is |
18151s | pretty awesome that's pretty awesome and |
18152s | all the stuff you guys are doing are in |
18154s | Python that's that's the world I live in |
18156s | and so it's it's too close to home |
18161s | turning your work into a passion yeah |
18163s | yeah and it already is and that's the |
18165s | problem yes okay yeah I understand that |
18167s | I understand that |
18170s | um uh were you out last night on the |
18172s | popcorn |
18174s | I was not tell me about that |
18176s | so I briefly touched on it this morning |
18178s | but uh it's uh it's a it's a wonderful |
18182s | time where a bunch of uh grown people |
18185s | come together |
18186s | is it a horde yeah yeah I would yeah |
18190s | yeah a happy horde yes |
18194s | I think it's happy hordes is a thing not |
18196s | nefarious we're there for good |
18198s | I would say so horns for good in yeah |
18204s | uh CCP takes no official stance on which |
18206s | Alliance is best but however during pub |
18209s | crawl uh we often have and I heard that |
18214s | there were some there were some groups |
18215s | that were stealing beers from other |
18217s | groups |
18220s | I heard yeah no no no yeah but yeah I |
18222s | mean it's it's a long-standing tradition |
18224s | it started out like when when final Fest |
18227s | was still young it started out with uh |
18229s | people just wanted to keep talking after |
18231s | the lectures which happened in a place |
18233s | that was maybe one 20th of the size of |
18237s | this |
18239s | and I just wanted to go out for beer and |
18241s | after that it evolved it grew it became |
18243s | a thing where you have 14 groups of four |
18246s | or five devs with 15 to 20 players going |
18249s | around we each tried to hit the bar and |
18251s | then we have a central location |
18252s | everybody meets up at |
18254s | and you can imagine it's just like I |
18256s | just did the math in my head that's a |
18257s | horde that's a that's a lot of people uh |
18261s | it is um it is a legend how |
18265s | um uh kind and courteous Eve online |
18269s | players are when they come here even |
18270s | when they are uh I don't know how just |
18274s | like they are in Game yes exactly |
18276s | everybody is so nice in game right yeah |
18277s | I mean it's it's a whole different thing |
18280s | it's like sports teams it's like we have |
18282s | the other team and it's like oh you |
18284s | could be like oh beat them or but still |
18287s | after the game or if you're like |
18288s | tailgating you're still gonna give them |
18289s | a beer you can still hang out or take |
18291s | them |
18294s | I think that's an important part because |
18296s | it's a it is a living community you |
18298s | should know that everything that happens |
18300s | on the battlefield stays there and once |
18301s | you're out you're just two people who |
18303s | play the same game and you can all have |
18305s | have fun and that's that's a unique I |
18307s | think it's a unique |
18309s | um method of playing a game where you |
18311s | can actually lose a lot of stuff uh not |
18313s | really real stuff yeah real stuff that |
18315s | has like actual monetary values uh and |
18318s | not be that mad about it that mad about |
18321s | it still kind of disappointing when you |
18324s | get dropped on and lose three caps and |
18326s | you're like |
18328s | but everybody has those stories but then |
18331s | you can piece out and do some project |
18332s | Discovery and feel better about the |
18333s | world yes yes |
18335s | I also want to say that there are no |
18336s | drops in factional Warfare if you're in |
18339s | the right complexes there is but um I |
18342s | will want to wrap this up now and maybe |
18344s | head on over to to get ready for the |
18347s | next presentation which is |
18349s | um skills in real life in Eve with real |
18351s | life skills in Eve I swear I can do |
18354s | titles guys I swear with aksuki that is |
18358s | the next presentation happening on the |
18360s | big stage |
18361s | any final words for this one |
18364s | um please keep doing that data it's |
18366s | really important it's going to help so |
18368s | many people around the world and maybe |
18369s | even your mother |
18371s | we all want to help their mother |
18373s | specifically |
18375s | yeah and you will be with me after the |
18377s | next presentation so uh guys we will see |
18380s | you then |
18388s | [Music] |
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18727s | foreign |
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18772s | thank you |
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18965s | thank you |
18973s | exploring how the roles we undertake in |
18975s | new Eden can provide transferable skills |
18978s | into real life please welcome to the |
18980s | stage exuki |
18987s | [Applause] |
18993s | hello everybody |
18996s | how's Fan fest going |
18999s | you got to ask when you get to be on the |
19001s | main stage right |
19003s | so |
19005s | um hello my name is zigzuki z and today |
19008s | we're going to be talking about real |
19010s | life skill training with Eve online so |
19013s | if you have been playing for a while or |
19016s | not a while and you're wondering what |
19018s | can I be doing an eve that's going to |
19019s | actually help me outside of Eve we're |
19021s | going to try to answer that question |
19023s | today |
19026s | so |
19027s | um today what I'm going to run through |
19029s | for everybody I'm going to tell |
19031s | everybody a brief bit about myself Who I |
19033s | Am What I've Done in Eve maybe why you |
19035s | want to care just a little bit I'm going |
19038s | to talk about what prompted the entire |
19040s | presentation that I'm giving it's a |
19042s | question that I've been pondering and |
19044s | Chad with a lot of people over the past |
19046s | couple of years |
19048s | um I'm going to talk about how I |
19049s | gathered all the data that you're going |
19051s | to see used in the presentation that |
19053s | we're talking about so when I say |
19055s | correlations or interviews uh where you |
19058s | know that came from because I only made |
19060s | up some of this stuff |
19063s | and then I'm going to talk about what we |
19065s | found so you know the meat of the |
19067s | presentation is I spent a lot of time |
19069s | talking I wrote surveys I did interviews |
19071s | I used some personal experience but |
19074s | what did we find what is it that you |
19077s | might want to care about what are some |
19079s | things I want you to think about what |
19080s | are some things that you're going to go |
19081s | huh |
19084s | so |
19085s | um about me if you are unfamiliar with |
19088s | me my name is izuki z I've been playing |
19091s | uh Eve online since 2009 I joined right |
19095s | after Apocrypha came out which is why I |
19098s | also spent more than the first decade of |
19100s | my time in Eve online doing wormholes so |
19103s | if you're thinking that guy looks |
19104s | familiar I'm frequently up on The Fan |
19106s | Fest stage talking about Wormhole space |
19108s | but not this time I'm instead telling |
19110s | you about how Eve's making you a better |
19112s | person |
19113s | I'm the CEO of TD soon and have been for |
19117s | 14 years another name that you've |
19119s | probably at least heard of before we're |
19121s | not very good but that does mean that no |
19123s | matter how bad we are you've heard of us |
19125s | and uh while I'm here I wanted to just |
19128s | briefly touch on for everybody uh we |
19130s | have a lot of fans to talk about us on |
19132s | Discord servers and talk about us on |
19134s | Reddit that is an s i frequently see |
19138s | people misspelling our name with a B |
19141s | it's an S though just making sure that |
19143s | you guys all know that I know that the |
19145s | keys can be tricky I'm also the alliance |
19148s | leader of scary Wormhole people AKA wabu |
19151s | you've probably heard some of my court |
19154s | mates shouting our ticker around and |
19157s | it's gone oh it's back |
19159s | um and you might have seen our pretty |
19161s | dope logo so that's up there too um I |
19164s | was also a member of CSM 14. |
19167s | um I'm going to touch on it in another |
19169s | slider too but that's actually one of |
19170s | the places that prompted a lot of this |
19174s | um |
19174s | I've met a lot of really cool people |
19176s | playing even General as well as my time |
19178s | on the CSM and that got me thinking into |
19182s | a bunch of things that led to the |
19184s | presentation outside of Eve and some of |
19187s | the personal experience that I'll be |
19189s | touching on or you know what I said I |
19191s | think this actually helped I'm a |
19193s | director of software engineering outside |
19195s | of Eve |
19196s | I've had a very fortunate career to move |
19199s | up several levels quickly and software |
19201s | engineering management and I attribute a |
19203s | good chunk of that success to things |
19206s | that I've learned and gotten to |
19207s | experience through Eve so |
19210s | moving right along |
19213s | the question that started all of this so |
19216s | when I was on CSM 14 in 20 to March of |
19220s | 2020 a month and date year that probably |
19224s | some people have some |
19226s | icky feelings about because that was |
19229s | basically the start of the pandemic me |
19231s | and a bunch of uh CSM 14 found ourselves |
19234s | at the old CCP office way down closer to |
19237s | the docks Watching covid start to unfold |
19240s | actually it was that critical week where |
19243s | you might remember kovid was a thing in |
19246s | China and it was starting to be a thing |
19248s | in Italy and it was kind of popping up |
19250s | everywhere and by the end of our |
19252s | week-long Summit here we were flying |
19254s | back watching closers and international |
19256s | borders getting zipped up so they sent |
19259s | us home just in time I think the United |
19260s | States closed their International |
19262s | borders like two days after we got back |
19265s | from the CSM Summit but one of the |
19268s | things that happens at the CSM Summits |
19270s | is you know we have a meeting with a |
19272s | bunch of a lot of devs that happens |
19273s | constantly there was one in particular |
19276s | in which Hilmar came in down and sat and |
19279s | sat down and looked around the room and |
19280s | just said I am in a room full of |
19282s | superhumans |
19284s | now first thought when that happened was |
19287s | I looked around and said that's a weird |
19288s | thing to say |
19290s | um |
19291s | I mean sure I wouldn't consider myself a |
19294s | superhuman I would consider some of the |
19297s | other CSM superhumans and certainly some |
19299s | of the more csms that I've gotten to |
19301s | meet since my time on on the on the |
19304s | management Council some of them are |
19305s | definitely superhumans |
19307s | um but they prompted that thought what |
19310s | did Hilmar mean was he right |
19313s | um |
19314s | and I began to think on it one of the |
19317s | things that uh you know as you get to |
19318s | know the rest of your CSM and you get to |
19320s | talk more and more I realized that a lot |
19323s | of the csms on csm14 were they were |
19327s | pretty powerful people |
19329s | um we had you know we had corporate |
19331s | Executives we had phds we had a doctor |
19334s | we had people that are leaders and |
19336s | movers and shakers in their career field |
19338s | and from my experience chatting with a |
19340s | lot of other csms besides 14 that's not |
19344s | uncommon and then you begin to dig and |
19347s | talk to a lot of other people that are |
19348s | leaders in Eve themselves they're FC's |
19351s | they're Alliance leaders they're Corp |
19352s | leaders of some of the both smallest and |
19355s | largest corporations and you start to |
19357s | see some patterns |
19358s | now the question that I first started |
19361s | with was how much of each thing is inter |
19365s | is impacting the other I don't think |
19367s | anyone would be surprised if I said |
19369s | someone that's an executive or a leader |
19371s | outside of Eve is likely to come in to |
19373s | even be a leader there too |
19375s | that's less interesting and we're not |
19377s | going to focus on that because I'm far |
19379s | more concerned with the reverse I wanted |
19382s | to find out how many people played Eve |
19385s | learn some things and then carried that |
19387s | back to their career where they didn't |
19389s | have that first so the questions we're |
19391s | going to dive into are how can things |
19393s | that you do and Eve help you outside of |
19395s | it what are those skills how do they |
19398s | help |
19399s | um we're gonna try to so the goal of my |
19401s | presentation here really is to try to |
19403s | give you some answers to that question I |
19405s | tried to build the presentation that |
19407s | would be helpful and insightful to as |
19410s | many people as possible because your |
19412s | mileage may vary I'm not getting up here |
19415s | and saying do these things you'll get |
19416s | promoted do these things and you'll get |
19419s | a really cool new job |
19420s | but I think what we are going to talk |
19423s | about is do these things in Eve and |
19426s | you're probably learning stuff |
19427s | I don't want to ruin Eve for everybody |
19429s | because if you suddenly realize that |
19431s | you're learning things that might make |
19433s | it way less fun |
19435s | um |
19436s | but the bad news as you probably already |
19438s | are maybe whether you knew it or not |
19440s | you've learned something from logging in |
19442s | and doing things in Eve and you've |
19444s | probably picked up some skills and you |
19446s | might just be a better person whether |
19448s | you want to admit it or not |
19451s | um so we're going to focus and talk |
19453s | about what are some of those skills what |
19455s | are the ways that you can learn them and |
19457s | maybe you already are and how those |
19460s | skills might in fact just be something |
19461s | that you can Leverage |
19464s | so everything that we're going to talk |
19467s | about here today comes from three main |
19469s | places I use the basis of my own |
19472s | personal experience and career of course |
19474s | as a foundation for figuring out where I |
19476s | wanted to poke into talk to people what |
19479s | are the questions I wanted to |
19480s | specifically find answers for |
19483s | um I interviewed a lot of other eve |
19485s | players uh I conducted well over 70 |
19488s | different interviews some very formal |
19491s | some less formal with people all over |
19494s | different organizations every part of |
19496s | space you can think of every block of |
19499s | Corporations I went all over the place |
19501s | trying to get a nice varied background |
19503s | of different people I talked to doctors |
19506s | I talked to Engineers I talk to truck |
19508s | drivers I talked to people that repair |
19510s | medical robots |
19512s | there you go pee up I talked to people |
19515s | that you know work in retail I talk to |
19518s | people that are chefs I talk to people |
19520s | that are bartenders we tried to go |
19522s | everywhere because my goal is to tell is |
19525s | to convince you that no matter what you |
19527s | actually do outside of Eve you are |
19529s | learning things that are probably |
19530s | helpful |
19531s | I had a survey if you took it thank you |
19534s | very much we got several hundreds of |
19537s | people to come take a admittedly little |
19540s | lengthy survey about what do you do |
19543s | outside of Eve what do you do in Eve |
19545s | tell me about both of those things |
19547s | answer I got feedback too many questions |
19550s | about some different skills do you think |
19552s | you learned something do you think it |
19554s | came back and helped you in other places |
19556s | but that also helped me provide a guide |
19559s | on people I wanted to talk to and the |
19562s | great news is I found overwhelming |
19564s | support suggesting that the answer is |
19566s | yes |
19567s | almost everyone that took my survey said |
19569s | in some way they'd learned something |
19571s | that they think they were able to bring |
19573s | back to their job sometimes it helped |
19576s | immensely sometimes they thought it |
19578s | helped a little but everybody said they |
19580s | learned something |
19582s | so what I did with all of that |
19585s | is we tried to look and I took I tried |
19588s | to tailor it and correlate it to a list |
19590s | that might make sense outside of Eve so |
19594s | I went to the Forbes 2023 most in-demand |
19597s | skill Workforce survey |
19599s | which is intended to be Universal |
19602s | regardless of who you are where you are |
19604s | and what you're doing or where you work |
19605s | these are skills that you're going to |
19607s | find helpful |
19609s | those skills are communication |
19612s | leadership |
19614s | teamwork creativity time management |
19617s | adaptability problem solving work ethic |
19621s | critical thinking conflict management |
19624s | and emotional intelligence |
19627s | so we've got a pretty cool list here I'm |
19630s | going to hope and assume that most |
19632s | people know what most of those words are |
19634s | because reading you the wiki definition |
19636s | of every single one would be time |
19638s | consuming and probably rather boring |
19641s | although the one thing I did want to |
19643s | touch on simply because when I first |
19644s | started this initial feedback I got was |
19647s | emotional intelligence |
19650s | where are you players you know |
19653s | um you might your first thought when |
19655s | you're thinking about youth players |
19656s | might not be emotional intelligence but |
19658s | I can assure you that when I asked them |
19660s | about it I was able to get several |
19662s | people go you know what I do care a |
19665s | little bit about other people or you |
19667s | know what I do know how to pretend that |
19670s | I care about other people just a little |
19672s | bit so if players can get those done too |
19677s | now basing it off of my survey the roles |
19680s | that we're going to touch on and I |
19682s | looked at by far not an all-inclusive |
19685s | list broke down into four main |
19687s | categories we have leadership roles your |
19691s | CEO your director depending on the size |
19694s | and way that your group is organized you |
19696s | might have officers or a layer of middle |
19698s | management |
19699s | we looked at industry and Logistics |
19701s | which I defined mostly as people that |
19704s | are building things and moving them |
19705s | around this Logistics is specifically |
19707s | the moving it around part and not |
19710s | repping other ships that's also useful |
19714s | but probably less likely to directly |
19716s | correlate because running around your |
19718s | workplace trying to heal people might be |
19721s | strange |
19723s | um that was so and this is not all the |
19726s | roles that we looked at and talked about |
19728s | in my survey but for the sake of time |
19730s | and not having a million slides I |
19732s | condensed it into the ones that had |
19734s | stronger correlations than I thought |
19736s | were going to be make the most sense but |
19738s | also be a little easier to explain |
19741s | um so we touched on people that work in |
19744s | Solo industry people that worked with |
19746s | lots of other people working on Supply |
19748s | Chain management material coordination |
19751s | Market managers people that run buyback |
19754s | programs |
19756s | um the third category is people |
19758s | management |
19759s | there's of course the possibility for |
19761s | significant overlap between all of these |
19764s | but whether it's the same person doing |
19767s | half the things on this list for your |
19768s | organization or a small army may decide |
19771s | depend on the size as well as how you've |
19774s | organized yourself these are roles and |
19777s | functions that are focused purely on |
19779s | people these are your recruiters and |
19781s | people that talk to people review |
19783s | applications these are people that work |
19785s | in onboarding these are people that |
19787s | track your membership are they active |
19790s | are they doing enough are they clicking |
19792s | their Pap links |
19794s | and these are people that do culture fit |
19795s | assessments are these the right people |
19797s | for our Corporation do I want to be |
19799s | flying with these people do I want to |
19802s | throw them out a window |
19805s | um and then probably the category that |
19807s | most of you actually first thought about |
19808s | I called it operations these are your |
19811s | Fleet commanders these are people that |
19813s | are helping run rules supporting the |
19815s | fleet commander making the fleet |
19816s | successful these are people that plan |
19818s | The Fleets might be the FC doing |
19820s | literally all these things but sometimes |
19823s | these are different people or at the |
19824s | very least they're different skills and |
19827s | then you have your theory Crafters |
19828s | you've got your people that are figuring |
19830s | out what are we doing how are we going |
19831s | to do it which of these modules goes on |
19834s | my ship there's people that know enough |
19836s | to shout at your bad Court members when |
19838s | they die in ones that are fit terribly |
19840s | terribly wrong |
19842s | so the first group that we're going to |
19844s | look at and for some of those I'm going |
19846s | to have a slide that grabs just one and |
19848s | for some of them I'm going to have a |
19849s | slide that tries to condense it all |
19851s | depending on what the results looked |
19852s | like now what we found talking both |
19855s | talking to people as well as from the |
19857s | survey results was regardless of what |
19860s | level you're operating at as a leader in |
19863s | your group chances are you're learning |
19865s | the same skills the exact degrees some |
19868s | leaned a little heavier and others did |
19870s | vary but not enough to be worth |
19872s | splitting this up so whether we're |
19874s | looking at CEOs we're looking at |
19876s | officers or we're looking at directors |
19879s | these are people that are responsible |
19881s | for setting the goals and directions of |
19883s | your corporation and utilizing |
19885s | delegation and collaboration they're |
19888s | going to try to make those things happen |
19891s | um these people had the strongest |
19893s | likelihood of saying that they felt that |
19895s | they had learned and or improved on |
19898s | their leadership skills their work ethic |
19901s | their problem-solving skills and their |
19903s | communication skills |
19905s | probably not a huge surprise especially |
19907s | the first one if anyone's shocked that |
19910s | CEOs said I learned leadership skills |
19912s | I've got tons of surprises for you in my |
19914s | presentation than if that one surprises |
19916s | you |
19917s | um |
19918s | but I also have a quote from someone |
19921s | that uh indicated that this is something |
19923s | they would Define themselves on for each |
19925s | of these slides we're going to touch on |
19927s | what the roles were |
19929s | how I defined them the skills that they |
19932s | correlated with and then I've got a |
19934s | quote that uh some people saying that |
19936s | they're actually really getting |
19937s | something done so for the for the people |
19940s | for uh I believe this was a CEO Eve |
19943s | helped me trust myself and my skills |
19947s | enough to start my own business when I |
19950s | look at what I've been able to deal with |
19951s | in Eve the problems of my job seem like |
19954s | nothing |
19955s | I actually really like this quote I like |
19957s | all the quotes that's why I chose them |
19958s | but uh |
19960s | depending on what you do in Eve you |
19963s | might actually have defined your time |
19965s | and Eve is your second job before show |
19967s | of hands who else has ever thought that |
19969s | what they do in Eve is a second job |
19971s | all right that's a good chunk of the |
19973s | audience so you guys are doing great |
19976s | keep it up |
19977s | but uh |
19979s | Eve can be hard it can be very hard |
19982s | people and Eve can be very hard uh I'm |
19986s | not going to keep asking everyone to |
19987s | raise their hands up and down a couple |
19989s | of you made faces that you already said |
19990s | I hate this don't call on me again but |
19993s | uh |
19994s | I think I've had more difficult people |
19996s | to work with in Eve than I have in my |
20000s | workplace which is probably a blessing |
20001s | there's certainly people that can say oh |
20003s | that is not true for where I work and |
20005s | I'm sorry for you |
20007s | um but that's true for definitely some |
20009s | of my experiences in Eve there are some |
20012s | rough individuals that play Eve we might |
20016s | love them but they're rough |
20018s | so being able to do things in Eve |
20021s | hopefully helps you know recognize you |
20024s | can probably do a lot of that in real |
20025s | life it might be different |
20028s | but if you can Corral a bunch of people |
20031s | and say guys this is what we're doing |
20032s | over the next couple months and then |
20034s | work with them to get that done |
20036s | chances are you could do that outside of |
20038s | e of two you might not want to |
20040s | especially if you have to like sit near |
20043s | people and smell them and things but if |
20046s | you're here at Fan Fest you're already |
20047s | smelling people so |
20049s | you can do it |
20053s | um rolling into our next category we're |
20055s | going to have a couple slides on some |
20056s | industry and Logistics roles the first |
20059s | one that I wanted to start off with that |
20062s | actually surprised me a little bit but |
20064s | only until you start thinking about it |
20066s | was people that do industry by |
20068s | themselves |
20069s | if you're here at Fan Fest there's a |
20072s | good chance that you're not a solo |
20074s | player there certainly could be some out |
20075s | there but most people that make it to |
20077s | Fan Fest are usually people here with |
20079s | groups so this may or may not apply to |
20081s | you or maybe you're in a group but you |
20084s | don't like those guys so they don't get |
20086s | to touch your minerals and you're |
20087s | building all your stuff by yourself |
20090s | um you know where's the titanium this |
20092s | makes collaborating with people very |
20094s | challenging sometimes but people that |
20097s | are Solo industry players they're |
20100s | tackling potentially complex jobs that |
20102s | might include a lot of steps that might |
20105s | have prerequisites and they're usually |
20107s | doing this by themselves |
20109s | so these people through my interviews |
20112s | and discussions identified strongly with |
20114s | time management skills critical thinking |
20117s | adaptability and problem solving these |
20120s | are people that need to know how to line |
20122s | things up to be efficient they need to |
20124s | be able to figure out how to adapt on |
20126s | the Fly because they don't have someone |
20128s | else to go lean on and get some of this |
20129s | done for them it's you the buck stops |
20132s | with you if your reactions aren't done |
20134s | on time that next job is going to sit |
20136s | and wait |
20138s | um skills I made doing industry helped |
20141s | me set up ordering of medical supply |
20143s | supplies and equipment ensuring |
20146s | deadlines and bottlenecks are met as far |
20148s | as material and fiscal inputs are |
20150s | concerned |
20152s | I thought that was actually a pretty |
20154s | cool quote I talked to someone that |
20156s | basically talked about how they apply |
20159s | their Eve industry experience to |
20162s | organizing and getting things done |
20165s | um |
20166s | lots of people had feedback similar to |
20168s | this |
20169s | [Music] |
20170s | um |
20170s | there's a lot of things in your in real |
20173s | life that can be thought of as put a |
20175s | bunch of things together let them do |
20177s | some things for a little while get |
20178s | something out not everything can be |
20180s | baked down that far and I would strongly |
20182s | advise against in your head applying the |
20184s | eve industry UI to everything that you |
20186s | do |
20187s | but you could if you really wanted |
20190s | um but people that did this and did |
20193s | industry by themselves were able to |
20195s | really learn and grow in a lot of |
20196s | different ways because you've got to |
20198s | figure it all out and then get started |
20200s | and |
20201s | I'm sure a lot of you would probably |
20203s | raise your hand that that is a |
20204s | definition of something you've done at |
20206s | your job is figure it all out and get it |
20208s | started |
20211s | um bouncing to another type of industry |
20213s | and Logistics we've got Supply Chain |
20215s | management and Market management so |
20217s | these are people that are working with |
20218s | other people they're building capitals |
20221s | while someone else takes care of some of |
20223s | the components maybe they're doing |
20225s | reactions and doing reaction change |
20227s | where other people are handling |
20229s | different steps of that process these |
20231s | are people that are moving stuff from |
20232s | point A to point B these are people that |
20235s | are stocking your Market they're getting |
20236s | stuff up on contracts they're making |
20238s | sure that you guys have what you need |
20241s | um |
20242s | primary skills that these people |
20244s | strongly correlated with were |
20246s | communication and teamwork not a |
20248s | surprise since these are people that are |
20250s | working with other people conflict |
20252s | management and problem solving and if |
20254s | you're wondering why Conflict Management |
20256s | because I actually was too when it came |
20258s | up on the survey and I chatted with |
20260s | several people |
20262s | figuring out what everybody wants to do |
20265s | and then making sure that they're not |
20267s | all doing the same thing can can |
20269s | apparently be rather challenging if |
20271s | you've got several people that are |
20273s | helping stock your Market first off |
20275s | great the fact that it's more than one |
20277s | we're off to a fantastic start but it |
20280s | doesn't do you any good if they're all |
20282s | stalking the same thing |
20284s | because now you've got five people |
20286s | undercutting each other trying to make |
20288s | sure that they're the ones selling |
20289s | things and you've probably underserved |
20292s | your community because all the other |
20294s | crap that you need is not stocked so the |
20298s | reason that a lot of those people chose |
20299s | conflict management was really a bunch |
20301s | of people getting into a room or a |
20303s | channel and or voice comms and saying I |
20306s | want to do this figuring out someone's |
20308s | got to do something they don't want to |
20310s | do there's compromise there's resolution |
20312s | of some conflict and there is hopefully |
20315s | an outcome where |
20316s | your group your Market your whatever it |
20319s | is your stocking gets what you need |
20323s | um working with industry that requires |
20325s | multiple people requires patience and an |
20327s | understanding of people's capabilities |
20329s | and limits |
20330s | big things require coordination and |
20333s | working with people and the same is true |
20335s | of almost all careers so if you've ever |
20339s | found yourself trying to figure out how |
20340s | to get a bunch of people that together |
20342s | have all the right skills to get a job |
20344s | done |
20346s | and you've managed to get it done |
20348s | that's great and that also is pretty |
20352s | agnostic of what you actually do for a |
20354s | living |
20355s | um if your experiences in school with |
20357s | group projects were that they're |
20359s | terrible and you hate people because of |
20360s | it this is a good way to try to undo |
20363s | some of that PTSD because most things in |
20367s | life require collaboration and working |
20370s | with other people whether you want it to |
20372s | or not as much as you want everything to |
20374s | be a solo Venture chances are that will |
20376s | not always be the case |
20379s | rolling into our third category and |
20381s | talking about some people management |
20382s | roles the first slide I've got here |
20384s | talks about cultural fit assessments and |
20387s | people that work in onboarding |
20389s | cultural fit assessments we defined as |
20391s | the person whose job it is to feel out |
20394s | somebody and decide if they're a good or |
20396s | a bad apple this may or may not be the |
20399s | people doing all the other things |
20401s | related to interviewing but it is a |
20403s | distinct step I thought because looking |
20405s | at someone's skills and actually talking |
20408s | to them are two very different things |
20411s | likewise people that identified as |
20413s | onboarders had a nearly identical |
20415s | identical skill profile so that's why |
20418s | they're together here on the slide |
20420s | um if your group doesn't do onboarding I |
20423s | would strongly advise trying to do |
20425s | onboarding |
20426s | um we've had other presentations at |
20428s | prior Fan Fest for sure from different |
20430s | groups talking about their onboarding |
20432s | programs but making sure that new people |
20434s | that join have what they need know what |
20437s | they need and know where to go to ask |
20439s | questions generally has a pretty strong |
20441s | correlation with uh likelihood of longer |
20444s | term membership and smooth integration |
20446s | into your crew |
20447s | people working in these roles strongly |
20450s | identified with critical thinking work |
20453s | ethic emotional intelligence told you it |
20455s | would come up and conflict resolution |
20459s | um |
20460s | mostly the cultural fit assessment I |
20463s | thought but onboarders also had it too |
20465s | when you're trying to work with someone |
20467s | first trying to figure out do I want to |
20470s | fly with this person at all |
20473s | and then all right we gotta fly with |
20476s | them how do I make sure they don't suck |
20479s | um you end up talking to them it |
20481s | requires figuring out what do they want |
20483s | what do they need |
20485s | and resonating that to match what you |
20488s | want and what you need or rather your |
20489s | group wants and your group needs closing |
20492s | that Gap and being able to get everyone |
20495s | onto the same page is the main reason |
20497s | that we have emotional intelligence up |
20499s | here |
20500s | um working and assessing fit into an |
20503s | organization helped me understand that |
20505s | oftentimes the best way to solve a |
20507s | problem is to avoid having it in the |
20509s | first place |
20510s | that's a good quote of virtually |
20512s | everything but in the context of this |
20514s | slide that was specifically raised to me |
20516s | as far as keeping bad apples out of a |
20518s | corporation |
20520s | um |
20520s | I suspect this is a lesson that many |
20523s | different groups and leaders and |
20524s | organizations and Eve have tried have |
20526s | had to learn probably the hard way at |
20528s | least once uh |
20530s | toxic people are bad |
20532s | and you might say but I need more people |
20535s | you never need people enough that you |
20538s | should be tolerating people that are bad |
20541s | the damage that can be caused internally |
20543s | by someone that is negative hard to deal |
20546s | with and makes other people want to |
20549s | literally not play with you might mean |
20551s | that when you take a step back you |
20553s | realize you're literally at a net |
20554s | negative for letting this person be in |
20556s | your Fleet and recognizing that before |
20560s | they're in your group can be important |
20562s | and that was what this quote was |
20564s | specifically talking about but hopefully |
20566s | a lesson that you can learn both and |
20568s | even if you're in a position to ever be |
20570s | doing so I'd advise events I'd advise |
20573s | about keeping bad people out of your |
20575s | real life organizations as well because |
20578s | it's rarely ever worth that worth that |
20581s | Gamble |
20584s | um so we've got people management |
20585s | working with recruiters and applications |
20588s | so these are the people that are going |
20590s | to sit there and go you don't get to fly |
20591s | with us |
20593s | um these are Talent acquisition these |
20596s | people that work on finding recruits |
20598s | rather that's spamming and local chat |
20600s | posting on Reddit using the in-game |
20603s | recruiting function you're finding |
20605s | people that want to join your group and |
20607s | then you're talking to them making sure |
20609s | they know what you're about figuring out |
20611s | if they want to come join you |
20614s | and then you'll interview them and |
20615s | review their application all depending |
20617s | on what your group does how strict your |
20619s | requirements are the bar could be way up |
20622s | here or maybe if they can breathe |
20624s | they're joining your Corp and most |
20626s | groups in Eber somewhere in between |
20628s | there we can probably all think of |
20631s | groups on both ends of that Spectrum |
20632s | most corpse are definitely somewhere in |
20634s | the middle |
20636s | um |
20637s | but uh you know that's that's a very |
20639s | real thing and the people that do this |
20641s | in Eve generally had strong critical |
20644s | thinking skills strong work ethic skills |
20647s | again emotional intelligence because |
20649s | their work here relies immensely on just |
20652s | understanding other people's wants and |
20654s | needs and expressing their own and |
20657s | communication because they're spending a |
20658s | lot of time talking to people |
20661s | um work ethic uh I wanted to just touch |
20663s | on the reason we have work ethic up here |
20665s | is a lot of them said well recruiting's |
20668s | a lot of work maybe you have deadlines |
20671s | or targets we want to recruit X number |
20673s | of people maybe you have a lot of people |
20675s | applying to your corporation and the |
20677s | people that you've got to review and |
20679s | talk to are piling up |
20681s | these are people that just generally |
20683s | speaking |
20684s | said they know how to buckle down and |
20685s | get stuff done and they know how to |
20688s | consistently do that to try to keep |
20690s | everything moving |
20693s | um one of the I think only quotes that I |
20696s | actually have a name attached to it |
20698s | either people left me useful quotes but |
20701s | didn't give me contact information |
20703s | wishing to remain anonymous on my survey |
20705s | or in my interviews would say you can |
20708s | quote me but leave my name off that |
20710s | slide I don't know if they were worried |
20712s | they just didn't want to be associated |
20713s | with me |
20715s | um |
20715s | but that I did get a couple people that |
20718s | said they didn't want their name up here |
20719s | so uh I actually use these skills in |
20723s | real life to hire support staff and even |
20726s | help with selection of Physicians and |
20728s | other critical clinical support roles |
20731s | um I don't know if they're here I asked |
20733s | one of the wingspan guys and he said he |
20735s | didn't know but this quote is from Nikki |
20737s | akala who works in HR for wingspan |
20741s | um |
20742s | another one of my surprises that's |
20745s | probably not a surprise |
20747s | Eve's a great place to just hone and |
20750s | practice and leverage some of those |
20751s | skills that you may or may not be using |
20754s | outside but it's a place where you get |
20756s | to sit down on a table and interview |
20758s | people or talk to people and find out if |
20760s | you like them if they like you |
20763s | um I don't have a quote here but I can |
20765s | tell you at least five of the people I |
20767s | spoke to specifically mentioned that |
20769s | they felt like interviewing people and |
20771s | Eve made them better at interviewing in |
20774s | real life on both sides of the table |
20775s | because you're in a you you're sitting |
20778s | down and talking to someone |
20780s | and just figuring out I want I want a |
20782s | job here I want to fly with these guys |
20784s | or I'm figuring out if I want them to |
20787s | fly with me |
20789s | maybe the word is not fly but you do |
20792s | that a bunch in your job probably |
20793s | especially if you work in any sort of |
20795s | hiring manager roles or team lead roles |
20798s | where you're trying to figure out people |
20799s | that you want on your team or you want |
20801s | on your company |
20804s | rolling into the last category that I |
20807s | had for role set up and starting right |
20809s | off with probably the role that I'm not |
20812s | sure which one is higher CEO or fleet |
20814s | commander probably the other role that |
20816s | everyone immediately thought too when I |
20819s | said rules and Eve the fleet commander |
20821s | I'll also note this is the only slide |
20825s | where I have five skills attributed to |
20828s | it because Fleet commanders had such |
20830s | strong correlations across the board |
20832s | with a lot of roles that it was |
20834s | challenging to pick just four |
20837s | um because I I think I did mention it |
20839s | but these are not the only skills these |
20841s | roles help you with they're just the |
20843s | strongest because telling you that every |
20845s | skill or every role helps with every |
20847s | skill would be terribly unhelpful |
20850s | um |
20850s | but the definition of fleet commander |
20852s | that we use is these are the people that |
20854s | are responsible for calling out actions |
20856s | directing and driving groups of people |
20858s | towards a common goal and that goal |
20861s | might sometimes be complex I'm sure if |
20863s | everyone just closes their eyes for a |
20865s | moment they can hear their fleet |
20867s | commander shouting at them to jump or |
20870s | not jump or wondering who jumped or |
20872s | asking why'd someone already shoot the |
20874s | target and now we need to unlock and |
20875s | move to another one |
20877s | um |
20878s | it's every Fleet I heard several Giggles |
20881s | like it's not just my corpse not the |
20883s | only one that's bad at PVP you I don't |
20885s | believe you if you try to tell me |
20886s | otherwise |
20888s | um |
20888s | but Fleet commanders they do a lot |
20891s | um they've got a lot of stress running |
20893s | on them sometimes they've got a lot of |
20895s | people sitting there patiently or |
20897s | hopefully patiently actually paying |
20899s | attention to when they get told what to |
20901s | do and they need to do a lot of thinking |
20904s | and they need to do it quickly so Fleet |
20906s | commanders get five skills for critical |
20909s | thinking adaptability creativity |
20912s | leadership and teamwork |
20915s | Fleet commanders need to be good at |
20917s | communicating too it was a close |
20919s | Contender to be here because if your FC |
20921s | can't communicate they're probably not |
20923s | doing any F seeing ever again |
20925s | um but they need to be able to think |
20927s | quickly they need to be able to make |
20929s | good decisions and they need to be |
20931s | creative because sometimes you go on in |
20933s | and you said this is the plan and you |
20935s | take that Titan bridge and you go |
20938s | oh one D scan lights up with what the |
20940s | fleet is bringing and now you need a |
20942s | whole new plan |
20944s | they're leaders and they work with teams |
20947s | so probably the rest of those skills |
20949s | aren't no well none of the skills are |
20950s | probably surprises but Fleet commanders |
20952s | get an awful lot of experience and a lot |
20955s | a lot an awful lot of different places |
20959s | um my quote from an FC Fleet commanding |
20962s | was how I learned to build trust and |
20964s | reliability within my teammates and |
20966s | these are skills that I've successfully |
20968s | carried into managing people outside of |
20970s | Eve it's not a quote from me but I |
20972s | probably could have written it because I |
20973s | would say something very similar |
20976s | um I work with managing people for a |
20978s | living I work on making sure they have |
20980s | everything they need giving them |
20982s | Direction Where needed and there is |
20984s | immense strung overlap with things I do |
20987s | both as a CEO and a fleet commander |
20990s | I'm not our good fleet commander though |
20991s | he's someone else |
20994s | um |
20995s | next uh next up I've got Ops planning |
20998s | very similar to Fleet commanders as far |
21001s | as the role breakdown goes but I did |
21004s | want to call them out because they had |
21005s | at least one they had a couple different |
21007s | differences there and again Fleet |
21009s | commanders have very strong correlation |
21011s | across the board I could have put all 11 |
21014s | skills up there but it would have been |
21016s | less helpful us planners are people that |
21019s | may or may not be the FC but they're |
21021s | helping figure out what we're doing |
21022s | ahead of time this might be planning |
21025s | just tonight's op this might be planning |
21027s | the entire week when are we heading what |
21029s | when are we going to need to follow up |
21030s | on timers they're heavily involved with |
21033s | ensuring a group's operations run on |
21036s | time and move and run effectively |
21039s | they've got leadership just like the FCS |
21042s | did they've got work ethic they've got |
21044s | time management and they're adaptable |
21046s | timing can be very important when it |
21048s | comes to planning most plans at least in |
21050s | Eve do have some semblance of time to |
21052s | them but being able to figure out how |
21055s | long are things going to take how long |
21056s | is getting there going to take and oh |
21059s | the Wormhole is gone now we need a new |
21061s | plan and you know figuring out how to |
21064s | adapt when your route has changed twice |
21066s | because now your Titan is also dead and |
21068s | you need to figure out how we're getting |
21069s | there differently |
21071s | planning and helping execute operations |
21074s | helped me build planning skills and |
21076s | learn attention to detail I have been |
21078s | able to directly translate those skills |
21081s | to mapping out install jobs and ensuring |
21083s | proper Staffing and resource allocations |
21085s | so again I thought a pretty cool quote |
21088s | this person worked in um |
21092s | construction and they in my conversation |
21095s | with them they said that literally I've |
21099s | taken figuring out how I'm going to |
21101s | Glass this constellation of structures |
21103s | and take in some of the skills I've |
21105s | learned from that on moving all the |
21107s | pieces and parts around and actually |
21109s | carry that back to my job |
21112s | um |
21113s | we've got Theory crafting Theory |
21115s | crafting is an interesting one |
21117s | um in that I think your first thought |
21119s | might be |
21120s | how does that apply to anything that's |
21122s | not figuring out how to make spaceships |
21126s | but then you think on it more and |
21127s | realize it actually starts to make a lot |
21129s | of sense especially after uh you know we |
21131s | touch on the quote maybe this applies |
21134s | more to some Fields than than others but |
21137s | I got a lot of people that talked about |
21138s | how that overall Min maxing optimization |
21142s | mindset was able to be applied |
21144s | everywhere these are people that build |
21146s | your doctrines they figure out how to |
21148s | fit your ships they might yell at you |
21149s | and you don't listen and fit your ship |
21151s | something differently and they adjust to |
21153s | the game changes both mechanics and the |
21156s | game meta to ensure that whatever you're |
21158s | flying is as efficient as possible |
21160s | keeping the price in mind |
21162s | these are critical thinkers they solve |
21165s | problems they're adaptive and they're |
21167s | creative and figuring out |
21170s | screen keeps dying on me |
21173s | there we go figuring out how to min max |
21175s | something and find the perceived best |
21177s | solution to a problem |
21180s | with hundreds of variables has helped me |
21182s | tackle similarly complicated things in |
21185s | my engineering career probably no big |
21187s | surprise to someone that uh engineering |
21190s | was where this quote came from but being |
21192s | able to just take a couple steps back |
21194s | and look at the big picture with all the |
21198s | different parts changes things that need |
21200s | to happen and figuring out how to |
21202s | navigate through that is not unique to |
21204s | Eve it's not unique to Eve it's not |
21206s | unique to just ship fittings and I |
21209s | strongly believe that if you learn some |
21211s | of those skills and work and just what |
21213s | is the best way to put all these pieces |
21215s | together it's going to work |
21218s | um |
21219s | that is a real ship fit that I have seen |
21223s | used by someone in my alliance in case |
21225s | you're wondering where that came from |
21229s | um not on the list from Forbes but |
21231s | something I wanted to touch on was hard |
21233s | skills the hard skills that we |
21235s | specifically peaked at was data |
21238s | collection analysis statistics I got a |
21242s | lot of people saying that they'd picked |
21243s | up these skills in Eve |
21245s | um the first grouping Google Docs |
21248s | Microsoft Excel Power by and other |
21251s | similar software that does data entry |
21253s | and processing a lot of people we talked |
21256s | to actually said one of the first places |
21257s | they really really used those things |
21260s | wasn't Eve |
21261s | um and many of them now use them in |
21264s | their job even if they didn't have to |
21266s | because |
21267s | they are now addicted to spreadsheets |
21269s | look what Eve has done to us |
21273s | um |
21275s | almost everybody said in some fashion |
21277s | they used this but the roles that had |
21279s | the highest likelihood of saying yes I |
21281s | used that for both my job and in my Eve |
21284s | job literally every industry role didn't |
21287s | matter what kind of industry you were |
21288s | doing huge surprise if you're doing |
21290s | industry without spreadsheets I'm |
21292s | slightly concerned |
21294s | um |
21294s | operations planners Theory crafters and |
21297s | people that worked in onboarding if |
21299s | you're wondering why onboarding is up |
21300s | there my conversations with the people |
21302s | that checked that box was they basically |
21305s | use them to make checklists they use |
21306s | them to track where people are at in |
21309s | their different onboarding pipelines and |
21311s | they're using that to figure out who |
21312s | needs what |
21314s | um likewise people that learned and got |
21316s | involved in analyzing data and learning |
21319s | statistics |
21320s | Theory Crafters Fleet commanders Ops |
21324s | planning and people that worked in again |
21326s | all industry roles were likely to have |
21329s | gotten involved in analyzing lots of |
21331s | data and making some decisions based off |
21333s | of Analytics |
21336s | so |
21338s | um |
21339s | what are uh per the Forbes list there's |
21342s | our 11 I attached one quick and toward |
21346s | there towards the end for the hard |
21347s | skills what we've done now is we've |
21350s | created a mapping of where am I most |
21353s | likely to improve my time management |
21356s | skills where am I most likely to be able |
21358s | to work and do some things that might |
21360s | help me learn and improve my creativity |
21362s | or my leadership or my critical thinking |
21365s | I'm not going to read this entire slide |
21367s | of course but what we've got here is the |
21369s | 12 different skills that we touched on |
21372s | along with what roles that I talked |
21374s | about that had the strongest correlation |
21377s | to them I of course will again note |
21380s | basically almost every role that we |
21383s | looked at had some people that said they |
21385s | used XYZ skills in it if you're doing |
21388s | anything in Eve there's a good chance |
21390s | you're learning several of these so this |
21392s | is not an exhaustive list or a |
21394s | prescriptive list but rather this is |
21396s | intended to come across as a guide that |
21399s | says I do some of those things those are |
21402s | the skills I'm learning and picking up |
21403s | on |
21406s | um finally I wanted to just touch on |
21408s | this with one slide just because uh it |
21410s | came up enough from conversations that I |
21412s | thought it would be silly not to touch |
21414s | on |
21415s | um there was already another |
21416s | presentation by Max Singularity this |
21419s | weekend that talked about relationships |
21421s | and friendships and networking and |
21422s | things that you can build and grow and |
21424s | learn through Eve but two things that |
21427s | stood out to me that I felt were |
21428s | especially relevant to this conversation |
21431s | was people that said that those have |
21433s | helped them in their career |
21435s | um just over one in five people that we |
21439s | spoke to and took the survey felt that |
21441s | relationships that they'd gained through |
21443s | Eve have actually helped them Advance |
21445s | their career whether that was helping |
21447s | them land a new job in the same field in |
21449s | another company or just saying hi yeah |
21452s | this is how I learned these skills and |
21454s | got promoted here's how you can do it |
21456s | too these are not direct quotes but |
21459s | rather paraphrasing of combining lots of |
21462s | conversations on this but meeting |
21464s | someone that was further along in the |
21466s | same career as me helped me find |
21467s | advancement opportunities summarizes |
21470s | what all those people gave me as |
21471s | feedback as well as people actually |
21474s | changed career Fields because of Eve or |
21477s | rather because of people they met in Eve |
21479s | I've been thinking about moving careers |
21482s | and finding someone that already did |
21484s | that helped me decide to make that jump |
21486s | if you're thinking I want to know how to |
21488s | break into X |
21491s | what's better than finding someone that |
21492s | already does X so one in eight people |
21495s | said that this has happened to them |
21496s | through their time playing Eve |
21499s | um 13 percent |
21500s | uh not most maybe not tons but given how |
21505s | many people we looked at I thought it |
21507s | was relevant and interesting enough to |
21508s | bring it up |
21511s | so |
21512s | um that's wrapping up my presentation we |
21515s | talked about me the questions that |
21517s | started this the goals of the |
21520s | presentation hopefully everyone feels |
21522s | like they learned something or at least |
21524s | laughed once or twice at some of my bad |
21525s | jokes |
21526s | How We Gather the data and then I drove |
21529s | in and talked about all the different |
21531s | roles and skills and how they all |
21533s | correlate together |
21535s | so there is not time for Q a here we're |
21540s | not set up for it in the main hall but |
21542s | if you have questions comments feedback |
21544s | or want to just |
21546s | talk to me |
21548s | um I'm exooky Z in game you can combo me |
21550s | if I'm online you can shoot me a mail |
21552s | you can find me a zigzuki on Discord and |
21555s | of course I will be around for the rest |
21557s | of Fan Fest so always happy to talk |
21559s | about this with anybody else |
21562s | so thank you very much everyone I hope |
21564s | that was a good use of your time and |
21567s | enjoy the rest of Fan Fest |
21583s | [Music] |
21593s | it's amazing how uh governing a group of |
21597s | players is the same no matter where |
21598s | those people I should say people |
21601s | governing a group of people is the same |
21602s | whether they're in kindergarten Eve |
21605s | government a corporation like whatever |
21608s | it's the same anywhere I am CCP goat I'm |
21611s | glad and happy to welcome you back to |
21613s | the sat here I am joined once again by |
21616s | DeLana and this time around we have them |
21619s | uh Andrew with us the author of the |
21622s | empires of Eve that's correct volumes |
21624s | one and two yes yes yes and soon to be |
21631s | my difficulty uh with that kind of stuff |
21633s | is like as a individual author and a |
21636s | person who runs just like a one-person |
21638s | company it's so immensely difficult to |
21641s | project myself out like next year |
21643s | because if something goes wrong my whole |
21644s | company shuts down right yes you know |
21646s | yeah yeah yeah it's uh not there's not a |
21650s | lot of fail-safes redundancies when |
21652s | you're a single person company nowhere |
21654s | to help me out no right well |
21656s | um we were discussing it a little bit |
21657s | how the overlap between these two uh |
21661s | subject matters is uh interesting that |
21665s | like |
21666s | um controlling like |
21668s | guiding a group of people |
21670s | um guiding a group of people through |
21671s | something is the same wherever it is and |
21674s | people are the same wherever they are |
21676s | yeah absolutely and the reason why that |
21679s | becomes so important is because that |
21683s | means that the design of the game is of |
21686s | the utmost importance that the the |
21688s | people aren't responding the same way |
21691s | because they're people necessarily |
21693s | they're responding the same way because |
21694s | the game is prodding them to respond in |
21696s | the same way it's only giving them a |
21697s | handful of different options about how |
21699s | they can respond and so people choose |
21701s | from among those limited options so you |
21703s | end up with |
21704s | um |
21705s | familiar things taking place across a |
21708s | number of different systems and it's |
21709s | super interesting uh |
21712s | actually I wanted to point one thing out |
21714s | our last interview here was with |
21717s | um |
21717s | was it I I oh I can't remember his name |
21721s | but he was with project Discovery I'm |
21722s | not very good with names I'm old okay uh |
21725s | but I wanted to say he wanted to come |
21726s | send something across is that they are |
21729s | planning to release an app for mobile |
21731s | phones and other devices which will |
21733s | allow citizen science to occur outside |
21736s | of the client and that's also something |
21738s | that I find really interesting is um |
21741s | he called it a monkeys with like |
21745s | typewriters writing Shakespeare kind of |
21747s | moment the the thing like that many |
21750s | people created this beautiful thing |
21753s | um the uh the map of sovereignty that |
21757s | you were showing in your presentation |
21758s | that is something that I find |
21760s | um |
21761s | beautiful in a way it is with all the |
21764s | like uh especially if you know the |
21766s | history of the Intrigue and the |
21767s | Espionage that went into it if you yeah |
21769s | if you learn how to read the map if you |
21771s | learn to to see everything that's |
21772s | happening it's so it's so thick with |
21775s | um consequence and you understand that |
21777s | that little colorful blob actually |
21779s | represents 600 people's in-game lives |
21782s | right and that it meant so much to them |
21784s | and when you study the game's history |
21786s | that's what you're really studying is |
21788s | you're studying the human emotion that's |
21790s | involved you're reading their diary |
21792s | entries their journal entries you're |
21794s | hearing their speeches as they talked |
21796s | about it late at night on on Discord or |
21798s | whatever right um and uh yeah and then |
21801s | watching it all burn down because one |
21803s | person one person maybe got a little I |
21806s | don't know pissed off angry bored |
21809s | yeah I don't know what you look at me |
21810s | for |
21812s | uh you would probably be the person of |
21815s | us here that has the most experience |
21816s | with something like that something like |
21818s | this going wrong |
21819s | oh yeah well Martini personally unless |
21822s | but |
21824s | um yeah being in Dulce |
21827s | um yeah it's it's all entirely just |
21829s | interpersonal |
21831s | um |
21832s | interactions so it's like we all make |
21835s | the story and yeah like we were saying |
21838s | it's just |
21840s | [Music] |
21840s | um |
21842s | yeah somebody decides to backstab |
21844s | somebody else or if we just get a nice |
21845s | little war you know that's |
21847s | we're writing the whole story and that's |
21849s | still crazy to me just like instead of |
21851s | just you know other MMOs like we're just |
21853s | playing along they make the story for us |
21855s | to just be part of but |
21857s | with Eve we are the story right and |
21860s | that's still just amazing to me and I |
21862s | think that makes the game so fascinating |
21865s | too because because of the fact that one |
21867s | player can ruin everything for so many |
21870s | people it makes the game is about making |
21873s | sure that that doesn't happen so it |
21875s | means that part of the strategy of the |
21878s | game has to be about a sort of micro |
21880s | level understanding of each and every |
21882s | pilot because each person you put into a |
21884s | position of responsibility can be so |
21887s | disastrously consequential if you make |
21889s | the wrong decision so you need to know |
21890s | who your allies are you need to know who |
21892s | you're flying with yeah exactly and uh |
21896s | um when people are talking about how |
21898s | content is lacking in email line then |
21900s | the answer is usually just do you go out |
21902s | and do something like do you have access |
21904s | to some Corporation hangers called meta |
21906s | history make some content for yourself |
21907s | but no um |
21909s | forgot the point I was going to make but |
21912s | that happens regularly so coming from a |
21914s | px background |
21916s | it is uh no I forgot my point again it |
21919s | happens to me constantly this is so |
21921s | relatable right now to be honest with |
21923s | you all these lights these nice nice |
21926s | people both talking and watching me it's |
21929s | too much sometimes too much uh I will |
21932s | try and figure out what my point was |
21934s | going to be but that might take a while |
21936s | but um now that we wrapped up the uh |
21939s | skills real life skills from you online |
21941s | panel there is only one thing left |
21945s | on the stream today yeah there's still |
21947s | some panels ongoing uh FanFest itself |
21950s | but you want the one thing that has left |
21953s | is the closing ceremony which is sure to |
21955s | sum up everything that's been happening |
21957s | uh here both on camera and off we'll get |
21960s | some statistics about like how the |
21962s | charity things were going and uh like |
21964s | where we scored on that front |
21966s | um would you say that you've been having |
21968s | fun yeah I mean I'm here for the fifth |
21971s | time uh I haven't been here in five |
21974s | years though |
21975s | um you know with everything that was |
21976s | going on and also I hadn't been here for |
21978s | a couple years before all that started |
21979s | anyways but |
21981s | um this place is now like rich with |
21984s | memory for me |
21985s | um and so we're in a different physical |
21987s | location we're not at the harp at this |
21988s | year right but still at the same time |
21990s | being in the city seeing all the |
21992s | familiar faces |
21994s | um it's a long trip and it's worth it |
21998s | every single time |
22000s | um and I don't always know how it ends |
22002s | up being worth it every single time |
22003s | because I hate flying so much and I do |
22006s | it anyways just to come here and be |
22008s | around this whole thing and it's by the |
22010s | end of the I've never regretted it once |
22012s | and to be honest with you I've never met |
22014s | anyone who regretted it right yeah |
22016s | before so I mean called it confirmation |
22019s | bias it takes a long time and a lot of a |
22021s | lot of resources to come here but I |
22023s | agree uh everybody who decides to make |
22026s | the trip and does it they don't regret |
22028s | it it's it's a like |
22030s | um even if I grew up here and I'm from |
22032s | here it's a magical place like every |
22035s | every single season has something new to |
22037s | offer and you can go somewhere and see |
22038s | something new almost every every quarter |
22040s | of the like of the actual Island itself |
22042s | not that we go that far from the capital |
22044s | but |
22045s | um I can imagine that like coming coming |
22048s | all this way to do something like for a |
22051s | game that you play and like and love and |
22054s | you enjoy being around the community |
22055s | like it's only going to get better |
22057s | really yeah I mean especially as I get |
22060s | older you talk about being older as I |
22061s | get older as well like I become much |
22064s | more aware that the little interactions |
22068s | that you share with people become |
22070s | incredibly are much more important than |
22072s | you thought they were yes and that is |
22074s | what I take away the most from Fan Fest |
22075s | is that a lot of times it's a very it's |
22077s | a short conversation that you share with |
22079s | somebody or it's something relatively |
22081s | small like I just met up I met a person |
22083s | who I worked with I collaborated with |
22085s | the in-game photographer Resort and it |
22088s | just came up to me in the hallway and |
22089s | and |
22091s | we got this chance to just sit down and |
22092s | talk for 20 minutes about the craft of |
22094s | virtual photography and like that is not |
22097s | the only experience that I've had here |
22099s | but like realistically if I had never |
22101s | had that conversation I'd be so much |
22103s | poorer for it yes and and it's weird |
22105s | those little interactions are what make |
22108s | the trip worth it yeah |
22110s | would you agree |
22112s | uh yeah definitely |
22114s | um I mean usually for me for fam Fest a |
22116s | big part just besides just going to the |
22118s | panels learning stuff that's great but |
22121s | one of my favorite Parts is just walking |
22122s | around just like with my little flag |
22125s | here and just talking to people |
22128s | something I love just like beating all |
22130s | these different sorts of people from all |
22132s | over the place and it's just all |
22134s | different perspectives and |
22136s | it's just it really adds a lot to just |
22139s | the whole experience and just being part |
22141s | of Eve and just the whole social aspect |
22144s | of it is something curious do you have |
22146s | any social strategies for how you engage |
22147s | people like is the flag your your go-to |
22150s | strategies |
22151s | like normally I would Define myself as |
22154s | like a shy introvert but this is here |
22156s | it's just like we're all here for the |
22158s | same thing so it's like we already have |
22159s | something in common it's like okay who |
22161s | do you apply for like what do you do in |
22162s | game and it's easy just lead in with |
22164s | that |
22165s | yeah absolutely and hearing like people |
22167s | who've been maybe been playing since |
22168s | 2008 2009 talk about what's the best |
22171s | thing to do in game you can get into |
22173s | heated arguments whether it's like no |
22175s | sack people want to go faction Warfare |
22177s | the wormholders usually say that you are |
22179s | just playing in sand like in an actual |
22181s | Kitty sandbox if you're not going into |
22183s | wormholes it's like the the level and |
22186s | tears of uh I don't want to say classism |
22189s | but like snob sure that can happen with |
22191s | what you're doing in the game passion |
22193s | passion right yes yes the different |
22195s | tears of passion uh can be quite |
22199s | overwhelming at times coming from like |
22201s | certain players who have mastered what |
22202s | they're doing and then you have the |
22203s | people who are actually like figured out |
22206s | that switching between different play |
22209s | Styles I mean if it's the best way to |
22210s | keep it like fresh and good it's it's |
22213s | difficult to get to know something over |
22215s | the past over the like a period of uh |
22218s | one or two years and then try to switch |
22219s | up the way that you're doing it going |
22221s | from like high seg Mission running and |
22223s | Mining to low sec I mean terrifying I |
22226s | remember when I did that first I lost my |
22228s | first probe to a gate camp and I still |
22231s | haven't like forgiven the people who did |
22233s | it and then you go from like you start |
22236s | maybe you get better at uh PVP and you |
22238s | get better at going one way one or like |
22241s | you get fed up with getting a hot |
22242s | dropped or or ganked by small fleets and |
22245s | you start Gathering your own small |
22247s | fleets and stuff and then go into |
22248s | Middlesex like apply for groups like |
22251s | pandemic horde who are a really good |
22252s | group again CCP does not endorse any One |
22256s | alliances the best Alliance in the game |
22257s | I'm sure but uh and then once you're fed |
22260s | up with the politics of nullsack you |
22262s | don't want to be the F1 line monkey |
22264s | anymore you want to go into wormholes |
22266s | explore find make-isk |
22268s | uh some some employees and CCP have |
22271s | taken to like decided to make it their |
22274s | mission to crack the way you're supposed |
22277s | to play wormholes and they do that by |
22279s | themselves just alone and I have great |
22281s | fun doing it the inventiveness of that |
22283s | you're allowed within the community too |
22285s | is something that I mean I'm a little |
22287s | biased because I feel like I'm one of |
22288s | those people who kind of like invented |
22290s | my own play style |
22292s | um by not actually undocumented ship and |
22294s | just talking to people like because |
22295s | that's what I like to do is I like to |
22297s | hear people's stories and so that's how |
22299s | um I it's not really a joke but |
22301s | something I say sometimes like that's |
22302s | how I play Eve and I gravitate a lot of |
22305s | times towards other people in the |
22307s | community who have found their own niche |
22309s | in the same way like I mentioned |
22310s | resorian the the virtual photographer |
22313s | who I spoke to a few minutes ago he's |
22314s | exactly the same kind of person who |
22317s | invented in a lot of ways his own way of |
22320s | interacting uh with Eve in a way that |
22323s | nobody else told him was okay told him |
22326s | that he told him no one told him to go |
22327s | do that and to go you know become a fine |
22330s | artist a virtual photographer within the |
22333s | virtual environment but Eve is |
22335s | freewheeling enough to allow you to |
22337s | experiment and come up with your own |
22339s | play style right and uh that's a part of |
22342s | the infamous learning Cliff right that |
22345s | it's not the like of the the what was |
22348s | the actual name I can't remember there's |
22350s | a craft people know that graph all the |
22352s | other games on that craft are that oh |
22354s | sure yeah yeah that's the best one with |
22356s | all the stick figures dying yes |
22358s | learning Cliff everyone line uh but like |
22361s | that's the reason why it's so hard |
22362s | there's no right path to take you can |
22365s | follow what others have done before but |
22368s | they will not have found like the reason |
22371s | those paths were made was was because |
22373s | there was no path and people just made |
22375s | their own and some others were able to |
22376s | follow you seem to like Eve online a lot |
22378s | of CCP paying you |
22380s | say these things low key I can neither |
22382s | like yeah I mean yeah sure yes CCP is in |
22387s | fact in fact paying me I have been |
22389s | playing since it came up like I will |
22391s | tell you guys right yes it was a very |
22394s | big deal when an MMO was being made in |
22397s | Iceland sure back in 2003 and they |
22399s | released beta for it it was like it was |
22402s | the biggest uh gaming phenomenon to |
22404s | happen in in Iceland since like board |
22407s | games uh were given like were got |
22410s | translations I've always been curious |
22412s | about that because it must have been |
22413s | special like the whole design philosophy |
22415s | does seem to me at times to be like it |
22418s | is a game that is Icelandic in a lot of |
22420s | respects and so to like have something |
22422s | that like speaks to that cultural |
22425s | experience in like a not a overt |
22427s | branding kind of like fetishization kind |
22429s | of way but deep down in the bones in the |
22431s | DNA of the product you made by people |
22433s | who see the world the same way yes so as |
22436s | an outsider who wasn't a part of the |
22438s | actual designing process I can tell you |
22440s | that playing it in the beginning was |
22442s | like going into Icelandic nature |
22443s | probably in the South part of the |
22445s | country where we have no trees and |
22447s | nothing it's just lava Fields standing |
22449s | on a stone and it's like it's it's it's |
22450s | windy and it's kind of raining a little |
22452s | bit and just standing there and |
22454s | listening to that that was the that was |
22455s | the experience of playing A1 life like |
22458s | with the with the music that came with |
22460s | it and the feeling of trying like the |
22463s | the the absolute Joy you first when you |
22466s | finished mining an Umpire Rock somewhere |
22468s | where it was dangerous those were the |
22470s | days we are all a lot less innocent |
22473s | these days which like uh comes with the |
22476s | evolution of the game I heard somebody |
22478s | saying that he missed the time when |
22480s | people were racing rifters it was like |
22484s | you just try to make a rifter as fast as |
22486s | possible and then you just raced uh and |
22489s | then I guess like it evolved with people |
22491s | becoming bored of that and they started |
22493s | bringing down the biggest alliances in |
22495s | history sure which is like it's a |
22497s | beautiful uh evolutionary path |
22500s | for an MMO game I think yeah definitely |
22503s | but speaking of evolutionary path uh I |
22507s | will say that FunFest 2023 has been a |
22509s | remarkably good time it's been wonderful |
22513s | to see all these faces as always the |
22515s | vibe is incredible yeah the people are |
22517s | people are excited like I was sitting in |
22519s | the audience yesterday for the keynote |
22521s | and like people were getting like almost |
22523s | a little bit out of pocket I was like I |
22525s | wanted to get over and be like I know |
22526s | you're like excited but you gotta calm |
22528s | down like a little bit because they're |
22529s | still speaking |
22530s | um please but you know I don't know they |
22532s | were telling us to get excited |
22534s | Hilmar was being uh very loud himself |
22537s | too so there was a lot of yelling so a |
22539s | lot of yeah specifically at you |
22540s | specifically but uh yeah it's it's um |
22547s | um even people that don't play the game |
22549s | are on either on a break or have like |
22551s | like self-declared one Eve online they |
22555s | still come to fast there's a particular |
22557s | person I have in mind which has like he |
22560s | he is thinking of making a character |
22562s | called x minus two because that's how |
22564s | many Fan Fest he's been at like he's |
22566s | been at all but two |
22567s | uh and that's that is a unique thing |
22570s | um definitely and for everyone all of |
22573s | these people to come here uh two to |
22575s | three hundred people arriving to Iceland |
22578s | a day specifically for Fan Fest since |
22580s | last Sunday it's like it's uh that that |
22583s | those are numbers that like what I think |
22585s | icelanders are 350 000 360 maybe the |
22589s | entirety |
22590s | it's a large portion of of the popular |
22592s | like percentage of population per capita |
22595s | of course sure Iceland is the is the is |
22597s | the world champion of per capita right |
22601s | anything per capita you guys win at it |
22604s | yeah apparently my mic type can I |
22607s | apparently my mic died so I'm handing it |
22609s | to you of course no but uh I I want to |
22612s | quickly wrap this up |
22613s | um we are going on a little break until |
22615s | uh |
22616s | until uh the closing ceremony starts at |
22620s | 16 30. |
22622s | um so stick around and you want to watch |
22624s | that to see this this whole package |
22626s | being wrapped up |
22627s | um and then we will be back with a |
22630s | little word after that but I want to |
22633s | thank you guys for joining me here thank |
22634s | you so much uh and thank you for the |
22636s | presentation it was immensely uh |
22639s | educational and it's wonderful to be |
22641s | here as a guest at CCP and to get to |
22643s | talk to the community again I'm isolated |
22645s | a lot of the time off on the west coast |
22647s | of the U.S so I don't get a chance to |
22648s | talk to people about this it's something |
22649s | that I really care about so it's great |
22651s | to be here so it's safe to say that to |
22653s | be back well we'll see CCP has to invite |
22656s | me so okay perfect |
22659s | yes thanks for giving me the dead Mike |
22661s | but anyways yeah I mean I have the same |
22663s | thing I live in the south so let's even |
22665s | wears we feel like it's hard to find the |
22666s | Nerds but this is where all the Nerds |
22668s | are sure I live in Seattle so it's not |
22670s | hard to find the Nerds it's a it's a |
22671s | video gamey town for sure well New |
22673s | Orleans is not really exactly but I'm |
22676s | working on that |
22678s | good luck yeah good luck |
22683s | go to Eve New Orleans you heard that go |
22686s | to leave New Orleans but for us now |
22688s | we're going to go on break and we'll see |
22690s | you after the closing ceremony |
22703s | thank you |
22705s | foreign |
22706s | [Music] |
22716s | [Music] |
22731s | [Music] |
22768s | foreign |
22776s | [Music] |
22782s | foreign |
22801s | [Music] |
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22820s | [Music] |
22833s | [Music] |
22852s | foreign |
22854s | [Music] |
22866s | [Music] |
22879s | [Music] |
22894s | thank you |
22899s | [Music] |
22905s | [Music] |
22913s | [Music] |
22926s | foreign |
22951s | [Music] |
22965s | [Music] |
22973s | thank you |
22979s | [Music] |
23017s | foreign |
23040s | [Music] |
23070s | [Music] |
23081s | foreign |
23083s | [Music] |
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23165s | foreign |
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23218s | foreign |
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23262s | [Music] |
23295s | foreign |
23302s | foreign |
23305s | [Music] |
23324s | [Music] |
23382s | thank you |
23418s | [Music] |
23429s | [Music] |
23444s | foreign |
23446s | [Music] |
23455s | foreign |
23457s | [Music] |
23468s | [Music] |
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23511s | [Music] |
23540s | foreign |
23589s | [Music] |
23614s | foreign |
23629s | [Music] |
23634s | [Music] |
23652s | [Music] |
23690s | [Music] |
23700s | [Music] |
23709s | thank you |
23719s | [Music] |
23722s | foreign |
23728s | [Music] |
23742s | [Music] |
23748s | [Music] |
23804s | foreign |
23849s | [Music] |
23854s | foreign |
23875s | foreign |
23918s | [Music] |
23932s | [Music] |
23937s | thank you |
23942s | [Music] |
23949s | foreign |
23952s | [Music] |
23965s | [Music] |
24008s | [Music] |
24054s | foreign |
24071s | [Music] |
24117s | foreign |
24136s | [Music] |
24145s | [Music] |
24148s | foreign |
24149s | [Music] |
24158s | [Music] |
24169s | [Music] |
24186s | thank you |
24187s | [Music] |
24193s | [Music] |
24203s | [Music] |
24209s | [Music] |
24216s | [Music] |
24223s | all right |
24225s | [Music] |
24241s | [Music] |
24244s | foreign |
24247s | [Music] |
24282s | foreign |
24284s | [Music] |
24298s | [Music] |
24305s | [Music] |
24311s | [Music] |
24321s | foreign |
24323s | [Music] |
24348s | [Music] |
24361s | thank you |
24370s | it is time for The Fan Fest 2023 closing |
24375s | ceremony please welcome onto the stage |
24378s | me |
24387s | Jesus Christ |
24391s | there's a lot of you |
24392s | like a lot of you |
24395s | [Music] |
24400s | but one should expect that from the |
24402s | officially Biggest Fan Fest ever |
24409s | all right I just have to go over a |
24411s | couple things first just |
24413s | um |
24414s | I'm used to speaking in front of people |
24415s | not quite this many people I'm more of |
24418s | like a nano gang public speaker not so |
24420s | much a block level public speaker so if |
24422s | I make a mistake or stammer or forget |
24424s | where I'm at just kind of like roll with |
24427s | it |
24427s | the other thing too is I won't be |
24429s | engaging in any of this crowd work |
24431s | sophistry that you see in so many |
24433s | presentations you know the the Callback |
24435s | thing you know are you ready yeah yeah |
24437s | all that kind of stuff all right is that |
24439s | all right with you I I said is that all |
24442s | right with you |
24445s | good because there'll be no cheap tricks |
24446s | like that tonight |
24449s | so during the closing ceremony at Fan |
24451s | Fest is a Bittersweet thing |
24453s | um it's great to be up in front of all |
24454s | of you and I've had a fantastic time |
24455s | with you all for the last couple of days |
24457s | at least as many of you as I could catch |
24458s | up with if you've been able to stop me |
24460s | for five seconds while I've been |
24461s | scrambling around the venue |
24463s | um but before we all got here from Fan |
24465s | Fest |
24467s | many of us have been in Iceland for a |
24468s | while already and we'd gone on various |
24470s | Adventures of our own so I want to recap |
24472s | that just a little bit I know many of |
24473s | you were at some of these events some of |
24475s | you weren't but it's also several |
24477s | thousand people watching on the stream |
24478s | who didn't come at all and I really want |
24480s | them to feel it you know like |
24482s | regret it |
24484s | so the first thing for me that I went to |
24487s | was this Fan Fest not not Fan Fest shoot |
24491s | at LAN party now this actually wasn't an |
24493s | official part of The Fan Fest program |
24495s | but with Fan Fest coming up and so many |
24497s | of you arriving my friends on the |
24499s | community team we do a weekly stream |
24500s | called lift to feed where we go out and |
24503s | we just get in spaceships and roam |
24504s | around New Zealand and get out of New |
24505s | Zealand new Eden |
24507s | I've been spending too much time talking |
24509s | to Tampa okay so we roam around new Eden |
24513s | and get blown up and we thought wouldn't |
24514s | it be neat if we did that with just like |
24516s | way more people so we went to this cool |
24518s | place in copavera called Arena gaming we |
24521s | had 50 players and 10 devs we went on in |
24523s | three separate fleets ccpb LED one uh |
24526s | kiyakti from finding LED another one |
24528s | Varian Stone Shard from Specter Fleet uh |
24530s | let another one it was a wonderful day |
24532s | of explosions there was also some beer |
24533s | and some pizza you know don't judge it's |
24535s | just the thing that you do at a LAN |
24536s | party and everyone went home with a |
24539s | smile on their face |
24540s | except for the guy in the gray jumper |
24543s | but it's okay he's a friend of mine |
24546s | we're old Court mates from our days back |
24548s | in Syndicate that's Epsilon sorry I |
24549s | couldn't resist he's he's smiling on the |
24551s | inside don't worry about that |
24554s | uh some of you took the time to check |
24557s | out your surroundings you went for like |
24559s | walks around Reykjavik and learned about |
24560s | the history of the city which is a great |
24562s | thing to do while you're here some of |
24564s | you went out into the nature and you |
24565s | went on the Golden Circle Tour and |
24567s | checked out some of the beautiful |
24568s | natural sites and in some cases the |
24570s | nature came to you because the Discord |
24573s | for The Fan Fest uh the official Eve |
24575s | Discord was just packed with photos of |
24577s | people looking at these like incredible |
24579s | uh uh Northern Lights I could only fit |
24582s | three but there was like probably close |
24583s | to 50 or 60 picks on there so to get a |
24586s | couple of nights of really clear weather |
24588s | while there's really good Aurora going |
24589s | on is absolutely fantastic so I hope if |
24592s | it was the first time seeing all the |
24593s | lights you'll be able to cherish that |
24594s | and take it home with you |
24597s | is trying to bring fit Fleet back he |
24600s | took a bunch of people to go bouldering |
24601s | and a lot of you also turned up for the |
24604s | monument unveiling which was great and |
24605s | then immediately started clambering all |
24607s | over it with your grab your hands to try |
24608s | and find where your names were |
24610s | now I was here in 2013 as a player when |
24613s | they unveiled the first monument and the |
24616s | only downside was like I don't even |
24618s | think we used Discord in 2013. maybe it |
24620s | was carrier pigeon I can't remember it |
24621s | was a while ago |
24624s | um Twitter social media whatever it was |
24626s | it was blowing up with all of my friends |
24628s | saying hey can you just go take a photo |
24630s | of my name I can take a photo my name |
24632s | did anyone you did it happen to any of |
24634s | you as well yeah |
24637s | uh we had fun in the evenings as well |
24639s | this is from the Tweet Fleet Meetup at |
24641s | galkerin originally this event was well |
24643s | I don't know if originally but |
24644s | historically it had been run by a player |
24646s | named General Stargazer who is now Cece |
24648s | fizellis and in his absence the uh it |
24651s | had been picked up by draculus who's |
24653s | been looking out stand up |
24654s | this is dreckless |
24660s | he used to call himself the Paris Hilton |
24663s | of Eve because he was famous for doing |
24664s | nothing uh but you're going to have to |
24667s | come up with a different name now |
24668s | because you're doing stuff uh so yeah |
24670s | all had fun singing karaoke even some |
24672s | CCP has got in onto it here we have CCP |
24674s | duckling CCP tiger shark and CCP Emerald |
24677s | I don't know what tune they're building |
24678s | out but I'm sure it was fantastic then |
24681s | on Thursday things officially started |
24683s | here at grosca some um some people with |
24685s | lower moral fibers started turning up to |
24687s | register and collect their tickets there |
24689s | are also some really cool presentations |
24691s | and of course the traditional Charity |
24693s | Dinner now I want you to take a minute |
24696s | look at this picture see if anything |
24697s | stands out to you |
24702s | I'm captivated by expression on the face |
24706s | of CCP blue screen in this picture I |
24710s | this guy is talking to has just told him |
24712s | some real like |
24714s | I'm like it's like dude |
24716s | do we call them pets because we pet them |
24719s | or do we pet them because they're called |
24720s | pets and he's just like |
24725s | yeah never thought that before then |
24728s | while you're here in the venue I hope |
24729s | you went and checked out the history |
24730s | wall it was we had so much space and we |
24733s | still couldn't fit all of the all the |
24735s | stories in that we wanted so there was a |
24736s | lot of stuff missing of course bold Tech |
24738s | can't walk past the word megathron |
24740s | without stopping for a selfie and uh |
24742s | Katya say was there too and I took a |
24745s | little opportunity to get a snap next to |
24746s | their |
24747s | um Guinness World Record uh story |
24750s | the eve board game was also being tried |
24752s | out did did you get to try this out did |
24755s | you go look at it I |
24757s | I don't until till Fan Fest I'd only |
24759s | seen it on a screen like this big like |
24761s | on a team's call and I'm like yeah I |
24762s | guess it looks like looks pretty neat |
24764s | and then I walked into the um the area |
24766s | where they're set up and I saw they had |
24768s | to they baited me they had that like 200 |
24770s | size version of it I was like oh uh and |
24774s | um uh but it still looks super cool so |
24776s | go to kickstarter.com look at for Eve |
24777s | online find this type in your email |
24780s | address hit notify because I've been |
24782s | talking to these guys they they're |
24783s | already thinking about what they could |
24784s | do with expansions like one with pirate |
24786s | factions and one wormholes and all of |
24788s | that is incumbent on this being |
24789s | successful and if you'd like to have one |
24790s | of these on your game shelves then you |
24792s | should definitely try and pick one up |
24793s | but the first step is just letting us |
24795s | know how much interest there is so yeah |
24798s | I'm sure the Pope the pope you must be |
24801s | sitting on a gold mine |
24804s | all right Kickstart is canceled it's |
24806s | going to be funded by the Pope |
24813s | thank you you're holding us |
24817s | oh okay okay no worries we have to pay |
24819s | him back that's the only catch |
24821s | uh some of you took the time to Brand |
24824s | yourself with e for life which is soup |
24826s | which is like a super amazing commitment |
24828s | I haven't got one yet because I haven't |
24829s | decided what I want to get I want to get |
24831s | the caldari Navy logo I think that would |
24833s | look cool but I think if anyone saw it |
24835s | that I think it's like are you just some |
24837s | sort of try hard Air Force guy or |
24839s | something I'm like no I'm a nerd that's |
24841s | that's way cooler uh and some people who |
24843s | weren't quite prepared to go that far |
24845s | settle for just getting their hair and |
24846s | makeup done |
24848s | I would have done this myself but |
24850s | you know |
24853s | um and but it was a great Fan Fest |
24855s | overall whether you were just like |
24856s | catching up with your current space |
24858s | friends |
24859s | and I want to thank the the guy from NC |
24861s | DOT who gave me that uh you know that |
24863s | machined aluminum token with the logo on |
24866s | it I was it was one of those situations |
24867s | where I was like charging from A to B |
24869s | you know he stopped me he's like here |
24870s | have this and I was like thanks and it |
24872s | wasn't until like five minutes I looked |
24873s | at it I'm like oh this is cool you |
24875s | know I like I I feel really bad just for |
24878s | pseudo ghosting him uh and even some old |
24881s | friends turned up |
24891s | never far from our hearts |
24893s | but speaking of friends I want to invite |
24895s | on stage now one of my legitimately |
24897s | oldest space friends we've been flying |
24899s | together for nearly 10 over 10 years was |
24902s | when we first started going on fleets |
24903s | together her name is Greg L and she is |
24906s | the leader of the Fan Fest volunteer |
24909s | Corps and I want to bring them on stage |
24910s | as well just so they can get the |
24912s | recognition they do for all the awesome |
24913s | work they do to help make this event run |
24916s | so come on out here |
24918s | [Applause] |
24926s | always good to be with you Pam |
24930s | come on guys |
24931s | [Applause] |
24936s | one of my best volunteer teams ever |
24940s | give my great ground |
24942s | [Applause] |
24950s | alrighty |
24952s | [Applause] |
24957s | it's been a fantastic weekend hasn't it |
24962s | full of history and mystery |
24965s | and the volunteers have been doing this |
24968s | 10 years now did you know that |
24971s | yeah we started a New Vegas 2013. Oh far |
24975s | out that's so that's when you sort of |
24977s | stuff well that's when I kind of fell |
24978s | into this yeah it just it just started |
24981s | happening and now what we were going to |
24983s | talk about first again well did you want |
24985s | to say a little bit more about the |
24986s | volunteers first or should we talk about |
24987s | some of the side work that you've done |
24989s | at the fan Festus so let's talk about |
24991s | what some of the volunteers did this |
24993s | weekend besides checking everybody in we |
24996s | raised a lot of money |
24998s | um we had hmm |
25001s | folded a lot of shirts yes |
25004s | stuffed a lot of bags yep |
25007s | but mostly we welcomed you because |
25010s | without you we wouldn't be here |
25013s | and we want to say thank you to all of |
25015s | you and give you all of you a huge round |
25018s | of applause because without the players |
25021s | there is no Eve |
25023s | without the without Eve there's no CCP |
25027s | there's no volunteers so thank you for |
25030s | all of you I said it might not be so bad |
25033s | yes so you guys |
25037s | um I can't wait to see the total |
25038s | Olympics I don't know the total number |
25039s | yet but y'all blew us away with your |
25042s | generosity in the Raffles in the |
25045s | capsular pilots licenses which by the |
25048s | way uh if you haven't picked yours up |
25051s | you better hit me up really fast after |
25053s | closing |
25054s | and The Wheel of Fortune thingy the data |
25059s | thing and |
25062s | should I just put the number on the |
25063s | screen I think so this is how much you |
25065s | raised obviously |
25066s | [Applause] |
25071s | [Laughter] |
25073s | 40 |
25076s | 710.66 yep wow just |
25081s | wow so that'll be going to the reg uh |
25084s | Children's Hospital the children thank |
25086s | you so much we blew away last year |
25088s | that's way more than last year yeah |
25091s | you're way cooler than all the people |
25092s | who showed up last year |
25094s | oh okay oh yeah |
25097s | so |
25098s | we oh yeah |
25103s | we do have a little box where'd that box |
25105s | yeah so there was a raffle running as |
25107s | well yes just a little box contains |
25110s | about 4 000 raffle tickets uh which um |
25113s | wasn't what we expected it to contain |
25115s | because I was like yeah you know what we |
25118s | usually go through about five six |
25119s | hundred tickets it's a big one you know |
25121s | let's let's bring like 1500 that should |
25124s | be enough and y'all bought 1500 raffle |
25127s | tickets in two hours we ran out of |
25129s | raffle tickets we had you know several |
25131s | of the volunteers save the day by |
25132s | printing some temporary raffle tickets |
25134s | While others went to the printers to get |
25135s | some more printed and we're going to |
25137s | draw the winner here and the winner must |
25139s | be present yeah so have you take a hand |
25141s | because |
25144s | yes now do we have a picture of the |
25147s | history mystery Crete is that again that |
25150s | history mystery crate which is sorry |
25152s | this is what you're playing for |
25157s | so yeah there's quite a bit there |
25160s | um and there's a couple of things that |
25162s | are not pictured which will be revealed |
25165s | here soon soon but the scanners uh |
25168s | worked really hard to find this it's uh |
25170s | it's been floating in space for about 20 |
25172s | years some of these are really old Fan |
25174s | Fest t-shirts I can tell like some stuff |
25176s | here you just can't get your head and |
25178s | I'm going to read the scan results a |
25179s | little bit here while y'all are digging |
25181s | through your tickets to see if you |
25182s | wonder since I know some of you have |
25183s | like a hundred tickets and it might take |
25185s | a few minutes a few seconds for you |
25189s | hmm |
25190s | oh somebody bought 150 tickets so it's |
25193s | not a hyper net relax yeah but we'll |
25197s | we'll do a little pause if the first |
25199s | number drawn isn't a winner anyway |
25202s | in one of her this is her first time |
25204s | volunteering this year |
25205s | she has the holder the keeper of this |
25208s | and Jana Jana Brill who has been a |
25212s | volunteer for what eight years now |
25215s | is going to draw it |
25217s | and onslaughter I mean onslaughter |
25219s | Insidious why am I doing that today |
25221s | sorry Insidious |
25224s | is the one who's going to be able to |
25225s | figure out whether it's a green ticket |
25227s | or a red ticket because he's the one who |
25229s | actually got us the tickets so |
25232s | do the |
25235s | drum roll drumroll |
25246s | if you are the holder of a pink ticket |
25249s | pink ticket number one |
25252s | three zero five pink ticket one three |
25257s | zero five |
25259s | one three zero five we'll give you a |
25262s | second to dig through your piles of |
25264s | tickets now where are those scan results |
25266s | okay one three zero five pink ticket |
25270s | oh then you better check |
25273s | yeah I was gonna see it there's some guy |
25275s | with 100 free tickets I'll be there in a |
25277s | minute just |
25279s | so I won't be long all right so you know |
25282s | it includes things from 2003 and 2004 as |
25285s | such as the original Eve CD key sets |
25290s | you got another 10 seconds to find one |
25292s | three zero five |
25295s | e Vegas whiskey stones |
25299s | well yes the guy next time that's okay |
25301s | and we've got |
25304s | um signed by the developers at e Vegas |
25307s | 2014 Eve Universe book I mean sorry that |
25311s | was the Empire of Eve book 2015. before |
25315s | we redraw GG sorry how long do we have |
25317s | to wait before we go about to go now oh |
25319s | oh you are oh you got it I thought you |
25323s | were gonna ask a guy next to you |
25325s | all righty |
25327s | oh oh he got it match it up |
25331s | there's also |
25334s | an original danger game with board is |
25337s | this our winner I have the ticket |
25341s | it is the guy with 150 now because the |
25344s | creek |
25346s | is Minotaur manufactured we weren't able |
25349s | to carry it up here on stage so you'll |
25351s | come over to our area or we'll help you |
25354s | with it after the show and what is your |
25356s | name |
25357s | oh I remember printing your card cpu93 |
25362s | 939 |
25365s | in the initiative |
25369s | Applause all right |
25376s | one of the things not shown |
25379s | all right |
25382s | congratulations |
25383s | what are you guys doing with all those |
25385s | tickets down there |
25387s | oh |
25389s | of course it was a gay party one of the |
25391s | things not pictured one of the things |
25393s | not pictured there |
25395s | is a tile from the memorial confirmed |
25401s | one tile it even has little bits of |
25403s | concrete on the back |
25405s | okay and that is a particularly special |
25407s | thing that I thought you know would |
25409s | appreciate it that is in there signed |
25411s | lithograph |
25412s | of the monument and world of Darkness |
25415s | the day of Darkness card pack a few |
25418s | other things the scanners of course are |
25420s | never 100 percent |
25422s | good but we've also got a file career |
25424s | number one |
25426s | comic there are other opportunities to |
25428s | get those Palace licenses and still |
25430s | wears a bit more money for charity we'd |
25431s | like to tell the folks |
25432s | evecharities.org |
25434s | evecharities.org is for the viewers like |
25436s | you at home who have already contributed |
25439s | over eighteen hundred dollars even |
25441s | though they weren't able to be here so |
25443s | if you are watching this stream or you |
25445s | are here and want to order some |
25446s | additional |
25447s | capsley or Pilot's licenses for your |
25451s | Corp mates alts whatever just go to |
25454s | echarities.org it'll be available |
25456s | through Tuesday midnight |
25459s | um let's call it Pacific Time midnight |
25461s | and by making a donation that will I |
25465s | will then print and mail you a card |
25467s | within 10 days and that'll be available |
25469s | through like I said Tuesday |
25471s | 26 right |
25473s | and all that money will also be donated |
25476s | to the hospital to the Children's |
25478s | Hospital |
25480s | so I want to thank CCP for |
25482s | [Applause] |
25490s | for all of you guys just |
25492s | love you all all of you what else are we |
25495s | going to talk about I can't remember |
25496s | that's about it you've gotta you've |
25498s | earned yourself a break you can go put |
25499s | yourself I'm about to do for a break |
25500s | yeah |
25502s | so y'all can be at the party night |
25507s | I said I said I wouldn't do chip tricks |
25509s | she's |
25510s | can get away with it |
25512s | um but yeah I think that's uh I think |
25514s | that's it and if you haven't picked up |
25516s | your capsule your pilot's license you |
25518s | need to get there ASAP because it's |
25520s | going to be shut down like really quick |
25522s | so that way you can get it and Sir the |
25524s | winner CPU |
25527s | um we'll help you with carrying that out |
25529s | fortunately everything's already in bags |
25530s | but we can help you carry it out and |
25533s | make arrangements for |
25535s | it's over there so okay |
25537s | you're welcome my pleasure thank you |
25539s | again for another fabulous Eve Fan Fest |
25545s | take it with you all right let's head on |
25548s | out |
25550s | after you my crew my wonderful team |
25563s | such a hand |
25567s | it's okay |
25569s | ah all right and I want to apologize to |
25572s | you sir when you said you were |
25574s | colorblind I thought that you'd meant |
25576s | that like uh you had looked at your |
25578s | tickets previously and misremembered the |
25579s | color it was a so I apologize for that |
25582s | so |
25583s | okay well congratulations the swag is |
25586s | yours I've only got one last thing to do |
25588s | and that is that just say thank you to |
25590s | our various partners for e-fanfest this |
25592s | year these aren't just people who swing |
25594s | into action necessarily for Fan Fest |
25596s | some of these uh Tech Partners marketing |
25598s | Partners people who work with us all |
25599s | real year round to uh make Eve a better |
25602s | product so thank you to them and that's |
25605s | pretty much all for me I am now going to |
25607s | hand this over to the VP of product for |
25609s | Eve online CCP orca |
25613s | then then |
25621s | hello everyone |
25624s | what an amazing Fun Fest have you guys |
25627s | been having fun |
25628s | yeah |
25630s | the future is even bigger and brighter |
25633s | and we want to go over some of the |
25635s | highlights that we have been talking |
25636s | about during Fan Fest |
25638s | starting with the new system opening up |
25643s | and although capsules are already |
25644s | exploring don't worry you're not going |
25647s | to miss a thing it's all going to start |
25649s | late next week when things will really |
25652s | start heating up in the soundtrack |
25653s | system |
25656s | although some of you couldn't wait |
25661s | [Applause] |
25668s | so there was at least one capsuleer |
25670s | spotted logging into the system |
25672s | yesterday during the Keynote |
25677s | this expansion will make your |
25680s | organization stronger with |
25683s | automatic payouts the new project |
25685s | project manager role and as you heard |
25688s | yesterday getting the first steps to |
25690s | getting lodges on killmail |
25693s | [Applause] |
25699s | Havoc is coming in November where you |
25702s | will be able to align with pirates to |
25704s | AIDS in the mysterious deathless |
25707s | the harbinger of havoc |
25710s | and of course |
25713s | Angel Titans |
25719s | and Eve Vanguard will be on PC it will |
25723s | be connected to Eve from day one and I |
25726s | can't wait to shoot you all in the face |
25728s | in the first strike event in December |
25739s | if Galaxy Conquest will be released on |
25743s | mobile a Forex strategy game set in the |
25745s | if universe |
25747s | and project Discovery has delivered a |
25751s | wealth of information to the global |
25753s | scientific community |
25755s | and with thank you all for your |
25757s | contribution |
25762s | and for the next iteration of the |
25765s | program we will be moving into cancer |
25767s | research |
25774s | and then of course the 20th Alliance |
25778s | tournament has been confirmed |
25783s | it's going to be bigger than ever and we |
25785s | will be sharing more detail with you in |
25788s | the next coming months |
25790s | and we welcome the 18th CSM |
25794s | and we're looking forward to work |
25795s | closely with them in the next couple of |
25798s | months we also want to thank the |
25800s | previous esm members for all their hard |
25803s | work |
25805s | so next year we will be beefing up our |
25808s | attendance at player organized events we |
25812s | have already talked out talked to the |
25814s | organizers of e-vegas Eve New Orleans |
25818s | Eve London Eve Singapore and we will |
25821s | have a present at Gamescom next year as |
25823s | well |
25831s | which leads us to e fanfest25 |
25836s | so we will be back in harpan 25 in May |
25840s | [Applause] |
25847s | and tickets are on sale right now |
25854s | really looking forward to seeing all of |
25855s | you there |
25857s | with that please join me in welcoming |
25860s | CCP Homer to the states |
25873s | so uh this is what you guys look like |
25876s | from the sky |
25879s | I'm the tiny person there on States |
25881s | so we're actually calculating this is |
25884s | 1500 square meters of ifans |
25888s | the |
25890s | I think we can officially State this is |
25892s | The Biggest Fan Fest ever |
25895s | it's a |
25896s | cold is that some Danish measurement |
25899s | unit |
25900s | [Laughter] |
25902s | yeah we have a complicated relationship |
25904s | with the with Denmark |
25910s | we uh performed some Alliance |
25913s | Shenanigans when we exceeded the |
25916s | alliance while they were basically with |
25917s | all the things |
25920s | so |
25921s | um and here is a little bit uh I like |
25924s | this picture this is what happens behind |
25926s | the scenes uh and that's again a call |
25928s | out to all the people that have worked |
25930s | extremely hard some here in the audience |
25932s | some here in the back all around |
25935s | on the stream and around the world |
25937s | there's a lot of hard work that are |
25939s | going into this and again I want to take |
25942s | a moment to upload everyone |
25944s | please give everyone pulling this on |
25948s | break apart |
25957s | special thanks to the president uh for |
25961s | coming and |
25963s | allowing us to feel reasonable about our |
25966s | EV addictions |
25969s | I don't think any skulls have been split |
25971s | due to if |
25973s | that is a big Improvement |
25975s | um |
25976s | leave the violence on screen it's kind |
25979s | of the new catchphrase a big improvement |
25981s | from time zone it's a maybe not what you |
25984s | know maybe people don't fully understand |
25987s | this but uh |
25989s | so following the speeds the president |
25992s | actually went to play football with CCP |
25995s | employees |
25996s | this is not a joke and CCP ratati was |
26000s | really weighing his options Siri go play |
26002s | football or just practice the keynote |
26004s | one more time |
26007s | I was not because of the president he |
26009s | just really wanted to play football this |
26011s | is the country we live in |
26014s | it's this more |
26016s | smaller than you |
26019s | I learned so many things at fun fact I |
26022s | was just now watching anti-grown |
26024s | who is telling about a museum about |
26028s | empires of Eve in Madrid |
26032s | live say think about that we were |
26035s | talking about its pyramids all the way |
26036s | down |
26037s | the history you have created |
26041s | he has written is now a museum |
26044s | exhibition in Madrid |
26046s | but well done |
26054s | and so many like great conversations and |
26057s | anecdotes have come out of this I've |
26059s | constantly reminded about things in even |
26062s | line we need to |
26063s | fix |
26066s | the the lotties are slowly carrying on |
26069s | those emails like you're seeing there's |
26072s | a path to it getting more and more |
26074s | relevant |
26076s | I think we'll have to dedicate an |
26077s | expansion to that eventually |
26080s | we'll get there in the third decade |
26085s | also just like kind of little and small |
26087s | problems and Eve always great to hear |
26091s | I've had detailed conversations with |
26094s | people about new playing bullying in |
26096s | nuclear bullying and high tech and how |
26097s | we need to fix that I've got an essay |
26100s | about like how chaos need to come to |
26102s | wormholes from the Fitness contingents |
26105s | it was a thick stack of design |
26107s | documentation that I gave to Parkers to |
26111s | read |
26114s | meeting Staples of Fun Fest |
26118s | space and hope is here in full force |
26120s | fully recovered |
26121s | congratulations space Pope being here |
26123s | with us yet again |
26132s | so it's been just overall a great event |
26135s | I'm so thankful to be here thanks all |
26138s | for coming thank you all for watching on |
26140s | the stream I was watching the twitch |
26142s | stream novel about 11 000 people |
26144s | watching the expansion detail earlier |
26146s | today |
26148s | people are really excited feedback so |
26150s | far has been |
26151s | yeah it's actually good |
26156s | but it's uh it's high price |
26159s | so um it's just been us much in time |
26162s | we're now |
26163s | going to have this much longer we have |
26165s | parties to go to |
26167s | so I just wanna end this on if we volt |
26171s | here once more and we say |
26174s | if |
26175s | forever |
26177s | thank you |
26191s | so let's try again so |
26194s | it's going to be three two one if |
26196s | forever okay three two one ah |
26209s | thank you and see you after party see |
26212s | you tonight |
26212s | [Applause] |
26227s | foreign |
26236s | [Music] |
26269s | celebration of the EU Nation |
26275s | we are dancing on top of the world |
26283s | [Music] |
26296s | we are gonna dance for |
26306s | [Music] |
26320s | thank you |
26322s | we are dancing on top of the world |
26330s | Dancing On Top of the World |
26335s | [Applause] |
26336s | [Music] |
26348s | foreign |
26361s | [Music] |
26382s | [Music] |
26393s | thank you |
26399s | hello once again and for the final time |
26401s | this eve Fan Fest 2023 imccp code and |
26405s | I'm here to say thank you for following |
26408s | the stream thank you for sticking with |
26410s | us and watching everything that we had |
26412s | to show you it's always an immense honor |
26415s | to get people to experience your show |
26419s | and you heard CCB Helmer reception has |
26422s | been mostly positive it's kind of weird |
26424s | isn't it |
26425s | in all seriousness uh you see like you |
26429s | saw a little bit of why people come to |
26430s | Fun Fest it's the it's the community it |
26433s | is uh experiencing others that have the |
26436s | same interests as you uh even if it's |
26438s | just to connect on over how much like if |
26441s | it's |
26442s | connect over how bitter you are as |
26444s | veterans in the game we are CCP loves |
26446s | all of you |
26448s | uh as for us we have now reached the end |
26450s | of scheduled content uh on the stream uh |
26453s | The Fan Fest guests will have one more |
26455s | night of revelry and I'm sure we will |
26458s | have a lot of fun listening to the pants |
26461s | that are going to be playing |
26463s | uh if you want to come in two years in |
26467s | May |
26468s | 2025 in harpa which is a considerably |
26472s | larger and more impressive than the |
26473s | sports arena we are in currently then I |
26476s | urge you to do so uh hopefully I will be |
26478s | here to say hi to you and along with all |
26480s | the other CCP devs but uh again thank |
26484s | you for tuning in thank you for watching |
26485s | all of our content I want to say a |
26488s | special thanks to all of the staff |
26490s | that's been working behind the scenes |
26491s | here for this stream making it happen |
26493s | the excellent production quality was all |
26497s | their hard work and I would like you |
26501s | guys on Twitter to give it like a good |
26503s | clap clap clap clap thank you guys so |
26505s | much for making this happen thank you |
26507s | for watching uh and I'll catch you later |
26522s | foreign |
26530s | [Music] |
26578s | [Music] |
26601s | foreign |
26604s | [Music] |
26610s | [Music] |
26618s | foreign |