over 5 years
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EVE Online
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0s | [Laughter] |
---|---|
11s | how's everyone how's everyone doing oh |
16s | there we go |
18s | get this off right welcome to Toronto |
23s | this is gonna be my talk on adapting for |
30s | those of you new to these I've caught at |
33s | the sometimes slightly bonkers world of |
35s | badly fitting ships and getting away |
37s | with it this is also my first time in |
41s | Canada so as you can see I've dressed |
43s | for the part as someone has actually |
47s | mistaken me for a Mountie today so that |
49s | was pretty satisfying so i'm baltic one |
54s | i'm a bit of vet of 13 years in this |
57s | game and i'm also a member of pandemic |
61s | horde if you enjoy aggressively fading |
65s | or if you have a spare spy old feel free |
67s | to give him the publication today i |
71s | don't know i'm gonna give you a walk |
73s | well many of you recognize my name it |
77s | comes from a doctrine that many people |
81s | may have flown in that's not actually |
85s | something i cooked or they just named it |
88s | after me because i was stubborn and flew |
89s | the thing constantly so it was it was |
93s | something that they had to sort with |
95s | named after me apparently now i'm going |
99s | to give you a warning i take absolutely |
101s | no responsibility for anyone actually |
103s | following this advice so don't hear me |
106s | if you get kicked from your lines |
107s | because he decided to turn a titan to |
109s | super heavy fast tackle it does but i |
114s | don't blame me for that one so ship |
118s | fitting it's a complicated business you |
121s | got thousands of monster choose from |
122s | dozens upon dozens of ships so there's |
126s | an awful lot of ways to make it an |
128s | absolute mess of things and accidentally |
131s | go down in history as this poor sod did |
134s | this is the original my raven was fitted |
137s | with a follow |
138s | a man that went down in legend for all |
142s | the wrong reasons |
144s | now this tends to put off people from |
147s | trying new things because the door want |
151s | to be that guy but um of the solve like |
157s | opinion that's it's perfectly fine to be |
159s | that guy |
160s | at least the lawyer and this tensor |
165s | solve like bring about people thinking |
167s | well I'm just gonna copy what everybody |
170s | else does and that W goes down for when |
173s | it comes down to Alliance fits all those |
175s | very good reasons to follow the fitting |
177s | of your Alliance leaders please follow |
179s | the fitting advice of your Alliance |
181s | leaders and fleets and we wind in in or |
188s | large organizations you've got people |
190s | they'll actually sit there in a theory |
192s | craft for pretty much the entire time |
195s | that they're not fighting on the |
196s | battlefield and it can be irritating to |
201s | them when you've got some numpty that |
203s | shows up in a ship that doesn't exactly |
206s | fit the fleet composition let's be on |
211s | top of me here but for me |
215s | fitting ships to do things that they're |
217s | not supposed to be doin is all the fun |
219s | in this game and a lot of people think |
225s | when it comes to adapting it just means |
227s | picking another ship to counter another |
230s | ship for example caracals taking on |
232s | frigate so swapping around fittings on a |
239s | single hull to meet new challenges is |
242s | not something you see an awful lot saw |
247s | I'm going to go through the last half a |
249s | year of me it ups in my mega thorns to |
252s | do things they probably shouldn't be |
254s | doing and we're gonna start off with the |
258s | fleet the fleets are probably the first |
262s | thing you think about when joining an |
263s | alliance it's the most obvious thing |
265s | that you say and more likely everybody |
269s | in this room has been in trouble at some |
271s | point |
272s | for bringing the wrong thing off it in |
274s | the wrong mod on a shipper and says |
276s | you're honza who's done not say |
280s | everybody who hasn't put their hand up |
281s | is a damn liar now the last thing the FC |
288s | wants is some idiot showing up in a |
290s | random ship so of course I am that idiot |
293s | so I'm going to show you what I've got |
294s | weird with the first stop is Phou ox |
299s | plate now this is one of the more fun |
300s | flakes I've been on for quite some time |
303s | now the general idea behind them is |
306s | straight up throw them at the enemy |
308s | blaster we're in a classic sort of meat |
311s | grinder where the losers decide by who |
314s | runs out of bodies first or I'm walk |
317s | firm favourite of leadership the world |
321s | over three old time now since Christmas |
327s | hardened tests have been thrown these at |
329s | each other over well keep stars in |
334s | highsec and honu thus fighting wars in |
340s | high sec could be so much fun I |
342s | certainly didn't so quickly kill hooks |
346s | up what's called the feral thorn it's |
352s | not the prettiest fit I'll agree where |
355s | but the problem of getting an armored |
357s | tank in battleship to become a shield |
359s | tank in battle cruiser that warm cup of |
362s | salt it requires a fair bit of |
364s | creativity first issue is speed now I've |
369s | got a very very simple rule for when |
371s | doing this the ship must either match or |
373s | be better than the fleet that's taken |
376s | part in its golden rule that it has to |
378s | be that and warp space is one of the |
382s | biggest problems that you can have find |
384s | with bigger ships because it impacts the |
386s | entire plate so what I did here was I |
390s | used some of those valuable rigged slots |
393s | with a pair of hyperspatial rigs and now |
397s | all the ferox the floor to slow me down |
400s | next up we shield tank this armored tank |
403s | ship which is fairly easy done |
406s | even if there's not a lot of not a lot |
407s | of room to fit one in there and what we |
414s | end up with is let's face it it's not a |
418s | fantastically tank to ship for a |
420s | battleship but it's in the rough |
423s | ballpark of what a fair works would be |
425s | if it's a little bit fatter may also |
430s | notice I've put in trucking |
432s | instead of max damage that's generally |
436s | because when it comes to rail guns the |
438s | bigger you go the more likely it's going |
440s | to miss the target and probably hit the |
442s | Sun wheels aren't that good at tracking |
446s | I then had to make sure that I didn't |
452s | cut this thing out when you run around |
456s | on the battlefield how's the fair work |
457s | still fortunately I've put all these |
460s | more hair loss loss to play with I'm not |
461s | using saw fit in three cut mods there |
467s | and it doesn't quite get you to complete |
470s | Cup stability but experience tells me |
473s | you're not going to be shooting them |
474s | guns all the time |
475s | so in practice it's got more Cup |
479s | stability than the focus of flies with |
481s | so if anyone's going to Cup Cup out it's |
483s | going to be them now of course being |
487s | such a blatant target does come with one |
489s | or two drawbacks the biggest pain is |
492s | that people will naturally want to kill |
494s | the big shiny thing but in the port |
498s | being the odd one out the law does come |
500s | with an advantage which many pair don't |
504s | really think about because a lot of |
507s | people when they take on a Farex flate |
509s | will have a battle cruiser only an |
511s | overview yes |
515s | so I suddenly become both the most |
519s | obvious ship on the field and also |
522s | completely invisible which has saved me |
527s | a few times now one of the more |
530s | surprising advantages it brings is the |
534s | much bigger cargo hold now there is a |
536s | bit of logic behind this one how many |
539s | people here |
540s | found themselves in a surprise structure |
542s | off where you've not had the amyl guess |
546s | what our stuff for nothing |
547s | lots of animal for the plate the fleet |
549s | love me now alternatively I can fit a |
553s | whole lot of Cup boosters in there The |
555s | Lodger wing like me now are they gonna |
557s | keep me alive another thing that I feel |
562s | like to fit on these is some repair rep |
565s | drones so your tackle wing likes you as |
568s | well so in strange weird this ship has |
572s | managed to master hearts and minds for |
574s | the flate so in a roundabout way they |
577s | always kind of want you there in the |
580s | strange where but am it's not always |
587s | this hard to get yourself adapted so for |
592s | example you got a bad inflate it's an |
595s | armored battleships late so there's not |
598s | much room for shenanigans in this one |
599s | really is there all you need to do is |
601s | just take your ordinary Megatron I find |
604s | that a little bit boring so I decided to |
608s | do something I've always wanted to try |
611s | I'll strap lasers to it and I called it |
614s | the laser throne and yes lasers really |
619s | do make everything cooler this one |
623s | managed to go several plates before |
626s | anyone actually notice what I've done it |
630s | wasn't until I started firing purple |
631s | that people suddenly realized oh hold on |
633s | a second |
635s | now all the fear for this one is very |
638s | simple I took the a button fit I have |
641s | just super glued it to the mega throne |
645s | absolutely no changes required |
649s | now first up is the all-important mega |
652s | pulse lasers now these are cup hungry |
655s | even on a marsh it's so that does mean |
658s | you need to keep them properly fed and |
660s | this is done with mixer cup bust cup |
663s | batteries a booster and we charger now |
668s | with a cup problem solved it's just a |
669s | matter of copying the tank over and |
672s | there were two things have stood out to |
675s | me about this fit the first is just how |
677s | easy it was to get lasers to work and |
679s | the second one is that the buff to |
682s | abandon damage was really needed I was |
686s | consistently coming out on top for |
688s | damage and that shouldn't have been |
690s | happening but flights aren't everything |
695s | home defense is probably where the |
698s | majority of your content is going to be |
700s | found it's also a lot of the fun ones |
703s | unfortunately this generally means fast |
706s | small stuff which is the exact opposite |
709s | of what I fly so this causes a 20d as |
719s | matter of kaity |
720s | well basically is one of the |
724s | biggest problems that I face and one of |
727s | the absolute massive problems I faced |
730s | came from these little buggers Corum |
732s | inflates extremely expandable an |
737s | extremely long range and extremely fast |
739s | for a battleship now all these tend to |
743s | roam around inflators of 20 to 150 ships |
746s | and they're an absolute nightmare to |
748s | engage if you use in a blast abort |
750s | it just means you can't really catch up |
753s | to them as I've tried a lot of times so |
757s | I came up with a solution |
759s | I took a basically take a brick strap |
765s | some long range guns to it and you get |
768s | the calm and get it |
774s | now the tanga straightforward she played |
776s | it off no one fights like this buffer is |
779s | way more important than tank well so you |
783s | have an active reps cuz they'll just |
786s | burst through you've reppin the repens |
790s | are four to five rails these give you |
793s | the range in ease but they do have big |
795s | issues with tracking as I've said which |
798s | is where the mids come in to trucking |
801s | computers generally with the ships |
804s | bonuses as well and some late use of |
807s | drugs |
810s | if give say it gives you the truck in |
813s | that you can grab all of them you also |
818s | have to wear to see balls in there so |
822s | you can actually lock them fast enough |
823s | or as well as it turns out keep up with |
827s | the range that you of bear fighting that |
830s | because when this thing maxes out its |
832s | range the tactical map isn't actually |
835s | large enough to cover it all which |
840s | essentially means my zone of death is |
844s | it's it's unbelievably funny so of |
853s | course ships like this do come with |
855s | large drawbacks and this this one comes |
857s | with two very big ones much like a brick |
860s | it doesn't move too well so don't expect |
865s | to be chasing things down so it's more |
868s | or less regular relegated to gear camps |
871s | or short trips that are on Spears unless |
874s | you like slaw bought into multiple |
876s | Bulbul gets but then people do enjoy |
878s | mine and so there's probably somebody |
880s | out there |
886s | the other drawback comes from the rails |
889s | when up against very fast small ships |
892s | such as frigates what interceptors they |
898s | all you have the range to hit them but |
901s | sometimes you just can't apply the |
902s | damage and that's due entirely down to |
905s | the very spooky thing called tracking |
910s | now some of this subject does sound like |
912s | the title of a very bad nineties action |
914s | movie and it's probably one of the least |
918s | understood mechanics of the game and I |
922s | do apologize but we're gonna have to do |
924s | just a little bit of a math saya so to |
929s | put simply it works out that you try a |
932s | uterus can well track the move by a |
935s | moving target the important thing is |
937s | that you need to look at this redline |
939s | the angular velocity now fortunately you |
944s | don't need a binder full of graphs our |
947s | memorizer of everything from a custom |
950s | spreadsheet the game does actually do a |
952s | lot of the heavy lifting for you and one |
954s | of the things i will advise you in your |
957s | view settings is to get the angular |
958s | velocity on there so let's see there's a |
963s | frigate with an RS of 0.0025 at 90 |
969s | kilometres range I've got a 50/50 chance |
972s | of hitting this target double the RS |
975s | drops down to about 9% how old if I work |
979s | this out all turrets have a tracking |
983s | number now this number is different |
986s | dependent on skills you fit if you've |
988s | got implants on grid boosters or you've |
991s | munched a few drugs recently now it's a |
995s | very complicated thing and there are |
998s | tools thankfully you can goggle to help |
1001s | you understand them better than I can |
1003s | possibly explain because it just warps |
1005s | my mind EVE Online turret calculator is |
1009s | a great one and like many things the |
1014s | more you practice the more that you get |
1017s | good at judging if you can hit the |
1019s | target or not |
1020s | as many things in EVE now complicated |
1025s | mathematics aside this ship is an awful |
1028s | lot of fun the comments might not agree |
1031s | with that but when it comes to home |
1035s | defense and just company get in this is |
1038s | an amazing ship but when it comes to |
1041s | home defense there is a lot of running |
1043s | around and Shearson involved so this is |
1047s | where this one comes in the Nano throng |
1051s | now this is by far my favorite megathron |
1054s | and has been for pretty much the past |
1057s | six years or so that have been fair |
1059s | concentrating on them and who can't like |
1062s | flying a battleship I thinks it's a |
1064s | cruiser now this is the modern version |
1069s | of the old harpy throne and for those |
1073s | that can't remember what a harpy throne |
1074s | is and that was a mega throne that was |
1077s | designed to be a harpy in harpy flate |
1080s | yes it worked and yes it did I know and |
1086s | before you pod him to start looking |
1087s | they're looking around for me I'm not |
1089s | running the harpy fit because that was 2 |
1090s | billion this is the torn down version |
1094s | the most important thing naturally is |
1097s | warp space this ship will be most |
1100s | cruisers out there |
1103s | which is an issue sometimes because I'm |
1106s | sometimes in the very strange situation |
1108s | of being the first thing on grid which |
1113s | is which is not as something a |
1114s | battleship tends to be used say used to |
1118s | now to get that speed doesn't need a |
1120s | huge amount all you have to do is |
1122s | sacrifice all of your rigs the second |
1129s | most important thing is a long time now |
1133s | this means that you don't find yourself |
1135s | left on a get when cruisers warp off now |
1139s | on paper this doesn't match a cruisers a |
1143s | line time in practice this thing can out |
1147s | spear stuber's |
1150s | and keep up with an awful lot of |
1152s | frigates and destroyers the reason for |
1154s | this isn't entirely clear but I'm sure |
1157s | would simply tone - because most people |
1159s | are really bad at this game this is one |
1162s | explanation I've got now well the tank |
1165s | is admittedly three mid slots now of |
1170s | course it means a shield tank and in |
1173s | battleship turns it does make it just |
1175s | that little bit squishy it also comes |
1180s | with cap mods in this particular fit so |
1183s | I can run around forever ruin the |
1187s | microwave drive so I can chase things |
1190s | down on grid but it's optional I can't |
1193s | fit in more tracking I can feel it in |
1196s | more damage it really depends on what |
1199s | I'm doing at the time and finally like |
1202s | the all-important damage is blasters now |
1206s | altogether this is a ridiculous ship and |
1208s | a lot of fun to fly but there's always |
1210s | room for a little bit more madness such |
1215s | as the palo throng for those times when |
1219s | you want to evaporate whatever is |
1220s | unlucky enough you get anywhere this of |
1224s | course means polarized blasters which |
1228s | comes with the hefty penalties of zero |
1230s | resists so with great power comes great |
1233s | squishy ability the weapons are almost |
1237s | criminally under used outside of things |
1240s | like bombers saw thankfully for me that |
1243s | means these weapons of mass destruction |
1245s | are incredibly cheap now all of these |
1251s | fit so far for me at least comfortably |
1255s | within the mega thorns range more |
1259s | difficult is something like a caracal |
1261s | fleet believe it or not now the problem |
1264s | with this fleet is the speed that |
1267s | they've move at asking a megathron to at |
1270s | the very least match them is an |
1273s | incredibly hard ask for the ship it's |
1277s | not impossible though and for this I |
1280s | need my Sapphira paper |
1282s | now caracals top out at 1900 meters a |
1287s | second and as we can say hey this mega |
1289s | thrown baits that just it does come at a |
1296s | cost or quite a hefty one to get up to |
1300s | speed requires high grades the best |
1302s | quality drugs and a squid swig a quiff |
1305s | and all of that comes to 2.5 billion at |
1309s | least to do the job over 30 to 50 |
1313s | million risk ship |
1315s | so the question probably is is it worth |
1320s | it |
1321s | probably not but I've always been |
1323s | strange like that now all of this is |
1328s | just six months of farting around with |
1332s | just one ship and what it is a ship I've |
1336s | been tinkering with the seven plus years |
1338s | now and there's absolutely no sign of |
1341s | running out of new ways to fly it and |
1343s | well new ways to break it and this is |
1347s | something anyone can do with any ship |
1350s | you fancy the look of just be warned it |
1355s | can sometimes go incredibly wrong |
1364s | so unfortunately I don't have oh I've |
1369s | got five minutes left |
1370s | no I'll skip that one so if anybody |
1375s | wants to ask me questions I'll be |
1377s | hanging around there'll be the big party |
1379s | tonight it was interesting that one yeah |
1383s | very worried that's watching at home bad |
1387s | to be you suppose so thank you very much |
1390s | for watching and I'll see you next time |
1395s | [Applause] |
1398s | [Laughter] |