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6s | foreign |
---|---|
32s | and welcome back to Alliance tournament |
35s | 18 Minotaur Republic trials day three |
38s | this is weekend two this is where we |
41s | narrow it down to just seven teams who |
43s | will advance to Alliance tournament 18. |
46s | everyone else goes straight into the |
49s | dumpster as there can only be seven six |
51s | from the Minotaur tribes that we're |
53s | playing now and then the the runners-up |
55s | of each of those tries will drop into |
57s | the |
58s | um the consolidation round and they will |
61s | fight for that final seventh spot |
65s | um and we have a whole bunch of matches |
66s | some really good matches a whole bunch |
68s | of really good teams have made it |
69s | through some less experience than others |
72s | some really experienced teams that we |
73s | expect to see do really well |
76s | um jintan anyone you're really looking |
77s | forward to seeing today |
79s | uh there's a lot of teams that I'm |
81s | looking forward to seeing uh one is |
82s | Exodus uh so far I believe they haven't |
85s | lost a single ship in their games and |
87s | it'll be interesting to see if they can |
88s | follow that through uh the remainder of |
91s | their bracket they certainly have the |
92s | execution to do so but whether or not |
94s | their opponents are going to be able to |
96s | bring something out of the bag to |
97s | surprise them in what looks like a clean |
98s | run through to 8018 is the real question |
102s | thank you jintan uh is with me today as |
105s | is Mystical mate Misty who are you |
107s | looking forward to seeing |
108s | I have to say snuffed out to see if they |
111s | bring any other questionable comps along |
113s | for the tournament |
114s | um but I think you know more seriously |
116s | electors Matari and ashra Khan are there |
118s | two to look for simply because they are |
120s | role players in a Minotaur tournament so |
122s | it'd be interested to see what happens |
123s | in there in their brackets |
125s | exactly and they are both in the britor |
128s | tribe so only one of those can |
131s | potentially win that tribe one maybe can |
133s | make it through into the uh the |
135s | consolidation tribe if that's the case |
137s | maybe we see two Minotaur RP teams make |
140s | it into alliance tournament 18 but that |
142s | is a tough ask they'll have to win a |
145s | fair few matches to get through if they |
147s | don't make it in the um the britart |
149s | finals first time round but let's look |
152s | at our first match because it is only a |
154s | few minutes away and it's going to be a |
155s | hill now versus shut up I'm trying now |
158s | uh Jin tan I believe shut up I'm trying |
160s | or one of two teams that just simply due |
163s | to the luck of the marble draw and have |
166s | somehow managed to make it through into |
167s | these semi-finals without winning a |
170s | single match is that right |
172s | uh yeah I believe uh shut up I'm trying |
174s | and uh seriously suspicious are the two |
177s | teams that have managed to win precisely |
178s | zero matches and are still into the |
181s | playoff section |
183s | um shut up I'm trying as well we're only |
185s | able to field a maximum of I believe |
187s | eight pilots during their two games so |
189s | hopefully they've woken everyone up |
191s | they've you know maybe rung up all their |
193s | friends and uh will be bringing a full |
195s | compliment of Pilots to the games |
197s | tonight |
199s | we can only hope so we see the bands on |
201s | screen right now Banning The Shack uh |
204s | which is change ship model as far as I |
206s | can tell uh and a bar guest we're shut |
208s | up I'm trying Banning an EOS and a slept |
210s | near mystical Knight what do you make of |
212s | these particular bands |
214s | uh well just looking at the shut up and |
217s | trying bands the EOS and the sled there |
220s | seem to be targeted Advanced towards the |
222s | heilenard team as last week |
226s | um ahal now brought a drone Rush set up |
228s | and a should Rush setup both of which |
229s | relied on the EOS and then the sleptner |
232s | respectively so |
233s | um it seems like they have taken |
235s | advantage of the VOD and looked back and |
237s | seen what their opponent is flying I |
239s | don't know whether this is necessarily |
240s | going to help too much I think they |
241s | might still not be able to necessarily |
243s | field a full team |
245s | um based on some feedback that we've had |
247s | in twitch chat but maybe it will even |
249s | the playing field a little bit more |
252s | I'm just looking at what landed on grid |
255s | and it does look like they are feeling |
256s | another undermanned team but it is time |
259s | to go to the real and find out can shut |
260s | up I'm trying win with less than 10 or |
262s | will I will not continue their streak of |
264s | Victories so let's hand over to the |
266s | arena with CCP Kestrel and Wingnut |
273s | g'day there mates Welcome to our hill |
275s | now there's a shop I am trying and we've |
277s | got a quad BC comp On Demand versus a |
280s | triple BC with a whole wing of support |
282s | social took us through mate |
285s | uh yeah so uh uh the uh |
289s | oh uh oh hell no they've brought a free |
293s | uh battle Cruisers like you said two |
294s | Nighthawks and a claymore so triple |
297s | Command Ship backed up by a bunch of |
299s | support Gila broadsword uh loggy |
302s | frigates jackdaws people and skybreaker |
304s | so they're gonna have a bunch of support |
306s | they're gonna be able to lock people |
308s | down I believe they're Nighthawks are |
310s | hands as well uh so it's gonna be a bit |
312s | of a hand Rush when you talk about the |
313s | uh the other team here |
315s | yeah they've just brought quad BC with a |
317s | couple of uh |
319s | autocannon Cy fleets and a scimitar but |
321s | they're also rushing in so as you can |
323s | see they are screaming towards each |
324s | other I love watching the uh swivel of |
327s | uh Nicolo just going straight to the |
328s | back and immediately tackled that along |
330s | the side fleets just watch it die watch |
332s | it die |
333s | yeah that Paul grave is already gone um |
336s | unfortunately uh I think these teams |
338s | basically have about the same DPS except |
341s | uh or hell no just have two lodgy and a |
344s | bunch of support on top of that so I |
346s | don't see any way that they're going to |
348s | be able to win but let's see maybe they |
350s | maybe they could they maybe they're |
351s | ocean seven and they're gonna you know |
353s | perform the you know Grand Heist of the |
355s | the 80 somehow |
357s | I'm hoping that the Scimitar from uh |
359s | shut up I'm trying really manages to |
361s | pull its weight here if they can kill |
362s | enough DPS that maybe that Scimitar can |
364s | buy them a lot more time this might not |
365s | be an entirely stupid idea but you can |
368s | see the second safely being beaten down |
369s | the guild just goes pop |
372s | yep he's gone they're still trying to |
373s | kill the Kirin of Aquila Concordia he's |
376s | doing a pretty good job of just uh |
378s | staying away he does have this huge |
381s | cloud of bots on him drones hot goblins |
383s | that are slowly whittling him down but |
385s | one thing that's really cool is the sky |
387s | breaker of Marvel doggies is actually |
389s | shooting the drones that are on him and |
391s | the drones are slowly getting killed so |
393s | now Aquila is actually uh wrapping back |
395s | up again now |
397s | now I wonder I don't think these rxlas I |
399s | think actually xlasbly issues which is |
402s | honestly one of my favorite ships to fly |
403s | it does it still explode but it's |
405s | starting to beat down an eye hook now |
408s | yeah Michael of launch it's uh |
411s | it's getting pretty low here it's about |
412s | half Shields but |
414s | um imagine pengu in 1998 is probably |
417s | going to be going going down before he |
419s | goes down at least |
422s | he didn't see a single xlasb cycle on |
424s | that ship |
428s | yeah the the damage here is just super |
430s | brutal from oh hell no |
432s | taking these uh safely issues down |
435s | before they can even get like the full |
437s | value of that xlsb |
440s | just immediately immediate deletion they |
442s | are still being done as Nighthawk but a |
443s | fortune the drag Navy is now incredibly |
445s | Squishy in comparison without their |
447s | Scimitar backup so I think that's |
449s | probably the death knell for this |
450s | underman comp they actually gave it a |
452s | surprisingly good run though |
455s | yeah they did pretty well unfortunately |
457s | uh I think Aquila is gonna live now |
459s | slenders is gone they only have three |
461s | battle Cruisers left against uh launch |
464s | who's like starting to stabilize |
466s | it's going a bit low maybe they can get |
468s | Lord down but uh Aquila is a lot |
470s | more healthy now that that Sky Breakers |
472s | cleared off all of those drones so the |
474s | uh the scalpel of Mick can now |
477s | concentrate for Leon launch so I |
480s | think it's going to be tough for them to |
481s | break even Lord here he is he is |
484s | pretty low though but Captain Emmy |
485s | unfortunately is about to go down here |
488s | and he's gone yeah |
490s | well what since this match is currently |
491s | over |
492s | someone someone in local wanted to give |
494s | a shout out to shanna's Dad because |
496s | honestly nothing else was going to go on |
497s | this match besides these ships dying so |
499s | hello Shannon's dead how you doing mate |
502s | [Laughter] |
504s | this is this is chaos |
507s | yeah it looks like damage is getting |
509s | better a bit too Nicolo bernardo's |
511s | Super's going down a little bit Lord |
513s | midgets uh Nighthawk is now stabilizing |
515s | I'm about 20 Shields so it looks like |
518s | he's probably gonna live here and the |
520s | Nighthawk of CG arkoski is uh about to |
524s | hit armor here so I I think it's going |
526s | to be a Flawless victory for all hell no |
529s | uh floor or something what's the gear |
532s | so I guess they lost the dealer but the |
535s | dealers don't count |
539s | they're not real ships not real menships |
544s | oh well yeah that and the man was ballsy |
547s | honestly I'm not gonna lie I was |
549s | surprised it got as close as it did |
551s | but yeah it would I need more boys bring |
553s | more bring more guys please |
556s | yeah I mean bring three more people it's |
559s | it's not hard you know you need to just |
560s | recruit some people |
562s | except get that new uh new pack in the |
564s | eve store the uh the uh |
568s | seven days |
570s | with that horrible uh plug we're gonna |
573s | send it back to the studio |
575s | oh God |
578s | now for the triglavian weather report |
580s | brought to you by Exodus integration |
584s | [Music] |
589s | and that's the weather forever |
593s | okay |
596s | you |
600s | said for just 10 million is a month you |
604s | can save the life of a high SEC minor |
621s | [Music] |
638s | I'll now taking our first victory of the |
642s | day over an undermanned shut up I am |
644s | trying team who uh unfortunately get |
647s | knocked out at this particular stage of |
651s | the tournament uh I will now of course |
653s | uh only losing one ship uh The Gila |
656s | there of Shanna uh disappointing his |
658s | father uh today by feeding but uh |
662s | elise's team got the W and that's what's |
664s | important it's a team game here the team |
666s | wins or the team loses speaking of teams |
669s | mystical might is there any advantages |
671s | really of bringing on-demand team comp |
674s | um that instead of instead of bringing |
676s | 10 if you can |
678s | I mean I'd always advise that a team |
680s | bring 10 if they can there are other |
683s | circumstances that sometimes prevent |
684s | teams from bringing you know the full |
687s | roster |
688s | um as we saw I believe the shut up I'm |
690s | trying team is suffering from some |
691s | internet connection issues for some of |
693s | their members which means that they're |
694s | not able to field the full team which is |
696s | one of the issues that you may face when |
698s | you whenever you have a team that's made |
699s | up a 10 to 15 people it's it's usually |
702s | ideal to have more than the required |
704s | number so that you can have people stand |
706s | in where needs to be I will say though |
708s | and answer the question maybe like |
710s | Tinker setups where you'd rather have |
713s | more people in bigger ships May then |
716s | lend itself a little bit more towards |
717s | the reduced number of pilots on grid but |
720s | you can still use those smaller ships |
722s | for things like ewall which you'll be |
724s | lacking if you don't have your full Dem |
725s | man |
727s | it's also worth |
729s | um pointing out that although I'm trying |
732s | we're only able to bring seven Pilots |
734s | um we commend them for bringing the |
736s | seven pilots and giving it a go uh you |
738s | know the feeders uh or the trial runs |
741s | are an incredible opportunity for teams |
742s | who might not otherwise get the |
743s | opportunity to fly in the alliance |
745s | tournament to you know fly in these |
747s | matches uh get a bit of publicity |
748s | further alliances and it's very easy for |
750s | them to be like oh we've only got seven |
751s | people let's just you know let's just |
753s | forfeit let's just not turn up |
755s | um but they didn't you know they tried |
756s | they literally came along shut up and |
758s | trying and they consistently have flown |
761s | in every match that we've asked them to |
762s | fly in so well done to them uh for a |
765s | given ago unfortunately the disadvantage |
767s | of having only seven Pilots uh is kind |
770s | of highlighted especially against a team |
772s | like ahil nah who seemed to be doing |
774s | quite well thus far in the tournament it |
777s | looked like jintan we saw the Scimitar I |
780s | sort of what I'm trying tackled almost |
781s | immediately by the sky breaker of all |
784s | hill now that's just kind of you have |
787s | less people you have less ability to |
788s | screen and that's kind of a good example |
790s | of why it's so important but what is |
792s | like how do you screen and why is apart |
794s | from that why is screening so important |
796s | here |
797s | so screening is a bit of a complex term |
799s | it's something we use quite a lot on |
801s | both The Cask and the cast and the desk |
803s | and there's two ways to look at it you |
806s | can depending on what team you're flying |
808s | with they'll have a slightly different |
809s | definition some people see screening as |
811s | more of an aggressive activity where |
813s | you're trying to go in and Tackle down |
814s | specific ships normally that's something |
816s | you'll do if you have more tackle ships |
818s | in your opponent you will assign you |
820s | know zipple you go on you know the |
822s | Confessor saberfully issue you go on the |
824s | Vengeance and then your other final ship |
827s | you will have free you send that after |
829s | some sort of priority Target but if |
831s | you're in a case where you have less |
832s | tackle tackle ships than your opponents |
834s | what you've got to do is you've got to |
835s | coordinate with your fellowships and do |
837s | some defensive screening where you |
839s | basically occupy space so that hostile |
843s | tackle Pilots can't enter the space that |
845s | they would need to go through in order |
846s | to tackle a high value Target like a |
849s | logistics or even something like a curse |
851s | or other really high value low ehp |
854s | Target which if it gets tackled will |
856s | probably die to your opponent yet |
860s | and Mr Gemma I also wanted to ask you a |
863s | little bit about the the yellow we saw |
864s | there in ahilna uh called by CCP Kestrel |
868s | as a ship that quote doesn't count |
869s | because it's a crabbing ship do you |
871s | agree with that or is it a useful ship |
873s | in tournament formats |
875s | I think it's an excellent ship you know |
878s | um I was trying to describe the concept |
880s | to somebody last week |
882s | um how I think some ships have like a |
883s | mouth feel you know where they could |
885s | potentially be really strong in the |
887s | right format right but they just feel |
889s | ready to fly I think the Gila is |
892s | one of the ships where it feels really |
893s | good to fly you feel like you're having |
895s | an impact and the two drones that you |
897s | get with a garista ship because they're |
899s | the those ship holes have such strong |
902s | bonuses towards them they make |
903s | themselves feel known so you can feel |
906s | your impact as well during the match |
908s | um so I mean I I love the Gila in a |
910s | tournament setting I think it has its |
912s | place perhaps not in every comp |
914s | um but definitely in some of the kiting |
916s | comps or in some drone setups |
918s | um I think it's a really good selection |
921s | so follow-up question |
922s | um if the gear doesn't have a |
925s | good mouth feel uh which which ships in |
929s | the tournament does have a good mouth |
931s | feel in the world of mystical night is |
932s | it the thorax for example or are there |
934s | are there other shows I mean I I prefer |
937s | that the sleptner it's a little bit |
939s | Slimmer and Sleek you know |
940s | um I think it's an excellent ship in the |
942s | tournament setting |
943s | um the balgorn is also of course a great |
945s | one |
946s | um yeah so there's some some really good |
948s | ships that you'll see come up quite |
950s | frequently I think that's because most |
951s | people agree they're both strong and |
953s | also fun to fly |
955s | awesome so mystical mate loves a |
957s | mouthful of now good to know |
960s | um let's look at our next match coming |
962s | up uh it's in about 10 minutes and |
965s | actually we can also pull up the the um |
967s | the bracket for this particular docker |
974s | and shut up I'm trying uh who have just |
976s | played and shut up and trying we've |
977s | moved forward to the final they're gonna |
979s | go up against the winner of we form blob |
982s | versus Prismatic Legion |
984s | um and then the winner of that advances |
986s | to Alliance tournament 18 and that makes |
990s | um that's a good point ahil na are the |
992s | winners here not shut up I'm trying |
994s | um I mean they try to get into the final |
996s | they almost managed it but we have |
998s | noticed too late so you don't get to |
1000s | come in this way so that should be out |
1002s | here on that going up against we form |
1004s | blob or Prismatic Legion uh with the |
1006s | winner advancing to Alliance tournament |
1007s | 18 and the runner-up going into the |
1011s | um the matches tomorrow to determine the |
1014s | last uh the last remaining slot in terms |
1017s | of uh we form blob versus Prismatic we |
1019s | didn't let's take a look at the bands |
1021s | and see uh what we can expect in this |
1024s | next match |
1027s | okay so we form blob Banning The |
1029s | Vindicator and the bar guest whereas |
1031s | dramatic Prismatic Legion Banning the |
1034s | EOS and the balgorn |
1036s | potentially The Shack and you never know |
1037s | these days |
1039s | um gentan the EOS balgar and ban uh |
1041s | looks like maybe they don't want to see |
1042s | long-range webs and drones what's your |
1044s | thought there |
1045s | yeah so this is something the mystical |
1047s | and a few other casters have talked |
1049s | about extensively last weekend uh the |
1051s | EOS that is a band dedicated towards the |
1054s | Drone composition |
1056s | um the EOS is incredibly tanky provides |
1058s | the links and uh provides five heavy |
1061s | drones which is the maximum amount of |
1063s | DPS you can really do in a drone ship |
1064s | and having two of them is normally key |
1067s | to running a proper drone composition |
1071s | um meanwhile the bowel gone is just an |
1073s | incredibly potent ship it provides you |
1076s | know as I was talking about earlier in |
1077s | terms of controlling space with regards |
1079s | to screening the bowel gone provides the |
1082s | longest area of space you cannot enter |
1084s | without being at extreme risk of dying |
1086s | anything with a within around 30 |
1088s | kilometers of it is going to get webbed |
1090s | it's going to get neutered and it's |
1092s | going to cease to exist uh it's |
1094s | incredibly potent against some of the |
1096s | logistics frigates that we've seen a lot |
1098s | of in this tournament as well uh |
1100s | generally a very powerful tool although |
1102s | if you are able to control it with a |
1104s | smaller ship for example the sky breaker |
1107s | or The Punisher can normally hold one |
1108s | down and force the enemy team to you |
1111s | know basically rotate around it and it |
1114s | can be quite a struggle at that point |
1116s | and unless you have tools to deal with |
1118s | it whereas their opponents we form blob |
1120s | they've banned the vindi they've banned |
1122s | the bar guest doesn't look like they |
1123s | want to face anything that's really high |
1124s | DPS Battleship based not sure what that |
1127s | implies about their comps though uh |
1129s | potentially something kite |
1132s | yeah I think we saw the |
1134s | um algor and being the number one band |
1136s | ship last weekend I'll have to look and |
1138s | see if we can get up some some stats |
1140s | from the bands last weekend |
1142s | um mystical might the the bar guest |
1144s | doesn't seem to be super popular |
1148s | um to ban and fly last week but yeah |
1150s | we're seeing it now uh watch what's your |
1152s | thoughts on the on the the bar gas |
1154s | what's the mouth feel there |
1156s | well I'm glad you've asked I think the |
1158s | Vargas is again another strong ship |
1160s | which is why it's coming up so often |
1162s | well I say so often I don't think it's |
1164s | necessarily been the top ban |
1167s | um so far in the feeders |
1169s | um but I'm just thinking back to |
1170s | previous tournaments where it cropped up |
1171s | quite a bit |
1173s | um I know that the Bargas has kind of |
1174s | been a Mainstay ship across a number of |
1176s | different tournaments |
1178s | um you'd have what two or three bar |
1179s | guests coupled with a couple hyenas and |
1182s | that would effectively work its way |
1183s | through an entire lineup without really |
1185s | being at too much risk and I think |
1187s | people just have a long-term memory |
1189s | based on the previous tournaments that |
1190s | we've seen and they don't wish to come |
1192s | up against a strong cutting setup like |
1194s | that |
1197s | yeah the bargain of course gets that |
1198s | long range uh Point scram bonus point in |
1201s | uh Alliance Tournament of course not |
1203s | incredibly useful uh because you cannot |
1205s | warp uh but the scram much more useful |
1208s | uh to shut down your opponent's Mac warp |
1210s | drives or stop them using the micro jump |
1212s | drive units or even just their local |
1213s | micro jump |
1216s | um Gentile I'm just looking at some of |
1217s | the matches for later on today and I |
1219s | know you mentioned uh you're looking |
1220s | forward to see Exodus they're going up |
1222s | against wolves among strangers |
1224s | um are there any other particular |
1225s | matches that you're looking forward to |
1227s | see I know I'm looking forward uh to |
1229s | seeing Rusty hyenas or suspectively |
1231s | Rusty hyena has brought a couple of |
1232s | really interesting comps last weekend |
1233s | and notably the uh winning comp of |
1237s | Alliance tournament 17 fielded by Hydra |
1240s | reloaded and they flew it with great |
1243s | effect I'm looking forward to see that |
1244s | one what other matches are you looking |
1246s | forward to I really think the laser |
1249s | Hawks versus initiative match which |
1250s | we're going to see right at the sort of |
1252s | end of this slot I'm not entirely sure |
1254s | where it is on the schedule in terms of |
1255s | time that's going to be a really fun |
1257s | match to watch those are both two teams |
1259s | that you'd expect to be you know riding |
1261s | competing for the 2-2 sort of slot maybe |
1264s | even three two uh finish in the actual |
1266s | Alliance tournament and now they're |
1268s | playing in a single elimination game to |
1271s | even get a chance to reach 8018 there's |
1274s | a lot on the line there for both teams |
1275s | and they're both teams that have really |
1278s | good execution so I think we're going to |
1279s | see a fantastic contest between the two |
1282s | of them |
1284s | yeah and mystical might what about |
1286s | yourself what matches are you looking |
1287s | forward to seeing today |
1288s | uh so I know that I was showing interest |
1291s | in electors for Tonya as two teams I was |
1294s | interested in seeing how they did but |
1295s | Odin's call versus whole control to see |
1299s | which wormholler establishes dominance |
1300s | would I think be a fairly interesting |
1302s | match |
1303s | um I don't actually know who I would |
1305s | favor in that setup I probably lean |
1307s | Odin's based on history but you know |
1310s | they're both wormholers so they're both |
1311s | kind of garbage Pilots uh we'll see how |
1314s | they go |
1315s | well that is the spicy take coming from |
1318s | someone in fraternity |
1320s | um so looking at some of the other |
1321s | matches |
1323s | um I see obviously laser Hawks another |
1325s | Wormhole group going up against the |
1326s | initiative |
1327s | um so a bunch a bunch of a bunch of uh |
1331s | cool matches today effectively uh scary |
1333s | Wormhole people the Ancients we saw them |
1335s | do uh surprisingly well last time they |
1337s | brought a kind of Amara laser Rush comp |
1340s | write a zero with the patterns and |
1342s | oracles and then just dunk so I'm |
1345s | looking forward to see if they can play |
1346s | another W there and we have about three |
1349s | minutes uh until the uh the match |
1352s | between we from blob and Prismatic |
1353s | Legion |
1354s | um gentan I know Jin Gran favors |
1357s | Prismatic Legion but Robert jintan |
1361s | um you know Prismatic Legion were a |
1363s | scrim partner of Outfox uh during our |
1366s | preparation for the feeders |
1367s | unfortunately we didn't get through uh |
1370s | but you know I've because of that I've |
1371s | also got a route for prismatic Legion uh |
1373s | XV teacher V XV sorry uh has a great |
1377s | team of Pilots behind her and I'm hoping |
1380s | she does well that said it is going to |
1382s | be a tough match up we form blob uh |
1384s | definitely showed that they can bring |
1385s | out not only interesting comps but also |
1388s | some comps that seem relatively good uh |
1391s | probably not this kind of comments we're |
1393s | going to see when it comes to the actual |
1394s | tournament but maybe they're hiding |
1395s | things who knows maybe they've learned |
1397s | from their daddy involter and have uh |
1399s | decided to hide a bit of their Theory |
1401s | crafting whilst playing it against |
1402s | lesser teams |
1405s | and mystical mate do you agree with uh |
1408s | with those texts there or do you have |
1409s | your own |
1410s | oh I'm on I'm on team Prismatic yeah |
1413s | yeah as you aptly pointed out as a |
1415s | member of fraternity |
1417s | um you know it's good to see we form |
1419s | bloblies where they do |
1421s | um but no I mean they've brought some |
1422s | interesting setups I did like some of |
1425s | the setups they brought last week |
1426s | especially the Tempest Fleet issue one |
1429s | um it perhaps wasn't flown to the best |
1431s | effect I believe they were outkited |
1433s | because they didn't appropriately use |
1435s | their Armageddon newts to slow down the |
1437s | battleships that they were chasing so |
1439s | it'll be interesting to see whether they |
1440s | fixed some of their piloting issues and |
1442s | decision making in the upcoming match |
1444s | but yeah team Prismatic for me as well |
1448s | yeah I mean you're calling for obviously |
1450s | we form blob |
1451s | um to lose this match here um I guess it |
1454s | would be nice to see reform blob lose |
1456s | somewhere if not uh Tranquility when |
1459s | they face fraternity uh but both teams |
1461s | are on grid and ready to rock and roll |
1464s | so let's hand over to the arena uh with |
1467s | your casters moderator and black pirate |
1477s | hello and welcome back to the alliance |
1480s | from an 18 Minar feeder trials |
1482s | Extravaganza where we have we form blob |
1484s | versus Prismatic Legion we form blob |
1487s | bringing a armor setup with a lecheck to |
1489s | Fleet Tempest and a little bit of a |
1491s | decent bottom end though I am loving |
1493s | that crucifier and celeste's pick uh |
1495s | moderator Prismatic seems to brought a |
1497s | much different setup tell me about it |
1499s | yeah Prismatic has decided to go for a |
1502s | you know an auto Cannon slept in your |
1504s | team supported by |
1506s | um ham Loki for some webs and their |
1508s | lower end also looks like they're going |
1511s | to be running a little bit of Rapid |
1512s | lights with the Osprey |
1514s | um you know pretty typical Rush setup |
1516s | that we've seen throughout the event and |
1518s | now we're off we'll see what both teams |
1520s | try to do |
1522s | um looks like Prismatic Legion deciding |
1524s | to kite a pole range a little bit use |
1526s | the mobility of those Minimates or holes |
1528s | and you know not just frustrated into uh |
1531s | those battleships |
1533s | it is a little bit of a different setup |
1536s | or a different attempt probably a lot |
1537s | smarter unfortunately uh does look like |
1540s | possibly the Loki was AFK or decided not |
1543s | to use his prop mod uh they are going to |
1546s | potentially be tackled though the |
1547s | smaller is actually flying right past it |
1549s | getting webbed down so weave from Bob is |
1551s | rushing right into here a little bit of |
1553s | damps coming out a little bit of uh |
1555s | Eeyore some guidance disrupters a little |
1557s | bit of newts nothing really tackling the |
1559s | Prismatic Legion side yet though and we |
1560s | formed Bob is just pushing in very very |
1562s | uh stuck together doing their job quite |
1565s | the Vengeance though is already dropping |
1566s | very quickly on WE form blog getting |
1568s | wrecked by those rapid lights |
1570s | yeah that's um not usually survivable |
1573s | looks like the Vengeance did like stop |
1575s | taking damage for a second activating |
1577s | the assault damage control but |
1579s | um they're going way in Deep Way outside |
1581s | of the rep of the deacon and Thalia and |
1583s | will go down meanwhile XIV teacher |
1587s | um that Osprey Navy issue has been |
1589s | neuted down pretty heavily by The |
1591s | Tempest uh The Tempest Fleet issue of |
1592s | Jin Lee is on top of them at zero end |
1595s | um now they're pulling range so somehow |
1597s | not tackled by The Tempest |
1600s | yeah I'm a little confused here the |
1602s | scimitaries actually just decided to fly |
1604s | directly into the Le Shack though and |
1606s | has been scram webbed and is being muted |
1608s | and damage is being applied at the |
1609s | Scimitar so uh dramatic Legion God first |
1611s | Blood did a pretty decent job pulling |
1613s | away but the appear to have decided to |
1615s | not continue to kite and their Scimitar |
1618s | is hard tackled in just getting |
1620s | absolutely blasted by this leshaka we're |
1622s | seeing the lecheck be an absolutely |
1624s | garbage terrible trash Battleship pilot |
1626s | and is orbiting with the zimwd on and |
1628s | doing no damage to the Scimitar right |
1630s | now but eventually they will probably |
1631s | stop their ship and realize that misses |
1634s | are not how you do DPS here meanwhile |
1637s | not a ton of DPS coming up from the |
1638s | Prismatic Legion side a little bit of |
1640s | tankless Shack is now pulling around |
1641s | with his mwd rapidly pulling away from |
1643s | the Scimitar and is probably going to |
1645s | lose tackle here |
1646s | yeah we see that the stifle of uh Yvette |
1649s | has dived into the back line along with |
1651s | some of these site Fleet issues trying |
1652s | to go on top of the Thalia assassinate |
1653s | one of the frugalaji |
1655s | um yeah as you were mentioning the best |
1656s | thing you can do if you're really Shack |
1658s | in that spot is just control space and |
1659s | sit close |
1662s | um but not you know out tracking |
1663s | yourself the Scimitar now has been |
1666s | thoroughly neuted out is not propping |
1667s | running their insulator Shield booster |
1669s | uh but in no short order is going to go |
1672s | down here losing the Scimitar before the |
1675s | Folly it takes any meaningful damage now |
1677s | the dam primary being swapped over to |
1679s | the celestis uh the Thalia holding um |
1683s | for now we see the flepners of zephan |
1686s | Ariel trying to dive into the back line |
1688s | possibly trying for round two on top of |
1690s | the valley of King carnifex |
1693s | yeah I think they uh you know they they |
1695s | got prismatically you got a lot more |
1697s | life out of that Scimitar than they |
1698s | really deserve to uh the Thalia is |
1700s | actually dropping quite quickly and |
1701s | finally does get destroyed from all of |
1703s | those missiles so a little bit of a |
1705s | lodgy trade going on here not seeing any |
1707s | damage coming out of this The Shack |
1708s | right now I'm finally starting to ramp |
1710s | up on one of the slept news it does look |
1712s | like that Jack Dorval has realized that |
1714s | the best way to play this game is to not |
1716s | out track yourself and is doing a ton of |
1718s | damage now onto uh zeph uh meanwhile |
1721s | Deacon is dropping on WE form blob as |
1723s | well prismatically been trying to finish |
1724s | off that Lodge you get that trade done |
1725s | it does go down and uh I don't know this |
1728s | is actually still really close there's a |
1730s | full DPS on both sides is what you |
1732s | really think about it but the slepner is |
1734s | starting to drop pretty quickly |
1734s | hopefully the ASB can keep it alive just |
1736s | long enough to apply some damage and |
1737s | they are going after the shack now which |
1740s | is uh probably one of the biggest |
1742s | targets that they need to take down I |
1743s | think that that ship just has to go down |
1745s | quickly to okay that was that was a |
1747s | wrecking shot just blasting straight |
1748s | through the shields at the sleptner |
1749s | drops |
1750s | yeah the Tempest Fleet issue was on top |
1752s | of the slept near zero applying nudes |
1754s | probably didn't have any hard drives uh |
1755s | critically though the crucifier does go |
1757s | down for Commander men that would be |
1759s | applying some tracking disruption onto |
1762s | the slept nears or guidance disruption |
1763s | to the low-keys and Osprey Navy issue |
1766s | um I can see the appeal of trying to get |
1769s | rid of the Le Shack here and that looks |
1771s | like it might be their primary but |
1773s | unfortunately for prismatic Legion |
1776s | they're rapidly rapidly running out of |
1778s | damage |
1780s | um let's see if they do try to pick off |
1782s | some of the one of the Magus or |
1784s | something else to try to get rid of the |
1786s | link that would be supporting any active |
1788s | thinking that shaft doorville would have |
1790s | as I say that though Ariel is running |
1792s | through almost all of their ASB charges |
1794s | and that explosive damage is just doing |
1796s | excellent damage |
1798s | yeah we do uh see that magnets go down |
1800s | but I think it was a good call on their |
1801s | part links are very very powerful uh the |
1804s | sleptner is again only alive because the |
1806s | battleships are orbiting with their |
1808s | micro warp drives on very very quickly |
1810s | so they're not actually applying right |
1812s | now but eventually the Le Shack will |
1814s | stop his ship and then this lepner will |
1816s | drop we're seeing Gloria orbiting at |
1819s | almost full mwd speed now they're |
1821s | finally pulling away and as soon as they |
1822s | stop their ship they are going to Alpha |
1824s | through the sleptner so a lot of uh |
1826s | interesting Battleship piloting here |
1827s | something does go down Jack doorball is |
1829s | sitting in about 60 armor here which |
1831s | yeah I don't know I don't know if |
1832s | they'll be able to take it down or not |
1833s | because there's been so much DPS lost |
1835s | there is actually a pretty decent chunk |
1836s | of damage on that low end still but with |
1838s | three battleships Left Alive I don't |
1840s | think Prismatic legion's in a very good |
1841s | spot here |
1842s | no and I mean if you look at the defense |
1844s | bar basically says it all we can see |
1846s | that the form blob team |
1848s | um even having lost ships and now having |
1850s | their little shacking to about half |
1851s | armor still has a full bar meanwhile |
1854s | Prismatic Legion has got a very |
1856s | diminished one having lost to their |
1858s | slept nears um they're going to continue |
1859s | to pound through the defenses of this |
1862s | little Shack but we do see a bit of |
1863s | active tanking one thing that will not |
1865s | have active tanking though is this |
1867s | caracal that |
1868s | um despite being a rapid missile ship is |
1870s | now on top of a tempest Fleet issue and |
1873s | uh Le Shack at zero not a place you want |
1875s | to be in a car called of |
1877s | you know getting destroyed there |
1881s | yeah I don't know there's a I feel like |
1883s | there was like a pretty good opportunity |
1884s | here for prismatic Legion to actually |
1886s | use the fact that they are in mwd Shield |
1888s | ships and kite away at least for like |
1890s | the Scimitar and stuff uh they will take |
1892s | the shack down though there's still |
1894s | quite a bit of damage on field and there |
1896s | are no more reps um so I think this is |
1899s | Shaq will probably drop before they're |
1901s | able to really return and take this Loki |
1905s | down uh obviously the Loki will |
1907s | eventually go down is very very hard |
1908s | tackled but I I don't know there's still |
1911s | maybe a little bit of a chance here uh |
1913s | just because Tempest Fleet issues |
1916s | well maybe we'll see I don't I don't |
1918s | think there's much they can do here but |
1919s | I Prismatic Legions finally kind of |
1921s | putting some damage out right now which |
1922s | is really good for them |
1924s | yeah unfortunately for prismatic Legion |
1926s | though uh Dara schadenguft is being sat |
1929s | up on top of Zero by two chemistry |
1930s | issues uh now that the Tempest split |
1933s | issues hit control space they apply |
1934s | perfect damage uh Jack doorville into |
1936s | little Holland with only three minutes |
1938s | left even if they kill this Le Shack |
1941s | um that support core on thematic Legion |
1943s | won't have time to chew through any of |
1945s | these chemist Fleet issues Before Time |
1947s | runs out so as long as we form blob uh |
1950s | doesn't do something uh silly and jump |
1952s | themselves out of the Arena they should |
1953s | be taking this match apprehendedly |
1957s | yeah unfortunately just due to uh one of |
1959s | the one of the benefits of running these |
1961s | triple battleship top-ins is that you |
1963s | have so many points invested in these |
1964s | three ships and as you can see uh the |
1967s | oprismatic legion does actually have one |
1969s | more ship on grid than we form blob uh |
1971s | those two Fleet tempests are worth so |
1973s | many points and Prismatic Legion will |
1975s | have to take one of them down to have |
1977s | any chance of winning I think you're |
1979s | correct I don't know if they actually |
1980s | have the DPS to drop the Tempest Fleet |
1982s | in the next two minutes here uh that |
1984s | being said also this Fleet Scythe is |
1986s | again hard tackled and will probably go |
1988s | down |
1989s | um having a little bit of a trouble |
1991s | applying to it but the battleships have |
1992s | stopped their ships uh Gloria is now |
1994s | moving into range and we're about to see |
1996s | huge chunks of damage going to it |
1998s | yes so we noticed at the beginning of |
2000s | the match that these were autocannon |
2002s | slept nears do you think that they might |
2004s | have been better served had they been |
2006s | artillery with the 720s and some light |
2009s | missile comp and heavy missiles as well |
2011s | or do you think that going for The Rush |
2013s | here was the right call |
2016s | uh I think I think that like going |
2018s | through the rush probably might have |
2019s | been the right call here I but at the |
2021s | end of the day like |
2022s | you need to screen for your Scimitar and |
2025s | your Scimitar needs to not sit in the |
2027s | middle of the blob so there is |
2029s | definitely some opportunity on the |
2031s | piloting side from both teams but I |
2033s | think that uh this actually was a |
2035s | relatively even match and I |
2038s | feel that like |
2039s | maybe if both teams are playing at like |
2041s | top tier and executing their comps |
2043s | perfectly uh this could have gone either |
2046s | way that being said again if you get |
2049s | your Scimitar tackled by battleships |
2050s | that go half at speed it's really not |
2052s | going to end very well for you |
2054s | yeah we feel a bit of a kind of uh |
2058s | comedy there with um you know we see |
2061s | that in the feeders the teams that have |
2062s | less experience sometimes they do silly |
2064s | things like they |
2066s | oh track themselves in battleships or |
2067s | they take their Scimitar you know that |
2070s | goes two and a half thousand kilometers |
2071s | and they run it straight down mid into a |
2074s | tennis Fleet issue |
2075s | um you know things that you just have to |
2077s | kind of learn and get experience through |
2078s | practicing unfortunately though |
2081s | um The Alliance tournament is not the |
2083s | place to learn that as uh we form blob |
2086s | it's going to pretty decisively take |
2088s | this match |
2089s | um XIV teacher now getting caught by a |
2092s | Muller the Celeste is getting on top of |
2094s | it but |
2095s | um Gloria Khan just taking too long to |
2098s | really well they actually might be able |
2099s | to get it in the next 15 seconds or so |
2101s | here but |
2103s | um not holding my breath I think it's |
2105s | probably going to be about the score |
2106s | line with uh we form blob advancing into |
2109s | the winner side of things |
2112s | it was a it was a pretty interesting |
2114s | match though a good job to reform blob |
2117s | for really using and leveraging that |
2118s | triple Battleship that they have with |
2120s | the time counting down we form blob does |
2122s | win this match 80 points to 48 and we |
2126s | are going to be sending it back to |
2127s | Ithaca and the boys |
2135s | [Music] |
2147s | [Laughter] |
2161s | thank you |
2171s | [Music] |
2195s | let the kids |
2199s | [Music] |
2204s | welcome back there so we Farm blob |
2206s | taking that W despite their best efforts |
2210s | um with some questionable piloting by |
2212s | the battleships there |
2214s | um but doesn't matter they still won |
2216s | um the Prismatic Legion certainly give |
2218s | them a bit of a helping hand running |
2220s | that Scimitar straight into the shack at |
2223s | controversial uh piloting decision there |
2226s | it's very easy under high pressure to |
2228s | make such mistakes maybe you just double |
2229s | click in the wrong direction maybe |
2231s | you're out of range of your buddies who |
2233s | are getting absolutely Giga dunked and |
2235s | you are damped down so you have to get |
2237s | closer and you just go in too far |
2239s | overshoot where you want to be and get |
2241s | tackled uh but we've run blood |
2243s | capitalized on that taking out that |
2244s | Scimitar and then cruising slowly to |
2247s | Victory uh Jin tan we saw a couple of |
2250s | interesting uh fitting decisions and |
2253s | piloting decisions in that match because |
2255s | if they wanted to ask you about the |
2257s | Mauler from we form blob there look like |
2258s | they didn't have any guns why would that |
2260s | be |
2261s | so this is actually something that you |
2263s | see fit quite a lot in the tournament |
2264s | and it's the legendary tackle Newt |
2267s | Mahler and we see this used because a |
2270s | it's an excellent screening uh it |
2272s | has the ability to basically turn off |
2274s | the mwds and Tackle of any frigate that |
2276s | comes within its range just letting you |
2278s | basically take a assault frigate or some |
2281s | other ship out of the game at that point |
2283s | you know once uh a jaguar or something |
2285s | like that can't fire its ADC uh you can |
2288s | just pile some medium guns onto it and |
2290s | it will break eventually and also it |
2293s | means that if during the late game |
2295s | you've managed to kill off all your |
2296s | opponent's tackle you can keep your |
2299s | opponent's Logistics running around for |
2300s | effectively the entire match burning |
2303s | through cap charges like nobody's |
2304s | business because if you get within 10 |
2306s | kilometers of it you can both scram it |
2308s | down and mute it down and turn off its |
2311s | ability to impact the match from that |
2312s | point we've seen Volta for example in |
2315s | ag5 do use that so effectively uh to |
2319s | kill enemy teams and just to cap take |
2321s | that Logistics early on in games and |
2324s | here we saw it somehow managed to get on |
2327s | top of a Loki which should have the |
2329s | advantage in terms of screening because |
2331s | it has a long range web that can reach |
2333s | out to 20 30 kilometers with heat and |
2336s | slow it down but unfortunately it |
2338s | doesn't seem like they noticed them |
2339s | Allah quickly enough and as a result |
2342s | Mala got on top of it turned off those |
2343s | bonus hardeners and led to it dying in |
2346s | just a couple of seconds once all the |
2347s | attention of the opponent's seems turned |
2349s | on top of them |
2352s | a little bit on the battleship piloting |
2355s | there but why why is it so important to |
2358s | do things like stop your ship when |
2359s | you're shooting something right |
2360s | underneath you |
2362s | yeah so it depends largely on the weapon |
2366s | system that you're using so missiles |
2367s | don't necessarily suffer as much because |
2370s | regardless of how fast you're moving |
2373s | um your missiles will apply to some |
2374s | degree right and there's a completely |
2377s | different calculation you have to do to |
2378s | figure out missile application which |
2379s | we're not going to go into |
2381s | um at this stage at least with |
2383s | turret-based ships like the Le Shack and |
2385s | the Tempest Fleet issue that we saw in |
2387s | that last match |
2388s | um the reason it's so important that |
2390s | they stop their ships is so that their |
2391s | turrets can actually track the ship that |
2393s | they're shooting |
2394s | um when the Le Shack was burning around |
2396s | the Scimitar at what was about a |
2398s | thousand kilometers swinging around with |
2400s | his mic Corp Drive on his turret wasn't |
2402s | able to track that Cemetery we saw the |
2404s | Scimitar took no damage over that time |
2406s | um thankfully |
2407s | uh he managed to double click away which |
2410s | allowed his turret to actually begin |
2411s | tracking the Scimitar and it evaporated |
2413s | right |
2415s | now there is an interesting uh mechanic |
2418s | with trig guns |
2420s | um which is to say regardless of how |
2422s | many times you miss sometimes you can |
2424s | just get a wrecking shot and with trig |
2427s | weapons the longer that you run your |
2428s | weapon on a particular Target the more |
2430s | damage it eventually does so you can end |
2432s | up doing Wrecking shots of 15 to 20 000 |
2434s | volley which can by itself almost delete |
2437s | the Scimitar anyway |
2440s | um but I don't necessarily think that |
2441s | was the tactic they were aiming for uh |
2443s | when he decided to take a ship for a |
2445s | spin there so yeah stop your ships let |
2447s | the Grapplers do their work and actually |
2449s | apply some damage and you'll do great |
2453s | awesome yeah stop your ship apply damage |
2455s | that is uh wise words for Battleship |
2457s | Pilots everywhere especially if |
2458s | something is uh grapple sitting at zero |
2461s | on you you want to buy maximum maximum |
2463s | chunk damage uh Jim tan the other uh |
2466s | decision I wanted to ask you about was |
2468s | we saw a blob bringing a single Magus |
2470s | links whereas Prismatic Legion brought |
2473s | double slept near |
2475s | um what's the kind of difference in link |
2477s | power we can expect there |
2479s | so the actual difference in terms of |
2481s | Link power between command ships and |
2484s | command destroyers is very minimal it's |
2486s | about five years depending on which |
2488s | Command Ship you bring it's either one |
2490s | percent or two percent per level so five |
2492s | percent or ten percent and in practice |
2495s | that's not a huge amount the difference |
2496s | really is on the survivability of the |
2499s | platform command destroyers as you saw |
2501s | in that game uh actually no sorry I |
2503s | think the mega survived but if they get |
2505s | tackled down they can evaporate in |
2508s | seconds and that can take all of your |
2510s | links off the field if there's something |
2511s | that you're relying on |
2513s | uh they do have some benefits though you |
2516s | can normally because you don't need to |
2517s | fit weapons to them to make them uh |
2520s | impactful in a match you can normally |
2522s | fit three links for example on the |
2524s | pontifex and the store which enables you |
2527s | to bring more links per ship which can |
2530s | be beneficial to certain compositions |
2532s | which want to have for example uh two |
2535s | speed bonuses and an info link so that |
2538s | you can not get damped or td'd out of |
2541s | the game |
2543s | we're probably going to see a lot of |
2544s | command destroyers as the as the games |
2546s | continue one important factor to note |
2548s | though if you're not familiar with the |
2549s | alliance tournament rules is that you |
2551s | cannot bring a micro jump drive field |
2553s | generator and ute your opponents out of |
2556s | the Arena as fun as that is it presents |
2558s | a lot of problems both in terms of |
2560s | balancing them as ships and also uh not |
2562s | having our cameras be deleted out of the |
2564s | Arena as we experience during ag5 with |
2567s | some test matches |
2569s | and that would be absolute scenes if uh |
2571s | we allowed micro jump field generators |
2573s | kind of tempted to see if we can do it |
2575s | in a show match sometime just to see if |
2577s | anyone can successfully spear fish out |
2580s | their opponent's team completely |
2582s | um but you know we don't allow it in the |
2584s | main tournament uh before we go to our |
2585s | next match which is going to be Odin's |
2587s | call versus whole control a quick shout |
2589s | out to uh the guys and gals in queue in |
2591s | Pella Iowa who are having a viewing |
2593s | party in the in the Esports Center uh so |
2596s | hello uh welcome and I hope you guys are |
2598s | enjoying it |
2600s | um yeah and let's talk about our next |
2601s | match the Odin's car versus whole |
2603s | control uh this is going to be a good |
2605s | one I think Odin's call one of the teams |
2607s | we expected to be |
2609s | um making their way out of this trial |
2611s | completely |
2612s | um whole control bit of a bit of a wild |
2615s | card here I think Odin's call are |
2617s | probably going to have this one Mr come |
2619s | out what do you think |
2621s | I'd expect that it ends up being Odin's |
2623s | and bright side of death I think in the |
2625s | in the finals playing for that uh for |
2627s | that slot to be honest |
2629s | um looking at the Bands |
2632s | it's fairly interesting it looks like |
2633s | they're both looking to remove Rush uh |
2637s | with the sleptner and the Nighthawk |
2638s | being removed |
2639s | um the sleptner the standard band but |
2641s | the Nighthawk as we saw in the first |
2643s | match of the day I believe you can |
2645s | replace the sleptner with the Nighthawk |
2647s | because it effectively feels the same |
2648s | role which is rushing in and doing a lot |
2651s | of damage |
2652s | um the Loki being removed as well as one |
2654s | of those control ships that you might |
2655s | see in a rush component you have the |
2657s | standard Barger span to go alongside |
2659s | just because again the ball guest is a |
2661s | spooky ship with a good mouth feel |
2665s | there you are good math feel well it's |
2668s | time to go through and find out uh if |
2670s | math feel is enough uh to take the W |
2673s | between Odin's call and hold control uh |
2675s | with your casters CC Kestrel and Wingnut |
2684s | welcome back to the arena and CCP cash |
2686s | from joined by Wingnut Wingnut we've got |
2688s | a Dominic's Navy issue what the hell is |
2690s | going on oh my God it's crazy we've got |
2692s | a full drone comp with Arby's and |
2694s | stratiosis and that's gonna be |
2695s | interesting uh potential evil Arby's |
2697s | versus a triple BS com but obviously the |
2700s | big thing Dominic's Navy one of the best |
2702s | DPS ships in the in the entirety of Eve |
2705s | it's kind of influence of not being good |
2707s | so I want to see this work |
2710s | I mean it does 2000 DPS in the EFT or |
2714s | python so you know it has to be good but |
2716s | yeah Odin's score brought a more |
2717s | traditional uh triple armor Battleship |
2720s | core setup I think with the battle going |
2722s | and the double Tempest Fleet issues as |
2723s | like the major uh portion of the points |
2726s | and backed up by a pretty solid support |
2727s | wing of uh two lodgy |
2731s | frigatesa molar and the celestis tractor |
2734s | shop is Amelia on both Tempest fleets by |
2736s | the arbitrators and I think the |
2737s | crucifier as well so those Tempest |
2739s | pleats are now suffering there's even |
2740s | damps on the bowel gone so that |
2741s | Battleship core is definitely in trouble |
2743s | having trouble with it looks like |
2744s | they're not able to kill things just yet |
2747s | just it yeah those are those arbitrators |
2750s | uh they do have like pretty good drone |
2751s | DPS and they also have those tracking |
2753s | disruptors they also have a crucifier as |
2754s | well so they are going to be able to |
2756s | keep those crucifiers from shooting for |
2758s | quite a while the rest of their team are |
2760s | pretty slow but the Battleground does |
2761s | have that long range web so I suspect |
2764s | they will be able to catch them |
2765s | eventually especially since they do have |
2767s | that Confessor that vexer that I assume |
2770s | will be able to run something down |
2771s | eventually |
2774s | maybe maybe at the moment the |
2775s | battleships I'm sorry moving away but |
2777s | this is going to be so interesting like |
2778s | the track interrupting against all these |
2780s | battleships I'm just kind of watching |
2781s | see these Tempest will try an mjd but |
2783s | they're just chilling holding together |
2784s | now this is no damage really going off |
2787s | on their side they're just killing off |
2788s | drones potentially because obviously |
2790s | this is a full drone comp |
2792s | I'm just yeah I'm not seeing a whole lot |
2794s | happening from the uh from the Drone |
2796s | Squad of Hull control the Dominic's Navy |
2799s | issue as well I believe has uh blasters |
2802s | fitted but he's actually hanging out |
2803s | like really far at the back about 60 |
2806s | kilometers away from the audience cool |
2807s | team right now it's not really doing a |
2809s | whole lot I'm not really sure what |
2811s | they're trying to it looks like they're |
2812s | trying to bait them into rushing into |
2813s | them and then maybe if Odin's called |
2816s | just doesn't like come in all as a group |
2818s | and they're not like they're spread out |
2819s | maybe they can win but right now it |
2822s | looks like they're just trying to pick |
2823s | off like a small support ship or just |
2825s | hanging back |
2826s | indeed I'm kind of keeping an eye on |
2828s | things I think the Confessor on Odin's |
2830s | is currently shooting drones but I could |
2832s | be mistaken honestly like if this match |
2834s | takes a while it should slowly come |
2836s | towards Odin's side as they can start |
2837s | removing DPS really quick by removing |
2839s | these drones but you see damage starting |
2841s | to come out sometimes on the Armageddon |
2842s | now |
2843s | Maybe |
2845s | yeah interestingly that Mauler as well |
2847s | in the audience core side has a small |
2849s | bomb fitted and he's sort of just flying |
2851s | up ahead smart bombing so trying to |
2854s | clear out some drones |
2856s | smart bombing mole and no matter baby |
2858s | and they actually they are going in for |
2859s | the arm again I'm getting this tackled |
2861s | now so at this point it is now going to |
2862s | be a Brilliance is getting I think three |
2864s | battleships plus their support will be |
2866s | able to rip this arm again a new one |
2867s | really quick both Tempest fleets do not |
2869s | care about capacitor so they'll be |
2870s | shooting this guy with hail with no |
2872s | worries even with tracking disruption |
2878s | he's put out Navy infiltrators and |
2881s | they're going for an arm again he's he's |
2882s | got Blasters for it and he's not doing |
2884s | anything he's just like chilling at them |
2887s | he should be at the front he should be |
2889s | in the on the front lines I agree then |
2891s | again like you don't want to be a boss |
2892s | of domino |
2893s | uh uh notes but honestly mate you need |
2896s | to be in the fight now not not even |
2898s | yesterday you're way too far away |
2901s | I mean it would make sense to make sense |
2904s | to maybe keep it like 10K from your |
2906s | Armageddon if you want to beat the |
2907s | Falcon onto your arm again right then |
2909s | you go in once they're committed on the |
2912s | arm again but like 50 kilometers away on |
2914s | a Onyx Navy that already goes like 800 |
2916s | meters per second is it's just gonna |
2918s | take him like two minutes like the arm |
2919s | against gonna be dead before he's even |
2921s | in Blaster radio I think grab the |
2922s | trumpet poison comes the dummy name he's |
2924s | finally here trying to 11th Hour this |
2926s | but I don't think it's gonna work the |
2927s | Armageddon is going through hell man |
2929s | you're too late to the party |
2932s | and unfortunately it looks like the the |
2934s | domics Nave issue also got uh scrammed |
2937s | by Colonel Kurtz uh Tevis Fleet issue as |
2939s | well so he's not gonna he's not even |
2941s | gonna make it in there now he's gonna be |
2943s | stranded here in the middle of all of |
2944s | this DPS oh no |
2947s | you just entered the wrong neighborhood |
2949s | man you went to the Lion's Den wearing |
2951s | pork chop underwear you are gone |
2954s | yeah they just lost the crucifier too |
2956s | which crucially is gonna unlock more of |
2958s | that DPS on those Tempest Fleet issues |
2960s | and other tracking disruptors have gone |
2961s | from the field at least from the from |
2963s | the crucified they still still to have |
2965s | the arbitrators but I mean they're gonna |
2967s | be doing a lot more DPS now as well |
2970s | yeah and now Domino he's obviously been |
2972s | hardcore Tempest police also have some |
2973s | utility highs as well as the um the |
2975s | bowel gone so that's gonna be either a |
2977s | lot of nuke power just ruining him |
2979s | or just you know smart bombs and other |
2981s | stuff so he's this Dominic's Navy man |
2984s | does not want to be I I just reject at |
2986s | the ship and leave man it's not worth it |
2990s | yeah and right now it looks like they're |
2992s | just trying to kill a Muller like most |
2994s | of the Drone DPS seems to be on that |
2995s | Mauler that has a ton of Red Bulls on it |
2997s | that just seems like a horrible Target |
2999s | to me you know morla has that resistance |
3001s | bonus it's going to be super tanky it |
3003s | doesn't really like killing the mortar |
3005s | is really going to do anything at this |
3007s | point I just want to point out that's a |
3009s | lot I can't tell that's three four or |
3011s | five flights of rep drones on that mall |
3013s | like that all of them there's not a |
3014s | single smart bomb in this team to remove |
3015s | drones |
3016s | that mole is gonna Outlast the Dominic's |
3019s | Navy easily and probably Outlast the |
3020s | rest of the comp this has not gone well |
3022s | for whole control |
3024s | yeah I mean if you look at just look at |
3026s | the attack bar on your screen the whole |
3027s | control is a like uh attack bar is half |
3030s | of that of Odin's cause and they've only |
3032s | lost like an Armageddon was that that |
3034s | makes Navy issue goes I think that's |
3035s | going to be like a good portion of their |
3037s | DPS the the meter just shrunk |
3041s | yeah this is this is this isn't going to |
3043s | go well for them I don't fear I don't |
3044s | think there's any way back into this |
3045s | match at this point unfortunately I |
3047s | think the only thing that they can |
3049s | really do is is maybe try and kill Logie |
3052s | freaks or something just get some points |
3054s | just so you know it doesn't look like |
3055s | you got completely 100 zeroids but a |
3058s | hook in asano is uh stradius is tacote |
3061s | is going to go down pretty soon I think |
3063s | pretty much uh everything is just going |
3066s | to be uh killed here |
3068s | all you can hope for is like a lucky |
3070s | drone wrecking shot on like a Thalia or |
3072s | Deacon or something to try and kill it |
3073s | otherwise you're gonna get 100 zero |
3075s | bloody swept man |
3079s | yeah this is this is painful to watch |
3082s | honestly I honestly think they had a |
3084s | chance that their comp was actually |
3085s | quite quite interesting to try and cam |
3086s | these battleships but that dummy Navy |
3088s | just going on a vacation just ruined |
3090s | this entire match for them |
3092s | yeah and I think the mortar was probably |
3094s | like a really bad Target anyway just |
3096s | because I mean it had the smart bomb on |
3098s | it but like killing the Mauler isn't |
3101s | really gonna do anything for your comp |
3102s | uh |
3104s | you need to like I think once you once |
3106s | you're committed in that bro you have to |
3107s | kill tempestly assure the bow gun like |
3109s | you can't just go after like a random |
3111s | Mauler killing DPS for free |
3114s | yeah not only is the Muller like uh like |
3117s | tanky obviously because it has the |
3118s | resistance bonus but like it's just |
3120s | really difficult for you to kill it as |
3122s | well because it has the smart bombs so I |
3124s | mean I guess it can't smart one when it |
3126s | has the red bots on it but |
3128s | that's kind of a a mute point I think |
3132s | indeed oh next the arbitrary and |
3134s | prophecy get slowly going down together |
3136s | a bit of split DPS at the moment which |
3138s | is slowing things down a bit more than |
3140s | they should |
3143s | yeah the whole control basically the |
3144s | spread the guys out the tackle ships |
3146s | down just because uh Hull control are |
3148s | cutting with the stratios the prophecy |
3150s | and the arbitrator so they've just sort |
3152s | of split up dividing conquer I mean it |
3153s | doesn't matter at this point right you |
3155s | must they're already in firm control of |
3157s | this match just tackle people down kill |
3159s | them so you can end the match faster |
3162s | yeah I honestly feel like even if the |
3164s | Shadows left his drones on a target for |
3166s | the next like three hours it wouldn't |
3167s | break through anything it's just it's |
3169s | not gonna work mate |
3171s | you see the going damage on the onto the |
3173s | lodgy allows you freak so yep the whole |
3175s | team's uh coming apart now honestly well |
3177s | flown by odens that is an absolute |
3179s | perfect flight 100 to zero whole control |
3181s | gets absolutely smoked |
3187s | yeah I guess they'll have to find the |
3189s | k162 to |
3191s | unfortunately to the exit the uh the |
3194s | arena |
3195s | foreign |
3197s | someone try and go for the record come |
3200s | on boys I don't mind the shred house has |
3201s | tackle the Arbitrage tackle never mind |
3203s | they're not allowed to do that |
3205s | what is that is that newts coming from |
3207s | the stratus onto the onto the vexer |
3210s | yeah I mean Australia has a bunch of |
3213s | utility highs right like uh it does have |
3216s | a bonus to I think it's a energy turret |
3218s | optimal so you can fit lasers on it but |
3222s | generally not like they're not bonus |
3224s | right in terms of damage so |
3229s | just imagine right instead of those |
3232s | notes one smart bomb and they could have |
3235s | maybe maybe killed them all |
3237s | [Laughter] |
3239s | ah well I can always dream for things |
3241s | that won't happen unfortunately as |
3242s | Australia does go down into Hull again |
3245s | respect Odin's well we'll flown |
3251s | yeah they made the right call you could |
3253s | say |
3254s | [Laughter] |
3257s | uh let's get back to the studio probably |
3259s | makes another pun please |
3270s | did it |
3272s | [Music] |
3279s | [Applause] |
3280s | [Music] |
3283s | [Applause] |
3291s | [Music] |
3293s | foreign |
3296s | [Music] |
3309s | [Music] |
3329s | the Dominic's Navy there claiming |
3331s | another victim as Hull control are |
3335s | unfortunately rolled out of Alliance |
3336s | tournament 18 uh they are dunzo Odin's |
3339s | call advances towards the semi-final of |
3343s | the uh CBS Store tribe |
3346s | um mystical might the Dominic's Navy |
3349s | issue |
3350s | um it has great HP it does uh frankly |
3352s | ludicrous amount of DPS and pifer it's |
3355s | got drones it's got like a whole bunch |
3357s | of cool things and |
3360s | um thanks to the graphics update a |
3361s | couple years ago it no longer looks |
3362s | quite like a potato |
3364s | um why is it not seen more often in |
3367s | Alliance tournament matches |
3369s | so uh yeah like you said it's it's a |
3373s | it's a battleship it I think um |
3376s | benefited from the battleship changes |
3378s | that we saw where if you fit plates or |
3380s | Shield extenders two battleships now |
3382s | they get way more HP than they used to |
3385s | um so they're super tanky ships well not |
3387s | super tanky I'm sure there are tankier |
3389s | battleships than the Dominic's Navy |
3390s | issue but like you said as well it also |
3394s | does a lot of damage like a lot of |
3396s | damage |
3398s | um the issue being that's if you're |
3399s | fitting blasters |
3401s | um which are going to have a super close |
3402s | range so we saw The Dominics Navy issue |
3404s | kiting away at the very beginning |
3405s | sitting the furthest from the enemy team |
3408s | um of anyone on his team |
3411s | um doing absolutely nothing with his |
3412s | high slots and putting out medium drones |
3414s | every now and then which again not the |
3416s | ideal drone type to use |
3418s | um so essentially the Dominic's Navy is |
3420s | only going to be useful in a limited |
3422s | number of scenarios and all of those |
3425s | scenarios have the Dominic's Navy issue |
3426s | sitting at zero on his intended target |
3429s | and when you are outgunned and |
3431s | outshipped |
3433s | ehp isn't really going to change |
3435s | anything you're still going to die fast |
3436s | and you kill the enemy ship as we saw in |
3438s | this match |
3440s | it wouldn't call looking cam composed as |
3444s | they dismantled the hook control team |
3446s | there jintan uh that's another comp |
3448s | we've seen uh featuring three Battleship |
3451s | core balgar and Goofy tempests uh that's |
3454s | shaping up to be quite a strong meta |
3456s | thus far at least in the feeders we'll |
3458s | have to wait and see what happens in the |
3459s | main Alliance term what's your thoughts |
3461s | on Triple Battleship cores here |
3463s | yeah it's something that I think can |
3465s | allow teams with really good execution |
3467s | and communication to get a lot of |
3469s | Advantage I'm I don't believe that we're |
3471s | going to see as much of it as we go into |
3473s | the 8018 of proper uh simply because of |
3477s | what we saw on the opposing side on Hull |
3479s | control they had the tools to somewhat |
3481s | mitigate those battleships those two |
3483s | arbitrators that we saw were probably |
3485s | turning those two Tempest Fleet issues |
3488s | into uh something that's only going to |
3490s | apply within docking range of their |
3492s | opponents over the course of the match |
3493s | and they likely had some missile |
3495s | guidance disrupters there in case their |
3497s | opponents brought the missiles they just |
3499s | weren't really able to utilize that I |
3501s | don't really know why you'd bring |
3502s | arbitrators in combination with as was |
3504s | said at Dominic's Navy issue who wants |
3506s | to be sitting equally within docking |
3508s | range of your opponents but you know as |
3511s | we get later into the tournaments we see |
3512s | people who are better at uh working |
3514s | around having range control brought by |
3516s | track uh tracking disruptors and the |
3518s | like |
3519s | it's going to make these two Battleship |
3521s | cores incredibly incredibly vulnerable |
3523s | to e-war support that said |
3527s | um right now it looks like it's just a |
3529s | battle of who can get your battleships |
3531s | in position because people aren't really |
3533s | able to screen uh we saw that Mala there |
3535s | do some amazing work getting into the |
3537s | back lines and basically beating the |
3540s | entire enemy Fleet into focusing him |
3542s | before he turned on his smart bombs and |
3543s | forced them to move the drones away |
3546s | um and we'll probably see a lot more of |
3549s | that as we continue to go through these |
3551s | uh semi-finals |
3554s | great and mystical mate the Navy Domi as |
3557s | you see is one of these um ships that |
3559s | looks good on paper that in in at least |
3561s | Alliance tournament forums and to be |
3563s | honest on uh Tranquility doesn't really |
3565s | live up to |
3567s | um what it's in theory able to do |
3568s | another one |
3570s | um perhaps being the Maelstrom uh the |
3572s | alpha strike from an RT Maelstrom is uh |
3574s | notoriously humongous and I've seen a |
3577s | number of teams over the years think hey |
3578s | we can just Alpha the other team off the |
3579s | field unfortunately uh you can kite in |
3582s | RT Maelstrom with a pause so it usually |
3585s | doesn't go so well are there any other |
3587s | ships that seem to be good on paper for |
3590s | maybe like rookie 3D Crafters that just |
3593s | have a big weakness in a tournament |
3594s | format |
3597s | I'm just trying to think about some of |
3599s | the other ships that might fill that |
3601s | kind of role I'm thinking more |
3604s | perhaps not so much ships or weapon |
3605s | systems you know if we're looking at |
3607s | things like Torpedoes you put those on a |
3609s | battleship you see a big number and |
3610s | you're like hey this is great and then |
3612s | you have trouble getting into range of |
3614s | anything that you can actually apply to |
3615s | so you do nothing for the entire match |
3617s | that's you know something that you may |
3618s | run into every now and then |
3621s | um |
3622s | I don't know it's it's difficult to say |
3624s | really because the ships that would |
3627s | probably suck |
3629s | in the tournament setting usually don't |
3630s | get brought that much you know like most |
3632s | ships if you if you look at the numbers |
3634s | they're not going to be in the position |
3636s | where you're like okay this is going to |
3637s | do better than some other ship that I |
3639s | could bring for the same amount of |
3640s | points and they're because there's so |
3642s | few bands for each team |
3645s | you're not really going to be looking |
3647s | for you know like the fourth or fifth or |
3649s | fifth best ship in that series you can |
3652s | pretty reliably bring the second best |
3654s | because they're not going to try and ban |
3656s | out the entire Cruiser line for example |
3658s | um to mess with your setups so |
3660s | I I can't actually think of any that |
3662s | come to mind at this moment in time |
3664s | um but I'll get back to you on that one |
3668s | and uh Jen the the stratus it's not |
3671s | really a common ship I don't think it |
3673s | falls into the category of what I'm just |
3674s | asking Misty about but we really don't |
3676s | see them that often in tournaments |
3679s | um what's the reason for bringing like a |
3681s | Stratus over saying Ishtar |
3684s | uh I'm not sure why you'd bring it over |
3686s | an Ishtar especially when there's only a |
3687s | three-point difference between the two |
3689s | you probably have been better off there |
3690s | with say an Ishtar and a stabber Fleet |
3693s | issue is as your two Cruisers in that |
3695s | situation |
3697s | um but I imagine the theory behind it is |
3699s | a combination of the fact that they have |
3701s | a resist bonus they've got four percent |
3702s | per level two armor resists and that |
3704s | means that they can sustain a lot more |
3706s | DPS uh than their opponents then they |
3709s | combine that with having a relatively |
3711s | decent drone Bay I think you can get |
3713s | more Heavies out of them you can get |
3715s | slightly more if you do a really weird |
3716s | drone setup |
3719s | um oh no you can't because you can't use |
3720s | geckos in the tournament but yeah they |
3723s | do so they do some damage and then you |
3724s | bring along with that a lot of utility |
3726s | high and they sort of provide |
3729s | effectively a Mala that can also do a |
3733s | lot more DPS into the game |
3735s | uh the problem with that though is that |
3737s | it's not specializing into either those |
3738s | roles it's not going to be quite as |
3739s | tanky as a mallet and it's not going to |
3741s | be quite as dpsc as an Ishtar or any of |
3743s | your other kind of drone Cruiser options |
3745s | like the Healer so as you saw in that |
3748s | game it just end up it ends up doing uh |
3751s | trying to do a little bit of both and |
3753s | you can't be in two positions at once |
3754s | and Eve online unfortunately so you end |
3757s | up having to choose one and that ends in |
3759s | you getting splattered as we saw in that |
3761s | game |
3763s | cool uh now let's look forward to our |
3765s | next match because it's only a few |
3766s | minutes away it's going to be seriously |
3767s | suspicious uh versus bright side of |
3770s | death I think seriously suspicious of |
3771s | the second team have made it to this |
3774s | stage in the semi-finals uh without |
3776s | actually taking a w yet uh just due to |
3779s | the nature of the group that they were |
3780s | in but uh they have a chance right now |
3782s | to knock right side of death out of |
3784s | Alliance room 18 and move forward into |
3786s | the finals where they'll face Odin's |
3788s | call uh according to Twitch Channel |
3791s | points you people out there on Twitter |
3792s | do not think that's likely as 835 |
3797s | 000 Channel points on Rising uh being |
3799s | bet on right side of death only 110 000 |
3802s | for seriously suspicious |
3804s | um that's a good return investment I |
3806s | think I'm going to put 10 000 Channel |
3807s | points on seriously suspicious I might |
3809s | lose them but it's uh would be it'd be |
3811s | good uh seriously suspicious choosing to |
3812s | ban the slept near and the Golem right |
3815s | side of that banning the bar guest and |
3816s | the Gila |
3818s | um we don't normally see golden bands |
3819s | but we have seen a couple of Golems |
3821s | getting brought uh in last week's |
3824s | matches let's go to the arena and find |
3827s | out who's going to win between seriously |
3828s | suspicious on the right side of death |
3830s | with the Caster moderator and Blackboard |
3832s | pirate |
3843s | and here we go once again with seriously |
3846s | suspicious a very very interesting Rush |
3849s | here with uh several chips that we |
3852s | haven't really seen here though it does |
3853s | look like they are actually Fleet |
3854s | typhoons rapid |
3856s | kiting setup we've got the Claymore and |
3860s | Nighthawk as well as a Loki a broadsword |
3864s | for some tackle and a tempest Fleet |
3866s | issue art |
3870s | I feel like a moderator might have me |
3871s | muted but that's okay because I am still |
3874s | ready to do this here oh seriously |
3876s | appears to have |
3878s | two typhoon Fleet issues a low-key |
3880s | double authoris uh going for no Scimitar |
3884s | interestingly enough in that kind of |
3885s | Rapid |
3887s | um heavy and light missile comp setup |
3889s | going for fergalaji instead |
3895s | foreign |
3901s | ER check check |
3907s | oh yeah dude all right cool we'll figure |
3910s | it out eventually |
3913s | uh so it does look like that they are |
3914s | pushing in right now with the bantons we |
3916s | got a ham Rush Moving Straight into this |
3918s | kite comp from seriously suspicious |
3920s | seriously suspicious is moving back |
3921s | quite quickly here we do have a bunch of |
3923s | drones coming out uh it does look like |
3925s | the Scythe Fleet issue is maybe pushing |
3927s | a little bit ahead has now been tackled |
3929s | on the seriously suspicious side and is |
3931s | probably about to take a ton of DPS |
3934s | yeah running uh straight in uh against a |
3938s | kind of a rapid height setup will do |
3939s | that however the bound the the mall says |
3941s | boundary violated so uh they will also |
3944s | lose the ship at the exact same time uh |
3946s | but I would prefer losing a loss of |
3948s | reflect site than this composition |
3952s | yeah that is uh that is an interesting |
3954s | bit of piloting uh looks like they are |
3955s | about to also feed the stabber we just |
3957s | saw a crucifier boundary violate as well |
3960s | I'm wondering if seriously suspicious |
3961s | has decided to Anchor their way towards |
3963s | the boundary oh looks like they just |
3964s | lost a typhoon Fleet as well so uh very |
3967s | very interesting play here I would kind |
3969s | of uh have loved to see how seriously |
3970s | suspicious figured out how they were |
3972s | going to do this but they are just |
3974s | boundarying their ships left and right |
3975s | here so |
3977s | um I feel like they're doing a very good |
3979s | job clearing stuff |
3983s | I actually can't |
3985s | um that's another ship that got hit uh |
3988s | that fight pool actually did not |
3989s | boundary at 120 kilometers |
3992s | um at the very edge there so that is a |
3994s | total of a fleet typhoon crucifier and a |
3997s | mollusk not killed by enemy ships but by |
4000s | the boundary and the orthos |
4006s | about how scuffed our intro was on that |
4008s | due to the power of muting but at the |
4010s | very least it's not as scuffed as |
4012s | seriously suspicious as piloting as uh |
4015s | they have finally realized that there is |
4016s | in fact a death boundary with at least |
4019s | one of their battleships who is now hard |
4021s | tackled you know what's really funny |
4022s | about this is seriously suspicious |
4024s | probably would have actually won this |
4026s | because they started off so well and |
4028s | just sniped down three ships right off |
4030s | the bat |
4033s | yeah that it started off really well for |
4035s | them but |
4037s | um unfortunately running it outside of |
4039s | the arena is |
4041s | um |
4042s | it's not not a good way to stay in the |
4046s | match the Loki at 100 kilometers of uh |
4048s | janix will get held down and uh pounded |
4052s | through by the rapid Heavies of Jason's |
4054s | and his Fleet issue or typhoon Fleet |
4056s | issue rather but |
4058s | um just looking at the points here |
4059s | you're down |
4061s | um 49 points I don't know how you come |
4063s | back from that after running your entire |
4065s | team out of the Arena |
4070s | oh this is great Okay so |
4073s | I'm gonna like look at this from the |
4075s | perspective of what like the initial |
4077s | start on seriously suspicious was so |
4079s | good and I feel like maybe what they did |
4082s | is had every single person like keep it |
4085s | range and then turn the remedies on and |
4087s | as they got pushed into they got just |
4089s | shoved out of the Arena like one |
4091s | boundaring okay that that's fine I |
4094s | understand it the boundaring your Fleet |
4097s | typhoon and your orthos as well I I |
4099s | don't know man I was |
4101s | that was just cloudy I'm sad I think |
4103s | seriously suspicious actually could have |
4104s | won this just because they did so well |
4107s | in the first like 20 seconds here |
4110s | yeah it's disappointing because like we |
4113s | were saying earlier it was a good um |
4115s | Fleet composition |
4116s | um to you know really have you would |
4119s | want to be able to use your rapid type |
4122s | setup to be able to pull range and they |
4124s | boundaried the scalpel as well |
4126s | um |
4127s | okay so let's see if more ships died to |
4132s | the arena or if more of them die to the |
4134s | bright side of death at this point so |
4137s | yeah I mean it could have been a great |
4139s | match but unfortunately the the boundary |
4141s | has kind of robbed us of that |
4143s | opportunity here |
4146s | yeah and you know honestly I feel like |
4148s | bright side of death should just drop |
4149s | tackle on this Fleet typhoon at this |
4151s | point and let them boundary as well like |
4153s | there's a |
4155s | I don't know I don't know it's very very |
4156s | clammy match |
4158s | um I'm sorry if anyone voted or better |
4161s | points on seriously suspicious I guess |
4162s | there's a reason why the uh |
4164s | the point ratio was the way it was again |
4167s | I'm pretty sure that they could have |
4169s | actually won this very very easily if |
4171s | they had not done what they just did uh |
4174s | hopefully I wonder if anyone anybody who |
4176s | knows them find out if they thought the |
4177s | boundary was 150 kilometers because it |
4180s | kind of feels like that |
4183s | yeah I mean that's one of the things |
4185s | that you wouldn't notice in a practice |
4187s | right is that there's no insta-kill |
4189s | boundary when you're just you know |
4191s | scrimming uh necessarily in a match you |
4194s | could |
4194s | uh try to |
4197s | emulate that by just saying hey you know |
4199s | if you go outside of this you're dead |
4200s | but |
4202s | um it's something you don't necessarily |
4203s | experience until you're in a live match |
4205s | and when you do experience it and half |
4207s | of your team gets killed because of it |
4209s | um no real way to come back from that |
4212s | and uh with that they'll be sent out of |
4215s | the |
4216s | bracket and more on that from the studio |
4222s | yeah literally anything |
4251s | foreign |
4257s | there you have it uh the boundary is |
4261s | going to advance forward on that one uh |
4263s | I think we've counted six Bernie |
4265s | violations there from the seriously |
4267s | suspicious team which is quite something |
4270s | I haven't seen that many since a team |
4273s | last year anchored and officer of the |
4275s | arena in one go or maybe two years ago |
4278s | um |
4279s | honestly I don't have very many more |
4281s | words I thought I would maybe provide |
4283s | some sort of visual guide uh using the |
4286s | paper here so what we're going to do is |
4287s | we're going to draw an arena |
4289s | okay this is this is where we play we |
4291s | play here we play here we play here |
4294s | anywhere here is fine |
4295s | um what we do not want to do is go here |
4297s | this is outside of the Arena |
4300s | and then we die |
4302s | okay so for for your for your 3D |
4304s | crafting in the future |
4306s | inside |
4308s | the arena please cool mystical night |
4311s | other than apparently not believing in |
4313s | the boundary uh what could seriously |
4315s | suspicious have done better there |
4318s | I genuinely don't really know the answer |
4320s | to that question because I don't think |
4321s | we really had time to see what they |
4323s | could do in the first place |
4325s | um it was a very quick succession of |
4327s | boundaries |
4328s | um which I was still struggling to |
4330s | comprehend the first one when the next |
4331s | three in a row hit so |
4334s | um yeah I don't know they were in a |
4335s | super strong position |
4337s | um I think they had the upper hand |
4338s | against bsod in the beginning of the |
4340s | match because b-sod's positioning was |
4343s | terrible |
4344s | um you may not have been able to see |
4345s | necessarily on the stream but esot |
4348s | brought a bantam and a burst which they |
4350s | promptly left behind in their rush to |
4352s | get on top of the seriously suspicious |
4354s | team which meant that as we saw the |
4357s | Sci-Fi issue died immediately we had the |
4358s | stabber dropping really low or dying as |
4360s | well |
4361s | um kind of lost track of what was dying |
4363s | when everything started boundary but |
4365s | yeah they had the upper hand and they |
4367s | would have won if it wasn't for that |
4369s | pesky boundary |
4370s | I know I mean I I put Channel points on |
4373s | them like I put a thousand Channel |
4375s | points I was I was like holy crap this |
4378s | is actually going to pay off I thought |
4379s | it was a meme but I'm about to be |
4380s | Channel Point Rich |
4382s | um unfortunately it was not to be I am |
4385s | back to channel Point poverty |
4387s | um so no no skin for me now this is a |
4389s | reminder by the way you can bet Channel |
4391s | points you collect them uh naturally of |
4393s | course if you have patience you can |
4394s | eventually get up to ten thousand and |
4396s | get a galnet skin but if you're not |
4398s | patient you can gamble them on the |
4400s | matches that are being uh played out |
4403s | before you uh if the match that you bet |
4405s | on wins then you get all the points from |
4407s | the other side uh if you bet on too |
4410s | suspicious and then they all just fly in |
4412s | random directions and explode then you |
4414s | unfortunately lose all your channel |
4415s | points uh which is a right shame |
4420s | um let's look forward to our next match |
4421s | it's only a few minutes away actually |
4422s | it's time time no it's not it's 12 |
4424s | minutes away that match ended a lot |
4425s | quicker than I thought |
4426s | um but let's look forward anyway it's |
4427s | gonna be kitchen sinkhole versus us for |
4429s | can so let's pull up the band uh which |
4432s | should be very interesting because I |
4434s | believe uh ushra can forgot to put bands |
4438s | in |
4439s | is what I was told yes here we are so |
4441s | ustra can |
4442s | um decided that they can beat all of the |
4445s | ships they don't need to ban out anyone |
4447s | so they submitted zero bands uh perhaps |
4451s | a purpose perhaps a tactic uh mystical |
4453s | mate is there any strategic reason why |
4455s | you would just not ban a ship |
4458s | foreign |
4459s | games I suppose you know when you're so |
4462s | confident and you know exactly what your |
4464s | your enemy is going to bring you don't |
4465s | want to spook them into perhaps mind |
4466s | gaming themselves right you want them to |
4468s | bring the ship they think strongest so |
4470s | you let them bring whatever they want I |
4471s | suppose is the only reason you would |
4473s | intentionally miss a van other than that |
4476s | it's uh you know just your captain not |
4479s | perhaps reading the rules or you know |
4481s | just not submitting those bands in time |
4484s | yeah let's go through quickly how |
4486s | Banning actually works here in Alliance |
4489s | tournament 18 uh trials so if you've |
4493s | ever played in a live stream before |
4494s | you've probably seen the band thing |
4495s | where it's a team a bands once then Team |
4498s | B bands twice and then team a bands |
4500s | again uh that was overly complicated so |
4503s | that was got rid of a little while ago |
4505s | now and we have blind Banning so both |
4509s | captains submit in the case of the |
4511s | feeders two bands in the actual |
4513s | tournament is three and they submit them |
4515s | blind they don't know what the other |
4516s | team is Banning these are then compared |
4519s | and if there are any duplicates so let's |
4521s | say both teams ban uh balgorn and our |
4524s | guest |
4526s | um then both teams would be offered two |
4527s | more trickle bands if those are |
4529s | duplicates as well then that's the end |
4531s | of it but it's potential for uh in this |
4533s | case six unique fans I believe and in |
4536s | the main Alliance tournament nine unique |
4538s | bands a lot more than four of the old |
4541s | days but in time we have a lot more |
4543s | ships these days compared to say |
4544s | Alliance tournament 12. uh which kind of |
4547s | banning system do you prefer |
4550s | um I definitely prefer this system just |
4551s | for a production point of view it means |
4553s | that we can talk about the band a lot |
4555s | earlier on in matches rather than having |
4557s | to basically talk about them during |
4561s | also gives teams a lot more time to |
4564s | prepare |
4565s | um but I do think that the old draft |
4567s | style system has a lot of benefits to it |
4570s | as well it lets you sort of feel out the |
4572s | opponent's Captain get an idea of maybe |
4574s | a what are you what are you afraid of |
4576s | okay you're gonna bring this to counter |
4578s | it okay if that's what you're gonna do |
4580s | I'm gonna ban this as the final thing |
4582s | and then we'll go through and select our |
4584s | comps from that point it gives you more |
4586s | of an understanding of what your |
4588s | opponent's Captain you know is either |
4590s | afraid of or what they think or what |
4593s | they want you to think that you're |
4594s | they're afraid of uh there's a lot more |
4596s | opportunity to mind game for mind games |
4597s | in the draft style bands |
4600s | I do prefer them although in practice |
4602s | it's just not really that that effective |
4605s | because you can't see your opponent's |
4607s | picks until you land on grid uh as you |
4610s | might in some other video games |
4613s | yeah true mystical mate you've been in |
4615s | positions um sort of as you know team |
4618s | team leadership to discuss Band Theory |
4620s | and uh The Meta game around bands how do |
4623s | you approach it if you're a team captain |
4624s | and you're asked hey what are your two |
4626s | blind banned what are you what are your |
4629s | thoughts there |
4630s | uh so I can give you two answers my |
4633s | personal approach and then perhaps what |
4636s | a captain should be doing uh my personal |
4637s | approach to the the question of the the |
4640s | leadership conversations heading into |
4642s | matches and you know you will get |
4643s | together in a team speak challenge |
4645s | discussing okay what do we want to bring |
4647s | what do we think they're going to bring |
4649s | what do we want to ban what do we want |
4651s | to leave open |
4652s | what are they going to ban there's a lot |
4654s | of questions that go into it so what I |
4655s | do is I mute the chat and I don't take |
4659s | part in that I just fly whatever I'm |
4661s | told to fly I find it much better that |
4663s | way or else I end up spiraling uh |
4665s | stressing out and mind gaming myself |
4667s | before the match so that's my personal |
4669s | approach what a team should be doing |
4673s | is exactly what I said you know |
4674s | discussing what their strengths are and |
4677s | more think uh thinking about okay what |
4679s | setups do we want to bring to this match |
4680s | and what do we do if they ban this ship |
4683s | right and what about what are our setups |
4685s | collectively weak against and you aim |
4688s | for a sort of Middle Ground so that you |
4689s | know you're eliminating the strong |
4691s | setups that they may be able to bring |
4692s | while also ensuring that regardless of |
4695s | the setup that you're able to field |
4697s | you'll be able to go into uh you know |
4700s | you're not going to be flying against a |
4701s | direct counter essentially |
4704s | um so yeah again I prefer my personal |
4706s | approach because it's less stress but |
4709s | it's more stress for somebody else which |
4710s | is still fine that's okay for me |
4713s | yeah I know just quickly if you're |
4715s | watching in twitch land you can type |
4716s | exclamation mark glory for a chance to |
4718s | win uh some cool skins from CCP so make |
4721s | sure you get that in now you only just |
4723s | do it once and you should get a little |
4724s | uh DM from mubot telling you you're in |
4726s | and that is it uh jintan as someone else |
4730s | who's been in uh team leadership |
4732s | positions when you're formulating uh |
4734s | Team comps and things like that how much |
4737s | do you have to sort of anticipate bands |
4740s | when you're building a comp |
4743s | um generally I don't anticipate bands |
4746s | when I'm building the first iteration of |
4747s | the comp but it's something that you |
4749s | want to think out think of after you've |
4751s | started practicing it for a while |
4752s | something you're going to naturally do |
4754s | is say okay so these are the ships that |
4756s | we think of the optimal let's you know |
4758s | experiment by taking one ship out and |
4760s | putting in another ship that's going to |
4761s | do roughly the same role but maybe has |
4763s | some slightly different |
4765s | uh you know a slightly different mouth |
4767s | feel to it as a mystical might might say |
4770s | and uh that allows you to get a good |
4773s | idea of and and more importantly |
4775s | practice using comps with slightly |
4777s | different variations of ships you know |
4780s | something when I've done bands in the |
4781s | past have liked to do is rather than |
4783s | Banning out the Big Top End ships you |
4785s | know the big things that are going to |
4786s | decide how a comp plays out which is |
4789s | what we've seen uh most teams in this |
4791s | tournament do I really like Banning out |
4793s | support ships I really like Banning out |
4795s | your jack doors your marlers |
4798s | um your punishers things like that to |
4800s | take the tackle Pilots kind of out of |
4802s | their rhythm of how they play the game |
4804s | because I find that execution on tackle |
4806s | Pilots especially when you're going up |
4808s | against |
4809s | um slightly lower tier teams which is |
4810s | where I play I'm not a high level player |
4813s | uh that that is what's going to win or |
4816s | lose you the game at the end of it |
4819s | yeah um it could be quite a Monumental |
4823s | task uh building a team running the |
4825s | practices coming up with with comps uh |
4828s | if you're if you're new to it then |
4829s | obviously the best thing to do is look |
4830s | at examples of other teams uh |
4832s | historically good comps and then compare |
4834s | them with the the current iteration of |
4836s | the rules and try and build something |
4838s | like that and just practice it |
4840s | um of course in order to do so |
4842s | um one must be capable of reading set |
4844s | rules and making sure that they are |
4846s | fully in-depth and understood uh lest |
4849s | you make a terrible mistake |
4851s | and try and feel the comp is not |
4853s | important so not legal for example |
4857s | um now speaking of reading the rules |
4860s | um one of the aspects of this mandatory |
4863s | trials tournament is the fact that on |
4866s | tiebreakers in the group stages last |
4868s | weekend uh it was done on what's called |
4869s | rust points number of points from |
4871s | Minotaur ships and we will be back to |
4875s | rust Point actually uh tomorrow in the |
4879s | um the the Redemption bracket because of |
4881s | course we have a group stage again |
4882s | before we advance to the finals so for |
4884s | teams playing tomorrow which is |
4886s | potentially any of you people still |
4888s | playing today make sure you remember |
4890s | your rust points you wouldn't want to be |
4892s | eliminated after a win simply by not |
4895s | bringing enough Minotaur ships that |
4898s | would be awkward |
4899s | um so in terms of this next match it's |
4901s | kitchen sinkhole versus |
4904s | going to be one of our first Minotaur |
4906s | role play uh corpse we'll see let's try |
4909s | a little bit later on uh potential |
4911s | potential we can have uh usra can versus |
4913s | elected in the final of the britor tribe |
4916s | what do you think about that do you |
4917s | think we're going to see that |
4919s | uh that's what I'm hoping for |
4922s | um you know I used to be in a Marvel |
4924s | action Warfare years ago so of course |
4927s | I've got my my grudges against Usher |
4928s | Khan and to a lesser degree electus |
4930s | Matari |
4932s | um but you know I'd love to see them |
4933s | both in the finals duking it out to see |
4935s | who actually gets the slot for that |
4937s | particular bracket there's no reason why |
4938s | I think both teams can't get through |
4939s | right if they both make it to the finals |
4941s | one falls down into the Redemption group |
4944s | um so they'll be able to play for |
4946s | another slot later on so I think that's |
4947s | probably the the best approach uh |
4950s | that we can hope to see |
4953s | yeah I mean we certainly hope to see |
4955s | both of them at our teams make it |
4957s | through the alliance tournament just |
4958s | because it seems like of all the |
4959s | tournaments for them to be in the |
4962s | mimitar Republic sponsored one is the |
4964s | one for them |
4965s | um but both teams are now in the arena |
4967s | so it's time to find out if it will be |
4969s | us for can or us for can't as they go up |
4972s | against kitchen sinkhole with your |
4974s | casters CCP Kestrel and Wingnut |
4981s | g'day there mates welcome to wish |
4983s | recovers kitchen sinkhole we've got a |
4986s | slip your hurry Rush versus an on-demand |
4988s | combo yes it is |
4990s | Yeah Usher Khan has only managed to find |
4993s | eight players unfortunately and what's |
4995s | even more weird is that they uh they |
4997s | have more and more ships and Minotaur |
4999s | ships and the kitchen sink holders have |
5001s | brought out six of Starships so remember |
5004s | to our role players are uh not doing too |
5006s | well here |
5007s | this is a backwards World indeed there |
5010s | is a single mimitarship on the uh and it |
5012s | is a single rifter |
5015s | I am I feel disgraced I feel embarrassed |
5019s | uh this is this is such a loss for all |
5021s | Minotaur parts around but the versing a |
5024s | full um slept near hurricane Fleet all |
5026s | auto cannons are gonna be rushing hard I |
5028s | suspect |
5030s | yeah and these are rapid heavy pancakes |
5033s | right here uh so we are going to be able |
5036s | to do a lot of DPS and they do have that |
5038s | scorpion too on the ushra Khan side |
5041s | so I imagine they'll probably be able to |
5043s | maybe jam out that Scimitar hopefully |
5045s | kill off some support ships and maybe |
5048s | try and kill the bigger ships afterwards |
5050s | I assume that's what their game plan is |
5052s | probably going to be a kitchen sink |
5054s | holders do have that Charis though which |
5056s | is normally pretty strong against ECM |
5058s | it'll be able to look that scorpion |
5059s | before he can lock the Scimitar and then |
5062s | damp it out so well there's the carries |
5064s | V carries actually potentially going on |
5066s | there's also star cache also in the |
5067s | carries but I'm honestly hoping that the |
5069s | Scorpions is going to jam out the |
5070s | Scimitar and they're going to dive in on |
5071s | one of these hurricane fleets with the |
5072s | rapid heavy and trying to lead because |
5074s | if they can maybe kill DPS fast enough |
5076s | they've got a chance even on demand but |
5078s | got 30 seconds till match start fingers |
5082s | crossed |
5083s | yeah I wonder what the uh the Omens are |
5086s | probably going to be doing here looks |
5087s | like uh beams to me uh |
5090s | honestly |
5091s | the lasers are a foreign concept to me I |
5094s | think they're they're like 180s but it |
5097s | could be incorrect |
5101s | the door light one sorry not 180 is the |
5102s | wrong word |
5105s | thing too that Usher content have any |
5107s | form of links on their side so not gonna |
5110s | have any uh kind of meat bursts |
5112s | available what matches on the way let's |
5115s | see what they do we're seeing of course |
5116s | evil going everywhere carries is being |
5118s | damped other carries is being jammed so |
5120s | the Scorpion actually jamming the |
5121s | carries |
5123s | and see what |
5126s | honestly I was expecting the slip news |
5128s | and everything get charging a lot |
5129s | quicker than they are they're kind of |
5130s | just chilling |
5132s | are they yeah scorpion taking quite a |
5134s | bit of damage here although he is going |
5135s | to be armor tanked with Daenerys on his |
5137s | side so uh going out for a while I think |
5140s | the Scorpion is probably jamming the |
5141s | carries because the Charis locked him |
5143s | first and damped him and then he can |
5144s | only well it doesn't actually make sense |
5147s | but |
5149s | I'm actually wondering if these Harry |
5150s | flutes and slippers are firing barrage I |
5152s | can't tell if he told the color by that |
5154s | but they're just staying at range and |
5155s | shooting at the moment Omen is taking |
5157s | some punishment |
5159s | yeah that's the omen of well safe in it |
5161s | brother I approve uh it's taking a |
5166s | it is taking a lot of damage here and it |
5168s | looks like he's probably going to go |
5170s | down doesn't like the nearest can can |
5172s | keep him up here |
5174s | um as well |
5179s | lost now it's only non-mimitarships and |
5182s | yeah Omen follows immediately after I |
5185s | think maybe the owners tried to save |
5186s | both and immediate unfortunately lost |
5188s | both |
5190s | not looking yeah I think I think the |
5191s | nearest is also maybe focusing on |
5193s | keeping the scorpion alive too the uh |
5195s | the the nearest might also be struggling |
5197s | with damps as well but I can't see any |
5200s | on him right now in the fancy UI |
5204s | all right |
5206s | look at this the hurricane fleets |
5208s | everything are charging in they're gonna |
5209s | go straight for that Omen go rip it |
5210s | apart and go to the next ship this is |
5211s | how member tile Rush is done pick a ship |
5213s | kill it and move on |
5216s | yeah this is |
5218s | taking quite a bit of damage now so the |
5220s | bar guests are going to be shooting him |
5222s | I'm not sure if they're going to be able |
5223s | to get through a horror complete issue |
5225s | uh with just the two bar guests when it |
5228s | still has that Scimitar up as well as uh |
5231s | uh the the like eor support that it also |
5234s | has on his team as well as |
5238s | to get the crews support scorpion |
5241s | but yeah it's gonna be a hard task that |
5244s | hurricane Fleet now they've lost their |
5245s | uh carry support all of them there was a |
5248s | scorpion to maybe Jam that's not looking |
5250s | good |
5252s | and a hurricane is being ramped back up |
5255s | now are these buggers are on reload it's |
5257s | him so |
5258s | uh there's a new kitchen sinkhole gonna |
5261s | be pretty safe and now that the Nero |
5262s | subsar is going down very quickly here |
5265s | oh yeah you scram down webbed |
5267s | don't think he's gonna last too long |
5270s | well well done sir we think it's kedra |
5272s | on the flyk actually got the first |
5273s | tackle on him and yeah just gone in |
5274s | seconds there's so much DPS coming down |
5277s | I mean at this point |
5278s | unfortunately for our glorious Minotaur |
5281s | role players this is over like sure the |
5283s | big ships are alive but mate this is |
5285s | over nothing's gonna happen now shooting |
5286s | a slap me which is probably the single |
5288s | worst option on grid I suspect |
5291s | yeah the the Snapchat is probably going |
5293s | to be more tanky than the two hurricane |
5295s | free issues and probably providing a |
5297s | similar amount of DPS it probably has an |
5298s | extra link maybe uh maybe you know the |
5301s | links are a little bit better but it's |
5303s | probably doing about the same depas as |
5304s | the Hoka fleets anyway so I'm not sure |
5306s | why they decided to swap over to the |
5308s | sapner rather than on the I reckon |
5310s | cliche they were already on before |
5312s | I love that there's a bit of slip DPS |
5314s | because the Scorpion's probably jamming |
5315s | something so that's like well fine I'm |
5317s | just going to shoot you you've got no |
5318s | logic to stop me |
5320s | and yeah just gonna rip them apart |
5325s | that's what that's what they get for |
5326s | only bringing one minute ship |
5328s | exactly right you gotta commit to the |
5331s | Minotaur role play you don't just |
5333s | forsake them and bring a single bloody |
5335s | morale rifter it doesn't work that way |
5337s | you got to bring the lot and the best |
5339s | thing about it is they died to mimit our |
5342s | ships |
5342s | hahaha |
5345s | yeah the the battle the bar guest of 40 |
5347s | Winks was able to just mjd away just now |
5350s | so he is now uh quite far away from the |
5353s | kitchen sinkhole team so he's probably |
5355s | gonna live for quite a bit longer and so |
5356s | did KO he was also able to MDD and he |
5359s | also landed pretty close to another |
5361s | micro jump unit so you might be able to |
5362s | chain mjd but I don't think they can |
5365s | kill anything |
5366s | um they weren't able to kill that slap |
5367s | there with the two of them especially |
5369s | when they're spread out um because the |
5371s | carius now is uh completely unhindered |
5374s | right the carius doesn't have to damp |
5375s | anything else as I have the other |
5376s | curious dumping him you can just down |
5378s | put it damp them if they're going to |
5380s | play these like MPD games and they're |
5382s | never going to break anything now |
5383s | oh they had the carries it managed to |
5385s | get rid of the Shields and then |
5386s | immediately the scimitar's like yeah no |
5387s | you don't put them right back to full |
5388s | shield but he's bouncing around maybe |
5390s | another volley could do some damage nope |
5392s | never mind |
5393s | Terrace seems uh very lightly Tanked |
5398s | oh yeah he's hopes and dreams Tanked |
5402s | did you see some armor up on him hold on |
5405s | what was that yeah he's got an armor |
5407s | repair on him as well so he's an armor |
5409s | carries and a shield comp I love it |
5412s | I mean it makes sense I guess if you if |
5414s | like you you probably want to bring like |
5416s | two or two or three dams on a Charis |
5418s | right so you can go for like a single |
5420s | medium Shield extender or you can fit |
5423s | like maybe a plate in an answer like the |
5424s | standard kind of Nano roaming gank it |
5428s | interesting to think that potentially |
5430s | that carries was that potentially a lot |
5431s | easier to kill obviously because they |
5433s | can Alpha through the Reps |
5435s | but he's alive honestly his entire team |
5437s | is alive can't just think I will come |
5439s | home with a full Clean Sweep bringing |
5440s | again Minotaur role-playing ships |
5442s | against the memital role players this is |
5444s | beautiful |
5447s | yeah you can always trust the rusts uh |
5450s | the Bargas of cow moonshine is uh mg |
5452s | digging around still |
5454s | but he is still taking damage and he |
5456s | isn't going to be long for this world I |
5458s | I assume |
5459s | indeed not indeed not I am so sad for |
5462s | sure Khan I'm so sad but yeah |
5465s | sorry the big old pancake is about to |
5467s | get fried he's gonna get destroyed and |
5470s | then uh yeah we'll have to all be |
5472s | depressed Expressway together |
5475s | yeah they should have recruited more |
5477s | plumbers because they've just been |
5478s | blocked by the sink |
5480s | [Laughter] |
5483s | why |
5485s | why must you punish me with |
5489s | he's not even dead you have to wait for |
5491s | one you'd hit me with one more |
5497s | right there |
5499s | okay that's you know three out of ten on |
5502s | that one but as the pancake doesn't do |
5503s | get burned we're gonna go back to the |
5505s | studio and see what they think of this |
5506s | one |
5508s | [Music] |
5517s | [Music] |
5527s | [Music] |
5533s | [Music] |
5539s | thank you |
5542s | [Music] |
5557s | yeah so there we have it this definitely |
5558s | is for Kant this time as they are |
5560s | eliminated from uh Alliance tournament |
5564s | 18. before it even started really so the |
5566s | only remaining mimitar RP group is |
5569s | Alexis Matari who we will see coming |
5571s | along in a little while |
5574s | um jintan in that match we saw what |
5576s | seemed to be the power of the carries |
5578s | they're the damps on the kitchen |
5582s | sinkhole team making it difficult for |
5584s | that |
5585s | um the shrikan team to apply anything |
5588s | why are damps so much more powerful this |
5590s | year |
5592s | so this is something we're going to |
5593s | probably talk about quite a lot going |
5595s | forward and that's the fact that uh |
5597s | scripts have now been like re-allowed |
5599s | onto uh ships which have sorry not ships |
5602s | onto E1 modules which can be fitted with |
5605s | them so this is sensor dampeners and |
5608s | also tracking disruptors and missile |
5609s | guidance disruptors this means that you |
5612s | can really really focus down their power |
5614s | into the area that matters so for |
5617s | example in this case we saw the carriers |
5619s | just slapping on lock range uh damps |
5621s | onto it and bringing down his luck range |
5624s | to about 30 maybe 40 kilometers which |
5627s | meant that you couldn't do any |
5628s | disruption he had no ability to lock the |
5630s | logistics of his opponents had no |
5632s | ability to look down at even any of the |
5634s | tackle and force them to rush in and |
5636s | maybe Target him and fire off some smart |
5638s | bombs or some sort of trick play like |
5640s | that and as a result you just had to sit |
5642s | there and watch his friends die with no |
5644s | ability and help |
5646s | um I'm looking forward to seeing what uh |
5649s | how that plays into the rest of the |
5650s | tournament though we've seen the armor |
5652s | jackdaw for example be a real big |
5654s | beneficiary of these uh Buffs to evil |
5657s | modules and we'll probably see the |
5659s | Sentinel and a few other evil frigates |
5662s | make appearances throughout the rest of |
5664s | the day |
5666s | speaking of Eeyore mystical mate the |
5667s | Scorpion |
5669s | um not the most picture but definitely a |
5671s | useful ship of course bonus to ECM |
5674s | um ECM and tournament matches what's |
5676s | your what's your feelings there |
5679s | mixed uh yeah it's I think ECM and |
5684s | tournament matches aren't as oppressive |
5685s | uh as it used to be or isn't as |
5688s | oppressive as it used to be |
5690s | um for anyone who's not too aware it |
5692s | used to be that when you were jammed you |
5694s | couldn't lock anything at all for the |
5697s | full 20 second timer I think |
5699s | um of the module cycle so if you were |
5701s | Perma jammed you would basically just |
5703s | sit on the grid and do nothing for the |
5706s | entire match |
5707s | um at least now when you are jammed by a |
5709s | ship you're able to lock the ship that's |
5711s | jamming you and if multiple ships are |
5714s | jamming you then you can lock each of |
5715s | those ships so it's not like you get |
5717s | cross Jam you can't lock anything you |
5718s | can lock everything that jams you so |
5720s | that does feel like a bit more counter |
5722s | play to ECM in the tournament setting |
5724s | now |
5725s | but you know I've lost a few tournaments |
5728s | to ECM |
5729s | um there's an advert of us losing the |
5732s | tournament to ECM uh so I don't like it |
5734s | I uh mechanic terrible |
5738s | there you go it does feel sometimes like |
5741s | uh a bit of a bit of a dice rule as they |
5744s | say but if the date happens to land |
5746s | you're away it can be incredibly |
5748s | powerful you know maybe if you're if |
5750s | you're struggling to Break |
5752s | um a ship under Logistics reps and then |
5755s | you manage to jam that logistic ship |
5757s | those 20 seconds can be enough to push |
5760s | over the edge of course there's always a |
5762s | chance that you never hit any of those |
5765s | jams and there's a chance that uh |
5767s | something incredibly unlikely like an |
5769s | ec300 jamming a double Seaboard |
5773s | um a nearest can happen has happened the |
5776s | hero Jam Ibis we saw I think the |
5778s | alliance tournament 16 fielded |
5780s | successfully Landing a jam on a flagship |
5783s | if I remember correctly |
5785s | um and causing the the tight of that |
5787s | match to turn I can't remember who |
5788s | brought it might have been Pierre might |
5790s | be an NC DOT one of those teams perhaps |
5792s | but that was quite something |
5795s | um speaking of quite something let's |
5797s | take a look at the bands for electus |
5799s | Matari versus no vacancies and see what |
5802s | we have there |
5803s | so Alexis Matari Banning The Vindicator |
5805s | and the curse you know strong ebar |
5808s | platform uh capable of putting out a |
5810s | bunch of uh disruption with guidance and |
5813s | tracking from that especially with uh |
5815s | the the scripts now allowed very |
5816s | powerful ship at no vacancies buying the |
5819s | EOS and the typhoon flu test EOS we see |
5821s | a bunch of those being banned people |
5823s | wanted to remove that drone kite comp |
5825s | python Fleet issue we don't see as many |
5828s | of those getting the band gentan what's |
5829s | your thoughts here |
5831s | uh sorry what on What ships right the |
5834s | typhoon |
5835s | Yeah we actually we have seen it banned |
5837s | quite uh quite a lot in this tournament |
5839s | and that's uh because of the power of |
5841s | the rapid heavy missile fit uh it allows |
5844s | it especially with a few missile |
5846s | guidance computers to apply near |
5847s | perfectly to Cruisers uh when combined |
5850s | with a hyena or some other uh some other |
5853s | ship with bonus paints and when you're |
5855s | applying Battleship DPS effectively to a |
5858s | cruiser it tends to evaporate in seconds |
5860s | especially when you see the amount of |
5863s | logistics frigates flying around which |
5865s | just really aren't able to sustain even |
5867s | you know resistance bonus chips through |
5869s | that level of DPS |
5872s | um |
5873s | as a result uh it's a really really |
5875s | powerful ship and we're actually seeing |
5877s | something similar with the EOS these two |
5879s | no vacancies bands kind of indicate that |
5881s | they don't want long-range good tracking |
5884s | DPS on the field the only thing really |
5886s | left open here is the bar guest so |
5888s | they're probably going to be bringing a |
5889s | logistics or something like that that |
5892s | they don't want to get head shot in the |
5893s | early couple of minutes of the round |
5894s | that will give them sort of a slow |
5897s | rolling advantage over the course of the |
5899s | game |
5900s | a quick note if that's okay |
5904s | um I just wanted to say I think the No |
5905s | Vacancy bands were targeted towards |
5907s | Alexis batari as well quite closely uh |
5910s | just based on their previous comps so |
5912s | they have run armor control and |
5913s | projection and one using the typhoon |
5915s | Fleet issue and then they've also run |
5917s | the Drone kite which they did lose with |
5920s | but it was an EOS based strong kite so |
5923s | perhaps just looking back at some of the |
5924s | electric Atari setups there and trying |
5926s | to remove some of the things they're |
5927s | comfortable with |
5944s | um I was asking uh what's your thoughts |
5946s | on the Drone kite comp itself to fly as |
5948s | a as an execution |
5953s | I mean okay |
5956s | this one's for Gentile I'll be quiet |
5958s | okay yeah the uh the Drone comp is |
5961s | something that I've flown quite |
5963s | extensively it's another one of those |
5964s | comps that gains a lot from uh the |
5967s | bonuses to ewall because you have so so |
5970s | many mids free on your drone ships you |
5973s | normally have you know one or two damps |
5975s | on your ish Cars one or two damps on |
5976s | your eos's it allows you to control so |
5979s | much range and if you combine that with |
5980s | the micro jump drive beacons which are |
5982s | scattered around the arena |
5985s | um a 100 kilometer intervals from each |
5986s | region each from each of each each other |
5991s | um you can effectively spread out Force |
5993s | the teams to shoot one ship at a time |
5995s | and then have to burn a significant |
5997s | amount of distance to another and |
5999s | oftentimes you can just jump away |
6000s | completely evade that charge uh you're |
6004s | effectively just trying to slow the game |
6006s | down as long as possible and let the |
6007s | really consistent damage of drones which |
6010s | applies to pretty much everywhere in the |
6012s | arena and uh with relatively good |
6014s | tracking for as long as possible whilst |
6017s | your opponents run around trying to get |
6018s | their guns or missiles or some other you |
6021s | know weapon system that requires actual |
6022s | skill to work |
6025s | actual skill there you go uh speaking of |
6028s | skills this is happening on the |
6030s | Thunderdome server so these matches are |
6032s | not taking place on Tranquility uh where |
6034s | we normally blow up each other and this |
6037s | is happening on Thunderdome a separate |
6039s | completely separate server where |
6040s | everyone has maximum skills all I think |
6043s | it's like 585 million skill points or |
6045s | something now uh to fly All Ships |
6047s | perfectly in theory of course execution |
6049s | might be different for example |
6051s | um you know not stopping a battleship |
6052s | and orbiting something about tracking |
6054s | yourself there's nothing in-game skills |
6056s | can do to help you with that that is |
6057s | purely into piloting skills and |
6059s | execution uh mystical might we sometimes |
6062s | talk about teams winning with execution |
6064s | especially in things like mirror |
6065s | matchups how important is good piloting |
6069s | like can you get away with just having |
6070s | like solid 3D crafting solid comps |
6073s | I would say so I don't think you need to |
6076s | be like a theory crafting whiz to make |
6078s | it far into the tournament I mean the |
6080s | deeper that you go the more likely it is |
6082s | that you're coming up against a team |
6083s | that does have that you know |
6085s | understanding of the theory and then |
6087s | we'll come out with some wacky ideas |
6089s | that you may not be able to anticipate |
6091s | and if you're unable to anticipate some |
6093s | of the wacky Theory crafting you're |
6094s | unable to adapt to that on the fly with |
6097s | your piloting decisions so it |
6099s | essentially crumbles |
6100s | um the further that you get into the |
6101s | tournament but for teams that have good |
6104s | piloting but are a bit weaker on the |
6106s | theory there's no reason why they can't |
6107s | bring strong setups fielded by other |
6109s | teams and then make it fairly deep into |
6111s | their respective brackets and we've seen |
6113s | that I think in most ATS there will be a |
6116s | team that essentially just starts |
6117s | copying the teams that play before them |
6120s | on a particular day and they just bring |
6121s | the same setup and they end up doing |
6123s | fairly well |
6125s | um until they run into those |
6126s | uh teams that have a lot of tournament |
6128s | pedigree |
6132s | awesome thank you um let's take a quick |
6134s | look again at the uh brutor tribe uh |
6138s | brackets as they are so kitchen tinkle |
6141s | taking that W over ish for can uh puts |
6145s | them towards the uh the final for uh for |
6149s | bruter this match coming up Alexis |
6151s | Matari versus no vacancies we'll put uh |
6154s | the winner of that into the final where |
6156s | they will play kitchen sinkhole Forest |
6159s | Spot in Alliance Tournament 18. of |
6161s | course the uh the loser of that final |
6163s | will go into the the matches tomorrow to |
6166s | try and make their way through for that |
6168s | final spot in Alliance tournament 18. |
6172s | jintan uh last year's feeders was a |
6175s | rather brutal best of one |
6178s | once you lost your |
6180s | what do you think about the format this |
6184s | year with these uh there you go you got |
6186s | quick glance at it but that's that's all |
6187s | you get you have to wait till later |
6189s | um here we see it once more jintan what |
6191s | do you think about this year's format |
6193s | compared to last year |
6194s | I think this is a much more interesting |
6196s | format uh the group system just gives |
6199s | every team a chance to really show what |
6202s | they're worth uh get a couple of games |
6203s | in under tournament settings and |
6207s | um you know even if you're not a team |
6208s | that advances beyond the first round |
6210s | that kind of experience will really help |
6212s | you if you want to participate in any of |
6215s | the future tournaments be they the |
6216s | alliance tournament or any of the other |
6218s | minor ones such as anger games or some |
6220s | potential tournaments that have been |
6222s | planned for 2023 as we we head forwards |
6224s | uh I'm hoping that we uh hoping that we |
6227s | see some of the teams that did get |
6228s | knocked out in future tournaments you |
6230s | know don't get discouraged uh these kind |
6233s | of things happen uh it takes a lot of |
6236s | getting used to and you have to you know |
6238s | get over the PVP shakes which are like |
6240s | nothing else when you're in the |
6242s | tournament you know there are thousands |
6243s | of people watching you you've got people |
6245s | who are not particularly forgiving |
6247s | talking over exactly everything that |
6249s | you're doing and analyzing it and um |
6251s | check I'll check quarterback |
6253s | quarterbacking you |
6256s | um it's definitely something to get used |
6257s | to |
6259s | yeah the pressure uh being a pilot on |
6261s | the Lions turbo match is incredibly |
6264s | intense uh I've flown in a bunch of |
6266s | myself the Amara Championship as well it |
6268s | was even more intense when there was |
6269s | just four people on each side so if you |
6272s | if you messed up that was basically a |
6273s | quarter of your team messing up |
6276s | um but it's time to find out uh if |
6278s | Alexis metaria or no vacancies would be |
6280s | the ones that move forward to fight |
6281s | kitchen sinkhole for the position in |
6284s | Alliance tournament 18. so let's go to |
6286s | the arena with your casters moderator |
6287s | and Blackboard pirate |
6290s | foreign |
6297s | going up against no vacancies and we |
6300s | have two kind of similar team comps but |
6302s | they are also quite different uh with no |
6304s | vacancies bringing double bargist and a |
6307s | bunch of Rapid lights pretty commonly |
6309s | known as a rapid light heavy missile |
6311s | launcher kite and moderator what is uh |
6314s | what's Alexis Matari bringing against |
6315s | him |
6317s | so what just Matari has chosen to bring |
6321s | a similar like you were saying archetype |
6324s | but with an armor of variant taking the |
6327s | bar guest and uh double rapid typhoon |
6330s | the Shima for webs but using Tech 2 logi |
6334s | instead of attack when Fred lodgy |
6336s | because uh no vacancies put all their |
6338s | points into their high end so be kind of |
6341s | interesting to see who the initial |
6343s | volleys and primaries will be for each |
6345s | side is |
6347s | um it looks like the authoris and ashimu |
6348s | will be initials those make a lot of |
6350s | sense to me wanting to get rid of the |
6352s | orthos it's a lot of damage but not a |
6354s | lot of Tanks shimu was going to be the |
6356s | webs that would allow you to control |
6358s | range here |
6360s | yeah do you think uh I think that's a |
6362s | really good point to bring up that no |
6363s | vacancies does not have Tech 2 lodgy in |
6366s | any way shape or form this freaking |
6367s | logic are notoriously not particularly |
6370s | great they do rep a fair amount but they |
6371s | do not tank at all and we are seeing |
6372s | this orthos uh basically getting chunked |
6375s | down in the using its ancillator Shield |
6377s | booster to rep back up so at some point |
6379s | it is going to fall however this visual |
6381s | Fleet issue on the electus Matari side |
6382s | is actually taking a lot of damage uh |
6384s | the reps are maybe going to land on it |
6386s | in time we are seeing that little delay |
6387s | on the armor reps but it does go down at |
6389s | the same time this orthos is dropping |
6391s | quite quickly as well uh they do appear |
6393s | to swapped off the orthos they're going |
6394s | for a hard switch taking the servers |
6395s | down almost actually following it |
6397s | through Shields before it drops and then |
6398s | damage is back on the orthosphere so a |
6400s | little bit of damage splitting coming |
6401s | off the electric guitar team they do |
6402s | take the orthos down here but the Magus |
6404s | on uh Novak or Alexa is dropping at the |
6407s | same time |
6408s | yet so they chose to dive in pretty hard |
6411s | into the back line with the Cerberus and |
6414s | the orthos to try to get a pick onto the |
6416s | Jack don't try to get a pick on to the |
6417s | Magus and it looks like the Magus is |
6419s | stabilizing |
6420s | um just in time for these cerberuses to |
6422s | have to clip you usually see that about |
6424s | a minute and a half into the match we |
6426s | see that um Smitty Ultra is going to be |
6429s | the armor jackdaw interestingly enough |
6431s | we see very little guidance disruption |
6434s | across the field so I'm guessing he's uh |
6437s | tracking disruption and not missile |
6438s | guidance however titanium Ultra does |
6441s | drop wall uh no vacancies continues to |
6444s | reload here so kind of in the favor of |
6447s | velocity right now |
6449s | and I think an important thing to note |
6451s | like you said with that clipping I do |
6453s | believe that uh most of the electus |
6454s | Matari ships actually were on reload and |
6457s | that guy dropped just to drones and a |
6459s | little bit of extra damage here so |
6461s | electives Atari already looking in a |
6463s | very commanding lead uh the jackdaw |
6465s | Smitty is being taken down I believe it |
6467s | does drop I'm pretty sure that there was |
6469s | some pretty serious e-war and dance |
6470s | coming out from him Natalie's gone |
6472s | that's a big deal but Alexis Atari |
6474s | headshots the links so no links in about |
6476s | a minute or so no vacancies is going to |
6478s | lose a significant amount of ehp or |
6480s | potentially speed uh they're going for a |
6482s | lynx trade though and might headshot the |
6484s | uh Magus on the other side here which |
6486s | does go down |
6488s | yeah that Magus was right on top of the |
6490s | Bargas |
6491s | um well both both Vargas really so uh |
6494s | you're just not going to survive that |
6495s | and that's kind of going to be a pretty |
6498s | big deal here as the pontifax is the |
6500s | other link Shep who was you know pushing |
6502s | and trying to get tackled he does have |
6504s | tackle on the Phantom here but he'll go |
6505s | down for it I'm not sure it's worth |
6508s | losing both of your link ships for not |
6510s | really getting any tackle there |
6512s | um now the primary for Alexis antari is |
6515s | going to be the Bargas makes a lot of |
6517s | sense to me to try to get that ship off |
6518s | the grid meanwhile uh the ashimu is |
6521s | going to try to be the primary now that |
6523s | uh the links will have dropped he'll be |
6526s | much more susceptible to these rapid |
6527s | heavy clips and we'll probably get |
6531s | killed before uh that are forced to go |
6533s | on a Reload here |
6536s | I I think it's it's going to be really |
6538s | close uh I do believe this Sashimi will |
6540s | probably drop here it's unless oh |
6542s | actually it's starting to pull back so |
6543s | maybe it just they just clipped I'm a |
6545s | little concerned if Alexis Matari is |
6546s | going to have enough damage to clip |
6547s | through this Vargus and it does seem |
6549s | like both sides are on reload right now |
6551s | uh one big thing though is the spargas |
6554s | has been receiving newts from the ashmoo |
6556s | and actually it looks like electus |
6558s | Matari just did a quick hard Swap and |
6560s | just blew that burst up a very very good |
6562s | call here the spargus of Razer Razer is |
6565s | starting to pull back a little bit but I |
6567s | think that Alexa Matari realized they |
6568s | weren't going to clip through it in |
6569s | their first and decided to pop a lodgy |
6571s | with their last little bit so both teams |
6572s | are on reload uh kind of moving around a |
6575s | little bit it's a little bit of a brawl |
6576s | I feel like that maybe they should be |
6578s | pulling a bit of range all these ships |
6579s | are quite long range and nobody is |
6581s | tackled besides razor razors Vargas |
6583s | which is now dropping into armor uh with |
6585s | that reload doing quite a bit of damage |
6587s | a single tech one Logistics forget is |
6589s | not going to keep him up through all of |
6590s | the damage that's going out here Alexis |
6592s | Atari is in a very commanding spot right |
6593s | now |
6594s | yeah so this mishimu is uh burning down |
6597s | trying to get uh webs on what appears |
6599s | like the infinity face at Cerberus |
6603s | um but he and then the Deacon and the |
6604s | fella are trying to keep up with him but |
6606s | they just can't sustain the rep so the |
6608s | Banton drops at the same time the eshimu |
6610s | goes meanwhile razor Roar is getting |
6613s | some Shield boosting off but is in low |
6615s | low armor here and yeah |
6618s | so yeah he pulls that off the way |
6622s | yeah one of the effects there is that uh |
6625s | when you do mjd you're gonna pull |
6627s | missiles away from you that are in |
6628s | Flight |
6630s | um he's down into the very sliver of |
6632s | Hulk here still within range of the |
6635s | missiles and he does drop meanwhile the |
6637s | Thalia of uh Kyra is going really really |
6639s | low here the Cerberus and the jackdaw |
6641s | will apply really good damage uh we see |
6643s | paints from the hyena on top of the |
6645s | Thalia continuing to apply but the Folly |
6648s | is doing a really good job of using |
6650s | their signature to pull away even |
6652s | without links |
6654s | yeah I believe the athalia is that it's |
6656s | most likely 10 uh tenement a b fit so |
6658s | and is at maximum speed right now so |
6660s | unless that hyena can come in and get |
6662s | some webs on it which I kind of doubt |
6664s | that the hyena is actually fit with webs |
6665s | just because it is a shield hyena uh so |
6668s | I think that I mean no vacancies is not |
6670s | in a good spot here I believe that their |
6672s | only real option would be to maybe try |
6674s | and take a Bargas down but I I don't |
6677s | know I think that it was a really good |
6679s | mjd trick like almost pulled it off a |
6681s | little bit too late here and Alexis |
6683s | mastari still has all three of their |
6685s | battleships up so at this point I mean |
6686s | we have three battleships versus what is |
6688s | effectively a Cerberus a Bargas and a |
6690s | jackdaw as you don't really need those |
6692s | paints to take anything else down that |
6693s | being said they are swapping over and |
6695s | doing some pretty serious damage to this |
6696s | Deacon but the Cerberus is bleeding |
6698s | armor and is just getting Alpha through |
6701s | its ancillary Shield booster uh massive |
6703s | amount of damage coming out from these |
6704s | triple rapid heavy launcher battleships |
6707s | yeah absolutely we see that they're they |
6709s | are trying to take up the Deacon out as |
6710s | you said but I mean you're not gonna |
6711s | break a deacon with just a Cerberus of |
6714s | bargist and a jackdaw if the Deacon and |
6717s | methalia are really on top of their game |
6718s | and trying to mitigate here |
6720s | um I may Crow and the service drops |
6723s | right as if you can just getting into |
6724s | the very last bit of their armor leading |
6727s | some hole here |
6729s | um Deacon just trying to do everything |
6730s | they can to live to win uh even if they |
6734s | do drop the Deacon though the jackdaw |
6735s | goes down to Rapid Heavies and you have |
6738s | really one Battleship versus three no |
6741s | real way to come back from that |
6744s | yeah and with losing that Jack that does |
6746s | look like this Deacon is actually going |
6747s | to start tanking uh rapid Heavies do |
6749s | have very good application but not |
6751s | versus a tenement a b frigate with uh |
6754s | what is now no paints as the hyena gets |
6756s | blown up and you know at this point uh |
6758s | this game's basically over it is very |
6760s | very unlikely that Alexis Matari is |
6763s | going to uh pull a mass boundary they |
6766s | might we've seen it already earlier |
6768s | today so you know can't really discount |
6770s | that in any way shape or form but a very |
6772s | good play it was kind of interesting |
6774s | because we almost saw like what was a |
6776s | shield version versus an armor version |
6778s | of this um is is there anything the |
6780s | novanka sees could have done better |
6781s | maybe to pull this off |
6784s | I think that one of the issues you kind |
6788s | of run into with your no vacancies is |
6792s | you can't commit to over the top onto |
6795s | your high end |
6796s | um having only one link ship and then |
6798s | losing their link shift uh Midway |
6800s | through that match I felt what was the |
6802s | turning point they did eventually trade |
6804s | the links but it felt like when that |
6806s | happened |
6807s | um |
6808s | this the mobility of this kind of Shield |
6811s | uh kite wasn't able to really pull range |
6814s | from the armor version of that and they |
6816s | really ran into trouble after that |
6820s | yeah it's I it was definitely tart |
6823s | calling I think that Alexis Matari just |
6825s | having that really heavy top end of |
6827s | Rapid Heavies and just applying it so |
6829s | well I mean we saw some like little |
6831s | Target swaps which are very very |
6833s | difficult to deal with with tech one uh |
6835s | Logistics frigates or Logistics frigates |
6836s | in general uh just very good play on |
6838s | their part uh they will be finishing |
6840s | this last Vargus off here in the last |
6842s | little bid and that will end up with uh |
6845s | no vacancies who is trying to mjd away |
6847s | one last shot introduced to the next |
6849s | Beacon maybe we're gonna try for another |
6851s | mjd here uh |
6853s | a little bit too little too late I think |
6855s | that they could have maybe pull off some |
6856s | sweet mjd plays earlier but it is what |
6858s | it is |
6858s | [Music] |
6859s | um |
6860s | this will mean that Alexa Matari is |
6862s | going to continue to carry the Minotaur |
6864s | flag and honestly they've been doing a |
6866s | spectacular job this entire feeder |
6867s | tournament |
6869s | yeah I've been surprisingly impressed |
6871s | with their play so far I think in the uh |
6875s | you know pre-show when we were ranking |
6877s | the teams I think we put them into |
6879s | probably the good luck tier and they've |
6880s | been proving us wrong which uh you know |
6883s | I'm happy to see them perform much |
6885s | better than really any of us thought |
6887s | it's good to see teams kind of grow and |
6889s | develop and uh show you know their their |
6893s | stuff and they're performing rather well |
6895s | I can't really knock them here |
6899s | yeah doing a very good job and uh pinky |
6902s | lean is still trying to keep the barist |
6904s | alive uh I wonder if they uh don't |
6906s | realize that they don't actually get to |
6908s | keep the ship but that's okay you know |
6910s | what we'll just keep running that clock |
6911s | out get that last little little victory |
6914s | of holding on to uh 24 points and I |
6917s | believe this box is most likely going to |
6918s | live it has mjd away far enough and |
6921s | everything is on clipping boosting up a |
6923s | little bit |
6924s | um very interesting match good job on |
6926s | both sides I think that uh Alexis Matari |
6929s | just had a little bit better execution a |
6930s | little bit better Target calling here |
6932s | but with that uh Alexis Matari is going |
6935s | to win 76 points to 27 leaving a single |
6938s | ship Left Alive and we're going to send |
6939s | it back to the desk |
6947s | [Music] |
6952s | thank you |
6959s | [Laughter] |
6975s | foreign |
6983s | [Music] |
6998s | [Music] |
7015s | Alexis Matari eliminating no vacancies |
7019s | from Alliance tournament 18 contention |
7021s | and putting themselves only one win away |
7024s | from a position in Alliance tournament |
7027s | 18 proper in a well-flown match very |
7030s | very uh exciting match to watch that |
7032s | certain the most exciting that I've seen |
7034s | today |
7035s | um also exciting to see uh how many of |
7037s | you lost all your Twitch Channel points |
7039s | uh nearly a million of them uh just went |
7042s | pop uh 80 of people voting for no |
7044s | vacancies only 20 voting for electus |
7048s | Matari uh 505 of you uh believing that |
7052s | no vacancies was going to carry you to |
7054s | victory 505 of you being wrong uh so Jin |
7058s | tan we saw some fantastic piloting in |
7060s | that match on both sides of the ball uh |
7063s | but you wanted to call out the uh |
7065s | Logistics frigates let's hear let's hear |
7067s | about that yeah I actually wanted to |
7069s | call that specifically slave mat and uh |
7071s | bed divorce from that game uh they were |
7073s | flying the Bantam in the burst one point |
7075s | Logistics frigates uh ships that we |
7077s | typically see kind of brought just a |
7079s | round out uh comps that are very very |
7082s | top end heavy and in this case they made |
7085s | amazing use of those ships uh they |
7088s | weren't able to do much reps because T1 |
7090s | Logistics forgets were early aren't |
7091s | designed to do that they could only kind |
7093s | of slow down your death as opposed to |
7095s | stop it as T2 Logistics frigates and TT |
7098s | Cruisers can but what they did instead |
7101s | was really clever and that's the that |
7103s | that was that they used their |
7104s | positioning incredibly effectively we |
7106s | saw them uh pull the pontifex and the |
7109s | Magus from the opposing team uh towards |
7112s | them like they left themselves in a |
7113s | slightly vulnerable position and then |
7115s | moved backwards out of the range of the |
7117s | deacon of the Thalia and that's why you |
7119s | saw those two link ships from electus |
7121s | Matari go down incredibly incredibly |
7123s | quickly uh once the uh what's the Hulk |
7127s | is it was a whole control no it wasn't |
7130s | vacancies no vacancies thank you once no |
7134s | vacancies |
7135s | um switched over to them and then later |
7137s | on the game they did the exact same |
7138s | thing with asria's ashimu it was |
7140s | incredibly good piloting and it's a |
7142s | shame that their team wasn't able to |
7143s | take advantage of it and win the match |
7145s | off the back of it |
7147s | yeah certainly uh you know one of the |
7149s | best matches we've seen today thus far |
7150s | mystical might one of the things that um |
7153s | people might ask is uh the term clipped |
7156s | is is heard a lot especially when we we |
7159s | saw that many Argus on the field what |
7161s | can you just explain what what the heck |
7163s | has clipped |
7165s | I was just laughing to myself because I |
7167s | was thinking about what like gun nuts |
7169s | would save we would talk about like |
7170s | Clips magazines or whatever I have no |
7173s | idea or opinions on gun culture |
7175s | um so I do not know uh the correct |
7178s | terminology on that side but when we use |
7180s | clipped |
7181s | um typically we are talking about a |
7183s | missile system they'll have a finite |
7186s | number of missiles loaded so with rapid |
7188s | Heavies and Rapid lights you can launch |
7191s | I think what like 20 volleys typically |
7193s | and then you'll go on to a long reload |
7196s | um so when we say clipped it means that |
7197s | you fired all of the missiles that you |
7199s | had loaded and now you have to wait for |
7201s | that reload cycle to go through and |
7203s | during that time typically you're not |
7205s | going to be doing any damage because you |
7207s | don't have any damage to do |
7209s | um so you'll still be able to burn |
7210s | around all that kind of stuff but yeah |
7211s | it's typically why we see LOLs in damage |
7214s | in certain matches where there are lots |
7216s | of massage systems fielded it's simply |
7219s | because they're all waiting for their |
7220s | missiles to come back |
7222s | uh gentan back to you for this one uh at |
7225s | the start of that match when the teams |
7227s | were shown on the grid uh you guys |
7229s | excited about the band evasion coming in |
7232s | from Alexis Matari uh talk to me about |
7234s | that |
7236s | yeah so |
7238s | um one of the teams in that in that game |
7239s | banned the typhoon Fleet issue and |
7242s | they'd also banned I believe the EOS uh |
7244s | and that left them in a position where |
7246s | you could kind of tell that they were a |
7248s | bit afraid of those long range uh High |
7251s | application weapon systems that's what I |
7253s | kind of talked about as we went over |
7254s | them and the problem was and what Alexis |
7258s | Matari did is they must have had a comp |
7260s | prepared for this circumstance that |
7262s | double Thai food and uh the other rapid |
7264s | heavy missile ship just allowed them to |
7266s | plow DPS across the field and into their |
7270s | opponents |
7271s | um taking out all of those rapid light |
7273s | Cruisers really quickly in the match and |
7276s | that alone meant that they just wouldn't |
7277s | have the DPS to win in the late game and |
7280s | I have to say there's some really smart |
7282s | um preparation as well as quick thinking |
7284s | to actually bring out and execute on it |
7287s | correctly during the game itself |
7291s | great now let's look uh to our next |
7294s | match so from one Wormhole group to |
7296s | another question mark I don't know if |
7298s | Security remote people are still |
7299s | currently in wormholes or if they're |
7300s | still flying out with initiative but |
7302s | they have Wornall in their name so scary |
7304s | Wormhole people versus the Ancients |
7306s | let's take a look at the bands for this |
7308s | upcoming match and see what these teams |
7311s | have chosen to eliminate so choosing to |
7314s | ban out the bar guest and the Bell |
7316s | Garden uh so not liking ships beginning |
7318s | with b meanwhile the Ancients Banning |
7321s | out those arms ad and the Scimitar |
7324s | um Misty we don't see that many zarzad |
7327s | Scimitar band combos what's going on |
7329s | here |
7331s | yeah it's interesting to see that they |
7332s | banned the zom and the Scimitar at the |
7334s | same time I mean we do sometimes see um |
7338s | the logistics bands to try and force uh |
7341s | you know the Hostile team to bring |
7342s | Logistics frigates or perhaps to force |
7346s | them into slow moving Logistics Cruisers |
7350s | um typically it ban the Scimitar and the |
7351s | ineros in that case the zamban is |
7354s | interesting because it suggests that |
7355s | they have practiced against disarm and |
7358s | they've found the single zom rep |
7361s | um fairly powerful and difficult to kind |
7364s | of deal with which is surprising because |
7366s | there's arms major weakness is the fact |
7369s | that it can only ever rep really one |
7370s | target at a time which means that it's |
7373s | very vulnerable to the splitting of |
7375s | damage which is you know an effective |
7378s | way of dealing with this arm and also |
7381s | winning against teams at Fields arms so |
7383s | I'm I'm kind of curious to see what they |
7385s | failed |
7386s | um that they felt that they needed to |
7387s | ban this on the only other thing I can |
7389s | think of is the fact that the zom has a |
7391s | really long rep range so if they are |
7394s | trying to pin down a logistics Cruiser |
7397s | then the Zone would be fairly difficult |
7399s | to deal with because it's going to sit |
7400s | really far into the back line I think it |
7402s | can rip out to about 72 kilometers |
7404s | compared to a standard Cruiser's rep |
7406s | range of up 50-ish for an armor Cruiser |
7409s | and uh 27.29 for a scimitar for example |
7413s | so |
7415s | range well it's pretty much time to find |
7418s | out |
7419s | um as the ancient's last time brought a |
7423s | more laser comp straight to zero and use |
7426s | that to great effect to win so will we |
7428s | see that again |
7429s | um from the Ancients or well scary where |
7431s | more people take the W and move forward |
7433s | uh in this start coming here try finals |
7436s | well let's go to the arena and find out |
7439s | uh with your Caster CCP Castrol and |
7441s | Wingnut |
7448s | ladies and gentlemen welcome to the |
7450s | Thunder Dome because this is going to be |
7452s | an insane match we have got triple top |
7455s | Ravens with bombers versus four rapid |
7459s | heavy battleships this is the most |
7463s | insane match I think I've seen all day |
7464s | oh my God please this is I'm so scared |
7469s | yeah this is gonna be a super fun one |
7472s | um scary Wormhole people have bought all |
7474s | of their battleships in at zero whereas |
7477s | the Ancients are in at about 30 uh with |
7479s | their Raven Navy issue and the two |
7481s | Ravens which are torpedo fits and |
7483s | they're going to be doing a ton of |
7484s | damage they also have three bombers in |
7486s | the back line too so lots and lots and |
7488s | lots of torpedoes which is good |
7490s | hopefully we'll see some bombs going out |
7491s | too maybe I don't know |
7493s | the fun thing as well is that the top |
7495s | ships did not whoop at zero whereas the |
7496s | rapid Heavies did so this this is |
7498s | topsy-turvy world with a lot of DPS |
7499s | those damage bars are girthy as the |
7503s | match goes on the way right now here we |
7504s | go |
7506s | yeah but unfortunately uh scary Wormhole |
7509s | is uh DPS graph might go down a bit |
7511s | either reloading or because they're just |
7513s | gonna straight up die who knows here |
7515s | let's see uh I want to see the damage |
7517s | coming out here from these three uh |
7520s | look at him he's getting chunked already |
7522s | the bombers are getting hit Raven is |
7524s | getting hit there that was being spread |
7525s | this is gonna be beautiful please |
7528s | play |
7532s | uh Kyle Bruno's taking a ton of damage |
7534s | he's already a 20 armor which is pretty |
7537s | insane it's because Raven is also going |
7539s | down pretty low too as well as silas's |
7542s | as Manticore but they're both kind of |
7544s | holding Kyle is gone already |
7546s | this raven manages to survive the rapid |
7548s | heavy clip they've won this match |
7550s | because that's how rapid Heavies tend to |
7551s | work in these scenarios that Raven is |
7553s | still holding next typhoon is being |
7554s | pounded upon that Hound is being beaten |
7556s | up in the back line the side fleet's |
7557s | been shot by something I don't know this |
7559s | is beautiful so much bomber DP has so |
7562s | much Torpedoes this type is getting |
7564s | written apart and the Raven is in armor |
7565s | they're gonna probably kill him |
7567s | yeah Esco looks like he's about to go |
7570s | down but radimir is also dropping at |
7572s | about the same time oh and the count was |
7574s | daunting |
7576s | hey did you get the Raven but they've |
7577s | killed off now half of this um of the uh |
7580s | scary one more people's core so this |
7582s | actually this could already be it right |
7584s | now this is beautiful I love a DPS Rush |
7587s | yeah scary Wormhole uh people is a DPS |
7590s | graph uh it was chunky at the beginning |
7592s | it's now gone flaccid whereas the Asians |
7595s | are still hard and they're still going |
7598s | oh three bombers are still alive upon |
7602s | fix just boundary I think yep so you |
7605s | want to be part of this anymore |
7606s | he was so so intimidated by the DPS I |
7611s | just decided to leave the arena |
7613s | this is beautiful wonderful glorious |
7616s | chaos telephone please be pounded of |
7618s | course the one bad thing about versing |
7620s | Torpedoes is that there is no respite |
7622s | there is no stopping the constant |
7624s | pounding of torpedo DPS telephone |
7626s | fleet's about to go down disciple it's |
7628s | also about to go down the Praxis is |
7630s | stuck the big boy in the middle of the |
7632s | Arena there's nothing he can do this is |
7634s | glorious the Ancients my boys represent |
7639s | yeah Duro Roman safely issue about to go |
7641s | down here to the Praxis of Maxim is |
7644s | taking those oh he just instantly goes |
7646s | from half Shields to like 70 armor I |
7649s | love it |
7651s | interesting news this is the one magic |
7652s | yet he's not in and suddenly they're |
7653s | winning coincidence |
7656s | but yeah glorious how's that cycling |
7659s | still alive by the way I mean that's |
7660s | just showing their torpedo application |
7662s | he's still alive somehow I'm not sure |
7664s | what's going on there but practice |
7666s | he's going at 1.7 k a second so it's |
7669s | possible you might even be able to |
7670s | outrun the tops I think it's mostly just |
7672s | the uh Fleet warriors on him right now |
7674s | that are doing the DPS |
7678s | foreign |
7681s | because they have a bit more range than |
7683s | the Ravens |
7684s | I'm fully on board the torpedo bee right |
7687s | now this is beautiful |
7689s | it's just a Inquisitor never Tesla I |
7691s | think they're running for the boundaries |
7692s | but honestly the problem is of course |
7694s | all these Torpedoes are going to suffer |
7696s | to even attempt to apply to these guys I |
7698s | mean they're hitting him but I mean |
7699s | those are scratches on these ships |
7702s | yeah I mean they didn't even need to |
7704s | they didn't even need to shoot the lodgy |
7706s | until now right because |
7708s | like those two loggy frigates so I'm |
7710s | gonna do anything to uh six torpedo |
7713s | shifts how to feel worthless 101 be a T1 |
7716s | Lodge you forget against powership Plus |
7720s | I mean they did a pretty good job but I |
7722s | don't well |
7725s | because they they survived and |
7728s | they probably you know stop the |
7729s | battleships from dying like five seconds |
7731s | faster |
7732s | but |
7736s | um yeah that's just T1 lodgy freaks |
7738s | against what is that one two three four |
7740s | five six |
7742s | torpedo ships |
7744s | it's just so inadequate but because it's |
7747s | about the boundary thank you so much |
7749s | Angels you've given me a glorious memory |
7751s | with this one glad to see you boys |
7752s | kicking ass and with that we're gonna go |
7754s | back to the studio and see what they |
7755s | think of this |
7758s | now for the triglovian weather report |
7760s | brought to you by Exodus integration |
7764s | [Music] |
7770s | and that's the weather forever |
7774s | okay |
7777s | foreign |
7780s | [Music] |
7782s | a month you can save the life of a high |
7786s | SEC minor |
7802s | [Music] |
7819s | there you are the engines taking that W |
7821s | over scary Wormhole people uh important |
7824s | to note the um hoop Bell did die in the |
7827s | end uh we have to for careful when of |
7829s | course he is in a different time zone uh |
7831s | so in his time zone I hope Bell died a |
7833s | long time ago |
7835s | um ancients there bringing a very solid |
7838s | torpedo based comp and just dunking all |
7841s | over at that skate around more people |
7845s | um quad Battleship comp that is actually |
7848s | the same almost the same comp we saw |
7850s | scary one more people win with the other |
7852s | last week Jin tan do you think that |
7855s | these were targeted bands and a specific |
7858s | comp that the agents were hoping to see |
7861s | here |
7863s | yeah I think absolutely this just shows |
7865s | uh some of the importance of not |
7867s | bringing the same comp multiple times uh |
7869s | if teams are watching you uh they see |
7873s | that you bring out the same bands that |
7874s | you've brought out in the past time |
7875s | which in this case he is indeed they |
7878s | brought out the same bands that they'd |
7879s | used prior to bringing the quad uh quad |
7881s | Battleship comp previously |
7884s | um you can prepare something that you |
7885s | think will be able to beat it especially |
7887s | if you're doing scrims in the middle of |
7889s | the week in between the two weekends of |
7891s | matches uh which is what most good teams |
7893s | will do it's an unfortunate one though |
7896s | for uh TD sin uh they played really well |
7898s | in the match it was just very very |
7900s | little they could do versus the |
7901s | overwhelming of DPS uh that was being |
7904s | thrown at them there |
7907s | yeah I don't even want to think uh how |
7910s | much DPS was coming from uh two Ravens |
7913s | and navy Raven and three stealth bombers |
7915s | but that number will indeed be large |
7919s | um and in this case versus four |
7921s | battleships it will apply extremely well |
7924s | basically we don't normally see |
7926s | um Torpedoes we spoke about this earlier |
7928s | on what would have happened to this comp |
7930s | if uh let's say uh no battleships were |
7933s | facing them and it was a bunch of |
7935s | Cruisers and battle Cruisers |
7937s | well it depends it depends entirely on |
7940s | whether the Rapier died or not I think |
7943s | um I think the uh ancients team plan uh |
7947s | sorry it was weebu right which one |
7949s | which one won the Ancients won and scary |
7952s | one will be lost okay |
7954s | cool yes so |
7956s | um I believe the anxious team planned |
7958s | for |
7960s | um the potential surprise of not going |
7963s | up against the four battleships because |
7964s | they did have that Rapier which would |
7966s | allow their Torpedoes to apply even to |
7968s | those cruiser-sized ships or the battle |
7970s | cruiser size ships that um skywormhall |
7973s | people could have brought |
7975s | um of course if the team goes all in in |
7978s | some sort of sort of rush setup and |
7980s | takes out the Rapier early on it would |
7982s | be quite difficult then for the Ravens |
7983s | and the bombers to apply their damage |
7984s | and they didn't have much in the way of |
7986s | screening and of course we've mentioned |
7988s | screening a little bit earlier but it's |
7990s | the act of essentially preventing the |
7992s | enemy ships from getting on top of your |
7995s | ships |
7996s | because they lacked scream uh the |
7999s | bombers were pretty vulnerable so it |
8001s | would have been easy to remove them if |
8003s | there were a number of Cruisers and |
8004s | battle cruises on the grid |
8007s | so in this case it just seems like the |
8010s | Ancients uh won that one in the draft uh |
8013s | The Meta the thought scary Wormhole |
8015s | people and used it to create effect |
8017s | taking a solid W of course shout out to |
8021s | fun Inc the the group that the Ancients |
8024s | are part of and they're npsi ROMs I |
8027s | believe if you do exclamation mark npsi |
8029s | in twitch chat it'll give you some links |
8031s | uh you can I encourage everyone to go |
8033s | join some npsi stuff it's always good |
8035s | fun you can pretty much pick up play do |
8037s | some dope fleets uh cacti also streams a |
8039s | bunch of them as well and it's uh it's |
8042s | good fun to watch so check that out |
8044s | the entrance will go forward in the |
8047s | starkmanir tribe to face the winner of |
8050s | Specter Fleet uh and Rusty hyenas Clan |
8053s | so it of course will be incredibly |
8055s | interesting if uh the Ancients go up |
8058s | against specterfully in the final npsi |
8060s | versus npsi uh mystical might what do |
8065s | you think the chances are there do you |
8066s | think expect if you're going to get |
8067s | through Rusty Hyena's Clan |
8069s | so I did see virion uh in aftercan local |
8074s | earlier planning for some Ops later so |
8077s | I'm not entirely sure they've been |
8078s | spending their entire time focusing on |
8080s | their upcoming match |
8081s | um perhaps just uh warming up in advance |
8085s | um I think Specter Fleet have a good |
8086s | chance at winning |
8089s | if they are able to correct some of the |
8091s | piloting mistakes that we've seen in the |
8094s | previous weekend so respectively only |
8096s | really lost the match that they were one |
8098s | of their matches last weekend because |
8100s | Varian burned his guns out which meant |
8102s | that they didn't have enough damage to |
8103s | actually work their way through the rest |
8105s | of the enemy team |
8106s | um they were in a position to win that |
8108s | match until that happened |
8110s | um so you know it's it's entirely |
8112s | possible that they'll be able to beat |
8113s | Rusty hyenas but Rusty hyenas have also |
8116s | been flying really really well and |
8117s | they're probably one of the favorites |
8118s | based on the performance we've seen so |
8120s | far |
8121s | yeah I think this one's probably one of |
8124s | the hardest ones to pick so far and |
8126s | clearly out in the in twitch land you |
8128s | guys agree because it's almost neck and |
8130s | neck with the channel points uh only a |
8133s | couple of thousand difference between |
8134s | the two of them pretty much 50 50 split |
8136s | uh Jin tan what are your thoughts on on |
8139s | this one this coming match up |
8142s | yeah I'm really excited to see what |
8143s | happens because Rusty hyenas have |
8145s | brought out some really unorthodox ship |
8147s | choices over the their past couple of |
8149s | matches especially against the Ancients |
8151s | uh who they were able to be on their |
8153s | side of the bracket uh they brought a |
8156s | zamas and a hand damn Nation uh to the |
8159s | field something that seemed like it was |
8160s | very specifically designed to beat the |
8163s | three Battleship core that Specter leap |
8166s | have been fairly reliant on so far in |
8168s | the tournament so I think this is going |
8169s | to be a real test all respectively to |
8172s | see you know are they a one-trick pony |
8174s | are they have they only effectively |
8176s | practiced through Battleship core or do |
8178s | they have something a bit more spicy up |
8179s | Our Sleeve for this game |
8181s | yeah I hope to see another interesting |
8184s | match uh we've had a couple of good |
8185s | matches in a row now so perhaps we're on |
8187s | on a roll uh for the good ones |
8190s | um a couple other things I wanted to |
8191s | talk about in some of our previous |
8193s | matches |
8195s | um |
8195s | jintan talk to me about lodgy friggs and |
8199s | the positioning challenges that um that |
8202s | imposes on a team versus say uh |
8204s | Logistics Cruisers |
8206s | so Logistics cruises as we've talked |
8208s | about for a couple of times now they |
8210s | have a range of around 50 kilometers |
8212s | you've got a little bit more than that |
8214s | in fall off so you can play with things |
8216s | if you're getting pushed around uh the |
8218s | grid by tackle or something else but you |
8220s | want to kind of be comfortably within |
8222s | you know 30 to 40 kilometers of what of |
8224s | what's getting shot and at that point |
8225s | you can apply perfect reps whereas the |
8228s | armor Logistics and shield Logistics |
8231s | frigates they need to be within 10 to 15 |
8234s | kilometers of uh the target to be |
8236s | providing as much reps as possible and |
8238s | you also need to keep those frigates |
8240s | relatively close to your battleship core |
8242s | as well because they're incredibly |
8244s | reliant on rep Bots to survive during |
8247s | these matches and on top of all of that |
8250s | they're normally 10 MN fit as well so |
8252s | they don't have a great amount of |
8253s | maneuverability |
8255s | uh all of this combines to mean that if |
8258s | you are flying a um a logistics frigate |
8261s | Reliant comp you need to move slowly you |
8264s | need to plan your moves carefully and |
8266s | you need to make sure that your |
8268s | um your own tackle or screening ships |
8271s | Don't Stray too far away from the |
8272s | deacons uh or thaliers or you know uh |
8276s | scalpels |
8279s | um lest they get themselves into a |
8280s | pickle because if Mala or anything like |
8283s | that gets on top of them they are going |
8284s | to go bye-bye in seconds and you're not |
8287s | going to be able to help rep the rest of |
8288s | your team off the back of that |
8290s | mystical as a pilot what do you prefer |
8293s | flying in a match with say Anonymous or |
8297s | in a match with a Talia Guardian |
8301s | so |
8303s | um I'd have to say that again it depends |
8305s | on the the ship that you're flying if |
8307s | you're in a support ship um a ship that |
8310s | needs to go out and actually pin down |
8311s | the enemy team so that your core can get |
8313s | on top of them |
8314s | flying with Logistics frigates is a lot |
8316s | trickier because there will be windows |
8319s | in time where you just don't have any |
8321s | reps coming in right so you'll either |
8323s | need to make the decision to fully |
8325s | commit to the tackle potentially die but |
8328s | ensure that your core can get on top of |
8329s | the Hostile team or you need to pull |
8331s | back and communicate with the rest of |
8334s | your team to understand when the best |
8335s | time to actually dive in would be |
8338s | um |
8338s | playing with the logistics Cruiser frees |
8341s | you up quite a bit it makes it easier |
8343s | for you to execute well whereas flying |
8345s | with Logistics frigates can sometimes |
8347s | make it so that you can field more |
8348s | interesting comps that some teams may |
8351s | not be able to expect or you know you |
8353s | can do way more damage than a logistics |
8355s | Cruiser would be able to rep right and |
8356s | then it's about balancing how long you |
8358s | can live your positioning |
8361s | um and also your target calling as well |
8363s | that kind of stuff there's a lot that |
8364s | goes into it |
8365s | um I personally prefer I think Cruisers |
8368s | a little bit just because of the freedom |
8369s | it gives you these are getting on top of |
8372s | the Nighthawk of roughly a heinous Clan |
8373s | Bart |
8375s | yeah Target painters are going up on top |
8377s | of it uh we they're actually holding |
8379s | really really well here so that's a |
8381s | pretty good sign |
8382s | um it does look like this nerus is |
8384s | actually ramming in which is uh pretty |
8386s | great so kind of a big fan of that and |
8389s | we are uh just kind of slowly moving in |
8393s | here I'm actually gonna pop open |
8394s | something on my end real quick some mod |
8396s | if you can take over for like 20 seconds |
8397s | here just so I can look at something |
8402s | is taking a pounding from um Cruise |
8405s | damage at the moment |
8407s | um which makes a lot of sense you would |
8409s | want to get rid of the Le Shack over |
8411s | time that ship is going to spool |
8414s | um we have continued uh guidance |
8416s | disruption uh going on from this curse |
8419s | and what appears to be uh this nearest |
8422s | as well virion Stone chart in the slash |
8425s | is continuing to survive we see now that |
8429s | um disciple of valedict will be the |
8432s | primary or the side effective sleep |
8435s | they're continuing to apply Newt and |
8437s | pressure trying to get that spitball off |
8439s | of the back line off of the pontifex and |
8442s | links right now the Raptor and the |
8444s | Mueller are just kind of ineffectually |
8445s | playing |
8447s | um against each other |
8449s | and urine is continuing to stabilize |
8451s | that's going to be the power probably of |
8453s | the reactive armor hardener and now |
8454s | swapping damage to Rusty uh the from |
8458s | from 14's Nighthawk |
8461s | yeah it's a it's a really good uh good |
8464s | call like we're seeing these Guidance |
8465s | disrupters just totally destroy the |
8467s | ability for uh Rusty hyenas to apply any |
8469s | damage here and I think you're right on |
8471s | the damage slap into Nighthawk that is a |
8472s | good call this neros is actually not |
8474s | really doing anything I've been kind of |
8475s | staring at it and hadn't been seeing it |
8476s | pull anything out so I'm not sure what |
8477s | their plan there was |
8478s | um Russell Haynes is starting to apply a |
8480s | lot more damage to both flushek and the |
8482s | Magnuson unfortunately Specter Fleet |
8484s | apparently has not gotten the memo that |
8486s | the only way to defeat this Tinker is to |
8488s | actually Ram it out so the smaller is |
8490s | the only one that is blitzing straight |
8492s | towards them but a modeler is not going |
8493s | to do a particularly good job bumping |
8494s | and in fact does not appear to be |
8496s | bumping at all it's going for a tackle |
8497s | on the burst so uh Specter is maybe |
8500s | going to go for the burst but I I don't |
8502s | know like this is not how you counter |
8504s | the setup and I'm not uh I'm not |
8506s | thinking the Specter is going to be able |
8507s | to win this one |
8508s | so if I have to guess I would imagine |
8511s | that you want the molar to get on top of |
8513s | things apply new to apply some damage |
8515s | but I mean the Magus is taking a ton of |
8517s | damage Varian Stone chart in the |
8519s | meanwhile uh has been getting you know |
8521s | held down by the Raptor and now that the |
8523s | Raptor is applying that tackle uh virion |
8526s | can't really mitigate nearly as well and |
8528s | the cruises are full damage uh the Magus |
8530s | goes down so the links are going to go |
8532s | down as well and the variants don't |
8535s | charge is just wrapping up a little bit |
8537s | trying to stay alive uh does drop but |
8540s | now that in about a minute the links are |
8542s | going to drop I don't think it's looking |
8544s | good for the other lecheck events than |
8545s | either |
8547s | no it's really unfortunate uh I think |
8549s | Specter actually could maybe still pull |
8551s | this off but they definitely could have |
8553s | won this if they had gone straight in |
8556s | right off the bat I'm not really sure |
8557s | why they tried to kite against cruise |
8559s | missile ships as these uh scorpion |
8561s | navies and rattlesnakes can hit the |
8563s | entire arena with their weapons but uh |
8565s | now that they've lost both the links and |
8567s | one Le Shack this other Le Shack is not |
8569s | going to last very long those links are |
8572s | absolutely massive amounts of tank that |
8574s | have gone down and Specter just really |
8576s | hasn't been able to pull anything off |
8577s | like yeah they might take this burst |
8578s | down maybe but once it goes down like |
8581s | what's what's your follow-up right it's |
8582s | like okay cool you took a burst down but |
8584s | you've already lost one of your |
8585s | battleships and it might even live |
8586s | longer than the slash does |
8589s | yeah like you were alluding to earlier |
8592s | the way that you actually break this uh |
8594s | Tinker setup because we have all these |
8596s | scorpion navies and the rattlesnake just |
8598s | sitting on top of the Nighthawk at zero |
8600s | just being a cap transfer bot the way |
8603s | you break that is you ran into them you |
8605s | know full speed and you force them to |
8607s | basically pull and fall away from each |
8609s | other |
8610s | um and that's not really going to work |
8614s | when you are kiting away the entire time |
8616s | they do get a kill in the Bantam uh now |
8619s | trying to kill the burst now that his |
8621s | lodgy buddy is uh dead |
8624s | um starting to work a little bit at the |
8625s | medium Shield Bots that are keeping the |
8627s | burst up but |
8628s | um this Deacon is taking an absolute |
8630s | pounding you see that the spiteful and |
8632s | the Raptor are on top of him in the back |
8634s | line that's fightful is going to |
8635s | continue to apply pressure uh they could |
8638s | even try swapping damage onto the cycle |
8640s | once they do kill his burst because uh |
8643s | no logic frigates and disciples just by |
8645s | himself so uh let's see if they can try |
8647s | to turn this around somewhat |
8650s | yeah it's I Spectra's actually holding |
8652s | on very very well like this is |
8653s | incredible logic piloting on their end |
8655s | and just general like use of the curse |
8658s | and such I just again it's like they're |
8660s | not fighting back the way they need to |
8662s | like they still have a chance here their |
8664s | lecheck is not tackled for this little |
8666s | Shack to just mwdn and just RAM and |
8668s | break that lodgy ball or break that ball |
8670s | of a battleship's part and it's just not |
8673s | happening and it's really unfortunate uh |
8675s | that I guess Specter did not uh see the |
8677s | last match versus these guys where |
8679s | somebody almost counted them so it does |
8681s | look like inside is going to drop here |
8683s | uh without being able to really do |
8684s | anything finally spooling up on this uh |
8687s | Nighthawk and burning in so finally has |
8689s | realized at the you know six minutes in |
8691s | how to beat this and I think it's a |
8693s | little bit too late here though uh |
8694s | unless they can somehow keep this little |
8696s | Shack alive which is slowly bleeding |
8698s | structure they're very very tanky ships |
8699s | but I don't think they're tanky enough |
8700s | and the lashac has now actually been |
8702s | webbed down before it's able to get in |
8705s | yeah that's that's unfortunate for |
8707s | Specter I mean it's the we see most of |
8709s | the rep Bots from the side of Russia |
8711s | hanging this client have been cleared up |
8712s | no but it's too little too late I mean |
8715s | you've lost two Le shackster down uh by |
8717s | you know 50 some odd points and you have |
8720s | no damage left it's basically over for |
8722s | you look at the attack bar for specific |
8724s | Vector Fleet they've got absolutely |
8725s | nothing left in the tank and we see good |
8727s | fights in local I'm congratulating Rusty |
8730s | Hyena's clan on their Victory here |
8733s | yeah it's uh so this is the second time |
8735s | that Rusty hyenas Clan has won with what |
8737s | is effectively the same setup here |
8739s | um switches |
8741s | should be maybe a sign for teams |
8743s | hopefully that they're actually watching |
8744s | and paying attention to what their |
8745s | opponents are uh again like specter's |
8749s | setup I think had a very good shot at |
8751s | winning this and I'm sure that I'm |
8752s | totally stealing all of the analyst |
8754s | stuff right here but we're also going to |
8755s | probably have to sit here for a while |
8756s | because cruise missiles do not apply |
8758s | very well to small ships and uh short of |
8761s | Specter starting to boundary we're |
8762s | probably going to be here for another |
8763s | two minutes and 40 seconds but |
8765s | um I do think Specter actually had a |
8767s | very good shot at this if they had just |
8769s | rammed in which is almost always the |
8771s | correct choice because flying away and |
8773s | kiting is for cowards |
8775s | okay so you've been in top level teams |
8780s | before so once you do Ram in and you can |
8783s | kind of split away the Scorpion Navy |
8785s | issues and the rattlesnake from the cap |
8787s | transfer |
8788s | um you know circle jerk what do you do |
8790s | next what's your primary how do you |
8792s | break things off |
8794s | so you pick whichever guy's farthest |
8796s | away right so like if you Ramen if you |
8798s | notice I don't know if we have an |
8799s | ability to like zoom in super duper |
8801s | close here but I'm looking at the |
8802s | Nighthawk and every single battleship is |
8805s | like ramming it they're sitting directly |
8807s | on top of it cap transferring so if you |
8810s | push in and you knock that ball away |
8812s | which now we're getting a sweet Zoom you |
8814s | see what I mean like they're kissing it |
8815s | they're like surrounding it like there's |
8817s | a meme that I'm not going to repeat on |
8819s | stream but all of you are imagining it |
8821s | where there's some guy standing in white |
8823s | t-shirts and we're uh you know we're |
8826s | doing a very good uh job here if they |
8829s | can bump into that with one ship and |
8831s | then go after whichever one is farthest |
8832s | out that's the easy kill because none of |
8835s | these ships can actually tank without |
8837s | being able to get the cap transfers |
8839s | constantly |
8842s | yeah and once they don't have the cap |
8844s | transfer and you know you don't have the |
8847s | support from the local tank your cap |
8849s | will eventually run out and then you |
8851s | only have two laundry frigates that are |
8853s | Tech when supporting you you will |
8855s | eventually break uh once you can kill |
8857s | the Nighthawk though I saw the links |
8859s | down and you're much much more effective |
8861s | against these uh battleships uh it looks |
8864s | like |
8865s | um some of the Specter Fleet ships are |
8866s | choosing to boundary violate realizing |
8869s | that this is a kind of a futile effort |
8871s | so you know well played by Rusty Hyena's |
8875s | clan |
8876s | um |
8877s | you know |
8879s | props to them I didn't expect this um to |
8883s | you know go |
8885s | decisively I thought that it was going |
8887s | to be a little bit uh you know I thought |
8890s | the Specter would know how to break this |
8892s | uh unfortunately it doesn't seem like |
8894s | they were able to execute and with that |
8897s | we'll send it back to the couch |
8903s | [Music] |
8927s | thank you |
8928s | [Music] |
8937s | [Music] |
8943s | [Music] |
8949s | foreign |
8953s | [Music] |
8966s | okay so we are back |
8969s | um there seems to be some issues being |
8971s | reported via Den detector for twitch a |
8974s | big spike uh we keep being disconnected |
8977s | from it at our end uh to be clear we are |
8980s | recording all of the matches as they |
8983s | happen locally from the streamer PC so |
8986s | if the stream drops during a match uh do |
8989s | not worry the match itself has been |
8991s | recorded and it will be uploaded on |
8994s | YouTube at a later point this week so |
8997s | the match stand as is obviously we want |
8999s | to bring you the best show but if uh |
9001s | twitch is trying to save a few bucks by |
9003s | not funding their servers correctly then |
9006s | that's not really something we can do |
9008s | Rusty aina's Clan took that match there |
9011s | um over Specter Fleet so we won't get to |
9013s | see the npsi battle of the century |
9017s | um because specifically could not cut it |
9019s | mystical Mike what happened in this |
9021s | instance perspective Fleet |
9024s | I think it's a case of um maybe they |
9027s | tunnel visioned a little bit they they |
9029s | decided to shoot |
9035s | hello again uh sorry sorry Jeff I didn't |
9038s | mean anything I said uh twitch is the |
9041s | greatest service of all time |
9043s | um please please don't please don't |
9046s | banners |
9047s | um we have another match coming up in |
9049s | four minutes potentially |
9051s | if if Jeff allows everyone say please |
9054s | Jeff in uh in twitch chat |
9056s | um let them know that we're thinking of |
9058s | them |
9059s | um it's going to be percussive Pizza |
9060s | Time diplomacy versus of certain mind uh |
9064s | I'm looking forward to this one because |
9066s | because of Pizza 10 diplomacy or uh one |
9069s | of the galmail faction Warfare groups uh |
9071s | who've been grinding hard to fight off |
9073s | that caldari Menace In The Loser career |
9076s | and hashtag build the gate I've flew |
9079s | with them a couple of times on an adult |
9081s | and they're they're good fun good people |
9082s | uh also mindo a solid team uh the bands |
9087s | for because of a piece of time Vargas |
9089s | and EOS and also Banning Le Shack and |
9093s | Scimitar mystical might what do you |
9095s | think about these bands here look pretty |
9097s | standard across the board |
9099s | I'd say so I think the one that stands |
9101s | out the most is probably the Scimitar |
9103s | ban just because it's suggesting that |
9105s | they don't want to see a fast-moving |
9107s | Shield Cruiser wrapping up range perhaps |
9110s | perhaps trying to dissuade them from |
9112s | taking a shield kite or Shield Rush it's |
9115s | kind of hard to tell |
9117s | um what they're intending as they have |
9118s | also abandoned a shack which is very |
9120s | typically an armorship |
9123s | um so again maybe it just suggests that |
9125s | during their own internal testing or |
9127s | testing with other teams they've come |
9129s | across the shack comps and you know |
9130s | comps that utilize the Scimitar quite a |
9132s | bit and they found them incredibly |
9134s | strong so they just want to remove those |
9135s | from the plane playing field |
9138s | Yeah Anna and Jin tan |
9141s | um my uh notes Here say to ask you about |
9145s | battle industry was in that last match |
9146s | as well uh can you hear to Phil exactly |
9149s | 80 Seconds on that please |
9152s | yep so the battle Industrials are kind |
9155s | of useful we haven't seen them a lot in |
9157s | previous tournaments but I think they're |
9158s | getting a lot more use in this |
9160s | tournament because you can now fit them |
9161s | with scripts and things like that it |
9164s | just allows you to get the most mid |
9165s | slots per Point possible all those are |
9168s | only two uh points in this format and a |
9171s | Neurosis has five mid slots and a badger |
9174s | has six so that can represent as we saw |
9177s | in that last match a couple of sensor |
9179s | boosters for your Shield ships which |
9180s | can't really fit them uh just offloaded |
9182s | onto a Neurosis or remote tracking |
9185s | computers to help mitigate the effects |
9187s | of tracking disruptors on your little |
9189s | Shacks so that they don't get locked out |
9191s | and lose their spool |
9193s | awesome thank you very much |
9196s | um and I look it looks like the teams |
9198s | have landed in the arena so let's go |
9199s | over to the arena and let the casters |
9201s | talk about it for another minute or two |
9203s | before the match starts uh we're going |
9205s | to see percussive Pizza Time diplomacy |
9206s | versus officer in mind with your casters |
9208s | CCP Kestrel and Wingnut |
9215s | oh welcome back to the arena I heard a |
9218s | lot of exotic noises from Wingnut |
9220s | because his favorite ship is on the |
9222s | field the wind Decatur why don't you |
9224s | tell us about that ship uh winglet oh my |
9227s | Vindicator always my favorite but |
9228s | honestly we've seen a very interesting |
9230s | kind of almost kind of a mirror comp |
9233s | here Vindicator temp is playing balgorn |
9235s | versus typhoon Fleet Tempest Fleet and |
9236s | bowgorn the support Wing is pretty |
9238s | similar as well but it looks like um the |
9240s | custom picked the time beside they don't |
9242s | want to go heavy on the DPS here so I am |
9244s | very excited |
9246s | yeah obviously our mind also being kind |
9248s | of the similar like lodgy frigates plus |
9250s | you know like heavy armor battleships uh |
9252s | they they've opted for a bit more e-war |
9254s | it seems with the Sentinel and the uh |
9257s | in the celestis whereas uh as you |
9260s | mentioned the Pizza Time guys they've |
9262s | got hakati super rupture instead of |
9265s | those kind of ships yeah match comes out |
9267s | of the way now but yeah uh both teams |
9269s | having a full bar of control this is |
9271s | going to be a wild one and yeah match is |
9274s | getting started Vindicator please charge |
9275s | in do what vindicators always do |
9279s | yeah because of Pizza Time diplomacy is |
9281s | a attack bar looks a bit bigger than of |
9283s | sound minds and uh is that a rapid uh |
9286s | heavy typhoon or is it a torpedo just |
9289s | take a look looks like it's rapid heavy |
9291s | so of sub minus DPS is also going to be |
9293s | a little intermittent I mean they still |
9295s | do have the vulgar and the Tempest flea |
9296s | issue those rapid Heavies are |
9298s | potentially going to be taking away the |
9300s | support of Peterson that sipo is looking |
9302s | very crispy right now |
9304s | yeah I mean all the Sentinel I think |
9305s | just get it doesn't actually get |
9307s | scrammed yeah Central got scrammed by |
9309s | the uh heretic caught and snagged well |
9313s | done to uh what is that Nick's aeon |
9315s | Bravo I think sense I've got a bit |
9317s | aggressive there |
9318s | yeah if they can get rid of the The |
9320s | Sentinel that'd be great for them |
9321s | because it's commonly called tracking |
9323s | disruptors on The Vindicator and the |
9324s | fleet Tempest so unlocking those the |
9327s | battleship guns will mean they can apply |
9329s | a lot more DPS in other places Ali |
9331s | Harris's uh celestis is also taking |
9333s | quite a bit of damage looks like |
9335s | Alexander's super is now stabilized and |
9337s | the DPS seems to be going on the Chad |
9339s | Flames battle gun |
9341s | yeah noticeably with Phoenix in that |
9343s | Sentinel is he's way too far away from |
9344s | his friends they're trying to get into |
9345s | the saving but the honestly risking |
9347s | there's a decal Intelligence on the |
9348s | opposing team but he's still alive so |
9351s | it's definitely working but I think he's |
9352s | about to pop |
9361s | issue are going to be way more deadly |
9363s | now that his uh tracking disrupt is |
9365s | unspread across both of them it's really |
9367s | hard to uh fly the logistics in this |
9370s | matchup right because you if you go too |
9372s | close then you end up getting bargone |
9373s | webbed and then The Vindicator just |
9375s | loads no one deletes you |
9377s | or you get just muted out by the battle |
9378s | gun but if you if you stay like further |
9381s | than like 35k then your reps are in the |
9383s | Deep pull-off so it's like you have to |
9384s | do the dance of death |
9386s | yeah there's been a case being neuted |
9388s | out by both the Tempest Fleet and the |
9390s | balcon so he's getting the maximum |
9392s | treatment right now balgones being |
9394s | beaten up the tempestly is being hurt |
9398s | but this is having some intimate cap |
9401s | issues but he is starting to fire again |
9404s | uh |
9405s | I mean even though the Vindicator is |
9407s | capped out it seems looks like they're |
9409s | still they're still making things happen |
9410s | as the uh one of the lodgy figures just |
9412s | goes down for uh of some mind |
9415s | yeah just enough capacity to fire the |
9417s | guns like two or three cycles and |
9418s | immediately needed back out Tempest |
9419s | Fleet is now in Hull balcon is in low |
9422s | armor if they can get the tennis plate |
9423s | gone they actually might be able to save |
9424s | this bad one |
9428s | but there goes the Tempest Fleet issue |
9431s | and we've got to remember the typhoon |
9432s | Fleet is a rapid heavy so he's not going |
9435s | to be doing DPS all the time so I think |
9437s | if Chad plane can survive his reloads uh |
9440s | whenever the next reload for him is then |
9442s | I think he has a good chance of just |
9443s | staying up |
9445s | oh I think he's gonna stay up as it is |
9446s | to be honest he's not even being nuded |
9448s | by the other Belgian because of course |
9449s | the belga's focusing The Vindicator so I |
9450s | think at this point Chad's gonna stay |
9451s | alive he's not repping particularly fast |
9453s | but there's just they've got nothing |
9455s | left I don't think the type of pig's |
9456s | even firing at the moment he's on reload |
9459s | yeah Ariel was on the reload right now |
9460s | Chad is still pretty low he's only got |
9462s | 15 armor so I think Ariel can probably |
9465s | kill him when they get their missiles |
9469s | back but |
9471s | nothing in |
9474s | it okay just going down at the same time |
9475s | and also uh Liz Ryan's failure is about |
9478s | to pop too so no more Lodge on the side |
9480s | of of sound mind whereas uh Pizza Time |
9483s | still have everything available right |
9485s | now |
9487s | yeah meanwhile the heckerty and the |
9489s | heretic have been spending their time |
9490s | being able to support me in the back so |
9492s | yeah Bravo the extra GPS definitely seem |
9494s | to work this should control while useful |
9496s | doesn't seem to have helped them out |
9497s | here because it just can't really break |
9499s | anything anymore |
9501s | yeah Chad flame is uh losing armor still |
9504s | he's a five percent armor so he's |
9506s | getting close I think the typing fee |
9508s | issues off a Reload so they might be |
9510s | able to take down Chad flame but dark |
9512s | hadron is also getting low too and I |
9514s | think once the bow gun is gone from the |
9516s | field then they don't really have much |
9518s | chance of really winning this match so |
9520s | they might get chatted Chad |
9525s | I want true chat energy survive and Hull |
9527s | let's go dark Adrian goes down and Chad |
9530s | is still slowly bleeding structure he's |
9532s | just holding on come on buddy |
9538s | yep I think he's safe now |
9540s | perfect oh he's still still losing a |
9543s | little bit of hole I think uh Arya was |
9545s | still shooting him with rapid headies |
9547s | but |
9548s | at this point yeah |
9551s | yeah I think I think yeah I think uh |
9555s | kurgan and uh kuruk probably have him at |
9558s | this point it's pretty safe |
9560s | yeah and honestly well flying for those |
9562s | deacons as well this is uh trying to |
9563s | keep their boy alive is oh not the |
9567s | easiest thing to do but they've done it |
9568s | and of course Vindicator 100 win rate |
9570s | don't at me I'm definitely not uh |
9573s | definitely not incorrect there yep |
9575s | and Ariel has been being tackled now too |
9579s | uh by all of the support and there is a |
9581s | uh a Vindicator charging angrily towards |
9584s | it |
9587s | you've been nuded me out this entire |
9588s | game how do you |
9590s | but yeah I want to see if the uh it's |
9592s | obviously the windy webs like the |
9594s | Vengeance and we'll just get deleted |
9595s | because of Indie web plus also |
9597s | Battleground extra webs is going to be |
9598s | just brutal |
9602s | pop yeah |
9605s | instantly Gotta Love indicators man |
9608s | Gotta Love indicators |
9611s | Dawn only the pontifex of Frosty knee is |
9615s | is alive it looks like she's trying to |
9616s | go out towards the the boundary but |
9619s | there's a good chance he might just get |
9620s | killed before she makes it she has been |
9623s | tackled now uh down by that suple so I |
9626s | think they're too long for this world |
9629s | go on |
9630s | well rather because of pizza time uh 100 |
9633s | to zero Vindicator himself victories and |
9636s | with that go back to the studio |
9644s | [Music] |
9645s | foreign |
9656s | [Laughter] |
9680s | [Music] |
9687s | thank you |
9689s | [Music] |
9695s | Come Fly with us |
9701s | [Music] |
9713s | percussive Pizza Time diplomacy once |
9716s | again reminding you that pineapple on |
9717s | pizzas is delicious and I won't hear |
9720s | anything against it uh also in mind |
9723s | they're unfortunately taking the L there |
9725s | to the pizza Pals |
9727s | um jintan you were calling out the |
9731s | excellent piloting of the the lower end |
9734s | points chips in the pizza time |
9737s | um uh Fleet comp there uh 16 points |
9740s | spread across four ships compared to 66 |
9743s | points spread across three what it was |
9745s | so good about the low end piloting there |
9748s | yeah um so because of pizza time did |
9751s | some really good work they realized that |
9753s | they had sort of the tackle Advantage |
9755s | they've realized that if they were able |
9756s | to pin down one of their opponent's |
9758s | ships early on in the match they'd be |
9760s | able to snowball that advantage and |
9762s | control the spacing of the smaller ships |
9765s | on the grid and then they just executed |
9767s | on it perfectly they made sure that the |
9769s | uh that the heretic and the zipple went |
9773s | ahead of the other two ships they're a |
9775s | little more cap pendant as they were |
9777s | going in on the Sentinel so that he had |
9779s | the Sentinel had to put his needs on |
9780s | them that way the heck attacker come in |
9782s | behind them and just fire on that heavy |
9784s | DPS and those that shit's known for it |
9787s | was just really smooth and I don't think |
9789s | a lot of people in the chat realize how |
9792s | little time you have to analyze the grid |
9794s | figure out what your opponent's ships |
9795s | are and then you know come up with a |
9798s | plan you've got maximum of like two to |
9800s | three minutes to figure out how 10 of |
9803s | your opponent ships are going to |
9804s | function and then you know come up with |
9806s | a planet plan off the back of that that |
9809s | looks like it was really well practiced |
9811s | and really well cooled by whoever is |
9813s | commanding these small ships on the |
9815s | percussive pizza time side |
9819s | yeah shout out to next Eon there in the |
9822s | heretic |
9823s | um he spent a lot of time fcing a lot of |
9825s | the small gang fleets around GAO Mill |
9827s | space |
9828s | um doing the you know the Lord's work |
9831s | and uh and yeah frying up some calamari |
9835s | um mystical mate anything that also men |
9837s | could have done differently there in |
9839s | that particular match to maybe secure |
9840s | themselves the dub |
9843s | just trying to think about it |
9845s | um I don't think there's really much |
9847s | that they could have done to change the |
9849s | outcome of that match because because of |
9851s | Pizza Time flew so well with their |
9853s | support wind like chintan mentioned I |
9855s | think the the the wolf pack you could |
9858s | call it |
9859s | um was one of the things that really |
9861s | swung the matching uh because of pizza |
9863s | time's favor |
9864s | um the only thing that really comes to |
9867s | mind for of sound mind is perhaps |
9870s | burning the typing Fleet issue in a |
9871s | little bit closer so that the typing |
9874s | Fleet could also contribute some newts |
9876s | towards the uh The Vindicator just to |
9879s | make sure that the guns were shut off as |
9880s | much as possible but apart from that I |
9881s | mean it's just a case of uh yeah because |
9884s | if this time flew really well and also |
9886s | mined grew the Short Straw |
9890s | awesome now that was the first in the uh |
9893s | crucial bracket |
9895s | um where because of its time diplomacy |
9898s | will go forward to face the winners of |
9900s | snuffed out and hidden Leaf Village |
9903s | Ninja Assassin Squad Esports |
9908s | um that will be a spicy match |
9910s | potentially uh snuffed out of course |
9912s | brought very interesting uh quad demos |
9915s | comp uh last week and it got rightfully |
9919s | dumpstered uh they then pulled out a bit |
9922s | more of a well thought together comp |
9924s | executed it well and secured themselves |
9926s | to position uh in this week's matches |
9929s | Jim tan |
9931s | um do you think that snuff Dart are |
9932s | going to be pulling out something else |
9934s | capable of beating hidden leaf or um do |
9938s | you think that maybe they've practicing |
9940s | too much of a bubble if they thought the |
9941s | quad demos has had any any value |
9945s | uh I don't really know you know this is |
9947s | something we've talked about it a couple |
9949s | of times where teams will try to try out |
9952s | things in scrims and you know you |
9954s | probably only got maybe a hundred scrims |
9956s | maybe a 150 if you're really going for |
9959s | it in the month and a half you've had to |
9961s | practice and that's not a huge sample |
9963s | size of understanding how the matchups |
9965s | go you know of those of those scrims |
9967s | you're going to have maybe played a Max |
9969s | of four six scrims uh in a composition |
9972s | like that and you can get a false |
9973s | impression of how good something is that |
9976s | said I think they'll have been chastened |
9978s | by that loss considering it meant that |
9979s | they only got through uh to this point |
9981s | in the bracket uh with tie Breakers and |
9984s | they'll probably try and do something |
9986s | that's a little more Orthodox something |
9988s | that doesn't look as weird on paper uh |
9992s | but you know you never know they are |
9994s | kind of the underdogs in this match |
9995s | hidden Leaf Ninja Assassin uh Squad have |
9998s | been flying exceptionally well |
10001s | um doing really well in against a match |
10003s | of them maybe potentially could have |
10004s | counted them uh they thought a triple |
10007s | Battleship talk comp with their own |
10009s | triple Battleship rapid heavy missile |
10011s | launcher comp in their their side of the |
10014s | brackets and they were able to out |
10016s | execute and win that match despite what |
10018s | could be a potential disadvantage there |
10022s | mystical my um you've flown in a bunch |
10025s | of Atlanta matches over the years for a |
10029s | couple of different teams |
10031s | um what's it like like the people talk |
10033s | about the the shakes and things like |
10035s | that like what's what's goes through a |
10038s | pilot's mate especially in their less |
10040s | experienced in these matches or even if |
10041s | they're in maybe even like the finals |
10044s | yeah so it's |
10048s | so when you're first getting into PVP on |
10051s | Tranquility right yeah just flying |
10053s | around in your day-to-day you might get |
10055s | the PVP shakes but eventually those tend |
10058s | to go away the more used to PVP that you |
10060s | get |
10062s | um |
10062s | the 80 I think is always a setting where |
10065s | when you hit the grid |
10067s | you're going to get the shakes a little |
10068s | bit simply because it's so far removed |
10071s | from everything else that you may come |
10072s | across on TQ even with the new Abyssal |
10075s | Arenas it's not quite the same concept |
10078s | because you're playing for a lot of esk |
10081s | and in prizes and price ships but you're |
10083s | also being broadcast to the rest of Eve |
10085s | so any mistakes that you make will be |
10087s | picked up and picked apart |
10089s | by the analysts and the commentators |
10092s | going through your mind when you first |
10094s | land on grid is going to be a case of |
10095s | tracking to make sure that everything on |
10097s | your ship is actually fit everything is |
10099s | online |
10100s | your guns are loaded if you have them |
10102s | your drones are organized into their |
10104s | respective little drone groups if you |
10105s | have those you're going to make sure |
10107s | everything is Picture Perfect before the |
10109s | match starts because you don't want to |
10111s | find out two or three minutes into the |
10112s | match that actually hey something isn't |
10115s | working as it's meant to and uh you know |
10118s | now you're falling behind and you're |
10119s | going to lose because of it the most |
10122s | scary thing the scariest thing is |
10126s | perhaps the internet deciding that it's |
10127s | going to take that time to go on strike |
10129s | I've personally been in a malice in a |
10133s | match before with 50 packet loss which |
10136s | is a miserable experience when you are |
10139s | flying a ship that's worth like 150 200 |
10142s | billionesque trying to Newt out the |
10144s | enemy enemy team and you're like stutter |
10147s | framing |
10147s | uh as you go through so yeah there's |
10150s | some things outside of your control but |
10152s | it's things that you'll Panic about |
10152s | anyway |
10155s | malice being as Misty mentioned and a |
10157s | lighter at Price ship from previous |
10159s | Alliance tournaments |
10161s | um in terms of prizes this last |
10163s | tournament is sponsored by the minutiae |
10164s | Republic and as such they are going to |
10166s | be issuing as prizes new versions of the |
10170s | mimir and the frackie a lot prize ships |
10173s | from must be like Alliance tournament |
10175s | eight or nine or something like that a |
10177s | long time ago now |
10179s | um the mimir of course famous for |
10182s | basically being a slightly worse immunen |
10184s | but a incredible uh multiplier of cost |
10187s | uh basically garbage however CCP have |
10192s | stated that they're planning to uh re |
10195s | readjust them basically buff them and |
10196s | bring them up to modern day power levels |
10199s | a lot of these things are so terrible |
10201s | because they don't get balance with the |
10203s | rest of uh the game is uh there's no |
10206s | point in balancing uh a ship where |
10208s | there's only 50 of them that's why you |
10210s | have things like the guardian vexer |
10212s | which Can field 10 drones I'll do less |
10214s | damage than and a vexer because it |
10216s | doesn't have the same drone bonuses as |
10219s | the other ships |
10221s | um gentan what do you think about the |
10223s | the frecky and the mimir are you excited |
10225s | to see them again maybe we'll see people |
10226s | flying around in them yeah they're just |
10229s | really pretty ships like all of the |
10230s | alliance tournament ships are beautiful |
10232s | and we see a lot more of them in space |
10234s | these days with the changes in the prize |
10236s | distribution of the alliance tournament |
10238s | obviously now I think it's something |
10240s | like 250 of them get distributed and |
10243s | they get distributed down to the top 16 |
10245s | of teams so all you need to do is pick |
10247s | up two victories uh before you get |
10250s | eliminated from the actual tournament |
10251s | and you walk away with a shiny limited |
10254s | edition ship for you to feed |
10256s | spectacularly into 20 Black Ops and |
10260s | low-keys and everything under the sun |
10262s | the second you show in local |
10265s | yeah or potentially just get smart |
10268s | bombed working across the system and |
10270s | that's another option uh for all you |
10272s | ride you enthusiasts out there |
10275s | um I'm I'm a big fan of the fact that |
10277s | there's more of them I know some people |
10278s | uh cough collectors slash cartel cough |
10282s | um didn't like it because it potentially |
10284s | pushes the value down for their their |
10286s | long Investments but you know daily Gaff |
10289s | I believe is the as the kids say |
10291s | um I think more of them being flown |
10293s | around TQ more than dying is fantastic |
10295s | so a super cool real change in the Lions |
10298s | tournament uh and yeah as you say all |
10300s | you have to do is get top 10 or top 16 |
10303s | and you secure yourself at least one of |
10305s | each which you know you can you can sell |
10307s | and then spread out across your whole |
10309s | team so you're all slightly richer than |
10311s | you you were prior |
10314s | um we're almost ready to go to see |
10315s | snuffed out versus hidden Leaf Village |
10317s | Ninja Assassin Squad Esports team |
10321s | although the team is silent |
10323s | um and I think it sounds like hidden |
10325s | leaf is the firm favorites but let's |
10327s | check in with twitch uh not as firm as |
10330s | some might think |
10332s | um about |
10333s | sort of 60 to 40ish percent uh most of |
10337s | you voting course for a hidden Leaf but |
10339s | a solid contingent of you uh voting for |
10342s | snuffed out 320 000 Channel points on |
10345s | snuffed out potentially they will be |
10347s | snuffed out by hidden Leaf who knows |
10350s | um but it's time to find out so let's |
10352s | hand over to the arena uh with your |
10354s | casters moderator and Blackboard pirate |
10359s | I am one very nervous moderator joined |
10362s | by black bar pirate snuffed out has |
10364s | chosen to bring |
10367s | um a Vargus comp with rapid Heavies and |
10371s | a typhoon Fleet issue |
10373s | um with rapid Heavies into that Shield |
10374s | setup an orthos and the end of magus and |
10377s | supported by some jackdaws uh Bart |
10379s | walking through the kind of the |
10381s | archetype of hidden Leaf here |
10383s | well they've kind of brought the same |
10385s | thing haven't they like if you think |
10386s | about it they're both running three sets |
10388s | of uh three battleships both of them are |
10390s | armor setups and both of them are |
10392s | running three rapid heaviest now the big |
10393s | difference here is that snuff has chosen |
10396s | to bring a hyena with no other uh ewar |
10400s | in any way shape or form into tech one |
10402s | Logistics frigates that being said |
10404s | hidden Leaf has brought a tech one |
10405s | Logistics Cruiser which we don't really |
10407s | see all that much now I do think hidden |
10409s | Leaf has a bit of an advantage here to |
10410s | start with just because they've got that |
10412s | carries for some pretty sweet damps and |
10414s | two bombers which will do a little bit |
10416s | more damage um but we will see I I feel |
10419s | like this is a very this is definitely a |
10421s | toss-up definitely an exciting match uh |
10423s | either team could take this there's no |
10424s | real clear advantage on either side |
10427s | I want to know what the jackdaws from |
10430s | snuff have in their mid slots because if |
10432s | they have a ton of guidance disruptors |
10435s | um that's going to be a huge deal given |
10438s | that this is an armor setup they would |
10439s | not be surprising for that to be the |
10442s | case if it's tracking disruption that |
10444s | would be very unfortunate |
10446s | um likewise um like you were mentioning |
10449s | the the bombers snuff is going to want |
10451s | to use their authoris use their jackdaw |
10454s | to clear those off the field to try to |
10456s | make things easier for their battleships |
10459s | but an Executor not exactly the most |
10461s | revivable of logistics against a kind of |
10464s | an armor kingslayer |
10466s | no not really and I I do think that like |
10469s | that that would be a very good Target |
10470s | for stuff to start off with uh also I |
10473s | just realized there's an armor orthos on |
10475s | the snuff side which |
10476s | that's a little weird too uh the match |
10478s | is starting so like this first couple |
10480s | seconds here of who gets primary who |
10481s | gets shot is going to be a really huge |
10483s | dude we're seeing a lot of Dance come |
10484s | out on the Bargas and the orthos target |
10486s | paint from hidden Leaf going on the |
10487s | Bargas it looks like they're trying for |
10489s | a uh top end headshot right off that |
10491s | look at all those damps so the entire |
10492s | hidden Leaf bottom line is giga damped |
10495s | Target painter's on the executor and |
10496s | stuff is going for the logistics |
10497s | headshot just like you predicted massive |
10499s | amounts of damage onto that executor |
10501s | yeah but also method amounts of damage |
10503s | onto the Bargas of nuke Michael who is |
10506s | um getting kind of owned he's an armor |
10508s | now and structure we see the executor uh |
10511s | not being held down by anything he's |
10512s | just burning to win and if nuke Michael |
10514s | goes down here uh man it might already |
10516s | be over for snuff with uh the executor |
10519s | still living and stuff losing one of |
10521s | their armored battleships like you know |
10522s | not even all the way through their clip |
10524s | Matt Riley and his uh Navitas getting |
10527s | really low the executor going down at |
10530s | the same time but the Navitas uh |
10532s | struggling I have to imagine these uh |
10535s | the hound and the purifier just are |
10536s | destroying Tau ad and uh broke nuke |
10539s | Michael |
10540s | foreign |
10541s | y d drop about to go down the other uh |
10545s | Logistics or the Navitas drops at the |
10547s | same time on snuff tally D Drops uh the |
10549s | hyena of the Basilisk who is one of our |
10551s | commentators is still surviving still |
10552s | leaving the win we're about to show in |
10554s | the jackdaw here lots of ships dying on |
10556s | all side but snuffed is already down two |
10558s | out of three of their battleships with |
10559s | the first clip and basil does eventually |
10562s | drop but I think that he did his job at |
10564s | getting those webs getting those paints |
10565s | out uh Inquisitor on the snuff side is |
10567s | also getting dropped here really quickly |
10569s | just Mass amounts of damage flying out |
10571s | from both sides in the early uh bit but |
10573s | honestly I mean Vargas are not |
10575s | particularly strong while armor tanked |
10577s | and snuffed is now taking out the bomber |
10579s | finally I think that that might have |
10580s | been a shot they should have taken right |
10582s | off the bat here and uh it's looking |
10583s | real bad for snuff |
10586s | yeah um we don't see really any guidance |
10589s | disruption onto the hidden Leaf team |
10590s | from these jackdaws uh which makes you |
10593s | wonder well if they're not guidance |
10595s | disrupting them then what do they have |
10596s | in their mid slots right maybe tracking |
10599s | disruptors maybe some sort of sensor |
10600s | boosting but at any rate it wasn't |
10602s | anything that could really mitigate the |
10604s | hidden Leaf damage and I mean the bomber |
10607s | of my epic is still alive somehow I'm |
10610s | not sure why he hasn't been killed yet |
10612s | by rapid Heavies or rapid lights but |
10615s | um now that Gila kashada is dead that |
10617s | will be the last enough uh ship and uh |
10619s | it looks like with it their chances of |
10622s | continuing to the event |
10625s | yeah it's uh it's pretty unfortunate for |
10627s | snuff uh though after that first match |
10629s | that they did in this entire tournament |
10630s | where they brought four dimosts they |
10632s | kind of deserved it uh I'm not really |
10634s | sure what their jackdaws were doing here |
10637s | either I've been kind of staring at them |
10638s | I think they're either muted out or they |
10639s | just weren't doing anything maybe trying |
10641s | to apply a little bit of damps here but |
10643s | uh stuff does take the bombers out I |
10644s | mean look at this like hidden Leaf has |
10646s | all three battleships left and snuffed |
10648s | has a jackdaw and an orthris left as |
10650s | ships and both of those are getting |
10652s | taken down uh hidden Leaf has just |
10654s | basically decided to start free firing |
10655s | they're not even bothering to take one |
10656s | down at a time uh very very quick match |
10660s | uh probably one of the fastest of the |
10662s | days unless they are not able to take |
10664s | down this hyena and Magus in the next 30 |
10665s | seconds which shouldn't be all that hard |
10667s | for them but yeah I don't know I it's |
10670s | it's hard to tell I don't think |
10672s | necessarily that snuff chose the wrong |
10674s | target I think they might have just |
10675s | chosen the wrong Logie |
10678s | yeah |
10679s | um possibly and I'm also kind of |
10683s | wondering |
10684s | why armor |
10686s | um orthos they're if I understand that |
10690s | you're trying to work in with that kind |
10692s | of the composition but there's better |
10694s | things you can do for nine points |
10696s | um than do that uh unfortunately kind of |
10698s | we saw that initially off the jump Matt |
10700s | Riley burnt in and uh when you're |
10703s | burning in against Torpedoes right in |
10706s | Rapid Heavies it's worse than burning |
10707s | away why is that Bart |
10710s | uh I'm gonna make Misty talk about that |
10712s | one because it'll be more fun and we are |
10714s | actually done with this match because uh |
10716s | the hyena does decide to Max to decide |
10718s | to boundary at the end so hidden Leaf |
10721s | wins 135 easy Victory four minute match |
10724s | and we will send that back to the desk |
10728s | now for the triglavian weather report |
10730s | brought to you by Exodus |
10734s | [Music] |
10739s | that's the weather forever |
10751s | for just 10 million is |
10753s | you can save the life of a high SEC |
10756s | minor |
10772s | [Music] |
10789s | snuffed out there showing you what |
10791s | happens when you forget to disable |
10793s | high-grid amulets in pifer as that first |
10796s | bar gets going down in just 42 seconds |
10798s | under the combined fire of hidden Leaf |
10801s | Village Ninja Assassin Squad Esports |
10804s | team |
10806s | wow that was a that was a bit of a |
10808s | dunking there uh jintan uh what what |
10810s | happened to Snuff those Bargas just |
10813s | vanished |
10815s | yeah I mean you Michael simply got nuked |
10819s | um he died within the first couple of |
10820s | seconds of the match and and from that |
10822s | point that was very very little snuffed |
10824s | out could do because they were facing |
10826s | three rapid heavy ships with only two |
10829s | I'm not quite sure how that happened |
10831s | though um we'd have to take a look at |
10833s | the fit maybe maybe some hardeners |
10836s | weren't overheated maybe it was just a |
10839s | matter of the fits being different and |
10841s | he had more application mods or |
10842s | something like that in his Lowe's DPS |
10844s | mods who knows really uh these are the |
10847s | kind of things that unfortunately you |
10849s | can't see as a commentator and call out |
10851s | until you see the health bars dropping |
10854s | um I have to say that it was a really |
10856s | good execution from both sides though |
10858s | you saw that the missiles were going |
10860s | across right to that executor there were |
10863s | paints on it uh they were trying to |
10865s | control the damp war with those Jack |
10866s | doors and prevent that initial volley |
10868s | like if you can concentrate all of the |
10870s | damps from your jack doors onto one |
10872s | rapid heavy missile ship you can leave |
10874s | yourself in a position where they |
10877s | effectively only have two ships and you |
10879s | have three and that lets you just blast |
10881s | through them but they just weren't able |
10883s | to weren't able to affect that game plan |
10885s | fast enough and as a result it led to |
10887s | their demise |
10889s | Misty do you think that |
10892s | um perhaps having two tech one Logistics |
10894s | frigates maybe wasn't the smartest of |
10897s | choices there or would have made much of |
10898s | a difference if they had say and near us |
10900s | there |
10902s | if they well I mean if they had an |
10905s | ineros it may have had a greater impact |
10908s | on the maps in the sense that the bogus |
10910s | may have lived a little bit longer which |
10912s | would then have the knock-on effect of |
10914s | the second bogus perhaps not dying uh to |
10917s | the initial clip that the hidden Leaf in |
10921s | the village assassin team had |
10925s | um I would say that I'd expect if they |
10927s | were to bring |
10929s | um Cruiser Logistics instead they would |
10931s | have probably just primate the cruise |
10932s | Logistics and we would have seen a lodgy |
10934s | trade at the beginning which would have |
10936s | then rolled into a trade between the |
10938s | battleships later on |
10939s | but I don't think the bar gets |
10941s | necessarily tank as well as the typhoon |
10942s | Fleet so they may still have been able |
10944s | to win that trade at the end of that |
10947s | in jintan we're seeing a lot of what |
10949s | seems to be |
10951s | um really fast matches uh that match |
10953s | there went to time in just three minutes |
10956s | 59 seconds |
10958s | um and what's your thoughts on that is |
10960s | it just a prevalence of Rush comps |
10964s | um or is there more to it than that |
10966s | I think there's a ton there's a lot of |
10969s | different factors that play into it uh |
10971s | overall a meta is never the result of |
10973s | one change it's the result of a lot of |
10975s | different things uh the primary reason |
10977s | that I can see though is that teams are |
10980s | really really afraid of the power of |
10982s | doubts uh we're seeing teams either go |
10984s | all in on providing their own damps or |
10987s | having playing a rush comp that isn't |
10989s | going to be as worried about it and that |
10992s | that puts an incredible amount of |
10993s | pressure on your scimitars or your other |
10996s | T2 Logistics Cruisers because if you |
10999s | can't position uh wherever you want to |
11001s | on the grid as a ship like that there is |
11004s | so much danger in a single frigate or a |
11007s | single Destroyer just lurching out of |
11009s | the field and grabbing you you know I've |
11010s | played in some matches where my you know |
11013s | my T2 Logistics pilot has been |
11015s | absolutely molding about the fact that |
11017s | they have a 12 kilometer lock range and |
11020s | they feel completely impotent during the |
11021s | match and as a result of that a lot of |
11023s | teams have moved over to using Logistics |
11025s | frigates which you know whilst they |
11027s | don't have the same power as the t2 |
11029s | Logistics cruises they're able to get in |
11032s | really close range and that's where they |
11033s | need to be anyway so the dams don't have |
11036s | quite as big of an impact on their |
11037s | ability to provide reps in a game |
11040s | but in turn means that they don't have |
11042s | the same level of rep power so they are |
11045s | simply not able to keep things alive |
11048s | just Abate their death for a little bit |
11050s | longer |
11053s | mystical might uh do you think that we |
11055s | will see this meta continue towards the |
11059s | main Alliance tournament or do you think |
11060s | teams are going to be putting more |
11062s | effort into countering some of these uh |
11064s | logifrag Rush comps High DPS sort of |
11067s | trying to run the dance |
11070s | I think we've seen |
11073s | perhaps it's not always been entirely |
11075s | Rush |
11076s | um I'm just thinking back to the |
11078s | previous tournaments like the alliance |
11079s | opens in the previous at and also the |
11082s | anger games to some degree |
11084s | um Logistics frigates have been pretty |
11085s | popular over a lot of the recent |
11088s | tournaments that we've kind of seen come |
11090s | and go |
11091s | um you know I'm thinking back to the |
11093s | alliance opens where we had the |
11094s | Nighthawk and Loki Rush that also |
11097s | utilized Logistics frigates I'm thinking |
11099s | back to what we would call Providence |
11101s | now but you know the abaddin Oracle |
11103s | setups that we saw which also used |
11105s | Logistics frigates and they weren't |
11107s | that's not necessarily a rush setup it's |
11109s | just a projection setup that focuses |
11111s | most of its points into damage ships so |
11114s | I think that's more the conversation is |
11115s | are we expecting people to keep |
11117s | investing points into pure damage ships |
11120s | or are we going to be looking at teams |
11122s | moving towards more technical setups |
11124s | which can then utilize Logistics |
11126s | Cruisers a bit more to keep up their |
11129s | backline and I think you know teams of |
11131s | finding success with that with that Rush |
11134s | with that high damage low support comp |
11138s | we've seen most of the setups so far be |
11141s | a combination of |
11142s | um Rush winning or projection winning |
11145s | um very little Ebor and Technical |
11146s | applications |
11147s | uh being brought to the team uh being |
11150s | brought to the grid sorry uh by the |
11152s | various teams that we're seeing so far I |
11154s | don't expect that will probably change |
11155s | too much it depends on how practice and |
11158s | testing goes between the teams that are |
11160s | currently still in the tournament or |
11161s | have already scored that place over the |
11164s | next month or so |
11166s | yeah sometimes we see |
11168s | um these matches being also decided not |
11172s | quite fully on but it does have to |
11174s | definitely influence by the war pins |
11177s | um so if you've never thrown in the |
11179s | match before the the GMS or the referees |
11181s | will ask you uh which Beacon you want |
11183s | you can choose from four A B C or D uh |
11187s | you're then teleported with your team to |
11189s | that Beacon from whatever station you |
11191s | were formed up in and you're laid out |
11193s | very nicely in a long horizontal line |
11195s | all all very neat uh it's the best time |
11198s | to take screenshots before you get uh |
11200s | before you get allowed to work but you |
11201s | can't warp you actually can't move |
11204s | um both teams are off these scan range |
11206s | from each other and then they're told to |
11207s | work to the range of their choice |
11208s | between 0 and 50. these four points come |
11212s | in from different directions so you |
11215s | could find that the two teams are |
11216s | warping from completely opposite |
11218s | directions and are as far apart as |
11220s | possible if they both worked at 50 it |
11221s | can be 100 kilometers apart or you could |
11223s | find that you're basically come in at 90 |
11225s | degrees from each other and you can be |
11227s | only maybe 30 or 40 kilometers apart so |
11231s | if you're a kiting comp and a rush comp |
11234s | comes in at the closest possible warping |
11236s | to you I can certainly make the pressure |
11238s | to screen them off a lot more uh a lot |
11242s | harder basically because if you don't |
11243s | get it done right then they're going to |
11245s | catch you very very quickly whereas if |
11247s | you're coming at the opposite side of |
11248s | the Arena maybe you have a little bit |
11250s | more time to get yourself into position |
11251s | get up things like receivables and get |
11254s | your screen chips into the optimal spots |
11258s | um jintan let's look at our next match |
11260s | coming up it's going to be laser Hawks |
11262s | versus the initiative |
11264s | um do you have any thoughts on on this |
11266s | particular matchup |
11267s | yeah like I said I actually called this |
11269s | out as one of the matches I was most |
11271s | looking forward to uh during the start |
11273s | of this stream and that's because both |
11275s | of these teams have a significant amount |
11276s | of tournament pedigree and then they'll |
11278s | facing off in a single elimination match |
11280s | don't forget we're still in the single |
11282s | animation portion of these playoffs if |
11285s | either the initiative or laser hooks |
11287s | lose they are completely out they're |
11289s | rolled out of the tournament they aren't |
11291s | going to make it through and they have |
11292s | no chance in the second uh the second |
11294s | chance qualifier on Sunday |
11296s | um as a result both teams are going to |
11298s | be kind of encouraged to bring something |
11300s | crazy either their best comp or you know |
11303s | a comp that they feel is really well |
11305s | practiced or a comp that they think is |
11307s | just gonna completely you know surprise |
11310s | their opponents and get the win off of |
11311s | the back of that so we've got so many |
11313s | options available to us here and right |
11316s | now the initiative hasn't shown a huge |
11318s | amount they've shown two different |
11319s | variations of the three Battleship |
11321s | control comp whereas laser Hawks on the |
11324s | other hand have shown uh a quad |
11326s | Battleship comp |
11327s | um utilizing some very odd ships they're |
11329s | using the the Hyperion and the abaddin |
11332s | and the Navy apocalypse together not |
11334s | ships we often see flown beside one |
11336s | another and a simple Minotaur Rush comp |
11338s | as well |
11339s | so it's going to be it's going to be |
11341s | very very interesting to see uh what |
11344s | both sides bring to this match and we're |
11346s | going to see some clinical execution |
11347s | from both sides I suspect |
11350s | yeah laser Hawks |
11352s | um Coming fourth and I think it was an |
11354s | alliance tournament 15 or third uh I |
11357s | think it was |
11358s | um was you know that's the highest |
11360s | they've reached thus far they've ridden |
11363s | on that success for for quite some time |
11365s | uh but perhaps not lived up to the the |
11367s | reputation for the last couple of years |
11369s | struggled to to when when they needed to |
11373s | um I know they've got a bunch of new uh |
11375s | tournament pilots in their team and a |
11376s | lot of the people who were in that |
11377s | original third place team have moved on |
11380s | so it'd be definitely interesting to see |
11382s | if they can you know live up to that |
11384s | reputation that they get uh they get |
11386s | loud to that quite a lot initiative as |
11388s | well |
11388s | um they've done okay in previous |
11390s | tournaments but they've never had that |
11392s | much success uh it looks like |
11395s | um out in twitchland you guys strongly |
11398s | favored laser Hawks though |
11400s | um 750 000 Channel points are just 180 |
11403s | 000 uh what's wrong initiative you do |
11405s | not have any faith in your own your own |
11408s | team here I know you guys have got uh |
11409s | plenty of people to Fit channel points |
11411s | on so make sure you get them in laser |
11414s | Hawks Banning Vindicator curse type of |
11416s | flu tissue and the initiative Banning |
11418s | balgorn Vindicator and Nighthawks with |
11421s | double Vindicator band that's kind of an |
11423s | unusual one most I think the double |
11425s | bands have been balgorn bands rather |
11427s | than Vindicator bands but both teams in |
11430s | agreement here that The Vindicator is no |
11432s | fun uh the Nighthawk and typhoon Fleet |
11435s | issue uh Titan foot issue is kind of a |
11437s | somewhat common band as Jen spoke about |
11439s | before Nighthawk uh Mr comite is that a |
11442s | ship you think you would burn a ban on |
11445s | uh it's kind of interesting to see the |
11447s | Nighthawk I was trying to figure out why |
11449s | perhaps they've banned it I was thinking |
11451s | about the pseudo tanker setup that we've |
11453s | seen before with the three battleships |
11455s | the command ship in this case the |
11457s | Nighthawk and then you know we saw a |
11460s | nurse earlier with them I believe |
11463s | um I don't think that really prevents |
11465s | them from bringing the pseudo tinker and |
11467s | it doesn't really prevent them from |
11469s | bringing Shield Rush either because the |
11470s | sleptness still open |
11472s | so I'm not entirely sure what it is |
11475s | about the Nighthawk that has them scared |
11477s | perhaps they're trying to reduce the |
11479s | likelihood of seeing a battle cruiser |
11481s | Cruiser kite and comp |
11483s | um perhaps that's why they've decided to |
11485s | to ban the Nighthawk in this case but |
11487s | then it doesn't match with the rest of |
11488s | their bands because it looks like |
11489s | they're trying to remove the heavy armor |
11490s | core of the vindicate of Alcorn at the |
11492s | same time so I'm interested to see what |
11495s | they've actually got planned for us |
11496s | because I can't quite make sense of the |
11498s | Night Hawk band here |
11501s | well before we go to the match let's |
11502s | take a look at the uh verocure brackets |
11506s | for this particular tribe so laser Hawks |
11510s | um having to go up against the |
11511s | initiative here to secure a spot in the |
11514s | final and that will be against the |
11516s | winners of among strangers and Exodus |
11519s | Exodus another of the tournament |
11522s | favorites here at least from uh the the |
11525s | casters point of view before the |
11526s | tournament started very strong team very |
11529s | story lots of history and great success |
11531s | in the last tournament so that'll be a |
11533s | tough match for wolves among strangers |
11534s | then the winner of that particular match |
11537s | advancing to Alliance tournament 18 the |
11541s | second place moving into the Redemption |
11544s | Arc tomorrow |
11546s | um the teams have landed on grid so |
11549s | let's go to the arena and see who can |
11551s | win between laser Hawks and the |
11552s | initiative with CCP Kestrel and Wingnut |
11561s | g'day there mates welcome to a match |
11563s | entirely on the left field we've got |
11565s | quad battleships and Laser Hawks versus |
11567s | something I did not think I'd see |
11569s | phantasms on the grid with drekovacs and |
11572s | sacrileges this is |
11574s | different that's for sure |
11577s | yes really interesting seeing phantasms |
11579s | especially as part of an armor setup |
11582s | um Phantasm of course has a bunch of mid |
11585s | slots that's six mids so it's gonna have |
11588s | a lot of e-war potentially and also I'm |
11590s | not sure how much how well the after |
11593s | when the bonus of Sanchez will allow |
11594s | them to go on the guns here they also |
11597s | have a bit of a heavy Brewing setup too |
11598s | with the sacrileges and the drakovic so |
11600s | interesting to see what the initiative |
11602s | can do with this setup |
11604s | yeah and of course uh the quad |
11606s | Battleship comps in the apoc April Navy |
11608s | and aberon but this time they brought |
11609s | the Armageddon for the full ammarian |
11611s | flavor so they're gonna have some |
11612s | control of that uh I'm again backing up |
11614s | their DPS course so I am honestly I love |
11617s | that quad Battleship setup that's |
11618s | beautiful |
11619s | we also have a badger here too uh on the |
11622s | laser Hawk side which is uh kind of |
11624s | interesting I'll have to see what that |
11626s | Badger does |
11627s | I'm of the opinion that the uh the |
11630s | badges and whatnot are better for Quad |
11632s | Battleship comps because that way you |
11633s | can actually have more 3200s you get |
11635s | even more cargo capacity because |
11637s | honestly battleships can only carry like |
11638s | seven or eight maximum |
11641s | yeah and especially these are Marian |
11643s | battleships are probably gonna chug |
11645s | through the 3200 so pretty quickly here |
11648s | uh the badger also I've actually like it |
11650s | a lot more than the nearest just because |
11651s | it has the six mids so you just get like |
11654s | maximum amount of e-war uh for the the |
11658s | point of cost |
11659s | um |
11660s | I always always imagined Omarion |
11663s | Battleship part having like an IV drip |
11665s | of cat boosters injected into them |
11666s | because I think it's so much capacitive |
11674s | foreign |
11678s | they're about 30 kilometers away from |
11680s | the center and then the uh laser hooks |
11683s | uh sorry the the initiative team is also |
11685s | 50 kilometers away from the center with |
11687s | their support a little bit further |
11688s | behind |
11690s | oh Phantasm is primary for um |
11693s | for laser Hawks meanwhile the Deacon was |
11695s | the shot initially at the start but it |
11696s | looks like the Deacon is going to hold |
11697s | pretty comfortably |
11700s | you'll have to see a Wes air seems to be |
11702s | holding now of course phantasms do have |
11704s | that uh afterburner bonus so they can |
11708s | potentially mitigate quite a bit of DPS |
11710s | especially against the the band and the |
11712s | Armageddon which don't get the tracking |
11714s | bonuses that the apoc holes get |
11716s | it looks like he is kind of stable right |
11719s | now |
11721s | yeah for full Battleship shooting him is |
11723s | not going to be an easy thing they're |
11724s | not going to try switching potentially |
11726s | to a direct but it's gonna be a hard |
11728s | choice to be honest that's a lot of very |
11729s | hard target shoot and they're all I |
11731s | think quite tanky against em thermal |
11733s | right now |
11735s | yeah uh so the Vengeance of uh she has |
11738s | charged in got tackle on the Fire tail |
11741s | or I believe it might be their way |
11743s | around |
11746s | now down for laser Hawks |
11749s | that's not good but now they're going |
11751s | after a sacrilege sure why not those are |
11754s | one of the most tanky things on grid |
11755s | honestly having trouble shooting uh |
11756s | phantasms you might have to do that |
11759s | yeah he was the closest uh ship to that |
11761s | team so I guess that's why they were |
11763s | trying to crack him he has the Vengeance |
11765s | of a shaked horny was able to go ahead |
11767s | and get a scram on that fire tower and |
11769s | they're able to just drop it Ricky Biggs |
11771s | heretic is taking quite a bit of damage |
11772s | now although it's stabilized there's |
11774s | sacrilege is actually taking quite a lot |
11776s | of damage as well uh see if they can |
11778s | look at the riffs |
11780s | look at the Red Bull that's a show for |
11782s | that cycle is I think I only like Luts |
11783s | and maybe a few mediums but that is a |
11785s | massive ball of reptiles as well as the |
11786s | logic of course keeping that sacrilege |
11788s | right at about 70 armor |
11791s | yeah and I believe he also probably has |
11792s | an ADC as well so even if he jumps slow |
11794s | he can probably delay his death for |
11796s | another 20 seconds or so |
11799s | this is a bit of a technical thing it |
11801s | looks like it looks like the initiative |
11803s | are charging in now though they're |
11805s | getting a scram on the apoc Navy issue |
11807s | of skip cook |
11809s | honestly that might have been a bad idea |
11811s | because now that all the bouncers will |
11813s | Target that Dragon back and you see a |
11814s | mealy minute mini fogan he's gonna start |
11817s | getting shot by everything |
11820s | that's a lot of DPS right in front of |
11822s | you that makes it they might break the |
11823s | apoc Navy there before he um he dies so |
11826s | this could actually still go their way |
11828s | yeah I think if they trade the drekovic |
11830s | for the Apec Navy then it's a good trade |
11832s | uh the drakovic of course are much |
11834s | bigger than these psychologists and |
11835s | Phantasm so he is probably going to take |
11837s | full DPS on like the sacrilege and |
11839s | Phantasm which we're able to mitigate |
11840s | for a bit Yeah mini fogan is uh dropping |
11843s | pretty low here he's about to die uh the |
11845s | proper charging you are now under |
11847s | grapple range and once you're in grapple |
11849s | range against these ships you are gone |
11850s | you are not gonna be able to run away |
11851s | and they're going to better hit you 100 |
11852s | as you can see even with all the Retros |
11854s | they're just ripping through I mean he's |
11856s | gone this was not a good call not a good |
11859s | cook for them at all they were in the |
11860s | lead there until that moment |
11862s | yeah maybe they should have just held |
11865s | back a bit more or poked around maybe |
11866s | try and kill like a few more support |
11868s | ships or so before they decided to go in |
11871s | and go for the battleship trade it looks |
11873s | like they're actually pulling off him |
11874s | now too because he's not really taking |
11875s | damage anymore and ungods uh drakovic is |
11878s | taking a lot of damage too we're seeing |
11879s | some damage going on to eros's uh |
11882s | pontifex now I mean if they kill the |
11884s | pawn effects getting the links off the |
11885s | field is good but they probably should |
11886s | have made that call before they like |
11888s | wasted on the apoc Maybe |
11891s | unfortunately I love that I had the |
11893s | balls to go for that but unfortunately |
11894s | that ended their match they are an |
11896s | interesting position there they maybe |
11897s | had the chance to go for the win but |
11899s | with the direct down second one tackled |
11900s | that's game over there's nothing they |
11901s | can do and which is again a damn shame |
11904s | though they're flying it very well to |
11905s | that point |
11908s | well see they don't have links anymore |
11909s | as well which is also going to be a big |
11911s | problem uh rekovic's uh providing links |
11915s | they're now gone especially if they were |
11917s | Skirmish links that were you know |
11919s | keeping the phantasms uh alive uh with |
11922s | Sig reduction see where's s's phantism |
11925s | is just getting absolutely murdered here |
11928s | yeah because he's right within that |
11930s | grapple range doesn't matter how much |
11931s | boosted a afterburners you have it |
11933s | doesn't matter when there's like two or |
11934s | three grapples holding you within 10K |
11936s | there's just nothing he could do |
11942s | double check something yeah yeah yeah |
11945s | there's um there's |
11948s | what's the name of this group sorry hold |
11950s | on there's rep drones on the posing ship |
11952s | I just need to find out which yeah sorry |
11955s | the initiative has rep drones on the |
11957s | opposing Abaddon |
11959s | rest in peace |
11963s | Accolade excuse me ADC now but now it's |
11966s | over he's dead |
11968s | uh yeah that was a bit of a questionable |
11970s | call from The Institute because I mean |
11972s | it looked like they were just so they |
11973s | were just making stuff happen right they |
11975s | got that kill on the Fire tail maybe |
11977s | they could have just said |
11980s | especially |
11981s | right because you can you can just spool |
11984s | up with the drakavex with Nissan just |
11986s | stay at 50k and eventually they'll |
11988s | probably School up enough to where they |
11989s | can actually get a Kill |
11992s | yeah basically the only crimp in their |
11993s | plan would have been that armaged with |
11994s | the extended uh Newt range but yeah |
11996s | basically there was there they were in |
11997s | the driver's seat there was their choice |
11999s | to charge in I I love the uh I love the |
12002s | the initiative to take to try that but |
12004s | it was not the right time to do it |
12006s | especially against this kind of comp |
12007s | especially it's four battleships there |
12010s | was I know it seems oxymoronic to not |
12012s | charge Omarion battleships but this was |
12016s | not the time to do it and yeah it's |
12017s | pulled their entire cup apart which is a |
12019s | damn |
12026s | yeah only support left now heretic and |
12028s | Vengeance so you can see you can see |
12030s | there's a DPS dvs5 is basically |
12032s | non-existent at this point so I think |
12035s | it's just going to be a painful death |
12036s | from this point on heretic is gone |
12038s | uh pretty solid win for laser Hawks |
12043s | indeed very so we may always lost was a |
12045s | fire tail which yeah that's fair I'll |
12048s | take that |
12051s | yeah I think I think they put the fire |
12053s | tower in a bit too early or got it a bit |
12055s | too close they're gonna talk about |
12056s | Avengers and killed then you know since |
12059s | then they basically just flown the comp |
12060s | as as it is as a just a ball and |
12063s | just killing everything |
12066s | yeah |
12066s | the battle Badger 100 win rate maybe I'm |
12069s | not sure how many if it's actually lost |
12071s | before |
12073s | Badger 100 winway confirmed I think |
12077s | now some some will probably correct me |
12079s | and tell me I'm wrong there but that's |
12080s | fine that's fine |
12082s | ah I'm I'm loving it Battleship |
12084s | Supremacy Vengeance goes down Bravo |
12086s | again to laser hooks thank you so much |
12088s | for a glorious match and with that we'll |
12089s | go back to the studio |
12093s | [Music] |
12118s | [Music] |
12121s | foreign |
12127s | [Music] |
12133s | [Music] |
12143s | [Music] |
12157s | the initiative now move forward into the |
12160s | bracket uh known as not being in the |
12163s | alliance tournament with a go up against |
12165s | Papa Guns Forum Federation uh in their |
12168s | own tournament uh |
12170s | that's all they've got now they're |
12171s | they're done at Laser Hawks of course |
12173s | taking that uh W there uh jintan talks |
12177s | to me about patience in execution |
12180s | yeah uh both teams not really displaying |
12183s | a lot of that in the game we just |
12185s | watched |
12186s | um |
12187s | the commentators went over quite a lot |
12189s | of it um obviously uh initiative |
12192s | established range control over that |
12193s | match really well just to start things |
12195s | off they had TD down all of the |
12197s | projection ships from laser Hawks early |
12200s | on they'd established the ability to |
12203s | kind of Zoom around there was no way |
12205s | that they were going to be able to lock |
12206s | down those phantasms because they have |
12208s | an afterburner bonus which means they |
12209s | move about as fast as an mwd ship even |
12211s | when they're scrammed and those things |
12214s | can do amazing work in clearing off |
12216s | tackle as you saw with that Republic |
12217s | Fleet Fire tail dying in the opening |
12219s | seconds |
12220s | but then from there it seemed like it |
12223s | was just a lack of maybe experience |
12225s | fighting the quad Battleship comp rather |
12227s | than sitting back |
12229s | um dealing with all the support ship and |
12231s | being able to really concentrate down |
12232s | that E1 onto four ships render them |
12235s | completely useless and then either time |
12236s | the match out or go in for the kill if |
12239s | you think you can uh make the numbers |
12241s | work in terms of DPS versus the HP uh |
12244s | they just went in they went in on an |
12247s | apoc and I'm not entirely sure why |
12252s | I mean me neither at this point but uh |
12255s | it is hard when you've got two points |
12258s | you're only up by two and you know logic |
12261s | says hey if we just kind of like stay |
12263s | away from them you know sure we might |
12264s | not kill that much more |
12266s | um but you know as I think the |
12267s | commentary has pointed out they could |
12268s | just load Maison and then spill on small |
12271s | things from far away and just you know |
12273s | try and not repeat seriously suspicious |
12276s | his actions and burn their team out of |
12278s | the arena and it would probably be in a |
12281s | relatively good position but the |
12283s | temptation to be like hey if we just you |
12286s | know if we go in we can kill off one of |
12288s | these big ships and we'll be in even |
12289s | better position but unfortunately uh it |
12293s | was I mean they took the initiative |
12294s | if we're if we're going there they they |
12296s | did uh it just didn't pay off for them |
12298s | in this particular case uh mystical |
12301s | might uh we also saw the use of red Bots |
12303s | uh called out uh unfortunately on the on |
12306s | the wrong team uh which is rather |
12308s | unfortunate but uh talk to me about the |
12310s | use of red bots in tournaments |
12313s | sure so I think most people who've been |
12317s | watching today may be quite familiar |
12319s | with Logistics cruises and frigates as |
12321s | we've mentioned them quite a bit now |
12324s | um so there are certain ships that have |
12325s | bonuses towards reps whether that is rep |
12328s | distance |
12329s | um or rap amount |
12331s | um what we don't commonly talk about is |
12334s | rap bots so there are armor shield and |
12337s | maybe even whole red Bots but they get |
12339s | used so rarely that I've deleted them |
12341s | from my memory if they do exist but |
12344s | showed an armor rep Bots |
12346s | um come in three sizes light medium |
12349s | heavy |
12350s | as with most other drone types |
12354s | any ship can use rap bots so what we |
12357s | typically see is that with an armor |
12359s | setup where you'll have a logistics |
12361s | Cruiser or a couple of logistics |
12362s | frigates the battleships and the |
12365s | Cruisers May often bring rep bots so |
12367s | they can put them on friendly ships on |
12369s | their on their team and it helps boost |
12372s | the tank uh or the tankiness of their |
12376s | side I think what medium reports do like |
12380s | 20 25 rep per cycle |
12383s | and you get like five |
12385s | so it's not like a small amount it's |
12388s | nothing to sniff at and it's often why |
12390s | we see smart bombs and Sky Breakers |
12392s | fielded in these tournaments is to get |
12394s | rid of those rep Bots as quickly as |
12396s | possible because it's the difference |
12398s | between being able to actually kill a |
12399s | ship and win a match or have that ship |
12401s | take you permanently |
12404s | yeah and uh while you were talking I had |
12406s | to double check uh yeah there are whole |
12409s | rep Bots I also wasn't sure when you |
12412s | said it I was like I mean surely there |
12413s | must be right but I don't remember ever |
12416s | ever seeing them uh except maybe when I |
12418s | used to live in pause Wormhole |
12421s | pre-citadel where it was pretty much the |
12423s | only way to wrap up Hull damage from |
12426s | from ships was to either use remote hole |
12428s | repairers which were incredibly slow |
12432s | um or uh whole Bots and in fact I do |
12434s | remember flying a whole tank Britax Navy |
12436s | is surviving on like 10 Hull and then |
12439s | having to leave it logged in in the Pod |
12441s | overnight with something running a small |
12444s | hole small hole repairers to get it back |
12448s | up to fill uh HP they are pretty awful |
12452s | um just in general whole rappers there's |
12454s | no real racing other than that but |
12456s | that's apparently by Design |
12459s | um so we have one more match uh today |
12461s | before a break and this will be the last |
12464s | of the semi-finals so it's going to be |
12466s | wolves among strangers versus Exodus |
12469s | um in the Veronica semi-final Wills |
12473s | amongst strangers Banning typhoon Fleet |
12475s | in the slept near so Banning out those |
12478s | uh that high DPS faction Battleship and |
12482s | of course uh the very versatile |
12484s | tournament favorite slip near |
12486s | Exodus Banning out two pretty common |
12489s | bands by this point the balgorn and The |
12491s | Vindicator Exodus being of course one of |
12493s | the most experienced uh tournament teams |
12497s | over the last sort of 15 years or so |
12499s | they've played in a bunch you can see |
12501s | there are 53 matches played 34 matches |
12504s | one and that is at least as far back as |
12507s | records go I believe we have the records |
12509s | uh going back to our alliance tournament |
12511s | seven |
12512s | um but no further than that if they |
12515s | existed back then |
12517s | after this match we will be into the |
12520s | finals so uh to run down the finals |
12523s | already we will see ahilna versus we |
12526s | form blob in the thicker final |
12528s | Odin's call versus bright side of death |
12531s | in the city Esther final |
12533s | kitchen sinkhole versus electus Matari |
12535s | in the brutor final |
12537s | the Ancients versus Rusty hyenas clan in |
12540s | the Stark manure final |
12542s | percussive Pizza Time diplomacy going up |
12545s | against hidden Leaf in a village Ninja |
12547s | Assassin Squad Esports uh in the crucial |
12551s | final and then finally laser Hawks going |
12554s | up against whoever wins between wolves |
12557s | amongst strangers and exodus in the |
12560s | veracure final The Losers of each of |
12563s | those matches will drop into the |
12566s | Redemption Arc bracket tomorrow uh the |
12570s | nefanteer tribe where we will see them |
12572s | play through at grip stage and then into |
12575s | a series of finals including a best of |
12578s | three final |
12580s | for the last remaining spot in Alliance |
12584s | tournament 18. uh I'm pretty excited for |
12587s | that |
12587s | um we haven't had a proper best of three |
12590s | yet |
12591s | um and we will see the the first |
12593s | instance of Conquest Vans coming up |
12596s | tomorrow uh Conquest bands being where |
12599s | you win a match with a comp and that |
12601s | entire comp is banned out jintan are you |
12605s | looking forward to those matches |
12606s | tomorrow |
12607s | yeah I really am I we're gonna see the |
12610s | best teams that didn't quite make it |
12612s | through maybe you know because of their |
12613s | bracket or just because of one silly |
12616s | mistake knocking them out in these |
12617s | finals they're about to go watch and I |
12620s | am so excited for it it's going to be |
12622s | amazing all those teams are going to |
12624s | have uh probably two three comps maybe |
12626s | left that they haven't shown at this |
12628s | point and you know watching teams with |
12631s | knowledge of what other teams have |
12633s | brought play against one another if is |
12635s | fascinating because you end up with |
12637s | people trying to counter pick trying to |
12639s | maybe even in you know the last few |
12642s | hours they've got tonight come up with |
12643s | comps that they think are gonna beat the |
12645s | person they're paired with in in their |
12647s | bracket and all that sort of thing and |
12649s | we've also got the fact that rust points |
12651s | are making a return |
12653s | um so all the teams are going to have to |
12655s | do some really really interesting last |
12657s | minute Theory crafting there figuring |
12660s | out whether or not they can win the |
12661s | tiebreakers in their brackets uh next |
12664s | week sorry not next week tomorrow |
12667s | and you know being encouraged to bring |
12669s | even more Minotaur comps than we've |
12670s | already seen |
12672s | yeah I'm sure each of those teams will |
12674s | want to just win today and then not have |
12677s | to do more matches tomorrow |
12679s | um but whatever team makes it through |
12681s | the The Crucible tomorrow will be forged |
12685s | with uh going into alliance tournament |
12687s | 18 something like seven potential |
12690s | matches eight potential matches under |
12692s | their belt before it's even started so |
12695s | that's certainly got to be great for you |
12697s | know experience execution the more |
12699s | matches you do is team the more polished |
12701s | you're going to be uh of course we saw |
12704s | harder reloaded uh go down to the losers |
12708s | bracket early on in Alliance tournament |
12710s | 16 or 15 I want to say |
12714s | um in in week one getting knocked down |
12716s | by Tempest calsuff and then having to |
12718s | fight through match after match after |
12720s | match after match and then coming back |
12723s | to the Grand Final uh so you know don't |
12726s | don't count out any team that |
12727s | potentially gets knocked into tomorrow |
12729s | just because they drop a match today |
12731s | they could very certainly come back |
12732s | could make it all the way through and we |
12734s | could see one of these teams in the |
12736s | grand final of the main Alliance |
12738s | tournament with about a billion matches |
12739s | under their belt by that point |
12742s | um well I see both teams have landed on |
12744s | grid so let's throw it to the arena uh |
12747s | with your casters moderator and |
12748s | Blackboard pirate for this match Exodus |
12750s | versus wolves amongst strangers |
12764s | hello hello we have wolves among |
12767s | strangers here versus Exodus both teams |
12770s | bringing two very similar setups was |
12772s | among strangers doing two Bargas two |
12774s | cerberuses and orthos by Frost hinya |
12776s | jackdaw and then two tech one logic |
12778s | frigates moderator what is Exodus |
12780s | bringing |
12782s | they've brought the same uh almost the |
12785s | same top end but instead of bringing um |
12786s | you know an authoris |
12789s | um you know or so rather a second |
12790s | service they decided to bring an osprey |
12792s | I don't know how long that Osprey will |
12793s | live uh given what we see here we also |
12795s | see that Exodus has um brought a mollus |
12799s | individual Fleet issue you know instead |
12801s | of a hyena so it's essentially a mirror |
12804s | match-up and it's hard not to favor |
12807s | Exodus in a uh basically kind of a rapid |
12811s | heavy or rapid light kite setup |
12814s | um they're one of the teams that |
12817s | are very very experienced with the setup |
12819s | they've ran different variants of this |
12821s | since oh God maybe Alliance tournament |
12824s | 13 with some of the same Pilots so I |
12827s | expect to see them |
12829s | in a bloody match but I think they their |
12831s | favorite here |
12833s | yeah it's uh it's kind of been a thing |
12835s | for years and years and years that |
12837s | Exodus has brought rapid light missile |
12839s | launcher setups versus teams that they |
12841s | feel that they are better Pilots versus |
12844s | so it's kind of interesting because this |
12846s | will come down a lot to Target calling |
12848s | and to piloting however I will say that |
12851s | uh the mullus versus the hyena is a |
12854s | little bit interesting traditionally you |
12856s | would think that the hyena is better but |
12857s | with bonus damps uh Exodus might |
12860s | actually be able to completely shut it |
12862s | down here so very interesting a lot of |
12864s | Rapid light DPS so I think we're going |
12866s | to see things get blown up quite quickly |
12869s | yeah I would expect to see Exodus choose |
12871s | to kill orthos's off of the very jump |
12874s | here it'll be interesting to see what |
12876s | these jackdaws have for Mid slots if |
12879s | they are running guidance disruption |
12881s | already we're seeing uh dams onto the |
12883s | Bargas actually and primary from access |
12886s | onto the orthos but the target paint uh |
12888s | pretty standard uh setup in this kind of |
12891s | a composition we see that wolves is |
12893s | going for sabotages bar guest and Exodus |
12896s | has already picked the orthos in going |
12897s | for the Phantom pretty surgically |
12899s | killing that |
12901s | yeah the the uh I think maybe a single |
12904s | rep landed on the uh on that orthos but |
12906s | it dropped so fast this Phantom actually |
12908s | seems to be holding a little bit um |
12909s | wolves is going for the top end head |
12911s | shot here not really sure if that's the |
12914s | correct call uh Osprey is actually rep |
12916s | quite a bit considering that they are |
12918s | teclan lodgy frigates and I think that |
12920s | uh Exodus is actually using that uh fact |
12923s | to a huge Advantage here is they are |
12925s | going after kurtzu's Cerberus and looks |
12927s | like they blow it up very very easily |
12929s | here Will's already down two ships and |
12931s | they have only gotten halfway through |
12932s | this bargist uh if they clip on their |
12934s | Bargas before they take down the Exodus |
12936s | Vargas it's pretty much over for them so |
12938s | very risky play on their part |
12940s | yeah so around the uh eight minute 30 |
12943s | Mark into the match is when uh both |
12946s | sides will have to be reloading |
12948s | um you know those rapid heavy rapid |
12949s | light clips and |
12952s | it looks like they're gonna kill the |
12953s | Bantam and the Cerberus here before a |
12956s | sabotage even breaks like you were |
12958s | alluding to the Osprey is basically made |
12962s | of wet paper when you you know actually |
12964s | shoot it but as far as rep power rates |
12966s | nothing to scoff at |
12968s | um una villain just surviving in like |
12971s | most tiny sliver of Shield |
12973s | um they're trying to kill the mollusk |
12975s | now realizing that uh they're having to |
12978s | deal with a lot of very very unfortunate |
12980s | damp pressure the Mosses in pretty close |
12984s | to the Hostile wolves team and might |
12988s | actually survived he's pulled so much |
12989s | range now going |
12992s | um 5000 kilometers a second probably |
12994s | well overheated |
12997s | yeah that's a really fast I'm a I'm |
12999s | surprised they lived uh sitting there in |
13001s | about 30 structure right now it looks |
13003s | like some of the reloads should be |
13005s | hitting here so we're about to see a lot |
13006s | of damage come out from both sides again |
13007s | but they they didn't even scratch |
13009s | sabotage back up at like 70 HP Bantam |
13012s | does get killed on the second reload or |
13014s | service goes down on the second reload |
13016s | and already Exodus is just you know |
13018s | they're being very very surgical picking |
13020s | their targets quite well uh the spargas |
13022s | is actually starting to break a little |
13023s | bit though so if that Vargas is able to |
13025s | go down that might change things the |
13027s | hyena goes down Wallace goes down and |
13029s | the burst goes down so ships was getting |
13031s | blown up left and right here |
13032s | um I will say there's still a ton of DPS |
13035s | left on the Wolves among stranger side |
13036s | with those two Bargas so it's nothing to |
13038s | scoff at just because they've lost an |
13040s | entire bottom and doesn't actually mean |
13041s | they're out yet |
13043s | uh I would have to say that sabotage |
13046s | even if he drops um look how fast kill |
13048s | of money is dropping look at the attack |
13050s | bar right well if the monk strangers |
13052s | compared to Exodus it's not really |
13054s | comparable uh the jackdaw goes down for |
13056s | wolves |
13057s | um sabotage going down into whole trying |
13059s | to you know boost as much as he can |
13063s | um wolves have maybe got maybe six yeah |
13065s | they've got just enough left in the clip |
13067s | to break him so they'll trade him out |
13069s | but Hill of monies bar guest is gonna go |
13071s | down at the same time uh Bobby will be |
13075s | the only remaining DPS ship and I mean |
13077s | Exodus you don't |
13079s | at this level of play you don't go up |
13081s | against the mirror match set up against |
13083s | them unless you're you know Odin's call |
13086s | is probably the only team in this event |
13088s | um that can really match them in the |
13090s | setup |
13092s | uh I was trying to be the good cop |
13094s | moderator and make it so that they still |
13096s | had hope but I see that you have just |
13098s | absolutely crushed it and that is okay |
13100s | because uh you know that is one of our |
13102s | jobs is to crush the hope of all of the |
13104s | teams that attempt to make it through |
13106s | these feeders uh so yeah you're totally |
13109s | right I mean I there's always the |
13112s | possibility you never know I think that |
13113s | honestly the clipping on Exodus they |
13115s | probably only had two or three missiles |
13117s | left when they did take that Bargas down |
13118s | so it was quite close but you know we're |
13121s | seeing now that they've reloaded they're |
13122s | working on the last part it's working on |
13124s | that bifrost um it was interesting I |
13127s | think that I honestly feel that wolves |
13129s | might have had this like there's |
13130s | something about their damage that they |
13132s | did that made me feel if they had gone |
13133s | bottom up as well they might have taken |
13135s | this uh it is just kind of they went for |
13138s | a very very risky play and it just |
13140s | didn't pay off |
13142s | yeah unfortunately the way you kind of |
13144s | have to play this if you're wolves is |
13146s | you have to handle the Osprey and you |
13149s | have the perfect setup to do it |
13151s | um unfortunately it seemed like the |
13154s | Bargas had a bit of trouble actually |
13156s | applying their damage to having been |
13158s | damped by the mollusk who at the |
13160s | beginning of the match we were talking |
13161s | about could be the potential hero and it |
13163s | seemed like he was once those bar guests |
13165s | from wolves had difficulty applying to |
13168s | anything that far back like the logic |
13170s | they had to go for the bar guest and |
13173s | exodus you know has run this a million |
13175s | times and they know that that's their |
13176s | win condition uh more on that to send to |
13179s | the death quickly right before break |
13181s | uh thank you for watching this match |
13183s | where Exodus EXO dunked uh these wolves |
13205s | [Laughter] |
13222s | foreign |
13229s | [Music] |
13250s | of time we live |
13253s | [Music] |
13262s | they are Exodus secure themselves the |
13264s | final spot in the tribal finals in this |
13268s | the tribe video tournaments for Alliance |
13271s | tournament 18. well done Exodus in a |
13273s | solid Victory we're going to take a |
13275s | brief break and we'll be back for the |
13278s | first match of the finals which will be |
13280s | the soccer final between our hill now |
13282s | and we form blob in about 30 minutes uh |
13287s | in the meantime don't go away because |
13288s | CCP convict has prepared a great quiz |
13291s | for you all to do uh on Twitch and you |
13294s | do not have to type the answers in chat |
13296s | uh if you want to of course you're more |
13298s | than welcome to but it does absolutely |
13299s | nothing uh you literally click on the |
13302s | stream itself you have to give quiz kit |
13306s | extension permission to scrape your |
13309s | Twitch name otherwise you cannot |
13310s | actually win because they can't see who |
13312s | is uh getting everything right so make |
13315s | sure you do that and I believe there's a |
13316s | bunch of |
13317s | um Plex yeah first second and third |
13319s | place we'll all get five Hyundai Plex |
13322s | just by answering some questions about |
13326s | evil online the spaceship MMO game |
13330s | awesome we'll be back in about 30 |
13332s | minutes uh enjoy your quiz and uh see |
13335s | you then |
13365s | foreign |
13378s | tournament 18. I am ethical once again |
13381s | joined by uh black pirate and the |
13385s | illustrious the legendary CCP Swift CCP |
13388s | Swift how are you today |
13389s | I am doing absolutely great uh love |
13392s | watching spaceships explode uh really |
13395s | enjoying the format of this tournaments |
13396s | players get to uh go through it's not |
13398s | just the one and done they get to go |
13400s | through extended torment uh which is |
13403s | always the best type of Torment |
13405s | yeah exactly extended tournament at |
13408s | torment which there will be more of |
13410s | tomorrow but before that we have six |
13413s | matches for you today each of these |
13415s | matches will result in one of those |
13418s | teams getting in to Alliance tournament |
13420s | 18. this is it for them they win and |
13424s | they are in there is no more matches to |
13426s | go through they are into the tournament |
13428s | however for the six losers uh they will |
13432s | have that opportunity tomorrow to |
13433s | compete for the final seventh slot as |
13436s | our producer uh Mr brj puts that they'll |
13439s | have a chance to cry more about their |
13441s | losses uh so that will be coming to you |
13444s | on this channel tomorrow uh but before |
13447s | then like I say sex matches to get in |
13450s | six attempts for six teams to secure |
13453s | themselves a final spot first match will |
13456s | be our hill now versus we form blob uh |
13459s | let's take a look at the bands for this |
13461s | matchup |
13462s | okay so I heal now buying the shack |
13464s | abaddin and we form blob band in the Eos |
13467s | and the Nighthawk uh Blackberry pirate a |
13469s | badon band we don't see them very often |
13473s | no we don't uh I don't know if this is |
13475s | necessarily the first one that we've |
13477s | seen but it is if it's not the first one |
13479s | it's like one of two and I think that uh |
13483s | we've seen a baddance come in once so |
13485s | far in the feeders and they did a crazy |
13486s | good job it's a very very high DPS very |
13489s | tanky Battleship uh extremely slow |
13491s | though so they're not particularly hard |
13493s | to deal with I think that ahill not is |
13495s | just really not wanting to be laser |
13497s | rushed so I'm kind of expecting maybe a |
13500s | Minotaur Rush coming out of this maybe |
13501s | some very heavy Battleship setup uh |
13503s | should be interesting |
13505s | foreign |
13506s | from what you've seen watching these |
13508s | matches uh thus far what would you |
13511s | expect either of these teams to be |
13513s | bringing in this case |
13515s | uh well I guess you can always expect a |
13518s | little bit of dams from someone it looks |
13520s | like the we form blob |
13522s | um bands are trying to get away from |
13524s | some sort of drone spam team by knocking |
13527s | out that EOS which is pretty crucial the |
13529s | other ships are kind of easy to deal |
13530s | with when it comes to drone spam or at |
13533s | least a little bit easier to deal with |
13535s | um so they'll probably be uh I'd imagine |
13538s | they're going to be being something |
13539s | that's a little bit kighty and they just |
13542s | don't want to get damped out and uh you |
13545s | know forced to come in and brawl I |
13547s | really like the a setup that we saw |
13548s | earlier today that I don't think we'll |
13550s | probably be seeing here |
13551s | um in this match uh but there was a |
13554s | great setup with I think percussive |
13556s | Pizza Time had it with a double |
13558s | Battleship core and a bunch of uh Tech 3 |
13561s | destroyers to try and go ahead and catch |
13563s | the back line I love that archetype uh I |
13566s | has uh so many upsides when it comes to |
13569s | catching the logistics uh control |
13571s | dealing with uh dams and celestances |
13573s | hopefully we'll see more of that because |
13575s | it's definitely been my favorite |
13578s | awesome well it is time to find out who |
13581s | can secure themselves the first of our |
13583s | official spots in Alliance tournament 18 |
13585s | is it going to be our hill now or is it |
13587s | going to be we form blob well let's go |
13589s | through and find out with your casters |
13591s | Jin tan and radicos |
13598s | hello everyone and welcome to the arena |
13601s | I'm here with radicals and we have a |
13603s | great classic matchup for you here it's |
13605s | Rush versus kite those Drake Navy issues |
13608s | are fitted with heavy missiles there are |
13610s | authorities are fitted with rapid lights |
13611s | and we're gonna see these two teams just |
13614s | try and Clash up against one another as |
13616s | hell no have brought a triple battle |
13619s | cruiser Command Ship cop and a Broad |
13621s | Sword for heavy tackle how do you think |
13623s | this match is going to play out and who |
13625s | do you think has the edge radicals |
13639s | sorry we're just having another little |
13641s | bit of a meter rate at the moment here |
13647s | and there we are the matches the match |
13649s | has begun uh we're gonna see both uh one |
13652s | team flying directly towards each other |
13654s | and the other sorry yeah our hill now is |
13656s | going to be burning in there and uh blob |
13658s | is just gonna be burning right away you |
13659s | can see them going absolutely bananas |
13661s | they've got to watch for the edge of the |
13662s | Arena though and try and prevent a |
13665s | repeat of what's Happening earlier but |
13667s | this Ripple of Nicolo he's getting in |
13669s | really really close there he's going to |
13671s | get land tackle on the jack door of |
13672s | Commander Min you should be able to |
13674s | screen him but look at the DPS that's |
13676s | applying back in return |
13678s | um it is huge from this blob team those |
13680s | rapid lights are putting in amazing work |
13682s | and they're so far out of range of their |
13683s | kirins as we pulled down uh looks like |
13685s | the Jack door is going low here as well |
13689s | Commander Min has finally been caught |
13690s | he's going to get shredded here but he's |
13692s | done his job he's managed to screen off |
13694s | that initial push and now |
13696s | um our hail now has to make their turn |
13698s | this is going to be a bloodbath here in |
13701s | the the short term it looks like the |
13703s | Drake Navy issue uh one of these great |
13705s | Navy issues has been caught as well oh |
13707s | and the bargist has been caught by the |
13709s | uh broadsword oh that's gonna mean that |
13712s | he's going to go down at some point here |
13713s | yeah you can see the DPS starting to |
13715s | track back onto him |
13717s | um but the rest of the blob complex has |
13720s | been able to spread out effectively |
13722s | awesome what do you what do you think is |
13725s | going to happen yeah it looks like it |
13727s | looks like the Vargas uh if he can make |
13729s | through these uh if he can't tank these |
13732s | uh these battle Cruisers uh this will be |
13734s | uh this the end of this match because if |
13736s | uh these guys can't take down uh Lord |
13739s | lordvo here uh El Hal na is going to |
13742s | take this from blob um and it looks like |
13744s | he's hitting into armor right now |
13747s | um it doesn't look like there's gonna be |
13748s | any issues here uh for uh the ahel na |
13751s | team uh to take down this Bargas and |
13754s | take him commanding lead in this match |
13756s | um Akila in the Kirin for ahema is |
13758s | taking some damage but he is tanking |
13760s | pretty dang well right now |
13762s | um I don't know if the author says |
13763s | eclipt yet but uh it seems like uh he's |
13766s | just going to live and this Vargas and |
13768s | Jin Lee uh for blob is going to uh eat |
13771s | dust very soon |
13773s | yeah it looks like carvedi in the |
13775s | broadsword he's managed to scoot on by |
13777s | uh the other parts of his team have |
13779s | handed over tackle on that bar guest and |
13781s | he is now tackling Down Jack door Val in |
13783s | the Drake Navy issue keeping him ready |
13785s | as a next Target for the team they are |
13788s | executing this rush really really well |
13790s | here let's go down |
13794s | uh sir jollus in the hyena he's getting |
13797s | he was getting low but he's managed to |
13798s | Pilot himself out of danger there |
13800s | um surviving now just with those reps oh |
13803s | wow I didn't see how he went down that |
13805s | must have been the rapid lights from the |
13806s | authoris just pounding into him uh |
13808s | Gloria Khan now appears to be the next |
13810s | primary from the rush team though this |
13811s | is a rough situation for blob they need |
13813s | to start trading something back and |
13815s | lovro has been tanking this entire time |
13817s | with his xlsb charges |
13820s | yeah there is no problems for tank here |
13822s | for these slepners um alhel Na is uh |
13824s | just showing uh The Blob team |
13827s | um what what they can do uh just locking |
13830s | down each Target and just taking their |
13832s | DPS right on the primary |
13834s | um with that Kieran down we might see |
13836s | lorevo um actually uh end up dying here |
13839s | um but uh because there's only a scalpel |
13842s | that is still alive for his for his |
13844s | lodgy freaks um he is about half Shield |
13846s | but you have the bifrost and gun talk on |
13848s | the blob about to go down uh that's even |
13851s | worse uh for the blob team they're just |
13853s | not in the they're not the you know |
13855s | they're not in a situation where uh |
13856s | they're going to uh be able to push |
13858s | through this just with the DPS they have |
13860s | and the uh what they have left I just |
13863s | don't see it happening um |
13865s | yeah it does look like they're having a |
13867s | little bit of trouble taking down the |
13868s | bifrost they're probably just not enough |
13869s | webs on him to allow those Auto cannons |
13871s | to fully apply but they're going to |
13873s | trade an authoris out anyway uh looks |
13875s | like he's just been caught in the back |
13877s | Lines by that broadsword kavegi has put |
13879s | in so much work this game uh just |
13882s | running around catching whatever he can |
13884s | and uh and just picking apart this |
13886s | dumping hail on whatever it is and uh |
13889s | yeah there's there's not much that this |
13892s | cutting King can do when uh they can't |
13894s | kite effectively and stay away from this |
13896s | Rush team they're just uh putting in |
13898s | work and uh depending on what tackling a |
13901s | Target that they need to and just |
13902s | putting it down exactly executing like |
13904s | that like you have to to do well uh to |
13907s | move on into the main tournament oh wow |
13909s | and then we see Ashana uh making his dad |
13912s | proud hopefully when he gets a chance to |
13913s | watch this VOD as he tackles down the |
13915s | authors in a much slower ship in the |
13918s | Healer that's some really impressive |
13919s | work in positional awareness from him |
13923s | well the Gila can do that too you know I |
13925s | mean it's a it's a chunky uh ship if you |
13928s | uh you want to use it as heavy tackle so |
13929s | it perfectly fits in this comp |
13932s | yeah and at this point it is just a |
13934s | matter of time uh oh now just picking |
13937s | apart the remainder of this core uh from |
13940s | The Blob side some really really good |
13943s | stuff there um yeah like you look so |
13945s | effective on the start of the match for |
13947s | blob but they just weren't able to make |
13949s | that turn |
13950s | yeah I mean I'd be able to take out the |
13952s | logic you know they were splitting |
13954s | between olaji and uh a sleptner um and |
13957s | that's about the worst thing you can do |
13958s | when you're trying to kite away from a |
13959s | rush comp you got to take them out |
13960s | single-handedly |
13962s | um you know do you think there's |
13963s | anything else this uh you know this blob |
13966s | team could have done to avoid uh this uh |
13969s | you know any screening or anything that |
13971s | you know the blob team could have done |
13973s | to you know help their cause and trying |
13975s | to win this match instead of getting uh |
13977s | absolutely gigadunked |
13979s | I I think they admit they have the right |
13981s | game plan kite off use your rapid lights |
13983s | to just spray down that tackle and stop |
13986s | it from getting into your back lines but |
13988s | unfortunately they just they turned a |
13991s | little bit too early that broadsword was |
13993s | just a little bit too powerful in doing |
13994s | what it was trying to do and as a result |
13997s | of that you know it was it was it was |
13999s | difficult I don't I don't think there's |
14001s | much of a way of them uh |
14003s | playing it out differently in the mid |
14005s | game they needed that early game to go |
14007s | well for them they needed to get off |
14008s | their marks quickly uh kite back |
14010s | successfully and and prevent all of |
14013s | these slept nears and Claymores from |
14015s | getting on top of them |
14018s | though they will be seen next uh |
14021s | tomorrow so they've still got a chance |
14023s | to perfect this learn for their mistakes |
14025s | and come back through for things |
14027s | yeah good luck to them and the uh in the |
14030s | matches tomorrow the Redemption matches |
14032s | right |
14034s | absolutely |
14035s | with that though let's hand it back to |
14037s | the studio and talk a little bit more |
14038s | about how that went and uh what we have |
14041s | to look forward to in the next match |
14043s | now for the triglavian weather report |
14046s | brought to you by Exodus |
14048s | calls for this integration |
14050s | [Music] |
14055s | and that's the weather forever |
14066s | for just 10 million ISC a month you can |
14070s | save the life of a high SEC minor |
14087s | [Music] |
14105s | I held now take the W there over we form |
14108s | blob uh who will be back tomorrow they |
14111s | are not out but now they have to fight |
14113s | through the group of Runners up to see |
14116s | who gets that last and final spot in |
14118s | Alliance tournament but our hill now |
14120s | secure themselves an entry into alliance |
14123s | tournament 18 uh starting on I believe |
14126s | the 10th of November Rings about maybe |
14129s | 12th of November something around that |
14131s | time |
14132s | um Alliance tournament 18 will begin |
14135s | Blackboard pirate what an interesting |
14136s | match it looked like uh we from blob had |
14139s | a good comp uh they had some good |
14141s | execution at the start uh like you know |
14143s | decent Target calling but you know where |
14146s | did it all go wrong for them |
14149s | yeah I I really liked their setup and I |
14152s | think that they had a a good shot at |
14154s | that |
14154s | um like their initial they initially |
14156s | wiped out one of the tackle and then |
14158s | they kinda |
14161s | instead of continuing on that path they |
14163s | sort of went for a Kieran they did a |
14165s | little bit of damage splitting |
14167s | um I think that what they needed to do |
14168s | was just continue to take out that low |
14171s | end so you know if you almost off the |
14173s | stipple why not go for the jackdaw next |
14174s | uh the other thing that I really wanted |
14176s | to see there Bargas got tackled by a |
14179s | broadsword |
14180s | um so the broadsword can use the scram |
14181s | the warp scram script so they can have |
14183s | that pretty long scram but you know just |
14185s | like in TQ if you ever get tackled by a |
14187s | hick they cannot receive reps while it's |
14189s | activated I think that we form blob had |
14191s | enough DPS as soon as they got tackled |
14194s | by that broadsword to hard swap to the |
14196s | broadsword and maybe kill it in time and |
14198s | then continue to let their ships go |
14200s | um honestly both teams did like really |
14202s | good execution wise I think that there |
14204s | just was like a little bit of Target |
14205s | calling mistakes on the blob side with |
14208s | what they had |
14210s | yeah and uh CP Swift |
14213s | um does that that take kind of uh do you |
14214s | agree with that take |
14216s | uh yeah I mean it's really hard when you |
14219s | have a kiting team or a team that's |
14221s | predicated on coding and you come up |
14223s | against a mimitar rush team uh really |
14226s | you've got a few options there as uh |
14228s | Bart was saying you've you can kind of |
14231s | screen off a few things and uh estimate |
14233s | the low end |
14235s | um but would have liked to see in the |
14237s | hyena try to screen a few more uh of the |
14239s | slept nears off uh that would have been |
14242s | probably the best use for it Swap all |
14243s | damn to that broadsword uh kavegi and |
14245s | the broadsword just nailed it grabbing |
14248s | the Vargas right like that's kind of the |
14251s | lose condition for the we form blob team |
14253s | is if their biggest damage dealer gets |
14255s | caught out and can't cut anymore |
14257s | especially on a kiting team yeah that's |
14260s | that's how you uh screw it up on that |
14263s | one but it's just really good piloting |
14265s | and really we form blob I think they |
14268s | were behind the eight ball right from |
14270s | the start uh so much uh pressure from |
14273s | the Minotaur Rush Squad of all like just |
14277s | just all-out rush you can't really |
14279s | screen up everything you just have to |
14281s | hope to screen a few of the crucial |
14283s | ships and Whittle away and hope you |
14286s | don't lose too much GPS in the process |
14289s | they also had orthosis which was I I |
14291s | think those are really neat ships uh in |
14294s | terms of offering defensive scrams but |
14296s | the broadsword reaches a little bit |
14298s | further than you so |
14300s | um Pro God Legend would be proud seeing |
14302s | broadswords win in an alliance torment |
14304s | setting |
14305s | I think he's the first team captain to |
14307s | ever bring them uh he was ahead of his |
14310s | time they didn't work out when he |
14312s | brought them but now really uh really |
14314s | working out strong |
14316s | they are so the broadswords is that is |
14319s | the future especially against these |
14320s | counting comps however part you know the |
14323s | bar guest is a is a big beautiful ship |
14326s | and as as the the larger of the ships |
14329s | why does it not simply eat to the |
14330s | broadsword |
14333s | is that how Eve works the bigger ship |
14336s | eats the smaller ship and then slowly |
14338s | becomes larger and larger I think that's |
14340s | I think that's only the minimatorships |
14341s | that do that |
14343s | um |
14343s | yeah it's I don't know it's I would |
14347s | normally say something about like heavy |
14348s | missile application on Cruisers but |
14350s | honestly like I think a Bargas can |
14352s | probably just blow up a broadsword um I |
14355s | think we've seen a couple you've seen a |
14357s | couple of broadswords get destroyed very |
14358s | quickly I think that they're they're not |
14361s | quite as tanky as people think they are |
14363s | uh especially in an alliance tournament |
14366s | setting where you know like it's |
14368s | something we don't really go over a huge |
14370s | amount because we haven't been looking |
14370s | at ship fits too much but you fit ship |
14373s | so much differently in the at than you |
14376s | do like with your big Fleet Feet even |
14378s | with your like little roaming setups |
14379s | like there's this very like interesting |
14381s | uh balance you have to do it between |
14383s | like tank speed DPS resistances |
14386s | um that you just it's not the same as |
14389s | what you would do on live so |
14391s | I think that you're kind of right the |
14393s | Vargas could have actually just eaten |
14395s | the smaller ship here they just didn't |
14396s | try um I would have liked to see it I |
14398s | think that would have been the solution |
14399s | it didn't happen the broadsword pilot |
14401s | did really really well as well so there |
14403s | was a lot of like little tiny things |
14404s | that happened in about 10 seconds and |
14408s | that was it I mean I got tackled and he |
14410s | died |
14411s | yeah one of the frustrating things about |
14413s | this sorry just to interject one of the |
14415s | most frustrating things here is this |
14417s | isn't a practice match right this is a |
14418s | live match if we foreign blob had like |
14421s | just another do-over if they're like |
14422s | okay let's just run that one again uh |
14424s | like it was a practice I think they |
14426s | could have definitely won uh they have |
14428s | the piloting skill uh they had a strong |
14430s | comp they were probably UH 60 40 at the |
14435s | very beginning just based on uh |
14437s | archetypes alone but uh that is the the |
14440s | joy of the alliance tournament you only |
14442s | get one shot |
14443s | for match one opportunity as they say |
14447s | um I feel like with |
14449s | um Captain comps versus Rush comps you |
14451s | the rush comp wins anytime they get a |
14455s | you know a scram on something and they |
14456s | have 10 minutes really to to do that |
14459s | whereas the counting comp has to avoid |
14461s | that for 10 minutes and I mean it's used |
14463s | to be Swift as a a member of Habitual |
14466s | euthanasia and pandemic Legion uh during |
14469s | the 80 you will have had many |
14471s | experiences with uh the great boundary |
14474s | how hard is it to kite around an arena |
14477s | knowing that boundary is there and |
14479s | knowing that your enemies are rushing |
14480s | towards you |
14481s | it's uh it's incredibly stressful though |
14483s | I will set the record trade I've never |
14485s | boundary violated in the alliance |
14487s | tournament it's only in lesser |
14489s | tournaments that are no longer uh being |
14491s | run so I'm taking a uh a moral win on |
14494s | that one I've defeated the Lesser |
14496s | tournaments |
14498s | um but no it is I've had the PLT TM uh |
14502s | boundary violate I think my Corporation |
14505s | wants to follow my lead a little bit too |
14507s | much uh destoya a very great boundary |
14510s | violator Casper really knows what's on |
14513s | the other side of that Edge of Glory |
14515s | um it's just a really stressful |
14517s | situation right you're you're flying |
14519s | your ship it's not something that you're |
14521s | familiar with because on TQ you can just |
14522s | keep going forever more or less |
14525s | um and you're like oh I don't want this |
14527s | guy to catch me there's a broadsword |
14528s | over here hyenas got Webbs over here |
14530s | there's a jacked on his people running |
14532s | at me maybe I'm getting damped oh I |
14534s | forgot to turn at 115 kilometers and my |
14537s | shift just Coast outside of the Arena |
14539s | it's not the Abyssal Proving Grounds |
14541s | where you can just take a little bit of |
14543s | damage out there and maybe strategically |
14545s | kill drones which is what I say every |
14547s | time I go outside of the uh arena in The |
14549s | Proving Grounds then you can come back |
14550s | in and not die no this is just a real |
14553s | sharp 125.1 you're gone |
14557s | yeah speaking of that by the way |
14559s | um last week we actually saw Casper 24's |
14562s | illustrious boundary violation record be |
14565s | bested |
14567s | um he previously had the record at |
14569s | around |
14570s | 227 kilometers of uh massive amount more |
14574s | than the uh the boundary of 125 |
14577s | kilometers last week we saw someone |
14580s | 233 kilometers so not just beating |
14584s | Casper's record but absolutely smashing |
14586s | it uh that was Azure and arrogant from |
14588s | goons form Federation uh taking I think |
14591s | level just so far uh I think it's very |
14595s | interesting for for Casper to be second |
14597s | place I think he'll be really |
14599s | comfortable that he's uh second in there |
14601s | I can say that now that he's he's gotten |
14603s | gold so uh took a while for a happen but |
14606s | you know he got there |
14608s | yeah he is an expert in being second so |
14611s | yeah as you say but and to guns for him |
14613s | as well of all of all teams uh which is |
14616s | some somewhat ironic uh so let's look |
14618s | forward to our next match it's another |
14620s | match where the winner gets in and the |
14622s | loser goes through to fight more matches |
14624s | tomorrow uh Odin's call versus the right |
14627s | side of death in the CBS start final uh |
14630s | this is going to be another spicy one |
14632s | two teams ranked pretty highly by uh all |
14636s | of us here prior to this term even |
14639s | starting and now they're facing up |
14641s | against each other Odin's call Banning |
14643s | the slept near and the Loki right side |
14645s | of death Banning the curse and the Gila |
14647s | uh bar thoughts on these bands here |
14651s | these are probably some of the first |
14654s | like interesting meta bands that we've |
14656s | seen for a very long time uh Odin's call |
14659s | Banning slepner and Loki it doesn't get |
14661s | rid of minatar rush but it makes it |
14664s | super super hard to actually use uh so |
14667s | like them doing that means that it's |
14669s | very very likely that they are going to |
14672s | be bringing something that's super |
14673s | vulnerable to Minotaur rush so we've |
14675s | seen like a lot of different stuff lose |
14677s | to it but generally uh like two |
14679s | Battleship setups lose to at a decent |
14681s | amount anything where you're kind of |
14683s | using a weak or low end like you know if |
14685s | you're doing battle Cruisers instead of |
14686s | battleships but uh Brightside death The |
14689s | Gila band is really interesting I don't |
14691s | think we've actually seen it perform |
14692s | very well |
14693s | um at all but I guess they think that |
14696s | it's scary obviously curses are very |
14697s | good ships and we talk about that every |
14699s | time it shows up so |
14702s | Yeah we actually saw the the Healer last |
14704s | match of uh Shanna uh catch and scrum uh |
14708s | an authoris so uh yeah making his dad |
14710s | proud uh making up for that first match |
14712s | later on today uh and and doing a great |
14715s | job there well done |
14716s | um CP Swift if you were to pick one |
14718s | Odin's caller Brightside her death who |
14720s | would you put your Twitch Channel points |
14722s | on |
14723s | oh let's let's see let's see let's see |
14726s | what is the twitch says Odin's call in a |
14729s | huge uh Victor I'm gonna go I'm putting |
14732s | my points strategically on bright side |
14734s | of death |
14735s | um I also really like their bands |
14737s | they're not getting |
14739s | um pretty with it or clever with it |
14740s | they're just saying I don't want to see |
14741s | Minotaur Rush get it out of my face |
14744s | um they're not trying to to 40 chess it |
14747s | or anything like that I think that puts |
14749s | them in their comfort zone and as a |
14752s | massive Underdog hey what's your points |
14753s | on there what could go wrong |
14756s | so you're betting on the end of the dog |
14757s | uh how many Channel points have you got |
14758s | currently |
14760s | uh I have a lot because I watch a lot of |
14764s | CCV TV because I'm a bit of a CCP TV |
14767s | degenerate uh so I've got 154 000 points |
14771s | [Music] |
14775s | I mean |
14780s | you just put like 10K on there you just |
14783s | put a little bit on there you don't have |
14784s | to do a lot |
14785s | okay I just wanted to see if you put |
14787s | your money with your monetize but no it |
14788s | is not to be so let us go to the arena |
14790s | and find out what happens to CCP Swift's |
14793s | 10K Channel points this match between |
14795s | Odin's call and bright side of death |
14796s | with your casters Alec Anish |
14801s | with my good friend Alec and we're here |
14803s | to watch Odin and besad Duke it out uh |
14806s | Odin here has brought a very aggressive |
14808s | bar guest comp backed by double Claymore |
14810s | and notably a T1 lodgy in the form of |
14813s | that scythe and they've got some good |
14815s | utility going down the rest of the line |
14817s | uh Alec what has a bisod chosen to bring |
14820s | against that |
14821s | Asad has a double Battleship core with |
14824s | quite a bit of points spread into their |
14826s | low end with a Confessor Pawn effects |
14828s | fed Mac they do have an EOS for some |
14831s | extra links there |
14832s | I gotta say I like bsod's chances here |
14835s | bright side of death has everything they |
14837s | need to cut through the squishy Shield |
14839s | core |
14841s | of this Odin's call team they might |
14843s | struggle a bit against the Claymores but |
14845s | overall I think we're gonna see a heck |
14846s | of a match |
14852s | yeah I'm inclined to agree here I like I |
14854s | think it's going to be a challenging |
14855s | moment for Odin to push that Shield comp |
14858s | ahead uh with the Le Shack's Bull and |
14860s | with lots of damage coming out it'll be |
14863s | a matter of really skillful piloting if |
14865s | they can perhaps Corner uh maybe the Le |
14868s | Shack or another significant Target uh |
14871s | out of the B-side |
14874s | one interesting aspect of this is uh the |
14877s | bright side of death team while they are |
14879s | technically a Brawley high damage setup |
14882s | they actually have a lot of projection |
14883s | all the shack gets an underrated amount |
14885s | of range apoc Navy range bonus Ved Mac |
14889s | not the longest range but still pretty |
14891s | long for a cruiser links are up we're |
14893s | about to see what happens two seconds |
14895s | till we go head to head |
14900s | yeah you make a good point Alec I think |
14901s | there's a lot of range capability here |
14903s | uh we do have a little bit of damage |
14905s | going on on the B-side side but we don't |
14907s | see a dedicated damping chipper I should |
14909s | say a bonus damping ship |
14910s | on the Odin side but certainly space to |
14913s | do it so yeah |
14917s | it looks like Odin's hesitated slightly |
14919s | now they're deciding to move toward a |
14921s | micro jump Beacon while we do see the |
14923s | bright side of death team charging |
14925s | forward but not recklessly I think he |
14928s | they're keeping in range of their |
14930s | Logistics |
14932s | yeah Odin definitely circling here |
14934s | looking for the opportunity |
14937s | yeah they're they're pulling around I |
14939s | guess you might say to the right they're |
14941s | trying to swing around maybe get into |
14943s | the back line here or maybe just buy |
14945s | themselves time |
14946s | so far not a lot of damage coming out of |
14948s | bright side of death a little surprising |
14950s | here |
14951s | as dams are clearly taking their toll on |
14953s | this team |
14955s | yeah we do see besides Pawn effects and |
14957s | Punisher taking some pretty significant |
14959s | damage but uh The Punisher especially |
14962s | going into half armor here it is uh |
14964s | getting some love from the logic so |
14966s | bouncing back up a bit |
14968s | yeah the The Punisher had raised ahead a |
14971s | little bit to get tackle and now it is |
14973s | pulled back to its logic it should be |
14975s | out of range of most enemy damage so I |
14977s | expect tip points to recover here but |
14979s | we're not going to be able to say the |
14980s | same for the Odin's called jackdaw which |
14982s | is now in deep armor and is not out of |
14985s | range of anything and probably can't get |
14987s | out of range of anything it drops the |
14988s | structure and it will fall despite their |
14990s | best efforts to save it |
14993s | Circle |
14997s | yeah and that may be problematic for |
14999s | Odin not having uh bonus stamps and |
15003s | losing that Jack doll they do lose a |
15005s | significant amount of usually there Vet |
15006s | Mac has taken some armor damage here |
15008s | he's definitely getting some focused |
15010s | damage in |
15011s | uh he is spooling up so we'll be able to |
15014s | see if he can get a lot of work done |
15016s | before he goes down or if he's just |
15018s | gonna sink here but uh it does look |
15020s | pretty focused second jackdaw Falls uh |
15023s | that's pretty significant |
15025s | yep and that's almost all the electronic |
15027s | warfare now somewhere there's still a |
15029s | tracking disrupter coming off of the |
15031s | Odin's call team that is on the Navy |
15033s | apoc cutting its otherwise impressive |
15035s | range but at this point they've cut off |
15037s | the arena enough that these Cruisers |
15039s | don't really have anywhere to run they |
15041s | can't escape the apoc Navy's damage and |
15044s | you can see this here with the authoris |
15046s | they're trying desperately with this ASB |
15048s | and with logic to try to save it but |
15050s | it's just not enough the damage coming |
15051s | off the shack and the apoc is absolutely |
15053s | staggering |
15060s | terrible trade for Odin's call |
15063s | it is unfortunately what is it in Twin |
15065s | condition here how do they bring this |
15066s | back from the brink |
15069s | uh they've got to find a way to kill one |
15071s | of these battleships fast before they |
15073s | run out of damage they're about to lose |
15075s | their Claymore here that is not just |
15076s | links for this team that is also a |
15078s | significant source of their damage |
15080s | they've got to make something happen |
15081s | while they still have a claymore and bar |
15083s | guest |
15086s | yeah they're definitely gonna just |
15087s | focusing on the level |
15090s | they're focusing on the low end it's not |
15092s | the right call they don't have what they |
15093s | need to apply the damage there even with |
15096s | tackling they're not putting enough DPS |
15097s | into this Confessor to break its tank |
15099s | under reps they need to start spreading |
15102s | things around trying for bigger easier |
15104s | to hit targets with less resistances |
15108s | yeah yeah and I'll say kudos to the |
15111s | laundry Franks here on B-side doing a |
15113s | great job keeping things up and keeping |
15115s | themselves mostly out of Harm's Way and |
15118s | uh the hyena has lived much longer than |
15120s | it should on Odin's eye but it is now |
15122s | going to take a splash and uh Odin |
15125s | really counted it to the Odin's |
15127s | Logistics |
15128s | I would give credit to the Odin's |
15130s | Logistics as well I thought that Scythe |
15132s | would be one of the first things to die |
15133s | he's managed to position himself pretty |
15135s | well and he's only now taking fire they |
15138s | might trade him for this vetmac perhaps |
15141s | not as tanky as you might otherwise |
15143s | think but that said he is pulling back |
15145s | armor under reps |
15152s | stay alive |
15154s | and he lives yeah |
15156s | unfortunately it looks like it's going |
15158s | to be a very uphill battle for Odin's to |
15161s | sink anything here with just Claymore of |
15163s | Our Guest |
15166s | yeah I think unfortunately those ships |
15168s | are living to win right now they are |
15171s | relatively far from the Odin's call team |
15174s | but just don't have the Firepower to |
15177s | punch through they're now going after |
15178s | the EOS of cluster's edge the EOS is one |
15181s | of the tankiest command ships I don't |
15183s | really love their chances of actually |
15185s | breaking through it |
15190s | yeah I think at this point there's some |
15191s | recognition of uh the futility perhaps |
15194s | as we see yokan striding for Glory uh |
15197s | perhaps to the edge of the Arena here |
15201s | um he is making a bee line for the |
15202s | boundary |
15204s | and there he goes |
15206s | and off he goes no record no use of the |
15209s | mju there to break that 230 something |
15211s | kilometer record |
15213s | but uh they are cruising out and include |
15216s | the match |
15218s | throwing it back to the desk |
15227s | [Music] |
15233s | [Music] |
15250s | out |
15251s | loud |
15254s | [Music] |
15257s | [Applause] |
15267s | [Music] |
15282s | [Music] |
15288s | thank you |
15293s | [Music] |
15303s | Odin called but it went straight to |
15305s | voicemail this time as bright side of |
15307s | death goes through to Alliance |
15309s | tournament 18. CCP Swift |
15311s | if you had listened to me you would be |
15314s | Channel pointing Rich right now if you'd |
15316s | put all your 150k on right side of death |
15319s | you would be rolling in it |
15321s | how do you feel now I mean |
15323s | still so uh I read the bands wrong |
15326s | apparently uh but it doesn't matter |
15328s | because we're still right uh these these |
15331s | things kind of tend to work out I really |
15333s | do love the the bright side of death uh |
15335s | comp that they took uh it's a I would |
15337s | say it's a little bit untraditional uh |
15339s | to have uh to bring those types of |
15341s | shifts but like the double Battleship |
15342s | core Plus |
15344s | um kind of smaller ships that can act as |
15346s | their own Wing uh of the fleet and you |
15349s | know go up and catch something go up and |
15351s | grab a crucial linchpin ship uh screen |
15354s | some tackle uh I mean they did it |
15356s | amazingly well a really good positioning |
15359s | from from the team uh and I just think |
15362s | they they flew to the max I really loved |
15364s | it demolish Violet probably did the most |
15366s | work there uh the models could get bonus |
15368s | dams and just ruin someone's day in |
15371s | terms of lock range it's not something |
15373s | that's very easy to see when you're |
15375s | spectating uh but if you're flying in |
15377s | the tournament and your locker room |
15379s | suddenly is now like 11 kilometers uh |
15381s | you just want to flip your desk or throw |
15382s | something at the wall all |
15385s | yeah it's unfortunate for them but I |
15387s | mean you know like you say Bright's head |
15389s | of death put on a clinical display of |
15392s | how to fly that particular comp uh quick |
15394s | shirt of course uh to French roast uh |
15398s | who bet 148 000 Channel points on Odin's |
15401s | call uh and rather unfortunately for him |
15403s | uh lost them all along with the rest of |
15406s | you who lost 750 000 Channel points |
15408s | there Odin's car will be back tomorrow |
15410s | uh of course for those matches and |
15413s | another chance to make it through to |
15415s | Alliance tournament 18. Blackboard |
15418s | pirate uh we saw Odin's field two |
15420s | jackdaws we've seen the armor jackdaw be |
15423s | pretty common uh because of the number |
15425s | of mid slots uh to fit ewar especially |
15428s | the the damps |
15429s | Shield Jack does less ER slots because |
15433s | if you want to have tank you have to |
15434s | give up those slots what do you think |
15436s | about these uh these jackpots here |
15439s | I think I think a shieldy uh Jack dial |
15441s | Works totally fine and you don't really |
15443s | have to give up that many slots because |
15445s | think about like an armor jackdaw has |
15448s | two low slots |
15451s | so it's not like they're tanked anyways |
15452s | right might as well just if you're a |
15453s | shield jackdaw you have six bit slots |
15455s | just use one or two tank mods on it like |
15458s | it's the math makes sense right |
15460s | I don't understand why why you wouldn't |
15462s | just uh fill up your uh jacked off with |
15464s | full e-word no matter what kind it is |
15466s | but you know in all seriousness like |
15468s | jackdaws um especially with like these |
15471s | setups where you can fill them up with a |
15472s | light missile launcher since light |
15474s | missiles pretty much apply to everything |
15476s | you can just use them to you know |
15478s | pressure different teams I think we've |
15479s | seen a couple times where like did one |
15480s | or two Jack dust have soloed a small |
15482s | ship while everyone else is doing damage |
15484s | uh which is you know pretty good uh I |
15487s | really like them as a ship I don't know |
15488s | if they're necessarily better or worse |
15490s | than like a Sipple which I guess would |
15492s | be your equivalent um because we're both |
15494s | command destroyers and both them are |
15495s | traditionally Shield but it's it's a |
15497s | really strong ship uh and I mean even if |
15499s | Midas will put you wore in them anyways |
15501s | even if it's a shield one at least |
15503s | that's how I think about it I don't know |
15505s | in CC Swift what about um sometimes |
15508s | people call it the damp war or the ECM |
15510s | War where you see your opponent you know |
15512s | has landed on grid with a mollusk for |
15514s | example you've got your your damps and |
15516s | your jackdaws |
15517s | um what are these Pilots going to be |
15519s | trying to do first |
15521s | all right so if you're a jacked up pilot |
15522s | what you do is you hold down control you |
15524s | grab your mouse you click it on the |
15526s | Wallace as fast as you can and apply |
15528s | your dams first you want to be the first |
15530s | one uh to counter damp out that mollusk |
15533s | because if he damps you first and it's |
15535s | pretty clear that you're going to be the |
15536s | uh damp carriers on your team uh you're |
15539s | just gonna be out of it for the rest of |
15540s | the tournament the first person who gets |
15542s | that lock and applies that damn first |
15544s | essentially it sets the tone for the |
15546s | match for at least the first 20-40 |
15549s | seconds of it the first few Cycles uh |
15551s | there are a few ways to counter this |
15552s | right if you're the malice and you get |
15554s | damned gonna burn out of range a little |
15555s | bit wait for the dam to cycle back |
15557s | they'd come in and kind of abuse your |
15559s | extra range that you've probably got uh |
15562s | have your damn fit for that's a great |
15564s | way to do it and I think that's probably |
15566s | what happened in this Mansion I think |
15568s | the Owens called jackdaws actually out |
15570s | clicked the malice |
15572s | um |
15573s | on the bright side of death's team and |
15575s | they Odin Scott actually won the |
15577s | damboard early on as they were kind of |
15579s | kiting around you saw them do a ton of |
15581s | damage to that Punisher which I think |
15582s | was all down to uh jackdaws as Bart was |
15585s | saying like you just |
15587s | um apply a lot of damage to even a small |
15588s | fast moving Target there without any |
15591s | application desires but uh right side of |
15594s | death they they knew what to do they cut |
15596s | it back a little bit came back in and |
15597s | then won the dampor and as soon as they |
15599s | did they'd never let it go |
15602s | yeah Bart um one of the other things we |
15604s | noticed in that match was Odin's were |
15608s | sort of circling around they weren't |
15610s | they weren't committing in they were |
15611s | just kind of you know flying backwards |
15613s | and keeping themselves at range maybe |
15615s | waiting |
15616s | um how hard is it you know to wait for |
15619s | the right moment and why would a team do |
15621s | that |
15623s | I think especially with their setup it |
15625s | is probably extremely important and uh |
15628s | kind of difficult because so you know |
15631s | they're running a lot of Rapid missile |
15633s | launcher systems which once you shoot |
15635s | off a couple shots with them |
15637s | you know when you reload it takes 35 45 |
15639s | seconds uh depending on all sorts of |
15642s | little factors you know if they're |
15644s | running like metal ones or something |
15646s | weird like that but regardless like you |
15648s | have a limited number of ammo with it uh |
15650s | every other weapon system in the game |
15652s | you'll have at worst a 10 second reload |
15654s | with Rapids you could have quite a lot |
15656s | longer and if they launch all their |
15659s | missiles right off the bat and they |
15660s | don't kill anything because let's say |
15661s | they're out of range or the target kites |
15663s | away or anything you can basically have |
15665s | ruined 50 of your damage for the next |
15668s | like two or so minutes uh so it's |
15670s | important for Odin's like they did hold |
15672s | their damage at first |
15673s | um I think that they what happened was |
15675s | they over committed on that first Target |
15678s | and you know it's really hard though |
15680s | it's so hard to do especially with those |
15682s | weapon systems to say okay we're not |
15684s | breaking this we need to swap with every |
15686s | other weapon system we're like okay well |
15687s | we'll just press F1 on something else |
15689s | with rapid missiles it's like ah crap we |
15692s | just wasted half of our clip there's |
15693s | half of our damage for the next minute |
15696s | and a half |
15699s | yeah we sometimes see Team surf fixating |
15701s | in on something that's just not dying |
15704s | um and and really they need to have that |
15706s | awareness to say hey guys this is this |
15709s | is working you know maybe pull back if |
15710s | you can reloads get ready for the next |
15712s | clip |
15714s | um that's something you know like having |
15715s | a really good Target caller having |
15716s | someone who's aware of kind of what's |
15719s | happening in that match itself can be |
15721s | really valuable I've I've felt the |
15723s | pressure when I've been calling in |
15724s | matches before where you've got a plan |
15727s | you think hey we're going to hit this |
15729s | guy we're gonna take him down and then |
15730s | move on from there and then it doesn't |
15732s | work and you have to be able to okay we |
15735s | tried it it's not working we need to |
15736s | change we did something different and |
15739s | sometimes we just see it you know people |
15740s | people get Target fixated and focused in |
15743s | uh and unfortunately they just you know |
15746s | weren't able to pull out a w in this |
15747s | case but that being said right side of |
15749s | death well they're through as we |
15751s | mentioned the northern's call will be |
15752s | back tomorrow |
15753s | so let's look at our next match which is |
15755s | going to be the um brutor final between |
15759s | Alexis Matari and kitchen sinkhole so a |
15762s | kitchen sinkhole Banning this arms ad |
15764s | and the typhoon flea tissue I've been |
15766s | Fleet we've seen a bunch of those bands |
15768s | are less popular band but we certainly |
15770s | see some of them trickling through uh |
15773s | alexibitari banding Banning The |
15775s | Vindicator and the curse |
15777s | um CCB Swift is anything sort of jump |
15779s | out of you from these bands here |
15783s | is a very peculiar band I'd say |
15788s | um I'm not really sure I've seen kitchen |
15789s | sinkhole do this before as well they |
15791s | really strongly value this ship uh for |
15795s | its just ability to to stay on field I |
15797s | guess or it's just its durability not |
15800s | exactly sure uh they must have screamed |
15802s | and come up against a setup with his |
15804s | armazette or his arm as whatever |
15807s | and it must just like destroy what |
15810s | they're most comfortable flying so they |
15812s | say you know what let's just get this |
15813s | out of the way and that's really if we |
15817s | want to be honest the best way to use |
15819s | your bands I know a lot of people and I |
15821s | harped on this a little bit beforehand |
15823s | too A lot of people like to to get like |
15825s | a little tricky with it get a little |
15827s | cutesy say oh I'm gonna ban this so you |
15829s | think I'm taking this but in reality I'm |
15831s | gonna take this that never works right |
15833s | because the guy on the other side could |
15835s | just be like bandship I don't like I'm |
15837s | not giving you any information just |
15839s | telling you I don't like slept nears or |
15841s | curse or in this case vindicators it |
15844s | doesn't give away too much information |
15846s | and you're stuck here with like cutesy |
15849s | bands that might not pan out for you |
15852s | yeah sometimes people come up to me and |
15854s | they say uh you know Ithaca is it |
15856s | zarmazad or is it zaramazed and I always |
15859s | say the same thing to them how dare you |
15861s | talk to me art in terms of uh Logistics |
15865s | cruisers for um for armor what do you |
15868s | prefer do you like the zombies do you |
15870s | like the aniros or you prefer the |
15871s | guardian |
15874s | oh sorry |
15876s | no I want to hear the Boomer I'm I'm |
15879s | good but at least you say sorry that |
15881s | again |
15884s | Z some letters I just forget about dress |
15887s | I like the owneros um I don't even like |
15889s | Logistics frigates I don't like |
15891s | taekwondology just give me a Tech 2 logi |
15893s | uh and that's it that's that's the way |
15897s | that's the only way I could win really |
15901s | like |
15902s | yeah I don't I think so I will say that |
15905s | actually the last match did have some of |
15907s | the best tech one logic forget piloting |
15909s | that we've seen period |
15910s | but there's a reason why they're not |
15913s | that great like they have such short |
15915s | range they they die so easily this one's |
15918s | able to attack them like I love how |
15919s | nearest is a good owneros pilot is |
15922s | wonderful to watch |
15923s | um I'm a big fan of aniris's I I feel |
15926s | like those arms just too many points and |
15928s | it can only rep one thing at once which |
15930s | is kind of a problem like there's an |
15932s | easy counter for it you just shoot two |
15933s | Targets and then they both die |
15936s | whereas neuros is can rep two Targets |
15939s | and then they both maybe don't die very |
15941s | very good math right there |
15944s | awesome but we're pretty much ready to |
15946s | go to the match and I've been told that |
15947s | this is actually our first rematch thus |
15949s | far apart from in the uh the group |
15952s | stages where there was only two teams |
15954s | um the previous one uh sinkhole won the |
15958s | match versus that just Matari so can |
15960s | electricity take the W this time and |
15962s | secure themselves a place in Alliance |
15964s | tournament 18 or will kitchen sinkhole |
15966s | uh move forward themselves well let's |
15969s | find out by going to the arena with our |
15971s | casters jintan and radicos |
15978s | all right welcome everybody to match 51 |
15981s | of the Bruder final versus lectus Matari |
15985s | and kitchen sinkhole uh we have a couple |
15987s | uh not so similar comps but some similar |
15990s | ships what are we looking at here jintan |
15993s | it looks like uh kitchen sinkhole have |
15995s | gone with what worked last time bringing |
15997s | a mimitar rush comp up against what |
15999s | looks to be a little bit more of a |
16001s | slower pseudo Rush comp here from |
16004s | electus Matari uh assuming the normal |
16006s | double or triple battle cruiser top end |
16008s | the double battle cruiser and a |
16010s | battleship so they're gonna have a lot |
16011s | of DPS that's going to apply really |
16012s | really well so that's to that slept near |
16015s | and double hurricane Fleet issue from |
16017s | Kitchen sinkhole but and this is the |
16019s | crucial the biggest butt of all uh |
16022s | they're gonna struggle to get it into |
16023s | position uh they're gonna need to you |
16026s | know what kitchen sink all I've got to |
16028s | do here is they've got a kite around uh |
16030s | make sure that Tempest Fleet issue is |
16031s | out of position before they dive in |
16035s | how do you think this opening is going |
16036s | to go right across |
16038s | well you know it's going to be |
16039s | interesting to see what the uh the |
16041s | electus Matari uh will do with that uh |
16044s | tempus Fleet issue um because he will |
16046s | need to uh get his DPS |
16049s | um on these BCS as fast as possible and |
16052s | we're off here we go uh it looks like |
16055s | everyone's just jocking for positions |
16057s | right now |
16059s | yeah this so the the rush mirror is a |
16062s | really interesting sort of game because |
16063s | you're relying on keeping your tackle |
16066s | alive for as long as possible and both |
16067s | teams can absolutely shred it when they |
16070s | get up close so you can see here that |
16072s | Alexis Matari are actually running back |
16074s | they are kind of trying to stay out of |
16077s | range of those that Loki webs and |
16079s | leaving their tempestly issue and one |
16081s | bit of tackle I believe that's their Fly |
16083s | Catch sorry if they're jacked or in the |
16085s | center of the Arena just controlling |
16086s | space and denying it to their opponents |
16088s | making any rush in here from Kitchen |
16090s | sinkhole really really difficult what |
16093s | does it look like the tackle from |
16094s | Kitchen sinkhole is attempting to do |
16096s | here |
16097s | well the Heckle isn't doing too much uh |
16100s | I mean the flycatcher of Kendra uh needs |
16104s | to burn in a little bit more to get on |
16106s | something uh you know we I don't see any |
16109s | kind of uh advancement from them it's |
16111s | really interesting just you know they're |
16113s | just it seems like there's a scene |
16114s | geographer position staying within lodgy |
16116s | range you know to get reps from the |
16118s | scimitar |
16120s | what needs to happen is you know these |
16122s | guys need to meet somewhere and they're |
16123s | just kind of no one wants to commit |
16125s | which is rightfully so because once the |
16127s | damage trade starts to happen you got to |
16129s | make the right calls on the right |
16131s | targets uh and right now I'm seeing semi |
16135s | staying out of range doing what needs to |
16136s | do they're getting pretty close here |
16140s | oh fascinating it was like damps coming |
16142s | out here from Kitchen sinkhole that's |
16143s | not oh yeah that's not usual |
16146s | that's really unusual I didn't actually |
16147s | check I'm I'm gonna have to check and |
16149s | make sure these hurricane fleets do |
16150s | actually have Auto cannons and aren't |
16151s | Arty fit |
16153s | no they do have Auto cannons taking some |
16155s | damage sorry |
16157s | yeah they're just projecting across the |
16158s | arena with barrage right now oh there we |
16160s | go there we go the Loki is finally in |
16161s | the mix and we're seeing electors Matari |
16163s | pounce on it uh they're pushing all of |
16165s | their DPS on top of him just trying to |
16166s | take him out really really quickly uh it |
16168s | looks like they've done well enough to |
16170s | protect their Scimitar he is now in a |
16172s | great position being screened by all of |
16174s | his Fleet uh being flown there by Asia |
16176s | Elkin uh looks like the jackdaw is going |
16178s | to catch yep the jackdaws successfully |
16179s | caught the flycatcher who was burning |
16180s | for her now it's just gonna be a |
16182s | question of what they can do with that |
16183s | temporally issue that tempestly issue |
16185s | has got to do work here do makeup for |
16187s | the battle cruiser uh difference the |
16190s | kitchen sinkhole have have on the field |
16191s | and Ragnar STS he's getting low he's |
16193s | already in half Shields whilst the Loki |
16196s | is holding pretty fine only about third |
16198s | damage |
16199s | yeah he's gonna get reps from a |
16201s | scimitarian and it'll go pretty well I |
16202s | mean Ragnar does have a sleptner active |
16204s | tank |
16205s | um so he will have some xlasb to go with |
16207s | their big rep right there |
16209s | um and it'll be interesting to see if uh |
16212s | the Loki can hold long enough to trade |
16214s | for the sleptner they really need to uh |
16217s | get a good trade here uh to hold it |
16220s | Luke's life in the stop but he's free |
16222s | he's broken into the back line because |
16223s | he got tackle of that Scimitar oh he |
16225s | overshot just a little bit if he yeah |
16228s | he's got he's got webs on that Scimitar |
16229s | now that's amazing piloting there from |
16231s | the stabber uh managing just to slip |
16234s | through all of that tackle the sky |
16235s | breaker the jackdaw they both missed him |
16238s | oh the Loki goes down the Loki goes down |
16241s | but look at Asia she is falling fast |
16243s | here already hitting armor as the DPS |
16246s | just applies to her immediately |
16248s | and there's so much DPS and they have to |
16250s | switch that to Luke and the stab who |
16252s | made heroic play there uh running |
16254s | through uh the asps in fact uh is is |
16257s | Assyria overtaking she is overtaking uh |
16260s | if they can get this free uh the circuit |
16262s | Fleet down um they can still stay in a |
16264s | pretty commanding lead even if this |
16266s | Scimitar goes down it seems uh yeah this |
16269s | this hurricane Fleet issue in tease 1983 |
16273s | um and there he goes there he goes the |
16275s | Scimitar has got to be out of reps very |
16277s | soon here it looks like it's going to |
16278s | start chunking soon |
16280s | yeah kedra has now taken over for Luke |
16282s | but it looks like Luke's not far behind |
16283s | him they were getting he was getting |
16284s | screened by bensu it looks like they're |
16286s | abandoning the Scimitar here they're |
16287s | going for the kill they're going to just |
16289s | try and go for the trade now they're |
16291s | letting the positioning go oh this is |
16293s | bro this is so brutal for electus Matari |
16297s | yeah I mean you know without the |
16299s | Scimitar this isn't good but it also |
16300s | isn't good for the other team bharath in |
16302s | the hurricane Fleet issue the second one |
16304s | about to go down and that's a |
16306s | significant amount of damage that is off |
16307s | the field uh what what do you see that |
16310s | they're going after right now what is uh |
16312s | kitchen sink doing to uh keep going it |
16315s | looks like their Scimitar is now tackled |
16316s | and going |
16317s | straight into armor oh there we get some |
16319s | reps finally but it might be a little |
16321s | too late if it's already pulling you |
16323s | know it needs to pull its reps back and |
16325s | they need to get DPS on something uh you |
16328s | know it looks like kitchen sink okay |
16329s | you're not gonna get anything done |
16332s | it looks like kitchen sink house just |
16333s | trying to clear off the taco maybe keep |
16335s | that slept near from uh from dying any |
16337s | further you can see damage getting |
16338s | spread across a load of different ships |
16340s | because they're all spread out from that |
16342s | mad dash into the back lines for the |
16345s | Scimitar of Asia and look at the look at |
16347s | the top end advantage that electus |
16349s | Matari now have with that Scimitar from |
16351s | Kitchen sinkhole going down they |
16352s | committed so much tackle to their |
16354s | opponent's backline but they didn't have |
16355s | any left to screen their own and now and |
16357s | now electricity have quite a |
16360s | considerable advantage in fact as they |
16362s | just chew through their opponent's |
16363s | tackle here what a back and forth match |
16365s | this has been |
16367s | yeah you know there are certain times |
16369s | there's ships would have gone down for |
16371s | the uh uh for the electus material team |
16374s | maybe Titian single would have a chance |
16376s | but after they took out those two |
16378s | primary DPS and got their Scimitar uh |
16380s | the trades are not going the way they |
16382s | are they focused on smaller ships |
16385s | um that can kite a little bit better and |
16386s | can stay away uh from the ships that it |
16389s | were remaining and the ships that were |
16390s | on uh the site Fleet issue and the |
16393s | standard Fleet issue and sleptner double |
16394s | sleptner and a tempest Fleet you just |
16396s | can't you can't pursue that top end |
16398s | there's you got to make that call a lot |
16401s | earlier to uh really make a swing in the |
16403s | match like they needed uh right now |
16405s | Circo there Isis is just about to go |
16407s | down the and he's still pumping |
16409s | through his xlasbs but yeah you just |
16412s | can't you know it's it's uh it's under |
16415s | Redemption uh matches for uh kitchen |
16417s | sinkhole uh yeah it's it's just too bad |
16421s | they'd uh they didn't make the right |
16422s | decisions at the right times and you |
16424s | know that's uh a lot of the at and uh |
16427s | you know seeing that win condition and |
16429s | uh making the switch when it uh when you |
16431s | see that something's not dying at the |
16432s | same Pace as perhaps your Scimitar when |
16434s | you're shooting at tackle probably not |
16436s | the best to be staying on tackle you |
16437s | should have gone right for some DPS uh |
16440s | to at least uh try to stay to live |
16442s | longer |
16443s | yeah absolutely I think they might have |
16445s | been trying to clear to to you know save |
16447s | their own Logistics at that point but |
16449s | man what a what a match there turning |
16452s | from such a slow paced opening into an |
16455s | absolute bloodbath in the mid game and |
16457s | that's how these Minotaur Rush mirrors |
16459s | tend to go and Alexis Matari you know |
16462s | they saw what beat them last time they |
16464s | came in with a well-studied |
16465s | well-prepared counter to it let's hand |
16468s | it back to the desk and talk a little |
16469s | bit more about that amazing match |
16472s | yeah great match guys uh maybe next time |
16475s | uh Alexis Matari uh can cast some spells |
16478s | uh and uh they can keep their Scimitar |
16480s | alive |
16482s | [Music] |
16506s | foreign |
16508s | [Music] |
16515s | [Music] |
16521s | [Music] |
16531s | [Music] |
16544s | foreign |
16546s | there taking the win over kitchen |
16550s | sinkhole kitchen sinkhole circling the |
16552s | drain that they are not out of it yet |
16554s | they will have a chance tomorrow to come |
16556s | back and fight for that last remaining |
16559s | position in the Redemption bracket of |
16560s | course they'll have to get through with |
16562s | Odin's call and reform blob so far |
16565s | there's still another three matches to |
16567s | decide the next three teams that make it |
16569s | into alliance tournament 18 and the |
16571s | other three who will drop to the |
16573s | Redemption bracket |
16574s | that was a I mean that was a really |
16576s | exciting match from my perspective we |
16577s | saw two teams that had very similar kind |
16580s | of uh archetypes you know we want to get |
16582s | in we want a control range we want to do |
16584s | damage nice and fast but we don't want |
16586s | to get caught first so both teams moving |
16589s | around positioning themselves trying to |
16591s | just you know wait for their opponent to |
16593s | make a mistake or or to have that |
16595s | opportunity to reach out uh and catch |
16598s | something on the other side really |
16600s | interesting match to watch I especially |
16602s | enjoy those ones because you get to see |
16604s | you know that patience and the the |
16606s | target calling and the team working |
16608s | together to to make it happen and Alexis |
16611s | Vitara they're executing it super super |
16614s | well a special character Smitty and that |
16616s | stab or Fleet uh he almost overshot |
16618s | exclusive man in the Scimitar in fact he |
16621s | did overshoot it but I think he got to |
16622s | drive by scram and then I should turn |
16624s | around and get back get tackle securing |
16627s | it on uh the secure in the Scimitar on |
16630s | kitchen sinkhole there it's used to be |
16632s | Swift wow what a match do you enjoy that |
16635s | one I did Minotaur Rush is one of my |
16637s | favorite comps both teams took kind of |
16640s | similar versions of it I I think just |
16643s | Alexis Matari uh were probably a little |
16645s | bit more equipped for facing a a mere |
16649s | esque match uh the kitchen single team |
16652s | had devoted uh quite a bit of their team |
16654s | really to dance which don't do all that |
16657s | much in the scenario |
16659s | um the one thing that the dams do |
16661s | provide is like you can start shooting a |
16663s | Target let the Scimitar get further away |
16666s | then throw all the dams onto the |
16667s | Scimitar make it Rush forward which is |
16669s | exactly what they did right so |
16672s | um incredibly well done by the the |
16674s | kitchen single team they knew exactly |
16677s | what they needed to do got the dancing |
16679s | and they got first Blood killing that |
16681s | Scimitar uh which you know impressive |
16685s | right you the cemetery needs to rush in |
16686s | to to give up those reps and their |
16690s | support Wing was able to you know tackle |
16692s | RCA for a little bit she's a |
16695s | oily one so she managed to get away play |
16698s | the team a little bit and then got |
16699s | tackled again and died but by the time |
16701s | she was down the electus materi team |
16704s | they just knew what to do it's like they |
16706s | were on autopilot right they they split |
16708s | up they tackled linchpin ships they |
16710s | applied a ton of damage |
16712s | um and they just got fantastic trades |
16715s | and RCA Scimitar lived long enough in |
16717s | order for them to get two or three ships |
16720s | pinned down and in crucial damage |
16724s | and uh speaking of RCL we saw her |
16727s | they're using her Excel ASB the great |
16729s | effect to survive as long as possible |
16731s | because the XL ASB gives you huge boosts |
16734s | in Shield well it's loaded with charges |
16737s | but once it runs out it has to fire on |
16738s | cap and that can pretty much be the end |
16740s | sometimes we hear people talk about uh |
16742s | you must only have a few charges left |
16744s | there in his xlasb |
16746s | um and you know in this case she did a |
16748s | great job tanking but Bart we heard some |
16750s | of the casters call out |
16752s | um it looked like she was maybe |
16753s | overtanking what is that |
16757s | it's a especially with an xlasb it's |
16760s | something that can always happen with |
16762s | any self-rep ship |
16764s | so you only have nine charges with an |
16766s | xlasb and then you're you're no longer |
16768s | using your charges and you're using your |
16770s | ships faster and you will run out very |
16772s | very quickly uh so you kind of got to |
16774s | make each one count and the problem for |
16777s | scimitar is like if you think about it |
16779s | an Excel ASB is sort of like a |
16782s | battleship sized module made to rep for |
16784s | Battleship size Shield amounts and a |
16786s | scimitar is a cruiser so every time that |
16789s | that's why you see the the shields Spike |
16792s | up and down so much is a lot of times |
16794s | they're fits every cycle of the xlasb is |
16797s | giving like 40 to 70 percent of their |
16800s | Shield depending on a bunch of like |
16802s | little weird |
16803s | fitting things and the problem is if |
16806s | you're at like 80 shield and you use a |
16807s | charge up then you only ripped yourself |
16809s | for a little tiny amount and used to |
16811s | charge up |
16812s | obviously the other issue though is that |
16814s | if you're taking a mass amount of damage |
16815s | which uh she was at the time and you use |
16818s | a charge too late sometimes your ship |
16821s | will just blow up before you get it off |
16822s | so you know overtaking I mean |
16825s | it's really easy to sit here and say oh |
16827s | they're overtanking it's like well you |
16828s | don't know really how much damage you're |
16830s | going to be taking like yeah the tip is |
16832s | Fleet issue on your ship it's shooting |
16834s | you with like 13 1400 DPS |
16837s | for all you know that next shot is gonna |
16839s | actually just you know be a wrecking |
16841s | shot in one shot your ship so you kind |
16842s | of have to like balance it it's |
16844s | definitely a definitely a skill I don't |
16846s | think there was that much overtaking in |
16847s | there I think the chief survived very |
16849s | very well and probably got almost all |
16851s | the charges off |
16854s | yeah that to me as well RCA doing a |
16856s | fantastic job flying that Scimitar |
16859s | um on the side of kitchen sinkhole we |
16862s | obviously see uh slept near double Fleet |
16864s | hurricane all set with auto cabin so |
16866s | clearly intending to you know get up |
16868s | close in Brawl but yet they spend a |
16872s | bunch of points on a mollusk and a Kerry |
16875s | CP Swift why might that be |
16877s | uh so I think they just want their team |
16879s | to be a little bit more versatile if |
16880s | they came up with a kiting team uh that |
16883s | Mollison and Charis would help them win |
16885s | The Damp war and maybe make some of |
16887s | those teams have to come in a little bit |
16889s | uh right if you're if you've got a 50 |
16892s | kilometer like lock rate sphere where |
16894s | you could uh go and that gives you like |
16897s | a lot of latitude to try and catch and |
16899s | kill someone but if you shrink that up a |
16901s | little bit it forces quite a few more |
16902s | mistakes so I think they just wanted to |
16904s | have uh basically a Swiss army knife uh |
16907s | with their comp to be able to counter |
16910s | just more different types of things |
16913s | um and then just give them a leg up |
16916s | um it probably would have worked in a |
16918s | number of scenarios or just in this one |
16920s | specifically those dams could only |
16923s | really bait the logistics in |
16926s | um which is exactly what they did |
16929s | right well electricity securing |
16932s | themselves a position Alliance |
16933s | tournament 18 so we will see them uh in |
16935s | November for the main event of course |
16937s | this tournament sponsored by the |
16938s | Minotaur Republic so uh we we hope to |
16941s | see many more of them and perhaps |
16943s | they'll get far enough to win themselves |
16944s | some fantastic mimitar Republic Alliance |
16946s | tournament ships frecky and the mimir |
16949s | but before that we have a bunch of our |
16951s | matches to go and our next one is the |
16953s | Ancients versus Rusty hyenas Clan so |
16956s | let's take a look at the bands for this |
16958s | match |
16959s | of the Stark manure final so the ancient |
16962s | spanning the zaramaz and the balgorn |
16965s | rostohina is Banning The Gila and The |
16968s | Vindicator Bart |
16970s | um anything anything special here to |
16972s | point out |
16975s | um not particularly Beyond I mean I've |
16978s | said it a couple times before but I am |
16981s | continuing to still be confused about |
16984s | the azarb and the balgorn bands I don't |
16986s | think that either of those ships are |
16987s | particularly great I don't think we've |
16990s | actually seen I think we've seen one |
16992s | match which was Specter Fleet versus |
16993s | goon swarm where the balgorn actually |
16996s | was the reason why Specter won the match |
16998s | and I wouldn't necessarily say it was |
16999s | the balgorn of Specter fleet's fault but |
17002s | more that goons don't know how to |
17003s | actually pilot small ships and they |
17005s | didn't screen it so |
17007s | you know I get it I understand that a |
17009s | balgorn is a very intimidating and scary |
17012s | ship to a lot of teams but I don't think |
17015s | that they're actually that good uh and |
17018s | again this arm I think we've seen it |
17020s | once this entire tournament it did win |
17022s | so that was pretty cool uh vindicators |
17024s | however we've seen a ton and they've |
17026s | actually been very very scary this |
17028s | tournament uh so I kind of understand |
17030s | that from Rusty hyenas like that's a |
17032s | solid ban vindicators have been doing |
17033s | extremely well and I think they're going |
17036s | to continue to do extremely well |
17038s | and CCP Swift earlier on today we hired |
17041s | CP Castro say the Gila didn't count |
17043s | because it was a crabbing ship uh what's |
17045s | your thoughts on the Gila in the |
17047s | tournament format here |
17049s | The Gila is a wonderful ship right uh |
17052s | just does so much damage those drones |
17056s | are a pain in the butt to deal with |
17057s | especially if you're a smaller ship I |
17060s | just got an incredibly large engagement |
17062s | envelope if you're talking about killing |
17064s | tackle ships or rather like control |
17067s | ships anything that's like very uh not |
17070s | very durable but very important to kill |
17074s | um they can also survive they can also |
17075s | be a little baby like you could tank |
17077s | them up a lot make them like a bit of a |
17080s | pit bull go in there and be a very heavy |
17082s | tackle with some newts as well |
17085s | um just incredibly versatile ships that |
17086s | are annoying to deal with get them out |
17088s | of here also fun thing to notice uh |
17091s | three of the four |
17093s | uh bands from the last match which I |
17096s | would not have expected |
17099s | there you go |
17101s | um well it's pretty much time to go to |
17103s | the arena and see who's going to take |
17105s | another of our slots for Alliance |
17107s | tournament 18. three have been confirmed |
17110s | three still to go today uh is it going |
17112s | to be the ancient or is Rusty Hyena's |
17114s | Clan going to secure themselves that |
17116s | coveted spot well let's go to the arena |
17119s | and find out with your casters Alec and |
17121s | ish |
17132s | elegant-ish here with a very fascinating |
17135s | match between two very underrated teams |
17137s | we've got the Ancients returning with |
17139s | their triple Raven setup very successful |
17142s | for them in a previous match ish what do |
17144s | we have for Rusty hyenas |
17147s | well we don't have a lot of big ships uh |
17149s | to for those Ravens to sink into on the |
17151s | rusty side because they've chosen to |
17153s | bring a double Claymore set up or excuse |
17156s | me a claymore setup uh with a lot of |
17159s | Rapid light behind it it's got double |
17160s | servers going on here |
17162s | and they've got the orthos so this will |
17165s | be a question of if those torps are |
17167s | actually going to prove to guide true to |
17169s | Target or if there's going to be more of |
17170s | a challenge to get the application done |
17172s | in this case |
17174s | it's really unfortunate for the Ancients |
17176s | that they don't have those those big |
17179s | ships to sink their teeth into I think |
17181s | if Rusty hyenas was bringing battleships |
17183s | ancients would be a lot happier with |
17185s | what they're seeing on the field but |
17187s | that's the nature of Eve it's a little |
17188s | bit rock paper scissor and |
17191s | I think they're coming out slightly bit |
17193s | on the wrong end but I think they still |
17195s | have to feel a little bit confident |
17196s | because this setup has done well for |
17198s | them in a previous match and they do |
17200s | have a rape here to apply some damage I |
17203s | think the risk is if that Rapier drops |
17205s | their team will fall apart rather |
17208s | quickly |
17210s | yeah it's gonna be a lot on skip here to |
17212s | make sure that he is piloting to his |
17214s | utmost to make sure that the painting |
17216s | and webbing uh happens at all and that |
17219s | it gets good makes good decisions on |
17222s | this field uh they're gonna have to get |
17224s | these rapid light platforms down pretty |
17225s | quickly or a lot of their small DPS and |
17228s | small utility like that Karen scalpel uh |
17231s | are going to be in trouble with all this |
17232s | rapid light on field |
17235s | yeah that's the trick the the bombers on |
17237s | the ancient steam will also be very |
17239s | vulnerable to those rapid lights I think |
17240s | Rusty hyenas has two win conditions |
17242s | either shred that bomber Wing or Shred |
17245s | the Rapier and we're about to find out |
17247s | if they can pull off either one as this |
17249s | match gets underway |
17254s | yeah so we see a little bit of |
17256s | skittishness from both sides but |
17258s | definitely ancient cell willing to be a |
17260s | bit more aggressive here they realize |
17261s | they've got to push into range and uh |
17264s | Rusty is only too happy here to just |
17266s | kind of sail off into the sunset they're |
17268s | willing to kite out just a bit and uh |
17270s | look for those opportunities and let |
17271s | those rapid lights sink home |
17275s | finding their target |
17278s | indeed skip is really taking some severe |
17281s | damage here he is going to go down into |
17283s | Hall and he is gone he is off the field |
17286s | that is a lot of application help uh |
17289s | gone so it's really going to be a |
17291s | challenge now for those torps from the |
17292s | bombers the torps from the battleships |
17294s | Define targets and to make sure they get |
17296s | solid hits we did see krom take a little |
17298s | bit of damage to his Claymore but barely |
17301s | a scratch to the paint and there's |
17303s | really some challenges here I think it's |
17304s | going to be an uphill battle for |
17306s | ancients it's going to come down to some |
17307s | definitely some piloting skill and |
17309s | hopefully some good catching |
17311s | uh skip we hardly knew he uh there's |
17315s | stork now taking some fire as well the |
17317s | only other potential source of tackle |
17318s | they have although it is hanging out in |
17320s | the back line with the bombers it is |
17322s | getting some reps but it's taking a |
17324s | really significant amount of damage I |
17326s | think it may drop unless they pivot to |
17328s | another Target which they may be doing |
17330s | here now going after the Hound of |
17332s | aragoda |
17335s | yeah there's a little bit of bouncing |
17336s | around on the targets here |
17338s | uh Rusty sort of has this Liberty though |
17341s | don't they with these rapid light |
17343s | platforms they do have the ability to |
17345s | maybe diversify in some of these targets |
17347s | they feel like they can get in a clip |
17348s | and there goes the Hound |
17350s | uh on that Target oh absolutely but of |
17352s | course in fact uh the hounds and really |
17355s | all the rest of their bomber is very |
17357s | vulnerable one or even two maybe of |
17359s | these rapid light ships could probably |
17360s | solo them so you could see them |
17362s | targeting two or three ships at a time |
17364s | and still be very successful |
17368s | indeed and we do see uh sco beak in the |
17371s | stork uh he's getting the next loving |
17374s | delivery of uh fine quality |
17377s | rapid light missiles here as uh he sinks |
17380s | down uh he's he's catching some reps |
17383s | he's catching mainly off that scalpel |
17384s | but I I don't know that it's going to be |
17386s | enough he's really looking here I think |
17388s | to just survive the clip and maybe soak |
17390s | up a little bit you know even Brave it |
17391s | up a bit uh for his team to soak up a |
17395s | clip so that they can get in that reload |
17397s | to maybe get some damage done in the |
17399s | meantime though Arya has taken a lot of |
17401s | damage here uh almost out of armor and |
17403s | the Manticore goes down |
17406s | so they're just about out of bombers to |
17408s | play with |
17410s | yeah and crucially the Ancients has no |
17412s | answer here they really don't have a win |
17415s | condition they can't pin down any of |
17417s | these ships the Torpedoes are not going |
17419s | to apply very well to the even the |
17421s | Claymore which is the biggest and |
17423s | slowest ship on the rusty hyenas team |
17425s | and even if they could the Claymore out |
17428s | speeds these Ravens so it can kite them |
17431s | effectively indefinitely |
17435s | yeah indeed and I think this is kind of |
17438s | just one of those moments where you |
17439s | wonder if there's maybe a misread of the |
17441s | Bands it's certainly not what ancients |
17443s | would be hoping to bring like you said |
17444s | earlier Alec they were looking for this |
17446s | big juicy Battleship targets to sink |
17448s | Torpedoes into and Rusty seemed to read |
17451s | that well enough to say well let's not |
17452s | bring them anything with a Sig to hit it |
17454s | their biggest Sig ship is this is a |
17456s | claymore and claymore's are actually |
17457s | fairly difficult to hit especially with |
17460s | Torpedoes and buzzing around the arena |
17462s | like they are that the speed difference |
17463s | is pretty remarkable and it's just going |
17466s | to be really hard to hit |
17467s | so is there any hope for ancients here |
17470s | is there something magical that can |
17471s | happen |
17475s | Rusty hyenas could take this opportunity |
17478s | to snatch defeat from the jaws of |
17480s | Victory by chasing to boundary violate |
17482s | their entire team but short of that I |
17485s | think they have this match well in hand |
17487s | as the scalpel for the Ancients drops |
17490s | that's half of their Logistics which to |
17492s | their credit I think the logistics for |
17493s | the Ancients are doing relatively well |
17495s | against this rapid light team but it |
17498s | it's fighting a losing battle and |
17500s | ancients again crucially has nothing to |
17503s | answer with they are barely putting out |
17506s | any amount of damage onto Rusty hyenas |
17508s | and the little bit of Shield scratching |
17510s | they're able to do is instantly patched |
17513s | up by this Scimitar of Zed's motorcycle |
17515s | as he Powers around the arena just |
17518s | throwing out reps to the serves and the |
17519s | Claymores pretty much anything that the |
17521s | Ravens even have a chance at pressuring |
17525s | and the Karen goes down that's the end |
17527s | of logic for ancients and yeah you're |
17528s | right Zed is just having a fantastic |
17531s | time right now doing Scimitar things not |
17533s | feeling the slightest bit threatened |
17535s | knowing that Torpedoes is simply never |
17537s | going to hit the micro Sig and fast |
17540s | speed that the Scimitar can achieve |
17542s | now we do see the Ravens of the Ancients |
17544s | it looks like they're attempting to |
17546s | position themselves in such a way that |
17547s | they might Force Rusty hyenas to |
17550s | boundary violate to get away from them |
17552s | but Rusty hyenas wise to that plan and |
17554s | instead of flying straight away for them |
17556s | as pinwheeled around to the opposite |
17558s | side of the arena and now these Ravens |
17560s | are left chasing them once again uh they |
17563s | they at least tried something probably |
17565s | the only thing they could do but Rusty |
17568s | hyenas was paying attention didn't go |
17570s | near the boundary recognized that they |
17572s | had to change direction and they've done |
17573s | so in a way that uh really they weren't |
17576s | at any risk of getting neuted or |
17577s | anything with the Ravens utility highs |
17579s | presuming they even have those we |
17581s | haven't seen them yet |
17583s | yeah well kudos for trying and uh maybe |
17586s | forcing some boundary but it's just not |
17588s | going to happen uh as he said they've |
17590s | kind of arced around and no dangers here |
17592s | and we're to see the last battleships |
17595s | here start to crumble from the ancient |
17598s | side it's an interesting contrast |
17600s | because we've seen torps today we've |
17601s | seen torps throughout the trials where |
17604s | there's just been amazing damage right |
17606s | off the bat when you have this big huge |
17608s | signature battleships and they eat in |
17611s | those three battleships they had three |
17613s | battleships and three bombers that |
17615s | amount of damage is incredible if the |
17617s | signature can match it but losing that |
17620s | Rapier so early losing that damage |
17622s | magnification uh to get that signature |
17625s | blown up they just didn't have an option |
17626s | here and this bomber has got almost |
17628s | nothing done unfortunately before |
17630s | sinking into the space |
17632s | yeah what makes the ancient setup unique |
17634s | is that they're what you'll see with a |
17636s | lot of these other setups in a similar |
17638s | type is they'll spread out their points |
17640s | into a lot of tackle in the low end |
17642s | whereas the Ancients goes all in on |
17644s | damage and all in on putting all of |
17647s | their control on that Rapier which is |
17649s | great in the sense that they're going to |
17651s | put out more damage than any other |
17652s | equivalent comp of a similar style but |
17655s | it's terrible for them if they can't |
17657s | protect the Rapier and if Rusty hyenas |
17660s | or whatever team they're fighting could |
17661s | just kite away from the remaining ships |
17663s | because they have no backup and in this |
17666s | case skipto died almost immediately and |
17669s | there really wasn't anything that he |
17670s | could do about that going against Rusty |
17672s | hyenas and sometimes you just run into |
17675s | this in the alliance tournament where |
17676s | your comp gets spotted out and countered |
17679s | and ish if you're in a similar situation |
17681s | as a captain of a team and you run into |
17683s | a comp which hard counters you |
17685s | what could you do to try to pull that |
17688s | match out because obviously it's as |
17691s | difficult as flying in the alliance |
17692s | tournament is flying against a copper |
17694s | you have a natural disadvantage is |
17696s | almost impossible what can they do to |
17699s | win |
17700s | well definitely been there a few times |
17702s | Alec and it's really difficult it really |
17704s | depends on how you're being countered |
17706s | and in this case it's it's a hard story |
17708s | right because the Ancients had very |
17710s | little hope to get that torpedo damage |
17712s | applied applied damage is always the |
17714s | best damage so if you're being countered |
17716s | in the sense like hey this comp is much |
17718s | faster than our reason we're just not |
17719s | able to catch then you hope you switched |
17721s | your longest range ammo you hope to you |
17723s | know pepper them with gravel pieces |
17725s | until maybe a ship falls but when you're |
17727s | shooting your absolute bestest and |
17729s | you're just not hitting anything at all |
17730s | it really becomes a hard thing the best |
17733s | I could say in this kind of scenario is |
17735s | you go all out for it you bring those |
17737s | Torpedoes in you get as close as |
17739s | possible you hope to get as many |
17740s | grapples and control landed as you can |
17742s | to hopefully sink a ship I think they |
17744s | were trying that A little bit we saw |
17745s | them be a little bit more aggressive |
17747s | than their counterparts in Rusty but uh |
17750s | unfortunately the rusty team pretty fast |
17752s | comp right uh Claymore pretty fast ship |
17755s | and that'd be the slow among the slowest |
17757s | of them and so just not able to catch up |
17759s | and it's kind of the worst of all worlds |
17761s | can't apply the damage can't catch them |
17763s | so what do you do |
17766s | oh you try to control the arena which to |
17768s | their credit they did do they didn't |
17769s | just sit down and take it but Rusty |
17771s | hyenas flew just a little bit too well |
17773s | for that |
17774s | I'll throw it back to the desk after |
17776s | this really awesome match |
17785s | [Music] |
17788s | thank you |
17797s | [Laughter] |
17821s | [Music] |
17828s | foreign |
17830s | [Music] |
17842s | [Music] |
17856s | rock against uh paper in this case they |
17861s | came up against scissors when they they |
17863s | fought against a wormhole people earlier |
17865s | on today and and dunked them but |
17867s | unfortunately in this case they were |
17869s | pretty much hard countered with uh the |
17872s | comps that were brought there c2b Swift |
17874s | we sometimes see um people bringing |
17877s | Torpedoes and torpedoes do a huge |
17879s | amounts of DPS but you know we saw in |
17882s | that last match the attack bar was was |
17884s | very girthy but the actual bit filled up |
17887s | was was very tiny uh like why is that |
17890s | what what is application in Eve online |
17894s | uh so Torpedoes they need to hit a very |
17897s | large very slow moving Target there are |
17900s | a few ways around this uh one of the |
17901s | best things you can do is bring webs and |
17903s | Target painters which uh agents did |
17906s | bring in the Rapier however |
17910s | if that ship dies your team is owned |
17912s | right like they can't do anything |
17915s | um so it's you're putting a lot of eggs |
17917s | in that very very frail basket there |
17921s | um and obviously uh Rusty Hyena's Clan |
17923s | took a comp and flew it to Perfection |
17926s | and picked that team apart of the |
17928s | Ancients |
17930s | um you know they they took out the |
17931s | bombers took out all the control uh they |
17934s | just just ripped it apart piece by piece |
17936s | it took all 10 minutes more or less |
17939s | um but they just slowly made it uh made |
17942s | it work |
17944s | yeah their first Target of choice was of |
17947s | course skip dough in that Rapier and he |
17949s | was just deleted uh I imagine that was |
17953s | pretty much the only chance the Ancients |
17956s | would have had to to apply a lot of that |
17958s | theoretical DPS versus bonus Target |
17961s | painters long range webs all things that |
17963s | help Torpedoes apply so a target of |
17967s | priority clearly for Rusty Higgins Class |
17969s | A great choice they are just dunking on |
17971s | him to start the match off Blackboard |
17973s | pirate it does feel like |
17976s | that matches almost a hard counter for |
17979s | the Ancients there |
17980s | um and there wasn't really very much |
17982s | they could have done |
17983s | unless Russians of course had just you |
17986s | know flown around the arena |
17988s | is there anything they could have done |
17990s | or was that pretty much they had already |
17992s | lost nine times out of ten |
17996s | and unfortunately I would say they had |
17998s | already lost nine times out of ten uh |
18000s | you kind of hate to see it because you |
18002s | always want to you never want to see it |
18003s | lost from the get-go |
18005s | um and you know it gets kind of rough |
18007s | because like you never know somebody |
18008s | could mess something up but it's it's |
18011s | really interesting because I think this |
18013s | is like |
18014s | a clear example of outmitting yourself |
18017s | because Rusty hyenas for the last two |
18020s | matches they've brought this uh at least |
18023s | two other three matches that they've |
18024s | done they've brought this Golem Tinker |
18026s | so it's these big Shield battleships |
18028s | that there's three Shield battleships |
18030s | and a Nighthawk and they all got to |
18031s | stand right on top of each other |
18033s | or they can't do anything and you know |
18037s | there is a counter to that which is to |
18039s | push your stuff in bump them apart and |
18041s | blow them up and if you have tort |
18043s | battleships that do Mass amounts of |
18044s | damage like it's perfect |
18046s | the Ancients had a counter to the Rusty |
18049s | hyenas setup and then the rusty but the |
18052s | thing is they like they all end on that |
18053s | and Rusty hyenas just didn't bring that |
18055s | setup and that was it so you know proof |
18059s | that like bands uh meta all that stuff |
18061s | it kind of sucks because they definitely |
18063s | it's clear that the Ancients did |
18065s | research on Rusty hyenas and looked at |
18066s | what they've been bringing and are like |
18067s | okay we know how to beat that they just |
18069s | didn't they kind of like went way too |
18071s | all in on it |
18072s | and |
18074s | yeah it's rock paper scissors at that |
18076s | point unfortunately |
18078s | yeah rock paper scissors and you know |
18080s | like we said Unfortunately they brought |
18081s | the wrong one uh there's one two three |
18084s | and they shot wrong but the engines |
18087s | will be back tomorrow uh where they |
18089s | compete for that final spot in the |
18092s | Redemption Arc Rusty hyenas though go |
18094s | through two Alliance tournament 18 |
18096s | securing themselves the spot as the uh |
18099s | the champions of the Stark manure tribe |
18101s | representing that tribe uh in Alliance |
18104s | tournament 18 and I'm looking forward to |
18106s | see them like every time they've flown |
18108s | they've brought either interesting comps |
18110s | or flown really really well I think |
18112s | they've got a good chance of showing up |
18114s | some some teams when they get through to |
18116s | Alliance tournament 18 proper uh CP |
18120s | Swift you you you pick the same I assume |
18123s | you're sitting nodding away |
18125s | yeah I mean here's a great thing when |
18127s | you're playing through the feeders you |
18129s | have that many more matches uh more than |
18132s | your opponent does right like they're |
18133s | gonna go against someone that was |
18135s | automatically Sarah bid into the |
18137s | alliance tournament uh who have not |
18139s | played in this setting in this year |
18141s | right sure they might have played |
18143s | previous years they've scrimmed a lot |
18145s | absolutely but nothing really can |
18147s | simulate the that like uh the pressure |
18150s | of being in The Crucible of the alliance |
18152s | torment being on uh you know in an arena |
18155s | facing an opponent with only one match |
18158s | and you're out type of scenario so I |
18161s | think wrestling Hyena's Clan are gonna |
18162s | be a thorn and so inside they've showed |
18165s | a lot of Versatility uh and you know |
18167s | what they flew their comp perfectly it's |
18170s | not just that they had a really good |
18172s | comp against a hard counter it flew |
18174s | great like they knew exactly what to |
18176s | take out in exactly what order uh they |
18179s | were decisive and that's that's kind of |
18182s | scary if you go if you're trying to face |
18184s | a theme of that caliber that you're not |
18187s | really sure how strong they might be |
18189s | these guys are practiced well rehearsed |
18191s | uh and great decision makers |
18195s | speaking of practiced and well-rehears |
18198s | so we have two more matches for you |
18199s | tonight and both of them look like they |
18202s | could be excellent matches so our first |
18204s | one is going to be percussive Pizza Time |
18206s | diplomacy versus hidden Leaf Village |
18209s | Ninja Assassin Squad Esports and uh both |
18213s | of these teams performed pretty well |
18215s | because of Pizza Time diplomacy beating |
18216s | of certain mind and hidden Leaf beating |
18219s | snuffed out early on today but now they |
18221s | have to face off against each other they |
18223s | find that which team deserves the spot |
18226s | with the longest name in this particular |
18228s | tournament because of Pizza Time Banning |
18230s | typhoon flea tissue and EOS something |
18233s | that we've we've basically come to |
18235s | establish is kind of standard bands now |
18237s | but hidden Leaf Village Ninja Assassin |
18240s | Squad Esports Banning out the Cerberus |
18244s | and the balgorn Cerberus band Blackbird |
18246s | pirate that's uh perhaps an unusual one |
18250s | yeah I would uh I normally say it's not |
18253s | a particularly acted or strong band but |
18255s | we did just see Services uh completely |
18258s | eat somebody's team about |
18260s | five minutes ago so uh I don't know I'm |
18264s | obviously so the band done before we see |
18266s | the last match so it's definitely not a |
18268s | response I think that services are very |
18271s | strong in a light missile kiting setup |
18274s | um I don't necessarily know if it's the |
18277s | end-all be-all ship I'm |
18279s | it could be like if you ban the servers |
18282s | you probably don't want to bring a light |
18283s | missile kiting setup so uh I feel like |
18286s | you know they just don't want to see it |
18288s | um it is a very good ship I still think |
18290s | that banning the Scimitar would be a |
18292s | better idea if that's what you don't |
18293s | want to see but you know services are |
18295s | pretty cool too and that definitely |
18298s | signals something like they they don't |
18299s | want to be kited we'll see if uh we'll |
18301s | see if that actually happens or not |
18305s | yeah well I mean we're pretty much ready |
18307s | to find out if that will happen or not |
18309s | so can hidden Leaf Village Ninja |
18313s | Assassin Squad Esports take a slice out |
18316s | of because the Pizza Time diplomacy or |
18318s | will diplomacy Prevail and Propel pptd |
18322s | through to Alliance tournament 18. well |
18325s | let's find out as we head to the arena |
18327s | with your casters jintan and radicos |
18335s | hello everyone and welcome back to the |
18338s | arena uh it looks like ninjas have |
18340s | bought a modified Minotaur Rush comp |
18343s | with less mid-matar and more caldari |
18345s | meanwhile Pizza have brought a really |
18347s | heavy uh armor comp based around Tula |
18350s | Shacks what do you think the opening |
18351s | moves are going to be here right of |
18353s | course |
18354s | well it looks like uh beltrum uh and |
18357s | Baza and the ninja Esports team uh will |
18361s | need to get in on uh these little Shacks |
18364s | uh this little Shack core uh is very |
18367s | strong with Absolution double geek and |
18368s | uh some nice small tackle in there to uh |
18372s | balance the comp out |
18374s | if |
18376s | ninja Sports |
18377s | can do some |
18379s | can get evade some of the tackle or kill |
18382s | the tackle off as they go in maybe they |
18384s | can get a handle on this match uh I |
18388s | think it's going to be an appeal battle |
18389s | and they'll be flying uh for their lives |
18392s | here they're gonna be uh they're gonna |
18394s | be testing their limits uh I tell you |
18396s | that much with these little checks on |
18398s | the field |
18399s | yeah I have to say that the sheer amount |
18402s | of Rapid lights that have been brought |
18403s | here by ninjas uh four rapid light ships |
18406s | and then the light missile the standard |
18408s | light missiles from that Jack door are |
18409s | gonna do so much work against these |
18411s | deacons I don't think those things are |
18414s | long for this world at all either as |
18415s | soon as they get within range to fire |
18417s | off their first few volleys those things |
18418s | are going to disintegrate and then it's |
18420s | going to be a matter of kind of ehp on |
18423s | the uh Pizza side to keep them alive |
18425s | they're not going to have any active |
18426s | reps at that point |
18431s | is going to do |
18434s | oh this Griffin is going to have some |
18436s | fun getting shot at here uh |
18438s | if he gets some jams off |
18440s | resetting those little Shack spools will |
18442s | be huge |
18445s | all right and here we go it looks like |
18447s | the match is about to start let's see |
18449s | what the opening moves are do uh do |
18451s | ninjas go aggressive yes they do you can |
18453s | see those big red arrows pointing right |
18455s | towards them and it looks like they're |
18457s | gonna meet at the center of the Arena as |
18459s | Pizza accepts this engage let's see what |
18462s | the first primary is it looks like um |
18463s | Pizza is going for the weakest of the |
18467s | tanks on the main DPS trying to kill out |
18469s | that hurricane Fleet issue hoping that |
18470s | if they break those three battle cruises |
18472s | early on that's going to be enough to |
18473s | win them the game but luck about the |
18475s | shot going down so quickly radicals yeah |
18479s | the shack is uh eating a lot of DPS |
18482s | right now and if they can keep up those |
18484s | uh hurricane Fleet issues um they could |
18487s | really uh turn the tide uh and prove me |
18490s | wrong from what I just said and right |
18491s | under there uh dread Vengeance just |
18494s | takes it uh some slaps there he goes |
18499s | boom right through the logistics that he |
18501s | has fallen that leaves him with only two |
18503s | main DPS ships and it looks like those |
18505s | rapid lights are just falling harmlessly |
18507s | against this Ripple they keep firing |
18508s | into it but it's not going to be enough |
18510s | to break him onto these Deacon reps he's |
18512s | just doing a great job of uh kind of |
18514s | evading that and all the Basilisk is |
18516s | caught is it caught |
18518s | yeah he is he's been caught in the back |
18520s | Lines by the Hecate in the heretic |
18522s | oh my God that's all there here |
18525s | I mean even if with that bass look going |
18527s | down if they can get this lecheck that's |
18529s | a huge DPS off the field |
18531s | um and a lot of the utility as well it |
18533s | looks like they're getting down a swivel |
18535s | on Alexander Ricardo |
18537s | the Specialists are being called like |
18539s | this is not good especially when they |
18540s | can split DPS and just kill the |
18542s | orthodist maybe at the same time as this |
18544s | lecheck goes down |
18546s | yeah the little shot goes down the |
18547s | basilic system |
18549s | oh this is that this is just a just a |
18552s | slobber knocker right here everything is |
18554s | just flying everyone's going everywhere |
18557s | yeah look at the damage getting spread |
18558s | all across them and when we see the |
18559s | rapid lights finally firing into the |
18561s | Deacon just taking it down really really |
18562s | quickly but they're taking down the |
18564s | rapid light ships just as quickly with |
18566s | that Osprey Navy sorry with that author |
18568s | is falling immediately it looks like |
18570s | they're turning their attention away |
18571s | from that top end and just going on the |
18573s | low end and both teams are doing it now |
18575s | just going Bottom up trying to kill |
18576s | things as quickly as possible hoping to |
18578s | maybe win the tackle War here and maybe |
18580s | free their Basilisk |
18582s | yeah and that that Griffin he's getting |
18584s | it looks like he has a jam off on that |
18586s | on the lecheck uh which is a huge part |
18588s | of this DPS uh there's not much that I |
18591s | can do oh he's shooting the shooting Neo |
18593s | and the basilis now if the vassals can |
18595s | hold a little bit longer |
18597s | I just disc yeah |
18599s | I should try it's a trade hit both |
18601s | deacons are now down and the that goes |
18603s | down at the exact moment that the |
18605s | Basilisk goes down it is now All or |
18607s | Nothing both teams have a lot of DPS on |
18610s | the grid just trying to kill stuff |
18611s | quickly uh you can see that they're now |
18613s | turning back onto the shack uh I think |
18615s | ninjas are making the right call here if |
18617s | they can kill that the shack quickly |
18619s | it's going to be enough to win them the |
18621s | game because uh their opponents here in |
18623s | Pizza they're not gonna have the DPS to |
18625s | really do anything off the back of it |
18626s | the rapid lights are also doing amazing |
18628s | work clearing off the Confessor and the |
18629s | Hecate really really quickly here |
18632s | yeah they're doing a great job uh the |
18634s | fleet hurricane and the orthos going |
18635s | down |
18636s | um the DPS is going down a lot slower |
18638s | and they don't have the deacons uh |
18639s | because of pizza if they can hold this I |
18642s | think they can work through the wing of |
18644s | hidden Leaf ninja and this you know then |
18646s | this is the Once one more DPS ship goes |
18648s | down that lecheck uh will uh do well uh |
18652s | I |
18653s | I think there's a possible chance that |
18655s | pizza diplomacy still has this and |
18657s | they're going right next to the Target |
18658s | after the Navy character goes down in |
18660s | slime manic six |
18664s | right here |
18666s | getting chunked here these grappled web |
18668s | scrammed nuded the whole nine yards that |
18670s | lecheck is just flossing into him uh uh |
18672s | if those lecheck just keeps it up he's |
18674s | going to keep killing every little thing |
18675s | in his path uh you know with a celebrity |
18678s | Nighthawk there he could still die and |
18680s | he is dipping down into low armor maybe |
18682s | he's out of his Ansel now |
18685s | yeah this pizza team has done such a |
18687s | good job all of that tackle Wing has |
18689s | valiantly sacrificed himself just |
18690s | holding on to these Cruisers keeping |
18691s | them close to the fight and letting this |
18693s | Le Shack do work along with his |
18694s | Absolution friend and it might be enough |
18697s | to win them this game even as the Hecate |
18699s | now goes into really low armor uh |
18702s | another ship there The Jackal Falls four |
18704s | for four ninjas they're gonna have two |
18706s | top end DPS ships versus two top end DPS |
18708s | ships but I don't think pizza's gonna |
18709s | have two top ndps ships for very long is |
18711s | that the shack dips into structure the |
18713s | caracal is going down though oh man this |
18716s | is so incredibly close here an absolute |
18718s | nail biter at the end |
18720s | I mean it just shows the power of what a |
18722s | little Shack is uh you know just trying |
18725s | to stay alive fighting everything off uh |
18727s | but sometimes it's just too little too |
18728s | late and you're against two command |
18730s | ships |
18731s | um that uh are really Jones and get into |
18734s | this tournament uh and uh not have to go |
18736s | to redemptions tomorrow |
18738s | um this Absolution |
18740s | is hitting the Slender but the Slumber |
18742s | still will have xlasbs in |
18747s | just misses out on transversal just |
18750s | isn't able to I don't know if that was |
18752s | good piloting for about Trump or bad |
18753s | piloting from him but he was just able |
18755s | to land a wrecking shot and delete him |
18757s | in one volley and now they've only got |
18760s | one tackle ship left on the pizza side |
18762s | that Absolution he's gonna try and pull |
18763s | a little bit of range but no he's not |
18765s | going to be able to he's scrammed and |
18767s | webbed by the uh by the Nighthawk |
18770s | well luckily for the Absolution there is |
18772s | a fat tank |
18774s | um uh and it can keep going while this |
18776s | sleptner just has to pump through |
18777s | charges because the Absolution you know |
18779s | isn't the greatest ship to do DPS but |
18781s | when it's uh nice and up close like that |
18783s | it's not going to miss and it's going to |
18784s | hit the target that it needs to |
18787s | um you know if this slender can go down |
18789s | maybe the Absolution can keep repping |
18791s | through the nightmare DPS but uh you |
18794s | know at the same time the nightmare GPS |
18795s | is pretty significant so |
18798s | look at the ehp bars though you can just |
18801s | see how much ehp percussive pizza time |
18804s | diplomacy have left versus how much |
18805s | hidden Leaf have left uh the ehp on that |
18808s | Nighthawk is so much bigger than what's |
18810s | left on the field here even if this let |
18812s | me goes down I think ninjas might be |
18814s | able to solo the entire fleet uh the |
18816s | Nighthawk might be able to solo the |
18818s | entire fleet at this point the sky break |
18819s | is finally coming in just doing a little |
18821s | bit to clear these drones off of his |
18823s | friends as the slept near goes into it |
18826s | goes into armor not going to be long for |
18828s | this world whilst the Absolution goes |
18830s | into Hull |
18831s | Yep this is uh I think this is it here |
18834s | the hidden Leaf has uh done it's uh done |
18837s | its work and uh put all of that DPS |
18840s | everywhere it needs to be and it goes |
18842s | down you know you know that Absolution |
18843s | takes uh for a lot longer than I thought |
18845s | it was going to because that sleptner |
18846s | still stayed alive he had a little bit |
18848s | tank left and this is looking really |
18850s | good for hidden uh Leaf they might even |
18852s | catch out with uh with both command |
18855s | ships here or is he gonna die |
18859s | he got one final rep off I think that |
18861s | was just a regening capacitor and then |
18864s | firing it off not a Reload the what up |
18866s | what a ballsy play there not going for |
18868s | the reload and just accepting that |
18870s | you're not going to have enough for it |
18873s | there we go the heretic is finally down |
18876s | wow wow it's just a question of how long |
18880s | can this skybreaker kite off and it's |
18882s | not very long he's already been caught |
18886s | congratulations guys yeah they didn't |
18890s | leave congratulations this match was |
18891s | very exciting uh everyone was you know |
18894s | trying to go on the right target at the |
18896s | right time and it was just like a good |
18898s | old slobber knocker you know lefts and |
18900s | rights non-stop people putting uppercuts |
18902s | on each other it was really great match |
18905s | yeah you cannot ask for a better finals |
18907s | than that good luck I look forward to |
18909s | seeing ninjas in the finals and |
18910s | hopefully uh the next matches that pizza |
18913s | play in the Redemption bracket will be |
18915s | just as good let's head back to the |
18916s | studio and break this down |
18918s | now for the triglovian weather report |
18920s | brought to you by Exodus the weather |
18922s | calls for this integration |
18924s | [Music] |
18929s | and that's the weather forever |
18939s | [Music] |
18940s | for just 10 million ISC a month you can |
18944s | save the life of a high SEC minor |
18961s | [Music] |
18971s | thank you |
18979s | hidden Leaf The Village Ninja Assassin |
18983s | Squad Esports there just by the skin of |
18987s | their the hair on their chinny chin chin |
18990s | making it through uh the end of that |
18992s | match there against percussive Pizza |
18994s | Time diplomacy who I mean match of the |
18997s | day match of the the tournament so far |
18999s | for me uh they really put the squeeze on |
19003s | on the hidden Leaf team there uh yeah I |
19006s | preferred to me back and forth it looked |
19008s | like you know is that the Absolution |
19010s | going to finish off the slept near is he |
19012s | gonna be able to tank what one exciting |
19014s | match there uh c2b Swift wow |
19019s | yeah wow is right um that was absolutely |
19022s | fantastic I loved percussive Pizza times |
19025s | uh comp that they took like a Double Bs |
19028s | core with this really robust uh support |
19030s | wig that could go out and just do |
19032s | absolute work you saw them they they |
19034s | tackled Logistics uh they eviscerated |
19036s | kiting ships they got within a couple |
19039s | seconds of taking that match |
19041s | um you know if if if like this |
19044s | tournament or this match particular was |
19046s | a game of just a couple of seconds a |
19049s | couple of people overheating when they |
19050s | needed to a couple of people uh just |
19054s | living just that much longer it was |
19056s | absolutely astounding a great Target |
19058s | calling I'm sure it was very chaotic on |
19060s | both comms |
19062s | um I'd like to pretend that the I'm sure |
19064s | that both teams are very calm cool uh |
19067s | very composed but no doubt there was a |
19069s | lot of screaming shouting uh and uh just |
19072s | a whole lot of excitement especially |
19074s | when it became pretty clear that the |
19076s | hidden Leaf were gonna win that one |
19080s | yeah I've I've seen uh one of our line |
19083s | instrument commentators the Basilisk is |
19085s | actually one of the pilots in that uh |
19086s | match there and uh he is messages and |
19089s | saying that yeah a lot of a lot of |
19090s | shares a lot of screaming and he needs |
19092s | new Underpants uh also being told that |
19095s | the the Shacks there on the because of |
19097s | Pizza Time diplomacy side at triple 1600 |
19101s | millimeter plated just absolute brick |
19104s | tanks and oh it was just so close I mean |
19106s | to be honest uh a lot of us put hidden |
19108s | Leaf right up there as one of the best |
19110s | teams in the feeders this year and we |
19112s | expect them to do well even in the main |
19114s | tournament because a piece of time the |
19116s | blumsy almost just took that win away |
19118s | from them which is a great showing from |
19120s | them at one point to be honest I I was |
19123s | convinced that it was happening it was |
19125s | so close to to swinging uh Bart you you |
19128s | think that perhaps it was a bit of a |
19130s | mistake |
19131s | um on the Picasso Pizza and the problem |
19133s | to say going after that basilisk when |
19135s | they did can you elaborate |
19137s | I don't know if it was really |
19139s | necessarily like a mistake because it |
19142s | the it's a lot easier it's easy to say |
19144s | in hindsight too like I'll I'll come out |
19146s | and say it's easy for us to be like well |
19147s | you know the sleptner was in structure |
19149s | if you had shot for 10 seconds Less on |
19151s | this Target and did 10 seconds more here |
19154s | this would have happened |
19155s | um |
19156s | but yeah I do think that |
19159s | when the initial match started and pizza |
19163s | was able to just immediately just blow |
19165s | that first hurricane Fleet issue up that |
19168s | should have been kind of a sign that |
19169s | it's like you can kill every single ship |
19172s | on grid here |
19173s | just keep going top down uh we I think |
19176s | we a lot of times we'll say like oh they |
19178s | should have gone bottom up they should |
19179s | have gone top down um top down being |
19181s | like the highest points or the most |
19182s | valuable damage ships versus bottom up |
19184s | would be like do the support chips so I |
19186s | think when you're when you have that |
19188s | much damage with those Tula Shacks I |
19190s | really truly think that |
19192s | there is a point where they won the |
19194s | shack was shooting the bowels and one |
19195s | lashac was shooting a sleptner and if |
19197s | they had both been on the sleptner or |
19198s | maybe even both been on the Basilisk not |
19200s | the Basilisk the commentator the |
19201s | Basilisk ship then uh they would have |
19204s | probably won |
19206s | um just a little bit of a split again |
19208s | that was a really crazy chaotic match so |
19211s | everything did fine uh it's just kind of |
19213s | that one little thing you're like ah if |
19215s | only if only |
19218s | yeah I uh I can't wait to see the |
19222s | because a piece of time the flimsy guys |
19223s | play again tomorrow if this is the level |
19225s | that they're gonna play at they've done |
19227s | doing really well to get to this stage |
19229s | so they're definitely going to be a team |
19232s | that other teams here are going to have |
19234s | to get through I think uh the way it |
19236s | will work tomorrow is uh it will be a |
19238s | group stage so just like the the |
19241s | different tribal groups that we've had |
19243s | thus far in the last term trials will |
19245s | have |
19246s | um the nephantar group a and Group B in |
19250s | the each of the the groups will play run |
19252s | robin tournament essentially uh inside |
19255s | uh three teams in each one and then the |
19259s | highest ranked ones at the end of that |
19261s | and the tie break is done by rust points |
19264s | if there are any tie breaks needed we'll |
19266s | go forward into a elimination bracket |
19270s | with the final two teams going into a |
19273s | best of three grand final match uh to |
19277s | decide who takes that final slot so by |
19280s | just a few seconds difference because of |
19282s | Pizza Time have committed themselves to |
19286s | at least another uh I think one two |
19289s | three four five matches minimum uh to |
19294s | get into alliance tournament 18. |
19296s | potentially six so we will see what |
19299s | happens in the the best of three but |
19301s | yeah no pressure they'll be no pressure |
19304s | whatsoever I'm sure there'll be uh uh |
19306s | just so oh that was so close if we'd |
19308s | just done that we wouldn't have to play |
19310s | five more matches but then again you get |
19313s | to play five more matches and if you |
19314s | like tournaments then that's just that's |
19316s | just great for you |
19317s | we have one more match |
19320s | for you today one more to decide the |
19324s | final slot well the second thought two |
19326s | slots remain in the feeders for Alliance |
19329s | tournament 18. the slot that will be |
19330s | decided tomorrow which you don't care |
19332s | about anymore and the slot that will be |
19334s | decided today uh between laser Hawks and |
19337s | exodus so let's take a look at the bands |
19340s | for this one so Vindicator typhoon Fleet |
19342s | issue uh banned by laser Hawks extra |
19344s | spanning balgar and Vindicator that |
19346s | vindi is just really becoming a popular |
19348s | band now and then the trickle bands are |
19350s | extra Banning the Armageddon laser Hawks |
19353s | the Cerberus uh CCP Swift what do you |
19355s | make of these bands here |
19357s | Vindicator is a great shape that band as |
19360s | you were mentioning it wasn't banned in |
19362s | the last match and I think if one of the |
19365s | less acts was a vindi it might have gone |
19367s | a little bit differently |
19369s | um but uh yeah just taking vindi out |
19371s | means that you you might want to be a |
19373s | Minotaur Rush right uh vindy's viscerate |
19376s | Minotaur Rush |
19378s | um and also they're just a really |
19379s | annoying ship to have a charging into |
19381s | you uh they're very strong with a damp |
19384s | meta just because it makes everyone play |
19386s | a little bit closer and a vindi will |
19388s | just stop you in your tracks and let you |
19391s | up |
19392s | uh in terms of the the Gen ban I think |
19394s | that that kind of just says that Exodus |
19396s | uh might take a little bit maybe like a |
19400s | a kiting type comp something that |
19402s | doesn't have to necessarily commit from |
19404s | uh the beginning of the countdown they |
19406s | can kind of move around the the |
19408s | battlefield a little bit and those newts |
19410s | are just really really annoying uh for a |
19412s | long match |
19415s | and Bart uh that's Cerberus band again |
19417s | second time second match in a row we're |
19419s | seeing a service ban uh you know |
19421s | question mark |
19423s | yeah I mean again against Exodus a |
19426s | server span's a good idea like this this |
19428s | is the one team that we have watched |
19431s | since like since I can remember watching |
19433s | at matches which is probably like |
19436s | about maybe about 10 years now close to |
19438s | that |
19439s | um that consistently likes to Fly Light |
19442s | missile kiting comps it's kind of their |
19444s | like their signature thing we've seen |
19446s | them you know over and over reach like |
19448s | top eight top four in the actual |
19450s | tournament by just flying light missile |
19453s | kind of comp so if there's one ship |
19454s | you're gonna Target against Exodus |
19456s | just get rid of the servers just so they |
19458s | can't use it in a light missile setup uh |
19460s | that being said has kind of said it a |
19462s | couple times I don't think that |
19464s | necessarily bans out light missile kind |
19467s | of cops because I mean we saw we've seen |
19469s | like Claymores do really good job Osprey |
19470s | Navy issues do a really good job uh |
19472s | maybe even a drake I don't know bring |
19474s | your Drake your light missile rapid |
19476s | light Drake |
19477s | maybe it'll work |
19479s | apparently enough |
19483s | you don't look convinced there's these |
19484s | to be switched yeah he's like no no no |
19486s | no no no I'm not convinced that that |
19488s | would be a good |
19490s | um you know uh version of a Serb now the |
19493s | syrup has the ADC it's got a lot of |
19494s | range probably a caracal Navy issue |
19497s | would be a crummy but you know good |
19499s | enough uh facsimile |
19502s | all right well um we have just a few |
19506s | minutes and the teams are landing right |
19508s | now in the arena uh so just as a |
19511s | reminder this is the the last of the |
19513s | matches today uh and then we'll be back |
19515s | tomorrow for the uh remaining six teams |
19519s | to fight for one one position in their |
19521s | lives tournament uh 18. it's going to be |
19524s | absolutely brittle uh all trying to get |
19526s | through to online turn 18 but before |
19528s | that we have to find out who that SEC |
19530s | team is going to be can laser Hawks |
19533s | secure themselves a spot in Alliance |
19536s | tournament 18 or can Exodus snatch it |
19538s | away from them and cruise through into |
19541s | the main tournament themselves well |
19542s | let's go to the arena and find out with |
19544s | your casters Alec and ish |
19552s | and hello we are here in the arena to |
19555s | see laser Hawks and exodus square up and |
19559s | Laser Hawks here has brought a double |
19562s | bar guest Shield comp |
19564s | uh looks pretty kighty here looks like |
19566s | lots of missile damage able to come out |
19568s | and a decent utility in the midline Alec |
19571s | what is Exodus chosen to bring |
19573s | Exodus has brought a very interesting |
19575s | top heavy setup but in a different way |
19577s | than we're used to seeing |
19580s | we've got a Nighthawk sleffner double |
19583s | Loki hurricane Fleet issue as their core |
19585s | with a blackbird for ECM support it's a |
19589s | very interesting setup and those Loki's |
19591s | are going to be a pretty decent counter |
19593s | to the laser Hawks team provided they |
19595s | can stay alive |
19599s | yeah indeed it's going to be it's gonna |
19601s | be a challenge here I think for both |
19603s | teams it's going to be about who can get |
19605s | that damage starting to apply first the |
19607s | bar guests of course have it huge |
19609s | advantage on projection here but slept |
19613s | near is uh up close can certainly start |
19614s | munching down a bar guest in no time |
19616s | flat it's going to come down to some |
19618s | piloting and some quality screening |
19620s | there is the Loki uh on the side of |
19624s | Exodus and the hyena on the side of |
19626s | laser Hawks help hold things off so |
19629s | we'll see how well that works out for |
19631s | each team as they jockey for position in |
19633s | the first few seconds |
19635s | one potential Advantage for The Exodus |
19638s | team is those are rapid heavy barcasts |
19640s | which means if they can survive the |
19642s | clips it's likely they'll be able to |
19643s | keep their ships alive so if they can |
19645s | combine kiting with their already |
19647s | impressive tanks the top and the Loki |
19650s | slap your Nighthawk might be able to |
19651s | live through it I fear for the hurricane |
19653s | Fleet issues life expectancy though as |
19656s | The Exodus team is charging in now and |
19659s | we see laser Hawks trying to cut away |
19668s | yep so we've got some damage starting to |
19670s | come out here we've got a lot of |
19673s | long-range ammo projection but we're |
19674s | seeing some aggressive com we're seeing |
19677s | uh some aggressive charging on the part |
19678s | of Exodus it's the right thing to do |
19680s | here as they try to Bear it out on laser |
19682s | Hawk uh we do see the burst on the side |
19685s | of Exodus uh taking a touch of damage |
19687s | here |
19690s | and uh same for those pimples fibble's |
19692s | gonna go down sunk really fast there and |
19695s | meanwhile laser Hawk's bar guest is uh |
19698s | just about through his shield it's gonna |
19700s | come down to if he's able to self-wrap |
19703s | that back up uh and or have lodgy hold |
19706s | him |
19707s | quite crucially the Bantam and burst |
19710s | combo on Exodus has pulled so far away |
19712s | from the fight trying to keep themselves |
19714s | alive that they are very far out of |
19716s | range of the entire rest of their team |
19718s | so while this broadcast will go down |
19720s | laser Hawks does have an opportunity to |
19722s | take advantage of that positioning and |
19723s | score some quick kills they're trying |
19726s | with the Loki |
19728s | of a captain is holding strong here in |
19732s | this Main Event match he's dropping to |
19734s | two-thirds shield and dropping very very |
19737s | slowly |
19739s | yeah I don't know if I don't know if the |
19742s | Loki is really the right call here for |
19744s | two reasons one there's two of them |
19747s | so you're not getting off all that |
19748s | control of the field two I I think we've |
19750s | seen I like these Loki's have been |
19752s | pretty tanky throughout these matches |
19754s | the current beta for using these |
19756s | low-keys it's been quite a bit of ehp |
19758s | it's gonna be a question of if they can |
19759s | bear through it |
19762s | it's interesting they do have to |
19763s | sacrifice some tank for the webs that |
19765s | make that ship so dangerous but they're |
19767s | still very beefy boys and when you only |
19769s | have one bar guest left and you're |
19771s | relying on its clip to cut through their |
19773s | tank that is a dicey proposition indeed |
19776s | meanwhile the hurricane Fleet issue |
19777s | which I thought for sure wouldn't be |
19779s | long for this world is actually doing |
19781s | just fine and the Blackbird hasn't even |
19783s | been tested |
19787s | yeah we see our Tanis here he he is |
19789s | looking to just gain all the range he |
19791s | can hoping to use his uh rapid Heavies |
19794s | to the fullest extent possible but I do |
19796s | see him caught here now by a web he's |
19798s | gonna try to wheel out of that and make |
19800s | a pivot but uh with uh the bifrost and |
19804s | the hyena on his tail |
19806s | uh it's going to be it's going to be a |
19808s | difficult time |
19810s | yeah that's the thing with these cutting |
19812s | comps they're great until you have to |
19814s | turn and the alliance tournament Arena |
19816s | boundary comes upon you very quickly |
19818s | once they turn that is when they're most |
19821s | vulnerable now it does appear that he |
19823s | has somehow slipped the web so he is |
19825s | escaping here I don't know if that's a |
19827s | lucky jam on the hyena or what but this |
19830s | broadcast has managed to break free and |
19832s | so has the majority of the rest of their |
19834s | team here meanwhile uh X's is trying |
19837s | desperately to catch up to them and now |
19839s | they've got a lot of Arena ahead of them |
19841s | they no longer are cut off here although |
19843s | Exodus is desperately trying to regain |
19845s | their positioning advantage |
19847s | ish what can they do to uh outrun |
19850s | themselves here |
19851s | which team is going to get the advantage |
19853s | on the initiative |
19855s | well we're we're seeing this Loki start |
19858s | to come in but there's uh there's also a |
19860s | good amount of force holding them back |
19861s | you see the jackdolls probably damp |
19864s | dolls would be my guess looking to damp |
19866s | that Loki to keep it from ever catching |
19868s | the bar guest this is really going to |
19869s | come down to two things can our Tanis |
19872s | keep from being controlled and can he |
19874s | make good use of those clips like he |
19876s | said when that clip runs out that's just |
19878s | going to be a problem the reload time |
19880s | feels like ages and he is their heaviest |
19882s | DPS they have left and there's still |
19884s | quite a lot of DPS on exit aside to take |
19886s | off the field |
19888s | now laser Rock's taking advantage of the |
19890s | three-dimensional nature of Eve by |
19892s | turning and going down trying to break |
19894s | this stalemate of both teams running |
19896s | parallel to each other with uh with |
19899s | Exodus controlling the center of the |
19900s | field keeping them on the edge they've |
19902s | now gone down to one of the lower micro |
19904s | jump units as uh loses an osney |
19909s | yeah they lose an osney for that uh in |
19912s | that exchange and there goes a jackdaw |
19914s | so like you said it is a 3D nature but |
19916s | when you take those turns you do still |
19919s | lose some velocity off that you do have |
19921s | your align time affecting you especially |
19923s | with your prop on like that it does lead |
19926s | to chances for you to get caught out and |
19927s | they lose two shifts in that process we |
19930s | now see Exodus Blackbird actually taking |
19931s | a fair bit of damage but uh he looks to |
19934s | be mostly clear of it now I think it's |
19936s | just a little bit of love from some |
19938s | missiles here coming off the Scythe |
19940s | Fleet as he's able |
19942s | well the safe Fleet DPS should be able |
19944s | to solo him there's no Logistics |
19945s | anywhere near that Blackbird not really |
19947s | known for their tanks and the squishiest |
19949s | ECM ship in the game does in fact go |
19951s | down |
19952s | but crucially unless laser Hawks can |
19955s | somehow get themselves back into the |
19956s | center of the arena and give themselves |
19958s | room to run every time they have to make |
19960s | one of those turns it seems like Exodus |
19962s | is going to take a chunk of their team |
19963s | and price |
19966s | indeed it looks like Exodus is reading |
19968s | the Maneuvers here really well and |
19970s | they've kind of staged up to look for |
19972s | those turns like you said and to see |
19975s | what they can catch as a result now |
19977s | they're bearing down to the bar guest |
19979s | here which is sort of the bottom of his |
19980s | Arc is webbed again |
19983s | and uh that's that's really going to be |
19985s | a problem that bar guest only going |
19987s | about 800 to 850 meters per second here |
19990s | it's not going to be enough to keep |
19992s | consistently away |
19995s | meanwhile the Scythe Fleet issue of |
19997s | Genia is loose in the back line it's not |
20000s | going after the Bantam or Exodus it has |
20003s | been while the rest of the team is |
20005s | basically chasing down the barcast it |
20006s | has been left completely alone and it is |
20009s | slowly picking off the stragglers on The |
20011s | Exodus team |
20012s | will it be enough hard to say but it is |
20015s | doing some damage for sure |
20018s | and Laser Hawks losing a hyena there |
20020s | made a heroic dive |
20023s | to uh to catch that bar gas dealt uh but |
20026s | paid for it with his life we now see |
20028s | artanis though taking a lot of damage |
20030s | here he is he is at this point he's just |
20033s | not going anywhere barely moving less |
20036s | than 100 meters per second and uh he's |
20038s | gonna start bleeding into Hall here very |
20040s | quickly with all this Command Ship DPS |
20043s | gathered around him |
20045s | now Simi is pumping reps into him but as |
20047s | you can see it's just not enough he's |
20049s | bleeding structure and there he goes |
20051s | down that is the biggest chunk of damage |
20053s | laser Hawks has just the fleet Scythe |
20055s | for them in terms of significant damage |
20057s | and oh they just lost another ship their |
20060s | team is absolutely collapsing here and |
20062s | they really don't have a ton to show for |
20063s | it the Scythe lead issue can break |
20065s | through Bantam reps but if it gets |
20067s | anywhere near the Loki's left nor |
20069s | Nighthawk to do damage it's gonna get |
20071s | turned on and it's going to get |
20072s | absolutely crushed |
20077s | yeah I think we saw some really good |
20078s | piloting here from exit sort of |
20080s | anticipating the Motions of laser Hawks |
20083s | and looking for that moment when they |
20084s | could really seize upon the bar guest |
20086s | without exposing themselves to too much |
20088s | risk from this rapid heavy gloves |
20090s | foreign |
20092s | to the laser Hawks team they they saw |
20095s | the low-keys on Exodus aside they |
20097s | understood the risk to their comp and |
20099s | they did the best they could to try to |
20101s | put as much distance between them and |
20102s | those long-range Loki webs as possible |
20104s | but the arena is only so big there's |
20108s | only so long you can keep that dance up |
20110s | and every time they had to make a pivot |
20112s | Exodus was there like you said shadowing |
20114s | them at every step ready to grab |
20116s | whatever ship turned just a little too |
20118s | late or lost a little too much velocity |
20122s | indeed that's always the risk with |
20124s | kiting I can say from time in the arena |
20127s | that is always a challenge when you are |
20130s | kiting you're thinking about not just |
20132s | where your boundary is but where are you |
20134s | going are you getting something done by |
20135s | going there and what will you do when |
20137s | you get there uh like you said you can't |
20139s | go forever you also have to think about |
20141s | what risk does going to a particular |
20144s | area of the Arena expose you to are you |
20145s | not able to apply damage there because |
20147s | you've gone too far out are you getting |
20148s | close to where someone on top of an mjd |
20151s | might land on you it's a lot to think |
20153s | about in a very short span of time |
20155s | what we are seeing now uh the last from |
20158s | laser Hawks go down they just have the |
20160s | vigil Fleet Scimitar Jack doll left so |
20162s | no real damage to operate with and uh |
20165s | the jackdaw's gonna go next |
20167s | and uh Exodus is going to be able to |
20169s | clean up here they did not come out |
20171s | completely clean uh they lost a little |
20174s | bit in the process but overall played |
20176s | this really nicely uh pushing that |
20178s | kiting comp around the arena and taking |
20180s | advantage of those Loki webs to slow the |
20183s | bar gas down at critical moments to come |
20185s | in ultimately for that catch |
20188s | and now I've seen the uh Scimitar of |
20191s | kavar just kind of left that jackdaw to |
20193s | die it burned to the other side of the |
20195s | Arena along with the vigil try to get |
20197s | some kind of uh we've got a distance |
20199s | here but as you mentioned there are no |
20202s | viable DPS ships left that Fleet visual |
20205s | is projected tackle for a scimitar that |
20207s | has no guns and the Scimitar has now |
20210s | been targeted he's doing his best to get |
20213s | transversal but it's just not enough |
20215s | even the chip damage will eventually |
20217s | wear down his ancillary Shield booster |
20219s | you'll only have so many charges in it |
20222s | and once those are down he will drop |
20223s | very rapidly he might be trying to go |
20226s | for an mjd Beacon could be looking to |
20229s | get some Glory out of the situation |
20231s | he will get there if he wants to go for |
20234s | it |
20236s | he's got he's got that 12 second spool |
20238s | up to get through and hopefully not get |
20240s | tackled so we can see him achieve his |
20243s | long desired Glory |
20244s | and we'll see if he can maybe hit a |
20247s | record here |
20248s | he hasn't activated it yet |
20250s | he's he's thinking about it he's |
20252s | orbiting it a little bit |
20255s | as his tank rapidly evaporates it's now |
20258s | or never |
20259s | he's running out of time |
20261s | I don't think he's going to be able to |
20263s | achieve Glory here unfortunately but he |
20265s | will make for a nice warm explosion as |
20268s | Exodus uh circles around to finish him |
20271s | off leaving just a vigil Fleet on grid |
20273s | he's sort of flying at the opposite end |
20275s | and just circling around uh pretty much |
20277s | knows what's about to happen to him |
20280s | yep and that is time as we send it back |
20282s | to the desk for a thrilling main event |
20293s | [Music] |
20305s | [Laughter] |
20319s | foreign |
20329s | [Music] |
20344s | [Music] |
20350s | [Music] |
20362s | Exodus they're securing themselves that |
20365s | final spot in Alliance tournament 18. |
20368s | well I say final there is one more |
20370s | tomorrow uh but to get there we've got |
20373s | to finish off today so we entered today |
20375s | with 24 teams in these trials 12 of them |
20379s | have sadly departed uh six also |
20382s | departing but less sadly as they've made |
20385s | it through into the main Alliance |
20386s | tournament uh the teams that we lost |
20388s | today uh shut up I'm trying Prismatic |
20391s | Legion Hull control seriously suspicious |
20393s | uh ushra can no vacancies scary Wormhole |
20397s | people respectively off certain mind |
20399s | snuffed out the initiative and wolves |
20402s | amongst strangers thank you so much for |
20403s | competing and we wish you better luck in |
20406s | the next tournaments you compete in uh |
20408s | we won't see any more of our hill now be |
20410s | uh uh right side of death electors |
20412s | Matari Rusty hyenas hidden Leaf Village |
20415s | Etc and exodus until next month when we |
20419s | see them in the main Alliance tournament |
20421s | so tomorrow is just six teams remaining |
20424s | fighting for just one spot so make sure |
20427s | you tune in at 16 40 to see those today |
20431s | this wouldn't have been possible with |
20432s | her that whole host of people in the |
20433s | background especially the the GMS and |
20435s | CCP guys that have been doing all the |
20437s | referees refereeing so thank you very |
20439s | much GM goat GM banquet GM carbon GM |
20443s | Kobayashi GM Star-Lord GM Maverick and |
20446s | events very on Amy muffmuff of course |
20448s | thank you to everyone else at CCP who's |
20450s | been helping us here today CCP Swift CCP |
20452s | convict CP Kestrel and the indomitable |
20455s | CCP zealous in terms of even T staff we |
20458s | have disc reader and brj doing |
20460s | everything in the background on the desk |
20462s | we saw a mystical night wearing that |
20465s | moderator BlackMart pirate uh jintan |
20467s | Alec ish and radicos I have been Ithaca |
20470s | Hawk thank you very much for watching |
20472s | once again and we'll see you tomorrow at |
20474s | 16 40. |
20477s | foreign |