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0s | foreign |
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33s | to the final day of the alliance turn 18 |
36s | Minar Republic trials where we have six |
40s | teams competing for just one slot |
43s | available in Alliance tournament 18. |
45s | that's right just one slot 31 teams have |
48s | been confirmed five of them so six of |
51s | them yesterday uh in the various tribes |
54s | who took the the number one positions in |
56s | each of those tribes the second place |
58s | fell to today and we have one final |
60s | group round followed by a playoff for |
63s | that one remaining slot and we have a |
67s | series of fantastic teams today to show |
70s | you we have we form blob we have |
72s | percussive pizza time diplomacy we have |
75s | Odin's call we have the ancient we have |
77s | laser Hawks and we have kitchen sinkhole |
80s | who amongst them will be strong enough |
82s | to beat off all of those other strong |
85s | com competent teams and take that one |
88s | last remaining slot in a line term 18. |
92s | I'm joined on the desk by jintan and |
94s | Alexia Carter how are you guys today |
97s | gentan who do you think is going to make |
99s | it through |
99s | oh man that's a really hard call there |
102s | are some there are some obvious |
103s | candidates in here but personally I'm re |
105s | I'm rooting for pizza or Picasso Pizza |
107s | Time diplomacy as their full very much |
110s | of a mouthful name uh is uh they've |
113s | really impressed me with some of their |
114s | matches going through the brackets so |
116s | far and they lost in an absolute nail |
119s | biter of a match going up against the |
122s | equally uh auspiciously named hidden |
125s | Leaf ninja Villages assassin Squad |
128s | Esports or however the hell their name |
131s | is uh |
133s | ninjas as we call them |
135s | yeah uh and you know I I they were |
138s | probably one or two one or two heated |
140s | shots or dropping their rep Bots you |
142s | know two or three two or three seconds |
144s | earlier away from winning that match so |
146s | it'll be really exciting to see if they |
148s | can redeem themselves in this Redemption |
150s | bracket |
152s | Alex nice to see you uh finally we get |
155s | to see your face we've heard your uh |
156s | your sultry tones commentating some of |
158s | the matches over the the last two |
159s | weekends who are you looking forward to |
161s | seeing today |
163s | well I think percussive Pizza Time |
165s | diplomacy is a great pick there's also |
167s | Odin's call which has a tremendous |
169s | tournament pedigree somehow they're here |
171s | in the Redemption bracket instead of |
173s | just sailing straight through so I think |
175s | every team in the Redemption bracket has |
177s | to be shaking a little bit looking at |
178s | them and they're on the other side of |
180s | the field but uh I'm also say kitchen |
183s | sinkhole could surprise us |
186s | yeah wooden's called dropped yesterday |
187s | to Bright Side of death who advanced |
190s | Alliance room in 18 uh very much against |
192s | what uh everyone seemed to expect uh |
195s | twitch lost thousands of Channel points |
197s | on that one everyone betting on Odin's |
199s | call a strong tournament favorite |
202s | um we're about to go into match one |
203s | actually where we will see Odin's call |
204s | once again we form blob uh the team that |
207s | will take them on they are Banning out |
209s | the barges and the lecheck whereas |
211s | Odin's call Banning the near and |
213s | the Loki this is quite important this is |
215s | a group stage so you want to have the |
217s | best record to make sure you advance six |
219s | will become four will become two will |
221s | become one and this is the first match |
223s | to decide those uh those medium four |
226s | it's gonna be we Farm blob versus Odin's |
228s | call so let's head over to the arena |
230s | with the casters Wingnut cross and |
232s | Ithaca Hawk |
240s | Arena |
244s | I am Ithaca Hawk uh joined once again by |
247s | Wingnut cross uh for this fantastic |
249s | matchup between we4 on blob and Odin's |
252s | call and immediately I am excited uh |
255s | we're gonna I see a Vindicator and two |
257s | Fleet Tempest here on the blob side that |
259s | is going to be a huge amount of damage |
261s | and control for that team uh that the uh |
264s | ozans call guys are gonna have to get |
266s | ready but they have a balcon and also |
267s | two Fleet tempests what do you think is |
268s | going to happen here |
269s | that's an interesting call bringing the |
271s | venue with the Tempest flights the |
272s | Battleground provides control whereas |
273s | the indicator provides close range DPS |
275s | Tempest doesn't need to be close to |
276s | shoot so it's interesting copy if that |
279s | vendor gets on top that bow is going to |
280s | make him suffer but that is still extra |
282s | DPS that could turn the tide we'll just |
284s | keep an eye on the uh Chris fire in the |
285s | back as well as the celestes for the |
287s | opposing side so there is an ewall uh |
289s | angle going on here as well |
292s | yeah the molar and the uh The Vindicator |
295s | for blob warped in at zero as absolute |
298s | Chads and are immediately burning |
300s | straight towards the Odin's call team |
301s | trying to get tackle on it and it looks |
303s | like the Vengeance turning around |
304s | burning away going back to try and get |
306s | wrecked before he gets Giga dunked but |
308s | uh Captain is getting hit pretty hard |
311s | burning into a uh balgar and two Fleet |
314s | Tempest here |
315s | Yeah the more will try going after the |
317s | tackle and actually count screen off by |
319s | the opposing more so that's uh not going |
321s | well from but Tempest leaks are charging |
322s | are they shooting you think looks like |
323s | they're going for a tempest Fleet |
324s | headshot okay |
326s | they want to get rid of the beginning |
328s | we see the molar of blob about to go |
330s | down he's about to hit armor sorry Hull |
332s | and that's going to be a big big loss |
334s | That's Heavy tackle for that team that |
336s | could be removed from the field |
337s | meanwhile though trading it for a fleet |
339s | Tempest that would be very very worth it |
341s | if they can do so if they can take that |
342s | out of Odin's car that's a massive chunk |
343s | of their damage move from the field |
345s | starting to hold it yeah that model is |
346s | tanking Captain two bun tanking now so |
348s | the deacons of Kane andris getting in |
351s | there getting into range and putting |
352s | their reps on that molar bringing them |
354s | back up still a bit of a steal meat as |
356s | both teams are just struggling to get |
357s | position and Tackle your full wave of |
359s | drones on them as well that molar is |
360s | safe and now that Tempest Fleet is held |
362s | down but I believe both other Temple |
364s | splits and the uh Vindicator |
367s | either way yeah he's held down |
369s | now it's going to be a race and look at |
370s | that immediately they know that there's |
371s | going to be a race now go for Jack |
373s | doorbell try and break through one of |
374s | the battleships looks like they're going |
375s | for a more trying to get them off of one |
377s | of their targets |
378s | yeah they're all turning around uh you |
380s | can see the fleet Tempest there of uh |
381s | Elias burning back towards that molar to |
384s | try and take him down and they've done |
385s | it so one molar down and unfortunately |
387s | for Odin's call it is their Mauler |
389s | meanwhile the Muller of uh we Farm blob |
391s | is happily back up 100 armor the fleet |
394s | Tempest of Jack taking a little bit of |
396s | damage but I don't think he's that |
397s | concerned there's he has tackled uh but |
399s | if those deacons can keep him alive long |
401s | enough for them to take out Colonel |
403s | carts then they're going to be in a |
404s | really good position yeah so the mall |
405s | that went down was actually uh smart |
407s | bombing off the rep drones I believe on |
408s | the friendly more and I think it was |
409s | actually might be smart buying a smart |
411s | bombing of three friendly ones off as |
412s | well but now Jack the well is getting |
413s | very low temperature might come back to |
416s | you like that turn around might actually |
417s | cost them the match Temperance Fleet is |
419s | just holding on but I think next |
420s | volley's gonna push him through hull |
422s | there it is oh yeah look he's dropping |
424s | he's dropping through hull Fleet |
426s | tempests are taking a lot of damage one |
428s | going into armor one into Hull that is |
429s | not good that's that um uh balgar and |
432s | slowly starting to do some work probably |
434s | on those deacons we see some newts |
435s | landing on it we see some newts in The |
437s | Vindicator that Vindicator is very |
439s | susceptible to getting muted out and |
440s | then just not being able to apply any |
441s | damage Jack darville about to go down |
446s | one Fleet temp is down not a good |
448s | position for we form blob right now |
449s | they've taken out the Muller but they |
451s | need to get down this Fleet tempers of |
452s | Kernel cards if they want to have a |
454s | chance of stabilizing |
455s | yeah part of the problem as well is that |
457s | half their DPS now is in The Vindicator |
458s | which can absolutely be neutered off by |
460s | the balgoin whatever he decides to which |
462s | can definitely cut alert their DPS so |
463s | while they still have a lot left that's |
465s | going to start becoming a problem as you |
466s | see look at the rep drones on the |
468s | Tempest Fleet of uh Colonel Kurtz there |
470s | is just so many reptiles mediums Heavies |
472s | they're all there |
474s | yeah I'm just looking at this Vindicator |
476s | right now his guns are just not firing |
478s | oh he just fire around off he's clearly |
480s | clearly struggling for capacitor right |
482s | now you can in that balgar and just |
484s | applying all those heavy engine |
486s | utilizers straight to the face of that |
487s | Vindicator and turning him into a 23 |
489s | Point hole in that we form blob team |
492s | this Fleet Tempest is about to go down |
494s | as well once that's down sure if |
496s | indicator can do a lot of damage but if |
498s | he doesn't have any capacitor he's not |
499s | going to apply any of it |
501s | yeah meanwhile I think in the |
502s | background's keeping an eye on stuff um |
504s | where is that Vengeance vengeance is |
505s | getting a primary as well and I'm not |
507s | sure what he's getting shot by the |
508s | people I've got maybe the Confessor I'm |
510s | not seeing anything else shooting him at |
511s | the moment |
512s | yeah |
515s | the moment I would say Odin's call are |
517s | in a very commanding position none of |
519s | their ships are even into armor right |
520s | now the Reps coming from the the tally |
523s | and the Deacon uh onto the street |
525s | Tempest of Colonel carts are happily |
527s | stabilizing them from the damage coming |
529s | from essentially one Fleet Tempest right |
531s | now that Vindicator has been neutralized |
533s | completely from 30 MS he is new to his |
536s | guns aren't firing he's just basically |
538s | it's just basically a bunch of ehp ready |
541s | to die at this point |
543s | yeah unfortunately I think that turn |
544s | around for the more what they might have |
546s | considered it necessary is going to be |
547s | the thing that cost them here they just |
549s | don't have they didn't have the DPS when |
550s | they needed it and now they're pretty |
551s | much behind the uh the eight ball here |
553s | again constantly taken out by the notes |
556s | it's really interesting because this is |
558s | two very very similar comps do you think |
560s | if we'd had a bag on the blob side this |
563s | would have been different it would have |
564s | been a bit of a new war |
567s | um |
568s | maybe because it changes the whole |
570s | dynamic the Belgium provides control |
571s | whereas The Vindicator provides DPS and |
573s | close control so definitely will be a |
575s | very different match but that means like |
577s | I don't know which way it would go to be |
578s | perfectly honest that could everything |
580s | could get flipped honestly I'm surprised |
582s | there's not a single smart bomb on this |
584s | a team to try and maybe remove these rip |
586s | drones like neither team actually the |
587s | more had smart bombs for Odin's cool but |
589s | I'm not seeing any smart bombs anywhere |
590s | else for a Bob here |
594s | yeah I don't think there's much more |
596s | they can do now that's that second fluke |
597s | Tempest down and uh oh there's a |
601s | crucifier as well so any e-war they had |
604s | that was perhaps reducing the damage |
605s | come from those Fleet Tempest has just |
607s | been removed |
608s | um the The Vindicator is dying pretty |
609s | quickly this match is over for we form |
612s | blob they're going to to lose this one |
614s | basically 100 to five now |
617s | um the the control except by that |
619s | balgorn was just too much especially |
621s | Against The Vindicator an incredibly cap |
624s | dependent ship |
626s | um just exactly great matchups |
630s | this was not the uh the fleet to bring |
632s | it into at all like the bad one this is |
633s | why one of the reasons why the |
634s | Battleground is a really good damn ship |
635s | is because like that new control plus |
637s | the extra web support as well just makes |
639s | it a brutal thing diverse and as my |
641s | favorite ship goes down it's |
642s | yeah that's that's the end |
645s | yeah we're uh somewhat surprised to see |
648s | them in the the bracket today we |
650s | expected them to get through yesterday |
651s | but you know they dropped that match uh |
653s | so this is them putting their their big |
655s | boy pants on and coming with uh their |
658s | their best comps trying to make sure |
659s | they secure that final position in the |
661s | last tournament 18. it is clean up now a |
664s | couple of deacons the celesters the only |
666s | Diamond ship really left probably is |
667s | that Vengeance it's how like that molar |
669s | is heavy tackle and newts maybe smart |
671s | bombs uh so if this is uh if it's up to |
674s | blob they're basically going to try and |
676s | burn for the boundary at this point get |
677s | this over with however that would be a |
679s | bad idea because the tie Breakers are |
681s | still in place so uh rust points are |
683s | important here |
686s | yeah I mean any team that read the rules |
688s | would know that there's rust points |
690s | which is used as a tiebreaker uh it |
692s | looks like both these teams would have |
694s | the same amount of rust points because |
695s | they only brought two Fleet tempests |
697s | each uh and that's it which I believe |
699s | would be 40 rust points for each of |
700s | these teams so they are tied uh in every |
703s | way except the fact that Odin's called |
705s | dunked on WE form blob |
708s | I was actually just double checking like |
710s | is there really not another membership |
711s | that's not this is just like Tempest and |
712s | nothing else I mean I'm a fan of the |
714s | Tempest Hull but uh I'm surprised I |
716s | didn't bring any other minotaurships |
719s | yeah Celeste is a good choice uh to |
722s | bring damps of course but if you're |
724s | gonna brawl in with a ship like a |
726s | Vindicator or tempests perhaps not the |
728s | wisest you can use them to force people |
731s | to brawl in against your brawling ships |
733s | and if you brought a Vindicator that's |
734s | clearly what you plan to do |
736s | um but in this case maybe not the most |
739s | useful ship |
741s | yeah I'm curious to see what the |
742s | analysts will say but personally I think |
743s | they over committed a bit too much on |
744s | the support there the celesters the |
746s | crucifier there's no backup DPS set for |
748s | their core whereas Odin's core has at |
750s | least a Confessor and even drones from a |
751s | vexer if need be so I believe that |
753s | Vector is mostly using rep drones I |
755s | think they just went too hard I'm like |
756s | we need to support our battleships and |
758s | went oh but uh uh we're gonna charge in |
760s | but we've got to crucify |
763s | yeah it was just a little bit |
764s | unfortunate for them that they brought |
765s | that Vindicator instead of a balgar and |
767s | same points and everything and that |
768s | balgarh was just you know the um the |
772s | rock to the scissors here in this |
774s | particular matchup but that's it 100 to |
776s | five uh in the favor of Odin's call so |
779s | with that let's head back to the studio |
782s | brought to you by Exodus the weather |
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792s | that's the weather forever |
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842s | welcome back ladies and gentlemen uh to |
844s | the desk reform blob dropping the first |
846s | match to Odin's call uh Odin's called |
849s | very strong team uh most of the casters |
851s | expected them as mentioned to go through |
853s | not even make it to this stage uh so you |
856s | know we form blob having a lot to do in |
859s | that first matchup here but this is a |
860s | group stage uh they will have another |
861s | match later on uh not the next match but |
864s | the match after that where they go up |
865s | against kitchen sinkhole so they're |
867s | going to hope for a w there and to try |
869s | and get through on some sort of tie |
871s | break into the uh the intermediate stage |
874s | jintan how is that match for you it |
877s | looked like just tell you what do you |
879s | think of that the difference between the |
880s | balgar and The Vindicator and these two |
882s | columns |
883s | yeah so the Battleground and The |
884s | Vindicator kind of fill very different |
886s | roles the vindicate is there to kind of |
888s | push you over the edge if you're facing |
890s | some sort of Heavy Cruiser core or |
893s | potentially as a counter to rush whereas |
895s | the bowel gone is there for these kinds |
898s | of |
899s | um you know free Battleship control |
901s | which is what we would generally call |
902s | these setups from both teams for the |
905s | mirror in that because in those kinds of |
907s | games you're going to end up with a very |
908s | slow very grindy positional based game |
911s | and having a threat that can just deny |
913s | you know a 30 kilometer sphere of area |
916s | um which is where pretty much all your |
918s | opponent ships are going to want to be |
919s | gives you so much ability to grind out |
923s | an advantage and eventually win in the |
925s | late game as we saw in that as we saw in |
928s | that match you know it did amazing work |
930s | The Vindicator wasn't firing from pretty |
932s | much three minutes in uh until the end |
934s | of the match uh just due to the power of |
936s | those vindicating Utes and the fact that |
938s | it was able to use its webs to keep them |
940s | out of position even after it's uh Brave |
943s | uh screening Mala A4 sacrificed himself |
946s | to give his team time to get into |
947s | position for that |
950s | yeah and Alec I wanted to ask you about |
952s | something a bit more uh technical in the |
954s | comps so we saw Odin's called bringing a |
957s | Talia and a deacon Five Points each |
960s | meanwhile blob bringing two Dickens the |
963s | the way the rules work in uh in this |
965s | tournament is if you bring duplicates of |
967s | the same ship each of them increases uh |
969s | by one point so those two deacons were |
971s | six points each for 12 points total what |
974s | do you think about the choice to spend |
975s | 12 points for two deacons versus 10 |
978s | points for Talia and a deacon |
981s | I think it's a little bit questionable |
982s | I've seen a number of teams do that over |
984s | the course of the faders |
986s | the Deacon and the Thalia are there |
990s | different ships obviously they do have |
991s | somewhat different strengths but they |
994s | are not two points different from each |
996s | other I don't really think there's much |
998s | of a reason why you would want to bring |
1000s | two deacons and pay those extra points |
1002s | when you could just swap one of them for |
1003s | a Thalia you're not losing a ton of rep |
1005s | power you're not losing a ton of tank |
1007s | and you can use those two points |
1009s | elsewhere which is what Odin's did bring |
1012s | a vexer instead of uh I forget about |
1016s | vengeance I think it was |
1018s | um yeah this gives you more more options |
1021s | now it's entirely possible you can't |
1023s | think of really what what to do with |
1025s | those two points that it might not feel |
1026s | like it matters but in a tournament like |
1029s | this where the slightest ship uh |
1031s | selection matters so greatly |
1035s | why handicap yourself like that it's not |
1038s | worth that two points |
1041s | both teams bring in the celestis we |
1044s | talked a lot about it during the the |
1046s | match is a is a great way to control |
1047s | range with the bonus stamps |
1051s | um he pretty much you know must pick |
1053s | type ship uh this year the The Damp |
1055s | bonus ships do you think |
1058s | um I don't think that the celesters is |
1060s | specifically a must pick ship but I |
1062s | think you want you know especially if |
1063s | you're in a control setup like this you |
1065s | need to have something to be able to |
1067s | push you over the edge in The Damp War |
1069s | uh you're gonna either look at a |
1070s | celestis an armor Jack door |
1073s | um or if you're really struggling for |
1075s | points or carries or a mawless that can |
1077s | just lock out your opponent's damp ship |
1079s | because without that you're not going to |
1081s | be able to really affect the game plan |
1083s | that you want as the match continues uh |
1086s | descriptive dance are just so so potent |
1088s | they effectively have been part of the |
1091s | reason why we haven't seen so many T2 |
1093s | Logistics uh during the Run of this |
1095s | tournament so far and they're part you |
1098s | know we speculated yesterday that |
1099s | actually it's part of the reason why |
1101s | we've seen these matches end so quickly |
1103s | and with so many ships on both sides |
1105s | dying although uh wasn't the case in |
1107s | this match in particular |
1110s | and Alec um if you're if you're a |
1112s | captain of one of these teams and you |
1114s | come in and you see you've brought this |
1116s | brawl comp essentially and you see |
1118s | across from you another roll comp like |
1121s | what's what's your strategy to to out |
1123s | brawl the other team |
1127s | seems like the most effective strategy |
1129s | is to headshot the enemy DPS |
1132s | um you're kind of in a DPS race |
1135s | and ignore the control as much as you |
1138s | can |
1139s | it's not always possible but if you're |
1141s | going to be up close and personal those |
1143s | damps wind up not mattering a ton you've |
1145s | got to get in there and pull out the |
1148s | linchpin of the enemy setup whatever |
1150s | that main battleship is |
1153s | if they were able to take out the |
1154s | battleborn first instead of the fleet |
1156s | Tempest I think that match would have |
1158s | turned out very differently for them |
1159s | because that Battleground was completely |
1161s | taking out both their Logistics and |
1164s | their Vindicator which they invested |
1165s | such a huge chunk of points in they |
1168s | really weren't able to get a lot of |
1169s | value out of it |
1171s | the value of The Vindicator is already |
1172s | diminished because it's going up against |
1174s | a triple Battleship setup whereas The |
1177s | Vindicator traditionally does better |
1178s | against smaller targets with its bonus |
1180s | web so they're losing a lot of value |
1182s | there and then it's cap dependent |
1184s | blasters the balgorn shut that down and |
1187s | the longer the match goes the worse that |
1188s | is for them |
1192s | gentan you look like you had some uh |
1194s | some thoughts on that |
1196s | uh no I was actually just uh looking |
1198s | over and taking a look at the comps that |
1200s | the teams we have coming up next have |
1202s | flown in the past and it's uh looking |
1205s | like it might be quite an interesting |
1206s | matchup |
1208s | yeah well let's let's talk about that |
1209s | matchup then so this next matchup is |
1211s | going to be between the Ancients and |
1212s | percussive Pizza Time diplomacy because |
1214s | of Pizza Time diplomacy in an absolute |
1216s | nail biter yesterday uh against |
1220s | um the forest ninjas where they went |
1223s | down to just basically like a couple of |
1226s | Cycles here or there it was so close it |
1228s | could have gone either way right to the |
1229s | end one of those matches seven minutes |
1231s | and you still don't know who's going to |
1232s | win they are hoping to to make their way |
1235s | through this stage today and they're |
1237s | gonna have to go through the engines the |
1238s | Ancients uh the uh npsi group from |
1242s | phonic uh again did pretty well they |
1244s | brought a couple of pretty solid comps |
1246s | uh in some of their previous matches and |
1248s | you know they've made it all the way |
1249s | through to today uh I can't remember |
1251s | exactly who they dropped their their |
1253s | match to just check they dropped to |
1255s | Russia Hyena's Clan so another team is |
1258s | very very solid and and of course no |
1260s | shame to lose to ancients in this match |
1262s | choosing to pan out the slept near and |
1264s | The Vindicator so that strong web ship |
1266s | that we just saw get completely |
1267s | neutralized by the balgarh is banned in |
1269s | this case and percussive piece of time |
1271s | diplomacy Banning out the barges and the |
1273s | EOS uh jintan you would you said you |
1276s | were looking over some of the the comps |
1278s | that previous teams have brought the |
1279s | Ancients have been bringing some |
1280s | interesting comps we saw uh Torpedoes |
1283s | previously we saw |
1285s | um uh some more battleships as lasers |
1287s | what kind of stuff do you expect from |
1290s | them here |
1292s | um you know I was actually expecting the |
1293s | Ancients to try and bait because of |
1295s | Pizza Time into bringing their something |
1297s | similar to what we just saw uh both |
1299s | teams bring with a three Battleship |
1301s | control setup it's the only thing that |
1303s | Picasso Pizza Time diplomacy actually |
1304s | have a win on they've got two wins and |
1307s | zero losses with a ball vindi and TFI |
1310s | core meanwhile the Ancients have shown a |
1313s | really strong counter to that in a |
1314s | torpedo Raven all in something |
1317s | completely unorthodox and that we don't |
1318s | see very often at all in the tournament |
1321s | um normally supported by some bombers |
1323s | something that can throw out about 6 000 |
1325s | DPS and just say wow bam and thank you |
1328s | mab to any sort of compa along those |
1331s | lines but it looks like they're going |
1333s | for a little bit of a different strategy |
1334s | here maybe they have another comp that |
1337s | they want to use like their Battleship |
1338s | laser Rush all in |
1340s | um and they just want to put pizza time |
1342s | off of the comp the only comp that |
1344s | they've really won with and uh you know |
1347s | basically put them off balance as they |
1349s | come into this game |
1351s | awesome well it's time to find out can |
1354s | percussive Pizza Time diplomacy uh take |
1356s | the W here and put themselves in the |
1358s | good position to advance into the last |
1359s | tournament or will the ancients |
1362s | they are on grid |
1363s | um or well uh will the Ancients take the |
1366s | W instead well let's find out by going |
1369s | to arena with your casters the Basilisk |
1371s | and Blackboard pirate |
1376s | my computer is being made |
1382s | hello everybody and welcome to the grid |
1384s | I'm the Basilisk I think I finally just |
1385s | recovered shaking recovered from shaking |
1387s | from the stress of yesterday's match |
1388s | against Pizza although I'm getting a |
1390s | little bit of PTSD from this comp I'm |
1392s | seeing here I'm joined here by |
1393s | Blackboard pirate of course to |
1394s | commentate this match coming up against |
1395s | the Ancients I think the Ancients having |
1397s | fielded a couple of sort of a little bit |
1399s | wonky comps in the past but to me this |
1401s | one looks a little bit more sort of |
1403s | refined but how are you feeling about |
1404s | this one |
1405s | and I'm just chilling I I love watching |
1408s | you guys get all stressed out from uh |
1410s | playing spaceship games online but uh I |
1413s | don't I don't know if I agree with you |
1415s | about this one being that refined it's |
1416s | it is definitely interesting uh the |
1418s | Ancients are bringing so these are crude |
1420s | scorpion Navy issues uh they are |
1421s | bringing the stormbringer which I think |
1423s | this is the first time we've seen one in |
1425s | these feeder matches uh I'm a little |
1428s | concerned uh they also have a kitsun |
1430s | which is pretty interesting we've got |
1431s | some ECM but they they're basically |
1433s | putting all of their damage into these |
1435s | two Navy scorpions and then they have a |
1436s | storm bringer which can do really good |
1439s | at sniping drones do really good at |
1440s | sniping uh sort of just causing overall |
1443s | damage but I am very worried because |
1445s | percussive Pizza Time diplomacy has |
1447s | brought this double the shack Absolution |
1449s | core so once those ships get in range |
1452s | there's going to be absolutely massive |
1454s | amounts of damage and I'm not sure if |
1456s | the Ancients are going to be able to |
1457s | take it |
1458s | yeah it's I mean when I said more |
1460s | refined it was it's more refined than |
1462s | the triple top Raven that they brought |
1464s | yesterday |
1465s | um but yeah these are on this occasion I |
1467s | believe their Cruise scorpion navies but |
1469s | yeah it's going to come down to whether |
1469s | or not these these guys can sort of kite |
1471s | around keep Ranger I think they have the |
1473s | advantage in terms of you know trying to |
1474s | keep the Scimitar keep the Scorpion |
1476s | Navy's out Farm's way and away from |
1477s | these the shacks and immediately we're |
1478s | seeing damage spread across the field |
1479s | here if they can take out you know |
1481s | there's some of these heavy tacklers on |
1482s | the on the pizza side the Vex or thorax |
1484s | The Omen those tech one Cruisers |
1485s | obviously tech one resist boats they may |
1487s | be able to sort of elongate this match |
1489s | and slowly chip away at the Lush Acts |
1492s | yeah they are doing a lot of damage to |
1494s | these Le Shacks right here we did see |
1496s | the Ancients immediately kind of |
1497s | starburst out and then uh looks like |
1499s | they're trying to sort of prepare |
1501s | themselves to counter screen but uh |
1503s | interestingly enough again we have these |
1505s | lashes barreling straight in Chad flame |
1507s | is taking a pretty decent chunk of |
1508s | damage off of this cruise missiles and |
1511s | uh like I said these drones are actually |
1513s | getting completely destroyed by the |
1514s | stormbringer so you know as much as a |
1516s | twitch chat uh was saying that sniping |
1518s | drones that's interesting it is actually |
1520s | very very effective they're doing a |
1522s | fantastic job all of the rep Bots are |
1523s | almost dead already uh the Le Shack |
1526s | though has burned in and is in position |
1528s | to start doing dps2 what looks like it |
1531s | might be going for the Navy scorpion yes |
1532s | it has begun both the Shacks are ramping |
1534s | on karanthor loon so the timer has |
1536s | started for these little Shacks to hit |
1538s | Peak damage and verbs through granther |
1540s | and the Ancients really need to figure |
1542s | something out here get some kind of |
1544s | damage going maybe start working on |
1545s | jamming those Shacks |
1547s | yeah I mean as you said Chad flame is |
1550s | starting to take some damage in this |
1551s | little Shack but I wonder how much of |
1552s | that is just because of how they're |
1553s | posturing aggressively their whole team |
1555s | is moving across the grid so these |
1556s | deacons are not going to be in optimal |
1557s | range but as you say little Shacks now |
1559s | have got on top of corintha and Scorpion |
1561s | Navy which means they can get into |
1562s | position they can start spooling up and |
1563s | these deacons can follow them in park up |
1565s | on top of them and start getting those |
1566s | reps out of their full Effectiveness so |
1568s | I wonder if Chad Flay might start |
1569s | recovering here obviously they've only |
1571s | got those two crew scope navies really |
1572s | for DPS and it's not the biggest DPS |
1574s | boats but Chad playing does seem to |
1576s | still be going down somewhat |
1578s | yeah unfortunately uh the Ancients |
1581s | forgot that the Scimitar is not a good |
1584s | ship to be brawling with and uh it has |
1586s | been caught directly on top of both of |
1588s | these lashacks who are now ramping up on |
1590s | it and blow it up yeah I don't know what |
1592s | he's doing there |
1595s | yeah |
1598s | this is the final day of the feeders as |
1600s | we've as the guys on the desk have said |
1601s | these are the final six teams and |
1603s | presumably to get to this point they |
1604s | have won some matches they have |
1605s | Ambitions of getting to the alliance |
1606s | tournament and obviously mistakes like |
1608s | that are you know gonna get punished by |
1610s | other competent teams the habago heroes |
1611s | have all gone home these guys are all |
1613s | serious opponents here so if you're |
1614s | gonna fly a scimitar in the middle of |
1616s | two Lush acts you're asking for trouble |
1619s | uh you're definitely right and you know |
1620s | what's interesting Chad flame is |
1622s | actually still dropping pretty quickly |
1623s | here uh you know relatively speaking |
1625s | there's very little uh jams going out on |
1629s | the Le Shacks which is you know there's |
1631s | a single Jam but they haven't really |
1632s | been jammed yet I'm still seeing a lot |
1634s | of damage being applied uh they are |
1635s | actually switching over and trying to |
1637s | kill the kitsun so I'm guessing that |
1638s | those jams from the kitsun have been |
1640s | very effective on the deacons I'm not |
1642s | sure how the The Shack tracking is going |
1643s | to do against a kitsun but now that the |
1645s | Scimitar is down they should be able to |
1647s | get it down eventually here uh kind of a |
1649s | bit of a race though and there it does |
1651s | finally drop there which means that now |
1652s | the deacons and the shack have no uh |
1654s | ability to have their damage stopped so |
1657s | the Ancients kind of falling apart a |
1659s | little bit here because of Pizza Time |
1660s | diplomacy being very very smart and with |
1662s | their target calling and recognizing |
1663s | opportunities as they fly in and that |
1666s | raptor goes down as well but yeah I mean |
1668s | to my eye I feel like those two deacons |
1670s | should be able to hold |
1671s | well I mean they have held for quite an |
1673s | effect of quite a long period of time |
1674s | the DPS from these two scorpion navies |
1676s | but if that kitsun was Landing jams and |
1678s | those deacons then we would start to |
1679s | expect Chad flame to start repping back |
1680s | up here but he does seem to still ever |
1682s | so gradually be going through armor here |
1684s | but I'm not sure if it's going to be |
1685s | fast enough because |
1687s | I mean the Ancients have already lost |
1689s | three ships here they've lost their |
1690s | tackle they've lost their jams they've |
1691s | lost their lodgy |
1695s | yeah I'm not really I'm not really sure |
1696s | what the deal with that is and also uh |
1698s | right now the Shacks are actually |
1699s | splitting damage um you can't quite see |
1701s | it but yeah the shack of Chad flame is |
1704s | actually directly behind karanthor like |
1706s | the ships are touching uh you know tip |
1709s | the butt so uh these made a very smart |
1712s | call and actually going after the |
1713s | servers with his ramping damage but I do |
1715s | think that maybe instead of like |
1717s | approaching he should not approach and |
1719s | finish off the Scorpion Navy because |
1721s | like you said Chad flame is very very |
1723s | slowly dropping here and uh I don't |
1725s | think the Cerberus is the correct Target |
1727s | for him to be shooting so you know it's |
1730s | entirely possible they're going to lose |
1731s | this Shack and not have enough damage to |
1733s | break scorpion Navy issues because they |
1734s | are still very very tanky even without |
1736s | reps |
1738s | yeah it's possible and we saw Chad flame |
1740s | take so long to go through armor I'm |
1741s | gonna guess |
1742s | um that these are the same sort of Le |
1743s | Shack fits that they use yesterday in |
1745s | their match against hiddenly Village |
1746s | which were triple plated Max tank triple |
1748s | try Mark or Shacks it's obviously going |
1750s | through armor took extreme long period |
1751s | of time but they are actually going to |
1752s | win this race here as Chad flame goes |
1754s | into 30 whole but the Scorpion Navy of |
1756s | current Thor is going to go down at |
1757s | about the same time as well |
1760s | yeah and as soon as it does go down Chad |
1761s | flame drops at the same time and uh I |
1764s | think that the Ancients probably aren't |
1766s | going to be able to pull this off just |
1767s | because of the ramping DPS going to be |
1769s | able to counter it but uh there was a |
1771s | little bit of a bit of a throw almost I |
1774s | don't think Chad flame had to die there |
1775s | uh you know all reps on Chad flame JC |
1778s | Chad flame a little bit of damage still |
1780s | coming out but yeah I don't know if one |
1782s | scorpion Navy issue has the ability to |
1784s | break through a shack uh certainly gonna |
1785s | try though the jackdaw does drop your um |
1789s | damage going out on the thorax actually |
1791s | which is kind of strange and uh I will |
1793s | say that isca scorpion Navy issue is |
1796s | mjding away probably the only person on |
1799s | the entire ancients team who actually |
1800s | realized that brawling into a bunch of |
1802s | lechecks is not an intelligent idea |
1804s | unfortunately not going to be able to |
1805s | mjd due to the work scrambling of that |
1809s | thorax |
1810s | yep I'm not sure if they're gonna be |
1812s | able to kill him in time I guess once I |
1813s | mean obviously one only one left track |
1815s | left in the Absolution for DPS so I mean |
1816s | four minutes |
1817s | probably doable I suppose |
1820s | um but I just want to talk briefly about |
1822s | these comps I mean I said at the start |
1823s | the Ancients had sort of maybe a more |
1824s | cohesive compliment yesterday than the |
1827s | Three Ravens |
1829s | um I feel like the The Three Ravens the |
1831s | three top Ravens was a very sort of one |
1833s | note you know either the opponent swarp |
1834s | in something at close range that you can |
1836s | pump your top DPS on some heavy |
1837s | Battleship core and you can pump through |
1838s | it or you just lose |
1840s | how do you feel about this one do you |
1842s | feel this one has sort of clear win cons |
1844s | clear counters clear sort of we win this |
1847s | match we lose other match and how how |
1849s | could they sort of play around what this |
1851s | comp does |
1852s | I feel that like with the mirror that |
1855s | we've been seeing in the feeders which |
1856s | is like so much just so ridiculously |
1859s | Battleship heavy I think that this setup |
1861s | was actually a very good one and that |
1863s | the Ancients just executed it like |
1864s | terribly and not even the the Ancients |
1867s | necessarily executed it terribly but |
1869s | having your Scimitar directly on top of |
1871s | your two cruise missile battleships |
1874s | is not smart like if you see what isca |
1877s | did right iska pulled off went to a |
1879s | beacon and was prepared to jump away to |
1881s | you know utilize the fact that cruise |
1883s | missiles can end anywhere what if both |
1886s | scorpion Navy issues pulled range and |
1888s | Scimitar pulled range and so that way |
1890s | like yeah okay well you all in on one of |
1891s | the Scorpion Navy issues but then all of |
1893s | your other ships are in different |
1895s | positions so that even if that's |
1896s | grouping Navy if she dies you still have |
1897s | to have that travel time to move through |
1899s | space to get to the next Target |
1902s | just putting that out yeah I think some |
1904s | of these teams need to get sort of |
1905s | better identifying win cons and a lot of |
1907s | these matches we've seen with the |
1908s | feeders a lot of um the less experienced |
1910s | teams matches sort of tend to devolve |
1912s | into an all-out brawl match whereas sort |
1914s | of similar to the adage on TQ if both |
1915s | FC's enter a fair fight one of them's |
1917s | made a mistake right if both teams start |
1919s | brawling upon you know right on top of |
1920s | each other and just start devolving the |
1922s | match into a mess it's going to be less |
1923s | favorable for one of them so one of |
1925s | those two fleets has made a mistake by |
1926s | sort of willingly engaging in that in |
1928s | that fight and I think the Ancients here |
1930s | could have done A Better Effort at not |
1932s | getting involved in this broadcast with |
1934s | these two little Shanks because |
1934s | obviously if you let through the Shack's |
1936s | absolutions deacons Park up on you |
1937s | they're going to win the DPS race |
1939s | against two Navy scorpions and they |
1941s | didn't really have any damp pressure |
1942s | here with you know they haven't brought |
1943s | celestis they haven't brought carries |
1944s | they haven't brought a damn Tech three |
1946s | Destroyer like Professor on Armor Jack |
1947s | door so I feel like there was room here |
1951s | for the Ancients to leverage their range |
1952s | leverage their speed on the Scimitar the |
1954s | Cerberus Etc and kite around the arena a |
1955s | little bit but they they didn't really |
1957s | play to the win condition of their |
1958s | compare |
1960s | no and also like think about the storm |
1962s | Runner um I guess people are saying that |
1964s | the stormers like zero five or zero six |
1966s | now uh so it's been brought a couple |
1968s | times |
1968s | this is actually like a case for the |
1970s | storminger would have been really really |
1971s | smart because if we we saw it being used |
1973s | correctly and just completely wiped the |
1975s | rep drones out on the Progressive Pizza |
1977s | Time diplomacy side uh the thing to get |
1980s | rid of rep drones is you got like three |
1982s | options you can use bombs you can use uh |
1984s | smart bombs or you can use a |
1985s | stormbringer with your cruise missiles |
1987s | and your Stormbreaker you can do that |
1988s | from far away so like the Ancients had |
1990s | this idea of long range damage that they |
1993s | could apply from anywhere on the grid |
1995s | and then they chose to brawl in with it |
1998s | with their entire fleet including their |
2000s | Scimitar so like I think that they had a |
2002s | good idea here but it just didn't work |
2005s | because the Scimitar Violet got tackled |
2008s | and you know as I say that uh Professor |
2011s | Pizza climb clumsy does finally clean |
2013s | this up uh Houston Lee final ill |
2016s | server's going down and because Pizza |
2017s | time does win 100 points to 26 and we |
2020s | will send it back to Ithaca |
2023s | thank you |
2025s | [Music] |
2031s | [Music] |
2055s | [Applause] |
2065s | [Music] |
2069s | thank you |
2072s | [Music] |
2078s | thank you |
2080s | [Music] |
2090s | foreign |
2092s | [Music] |
2102s | diplomacy showing us once again that |
2105s | pineapple truly belongs on Pizza as they |
2108s | dismantle the Ancients in a uh |
2110s | commanding Victory there it looked like |
2113s | Alec uh those two of the Shacks once |
2115s | they started getting spilled up upon |
2117s | those Navy scorpions especially assisted |
2119s | by that Cemetery who rather |
2121s | unfortunately ended up right next to the |
2125s | um the to the Shacks it was just too |
2127s | much DPS I mean 52 points and two ships |
2130s | though that's quite a commitment what do |
2131s | you think about that |
2133s | I'm a big fan of Little Shack I think it |
2136s | brings a lot to the table |
2138s | um I really like the RR aspects of it on |
2141s | Tranquility obviously you can't deal |
2142s | that here in the tournament but it still |
2144s | has a big chunk of utility highs it has |
2147s | a ton of damage |
2149s | it is pretty straightforward to counter |
2152s | which is the one big downside of it in |
2155s | tracking disrupt it to break at school |
2156s | you can ECM it to break at school you do |
2159s | a lot of things to break at school and |
2161s | when it breaks it has to spend valuable |
2163s | time re-ramping back up on whatever |
2165s | Target |
2167s | um |
2167s | that said you know it brings a lot of |
2170s | Versatility it brings a lot of damage |
2172s | and if you're seeing two of them on the |
2174s | other side of the field chances are it's |
2176s | going to overwhelm your Logistics |
2178s | in this case a little more directly than |
2180s | both teams see but you know it does |
2182s | happen |
2185s | yeah I just wanted to say that I think |
2186s | that um because of pizza time did a |
2189s | really good job in their Theory crafting |
2191s | in terms of putting putting play pieces |
2195s | around it to prevent that kind of evil |
2199s | disruption from really giving it the |
2202s | same problem you'd normally face we saw |
2204s | a five really high DPS tackle ships |
2208s | being brought out there by percussive |
2210s | Pizza Time and some ships we don't |
2211s | normally see especially in the thorax |
2213s | and The Omen that aren't that tanky but |
2215s | they can sort of operate independently |
2217s | in this comp and run around grab onto |
2219s | the crucifier or carries a Kitsune in |
2222s | the back lines and kill it down or as we |
2225s | saw in that match effectively just swarm |
2227s | onto a scimitar tackle it early on when |
2229s | it's out of position and Snowball the |
2231s | match from there |
2233s | and the other ship I wanted to mention |
2236s | you already have on the the taco ships |
2238s | that are gen 10 |
2239s | um but we saw a stormbringer on the |
2243s | ancient side uh what do you think about |
2245s | that like what makes the stormbringer so |
2247s | interesting uh epic here |
2250s | uh the stormbringer is really really |
2253s | tanky um it gains the ability of uh you |
2256s | know a six percent per level I believe |
2258s | of a resist bonus and that means that it |
2260s | can operate kind of outside of the fight |
2262s | for a little bit shoot outside of it and |
2264s | take a lot of incidental damage without |
2266s | really being in threat of dying |
2268s | especially if you have a scimitar to |
2270s | support it but the main thing that it |
2272s | really gives is the ability to clear rep |
2273s | drones and this was something the |
2275s | commentators picked up on but I just |
2277s | want to re-emphasize you know one of the |
2278s | real big PowerPoints of the Le Shack is |
2281s | that it can Field Five heavy repair Bots |
2283s | and that means that it's doing you know |
2286s | something like 125 eh raw HP a second |
2290s | Perler Shack onto whatever's being shot |
2294s | um and taking that off the grid just |
2295s | makes it so much easier for a relatively |
2297s | low DPS comp like this cruise missile |
2300s | scope comp to break things uh you know |
2303s | what you're trying to do here is you're |
2304s | just trying to keep a flat line of |
2306s | damage over the course of the match and |
2308s | hoping that you're able to use your |
2309s | range control uh to prevent your |
2312s | opponents from really doing as much |
2314s | damage over the course of an entire |
2315s | match |
2317s | Alec what do you think of our teams who |
2319s | really |
2320s | uh load up the top end of their comps |
2323s | here we saw the shack two of them at 52 |
2326s | points and then an Absolution 18 points |
2328s | uh that if my math allows is 70 points |
2332s | in just three ships meaning you've got |
2335s | uh 30 points to split across seven it |
2338s | feels very very unbalanced to me what do |
2340s | you think about that |
2342s | that's an interesting strategy |
2344s | battleships do bring a lot to the table |
2346s | I I don't want to say that that's not |
2348s | worth the points because it is but you |
2350s | have to take a very different approach |
2351s | to your match it's again mentioned |
2355s | earlier you're kind of building a cocoon |
2358s | around these battleships either to |
2359s | protect them or you're building an |
2362s | escort around them to make sure that |
2363s | they get on top of whatever they need to |
2365s | get on top of successfully so if you |
2368s | decide to go that route you're |
2369s | essentially committing your entire team |
2371s | and your entire strategy to making those |
2373s | two or three ships as successful as they |
2376s | can possibly be it's high risk High |
2379s | reward strategy because if something |
2380s | goes wrong with one of them |
2382s | your toast as we saw with The Vindicator |
2384s | match earlier on the other side you can |
2387s | spread your points out to have lots of |
2389s | proof you know high damage Cruisers and |
2391s | battle Cruisers and command ships things |
2393s | like that |
2394s | but each individual piece of that is |
2397s | much more fragile |
2398s | and all of your team have to be |
2400s | operating on all cylinders because they |
2402s | all need to get on the right target not |
2404s | get screened out |
2405s | there is a lot more moving Parts there |
2407s | that can potentially go wrong so I do |
2410s | like the strategy but it has to be a |
2412s | very deliberate choice if you just pick |
2414s | battleships because you like battleships |
2416s | you don't plan the rest of your comp |
2417s | around it it's a recipe for disaster |
2421s | awesome thank you um just want to shout |
2423s | out to everyone in twitch uh it looks |
2425s | like you overwhelmingly endorse |
2427s | pineapple and pizza 53 which is the |
2430s | absolute majority uh in this first past |
2432s | the post system supporting pineapple on |
2434s | Pizza while you're out there uh you can |
2437s | use your channel points to bet on these |
2438s | matches uh and then you can turn them |
2440s | into awesome gal net skins uh 10K at a |
2444s | time so make sure you uh you're gambling |
2446s | them all on all these matches uh |
2449s | speaking of gambling looks like a lot of |
2451s | you are favoring kitchen sinkhole here |
2454s | vastly over uh we form blob which is |
2456s | going to be our next match up here as I |
2458s | see 25 to 75 76 now uh of you voting for |
2464s | kitchen sinkhole over a week from blob |
2466s | let's take a look at the bands for this |
2468s | next matchup uh we're from blog versus |
2469s | kitchen sinkhole kitchen sinkhole lost |
2471s | out yesterday to Alexis Matari who sent |
2473s | them to this uh Redemption Arc whereas |
2477s | we from blob as we saw earlier on this |
2478s | is the second match of the day so |
2480s | they'll be looking to put a w here |
2482s | balgorn and EOS banned by we form blob |
2485s | whereas kitchen sink called Banning the |
2486s | zarmas and the Tempest Fleet issue |
2489s | interesting sets of bands there from |
2491s | Kitchen sinkhole gentan what do you |
2493s | think |
2494s | uh yeah I'm not entirely sure why |
2496s | they're banning these ships I know we've |
2498s | seen the zamas to be banned uh by them |
2501s | in a couple of other matches as well |
2502s | we've only ever seen Rusty hyenas break |
2505s | out and I think this is something to do |
2507s | with the comp that kitchen sinkhole have |
2509s | been relying on they've flown mimitar |
2511s | rush in every single one of their |
2513s | matches so far in the trials round and I |
2517s | imagine that they're very very concerned |
2519s | about this armad's ability to ramp up |
2521s | once they land on some sort of key ship |
2523s | that they think you know taking it out |
2525s | will remove the win condition from their |
2526s | opponents so just Banning it and leaving |
2529s | it to something like an aniros or a |
2531s | guardian reps which you know whilst |
2533s | having a lot more flexibility in its |
2536s | ability to rep doesn't have quite that |
2538s | Peak potential |
2540s | um |
2540s | isn't going to be as impactful versus |
2542s | the game plan of a minotaur Rush |
2545s | what that shows me is that because we |
2548s | haven't seen this arm that much they |
2550s | have had a very negative experience |
2552s | screaming against teams that have |
2554s | fielded it so whatever their setup is |
2556s | they've gotten burned really badly and |
2558s | they don't even want to risk it |
2561s | I mean it's a solid Logic for bands if |
2563s | you think that it's a ship that has |
2564s | beaten you a bunch then certainly just |
2566s | get rid of it and uh you know maybe |
2567s | you're more comfortable facing guardian |
2569s | or neros but it's time to find out but |
2571s | before we go to the arena interesting |
2573s | point of note every single day of the |
2574s | trials thus far days one two and three |
2576s | has started with undefeated matches from |
2579s | the red teams whereas today blue is |
2582s | undefeated Odin's column Picasso piece |
2584s | of time diplomacy both the blue team so |
2585s | today is just turning everything on its |
2587s | head can kitchen sinkhole continue that |
2590s | streak by being the blue team and taking |
2591s | a w here or will we Farm blob go one and |
2594s | one in this group stage let's find out |
2596s | as we go to the arena with the casters |
2598s | wing nut cross and Ithaca Hawk |
2604s | foreign |
2612s | very interesting |
2613s | memories versus Triple battleships but |
2616s | it's twin typhoon fleets with a less |
2618s | Shack so definitely a slight variation |
2620s | here |
2621s | yeah this is basically the same comp |
2623s | that we formed blob brought in the first |
2625s | match but they are completely PTSD from |
2628s | bringing that Vindicator so they decided |
2630s | to bring her the shack instead uh which |
2632s | to be honest the better choice what |
2633s | they've done is |
2635s | sorry the typing plates are not missile |
2637s | fit |
2640s | okay what I mean they can't fit that's a |
2643s | bold bold Choice by we form blob that's |
2645s | correct I've just zoomed in they are |
2647s | indeed not to miss outfit |
2649s | welcome to Looney land ladies and |
2651s | gentlemen well they're doing something |
2654s | they are doing something and will that |
2656s | work we will certainly find out as this |
2659s | match is now underway we Farm blob |
2661s | currently can contemplate in their |
2663s | fitting choices meanwhile Kitchen |
2664s | Central burning away from the center of |
2667s | the Arena let's see who takes First |
2669s | Blood |
2670s | I'm sorry I just um I'm trying to get my |
2673s | lungs back there yeah uh that's I guess |
2675s | they're all the Canon typhoon fleets I'm |
2676s | pretty sure yeah they're all the Cannons |
2678s | all right so we have Auto Cannon typhoon |
2679s | fleets with aleshack versus order Cannon |
2682s | hurricane slept near with a pretty |
2683s | sizable support link to be |
2685s | honest I got a hugot in that comp that's |
2687s | a lot of Point Spin and support even a |
2689s | scimitar as well |
2691s | yeah Hugo's going to be really important |
2692s | long range where uh bonus Target |
2694s | Panthers he can help the rest of his |
2696s | team apply and slow down and Screen |
2698s | things uh at the moment it's just that |
2700s | Vengeance though of arsonist on the blob |
2702s | side that is taking a little bit of |
2704s | tickle damage uh the tally and the |
2706s | Deacon they have learned they've brought |
2707s | uh rather than two deacons they've got |
2709s | Talia and you can saving those two |
2711s | points potentially for that the shack |
2712s | there is keeping arsonists very |
2715s | comfortably even though that Target |
2717s | painter from that hugin is sitting on |
2719s | top of them but the molar of Captain two |
2721s | one is now nope he was where briefly but |
2724s | he's fine he's safe now |
2725s | yeah tough effects are trying to move in |
2727s | it looks like at the moment they were |
2728s | trying to go after the hugin but it |
2729s | could be them just trying to cut off the |
2730s | rest of this comp that human is going to |
2732s | be an absolute nightmare these guys are |
2733s | going to get the speed then immediately |
2735s | gets slowed back down you can see the |
2736s | web cycling between the typhoons every |
2737s | once in a while that is not gonna be a |
2739s | fun experience they might need to try an |
2741s | mjd player at this point |
2743s | well at the moment these autocannon |
2745s | Fleet typhoons have done precisely zero |
2747s | damages uh in total to the opponent's |
2750s | side oh no finally the fleet side takes |
2752s | a little bit of damage look 87 just got |
2754s | a little bit right there the Scimitar of |
2756s | exclusive man is going to be all over |
2757s | him wrapping him up but oh no there we |
2760s | go the Vengeance of arsonists now remove |
2762s | so tackle gone and for brawling comps |
2765s | losing your tackle early on not good not |
2767s | good mm-hmm the Alex said they might |
2769s | have to try for the mjds because I don't |
2770s | think they're going to catch this comp |
2771s | with that uh huge and playing controller |
2773s | type and look at that crucify shot |
2775s | strained the armor with a single shot |
2776s | not looking good is he about his lodgy |
2779s | not even close |
2781s | it's kind of kind of a sad sight looking |
2783s | at these uh Fleet typhoons just burning |
2785s | around an empty space trying vainly to |
2788s | catch something they can apply they're a |
2790s | vast vast also carrying damage to uh but |
2792s | look at the shields of kitchen sinkhole |
2795s | everyone not one of them has any damage |
2799s | right now there's a tiny bit missing |
2801s | from the fleet side but meanwhile blob |
2804s | just I don't want to kill loser |
2805s | vengeance so the crucifier sorry sci-fi |
2808s | went off and killed the crucify all on |
2810s | his own while being shot at and just did |
2812s | not care what deacon now gonna die in |
2814s | seconds too this is just it could have |
2816s | pulled apart I don't think they even had |
2817s | a chance for the typhoon Fleet order |
2819s | cans to suck because they've just been |
2820s | getting killed anyway |
2822s | I don't know some someone got too deep |
2824s | into the bifur hall and was like look at |
2826s | this look how much damage they don't |
2828s | they don't need the cap they'll be great |
2830s | the ball going can't hurt us now if we |
2832s | don't bring uh guns that need cap |
2833s | fortunately uh many other things can |
2835s | hurt you if you bring uh autocannon |
2837s | sleep time sci-fi is doing solo PVP he's |
2840s | just he's not going up to the celestial |
2842s | on his own this guy is just like nah I'm |
2844s | not in a comp I'm a solo pilot I'm sure |
2846s | there's an arena I'm sure there's |
2847s | friendlies nearby but this is just me |
2849s | doing my own thing |
2851s | this is uh we form blob just dropping |
2854s | the ball completely on this comp they |
2857s | got outmatched outpicked and out Theory |
2859s | crafted on this one uh I'm sure Fleet |
2862s | typhens worked in uh some some practice |
2865s | scrims but this this is certainly a a |
2868s | bold call here cotton |
2871s | so good news the Claymore was captured |
2873s | bad news it is as far away from the |
2875s | battleships as it could be so you know |
2877s | yay question mark |
2879s | there's a chance to try to try and kill |
2882s | it but I'm just looking where are they |
2883s | yeah typhoon fleet's burning over the |
2885s | shack is the other side of the universe |
2887s | he's going for an mjd |
2889s | I don't think so no okay so this is just |
2892s | you've got to you've got a Target tackle |
2893s | that you're not even nearby this is just |
2895s | painful to watch |
2897s | yeah kitchen sinkhole doing just the |
2900s | best at staying away from from we from |
2903s | blob right now which is a pretty solid |
2905s | uh pretty solid strategy when your |
2908s | opponents bring ships that only really |
2910s | work at zero |
2912s | um of course the the type in Fleet does |
2914s | get a bonus to large project uh |
2916s | projectile rate of fire which is cool I |
2919s | guess if that's what you like but it |
2921s | also gets borders to damage from |
2922s | missiles heavy metal Christmas on |
2924s | torpedo that's usually why we see them |
2926s | fit with those uh as damage is |
2928s | considered an important aspect in |
2930s | killing your opponent ships in the |
2932s | alliance tournament |
2933s | yeah and maybe a mildly uh what's the |
2936s | word |
2937s | crazy thing to say I honestly think that |
2939s | missile is probably the best systems in |
2940s | the entire game |
2943s | hey what the hell completely white |
2946s | that's it they're turning the tide now |
2947s | stand by we from blob has now activated |
2950s | it's 23 points to 13. like |
2953s | this flick typhoon is probably going to |
2955s | die he's very low there's no uh |
2957s | Logistics left but that's that hurricane |
2959s | dying was a decent amount of DPS |
2961s | suddenly off the field if they can take |
2963s | out something else maybe they'll Shack |
2965s | in the fleet typhoon can just go on some |
2967s | sort of solo room here |
2970s | you're gonna die but the second time |
2972s | fleet has now arrived so even if he dies |
2973s | second toe for free is there try and |
2975s | kill disclaimer off the Claymore might |
2977s | survive with Scimitar support where he |
2979s | even is a scimitar honestly he's he's |
2981s | burning over now okay so he's a little |
2982s | bit of a distance away so he'll save him |
2984s | I think so yeah they had their little |
2986s | they had a little moment in the sun they |
2987s | did killer ship but |
2989s | nope nope speaking of getting saved not |
2992s | something that's happening happening |
2993s | right now to Elias Rampart in that Fleet |
2995s | typhoon uh in fact he's dying which uh |
2998s | is going to take off a chunk of this |
3000s | Auto Cannon Fleet typhoon damage from |
3002s | the field likely the Claymore will be |
3004s | able to tank now uh on his XL ASB for a |
3008s | significant amount of time potentially |
3010s | the rest of the match considering |
3011s | there's also a scimitar of exclusive man |
3013s | uh who was briefly tackled and briefly |
3016s | damaged but he managed to uh just you |
3019s | know get right out of Dodge get back out |
3020s | to range and sit happily uh repping all |
3023s | of his friends except the hurricane he |
3025s | didn't wrap his hurricane boy |
3028s | I just want to stay pleased to the guys |
3030s | in chat I am not being optimistic that |
3033s | is purely Ithaca being Ithaca okay these |
3035s | guys were screwed they brought order |
3037s | Cannon die files this is this is still |
3039s | heresy |
3041s | hey I'm always up for a team that's |
3043s | turning around and there's only 10 |
3045s | points of a difference like if if |
3046s | something had happened they could |
3048s | certainly have turned this around I mean |
3050s | there's a lot of damage from those that |
3051s | the shack spilled up from that fluke |
3053s | typhoon I mean to be honest two Fleet |
3055s | typhoons and the Le chat could probably |
3057s | punch through |
3059s | um the slutman or the Scimitar and |
3060s | speaking of that Scimitar he is webbed |
3062s | he is muted |
3063s | yeah so let's see can we finish off the |
3066s | Scimitar because again Fleet typhoon The |
3069s | Shack that's a lot of damage and they |
3071s | have a Muller who can still tackle |
3072s | things down they are only like 20-ish |
3075s | points |
3076s | um if they kill off the Scimitar they're |
3078s | going to close that Gap but that the |
3080s | shack of uh Jack darville not looking as |
3083s | healthy as he was at the start of this |
3084s | match |
3085s | he's trying his best Scimitar is doing |
3088s | quite well considering he's under attack |
3089s | by both ships then again that happens |
3091s | you bring Auto cannons instead of uh you |
3093s | know missiles |
3095s | under attack is a strong strong way of |
3098s | pitting it he's uh he's he's basically |
3101s | being missed right now uh I can see the |
3104s | Shack's theme is going off into the void |
3106s | as he is struggling to trap uh track |
3109s | this Scimitar he's almost on top of him |
3111s | uh there we go the shack is down so now |
3115s | we get to find the the age-old question |
3117s | can a single Fleet typhoon solo the rest |
3121s | of uh the kitchen sink or comp uh |
3125s | this is a quick question can an auto |
3127s | Cannon solo Fleet typhoon killed in this |
3130s | entire com there's an extra no on top of |
3133s | the no |
3134s | I honestly can't remember the last time |
3136s | I've seen an also kind of Fleet typhoon |
3138s | in an alliance tournament I think that's |
3139s | uh I mean Giga Chads for for trying it |
3143s | you know well done we form blob uh I I |
3145s | like the creativity that's a lot of |
3146s | close-up damage and you're gonna kill |
3148s | the Scimitar you know so uh if you can |
3151s | hear this is me clapping you for killing |
3152s | the Scimitar well done uh we're all very |
3154s | proud uh unfortunately it might be too |
3158s | little too late yeah I mean the |
3160s | sleptner's tackled oh the cemetery might |
3162s | survive now he's boosting oh excellent |
3164s | reload |
3166s | oh we clap too early why did you do this |
3169s | oh that was my fault for clapping |
3172s | can I have a clap how do you how do you |
3175s | how do you clap backwards |
3177s | um all right well the fleet typhoon is |
3179s | now dead so |
3181s | this is it so we find blob the final |
3184s | stand uh |
3187s | this is a question of how long until |
3189s | they die uh if it can survive for one |
3192s | minute and four seconds there is a |
3194s | chance albeit minute that they could |
3197s | still get through in some sort of weird |
3198s | rust score tiebreaker |
3201s | but uh there's no Rusty ships Left Alive |
3206s | they brought they brought two Fleet |
3208s | typhoons which means another 40 points |
3210s | of uh of rust points so we did see a |
3214s | couple of teams Advance into the group |
3215s | stages with uh zero and two records |
3218s | based on the tiebreakers so |
3220s | mathematically |
3223s | they're probably eliminated but we can |
3226s | hope maybe |
3240s | uh there we are so we form blob |
3243s | uh with an interesting comp uh getting |
3246s | 100 to 13 by kitchen sinkhole |
3250s | um quite something let's send that one |
3252s | back to the desk and I'll break that one |
3254s | down a little bit |
3256s | yeah in the Silence of the night we will |
3259s | always hear the screams so this is our |
3263s | story wolves are monks to strangers |
3267s | did you know that anything can happen in |
3270s | Altered fleets |
3272s | are you still shaving your balls Jesus |
3275s | why you must have some big balls yeah |
3278s | [Laughter] |
3279s | yeah literally anything |
3309s | [Music] |
3313s | they are we form blob uh dropping |
3316s | another match there so now they're all |
3318s | into and basically that is them out of |
3320s | contention |
3322s | but in Alliance tournament 18 uh as |
3325s | kitchen sinkhole takes that win uh |
3327s | jintan |
3329s | autocannon Fleet typhoons |
3333s | um your your opinions please |
3337s | uh you know I really think we should |
3338s | just tea bbp up because that man is |
3340s | going off in the Green Room about these |
3343s | ships |
3344s | um for those who aren't aware the |
3345s | typhoon Fleet issue even though we |
3347s | normally do see it fit with some form of |
3349s | missile system it does have a bonus to |
3351s | Auto cannons and it's also a ship that |
3353s | you generally do want to put into close |
3355s | range but the benefit of the typhoon |
3357s | Fleet issue is that it's a ship that can |
3360s | use missiles that's also still really |
3362s | effective in a close range environment |
3363s | with those two utility highs and with |
3367s | its uh five mid slots it can just wreak |
3369s | havoc if you put it into the back lines |
3371s | it can start to neutralize tackle off |
3373s | itself it can do all sorts of wonderful |
3375s | things while still being able to slap |
3378s | things at range and with auto cannons |
3380s | you can do everything rhmls can do up |
3382s | close but you can do exactly idly squat |
3386s | uh to something at range unfortunately a |
3389s | little bit of a skill issue there from |
3391s | we form blob uh seems like they crumbled |
3393s | Under Pressure here unfortunately maybe |
3395s | trying a little too hard to you win on |
3397s | those rust points |
3400s | yeah skill issue and in this case the |
3402s | skill might be thinking I'm being told |
3405s | that even with all Navy ammo tarps and |
3409s | Rapid heavy missile launcher all do more |
3412s | damage |
3413s | um 800 DPS on rapid heavy metal |
3417s | launchers with a standard fit 900 DPS |
3420s | with auto cannons |
3422s | um according to my math that is more |
3425s | damage actually I'm just being told wow |
3428s | with hail so there you are 900 DPS with |
3430s | hail that's a larger number Alec 900 |
3432s | larger than 800 so uh are we going to |
3435s | see a rise of these autocannon Fleet |
3436s | typhens or do you think the more |
3437s | traditional fit is the better one |
3440s | I think the more traditional fit is the |
3442s | better one I'm not I'm not going to join |
3444s | the hater parade on the autocannon fleet |
3447s | typhoon uh I I give them credit for at |
3450s | least trying it if |
3451s | under the right circumstances might |
3453s | might be good maybe they were trying to |
3455s | uh you know bait out some guidance |
3458s | disruptors or something like that you |
3460s | never know but my issue is if you're |
3462s | gonna be doing that why in the world |
3464s | would you bring two of them and not one |
3466s | Tempest Fleet issue which actually has |
3468s | the bonuses to the guns that you're |
3470s | planning on bringing save yourself was |
3472s | that banned just a quick question was |
3474s | this was the tempestly issued did I miss |
3477s | that is that why |
3479s | uh let me let me just double check that |
3481s | time because I think it was it was |
3482s | because it was temperature was banned |
3485s | so there you go that's |
3486s | I've discovered the logic what happened |
3488s | was the Tempest Fleet issue was banned |
3490s | so they went crap that's the core of our |
3492s | comp so they lifted the fit off and they |
3494s | put it on to the other Fleet issue |
3496s | Minotaur Battleship uh and hoped for the |
3499s | best |
3500s | of the world's greatest detective |
3503s | yeah |
3505s | call me Sherlock okay I mean is there |
3509s | anybody could have made that work do you |
3510s | think that um they should have just gone |
3512s | for the standard rapid heavy missile |
3513s | launcher fit or |
3515s | is there a a reason for Fleet typhons |
3518s | like to be fit without the Cannons I |
3520s | don't want to describe the blob team too |
3522s | much like they did bring a comp and they |
3525s | did compete in the match and they did |
3526s | kill a couple of ships it just if they |
3528s | caught things perhaps you know the motto |
3530s | Lord hail never fail would have actually |
3532s | worked unfortunately this didn't pay off |
3534s | for them in this case you know what |
3536s | could they have done differently and |
3537s | actually put a w with this team |
3539s | yeah I think actually you know it's not |
3541s | it's not quite as terrible of a choice |
3543s | as we're playing up to especially given |
3546s | the history of kitchen sinkhole as we |
3548s | said going into the match they've flown |
3550s | for four games now with nothing but |
3553s | mimitar rush and it's now game number |
3555s | five with nothing but mimitar rush and |
3558s | if um and they're effectively just |
3560s | putting an execution check on kitchen |
3562s | sinkhole you know are you guys just |
3564s | gonna assume that these are rapid heavy |
3566s | missile fly directly into us try and |
3568s | kill off our top end or Barrow your way |
3570s | through our low end at which point we |
3572s | can just slam into you with these Auto |
3573s | cannons will out DPS you and we'll win |
3576s | the late game from that uh but kitchen |
3578s | sinkhole they did their due diligence |
3580s | they checked those weapon systems and |
3581s | you saw even though they were in a rush |
3583s | comp even though they were completely |
3586s | um you know they were completely under |
3588s | ranged by their opponents they just flew |
3591s | around they waited for that blob tackle |
3594s | to get out of positions uh first of all |
3596s | the Vengeance and then later on um |
3598s | managed to actually wheel their tackle |
3600s | into the backlight you tackle on those |
3602s | Logistics frigates and pick them apart |
3603s | from there |
3605s | if kitchen sinkhole had done the classic |
3608s | overheat props overheat F1 and just prey |
3611s | methodology that we sometimes see teams |
3614s | use with these Rush comps I don't think |
3616s | it would have worked I think you know |
3618s | there is every chance The Blob could |
3619s | have won that match uh just uh they they |
3622s | you know their opponents didn't fall for |
3624s | the Trap basically |
3627s | and the truck card was not activated in |
3629s | this instant well |
3630s | unfortunately that is Owen two for blobs |
3633s | so they are gonzoed from Alliance |
3635s | tournament 18. uh but let's look at two |
3637s | teams that aren't gonzoed yet uh the |
3639s | Ancients versus laser Hawks in our next |
3641s | match and see what the bands are this |
3644s | time uh the Ancients Banning the |
3646s | Scimitar and the slept near uh laser |
3648s | expanding The Raven and the Oracle |
3650s | interesting sets of bands from uh from |
3653s | laser Hawks there the Oracle we saw |
3656s | fielded with great effect by the |
3658s | Ancients in that abaddin Oracle comp |
3660s | which uh slayed basically and the Raven |
3663s | as well we saw them bring those to pedo |
3665s | ravenship so this is laser Hawks |
3666s | targeting comps that they have seen the |
3669s | engines already bring and force them to |
3671s | try and bring something completely |
3673s | different Jin tan what kind of stuff do |
3675s | you think we might see them pull out of |
3676s | their bag is there any other comps you |
3677s | think |
3679s | I think both teams are probably going to |
3681s | have a lot of comps they've these are |
3683s | two of the teams that have shown kind of |
3685s | the widest diversity uh in things that |
3687s | they've brought to the field |
3690s | it's just going to be a question of |
3692s | whether they think they can nail down |
3693s | what their opponents have brought |
3695s | obviously laser Hawks have primarily had |
3696s | success with four Battleship all in and |
3699s | that's something that again it could |
3700s | have some real problems facing that top |
3702s | Raven all in |
3704s | um that we've seen from the Ancients in |
3706s | previous matches uh but equally the |
3708s | Ancients had their own version of it I |
3710s | wouldn't actually be that surprised if |
3711s | we saw something of a mirror with both |
3713s | teams running a lot of abandons |
3714s | apocalypses and just smashing them into |
3716s | each other and seeing whose tank held up |
3718s | for the longest |
3721s | Alec what about what about you what do |
3723s | you think about these uh these bands |
3724s | that we just saw here |
3727s | laser Rolex is definitely showing |
3728s | respect to the comps that ancients have |
3731s | put forth so far I think their bands |
3734s | kind of signal that they might be going |
3736s | a little bit Battleship heavy |
3738s | ancients we've only really seen them run |
3742s | two maybe three comps so they've been |
3745s | repeating their strategies so they might |
3748s | have more that we haven't seen yet maybe |
3749s | a kite cop I think that would be a very |
3752s | interesting matchup |
3755s | well it's time to find out and see if |
3756s | the Ancients are indeed bringing a cake |
3758s | comp or whether laser Hawks have got |
3760s | something to counter them uh let's go |
3762s | you know with the casters the vasilisk |
3764s | and Blackboard pirate |
3771s | and welcome back to the arena where we |
3773s | have the Ancients versus laser Hawks and |
3777s | unfortunately for the Ancients their |
3779s | plan of banning out the Minotaur Rush |
3780s | got hard countered by laser Hawks |
3782s | bringing The Nighthawks the low-keys the |
3785s | fleet size the scalpels and the Sabers |
3788s | so uh they basically have replaced their |
3790s | sleptner with a Nighthawk which means |
3792s | that they still effectively have a |
3794s | Minotaur Rush it's just a little tiny |
3795s | bit slower uh passes how do you think |
3797s | the Ancients are going to handle this |
3799s | I'll be honest with you I mean in the |
3802s | context as well that if they lose this |
3804s | match they are out of contention having |
3805s | already lost |
3806s | um you know half an hour ago in their |
3807s | previous match this to me looks like a |
3810s | very very dire situation for the |
3811s | Ancients |
3812s | um I feel like this these Nighthawks and |
3814s | Loki is just going to absolutely Ram in |
3815s | of course they have the webs from the |
3817s | low-keys these sight Fleet issues are |
3818s | very fast and on the ancient side it's |
3821s | four battle Cruisers Navy battle |
3823s | Cruisers three of them but of course |
3824s | they still have tech one resist so they |
3826s | are just gonna melt like paper mache and |
3828s | the paper Mash doesn't melt melt like |
3830s | butter that's a better analogy and of |
3831s | course the Redeemer here I think also we |
3833s | haven't seen it very often but I think |
3834s | it's this is probably a pretty |
3836s | unfavorable matchup for it I feel like |
3838s | that kind of with the ramping reps |
3839s | works best in a sort of slow or |
3841s | traditional match where you know the |
3843s | opponent doesn't have a huge amount of |
3844s | DPS you get time to get those ramps up |
3845s | to sustain something to keep it going |
3847s | and slowly Whittle the enemy down but in |
3850s | this match against a rush it's exactly |
3851s | the opposite of what you want the redeem |
3853s | is going to start cycling on someone and |
3854s | before he gets a chance to ramp up |
3855s | they're gonna pop |
3858s | yeah I'm very concerned we'll see if |
3860s | they do the correct thing they're |
3861s | already being rushed and unfortunately |
3863s | the ancient says I decided to not move |
3865s | any of their ships which is an |
3867s | interesting choice uh maybe trying to |
3868s | get that initial burst of damage doing a |
3870s | lot of damage to xalia right off the bat |
3872s | but on laser Hawks is already in so deep |
3875s | on top of them not any damage coming out |
3878s | from them quite yet so I'm wondering |
3879s | what laser Hawks is playing here it does |
3880s | look like they're going to be going |
3881s | after Alice Stone's verdict's Navy issue |
3883s | if that Ro Diva maybe starts |
3884s | pre-wrapping it might work out but I |
3886s | don't see any reps landing at all yet |
3888s | radiva being a little bit and that issue |
3892s | is |
3892s | yeah that's still a lot okay now it's |
3895s | gone uh so yeah |
3898s | yeah this is It's not what ancients |
3900s | wanted to see and this is one of the |
3901s | strengths that we've seen from Minotaur |
3903s | rush and these just sort of General Rush |
3905s | comps that so many teams have brought is |
3906s | in this two band format they are so hard |
3908s | to get rid of you've got to deal with |
3909s | Loki's and Nighthawks and sleptness and |
3911s | scimitars and basilisks and slightly |
3913s | Fleet issues and all these different |
3914s | ships that can all be sort of plugged |
3915s | and played into this comp very very |
3916s | interchangeably three different command |
3918s | ships is Claymore as well that can fit |
3919s | straight in as Corinth throwing the |
3920s | harbinger Navy is going to go down it's |
3922s | very very difficult to stop a team from |
3924s | actually bringing this sort of comp so |
3926s | you need to make sure that when you do |
3927s | bring a comp to the field you need to |
3930s | sort of have a plan for dealing with |
3932s | what is a very very likely comp but if |
3934s | you if you leave it open or indeed if |
3936s | you try and ban out the opponents May |
3937s | well just bring it anyway |
3940s | yeah it's uh it's it's pretty |
3942s | unfortunate uh hurricane Fleet dropping |
3944s | now too before the Loki has even dropped |
3946s | at all I'm I don't know like I like the |
3949s | Ancients comp it's such a cool little |
3950s | setup it's something we haven't seen |
3952s | before uh maybe if they had actually |
3954s | like tried to screen at all or move |
3956s | their ships at all when the match |
3957s | started instead of just standing there |
3959s | and taking it something could have gone |
3960s | a little differently this rodiva not |
3962s | quite pulling it off like we're almost |
3964s | seeing these ships catch like they're |
3965s | getting so low and then they're dropping |
3967s | like you can see the ramps the ramping |
3969s | reps going up they're just not ramping |
3971s | fast enough and pretty much the entire |
3974s | front line of ancients is already down |
3976s | for a single Loki this is going to be a |
3979s | really really quick match |
3981s | yeah I feel like if you're going to run |
3983s | a sort of full battle cruiser comp like |
3984s | this you need to sort of index more into |
3986s | range control the ishimu is really the |
3988s | only thing on their team that's capable |
3989s | of doing that and even that has tech one |
3991s | resist so I'd much rather see let's say |
3992s | like a 10mm hyena which has much greater |
3995s | survivability |
3996s | um and I mean the right the support Wing |
3999s | needs to follow that sort of Ideal I |
4001s | mean the Mala here is the only thing |
4003s | really that I I really like here the |
4005s | celestis is in my opinion basically |
4008s | useless in this comp these battle |
4009s | Cruisers are going to be long range gun |
4011s | fit they're going to have rail guns |
4012s | they're going to have beams on the |
4013s | harbinger they are going to be trying to |
4015s | get away they don't want to face rush |
4017s | and if you're bringing damps the amps |
4019s | are effective when you want to force the |
4021s | enemy in close to you which is exactly |
4022s | what they don't want in this matchup so |
4024s | I would much prefer if the Ancients had |
4025s | brought you know things to range control |
4027s | maybe some assault frigates to ADC and |
4030s | hold under reps from the ramping reps of |
4032s | the RO Diva rather than you know Navy |
4034s | order or celesters which are just going |
4035s | to melt with tech one resists |
4039s | yeah I just I don't know I think that |
4041s | like there there might have been a |
4042s | chance here if the Ancients had like |
4044s | kind of played this significantly |
4046s | differently |
4047s | um you know warping at 50 actually go |
4049s | away from the guys rushing you instead |
4050s | of just sitting there you know they're |
4052s | like I don't quite understand what their |
4054s | thought process here uh I again I like |
4056s | the Ancients comp it's a good setup I |
4058s | think that you know what they did is |
4060s | they thought okay well we banned the |
4061s | slepner therefore we can't be Minotaur |
4063s | rushed forgetting that there's like a |
4066s | ton of other ships in the Minotaur Rush |
4068s | that you can use including the notman |
4069s | matar Nighthawk so yeah it's really |
4072s | unfortunate models even better for some |
4074s | teams because it's just so easy to |
4076s | execute as well like with slapna you |
4077s | have to think about all these pesky |
4078s | things like range and tracking whereas |
4080s | the nighthole which we use to create |
4081s | affect ourselves you literally just get |
4084s | your micro up drive you approach the |
4086s | enemy and you fire your missiles and |
4087s | then you can just sort of go AFK go make |
4089s | a cup of tea or something and you're |
4090s | going to keep pumping out that 1100 DPS |
4091s | and whatever you're shooting and there's |
4092s | not much the opponent can really do |
4094s | about it so it's very sort of execution |
4098s | um agnostic is the term I would I think |
4100s | I would use where there's not a huge |
4102s | amount of |
4103s | of barrier of using it you know the onus |
4105s | is on the other team to out pilot you |
4109s | yeah which definitely did not happen |
4111s | from the ancient side here uh very |
4114s | unfortunate uh they're definitely going |
4116s | to be going down here quite soon I think |
4118s | this is just a a good reminder to |
4120s | everybody because even though laser |
4121s | Hawks wins this they're still gonna have |
4122s | to play at least two or three more |
4123s | matches today that you need to move away |
4126s | from Minotaur rush and be aware of it |
4129s | it's still very strong but with that |
4130s | laser Hawks does win 100 to 17 and we're |
4133s | going to send it right back to the desk |
4135s | with Ithaca and the boys |
4144s | thank you |
4149s | [Music] |
4159s | [Music] |
4168s | [Music] |
4174s | [Music] |
4184s | [Music] |
4193s | thank you |
4198s | laser Hawks taking that win over the |
4200s | entrance there in a pretty commanding |
4202s | Victory like they |
4205s | predicted almost what was going to |
4207s | happen there from the Ancients ancient |
4209s | says black pirate saying uh probably |
4210s | banning at that slept near anticipating |
4213s | that the rush would be banned out as |
4214s | well but just getting uh out out picked |
4218s | with that Nighthawk uh Choice there uh |
4221s | Alec the Nighthawk Loki we saw a lot of |
4224s | that in Alliance open uh we had uh Baza |
4227s | talking about it being so strong there |
4228s | what makes that comp just so powerful |
4232s | uh the overwhelming amount of damage uh |
4235s | the Nighthawk when it's configured to |
4237s | brawl |
4238s | is absolutely insane it's got a massive |
4242s | tank massive amount of damage good |
4244s | application |
4245s | the Loki webs mean you will hit whatever |
4248s | your primary is for 100 of the damage |
4252s | your ship is shelling out does have some |
4254s | weaknesses it's a little bit slower |
4256s | which again the Loki kind of uh kind of |
4259s | compensates for that by being really |
4261s | fast and Landing that long range tackle |
4263s | allowing your Nighthawks to get on top |
4265s | of them |
4265s | it does have some weaknesses in its |
4268s | capacitor tank wise but the ashimu never |
4271s | bothered to denote them so I never |
4273s | really went through that |
4274s | overall it was a really good answer to |
4278s | what I thought just looking at it as the |
4279s | match started to a pretty good ancients |
4281s | comp but ancients just could not execute |
4284s | it correctly the radiva Reps were late |
4287s | um they're Target calling I thought was |
4289s | pretty good shooting one of the Loki's |
4292s | first but uh they just didn't follow it |
4295s | up by applying their newts to enemy |
4297s | Logistics or to the primary target even |
4300s | uh meanwhile mimitar Rush is so much |
4303s | damage so fast it can really cause a |
4306s | panic in some teams because you're just |
4308s | losing ships left and right |
4312s | and speaking of uh ships uh it's been |
4315s | pointed out that the Ancients had shown |
4318s | a very very significant variety of comps |
4321s | fielded over the the past couple of |
4323s | weekends of course we saw their torpedo |
4326s | Battleship comp we saw that |
4328s | um a badon laser Rush comp we've seen |
4331s | this uh variation of what gentana |
4333s | believe your team called the quad mummy |
4335s | comp |
4337s | um as a as a team 3D crafter and person |
4340s | running uh practices can you talk to me |
4342s | about maybe the the pros and cons of uh |
4345s | diversity versus just picking one or two |
4348s | comps and executing them and practicing |
4349s | them really well |
4351s | yeah so one of the there's a there's |
4354s | some upsides and some downsides the |
4356s | upside is that when you get deeper into |
4358s | a tournament like this you have a lot |
4360s | more tricks to pull out your bag you're |
4362s | um a lot more able to deal with bands |
4364s | and kind of move effectively based up |
4366s | around what your opponents have brought |
4368s | in the past uh you know I think we saw a |
4370s | little bit of that in uh the we're |
4373s | probably gonna see a little bit of that |
4374s | come into effect against kitchen |
4375s | sinkhole if people think that they've |
4377s | found a really strong counter to mimitar |
4380s | rush for example we're gonna see that |
4382s | get brought against them which is |
4384s | something that you aren't going to be |
4385s | able to do if you're focusing on one or |
4387s | two specific |
4389s | um specific compositions but flying the |
4392s | same composition over and over again or |
4395s | compositions that work in the same sort |
4397s | of manner allows your team to get really |
4400s | really used to understanding the win |
4402s | conditions it lets you lets people get |
4405s | really used to Flying individual ships |
4407s | uh that they might not fly a lot on TQ |
4410s | for example we see a lot of ships get |
4412s | used for example like the ashimu and the |
4415s | Absolution and even the to a degree the |
4417s | typhoon Fleet issue in a tournament |
4420s | setting that aren't heavily used in |
4422s | Tranquility PVP |
4424s | and getting used to all of the nuances |
4426s | of flying those ships uh can be quite |
4429s | difficult for Pilots especially when |
4431s | you've got on top of that the burden of |
4433s | communicating quite heavily about hey |
4435s | the ship's tackling me you know and |
4437s | understanding okay that means that this |
4439s | part of my comp can maybe clear it or no |
4441s | I need to deal with that myself |
4443s | these are all things that you can only |
4445s | learn by practicing them extensively |
4448s | um so you're typically seeing newer |
4450s | teams have one to two compositions uh |
4453s | that they really focus in on and try and |
4456s | get good at executing and unfortunately |
4458s | here it looks like the Ancients spread |
4460s | themselves a little bit too thin I think |
4462s | if they if they were to come back in |
4464s | next year they'd want to grab one |
4466s | composition that works in a fairly |
4468s | similar way and just grind it out learn |
4470s | all the nuances the ins and outs of How |
4472s | It's flown and then come in and just |
4475s | hope you don't run up against the |
4476s | counter or ideally identify the counter |
4478s | and ban it out for example here I think |
4481s | a a broadsword low-key ban would |
4484s | probably have been significantly better |
4485s | than the slept near I can't remember |
4488s | what the other thing they banned was |
4490s | um which are because those are the two |
4493s | heavy tackle ships that can really get |
4495s | on top of you and just slow you down and |
4497s | Tackle you up |
4501s | okay that's an interesting one I suppose |
4504s | that's that's fairly good but you know |
4506s | you can deal with Jaguars you can deal |
4508s | with Ripples broadswords and Loki's |
4510s | coming at you in battle Cruisers they're |
4511s | gonna outspeed you and they're going to |
4513s | be so tanky that you can't kill them |
4515s | quickly enough to get away |
4517s | I think what might have been way more |
4519s | interesting for the Ancients as if |
4521s | they're battle Cruisers were fit for |
4522s | brawl as well and not fit to |
4525s | shoot at long range because they the |
4527s | celestes kind of suggests that that's |
4529s | maybe what they were hoping for they |
4531s | really didn't have the rest of the low |
4532s | end to support that no tackle uh putting |
4535s | all your eggs in one damp basket not |
4538s | great |
4539s | the semi I think was a good band for |
4542s | what |
4543s | they had to counter Logic the ishimu the |
4545s | ishimu's newts are not very long range |
4547s | so if you were counting on Logistics |
4550s | frigates coming in close that would have |
4552s | been a great answer |
4553s | if maybe you were |
4555s | thought there might be like a basilisk |
4556s | get range the celestes might have been a |
4558s | great answer but having both of them |
4559s | just didn't agree with each other |
4561s | and I think that's sort of emblematic of |
4564s | their comp there's a lot of good parts |
4567s | that didn't all fit well together and |
4569s | certainly weren't a good setup for what |
4572s | I think they were hoping to fight |
4575s | so Alec in terms of building a comp you |
4579s | talk about this one being a little bit |
4580s | disjointed uh you know how does a team |
4584s | go about building a complex where do you |
4586s | start |
4588s | I think you need to start with your core |
4591s | um and that is kind of informed by what |
4593s | you want a general concept to be do you |
4597s | want to be at range do you want to be in |
4599s | close do you want to focus on a ton of |
4601s | damage up front do you want to focus on |
4604s | more of a long grindy control match |
4608s | once you figure out the answers to those |
4610s | questions then there are certain ships |
4612s | that kind of lend themselves to that |
4613s | strategy as a good starting point |
4616s | if you want a massive amount of damage |
4619s | up front you're probably looking for |
4621s | either ships with a lot of Alpha and |
4624s | good projection in which case you'll |
4626s | then need to build some kind of tracking |
4628s | or control low end around that |
4631s | or you're looking for insane DPS up |
4635s | close and personal in which case you're |
4637s | probably looking to put other short |
4639s | range tackle in there with it maybe |
4641s | bring in some additional low end DPS to |
4644s | try to make sure that whatever you're |
4646s | getting you can grind through whatever |
4647s | Logistics support they're going to get |
4650s | you've seen different teams apply |
4652s | different strategies |
4654s | pretty effectively |
4656s | um I think was it anger games or last |
4658s | year's Alliance tournament the abandoned |
4661s | big pile of hit points big pile of |
4663s | damage comp |
4664s | that was really effective it was it was |
4667s | something we hadn't really seen before |
4668s | but at in its core it was really just a |
4672s | high upfront projected damage comp |
4674s | with everything else built around that |
4676s | idea so you've got to come up with your |
4678s | core concept and then there are some |
4680s | variations you can play with mimitar |
4682s | rush I think being one of the most |
4684s | versatile for all the reasons we touched |
4685s | on here it's really difficult to ban out |
4688s | even if you do been out some of the key |
4690s | Minotaur ships there are some caldari |
4692s | ships which can be swapped in |
4694s | and it is very difficult for certain |
4698s | comps to counter it absolutely does have |
4700s | its counters but if you haven't brought |
4702s | them that it does either very well or |
4705s | about on par with most of the other |
4707s | comps you can find in the alliance |
4709s | tournament |
4711s | and jintan so you've taken Alex advice |
4714s | you've come up with a a concept and |
4717s | you've refined that into uh this this |
4719s | comp that you've created you've got all |
4721s | the fits and it's time to practice what |
4723s | what are you looking for in practice are |
4725s | you just doing match after match after |
4727s | match or is it something perhaps more |
4729s | organized |
4732s | um generally it depends on how practiced |
4734s | your team is like and how much |
4736s | experience they have within a tournament |
4738s | setting |
4739s | what I tend to focus on um is is |
4742s | communication I try and give people a |
4744s | direction of like this is what you what |
4745s | I want you to be talking to me about you |
4747s | know go through all the pilots sort of |
4749s | explain their roles |
4751s | um and then afterwards you know after |
4753s | the match is actually completed what |
4755s | you'll probably do is you'll have all of |
4757s | your Pilots record their their uh their |
4760s | point of view during the match and then |
4763s | you'll be able to after the end of the |
4765s | scrims go through a couple of key |
4767s | matches where you felt things didn't |
4768s | work as well as they should have or you |
4770s | felt that there might have been some |
4771s | execution issues and you go through them |
4773s | and you ask people to show them the vods |
4775s | and you sort of Coach them and you point |
4778s | out okay at this point you know this |
4780s | happened you know what what were you |
4782s | thinking at this moment let's try and uh |
4785s | you know maybe |
4786s | help you to understand what the win |
4788s | conditions of this compar where you need |
4790s | to be and this specific instance or how |
4792s | you need to react to this certain threat |
4794s | or even sometimes like hey you got |
4797s | scrammed here did you just not notice it |
4798s | no I didn't notice it it happens next |
4801s | time we'll get you know next time just |
4803s | make sure you're keeping an eye on it |
4804s | and communicating that as soon as you |
4806s | can |
4807s | um |
4808s | it's always going to be it's always a |
4809s | learning process I don't think anyone |
4811s | has flown a single Eve online tournament |
4814s | match without making a mistake it is you |
4816s | know Eve's such a complex game that you |
4818s | I don't think it's possible to do that |
4820s | it's just about minimizing your mistakes |
4822s | and making sure that the mistakes you |
4825s | make aren't going to lose your team the |
4826s | match |
4829s | cool let's uh before we move on to our |
4831s | next match we've had four matches in |
4834s | this group stage here in the Redemption |
4835s | bracket two more still to go let's take |
4838s | a look at the standings for the the |
4840s | nephantar tribe here in this Redemption |
4844s | bracket |
4850s | we don't have the standings ready uh |
4852s | well let's not take a look at that let's |
4854s | instead just take a look at the bands |
4855s | for what this is called versus kitchen |
4858s | sinkhole instead and we'll look at the |
4860s | standings a little bit later uh so |
4862s | Odin's call choosing to ban out the Loki |
4865s | and the slip here so |
4868s | um perhaps targeting against that lucky |
4869s | uh slept near Rush very directly here |
4873s | saying we don't want to see that at all |
4874s | kitchen sinkhole Banning the zoramas and |
4877s | the balgorn uh Alec what are you making |
4880s | of these bands here from these two teams |
4884s | I think Odin's call is quite rightly |
4886s | trying to take away as much of Minotaur |
4888s | Rush as they can from Kitchen sinkhole |
4890s | kitchen sinkhole Banning the balgorn |
4892s | tells me they might be replacing |
4894s | sleffner's with Nighthawks |
4898s | I I think the Bal is not very scary to |
4901s | mimich our Command ships but could be |
4903s | very scary for kaldari command ships |
4906s | and jintan the the Loki slept near ban |
4910s | um extremely targeted or do you think |
4912s | this uh multiple comps this is going to |
4915s | ban out here that Odin's call may be |
4917s | afraid of |
4919s | uh this is actually uh some bands that |
4921s | we've seen Odin's call use a couple of |
4923s | times so far in this tournament I think |
4925s | they just don't like the optimal version |
4927s | of mimitar Rush um or at least the |
4930s | double slap near one Loki or double slap |
4932s | in a double Loki version that we've seen |
4933s | on a couple of other good teams bring |
4936s | um |
4937s | so I but equally it's an amazing |
4940s | targeted band uh this is just something |
4942s | that this match is only going to be |
4943s | played for seeding though so if there is |
4945s | any chart if you know if there's any |
4947s | point that kitchen sinkhole can bring |
4950s | out something that isn't mimitar rush |
4952s | you know they've got a basically a game |
4954s | in hand here they can lose this and |
4955s | still progress through to the uh main |
4958s | tournament as we form blob have gone 0 |
4960s | and 2 in the bracket so the worst result |
4962s | that they can have is one on one which |
4964s | would still put them through into the |
4966s | playoffs you know maybe they can prove |
4969s | that these bands uh whilst they are |
4970s | targeted might be wasted |
4973s | I think it must be a good idea if I can |
4975s | do that because it oh sorry Ithaca |
4978s | nope that's quite all right I was just |
4979s | going to say speaking of that uh that |
4980s | bracket we can now look at the standings |
4982s | uh in this group here so we can see |
4984s | kitchen sink on Odin's called both |
4986s | currently tied on one win a piece in |
4989s | group a kitchen tinkle with the |
4991s | tiebreaker uh with a 71 rust score uh we |
4994s | form blob sitting at the bottom with |
4996s | zero they are eliminated Group B also |
4999s | laser Hawks one and pizza uh Picasso |
5002s | peacetime diplomacy on one with the |
5004s | Ancients being eliminated on zero uh |
5006s | laser Hawks breaking the tie uh with the |
5009s | rust score of 57 to Picasso Pizza times |
5011s | two at this point all those four teams |
5014s | at the top of the brackets here are |
5016s | through to the next stage however they |
5018s | are playing for seeding position now as |
5020s | the group a winner will face Group B |
5022s | runner-up and group a runner-up will |
5024s | face the group b winner so these matches |
5027s | are still important to decide who you're |
5029s | playing next |
5031s | um but it's pretty much time to go to |
5032s | the arena and find out |
5033s | our Odin's call going to take this |
5036s | victory over kitchen sinkhole and go to |
5037s | no or our kitchen sinkhole going to be |
5040s | the team that's going to know in group a |
5042s | well let's hand over and find out with |
5044s | the casters Wingnut cross and Ithaca |
5046s | Hawk |
5054s | g'day there mates welcome to the next |
5055s | match and we have a double the shack |
5057s | comp versus a well |
5059s | honestly I might be sure what to call |
5060s | this to be honest double Claymore and |
5062s | hurricane comp I guess mimitar Rush at a |
5065s | different form |
5067s | yeah I mean it's Minotaur it can Rush uh |
5070s | we'll certainly see if that's what they |
5071s | choose to do |
5072s | um this double the shack comp but the |
5075s | curse should certainly be interesting |
5076s | there is |
5078s | um a lot of power in those uh those |
5080s | curses in terms of uh long range |
5082s | tracking disruptures guidance |
5083s | disruptions and so on but if they've |
5084s | brought track disruptors it's not going |
5086s | to be a huge amount of use here against |
5087s | these claimers so let us see what goes |
5090s | on as the match is underway and who's |
5092s | rushing into who |
5094s | exactly and this is interesting as well |
5096s | what the celestis as well is extra |
5097s | backup damn so this is going to be a lot |
5098s | of evil and the Shacks as well have |
5099s | utility highs to add even more smart |
5102s | bombs nuke whatever you want this is |
5104s | honestly a lot of control hey look at |
5106s | that look at the buff owners calls uh |
5108s | control bar there that goes all the way |
5109s | to the roof |
5111s | yeah solid girth in that control bar |
5113s | there we saw briefly um kitchen sinkhole |
5116s | their fly catcher burning a little bit |
5117s | towards the Odin's call team trying to |
5119s | get in position to do some screening uh |
5121s | before he got a little bit of cold feet |
5122s | and turned around the claimer of provoke |
5124s | Burning uh in a different direction from |
5127s | the team may be getting a little bit of |
5128s | position he looks like he might be about |
5129s | to start turning the rest of this team |
5131s | staying very close together as these |
5133s | little Shacks trundle forward across the |
5135s | battlefield with the rest of their team |
5137s | behind them |
5138s | yep the mall is coming alongside them as |
5140s | well but I'm waiting for that mall or |
5141s | maybe something else to try and go for a |
5142s | lunge and Tackle something but honestly |
5143s | they can take their time with us they've |
5145s | got enough control with this e-war to |
5147s | really just do whatever they want |
5149s | pick their moment and go for it |
5151s | yeah this is a comp that um audans have |
5154s | brought here that is going to reward |
5155s | patience and positioning they're going |
5157s | to want to grab something get in and |
5159s | just punch it in the face but if they do |
5161s | it too quickly they could be caught out |
5162s | of position you can see right now the Le |
5164s | Shacks are the ones that are leading the |
5166s | way uh the Paradigm and kernel carts you |
5168s | have right behind them the molar and in |
5170s | their backfield the fly catcher on top |
5172s | of the Confessor who's been screened off |
5173s | as the sky breaker flees for his life |
5176s | away so they're doing a good job |
5178s | defending their back line uh but as I |
5180s | say that a hugin just burning straight |
5182s | into the back line of Odin's call here |
5185s | yeah he can goes in I think he is |
5186s | tackling that curse right down now also |
5189s | the uh fly catcher is also being uh |
5190s | pressured off but this is honestly not |
5192s | too good with that curse now being |
5194s | potentially held down |
5197s | yeah it looks like audience called |
5198s | perhaps overextended a little bit |
5200s | because they're the Shacks are out of |
5201s | position against some of the heavy DPS |
5203s | ships they need to be applying to |
5207s | I would honestly just love if this boss |
5208s | has been damping like a hugging and I'm |
5210s | also oh you can throw a curse but I |
5212s | don't think he is he's damping out the |
5213s | Celesta so a bit of a dample going in |
5215s | there cheap ass mullus damping out of |
5217s | celestis a little bit more expensive all |
5218s | right this whole thing's been safe on |
5220s | kitchen sinkhole is about to get |
5222s | skadunka dunked he's got all the Eeyore |
5223s | on them all the DPS he is about to just |
5226s | absolutely vanish 73 meters per second |
5228s | not good he's not getting away look 87 |
5230s | in the fleet side first blood for Odin's |
5233s | coal here and in the moment none of them |
5236s | are being tested all of those ships are |
5238s | full armor uh toast brought and ERD void |
5241s | daughter in the Italia Deacon combo |
5243s | doing a great job keeping everybody |
5244s | topped up |
5246s | the interesting little note as well as |
5248s | the sky breaker of alpha chalk has kind |
5249s | of been a blasting off rap drones off of |
5251s | that curse and you see there's a massive |
5252s | ball of Earth reference in the middle as |
5254s | well so there's just a lot of drones |
5256s | being deleted by the sky breaker is |
5257s | going to definitely be worth his points |
5259s | and that curse is holding now but I'm |
5261s | curious to see what they're gonna do I |
5263s | think at this point he's pretty much |
5265s | safe as the Claymore has now been hard |
5267s | and tackled he's gonna go down |
5270s | yeah it's but this is the patience that |
5272s | we talked about here it's called trying |
5274s | to keep through the the team together |
5276s | and well positioned they have the |
5278s | Confessor flying around in the backfield |
5279s | just trying to make sure nobody gets |
5281s | near them meanwhile if you look at the |
5282s | kitchen sink called jackdaw and Scimitar |
5284s | they've been sitting at range but all of |
5286s | a sudden that seminar burning in he must |
5288s | have just been damped uh yeah it looks |
5290s | like he was damped so he cannot rep that |
5292s | Claymore very well so he's having to |
5293s | burn in close to these little Shacks to |
5295s | uh to get his reps on that's not a good |
5297s | position for him if he gets tackled now |
5299s | this could be pretty much a game over |
5300s | here uh well he's now well within uh |
5304s | well within the newting range of that |
5306s | curse as well so he's actually right |
5308s | there and he's already been somewhat |
5309s | tackled yeah |
5313s | primary |
5316s | I Could Be Clever play there from Odin's |
5319s | call holding off on those stamps uh on |
5321s | that Scimitar rather than just slapping |
5322s | them on at the beginning and let him get |
5324s | used to the range you let that Scimitar |
5326s | fly around comfortably a long way away |
5328s | and you wait till you start spilling on |
5329s | something like that claimer and then all |
5331s | of a sudden you put the dance on and |
5333s | then that Scimitar has to burn in and |
5335s | try and re-lock and if he gets too close |
5337s | then this is exactly what happens he's |
5338s | tackled his webbed he is muted and uh |
5341s | it's not going to be very comfortable |
5342s | for him in that position I didn't think |
5344s | it was gonna be the primary but I don't |
5345s | think it matters anymore they've got a |
5346s | pretty much a full moon just sitting on |
5348s | his face he was not going to be wrapping |
5350s | up anyone Amy time series you can see |
5351s | with this hurricane he was just getting |
5354s | chunked quickly he's not exactly a tanky |
5356s | ship and it's without logic he's even |
5358s | less tanky |
5360s | the Scimitar they're not actually |
5361s | choosing to shoot him right now they've |
5362s | got him webbed they've got him scrammed |
5363s | and they're muting them they're choosing |
5364s | just to essentially ignore him and keep |
5366s | spilling up on the uh the ships that |
5369s | they're that they're dpsing the Le shark |
5371s | of course just spills and Spills and |
5373s | Spills and the Damage gets higher and |
5375s | higher and higher swapping targets will |
5376s | break that spill and at the moment |
5378s | they're showing that they can punch |
5379s | through the Reps of this Scimitar on |
5382s | that hurricane as he goes down as well |
5384s | yeah that's unfortunate they like they |
5386s | had a potential win con here to just |
5388s | avoid this uh this checks and Those comp |
5390s | as best as they could but that was gonna |
5391s | be a hard come to try and get past you |
5393s | got this big ball of a death from the |
5395s | curse you've got obviously the DPS ball |
5397s | from the less Jacks and you've got great |
5398s | tackle and uh support wing with the |
5399s | vexer and the more so it's honestly a |
5402s | pretty dangerous comfortable approach if |
5403s | you don't quite have a plan I honestly |
5405s | don't know if they had one they tried to |
5407s | get to the back line that was the one |
5408s | thing and then after that what |
5411s | I would say both teams piloted |
5414s | um pretty well in this instance we saw |
5415s | both of them being cautious uh Odin's |
5418s | called trundling for behind the Shacks |
5420s | not overextending meanwhile um the |
5422s | kitchen tinkle team were playing quite |
5423s | defensively they were they were kiting |
5425s | away trying to wait for that opportunity |
5427s | to dive in and hit something the court |
5429s | Odin's caught a little better position |
5430s | at one point as Odin's overextended uh |
5433s | but they weren't able to capitalize on |
5434s | and then Odin's called recognizing that |
5436s | mistake uh got back together again in a |
5438s | bowl and uh I've been pretty much fine |
5440s | ever since and that allowed them to just |
5442s | start slowly dismantling the kitchen |
5444s | Central team the Scimitar must feel very |
5447s | useless right now is there's absolutely |
5448s | nothing he can do he's just tackled web |
5451s | muted and likely being held to be the |
5454s | last man to go down |
5457s | honestly I am a personal fan of the uh |
5459s | the Morse over the celestis as a support |
5461s | damp ship but obviously that must have |
5463s | been a bad call because the celestis did |
5465s | win you know cough cough that's |
5466s | definitely the reason why they won not |
5468s | the curse that has been flown very well |
5470s | by yokan at Saba |
5472s | yeah I mean sometimes we talk about uh |
5474s | control comps armor control being a very |
5477s | popular one uh and yeah I mean the size |
5479s | of that control bar for reference that |
5482s | control bar is basically based on the |
5484s | number of uh offensive e-war modules and |
5488s | then the more Greener is the more of |
5489s | them are being applied so eight newts |
5491s | would be eight parts of that bar uh |
5494s | guidance instructors things like that so |
5496s | those are the Shacks probably both |
5498s | carrying uh heavy utility units as well |
5500s | in their in their High slots having to |
5502s | only bring one single spilly boy gun uh |
5505s | lots of yeah |
5507s | they brought a lot of e-boards we're |
5509s | going to get the more is four new I |
5510s | don't think there's guns in the vexal |
5512s | which means that's probably also four |
5513s | new or smart bomb so honestly they |
5515s | brought an absolutely ungodly amount of |
5517s | e-water this comp and it honestly showed |
5519s | they didn't lack on DPS unless of course |
5521s | the last check goes down but respect |
5523s | well done two Odin's here |
5525s | yeah Odin's uh potentially back on Forum |
5529s | today taking we Farm blob comfortably |
5531s | now taking uh kitchen sinkhole |
5534s | comfortably as well in what will be a |
5536s | 100 to zero Victory here securing |
5539s | themselves to zero in the uh nefontaric |
5543s | group a so the Odin's called winning |
5545s | that particular group they'll go forward |
5547s | into the semi-finals a little bit later |
5549s | today but there's another match to go |
5552s | before then so let's hand it back to the |
5553s | studio |
5561s | thank you |
5570s | [Laughter] |
5587s | foreign |
5594s | [Music] |
5608s | [Music] |
5615s | [Music] |
5628s | Odin's call there taking the W over |
5630s | kitchen senko and securing themselves |
5633s | the top spot in the niffen tour 8 group |
5636s | there one more match before a short |
5638s | break to find out who will take the top |
5640s | spot in the uh nephronic Group B uh in |
5643s | Picasso Pizza Time diplomacy versus |
5645s | laser Hawks but uh jintan what did you |
5648s | make of the piloting in that last |
5649s | matchup it looked like it was pretty |
5651s | solid from both sides to be honest |
5653s | uh yeah I think that just goes to show |
5656s | what I talked about |
5657s | um in just in the time we had to fill |
5659s | before the match began about the team |
5661s | that will win is not the team that makes |
5663s | no mistakes it's the team that makes the |
5665s | least mistakes uh we saw Odin's cool |
5668s | kind of spread out their tackle Wing |
5670s | maybe a little too far from their |
5671s | deacons during the early game uh and |
5674s | kitchen sinkhole looked like they might |
5675s | move to capitalize on that but they |
5677s | noticed they pulled everything back they |
5679s | got back into their blob they made sure |
5681s | that those curse newts were going to be |
5682s | there to protect any protect against any |
5686s | tackle that came in and they slowly |
5688s | moved around the grid waited for kitchen |
5690s | sinkhole to lose their patients |
5693s | um and dive back in for the deacons |
5696s | um which you know there's some debate |
5698s | about what you really want to Primary in |
5700s | that comp it's a really hard matchup for |
5702s | um |
5703s | uh for memital Rush to win anyway but |
5706s | going on the deacons when you have heavy |
5708s | assault missiles as opposed to the power |
5710s | that you normally have uh to control |
5712s | your own tracking with the slutness uh |
5715s | uh it seems like a rough cool you're |
5717s | going to apply so much better to that |
5718s | curse especially if you can get right on |
5720s | top of it |
5722s | um and yeah from that point after |
5725s | kitchen sinkhole got engaged and they |
5727s | didn't really clear anything off uh |
5729s | within the first couple of minutes first |
5731s | couple of seconds of that engage |
5733s | that was kind of game for them it was |
5735s | going to be so difficult for them to |
5736s | claw it back after that point |
5739s | and Alex do you think kitchen sinkhole |
5741s | could have done much different there or |
5744s | um was was that match always going to be |
5746s | an uphill battle for them |
5749s | I think it was going to be an uphill |
5751s | battle they had a great sphere of |
5753s | control uh elton's called it kitchen |
5756s | sinkhole did what they did the previous |
5758s | couple matches they showed a lot of |
5760s | restraint they positioned well they |
5762s | spread their Fleet out looking for a |
5764s | hole trying to get their opponent to |
5766s | overextend and then dive into the back |
5768s | line that's been their MO consistently |
5771s | and they've done it very well but |
5773s | unfortunately they've ran into a comp |
5775s | which had a good deal of projection with |
5778s | those long-range curse newts with the Le |
5780s | Shack notes |
5781s | so there was only so close they could |
5783s | get without essentially being stuck |
5786s | committing because they couldn't escape |
5789s | and they I don't know if it was a |
5791s | mistake that they realized or maybe it |
5793s | was even intentional bait but they just |
5796s | they spread their line out just a little |
5798s | bit |
5799s | and kitchen sink was like oh just like |
5801s | the last match let's go in and get them |
5803s | and then as they dived in they realized |
5806s | it was just a little too late they got |
5808s | caught by the newts they had key |
5810s | elements of their comp pinned down |
5812s | trapped and unfortunately that Drew the |
5816s | rest of their comp in to try to save |
5817s | them which is ultimately their downfall |
5819s | here but I it really would have been an |
5822s | uphill battle I don't know what exactly |
5824s | they could have done differently to get |
5826s | a different outcome going up against |
5828s | Tula shacks and a curse with a competent |
5830s | Logistics Wing was always going to be a |
5832s | challenge |
5836s | advancing to the next stage uh hoping to |
5839s | secure themselves that final spot into |
5841s | alliance Tournament 18. of course we |
5843s | will find out in a little bit if they |
5845s | can actually secure that to get there |
5847s | and we are going to have a series of |
5850s | matches so after this next one we will |
5852s | have the group uh standing sorted |
5855s | odensco as you can see top of group a |
5857s | and we're just waiting to find out who |
5858s | will be top of Group B the group a |
5861s | winner will play group b runner-up and |
5863s | vice versa and that will decide uh the |
5865s | two teams that Advance into the final |
5867s | the final in this case will be a best of |
5870s | three so the teams will play three |
5872s | matches back to back to back and the |
5875s | winner being the one that either goes |
5876s | two and all or two one in these |
5879s | particular matchups this will also be |
5880s | the first time for many of these teams |
5882s | they have faced something in our |
5884s | instrument that we call Conquest bands |
5886s | gentan explain Conquest bands to me |
5890s | Conquest bands uh it's pretty simple if |
5893s | you win with a ship you can't bring it |
5895s | again in the future uh this kind of |
5897s | Forces teams uh to |
5901s | have quite a wide depth of compositions |
5904s | ready to go if they want to actually win |
5907s | a best of three or a best of five as we |
5910s | sometimes see in the grand finals of the |
5912s | tournaments |
5913s | um and it also gives your opponents a |
5916s | bit of a leg up as they know that you |
5918s | can't bring certain compositions so for |
5921s | example if your opponents bring mimitar |
5923s | Rush uh they you don't even have to |
5926s | spend your bands sort of making sure |
5928s | that your opponents can't bring it in |
5929s | the next game you can be fairly certain |
5931s | that they're not going to be able to |
5932s | bring that and then bring something like |
5934s | a rhml kite set up with bar guests that |
5938s | your opponents would really want to run |
5940s | a rush against |
5941s | and you leave yourself free to use your |
5943s | bands to take out other parts of |
5947s | comps that your opponents might be |
5948s | particularly strong at that you're |
5949s | worried about |
5951s | I'm looking forward this year uh to |
5954s | seeing how Conquest band is going to |
5956s | interact with Point inflation so this |
5959s | year if you bring multiple of the same |
5961s | ship then they cost one point more per |
5964s | each one you bring so if a ship is five |
5966s | points and you bring two of them then |
5968s | each of them is six or twelve points |
5970s | total if you bring three of them and |
5972s | each one is seven for 21 points total uh |
5975s | so it costs you a lot more however |
5977s | um Alec what do you think about let's |
5979s | say for example you wanted to bring |
5981s | Talia Deacon if you won in Conquest with |
5984s | Talia Deacon you've now got Talia Deacon |
5986s | banned do you think then it's worth |
5988s | sacrificing those two extra points to |
5990s | bring say two deacons meaning that you |
5991s | can still bring two taliers the next |
5993s | time |
5994s | foreign yeah I think potentially it |
5997s | would especially for those smaller ships |
6000s | um if there are multiple ships that |
6003s | could fill a certain role rather than |
6005s | lose two of them for the next match it |
6007s | might just be worth two maybe even three |
6009s | points to try to get that versatility |
6012s | but I think it also depends on what your |
6015s | team has done in practices |
6017s | if you've specialized like we've talked |
6020s | about before and just run one comp and |
6021s | focus on executing that one comp really |
6024s | really well |
6025s | you're going to have a much harder time |
6027s | in these late stages of the tournament |
6029s | because it's going to be very difficult |
6031s | even for mimitar Rush to sustain that |
6034s | comp when you keep losing ships every |
6037s | time you win with it uh you've got to |
6039s | have some kind of backup meanwhile teams |
6041s | that have |
6042s | uh |
6044s | trained and tested multiple comps |
6046s | multiple different variations of armor |
6049s | and shield rush and kite and long range |
6051s | projection |
6052s | they've got a much deeper grab bag to |
6055s | reach into and pull something out that |
6057s | keeps them fresh there are so many ships |
6062s | and Eve |
6063s | um a lot of them do similar things some |
6065s | better than others some better in |
6067s | certain circumstances |
6068s | so it's absolutely possible to put |
6070s | together a string of winning comps |
6072s | without |
6074s | having to repeat the core ships |
6076s | but it is much much much more difficult |
6079s | to train to be able to do that |
6082s | Conquest bands usually something |
6085s | reserved for the the semi-finals or the |
6088s | grand finals in the main Alliance |
6090s | tournament so a lot of the teams that |
6092s | we're seeing here in these mimitar |
6094s | trials will never have experienced or |
6096s | had any practice with these Conquest |
6098s | bands it's a completely different ball |
6101s | game to try and get through in fact I |
6104s | was talking with one of the teams who |
6105s | shall remain nameless to protect their |
6108s | honor yesterday and I I said to them |
6110s | it's like I'll make sure you prepare for |
6111s | Conquest bands and the first response to |
6114s | my message was what's a conquest band so |
6117s | certainly something that not all these |
6118s | teams are going to be prepared for |
6120s | certainly something that most of the |
6121s | teams have shown they can probably |
6123s | handle we see a lot of depth from these |
6125s | teams in com so I'm excited to see how |
6128s | they get on but we have one more match |
6130s | at the minute so let's take a look at |
6131s | the bands between percussive Pizza Time |
6133s | diplomacy and Laser Hawks because of |
6136s | Peace of time the plumsy Banning out |
6137s | Loki slept near so that uh that Rush |
6140s | comp that we've just spoke about uh |
6141s | looking like it's been neutral pretty |
6143s | heavily here we might see some |
6144s | Nighthawks perhaps but with the Loki |
6146s | removed unlikely laser Hawks Banning |
6149s | Vindicator and the shack so that is a I |
6152s | can't boost in percussive piece of time |
6153s | bring a whole bunch with those Giga |
6155s | plated Le shacks and done really well |
6157s | with them dismantling uh the ancient |
6160s | aileron and almost taking themselves |
6162s | straight through to Alliance tournament |
6163s | 18 against hidden Leaf uh yesterday |
6167s | jintan uh what do you think we're going |
6169s | to see here from Picasso Pizza time |
6171s | without the shack band though |
6174s | I'm not sure we've seen quite a few |
6176s | comps from uh Picasso Pizza time over |
6179s | the course of this tournament so it's |
6180s | not like they're quite as locked in as |
6182s | some other teams uh they're very very |
6185s | able to bring say the three Battleship |
6187s | control comp that they've won a lot of |
6189s | matches with which will be valve |
6191s | indicator and TFI core not utilizing the |
6194s | shack |
6195s | and they've also shown a mimitar rush |
6197s | although with the bands that they've |
6199s | dropped I I don't imagine that we're |
6201s | going to see that and then there's also |
6203s | I don't think we'll see anything new |
6205s | though both of these teams are not |
6206s | fighting for uh for their tournament |
6208s | life here they're just fighting for |
6210s | seeding and uh you're gonna need to be |
6212s | able to beat Odin's call if you want to |
6214s | advance anyway so I think we'll just see |
6216s | a nice gentle match of both teams |
6218s | bringing something that they've brought |
6220s | before and seeing who's better at |
6222s | executing it |
6223s | well I see the counter has just started |
6225s | so let's head over to the arena right |
6227s | now our team because of Pizza Time |
6228s | diplomacy and Laser hops if your casters |
6230s | the battle of the Blackboard Pirates go |
6236s | hello everybody Welcome to the arena as |
6238s | these guys are saying Picasso beats done |
6240s | diplomacy laser Hawks neither of these |
6242s | teams can get eliminated they are |
6243s | fighting for seeding to determine which |
6244s | of them will go against Odin's call uh |
6247s | the losers all the way up against Odin's |
6248s | call the winner will be going against |
6249s | kitchen sinkhole in the semi-finals |
6250s | after a short break after this match but |
6251s | now we are going to get this underway |
6253s | and Laser Hawks have brought looks to be |
6255s | like a rapid light focused kite comp |
6256s | here with a bunch of services authorous |
6258s | across rapid Heavies on the bar guest |
6261s | yep and it looks like because if he's |
6263s | the same diplomacy is bringing their |
6264s | standard triple armor Battleship sort of |
6266s | pseudo control setup with their balgor |
6268s | and lots of damage already going out on |
6270s | this football uh laser Hawks is going to |
6272s | be able to completely destroy that |
6273s | bottom end very quickly tons of rep |
6275s | drones already out on Progressive Pizza |
6276s | Time diplomacy though so uh we'll see if |
6278s | they're able to catch this fipple in |
6279s | time they do not that is very very |
6281s | unfortunate here uh hopefully they can |
6284s | kind of get themselves together for the |
6285s | next 30 seconds or so we're left you |
6287s | have the Sipple or the service Rapid |
6289s | heavy Clips as the heck 8 starts getting |
6292s | shot |
6293s | yeah the lower end is going to be at |
6294s | extreme danger here and it's going to |
6296s | come I think down to how quickly um |
6298s | these Battleship Pilots can assign rep |
6300s | bolts they've got these two deacons but |
6301s | obviously The Limited range and they |
6302s | need to push in so their comp's going to |
6303s | get spread out a little bit here and one |
6306s | of the things that good teams have very |
6307s | practiced at is assigning rep Bots and |
6309s | knowing where they need to be at a |
6310s | certain moment and bad teams perhaps |
6312s | less so and these these three |
6313s | battleships obviously each have a heavy |
6315s | complement of repots but this hecatee |
6316s | isn't holding either the deacons are |
6318s | sort of staying mostly this one Deacon |
6320s | staying with the bowel gone and the |
6321s | Tempest Fleet trying to push in so |
6322s | there's only one of them left to you |
6324s | know cycle reps on this hecatee with any |
6325s | sort of meaningful effect and he's just |
6327s | on the edge of structure here he is |
6329s | probably going to go down from a couple |
6330s | more volleys and I'm not sure if uh um |
6332s | Peter managed to really catch anything |
6333s | yet they're still sort of trying to burn |
6335s | in but the the shield kite team is |
6336s | keeping them at Bay for the time being |
6339s | yeah actually it does look like the |
6341s | heckaji is catching which is pretty good |
6344s | uh for them so I'm guessing that the |
6346s | serbs and the Vargas have clip at this |
6349s | point uh this the thing that I'm really |
6351s | watching here is this valgorn of Chad |
6352s | flame he is ramming in uh the balgorn |
6355s | webs are gonna be the thing that can |
6356s | catch something here laser Hawks has to |
6358s | stay away from it if even one ship gets |
6360s | caught this changes so fast we do see a |
6362s | Wubble coming out on the heretic I think |
6363s | it might have been a little bit too |
6364s | early uh that heretic looks like it's |
6367s | just charging in right now trying to get |
6368s | wubbles off popping them a little bit |
6370s | early again they really need to like |
6372s | just chill out for like three seconds |
6373s | here because that heretic is probably |
6375s | going to get completely deleted here |
6376s | since it's out of reperative everything |
6378s | tons of represents flying to the heretic |
6379s | but it does go down in time that being |
6381s | said the wubbles it did slow their ships |
6382s | down significantly these Battleground is |
6384s | catching up and the saber Fleet is also |
6386s | kind of ramming in |
6388s | yeah the wubbles you need to be careful |
6389s | when you're using them of course because |
6390s | there's no way to get out of your own |
6392s | wobble range |
6393s | um so you're just going to slow yourself |
6394s | down and of course that then means that |
6396s | the serbs the authors look at you and |
6398s | say hey that guy's going pretty slowly |
6399s | we can absolutely melt him and they do |
6401s | just that and the stab a fleet now of |
6402s | Couric it does look at the time being |
6404s | that pizza are just sort of getting |
6405s | kited around here and I really question |
6407s | on a sort of my micro comp scale here |
6410s | the choice to bring a pawn to fix rather |
6412s | than a Magus because this comp that |
6414s | they've brought is so so pivotal they |
6416s | can get webs from this bowel gone here |
6418s | to get Target access for the get a Navy |
6419s | The Tempest Fleet and perhaps if they |
6422s | had bonus Skirmish links from a Magus |
6424s | instead of a pontifex that extra couple |
6426s | of kilometers range might just let that |
6428s | balgorn heat his webs and just maybe web |
6430s | something down and start catching things |
6431s | because at the moment it looks like it's |
6432s | fairly comfortable sailing for laser |
6434s | Hawks here they're just sort of kiting |
6435s | around they've settled into a rhythm |
6438s | here they're taking out this low end |
6439s | they know from the previous couple of |
6442s | minutes of this match that the bowel |
6443s | gone The Tempest Fleet aren't able to |
6445s | get in range they they haven't got much |
6446s | left in their Arsenal here and obviously |
6448s | the more tackle dies the harder it gets |
6451s | for them |
6453s | yeah and honestly it you know you hate |
6455s | hate to see it but I'm not really seeing |
6456s | particularly great uh piloting from |
6458s | especially this balgor now it does look |
6460s | like the Tempest Fleet issue or the |
6461s | Armageddon Navy issue of All Ships of |
6463s | canned is actually doing a very good job |
6465s | at cutting off but it really feels like |
6467s | this algorithm is basically right |
6468s | clicked approached and has its mwd on is |
6470s | trying to catch off like you need to |
6472s | actually cut them off you can't just |
6474s | approach like that's pretty uh pretty |
6476s | basic stuff here um army navy issue is a |
6479s | very weird Choice by the way we were |
6481s | kind of looking at like why did they |
6482s | bring this as opposed to just bringing |
6483s | another Fleet Tempest uh we've only been |
6485s | one point different but the Armageddon |
6487s | Navy issue actually does almost get |
6489s | close enough to grab something before it |
6490s | gets webbed off by that hyena so uh heck |
6493s | it does drop here |
6495s | um I am wondering if laser Hawks is |
6496s | going to actually be able to take out |
6498s | the deacons the pawn effects or the |
6500s | other ships once these last couple light |
6502s | ships go down because they do seem to be |
6504s | having a little bit of trouble like |
6506s | obviously they're breaking through reps |
6507s | but they don't seem to be doing it as |
6509s | well as I feel like they should |
6512s | yeah and it might end up being a little |
6514s | bit sort of a traditional here for laser |
6515s | Hawks they can just win on points it |
6516s | won't be the most exciting the most |
6519s | um glamorous ending of The Tempest Fleet |
6521s | of elacon does actually initiate an mjd |
6523s | and try to get on top of something but |
6525s | it's it's just you know it's it's not |
6527s | quite responsive enough he ends up you |
6528s | know 50 kilometers maybe behind the |
6530s | enemy Fleet here |
6531s | um and obviously you know he's not in |
6532s | that much of a better position than |
6533s | where he started |
6535s | um so yeah laser Hawks here as they take |
6536s | down that that first Deacon sorry |
6540s | um you know it's just getting more and |
6542s | more dire here for pizza the more ships |
6543s | die the less chance they have of |
6544s | catching anything and Laser Hawks are |
6546s | just going to be able to sort of Stay |
6547s | Stay bundled up stay close together and |
6549s | just slowly circle around the arena and |
6551s | just sort of initiate a Tom and |
6553s | jerry-like Chase |
6555s | um even if in this case the Chaser is |
6558s | severely sort of overweight |
6561s | yeah yeah |
6563s | that's that is a that is |
6566s | on the pizza side let's put it that way |
6569s | definitely not uh the only one that's |
6571s | even going remotely fast is that uh to |
6573s | the speed issue |
6575s | um I do think that that mjd that is like |
6577s | the plan here |
6578s | um unfortunately it's probably gotten a |
6580s | little bit too late here uh that looks |
6581s | they are trying to take down this other |
6583s | Fleet issue I think they're just using |
6585s | up the clip while they're ready to hit |
6586s | the next Deacon but like why isn't the |
6588s | balgorn mjd that's what I'm sitting here |
6590s | it's it's actually just flying around |
6592s | doing effectively nothing like the |
6595s | Tempest Fleet had a great idea uh they |
6597s | need to like take that idea and apply it |
6599s | to all their battleships like just get |
6600s | all your battleships together on top of |
6602s | the mjd and just start eating yourself |
6603s | at them maybe you'll eventually catch |
6605s | them I don't know I completely agree I |
6606s | mean the Tempest fleet's your Mainline |
6608s | DPS ship here right like you want it to |
6609s | get into position but it's not the thing |
6611s | that's going to facilitate the rest of |
6612s | your comp whereas the Battlegrounds a |
6613s | lot more forgiving for getting on top of |
6614s | things you know with what like 40 |
6616s | kilometer webs if you mjd something you |
6618s | don't have to be particularly precise if |
6619s | you just get in sort of the vague range |
6621s | change of where they are you can |
6622s | probably web something down maybe web on |
6624s | that bar I guess get your battleships on |
6625s | top of them and start pumping him and |
6627s | then maybe that then would put the onus |
6629s | on laser Hawks to sort of play more |
6630s | aggressively and then you know they |
6631s | might be behind on points when the tick |
6633s | timer ticks down but as it is the Pizza |
6635s | Time team are just sort of slowly |
6637s | hemorrhaging ships and now they're just |
6638s | down to four these three battleships in |
6639s | the stabber Fleet and it is going to be |
6642s | um Pizza Time going up against I believe |
6645s | Odin's in the next round which will be |
6646s | very very difficult for them |
6648s | um and Laser Hawks are going to face off |
6650s | against kitchen sinkhole as well after |
6652s | the break |
6654s | yeah it's uh this is gonna be a really |
6656s | really painful slow |
6659s | uh awful thing to watch but I mean not |
6661s | as control |
6662s | and piloting right here because I can |
6665s | tell it does appear that he has put the |
6668s | Osprey Navy issue on follow uh on |
6671s | approach on whatever term you want to do |
6673s | because every time that Oscar Navy she |
6674s | starts moving he starts turning and |
6676s | finally I'm seeing him actually manually |
6679s | pilot a little bit here uh looks like |
6681s | the valgorn is heading potentially over |
6683s | to the mjd beacon so you know with two |
6686s | minutes left they have had this flash of |
6687s | inspiration of weight we could use the |
6689s | thing that teleports us 100 kilometers |
6691s | to maybe tackle something uh maybe a |
6694s | little bit late on that I do it does |
6695s | look like most of the Pizza Time |
6697s | diplomacy ships uh are actually heading |
6699s | towards that Center mjpd Beacon right |
6701s | now uh maybe it's just the balgorn but |
6703s | I mean it's |
6705s | it might actually not be too little too |
6707s | late |
6708s | it's a little bit of a sort of |
6710s | disappointing lack of inspiration from |
6711s | pizza because they performed so well |
6713s | yesterday in that absolutely nail-biting |
6715s | match against us and of course winning |
6716s | their earlier match today |
6718s | um so Chad flame maybe perhaps a little |
6720s | bit sort of hard of learning in this |
6721s | match spending seven minutes eight |
6723s | minutes now chasing around in this |
6724s | belgawn you know it's not getting any |
6726s | better buddy you need to change |
6726s | something up before the whole of your |
6728s | comp dies so you know maybe if a |
6730s | customer diplomacy had sort of abandoned |
6732s | this Chase strategy and sort of tried to |
6734s | initiate this micro jump spear fishing |
6736s | as it were |
6737s | um with the bowel gone maybe a little |
6738s | bit earlier into match before they |
6739s | hemorrhaged all their lower end it might |
6741s | have turned out a little bit differently |
6742s | but I feel like they were just maybe |
6743s | just a little bit slow of coming up with |
6745s | that sort of idea of how to turn this |
6747s | around rather than trying the same thing |
6750s | yeah I uh it definitely correct uh looks |
6753s | like he he's actually a really good spot |
6755s | to mjd oh he does it a little bit |
6758s | um now he's he's gonna catch something |
6760s | I'll just look at it no uh absolutely |
6762s | not I don't know he might be kind of |
6764s | close to that Cerberus of Carl by all |
6765s | burning upwards ah dude I'm I'm zoomed |
6768s | in on this he's way off |
6771s | I think they might be in web range I |
6773s | think something might be in web range |
6776s | but I mean obviously it's not going to |
6777s | be enough but if they're just instituted |
6778s | this strategy maybe a couple minutes |
6780s | earlier they might have been able to get |
6781s | something done here but no it's gonna it |
6784s | does look like in fact no he's not gonna |
6785s | catch anything not quite but it was a |
6787s | valiant effort at the end here from Chad |
6788s | Flame you got the right idea you got the |
6790s | right you know just a little bit more |
6791s | practice you know the thing about it too |
6792s | because I don't think I don't think |
6795s | laser Hawks actually reacted to the mjd |
6797s | because what they did is they were |
6798s | flying to that micro jump Beacon and |
6800s | then as they hit it they all flew back |
6801s | to the next top one I think they just |
6803s | were like okay we're gonna go to this |
6805s | Beacon and then we're gonna go to this |
6806s | Beacon and then we're gonna go to this |
6807s | Beacon and he happened to uh |
6810s | mjd kind of it was it was okay I don't |
6813s | know it's it's rough again this needed |
6815s | to happen like nine minutes ago not with |
6818s | 40 seconds left on the match |
6821s | yep but of course as we've said this |
6823s | isn't an elimination match there's |
6824s | learnings to be had |
6825s | um you know both compositionally and and |
6827s | play style so while this is going to be |
6828s | laser Hawks winning |
6830s | um we are going to see both of these |
6831s | teams again later on and they're going |
6832s | to battle out for this one final spot |
6834s | that remains |
6837s | yeah and uh just just to uh popping over |
6839s | and looking at twitch chat real quick uh |
6841s | somebody says somebody said Chad burnt |
6844s | out that is not true uh a balgorn will |
6847s | never ever go at 900 Ms ever with a |
6850s | burnt out prop mod for anyone so Chad |
6853s | has had the mwd on the entire time just |
6855s | was not effective and unfortunately |
6857s | because if it's time diplomacy gets zero |
6860s | points killing nothing laser Hawks |
6862s | taking out most of the low end getting |
6863s | 56 and we will be moving to Ithaca Hawk |
6869s | now for the triglovian weather report |
6871s | brought to you by Exodus |
6873s | integration |
6875s | [Music] |
6881s | and that's the weather forever |
6892s | for just 10 million ISC a month you can |
6895s | save the life of a high SEC minor |
6913s | [Music] |
6922s | thank you |
6931s | percussive Pizza Time diplomacy uh |
6934s | popped out pizza in the oven set it to |
6936s | high and then completely forgot about it |
6939s | and then remembered uh 10 minutes too |
6941s | late and at that point it was burnt to a |
6943s | crisp as laser Hawks executed that |
6946s | kiting comp absolutely basically |
6949s | perfectly in this instance a couple of |
6951s | mistakes but uh Picasso Pizza problems |
6953s | they were not able to capitalize on it |
6955s | and just got catered slowly to death |
6958s | over the course of that match with that |
6961s | uh laserhawks wins the nether Group B |
6963s | and they will go forward to face kitchen |
6965s | sinkhole in the semi-final meanwhile |
6967s | percussive Pizza Time diplomacy has to |
6970s | get through Odin's call to make it into |
6972s | uh the the final at their end the the |
6974s | first match Odin's called versus Picasso |
6977s | Pizza Time diplomacy will be in about 20 |
6979s | minutes so pressure's on now for a |
6982s | percussive piece of time |
6983s | um and until then we're going to take a |
6985s | short break here and we'll be back in |
6987s | about 15 minutes |
6994s | welcome back ladies and gentlemen to uh |
6997s | the final day of Alliance tournament |
6999s | 18-minute trials I am joined on the desk |
7001s | once again by Blackboard pirate and |
7004s | mystical might uh Blackberry pirate how |
7006s | are you today |
7008s | I'm I'm doing great uh I've got my nice |
7010s | little vocal warm up gotta watch a bunch |
7012s | of like really |
7014s | interesting piloting choices in the |
7017s | morning so yeah I'm here let's do it |
7020s | yeah we've got a match coming up and |
7023s | then there'll be a longer break between |
7025s | that and the next match uh just just the |
7027s | way the schedule works out so perhaps |
7029s | during that break we can uh we can do a |
7031s | little uh learning how to Pilot |
7032s | battleships with Blackboard part uh but |
7034s | before that we have got a exciting match |
7037s | coming up so now we're into elimination |
7039s | matches again so we we said goodbye to |
7042s | uh the entrance we said goodbye to we |
7044s | form blob six became four and in the |
7047s | next two matches four will become two |
7049s | Odin's called percussive piece of time |
7051s | diplomacy kitchen sinkhole and Laser |
7053s | Hawks which of those are going to make |
7054s | it through to the finals well we're |
7056s | going to find out who will win between |
7058s | Odin's call and percussive Pizza Time |
7060s | diplomacy as they will be up next but |
7062s | first let's take a look at the bands |
7063s | with these two teams so percussive piece |
7066s | of time Banning the curse and the |
7067s | pilgrim what it's called Banning Loki |
7069s | near classic bands from Odin's at |
7071s | this point because of Pizza Time really |
7074s | not a fan of anything with the the the |
7076s | arbitrator Hull here just banning all |
7078s | forms of uh of honest e-board on that |
7080s | planet platform do you think mystical |
7083s | mate that uh with the shack unbanned |
7085s | we're going to see it here |
7087s | I mean it's entirely possible that we'll |
7089s | see it uh it once again from the |
7091s | audience team um Odin has been pretty |
7094s | comfortable running that the shack |
7095s | control comp the curse however is a |
7098s | central part I think of any other Shack |
7100s | comp that they would be running it seems |
7103s | like they are going all in on the |
7105s | ability to tracking and guidance disrupt |
7107s | the enemy team as well as project some |
7109s | of those newts out so with the pilgrim |
7111s | and the curse both band you know maybe |
7113s | we'll see them bring an arbitrator and |
7115s | point more towards Sentinels as well to |
7118s | put on some more new pressure and also |
7120s | bring some more guns disruptors and |
7121s | tracking disruptors but you know you |
7123s | can't say for sure |
7125s | I'm certainly interested to find that by |
7127s | leaving that the shack unbanned uh do |
7130s | Owen's call think they have a comp they |
7132s | can beat Pizza times |
7134s | um The Shack comp that they fielded very |
7136s | successfully thus far they only dropped |
7137s | that match against laser Hawks because |
7139s | they were forced to uh try and catch a |
7141s | kite into a kiting team in the brawling |
7143s | comp and utterly and completely failed |
7146s | to do so uh so perhaps they'll be more |
7148s | comfortable again with a brawling the |
7150s | shot comp we have just another minute |
7152s | before that match starts so let us head |
7154s | over to the arena and find out uh who |
7157s | will win between Odin's call and Picasso |
7159s | Pizza Time diplomacy with your casters |
7161s | Alec and Jin tan |
7169s | hello everyone and welcome back to the |
7171s | arena here it looks like we have a |
7173s | little bit of a mirror with both teams |
7175s | having brought an armor control setup to |
7177s | the grid here |
7179s | um the question really is going to be |
7181s | how those Le Shacks match up against |
7183s | that balgorn Alec how do you think this |
7185s | is going to play out as both teams start |
7187s | to engage as the countdown winds up |
7195s | okay it looks like Alec is having a few |
7197s | technical difficulties so this is going |
7198s | to be a solo cast for a couple of |
7200s | moments |
7202s | foreign |
7204s | so the match has begun and it looks like |
7206s | all of the support there from the pizza |
7208s | team is running in to try and screen and |
7211s | oh no they're going to try and put |
7213s | pressure they're going to try and run in |
7214s | and grab some things here so that these |
7216s | the Shacks can start getting spooled up |
7218s | on uh the uh Odin's cool side they've |
7223s | got a lot of potentially really powerful |
7225s | tools to deal with those deacons here |
7228s | with that Muller and the vexer those are |
7229s | going to have a lot of heavy uh sorry a |
7231s | lot of medium nukes if they can get them |
7233s | into position looks like the yeah it |
7236s | just looks like they're going in here |
7237s | damn's getting spread across their team |
7239s | from the Odin's cool side though but I |
7241s | don't think those are going to be |
7242s | particularly effective in this kind of |
7243s | matchup |
7245s | hi Jen uh can you hear me I'm going to |
7247s | jump in here I think we've been attacked |
7248s | by a meter rater once again uh but I've |
7251s | broken free from his clutches and I'm |
7253s | here to join you in the arena so I'm |
7254s | seeing right now this uh this Omen |
7256s | taking some damage but he is looking |
7257s | pretty comfortable but that thorax there |
7259s | Edward uh getting getting chunked on |
7261s | there for a custom piece of time they |
7263s | are doing work to that Fleet Tempest |
7265s | though if they can break this Fleet |
7266s | Tempest uh while keeping these uh this |
7268s | small tackle ships alive as long as |
7270s | possible then they're going to be in a |
7271s | decent position but the the newts from |
7273s | this Battleground are going to be more |
7274s | impressive the longer this match was on |
7276s | yeah and it looks like um uh Odin's |
7280s | cooler going for a completely different |
7281s | strategy they're trying to leverage the |
7282s | webs and the high application of those |
7284s | Tempest Fleet issues onto these much |
7286s | more squishy T1 cruises that pizza party |
7289s | have brought and look at that vexer he's |
7290s | going really really low here if he can't |
7292s | pull out of this position he's going to |
7294s | drop and there he goes so that's one of |
7296s | the few tackle ships that pizza have to |
7298s | kind of dictate range as this match |
7299s | continues Off the Grid already |
7302s | um they're gonna need to make progress |
7303s | on this Tempest Fleet issue soon and I |
7305s | it doesn't even look like he's tackled |
7307s | right now he's just actually no he's got |
7308s | a scram on him but he's not webbed down |
7310s | and there's every chance that he will be |
7312s | able to clear his own tackle off with |
7314s | some news |
7315s | yeah the uh the shack that was sitting |
7317s | right on top of them are now starting to |
7319s | spill uh so he will be hopefully having |
7321s | some heavy units to to slap around the |
7324s | place as well uh but he's taken a lot of |
7326s | damage he is counter-tackled he is |
7328s | counter-neuted uh he is receiving reps |
7330s | from the two deacons here uh but he is |
7334s | struggling to keep alive meanwhile not |
7335s | much damage seems to be applying to the |
7336s | fleet Tempest from The Shack here is it |
7339s | possible he's been new to doubt |
7340s | completely |
7341s | I I'm not entirely sure I don't know |
7344s | maybe that maybe this is a bit of a bait |
7345s | we've been talking all evening about the |
7348s | three platelet Shack fit that pizzas |
7350s | have been doing maybe they skimped a |
7351s | little bit on the tank here just hoping |
7353s | that they'd get away with it but that |
7355s | said they are putting some DPS down on |
7357s | the Mellow they're trying to free Chad |
7358s | flame that's what's got him tackled here |
7360s | if they can kill um Ethel and Kura in |
7362s | the Muller and get him free that's going |
7364s | to potentially let him survive although |
7366s | with how low he's going I don't think |
7367s | this is this is a win con here for |
7369s | Odin's if they can take out this The |
7370s | Shack that's pretty much game from an |
7372s | early position |
7374s | yeah I'm looking at the shack here is |
7376s | not firing or whatsoever so he is |
7378s | definitely capped out by the fleet |
7379s | Tempest with their utility newts um and |
7381s | there you go he is down so not a good |
7383s | position for Picasso Pizza Time |
7385s | diplomacy this might have been a giga |
7387s | brain move by Odin's call expecting this |
7390s | Shack to come and bringing a counter to |
7391s | that which as it happens just seems to |
7393s | be as many newts as you possibly can |
7395s | they might still break the smaller |
7397s | um uh from under the Talia Deacon reps |
7399s | but it's going to be too little too late |
7402s | I think as that second The Shack is now |
7404s | uh being muted as well so he's going to |
7406s | be shut down very very quickly |
7408s | yeah something to note though is that |
7409s | this is taking place right on the very |
7411s | edge of the Arena the match is not not |
7413s | over yet there is a huge risk of a team |
7416s | potentially boundaring here if they |
7418s | start getting pushed in One Direction |
7421s | um |
7421s | that said the Absolution here of cayenne |
7424s | uh is dropping really really quickly oh |
7426s | this is this is a terrible position now |
7428s | for pizzas |
7429s | um they're still still trying to break |
7431s | the Paradigm of the Tempest Fleet issue |
7433s | but it isn't working they need to figure |
7436s | out some way of turning this around some |
7438s | way of leveraging that high application |
7440s | onto something else maybe newting down |
7442s | the thoroughly as neuting down the |
7443s | deacons getting these reps off the field |
7445s | and moving on from there |
7447s | do you can you see anybody back into |
7448s | this match |
7450s | honestly at this point no I think |
7452s | they've just been out executed |
7454s | um by by Oden's core not just in the the |
7457s | piloting but in what they've brought so |
7459s | Pizza have clearly favored this comp uh |
7462s | Odin's clearly left it wide open for |
7464s | them saying hey we see you bringing this |
7466s | uh this double the shack comp you know |
7468s | feel free to bring it and we'll bring |
7470s | something which we can beat it with and |
7472s | they have done so the the newt's coming |
7474s | from the balgar and the two Fleet |
7476s | tempests were able to shut down Chad |
7478s | flame first and then once that uh the |
7481s | shack gun was no longer spilling they |
7483s | were able to tank the the mall got a |
7485s | little bit lower the Confessor is |
7486s | getting a little bit low narrow but |
7487s | that's not going to make much difference |
7488s | with the Absolution gone uh this is just |
7490s | mop-up time for Odin's call uh fantastic |
7494s | 3D crafting from them fantastic piloting |
7496s | splitting those two of the shacks and |
7497s | bringing something uh you know in and |
7500s | that pick band phase they can just |
7502s | absolutely win here |
7504s | what do you think about the choice from |
7506s | pizzas to go really aggressive at the |
7508s | opening couple of minute seconds of this |
7509s | match burning everything in both their |
7511s | little shacks and all of their tackle |
7512s | right into the Newton web range of these |
7515s | uh of that heavy Battleship core from |
7518s | Odin's you know we've seen them be |
7520s | really patient in previous matches and |
7521s | here it looked it you know it feels like |
7523s | the pressure sort of got to them |
7526s | yeah I think the audience team just has |
7528s | a bit too much screening ability here |
7530s | the flute templates themselves are fast |
7532s | they're able to uh to screen pretty well |
7534s | for small ships with those heavy |
7536s | neutralizers so that the visual Fleet |
7538s | issued effects are would have struggle |
7539s | to get on top of them I think the best |
7541s | thing for them was potentially just to |
7543s | try and roll in and then chunk something |
7545s | down as fast as possible before those |
7548s | newts did the job as new the longer a |
7550s | match goes on become more and more |
7552s | powerful because once you hit cap dry if |
7554s | you don't have an injector I mean you're |
7556s | done like you cannot regenerate that |
7558s | with a with a background sitting on top |
7560s | of you just with one Newt style running |
7562s | yeah and there we go another Roman |
7564s | falling uh probably an omen of pizzas |
7567s | demise here in this match |
7569s | um I I feel like there was there's a lot |
7572s | they could have done though with these |
7573s | the Shacks they actually have a |
7574s | surprising amount of range |
7576s | um when you load them with I can't |
7578s | remember what the long range ammo is on |
7580s | the shack from the top of my head but it |
7581s | has around 60 kilometers 70 kilometers |
7583s | of range you could have sprawled up on |
7585s | one of these Cruisers |
7587s | um without those tracking disruptors |
7589s | from the curse and the pilgrim that they |
7590s | banned and you know just slowly apply it |
7593s | down but maybe these damps had more of |
7595s | an impact than we thought uh stopping |
7597s | pizza from executing any sort of kite |
7599s | away and jockeying the position in in |
7602s | that respect and then being forced to |
7604s | run in aggressively |
7606s | yeah this is the second time we've seen |
7608s | Odin's call bring a heavy control comp |
7612s | and just executes it really well and |
7615s | slowly dismantle their their opponents |
7618s | and this is a bit of a change from some |
7620s | of the fast-paced rush comps where the |
7621s | matches can be over in just a couple of |
7623s | minutes here we're seeing uh patience |
7626s | strategy uh piloting decisions and just |
7629s | all around good execution from Odin's |
7631s | call uh showing why they were predicted |
7633s | as one of the uh the top teams in the |
7636s | the trials overall and you know if they |
7639s | keep this kind of uh this level up then |
7641s | I think they'll do quite well in the |
7643s | finals and they will definitely be the |
7644s | team to beat |
7646s | yeah we finally see a little bit of a |
7648s | desperation play as pizzas go on the |
7650s | Thalia I've got to say that |
7653s | um Deuter daughter and uh toast bro |
7656s | played really well in those uh Logistics |
7658s | frigates managing to slip by all of the |
7661s | tackle of pizzas as they did do that |
7663s | engage |
7664s | um although you've got to give credit to |
7666s | the screening from Odin's side but |
7669s | preventing the tackle from getting on |
7670s | top of them all it would have taken |
7672s | maybe is one of those thaliers or |
7673s | deacons to get caught and a couple of |
7675s | you know lucky wrecking shots from the |
7677s | Le Shacks for those things to pop and |
7679s | from there you know Odin's wouldn't have |
7681s | had the sustain to deal with the ramping |
7682s | DPS of this really powerful Pizza core |
7686s | but it wasn't to be and we're just gonna |
7688s | watch here as the last few ships from |
7691s | Pizza get dismantled |
7695s | yeah it just makes you think what could |
7697s | have been if Pizza had been able to just |
7700s | eke out that win over a hidden Leaf |
7703s | yesterday they came so achingly close to |
7706s | doing it as well it was just a few a few |
7708s | rounds here there and they would have |
7710s | been in Alliance term 18 right now |
7712s | instead uh we see them right uh just |
7714s | being dismantled by Odin's call and they |
7716s | will exit from this there's no coming |
7718s | back from this this is the last we will |
7719s | see of Picasso Pizza Time diplomacy in |
7722s | Alliance tournament 18 and this could |
7725s | have been this could have been |
7727s | um hidden Leaf Village Ninja Assassin |
7729s | Eastward Squad right now uh but it |
7731s | wasn't and because of pizza time they |
7733s | got close they tasted Alliance room in |
7736s | 18 but then uh yeah just put out right |
7739s | now by Odin's call so with that let's go |
7742s | back to the desk |
7743s | bro remember me |
7749s | [Music] |
7755s | [Music] |
7770s | thank you |
7773s | oh |
7775s | yeah |
7776s | [Music] |
7779s | [Applause] |
7789s | [Music] |
7804s | [Music] |
7810s | thank you |
7814s | foreign |
7816s | [Music] |
7826s | diplomacy all seven but they are out of |
7829s | Alliance tournament 18 uh they couldn't |
7831s | pull it off they got |
7833s | well I mean not really much way to say |
7835s | other than schooled about ordinance call |
7837s | there in that comp uh not only with |
7839s | execution but of course the the Drafting |
7841s | and the picking as well Blackboard |
7843s | Pirates |
7845s | um look like orders have kind of |
7847s | mastered this three Battleship core |
7849s | what's your thoughts there |
7852s | yeah they haven't uh they're just |
7854s | playing it so well like they understand |
7856s | everything that they're going up against |
7858s | when they bring it |
7860s | um they haven't really lost any games |
7861s | using it from what like they've they've |
7864s | had a little bit of trouble every once |
7865s | in a while but uh they just like they're |
7868s | so good at recognizing the weaknesses of |
7871s | it which is that you're kind of you're |
7872s | based around three battleships right |
7874s | like you can't go too far away from them |
7876s | or you just get picked off and we've |
7878s | seen that a few times over the uh over |
7880s | the weekend where people bring what is |
7883s | pretty much the same thing like two tfis |
7885s | and then X and all the battleships push |
7889s | through leave all of their support |
7891s | behind their support gets picked off and |
7892s | the battleships are sitting there like |
7893s | oh |
7894s | huh |
7896s | why'd you guys feed and it's like well |
7898s | because you weren't there to protect |
7899s | them so |
7900s | um I guess a good good example is the |
7901s | pizza match of the last one right like |
7904s | not exactly what happened but you know |
7906s | the low end gets picked off from the |
7908s | back when the battleships that they're |
7909s | not able to do anything uh so Odin's |
7911s | doing very very good |
7913s | um they brought either two or three |
7914s | battleships every single match they seem |
7917s | to have actually practiced it a bunch |
7918s | they understand |
7920s | how to like work around the bands and I |
7924s | mean they've just been playing very very |
7925s | well |
7928s | Misty do you think that uh the pizza |
7930s | team would have been able to do anything |
7931s | different there should they have zigged |
7934s | when they zagged or was it kind of set |
7937s | up to fail against that particular |
7938s | Odin's comp from the start |
7941s | when we were looking through the Odin's |
7943s | team comp uh so when we were looking at |
7945s | the grid when both teams joined battle |
7947s | and were fighting against each other |
7950s | um we pointed out that most of the Odin |
7952s | ships had newt's fit in some form or |
7955s | other |
7956s | um with the cap dependency of the |
7958s | percussive Pizza Time diplomacy team |
7963s | um I think they were just really set up |
7964s | to fail the removal of the cursing the |
7967s | pilgrim during the pan phase perhaps |
7969s | ignored the fact that they didn't want |
7971s | to necessarily go up against a team that |
7973s | was going to put pressure or |
7975s | um you know |
7977s | have the ability to break the spools of |
7980s | their Le shacks and Odin's countered |
7982s | that by just bringing such high new |
7984s | pressure that the logistics frigates |
7986s | weren't really able to perform as you |
7988s | would expect them to as the vexer and |
7990s | the more are sat on top of them and the |
7992s | battleships weren't able to actually |
7993s | spawn their guns at all so we saw damage |
7995s | fall off of The Tempest Fleet issue |
7997s | fairly early in that match and then it |
7999s | never really bounced back |
8001s | um so yeah I think there's not really |
8002s | too much that they could have done I |
8004s | know jintan mentioned that they perhaps |
8005s | should have stayed further back and |
8007s | projected some damage in with those Le |
8009s | Shacks as they can shoot a fair distance |
8011s | but the celesters I think also prevents |
8014s | them from doing that by simply damping |
8015s | out at least one of the Shacks allowing |
8018s | the battleships to just put their newts |
8020s | although outside of optimal which will |
8023s | still pressure the the singular shot |
8024s | that can still fire |
8026s | um at Target so yeah I think they were |
8028s | just kind of set up to fail in that one |
8031s | now of course that um celestes as well |
8033s | if he's damping out one of those the |
8035s | Shacks uh if he wants to cause all he |
8038s | has to do is swap his dance back and |
8039s | forth between the Tula Shacks sure one |
8041s | of them will be frank at any one time |
8042s | but if you swap back and forward you're |
8044s | going to keep breaking that spool uh and |
8046s | as a shack pilot losing your spill |
8049s | um repeatedly will just be incredibly |
8051s | frustrating because the the damage will |
8052s | be anemic by comparison you're already |
8054s | sitting at long range you're not doing |
8056s | optimal uh optimal DPS compared to what |
8059s | you know the potential is with these |
8060s | little Shacks sitting right on top of |
8062s | someone in maximum spool and with that |
8065s | you could essentially take the two DPS |
8067s | uh amount from the Shacks down to maybe |
8070s | one third of one in the shack if you're |
8073s | if you're clever just with uh a single |
8075s | six point uh celestis and some good |
8078s | piloting play speaking of piloting play |
8081s | Blackboard pirate |
8083s | um you've had some strong opinions on |
8084s | Battleship piloting uh in some of the |
8087s | matches that we've been seeing not just |
8089s | today but in in the rest of the uh the |
8093s | trials this is uh in fact that was match |
8095s | 61. uh we've had 61 matches uh many |
8098s | featuring battleships |
8100s | um Talk us through Battleship piloting |
8103s | in tournament formats and the pitfalls |
8107s | yeah well I I mean I've had I think it's |
8111s | almost kind of become a meme at some |
8113s | point that I've had strong opinions on |
8115s | Battleship piloting for years now uh |
8118s | people people have said like oh he's |
8120s | he's on Battleship Pilots again |
8122s | it's like well yeah I mean |
8124s | we've we've seen it happen time and time |
8126s | again where people forget that big |
8129s | Battleship guns don't shoot small ships |
8132s | very well |
8133s | um there's a reason why you know to just |
8135s | for the people that like all do all this |
8137s | TQ stuff there's a reason why ships like |
8139s | munins and Eagles and demos's and these |
8142s | hacks are like the premiere big Fleet |
8144s | ship nowadays as opposed to uh |
8146s | battleships and when you have |
8148s | battleships they're not fitting guns on |
8149s | them you know you're getting like |
8151s | typhoon Fleet issues that are typhoons |
8152s | that are fitting like cruise missiles |
8154s | and stuff uh because at the end of the |
8156s | day |
8156s | the way that this game is set up is that |
8159s | guns are they have a tracking mechanic |
8162s | which is based off the ship size the |
8164s | ship speed and then your ship speed so |
8167s | in the at what we see a lot of times and |
8169s | we've seen it repeatedly uh today |
8171s | is people will be like mwd in their |
8174s | Battleship around and they're actually |
8176s | out tracking themselves and the problem |
8177s | is is that so many of these matches are |
8180s | decided |
8182s | um based on like like the thinnest |
8184s | little margins |
8186s | of DPS and even missing like two or |
8189s | three volleys in your ship can be the |
8191s | difference between you break that ship |
8193s | in time to maybe get your ship free get |
8195s | your Logistics free uh prevent yourself |
8197s | from losing and not so |
8200s | the reality of it is all you actually |
8202s | have to do |
8203s | is control space or ship and put |
8206s | yourself at optimal range and it sounds |
8208s | really simple and easy and like well |
8210s | that's not how it works it it is it's |
8213s | actually crazy like you can go onto Eve |
8215s | uni and there will be like guides that |
8216s | say |
8217s | optimal range is the optimal range for |
8219s | your ship to be shooting |
8221s | and tracking is based off of your ship's |
8223s | movement and their ship movement so once |
8226s | the ship's tackle the control space |
8227s | keep it range at your optimal range and |
8229s | you press F1 |
8230s | that's all you got to do |
8233s | yeah that's all you got to do uh |
8235s | mystical might luckily in Eve online if |
8237s | you're flying a battleship and you want |
8239s | to get into brawling range with someone |
8240s | there's a great button labeled approach |
8243s | and this is truly the best way to get |
8245s | into that range and then you can hit |
8247s | that control space stop that ship and |
8250s | follow black Pirates advice there is |
8253s | that right just we approach and we wait |
8255s | to win |
8256s | yeah that's correct I think it was two |
8259s | matches ago now we saw one of the teams |
8261s | employ this approach where they hit |
8263s | approach with their their balcon Navy |
8266s | gedden |
8267s | um and they ended up trailing the |
8269s | Hostile team around the arena for about |
8270s | 10 minutes |
8272s | um approaching is great in some |
8275s | situations like Rush perhaps where you |
8278s | just want to approach a single Target |
8279s | get on top of them and do as much damage |
8281s | as possible when you are the slower of |
8283s | the two ships approach isn't always |
8285s | necessarily the best approach to take |
8288s | cutting the enemy team off by double |
8291s | clicking in space ahead of where they're |
8293s | going can actually shorten the distance |
8295s | more than approaching the enemy ship |
8298s | because you end up and use the approach |
8300s | command |
8301s | kind of curving behind wherever they're |
8304s | going to try and catch up |
8306s | um so it's not actually an effective way |
8307s | of limiting distance and also as |
8311s | mentioned in previous segments |
8314s | screening is a thing so if you just hit |
8316s | approach and you take no measure to try |
8319s | and avoid the enemy team's tackle on |
8321s | your burning then you're likely to get |
8323s | screened away which is what we saw with |
8324s | one of the Shacks in that previous match |
8327s | separated from the rest of his team |
8329s | outside the damage range it doesn't do |
8331s | much for your chances of winning |
8335s | yeah sometimes you see um in the top |
8338s | tier teams when they're chasing Darren |
8340s | uh a kite income rather than just not |
8343s | even just approaching with the uh |
8345s | approach but not even moving it in as a |
8347s | group trying to get in front of someone |
8348s | they'll split up and they will try and |
8350s | make a sort of pincer movement because |
8351s | we are in an arena here it's 125 |
8353s | kilometers radius from the center if you |
8356s | fly outside of that then Kaboom you |
8358s | explode uh some teams know that better |
8360s | than others |
8361s | um if you are burning away from the bad |
8364s | guys and they're coming up behind you |
8366s | and you're getting close to that 125 |
8368s | kilometers you have to turn so if you |
8370s | turn One Direction and they're all |
8371s | following you then that's not so bad |
8373s | it's going to be a bit hairy they're |
8374s | going to get a bit closer than you maybe |
8376s | want but you're still going to get away |
8377s | however if you can send a ship around |
8380s | the side and you'll force them to turn |
8381s | the other direction then you're really |
8382s | limiting uh their options to move uh and |
8386s | you can do that using the elite tactic |
8388s | of double clicking in space uh something |
8391s | that we we train all Pilots for to make |
8393s | sure that they are they're capable of to |
8395s | Advanced piloting I was going to say and |
8399s | then you win last tournament |
8400s | I think some teams would disagree with |
8402s | your comment that you know you'll be |
8404s | forced to turn at 125 kilometer Mark we |
8407s | saw I think six people disagree with you |
8409s | in a single match |
8411s | um not so long ago so yeah |
8416s | and no one actually forces you to turn |
8417s | it's a personal decision that you and |
8420s | you alone |
8421s | um have to make do I want to stay within |
8423s | the confines of the arena or do I want |
8425s | to seek Glory beyond the infamous Edge |
8429s | of Glory and I always say the same thing |
8431s | you know do whatever your heart tells |
8432s | you if your heart says Hey 233 |
8434s | kilometers that's my goal then you know |
8437s | peace out and I will see you in a |
8439s | Valhalla uh but let's have a look at the |
8442s | the brackets as they stand now in this |
8445s | nifantara group uh we've already got |
8447s | Odin's car moving into the final but who |
8449s | are they going to play uh well it's |
8450s | going to be the winner of laser Hawks |
8453s | versus percussive Pizza Time diplomacy |
8455s | that is uh going to be a spicy match it |
8459s | doesn't look entirely right uh as Odin's |
8461s | called just lost to Picasso won against |
8463s | percussive Pizza Time diplomacy so I'm |
8465s | going to say the other semi-final is |
8466s | going to be kitchen sinkhole versus |
8468s | laser Hawks that seems more correct to |
8470s | me |
8471s | uh |
8473s | who needs accuracy we can just we could |
8475s | just speak words uh so yeah catching |
8477s | senko versus laser Hawks that's coming |
8478s | up and uh the winner of that will go |
8481s | forward to face Odin's call |
8484s | um it's gonna be a spicy one both of |
8486s | them are Wormhole groups both of them |
8487s | have had pretty good showings and Laser |
8489s | Hawks uh going 2-0 versus the Ancients |
8492s | and percussive Pizza Time diplomacy |
8494s | kitchen sinkhole uh they won against |
8496s | reform blob but they dropped one to uh |
8499s | Odin's call Odin's call of course uh |
8502s | have been undefeated today are going 3-0 |
8505s | turn on the group stage and one all in |
8507s | the semi-finals so laser Hawks in theory |
8510s | have the advantage here do we think |
8512s | kitchen sinkhole are going to pull |
8513s | something at the bag here of Blackbird |
8515s | pirate and take a w over laser Hawks |
8518s | I I feel like they're both about equal |
8521s | teams which I'm sure is you know |
8524s | obviously one of them is going to be |
8525s | more equal than the other one and we're |
8526s | going to find that out in about like |
8528s | eight or so minutes here but |
8531s | um |
8532s | I will say that kitchen sinkhole has not |
8535s | been particularly impressive today in my |
8538s | opinion uh they're flying this like |
8541s | kind of weird I'm looking at it right |
8543s | now this very weird Rush that I feel |
8547s | um I've kind of commented on it in our |
8549s | little back Channel but they're |
8550s | basically flying like a 4000 DPS memitar |
8552s | Rush which is like two or three thousand |
8555s | DPS less than everybody else has been |
8558s | matar rush and since 2000 is a you know |
8562s | 2000 DPS less is bad the 6000 is more |
8565s | than four thousand they're probably |
8568s | going to lose if they get into a room |
8569s | until I Rush with each other so I kind |
8570s | of want to see them bring out something |
8572s | different |
8573s | um they've been sort of |
8575s | just today they've not been impressive |
8576s | they've been very impressive for the |
8577s | rest of the tournament but today it's |
8578s | been kind of like uh I don't I'm not I'm |
8581s | not really feeling you guys |
8584s | there you have it six thousand a larger |
8586s | number than four thousand uh large if |
8589s | factual mystical Mike what are your |
8591s | thoughts here on this upcoming matchup I |
8593s | I know you've got some of the the comps |
8595s | that we've seen before do you agree with |
8597s | Bart take care |
8598s | I mean if we just look at what both |
8601s | teams have actually brought previously |
8602s | kitchen sinkhole out of the I think six |
8606s | matches that we've got listed here I |
8607s | brought mimitar Rush six times which is |
8611s | very very focused on one particular comp |
8613s | they have made some changes uh depending |
8616s | on the bands that they've come up |
8617s | against |
8617s | um we saw that that wasn't actually a |
8619s | favorable change in the last match that |
8621s | they played there were better ships that |
8623s | they could bring they could have swapped |
8624s | the Claymores for Nighthawks instead |
8625s | boosted their damage number greatly and |
8628s | they may have been able to blast through |
8629s | a couple of the couple of the Shacks |
8631s | that they came up against |
8633s | um whereas laser Hawks no they're |
8636s | records pretty good |
8638s | um they've had a mixture of Battleship |
8640s | or lens |
8641s | um Shield rush and also a bar guest kite |
8644s | that they filtered today I believe |
8646s | um I think the only comp that they've |
8648s | really lost with is a double bar guest |
8650s | kite which has a little bit less support |
8652s | and a little bit less in the way of |
8654s | Rapid like missile launchers |
8656s | um and thus application all that kind of |
8658s | stuff towards the lower end |
8660s | um I'd have to favor laser hawks just |
8662s | based on the fact that laser Hawks have |
8664s | shown that they can bring more than one |
8667s | archetype |
8671s | awesome thank you |
8673s | um Now using the power of rewinding time |
8675s | and getting it right this time we can |
8677s | look at the the brackets once again and |
8680s | just confirm with our own two eyes that |
8682s | we are indeed right yes because of Pizza |
8683s | Time diplomacy they have made it uh |
8686s | their name is somewhat long which is |
8688s | good for our brackets uh they're no |
8690s | longer in the tournament so they're gone |
8691s | and they there we go doing it live we're |
8694s | doing it live ladies and gentlemen uh |
8696s | Odin's call uh took the W there and they |
8699s | are moving forward into the final uh it |
8702s | will be up against the winner of kitchen |
8703s | sinkhole versus Liz Hawks lizard's |
8706s | looking a bit small there can we make |
8707s | them a little bit bigger maybe fill them |
8708s | up a little bit more I mean kitchen |
8709s | sinkhole's got a bigger phone I don't |
8711s | think that's particularly Fair uh for |
8713s | kitchen sinkhole versus laser Hogs no if |
8716s | I can't get that added oh there we go |
8717s | laser Hawks there we go Oh that's oh |
8720s | dear that's uh that's not good they've |
8722s | boundary that's not a good sign okay |
8724s | they're back in we're good |
8726s | um speaking of this matchup let's look |
8727s | at the bands for kitchen sinkhole versus |
8730s | laser Hawk and see what these teams are |
8733s | saying no you shall not bring |
8735s | um |
8736s | any moment now here we are so kitchen |
8738s | sinkhole Banning out the zarmazad and |
8741s | the bar guest laser Hawks Banning Out |
8743s | The Vindicator and the curse Blackboard |
8746s | pirate what are you thinking here |
8749s | uh I I don't really get the zarmed fan I |
8752s | don't think laser Hawks has brought it |
8753s | at all but kitchen sinkhole really likes |
8755s | to ban it uh the Bargas span though I |
8757s | mean we just saw laser Hawks win very |
8760s | convincingly with their little Bargas |
8761s | kite um so I think that kitchen sinkhole |
8763s | is kind of looking at that and saying oh |
8766s | we really don't want to fight that |
8768s | um laser Hawks The Vindicator curse span |
8771s | very very standard very solid uh very |
8774s | good at stopping a Minotaur rush so |
8778s | you know we've seen laser Hawks actually |
8779s | do spectacularly well with their version |
8781s | of Minotaur rush I think that uh that |
8784s | might be what they're trying to bring |
8785s | here and if so I'm a little worried for |
8787s | kitchen sinkhole |
8789s | interesting uh Misty why is that Bargas |
8793s | so powerful we saw it feels it's a great |
8794s | effect uh in a match other one today but |
8797s | you know why do people love it so much |
8800s | yeah I mean the bar guest is a really |
8802s | flexible ship |
8804s | um it's one of these stronger faction uh |
8806s | pirate battleships that you can build on |
8808s | TQ in general |
8810s | um one of the bonuses of the bar guest |
8812s | is to its tackle range so if you fit a |
8816s | warp disruptor which is fairly useless |
8818s | in the 80 or a scram which is incredibly |
8820s | useful in the 80. you'll be able to |
8823s | tackle out to increased ranges so that |
8825s | could be about 20 kilometers on the bar |
8826s | guest which allows you to slow down or |
8829s | prevent ships from getting on top of you |
8831s | and your team alongside that some of the |
8835s | downsides of missile launches is that |
8837s | there is an extended flight time so if |
8839s | you're 100 kilometers away from a Target |
8841s | and you fire your missiles at a Target |
8843s | it will take nine to ten seconds for |
8845s | that missile to hit and in that time if |
8848s | you know for example they need to |
8850s | reposition to get their Logistics |
8852s | forgets closer they'll be able to do |
8854s | that and it will take some of the |
8856s | initial damage it could be doing away |
8859s | um with the bar guest |
8861s | demisiles zip across the Grid in the |
8864s | space like two or three seconds it's |
8865s | basically like a gun |
8867s | um an Eve online it's very quick to |
8869s | apply |
8871s | um |
8871s | they're just really good ships and like |
8873s | I said before they're fairly flexible so |
8875s | they can be armor or Shield fit |
8876s | depending on the comp that you're |
8878s | bringing we have seen some of our guests |
8880s | so far in the tournament I don't think |
8882s | they've necessarily performed too well |
8884s | um but perhaps it's just a matter of |
8886s | piloting and some of the theory crafting |
8888s | that goes into that |
8891s | yeah I mean armor bar guests are pretty |
8893s | cool and they're not as uh fast or agile |
8896s | potentially as uh their Shield |
8898s | counterparts of course they have a lot |
8900s | of mids for uh additional utility ewar |
8904s | um and the likes you know that long ring |
8907s | bonus scram really good for uh stopping |
8910s | uh people from flying away from you |
8911s | which is a fantastic if you want to |
8913s | apply damage to its face uh the bar guys |
8915s | was a very popular choice it's a |
8916s | flagship uh last year in Alliance |
8918s | tournament 17 of course it was uh |
8919s | discounted points the flagship rules |
8922s | which don't exist in the trials that |
8924s | we're playing for the day have been |
8925s | updated once again for the mineralized |
8927s | tournament uh to see the removal of |
8930s | Abyssal modules we saw plenty of Abyssal |
8932s | modules last year but now it's back to |
8935s | just just run of the mill Cheapo officer |
8938s | modules uh now so you can no longer |
8941s | stick on a 250 Bill Abyssal web it's |
8943s | only maybe like an 80 Bill Abyssal web |
8946s | uh so it's basically Alliance tournament |
8949s | for poor people now Blackboard right in |
8952s | terms of flagships what are your |
8953s | favorites uh uh in in several live |
8955s | stream in history |
8957s | an alliance tournament history I would |
8960s | say that I I love flag balgorns because |
8962s | they were so oppressively broken that |
8964s | they are no longer allowed to be flown |
8966s | anymore in the alliance tournament but |
8968s | um they were probably |
8971s | I I don't want to say that they were |
8972s | definitely it was not an interesting |
8974s | choice because every single person |
8975s | brought flag balgorn but they did |
8978s | make the game kind of they made the |
8981s | matches fun like I enjoyed uh flying in |
8983s | matches with flag balgorns uh flag |
8985s | backgrounds were always really expensive |
8988s | so that helped a little bit |
8990s | um since people would be like Oh I'm in |
8992s | a flag Al Gordon I have to buy Toba Toby |
8994s | Webbs which like would go from like 50 |
8996s | to 80 billion is so every time a flag |
8998s | bow growing with dough well |
9000s | 200 billion this Battleship just died |
9002s | that's pretty cool |
9003s | um |
9004s | so that that was my favorite obviously |
9006s | you can't do that anymore the rules say |
9007s | that you cannot bring a flag balgorn |
9010s | like period that is there's no like oh |
9013s | well what if I do this no |
9015s | um however we did relax the battle or |
9017s | the uh Flagship rules a little bit this |
9018s | year which is pretty cool so we uh can |
9022s | bring webs again and newts I believe |
9024s | that's the big difference which means I |
9026s | think we'll see a little bit more |
9027s | variety than we did last year |
9029s | um last year in all honesty the flagship |
9031s | rules were maybe a little bit too harsh |
9033s | uh which is why all you saw were |
9036s | Flagship Argus there wasn't really |
9038s | anything else because you couldn't bring |
9039s | newts you couldn't bring webs you could |
9041s | basically bring |
9042s | damage mods the image dealing things and |
9046s | that was about it so uh for this year |
9049s | I'm not sure what people are going to |
9050s | bring I believe the flagship lock-in is |
9052s | directly after the feeders I think it's |
9054s | sometime next week is when the official |
9056s | it's either next week or the uh |
9058s | like the Monday after next week is when |
9060s | there's the official hey you need to |
9062s | tell us what your flagships are so once |
9063s | we see that we'll maybe have a bit more |
9065s | of an idea of what people are going to |
9066s | be doing |
9068s | yeah it's a little bit after this to |
9070s | give the teams who are competing for the |
9073s | sports time to actually submit a |
9075s | flagship uh Choice it would be rather |
9077s | unfortunate if they had to go through |
9078s | all the effort of thinking about it |
9079s | picking one buying everything and then |
9081s | not make it through the feeders so we |
9083s | certainly give them an opportunity as a |
9086s | reminder six teams Advanced for the |
9088s | feeders uh these Minotaur trials |
9089s | yesterday from the various different |
9091s | groups uh those teams being a hill now |
9094s | bright side of death Lexus Matari Rusty |
9096s | haginas Clan hidden Leaf |
9098s | Etc and Exodus the remaining teams that |
9102s | we're seeing today are all competing for |
9104s | that one remaining final slot and only |
9106s | three of those teams remain kitchen sink |
9108s | core laser Hawks and Odin's call uh |
9111s | we're just waiting for the teams to land |
9112s | on grid there was a small technical |
9114s | delay uh spelled with an o s m o l which |
9118s | has now been solved as I see the teams |
9120s | Landing so oh boy let's find out who's |
9123s | going to win between kitchen sinkhole |
9126s | and laserhawks with your casters out |
9135s | hello everyone this is hopefully the |
9137s | newly audible Alexa of card |
9140s | and we are here with kitchen sinkhole |
9142s | and Laser Hawks kitchen sinkhole |
9145s | finally bringing something different |
9146s | they've got a balhorn Absolution Ashima |
9149s | high-end with a scythe Fleet issue which |
9151s | looks like a holdover from one of their |
9153s | previous comps and what do we have for |
9155s | laser Hawks |
9157s | you know I when uh when I saw both of |
9159s | these ships on D scan I was certain |
9161s | which team was going to be flying what |
9163s | because laser hooks have brought a |
9165s | Minotaur Rush comp and not just any |
9167s | Minotaur Rush cup is pretty much the |
9169s | same one the kitchen sinkhole ran |
9171s | through their group stages earlier in |
9173s | the day so this is going to be a really |
9175s | interesting matchup kitchen Cinco |
9177s | they're going to be looking to try and |
9178s | slow this match down spread out the |
9180s | attack from this laser Hawks team |
9182s | um and meanwhile uh laser hooks just |
9185s | gonna be looking to get on top of |
9187s | something and just blow it up I imagine |
9189s | the ashimu the safely issue or maybe the |
9192s | Thalia Deacon are going to be their |
9194s | primary targets here and those Loki's |
9195s | can just reach out and grab things so |
9197s | they've got to be careful here |
9199s | yep laser Hawks diving in as you might |
9201s | expect trying to get screened by the |
9202s | heretic and the he's now in a cloud of |
9206s | drones uh looks like a deacon may have |
9208s | gotten on got caught here they're not |
9210s | going for him right now but he does a |
9212s | very bad position if they turn and |
9214s | Tackle him that could be lights out for |
9216s | their Logistics but so far it seems like |
9218s | they're going for the Le Shack they're |
9220s | trying to headshot the kitchen sinkhole |
9222s | cop here by taking out their biggest |
9224s | source of damage and they are making |
9226s | excellent progress as it dips alarmingly |
9229s | rapidly into half armor |
9231s | yeah you can see a couple of uh rep Bots |
9234s | dropping out from this kitchen sinkhole |
9236s | team trying to keep them up but that LE |
9238s | Shack is dropping dangerously fast and |
9240s | so little damage is getting spread |
9242s | across the other side of the team look |
9244s | at how girthy that laser Hawks attack |
9246s | bar is it is absolutely dwarfing what |
9248s | kitchen sinkhole are putting out is that |
9250s | the shack goes into structure and goes |
9252s | down oh this is devastating here for |
9254s | kitchen sick oh they needed that ship |
9255s | alive to really take them into the late |
9257s | game here they've got to slow down this |
9259s | laser hooks team somehow how do you |
9262s | think they're going to be able to do |
9262s | that alexiev |
9264s | well there they just took out a burst uh |
9267s | they might be able to successfully uh |
9270s | kill the lodgy of laser Hawks but that's |
9272s | not really going to do a lot for them |
9273s | they need to remove some of this damage |
9275s | the balgorn is a tremendous ship for |
9278s | control and it has turned several |
9280s | matches before but crucially |
9282s | neutralizers will not turn off any of |
9285s | the damage on the laser Hawks team they |
9287s | need to remove this DPS with their own |
9289s | DPS and unfortunately they just lost |
9290s | most of it |
9292s | yeah it looks like most of these |
9294s | Battleground newts are just going on to |
9296s | the scalpel just trying to take him take |
9299s | his Effectiveness Off the Grid and that |
9300s | doesn't matter when you blow him up |
9301s | really this Battleground probably wants |
9303s | to be putting his newts on the low-keys |
9305s | of this laser hooks team turning off |
9307s | those long range webs stopping them from |
9309s | being able to apply to the smaller ships |
9311s | of this kitchen sinkhole team you can |
9313s | see there the deacon now going low |
9314s | because of those webs and dropping here |
9317s | this is devastating in the kitchen |
9318s | sinkhole there's there's still a chance |
9320s | that they can pull this back but laser |
9322s | Hawks definitely have the advantage |
9323s | right now |
9325s | yeah the one Saving Grace they had was |
9328s | having their largely up now the Thalia |
9330s | is still alive but you can start to see |
9331s | it taking some damage without a |
9333s | logistics partner it'll have rep Bots |
9335s | but it's not going to be able to |
9337s | withstand the amount of damage that |
9338s | these left news and low-keys are putting |
9340s | out the safe lead issue going down will |
9342s | be a nice win for kitchen sinkhole but |
9344s | it's just not going to be enough once |
9346s | that failure drops the Absolution will |
9348s | follow shortly and that is pretty much |
9350s | all of their damage output the eshimu |
9352s | safe Fleet issue of battleground is just |
9354s | not going to be enough to get through |
9355s | the Loki or the suffering tanks |
9358s | yeah they've spent so much time focusing |
9360s | on Carl raholin in the slept near and he |
9363s | hasn't even really had to pull away he's |
9365s | been happy to just sit in the middle of |
9366s | this brawl at the center of the Arena uh |
9369s | getting just burning through his ASB |
9371s | charges he will run out of them |
9372s | eventually but not before kitchen |
9374s | sinkhole runs out of DPS by the looks of |
9376s | things as that Absolution goes down as |
9378s | well |
9380s | and here we see the safe Fleet issue uh |
9383s | someone didn't get the memo that they |
9384s | were switching comps and Luke's 87 drops |
9387s | immediately |
9388s | yeah you you know you'd have thought the |
9390s | kitchen sinkhole they'd have known the |
9392s | wind conditions here for the um mimitar |
9395s | Rush comp they seemed so practiced with |
9397s | it so good at it |
9398s | um in previous matches I would have |
9401s | loved to have seen a mirror here |
9402s | honestly I think that would have been |
9403s | spectacular but that's not the match we |
9405s | saw uh the bowel gone here now of barole |
9408s | is going down and once he drops I don't |
9410s | think there's any possible hope of |
9412s | kitchen sinkhole pulling their way back |
9414s | into this game really nice execution |
9416s | here from laser Hawks though they just |
9418s | burnt in they saw what they needed to do |
9421s | take out the two the two or three DPS |
9423s | ships that were gonna ever really phase |
9424s | them and they executed on that perfectly |
9427s | they didn't get bogged down with what I |
9428s | suggested maybe going for some of the |
9430s | lighter ships |
9431s | um breaking up the screen before they |
9434s | engaged and just went for the kill shot |
9436s | and it's worked out spectacularly for |
9438s | them |
9439s | yeah laser Hawks knew their win |
9441s | condition and they were laser focused on |
9443s | achieving it they dove in they ignored |
9446s | all tackle all the the smaller ships the |
9448s | smallest the fleet vigil the easy target |
9451s | of the Scythe which honestly could have |
9453s | been bait pick for them you know you you |
9455s | see a fleet scythe and an armor cop you |
9457s | just want to take it off the field they |
9459s | cut through all of that and went right |
9461s | for the Le Shack but everything they had |
9463s | into removing it straight away because |
9464s | they knew that if that DPS was off the |
9466s | field kitchen sinkhole would just not be |
9469s | able to claw back the match |
9472s | that's what we're seeing there's now the |
9473s | ashimu of lessican is starting to take |
9476s | some fire as well as Alpha Chalk's |
9477s | malice now the Ashima is actually |
9479s | putting out a fair bit of damage it |
9481s | might kill the Loki but I'm gonna doubt |
9483s | it |
9484s | yeah this kind of shows what uh what I |
9486s | was talking about the Loki is so reliant |
9489s | on its active hardness and it does not |
9491s | have any spare mids for injectors so if |
9493s | you're able to mute that thing out it |
9495s | has you know 20 to 30k ehp it is pretty |
9498s | much dead in the water once you drain |
9500s | out its capacitor |
9502s | um but instead you know maybe a minor |
9505s | execution issue there although it was |
9506s | always going to be tough and it looks |
9508s | like laser Hawks have this game clasp |
9510s | firmly within their talents so let's |
9512s | hand it back to the studio and discuss a |
9514s | little bit more about what we can expect |
9516s | from the finals |
9538s | thank you |
9548s | thank you |
9559s | [Music] |
9580s | I'm fine with us |
9586s | [Music] |
9591s | well there you have it it took us 62 |
9593s | matches but 35 teams have become just |
9597s | two and of those two only one of them |
9600s | can advance into alliance tournament 18 |
9603s | and oh boy do they have a mountain |
9605s | declined to get there Odin's call are |
9607s | our first finalists laser Hawks are our |
9610s | second finalist and they are now going |
9612s | into the absolutely grueling best of |
9614s | three uh series of matches here so they |
9617s | will have to play up to three matches |
9619s | you know one of the teams could just gig |
9620s | a dunk twice and then that's GG no re |
9622s | we're into alliance tournament 18 or of |
9625s | course if you're one and one and then we |
9626s | go to that third and final match we do |
9629s | have the conquest bands in place for |
9632s | this Wormhole group final here so if you |
9635s | win you lose access to all of those |
9637s | ships if you lose the next match taking |
9639s | it to the the third place match then all |
9641s | bands are undone once again so uh we |
9644s | could see one team win and lose |
9646s | everything is unbanned and then we're |
9648s | into the final match where Winner Takes |
9650s | all by all I mean access to Alliance |
9653s | tournament 18 |
9655s | um in just over a month but until then |
9658s | we have a short break so we'll be back |
9660s | in about 15 minutes to talk about that |
9662s | first match see you then |
9668s | welcome back to the finals here of these |
9672s | uh Minotaur trials the last remaining |
9675s | spot in Alliance tournament 18 and it's |
9677s | going to be between Odin's call and |
9679s | Laser Hawks two very successful teams |
9681s | here we've seen both of them get through |
9683s | uh except they all dropped a match |
9686s | yesterday to get into this Redemption |
9687s | rack but this is time time to redeem |
9690s | themselves can they do it can they make |
9692s | a final spot theirs or will they lose it |
9695s | to their opponents at Battle of the |
9697s | wormholers is pretty even and and your |
9699s | Twitch Channel points basically 50 50 49 |
9702s | to 51 right now so make sure you drop |
9705s | all your channel points on the team you |
9706s | want to support win big get dank skins |
9710s | um or not maybe you lose uh but uh I |
9713s | definitely recommend uh giving it a |
9715s | solid go |
9716s | um Blackboard pirate should we take a |
9718s | look at the bands for Odin's versus |
9720s | laser Hawks match one |
9722s | I I think we should absolutely take a |
9724s | look at the band's friends versus laser |
9726s | Hawks Nash one awesome let's look at the |
9728s | bands now uh so just waiting here they |
9732s | are so Odin's called Banning out again |
9734s | Loki slept near super common bands from |
9736s | them they've just decided that these |
9738s | ships are uh the enemies and must never |
9740s | be flown and they've stuck with that for |
9742s | for quite a while now laser Hawks |
9743s | Banning out Vindicator Le Shack uh so |
9746s | strong Webby boy and Strong's Billy boy |
9748s | mystical Mike what are we expecting here |
9750s | in this first matchup uh bearing in mind |
9752s | there's going to be Conquest bands |
9755s | well I mean I'm expecting both teams to |
9757s | be bringing their best because they are |
9759s | basically fighting for the last |
9761s | remaining slot in the main Alliance |
9762s | tournament in November |
9764s | um from the bands I'm expecting that |
9767s | Odin's is trying to prevent laser Hawks |
9769s | from bringing their mimitar Rush comp |
9771s | which was the double slept near double |
9773s | Loki that we saw in the previous match |
9775s | uh quite the strong mimitar Rush |
9778s | um so perhaps looking to limit the |
9780s | amount of damage coming in from the |
9781s | laser Hawks team whereas laser Hawks |
9783s | knows that Odin has done fairly well |
9785s | with their double Le chat control comp |
9788s | um I don't think they've dropped a match |
9789s | with it so far I mean they're pretty |
9792s | experienced when it comes to the three |
9794s | Battleship control as well but that |
9796s | utilizes two tfi's in a balgorn so I'm |
9799s | not sure how The Vindicator band really |
9800s | fits into the the scheme that laser |
9803s | Hawks has going here |
9805s | well uh I guess there's one way to find |
9807s | that and that is by going to the match |
9809s | so let's head over there now to see |
9811s | Odin's called take on laser Hawks with |
9813s | the casters the Basilisk and moderator |
9819s | hello again everybody and welcome to the |
9821s | arena for this Grand final of the |
9823s | Minotaur tribal trials uh laser Hawks |
9826s | coming up against Odin's called both |
9827s | these teams Fielding comps that we have |
9828s | seen them field earlier on in the day we |
9830s | did just have a look at those bands I'm |
9832s | a little bit uncertain about The |
9833s | Vindicator band from the laser Hawk side |
9835s | because Odin's call as they did earlier |
9837s | have brought bowgun which I'm expecting |
9839s | will be able to effectively control |
9840s | these Nighthawks they have the execution |
9842s | they have the the understanding of wind |
9845s | conditions and you know how they want to |
9847s | fly this out and I'd expect yokan to be |
9848s | able to keep these short range Mohawks |
9850s | away from the rest of his comp Lord what |
9852s | are your thoughts are |
9853s | yeah I like the choice of coming in at |
9855s | 50 kilometers from the side of Odin |
9858s | um deciding that you know that they're |
9860s | going to have to do that in order to try |
9862s | to control range as you alluded to |
9865s | um when conditioned for Odin's here is |
9867s | going to in fact be using their balgorn |
9869s | and uh is what was their Mueller and |
9872s | their Dexter to try to spread out the |
9873s | Nighthawk spread out the Claymore uh to |
9875s | make sure that no uh you know critical |
9878s | mass of ships gets on top of any one of |
9880s | these Tempest Fleet issues or the |
9881s | balcorn and just nukes it |
9883s | um you're gonna try to want to spread |
9885s | things and string them along we see that |
9887s | the valgorn is a pretty standard Oregon |
9890s | fit so |
9892s | using the rest of his high slots for |
9895s | those bonus effective newts and already |
9897s | off the start we're seeing that um |
9900s | the site Fleet issue of dujorn is going |
9902s | to be the first ship in here |
9904s | yeah so I'm expecting totally Odin's to |
9907s | try and string them out here the malice |
9908s | of a Phil is heading in to try and get |
9909s | first tackle and whatever's burning in |
9911s | and they're just going to want to try |
9912s | and string them out here and maybe burn |
9913s | down these sci-fi fleets first hope that |
9915s | they get ahead of the rest of the fleet |
9916s | you know maybe the long range webs on |
9918s | The Nighthawks or the claymore's holding |
9919s | them back and sight Fleet issue is then |
9921s | sort of alone exposed to the combined |
9923s | guns of these Tempest fleets and this |
9924s | first sightfully issue of Bjorn is |
9926s | taking some chunks of damage as is the |
9927s | second one of Marie but in exchange the |
9929s | mallard that's tackling one of them down |
9931s | of Aether is in fact getting melted by |
9932s | this DPS and they're just going to plow |
9934s | through him and then move on so it's |
9935s | going to be you know it's that matter |
9937s | does go down so you know |
9939s | it's gonna Odin's need to have gained |
9942s | something from that and they've gained |
9943s | range but not a huge amount of control |
9945s | being expressed so far they still |
9947s | haven't applied any of those long range |
9948s | represent the balcon they may have been |
9949s | a little bit too far away from the |
9951s | Maller and made his sacrifice in vain |
9953s | yeah that seems to be the case just as |
9956s | you were describing we see that um |
9958s | critically most of the Odin's call team |
9960s | is on top of |
9962s | um their micro jump drive Beacon at zero |
9964s | and now we see that the Tempest Fleet |
9965s | issues are pretty close together the |
9967s | belgian's polling range and we're seeing |
9969s | the entire |
9970s | uh oldies called team |
9973s | um you know trying to pull away as much |
9974s | as I can on top of that mjd Beacon laser |
9976s | Hawks uh collapsing on top of them |
9978s | getting another kill on the vexer but |
9980s | you know not really getting a kill on |
9982s | these like Fleet issues uh you would |
9984s | hope that you would have one or possibly |
9986s | two of them dead as they get one but now |
9988s | Colonel Kurtz will be the primary |
9991s | yeah they do get that first side flight |
9992s | issue down and in AC configuration they |
9994s | do pump a significant amount of damage |
9996s | when they get on top of you |
9998s | um but yeah Colonel Kurt's now in the |
9999s | Tempest Fleet they've all piled on top |
10000s | of him these Nighthawk these Claymore |
10002s | drink maybe they're just pumping |
10003s | missiles into him and they finally after |
10005s | clearing those two Crews has been able |
10006s | to get onto this priority Target of the |
10008s | of the battleship here and camel Kurtz |
10010s | just simply cannot withstand this with |
10011s | Stan this incoming DPS |
10013s | yeah I can't help but feel like Odin's |
10016s | called more or less fed their vexer and |
10017s | their model way too early |
10019s | um and didn't really trade anything for |
10021s | it now that they have no screaming ships |
10023s | uh the entire core of laser Hawks is on |
10026s | top of Colonel Kurtz is going to kill |
10027s | him meanwhile Nick fightmaster is into |
10029s | uh you know relatively low Shield but uh |
10033s | the Paradigm appears to be the next uh |
10035s | primary for this and looking at the |
10036s | attack bars uh Odin's call is applying |
10040s | um you know some damage but look at the |
10043s | our laser Hawks it's so much larger |
10046s | um Hardline is probably not going to |
10050s | stabilize once Mick drops here in short |
10052s | order |
10053s | I'm not sure I mean it may depend on um |
10056s | the fits here on these grids I would |
10058s | expect both of these iron battleships to |
10059s | have reactives fitted and of course The |
10061s | Nighthawks both heavily kinetic bonus so |
10063s | I'd expect both those Nighthawks to be |
10064s | firing kinetic rage into the Paradigm |
10066s | and if they can clear off as they have |
10067s | cleared off this one size Fleet they've |
10069s | cleared off the Drake Navy now we're |
10070s | looking at the second size Fleet to sort |
10071s | of as quickly as possible get rid of as |
10073s | much DPS and as little time as possible |
10075s | clear off the ships that have the |
10076s | highest ratio of damage to HP they may |
10078s | find that actually the Paradigm may be |
10079s | able to hold |
10081s | um if it's only kinetic damage coming in |
10082s | and it's reactive gets fully spilled and |
10084s | he's got the Reps of the deacon and the |
10085s | failure and all the red Bots from all |
10087s | the other ships in his comp but he is |
10089s | still sort of going down it's going to |
10090s | be a bit of a Race Against Time here but |
10092s | yeah as you said I feel like Odin's at |
10093s | the start burned off a little bit too |
10094s | far they used those they had the right |
10096s | idea of using those heavy Cruisers to |
10097s | tackle down the incoming DPS and buy a |
10099s | bit of space but perhaps a little bit |
10100s | too much space |
10102s | yeah I mean they do get the safe |
10103s | leadership kill but their chemist Fleet |
10106s | issue is down into 20 |
10108s | um armor the reactive will be fully um |
10110s | you know shifted but you know you've |
10112s | also got Claymores that can fire |
10114s | whatever damage they want you've got |
10115s | stifles that can fire whatever damage |
10117s | they want and you're not gonna get |
10119s | um a perfect |
10121s | um split like it would be if it would |
10122s | say you know all Omar damage that would |
10124s | be you know em therm it's going to be a |
10126s | wide profile of damage they're going to |
10128s | break the slight bulb and probably the |
10130s | burst here uh pardon is safe is getting |
10132s | into low armor I mean if he doesn't |
10134s | stabilize it's over because one galcon |
10136s | is not going to be a claymore and a pair |
10138s | of nighthawks yes Paradigm goes down |
10141s | here this is going to be pretty much |
10142s | signaling the end of the match here for |
10143s | Odin's and he's just on the brinkering |
10145s | I'm teetering on the edge of holding |
10147s | there but he does just about go down and |
10149s | Odin's call I mean this is one of the |
10151s | closest matches we've had today |
10153s | um if Paradigm had held there if they |
10154s | maybe had you know another 30 seconds |
10156s | maybe slightly different Target |
10157s | prioritization maybe they had those |
10159s | tackle cruises a little bit alive a |
10160s | little bit longer and maybe maybe |
10161s | managed to delay the Nighthawk |
10163s | arrivaling on the scene they could have |
10164s | held him just long enough and maybe he |
10166s | would rep up from those Thalia and |
10167s | decomposite being alive but as it is |
10169s | Odin's now are going to find themselves |
10171s | suffering for acute lack of damage and |
10173s | it's very difficult to win from that |
10175s | position |
10176s | yeah I I mean looking at the attack bar |
10179s | we can see that Odin's you know very low |
10181s | they've got a lot of um you know active |
10183s | reps that would be between uh these on |
10187s | basically local to this balgorn the |
10188s | Confessor going down the |
10190s | um Thalia and the Deacon not able to |
10193s | hold them even with links |
10195s | um |
10196s | kind of critically if a Confessor could |
10198s | be held up a little bit longer while |
10200s | getting a Nighthawk Hill maybe things |
10202s | could have shifted a little bit possibly |
10204s | maybe ish but |
10206s | um as is |
10208s | with four minutes in the match and you |
10212s | know a half remaining |
10214s | yotes on you're only really |
10216s | realistically doing about maybe 700 800 |
10219s | damage |
10220s | um with conflag in a balgorn meanwhile a |
10222s | pair of nighthawks and a claymore is |
10224s | well over 2 000. um not a good situation |
10228s | to be in if you're Odin's |
10230s | yeah their only hope here is that the |
10232s | new pressure was so overwhelming that |
10233s | he's completely shut off hardness prop |
10235s | mod you know everything on autonomous |
10236s | and that he's able to just melt right |
10238s | through him but that doesn't really seem |
10239s | to be the case and of course as we said |
10242s | at the start that mallor and vexil dying |
10244s | too quickly but also the celestes here |
10245s | against this rosh comp is going to be |
10247s | contributing basically nothing I mean |
10249s | the Celeste is obviously a damn boat |
10250s | most effective at sort of countering |
10252s | kaity comps that want to utilize long |
10253s | range and kite around the arena and you |
10255s | know fight you at a distance this laser |
10258s | Hawks comp obviously has just got right |
10259s | up in their face and the celestes damps |
10261s | are basically irrelevant |
10263s | yeah so this Thalia is moving 120 |
10266s | kilometers so it would appear that there |
10268s | um it's looks like it just double webbed |
10270s | maybe trying to stabilize it's getting |
10272s | out a little bit |
10273s | um pulling range realizing hey maybe I'm |
10275s | a felia I don't have to be on top of you |
10278s | know everything at zero uh meanwhile |
10280s | they're attempting to swap off the |
10282s | scalpel and kill the Nighthawk |
10284s | um if they do actually kill the scalpel |
10286s | and Nighthawk they would be in the lead |
10290s | um if the Thalia can survive |
10292s | um the Deacon needs to be closer he's |
10295s | possibly not with an optimal of those |
10298s | reps needs to close just a little bit |
10299s | the Foley is still webbed still |
10302s | um still scrammed but you know this |
10304s | appears to be an after burning ship this |
10306s | is going to be the hyena being an |
10307s | absolute Giga Chad getting off the top |
10309s | of the quote to quote Ithaca earlier the |
10311s | tide may be turning they are still just |
10313s | about holding the stalia ERD void |
10315s | daughter and the Deacon is surely |
10316s | heating for his life he's doing absolute |
10318s | Lord Lord's work here keeping this down |
10321s | here alive and toe Sprite is starting to |
10322s | pick back up again and yokan they've |
10325s | stopped pumping DPS into yokan he is |
10327s | actually regening shield now because |
10328s | they were putting all their aggro onto |
10329s | Talia but these hand boats seem to be |
10332s | having trouble applying to him even when |
10333s | he's fully webbed down and the Nighthawk |
10335s | of artanis is finally starting to break |
10337s | just this one scalpel can't keep him up |
10338s | he's going into low Shields and the |
10340s | damage from this bowel gone may actually |
10342s | be enough to take him down and this is |
10343s | going to be this is going to be razor |
10345s | thin at the end I don't know who's going |
10346s | to win from this position we were |
10347s | calling it for laser Hawks laser Hawks |
10348s | seemed to have such a commanding |
10349s | position but Odin's the nighthawker |
10351s | botanus is going into half armor now |
10354s | yeah so this is our Thomas Knight this |
10356s | our Thomas Knight Hook is going to drop |
10357s | within the next 10 to 15 seconds |
10359s | um that's gonna be a lot of damage that |
10361s | might allow Toff to um survive if that |
10363s | happens we're going to be in a point |
10365s | situation where laser Hawks is up only |
10368s | by three points so if any one of the |
10370s | scalpel or the hyena dies within the |
10373s | next two minutes they would actually |
10375s | lose Odin's needs to get that Bell going |
10377s | bonused webs on top of something it |
10379s | probably can't be a Nighthawk or a |
10381s | claymore they won't break it in time |
10382s | they need to get it it can't be the |
10384s | scalpel and that scalpel is right there |
10386s | on top of them obviously limited range |
10387s | in the logic frigates and this bowel |
10389s | gone is just going to web him down and |
10390s | start pumping surely Odin's they've got |
10392s | the little the score counter in the |
10393s | corner of their screen they can see |
10394s | they're only two points behind they know |
10396s | that with that Nighthawk going down |
10397s | laser Hawks haven't got the DPS to break |
10399s | anything anymore they weren't able to |
10400s | break the failure they weren't able to |
10401s | break the Bal gun they're trying on the |
10403s | pontifex if they can get the six points |
10404s | from the pawn to fix they'll keep in the |
10406s | lead this is so intense I have one |
10408s | minute 26 left my goodness so the |
10410s | scalpel is trying to do everything they |
10412s | can right now if you can get a zoom in |
10413s | on that to manually pilot away from The |
10415s | Guns of the balgorn the balgorn is |
10417s | completely neuted off the scalpel and we |
10420s | see a small cloud of medium rep drones |
10422s | on top of him |
10423s | um switching to the celestes the tech |
10426s | one resists celestis |
10428s | he's done nothing this match and he |
10429s | might just his presence may lose it here |
10431s | he he's not helping this fight he needs |
10434s | to be Far Far Away head right here |
10437s | they've identified him as the target |
10439s | they can kill and he's going to go down |
10440s | they're going to trade the celestis for |
10442s | the scalpel maybe and look nasal Hawks |
10444s | will still be in the lead here |
10446s | yeah that's leftist needed to absolutely |
10448s | be a Narnia there is no reason at this |
10450s | point in the match that they shouldn't |
10451s | have just gone on to a micro jump drive |
10453s | Beacon and gotten the hell out of there |
10454s | uh the celestis is going to drop at the |
10457s | same time the scalpel and that means |
10458s | that they would have to pick up a hyena |
10460s | in order to be in the lead the scalpel |
10461s | does drop |
10463s | um the celestis can they hold the |
10465s | celestis how much heat have they got |
10467s | left 30 seconds left on the clock if |
10469s | this celestis lives Odin's are going to |
10471s | take this first win he's about 60 whole |
10473s | 50 whole 40 Whole 30 whole he is going |
10477s | down and there's only 50 seconds |
10481s | what with 14 seconds left Odin's call |
10484s | snatches defeat from the jaws of Victory |
10486s | uh the celestis did not need to be there |
10488s | at all would an absolutely nail biting |
10490s | match going down to the very edge of the |
10492s | wire and I mean the desk is going to |
10495s | have plenty to say about that and break |
10497s | down that exhilarating match |
10500s | two more of those please that was |
10501s | brilliant |
10503s | now for the triglavian weather report |
10505s | brought to you by Exodus the weather |
10507s | calls for this integration |
10509s | [Music] |
10513s | foreign |
10515s | that's the weather forever |
10525s | for just 10 million ISC a month you can |
10529s | save the life of a high SEC minor |
10547s | [Music] |
10564s | wow what a new fighter laser Hawks |
10567s | taking that one just just taking that |
10570s | one in the last couple of seconds uh |
10572s | they were able to remove that celestis |
10574s | Martin Conrad and the celestes he was |
10577s | caught out of position laser Hawks saw |
10579s | that they they capitalized on it they |
10581s | they grabbed them and they dunked them |
10584s | 10 seconds before the end of the match |
10586s | to secure themselves uh the first win in |
10589s | this best of three series uh wow what a |
10592s | hype match that was incredible uh the |
10594s | the piloting on both sides was was |
10597s | fantastic there was some mistakes on |
10599s | both sides as well uh the the balgorn |
10602s | looked like he seemed to forget that he |
10605s | had webs for a very long time we just |
10606s | didn't see a single web effect onto uh |
10608s | the Liz Hawks team for a long time and |
10610s | you know spoiler alert the Battleground |
10612s | good at webbing things |
10614s | um Blackboard pirate |
10617s | where to start with that one |
10621s | I I mean I'll I will start from the |
10623s | beginning the beginning of the match the |
10626s | warpins was a great idea so uh owns call |
10630s | uh was very very smart they predicted |
10632s | that there might be a zero uh cam |
10634s | warping so they warped in at 50. uh |
10636s | laser Hawks warped their entire fleet in |
10638s | at zero so like right off the bat |
10641s | that is so huge just to protect yourself |
10644s | from immediately getting dunked on and |
10646s | we actually saw Owens call survive for |
10648s | like you know there's almost no damage |
10649s | on them for a good minute |
10651s | um because they kind of tied it back I |
10653s | think that I'm not sure if it was vazer |
10655s | or mod or both of them or neither of |
10656s | them it could have been the voices in my |
10657s | head uh but somebody made a comment that |
10659s | they might have tied it back a little |
10661s | bit too far and |
10663s | I don't know like just just that initial |
10665s | first minute or so there was some |
10668s | opportunities for that balgorn to like |
10670s | web down both of those Fleet sites and |
10673s | the valgorn kind of kept kiting back the |
10675s | Paradigm went like off at a right angle |
10678s | into a different area which again that's |
10681s | I get it like you're spreading out and |
10683s | kernel courts got caught and as soon as |
10686s | that happened |
10687s | they kind of needed to reclapse in |
10689s | because it's like all right well at that |
10689s | point it's like all right |
10691s | we get it |
10692s | we're getting on like get Paradigm |
10695s | back in like we saw him shooting from |
10696s | like 25 kilometers away and the thing |
10699s | with auto cannons is they their damage |
10702s | fall off is huge so like when you're 25 |
10704s | away even in even with large Auto |
10706s | cannons even with the Tempest Fleet |
10708s | issue you really want to be at about |
10709s | like five to ten and I think that like |
10711s | that alone like that was the first big |
10714s | error that I saw was that once the blob |
10718s | started the Paradigm was a bit too far |
10720s | away and the balgorn was kind of kited |
10721s | way too back like you have these giant |
10723s | whips you can use them to scream |
10724s | and the screening Pilots I know it's |
10726s | called it fantastic like but they just |
10727s | they died really fast which you're going |
10729s | to against Minotaur rush so there's just |
10731s | some like |
10732s | really weird positioning stuff that |
10734s | really screwed up the start for Odin |
10736s | said I think if they had adjusted that |
10738s | would have been like a clean sweep for |
10740s | them almost |
10742s | yeah I mean picture out to um yokan in |
10745s | that balgar and uh doing an amazing job |
10748s | carrying his team to the just the edge |
10750s | of Victory there all by himself in a gun |
10753s | barrel and notoriously not the most uh |
10756s | dpsy of ships but I mean he could have |
10758s | done that with a tour sprot 995 and uh |
10762s | ERD void daughter in Natalia Deacon |
10764s | combo they also doing a fantastic job |
10767s | moving around the field keeping |
10768s | everybody alive as long as they could |
10770s | they kept that balgar and Alive under a |
10773s | lot of DPS coming in from The Nighthawks |
10775s | and the claimers for way longer than |
10777s | they really had any right to uh mystical |
10780s | might laser Hawks obviously uh managed |
10782s | to pull this one out of the bag |
10785s | um what was it they did so well that |
10786s | allowed them to do that |
10789s | so |
10790s | I'm thinking |
10792s | at the very beginning we saw the safely |
10794s | issues burning in and then they started |
10796s | taking an incredible amount of damage |
10800s | um what some other teams may have done |
10801s | is fully committed London tried to get |
10803s | tackle on the battleships and then seen |
10805s | those scifully issues die early on what |
10808s | laser Hawks did is pull back when they |
10810s | began to take damage and instead |
10812s | collapsed in on that molar that was |
10814s | tackled in the middle of the battle |
10815s | cruiser blob which ensured that this |
10817s | Cipher issues actually survived a little |
10819s | bit longer allowed them to put their |
10820s | damage into the first Emperor's Fleet |
10822s | issue that went down and it basically |
10824s | swung the match into a state where we |
10826s | weren't actually sure what was going to |
10828s | happen until the last five seconds of |
10829s | the match because I mean the the back |
10832s | channel that we have where we were |
10833s | discussing what's happening in the match |
10834s | is basically just a bunch of reaction |
10835s | gifts and caps locks at this point |
10839s | um as we were trying to figure out okay |
10841s | which way is this going to swing in the |
10843s | last minute or so of the match |
10846s | um trying to guard people on but |
10848s | yeah I mean laser Hawks I think took the |
10851s | opportunities that were given to them |
10853s | they realized that they had to actually |
10854s | kill the celestis because they weren't |
10856s | going to be able to kill anything else |
10857s | after they failed to kill kill the |
10859s | failure towards the middle of the match |
10861s | and that ensured that they were actually |
10863s | I would take take this match away |
10865s | otherwise they would have lost a history |
10867s | on the point differences when that |
10870s | Nighthawk and that scalper went down |
10872s | yeah definitely shout out to laser Hawks |
10874s | there for noticing that celestis was out |
10876s | of position and then grabbing them and |
10878s | switching onto them um right at the end |
10880s | of that match there as Missy says if |
10881s | they hadn't done that then they would |
10883s | have actually lost that match on points |
10884s | one of the things you'll see a lot of |
10886s | teams do is when someone dies you don't |
10889s | really care that they're dead or not you |
10891s | tell them to die quietly but they will |
10892s | say something like you know Nighthawk |
10894s | down so the team knows and then from |
10896s | that point on you become an observer |
10898s | your job is to sit there in your capsule |
10900s | and look at the arena and call out |
10902s | things so you might find that one of the |
10904s | uh departed pilots from laser Hawks was |
10908s | watching the arena and spotted that |
10910s | Sylvester sitting there and not moving |
10912s | or in the wrong position and called out |
10914s | to his remaining colleagues like hey |
10915s | that celestis is right there grab them |
10917s | so that kind of uh tactical thinking and |
10921s | keeping an eye in the situation can be |
10923s | the difference exactly in this case of |
10925s | win and loss if they hadn't done that if |
10928s | they hadn't made that adjustment then |
10930s | Liz Ox would have lost on point to |
10932s | Oden's call there honestly one of my |
10935s | favorite matches that we've seen this |
10937s | this year in uh Alliance tournament uh |
10940s | what a great match you love it when you |
10941s | can't tell like nine minutes 30 seconds |
10945s | into the match and you still don't know |
10946s | who's going to win like that's what you |
10949s | want you want to see those uh incredible |
10951s | matches so fantastic job from both pilot |
10953s | both teams and all the pilots involved |
10956s | we definitely want to see more of that |
10959s | unfortunately for laser Hawks they now |
10961s | have to deal with Conquest bands so by |
10964s | virtue of winning with those ships they |
10966s | can no longer bring those ships so for |
10969s | them along with the bands that Odin's |
10971s | will submit and of course the bands that |
10972s | they will submit themselves for the next |
10973s | match they cannot bring the Nighthawk |
10976s | the Claymore the Navy Drake Fleet Scythe |
10978s | the scalpel the hyena the speeple and |
10981s | the burst Odin's can bring those ships |
10984s | if they're not banned regularly |
10987s | uh laser Hawks cannot |
10989s | wardens can also bring the same comp |
10991s | they just brought so if they think hey |
10992s | you know we've executed that one |
10994s | relatively well we made a couple of |
10995s | mistakes it's a good comp |
10997s | um they can bring the balgar and the |
10999s | double Fleet Tempest the Ponte Celeste |
11000s | Talia Deacon Confessor Mueller Bexar |
11003s | again and triangle uh one to one in this |
11006s | series uh mister you've played in uh |
11009s | best of uh matches uh with Conquest |
11012s | bands what's the what's the kind of the |
11014s | thought process here for these type of |
11016s | teams do you want to just say hey we |
11018s | know this comp is good we're going to |
11019s | bring it again or do you try and bring |
11021s | something different |
11023s | so if it's your best comp and you're |
11026s | fairly confident that you should be able |
11028s | to win most matchups that you go into if |
11030s | you're fairly confident that you should |
11031s | have won the last match up that you went |
11032s | into by you lost because of a small |
11034s | piloting decision then you can probably |
11037s | feel pretty comfortable trying to bring |
11038s | that same comp again uh the issue being |
11041s | since you've shown this comp now to the |
11044s | latest Hawks team in this case they can |
11046s | just ban |
11047s | The Tempest lead issue if they wanted to |
11049s | and remove your ability to actually |
11051s | bring the balcon double Tempest Fleet |
11053s | issue |
11054s | um as your your comp of choice |
11058s | um Odin's do have a couple of other |
11061s | comps that they can fall back on so you |
11063s | know the Le Shack control comp also |
11065s | being a good one for them to bring as |
11066s | well |
11067s | um but again you know I think I we just |
11069s | see laser Hawks ban temp split issue the |
11072s | shack and then I don't actually know |
11074s | what Odin is going to be able to bring |
11076s | because they've not really shown too |
11077s | much in the way of comp depth so far |
11083s | that can sometimes be |
11085s | um a tactical decision you know they've |
11086s | done relatively well getting to this |
11088s | stage |
11089s | um if you can show the least amount of |
11090s | comp versatility as possible that's good |
11093s | for you because it makes it harder for |
11095s | your opponents to specifically look at |
11097s | what you bring and then force you into |
11098s | comp and you're at specific comps you |
11101s | know we see that in the main Alliance |
11103s | tournament sometimes teams managed to |
11105s | make all the way through to the the |
11107s | semi-finals of the finals and then |
11108s | suddenly they pull out a comp that no |
11111s | one has seen uh all Alliance tournament |
11113s | they've had that in their back pocket |
11114s | they knew it was a very very strong comp |
11116s | and they've avoided using it until the |
11119s | last possible minute because it gives |
11120s | teams less time to sit there and think |
11122s | oh hang on how do we counter that uh |
11125s | Bart you've played in a bunch of matches |
11127s | over the years uh including I believe |
11128s | you told me you've you've killed three |
11129s | atomas which is pretty rid of you |
11132s | um what's what goes through the mind of |
11133s | teams when you you work in and you see a |
11136s | comp that you've not prepared for like |
11138s | what do you do |
11140s | I mean you're probably screwed like |
11142s | honestly you know that's that is |
11145s | literally the worst possible situation |
11147s | to ever be in is to show up and be like |
11150s | I don't know what this is and have to |
11152s | figure it out on the Fly |
11154s | um |
11155s | that's like absolutely the chances of |
11159s | you actually winning that are pretty low |
11161s | especially if the other team doesn't |
11163s | have the same reaction uh |
11165s | so like you'd expect that you know |
11168s | something like Minotaur Rush this has |
11170s | been a comp for like two years now at |
11172s | least that it's been extremely good um |
11173s | ever since the uh the surgical strength |
11177s | changes turn around what the the name of |
11179s | it was where damage of everybody went up |
11181s | a bunch the Minotaur rush or the ham |
11184s | Rush has been |
11185s | incredibly powerful so that |
11189s | hypothetically you should have practiced |
11191s | every single one of your comps into and |
11193s | understand can it beat it and can it not |
11195s | and in all honesty if your comp can't |
11197s | beat Minotaur rush you should probably |
11199s | just like throw it in the trash because |
11200s | you can't really vanish or rush out |
11203s | personal opinion on that |
11204s | um |
11205s | now that being said |
11207s | I'm hoping Odin's has something like |
11210s | crazy that they're about to pull out |
11211s | here because you know Misty's 100 right |
11213s | they've shown the same thing they're |
11215s | basically running either this Tula Shack |
11216s | control setup or they're running this |
11219s | TFI balgorn setup |
11221s | and they've been flying it really really |
11222s | well but apparently they didn't practice |
11224s | it versus Minotaur Rush enough or they |
11226s | did and they just had an execution error |
11229s | um so kind of hoping they're about to |
11231s | pull something crazy out that laser |
11233s | Hawks has never seen before just so we |
11235s | don't end up getting a 2-0 because more |
11237s | matches is better uh we will we'll see |
11240s | what happens though |
11242s | yeah I'm looking forward to more matches |
11244s | I mean to be honest shout out to all the |
11246s | the teams that we've seen playing not |
11247s | just today but over the entire two |
11249s | weekends of uh these trials we saw some |
11252s | absolutely stupendous matches yesterday |
11254s | in fact uh between a bunch of the teams |
11257s | that secure themselves spots by uh |
11260s | virtue of not losing basically which is |
11262s | a solid solid strategy and I definitely |
11264s | recommend it uh the hidden Leaf Village |
11267s | Ninja Assassin Esports squad team versus |
11270s | percussive Pizza Time diplomacy was a |
11272s | great match uh it really went down to |
11273s | the wire just like that one we just saw |
11275s | and I believe rights of death versus |
11277s | Odin's car was also uh a really really |
11280s | good match we saw a whole bunch |
11281s | yesterday and that last one in our first |
11284s | of these three best well potentially |
11286s | three uh best of three finals uh was uh |
11290s | to be honest not just a great one for |
11292s | these viewers but a great one in |
11294s | Alliance tournament in general in my |
11296s | opinion uh I just Mister you had you |
11299s | said it pretty much right uh just |
11300s | looking through our sort of back our |
11303s | Channel discussion is literally just |
11305s | emojis reaction gifts and caps lock you |
11309s | know and everyone knows caps lock as |
11311s | cruise control for awesome so everyone |
11313s | just like venting emotions watching that |
11315s | match for for a full 10 minutes |
11318s | um now you mentioned that if they wanted |
11320s | to lizard Hogs they could ban out that |
11322s | comp |
11323s | by Banning the fleet Tempest |
11326s | um they chose last time to ban The |
11328s | Vindicator and the shack so which of |
11330s | those bands do you think they'll they |
11332s | would want to drop perhaps in order to |
11334s | ban it actually Tempest if this will |
11336s | choose |
11337s | I mean just looking back at some of the |
11340s | other comps that laser Hawks has flown |
11343s | um they've used their |
11345s | version of The Rush comp as opposed the |
11347s | sleptner and the Loki was actually |
11348s | banned out so it's not something that we |
11350s | saw in this last match if it's not |
11352s | banned this time it's maybe something |
11353s | that we will see this time |
11355s | um replacing the safely issues with |
11357s | stability tissues if they wanted to so |
11358s | there is a bit of flexibility that I |
11360s | have on this side there but besides that |
11363s | they've used Battleship all in and bar |
11365s | guest kite so I'm expecting that they |
11367s | may switch The Vindicator ban for a |
11371s | either a balcon band or a tempest Fleet |
11373s | issue ban and then they can just bring |
11375s | their kite comp |
11376s | hope that you know Odin's doesn't really |
11378s | have anything that they can bring to |
11380s | accurately counter that and they should |
11382s | be in a pretty good spot or they can |
11385s | leave |
11386s | the bands as they are and let them bring |
11388s | the bag on double tempestly issue again |
11390s | and just assume that they'll be able to |
11392s | counter |
11393s | um what options can bring |
11396s | yeah I'm seeing that the bands are |
11397s | starting to Trickle and now so we'll get |
11398s | them up for you as soon as possible |
11401s | um but you have to remember as well that |
11403s | the the pressure for these teams in |
11404s | these best of three scenarios is immense |
11406s | normally when you have a match you get |
11409s | you start the process of being in a |
11411s | match uh about 45 minutes or an era |
11413s | before when the referees convo you and |
11416s | start asking for bans between the two |
11418s | two teams the bands are exchanged and |
11420s | then you have plenty of time to talk to |
11422s | the team make sure everyone's got the |
11423s | right fits double check ammo etc etc and |
11426s | you've got a good amount of time for |
11428s | that today we've seen the turnaround for |
11430s | some of these matches start to drop you |
11433s | know uh we found blog for example played |
11434s | at 16 14 and 1720 so they finished one |
11437s | match and only had 30 minutes until |
11438s | their next one so that's a bit of |
11441s | pressure less time to consider the bands |
11442s | less times to consider your comp now we |
11446s | have teams that have just finished a |
11447s | match and then immediately have to go |
11448s | into a Banning phase again in order to |
11452s | determine what they're going to do for |
11453s | the next match so they have to learn |
11455s | from what's just happened |
11456s | and then plan out their next one while |
11458s | also considering |
11460s | um the uh the conquest band bands are |
11463s | ready let's take a look at the bands for |
11464s | laser Hawks versus Odin's call so Odin's |
11467s | called this time Banning out the bar |
11468s | guest and the slept near |
11471s | um and lizard spanning The Shack and the |
11472s | curse so they're looking at that the |
11474s | shack comp that's been brought before |
11476s | they're allowing |
11478s | um odans to bring essentially this Fleet |
11480s | Tempest balgar and comp again none of |
11482s | their bands |
11483s | um Target that whatsoever it could |
11485s | Odin's could bring the exact same thing |
11487s | right now laser Hawks clearly feel that |
11490s | if that's the case they are in a |
11491s | position uh to beat it once again Misty |
11494s | what do you make of this |
11496s | well it makes sense on the Odin's side |
11498s | to ban the bar guest and slept near as I |
11500s | mentioned before the slept near was |
11502s | still open so it's something that they |
11504s | could have brought um in this match as I |
11506s | believe they brought The Nighthawks in |
11507s | the previous match |
11508s | um the bar guest was also one of the I |
11510s | guess Lynch pin ships for the other two |
11513s | comps of laser Hawks that they've |
11514s | brought so far with the bar guest kite |
11516s | whether that's the double bar guest or |
11517s | the single bar guest |
11519s | um so it makes sense from the Odin's |
11521s | side to see these bands coming out with |
11523s | the Le Shack I mean that's a pretty |
11525s | standard ban and it's one of Odin's |
11526s | comps again that removes the double the |
11529s | shot control comp from Odin's call it's |
11531s | interesting to see the car span coming |
11533s | out though in this case as typically |
11536s | they pair the curse with the double the |
11539s | shack I don't think we've seen Odin's |
11540s | run the curse outside of that double |
11543s | check comp so perhaps just really don't |
11545s | want to see that comp come out |
11547s | uh Bart you think this uh exudes |
11550s | Confidence from laser Hawks here saying |
11552s | hey bring that same thing again and |
11553s | we'll dunk you again |
11555s | oh yeah I think uh it's maybe a little |
11558s | mind games I mean you're saying like we |
11560s | don't care yeah we know we almost lost |
11562s | last match but you know we have your |
11564s | number like laser Hawks is saying I |
11566s | don't know if this is this is actually |
11568s | true or not they're saying that they're |
11570s | 100 confidence in beating exactly what |
11572s | they just went up against uh what they |
11574s | don't want to fight is like what Misty |
11576s | said are apparently curses in the Shacks |
11578s | which you know curses are very good I |
11580s | mean that kind of it's it's interesting |
11583s | um I |
11585s | sort of feeling like |
11587s | laser Hawks is still probably going to |
11589s | bring some kind of kiting setup uh I |
11591s | don't think they really need the Bargas |
11592s | for it either I think they they might |
11594s | have an idea here and if that's the case |
11596s | and Odin's does bring the same thing |
11598s | they just brought I don't know how well |
11600s | that will fare versus a kiting setup I |
11602s | mean we've seen a balgor and utterly |
11604s | fail to tackle anything versus the laser |
11607s | Hawks kite setup whether or not that was |
11609s | a piloting issue or the ship issue |
11610s | though maybe we'll be finding out in the |
11612s | near future here |
11614s | yeah and that near future is rapidly |
11616s | approaching |
11617s | um a lot of you people out there in |
11619s | twitch land dropping your Twitch Channel |
11621s | points on this match and it is 49 to 51 |
11625s | so you guys are also struggling to |
11628s | decide uh who the favorites are here |
11630s | just as much as we are because I mean |
11633s | this is this is so close so I'm I'm I |
11635s | hope this goes to is there 50 50 exactly |
11637s | I'm hoping this goes to the full third |
11639s | uh so we'll see is laser Hawks |
11641s | confidence in their own comps uh |
11644s | Justified or Odin's call going to be |
11647s | able to take one off of laser Hawks here |
11649s | and push this one to the best of three |
11652s | well it is time to find out as we go to |
11654s | the arena for potentially the last time |
11656s | with the Basilisk and moderator |
11665s | hello I am moderator joined by the |
11667s | Basilisk for round two of a potential |
11670s | best out of three we see that Odin's |
11672s | call has decided to bring essentially |
11675s | exactly the same setup they had last |
11677s | time uh but with |
11679s | um |
11680s | well a little slightly different setup |
11683s | in their Logistics and meanwhile laser |
11686s | Hawks has chosen to bring an Amar Victor |
11689s | top end with uh not much in the support |
11692s | um and hauler that's list |
11695s | yeah I think |
11697s | from memory odins have changed the |
11699s | Thalia to the deacons the Thalia as you |
11701s | said maybe they felt like the Thalia was |
11702s | actually tanking better with its sick |
11703s | bonus and then they've got a visual |
11705s | Fleet in the issue there for extra webs |
11707s | at the end there but at the moment |
11708s | um laser Hawks are just immediately |
11709s | blasting up Martin in the celestis these |
11711s | armor battleships that laser Hawks have |
11713s | brought are actually going to be uh |
11714s | quite effective at range so in this |
11716s | scenario they are going to want to clear |
11718s | those damps ASAP and and you know stop |
11720s | stop those dams from landing and |
11722s | limiting their targeting range meanwhile |
11723s | the badger I'm assuming as Jin Tam was |
11725s | pointing out I think earlier today or |
11726s | maybe yesterday the badger just brings a |
11729s | load of mid slots and just is an e-war |
11730s | boat for two points but on the other |
11732s | hand you know the downside of that ship |
11734s | is there's not really much hope of |
11736s | keeping it alive you can't really fit a |
11737s | particularly solid tank Badger so I'm |
11739s | certain that it is going to go down in |
11740s | short short order here |
11743s | yeah that uh Badger however as we say |
11746s | that is starting to stabilize just a bit |
11748s | and we're swapping a little bit of |
11750s | damage over to |
11751s | um the vexer I mean that makes sense so |
11754s | um we see kind of a little bit of a |
11756s | split in kind of the core concept of |
11759s | what laser hawks's top battleships are |
11761s | doing so the apoc Navy and the apoc have |
11764s | a bonus to Optimal they don't really |
11766s | have any sort of um tracking as well |
11768s | they don't really have any damage |
11770s | bonuses the abaddin however is just a |
11772s | brick that does not shoot very far uh |
11775s | but if you're in close it's going to |
11776s | pound into you the Armageddon is just |
11779s | again a big new boat and |
11781s | um so far it is currently engaged in a |
11783s | new war with the balcorn the balgorn |
11785s | does more overall newting pressure but |
11788s | it doesn't have the long range and if |
11790s | I'm a balgorn I don't like being in that |
11792s | position of getting neuted and not |
11794s | trading however speaking of things not |
11795s | trading that pontifex is going |
11796s | dangerously low into armor yeah and if |
11798s | they lose links that's going to be |
11799s | really really dangerous and that is a |
11801s | topic of of this match that I think we |
11803s | haven't really touched on yet is going |
11804s | to be the new war that's going on here |
11805s | between the Battleground and the |
11807s | Armageddon here because obviously these |
11809s | Four Mile battleships are going to be |
11810s | very very cat hungry the balgon |
11812s | obviously a Newton ship the Armageddon |
11813s | have a Newton ship and the Tempest |
11814s | fleet's not cap Reliant at all so if |
11816s | Odin's win the cap War they can just |
11818s | keep pumping DPS they don't need to |
11819s | worry too much they've got those also |
11820s | cannons they got four heavy neutral and |
11822s | Tempest fleets they've got four heavy |
11823s | newts on the bow gone they can just keep |
11824s | them all dry and tank forever but the |
11826s | laser Hawk side it's imperative for them |
11829s | that they win the cat War because |
11830s | otherwise their guns are all going to |
11831s | turn off and from that point they're |
11832s | just done so the sort of new war here |
11835s | between the balgo and the apoc is gonna |
11837s | the the Armageddon sorry is going to be |
11838s | absolutely critical to how this match |
11840s | turns out and the pontifex does start |
11841s | holding but they switch back onto this |
11842s | list skin and at the same time Odin |
11844s | switched back onto the badger again I |
11846s | think they switched off him at the start |
11847s | maybe they saw that actually he's not |
11848s | he's not tracking disrupting he's not |
11850s | damping he's not an e-wall Badger per se |
11852s | he's more sort of I think buffing the |
11854s | battleships maybe a receiver maybe a |
11855s | tracking computer for each of them but |
11857s | this Badger does look like he's going to |
11858s | go down |
11859s | unless I cast a curse him again and he |
11861s | picks back up again |
11863s | yeah I mean a badger he's got six mid |
11865s | slots tough or low slots um down into a |
11868s | sliver structure and they pop so |
11871s | um that will be any potential |
11873s | um support that they might have had no |
11875s | longer there now uh swapping onto the |
11877s | Republic Fleet Fire tail uh makes a lot |
11880s | of sense it's you know very low pointed |
11882s | but not exactly the strongest in terms |
11884s | of resist but already giving pre-reps |
11886s | from lethalia |
11889s | yeah I'm noticing also that the odins |
11891s | called battleships are just they're slow |
11893s | boating in they're not making a Fast |
11895s | concerted rush they are actually I |
11896s | believe turning around now sort of move |
11898s | away a little bit but I'm not sure this |
11900s | sort of ranges where they particularly |
11901s | want to be I mean |
11903s | the the Marvel battleships on the other |
11904s | side are gonna have |
11906s | presumably better optimal better better |
11908s | range projection from these lasers and |
11910s | also the the new Range bonus on the |
11912s | gettin is going to make him more |
11913s | effective if the ball gone isn't |
11915s | arranged to Newton back and it doesn't |
11916s | look like he is so from this sort of |
11918s | angle at the moment it looks like based |
11920s | on the positioning that |
11921s | um I would imagine laser Hawks are sort |
11923s | of winning this new or the time being |
11924s | and as I say that now Odin's are turning |
11927s | around and Laser Hawks battleships are |
11928s | actually pushing in towards them here |
11930s | yeah if we see newts um going on to the |
11933s | Fire tail that looks like it's from the |
11935s | balgorn kind of an interesting call uh |
11938s | right now |
11939s | um we see that there are Republic Fleet |
11941s | Berserkers that will be from the |
11942s | Armageddon that are getting on top of |
11944s | the pontifex however this apocalypse is |
11946s | now on top of the battleborn |
11948s | um at basically Zero The Tempest to |
11950s | Fleet issues are closing range trying to |
11952s | um go for him I think we're gonna see a |
11954s | snap call and it looks like |
11956s | um now the Armageddon is getting in |
11958s | close yeah two sides are basically |
11959s | merging we're gonna see an all-out brawl |
11961s | in the next few seconds |
11962s | um yes both these teams have decided |
11964s | they want to opt into this they both |
11965s | feel like they've got the upper hand |
11966s | here in this scenario |
11967s | um and to be honest with you I don't |
11969s | know who's got the upper hand |
11970s | um but yeah I mean it's going to come |
11972s | down to how I mean the battle gun he |
11974s | needs to think about where he's going to |
11975s | use his nude so you can use them on the |
11976s | Armageddon to win the new or and stop |
11978s | the Armageddon Newton hymn but of course |
11979s | then he's not Newton the primary and the |
11981s | primary is going to keep his resists up |
11982s | they do lose the resist from the |
11984s | pontifex there but this apoc of zalia is |
11986s | going into low armor now I'm not sure if |
11987s | he's going to hold her |
11990s | yeah I'm losing a pontifex is going to |
11991s | hurt the longer this match goes but I |
11993s | think I'm willing to trade it for a |
11994s | single apocalypse right now uh no real |
11997s | damage going on to any of the |
11999s | battleships from um Odin uh looks like |
12002s | um laser Hawks is choosing to go for the |
12004s | low side |
12005s | um trying to pick up the celestis now |
12008s | um I'm really not sure how much the disc |
12009s | list is actually doing though given that |
12011s | all sides are pretty close in at this |
12013s | point of the match |
12015s | yeah at the start we said you know maybe |
12017s | the Celesta stamps are maybe a little |
12018s | bit sort of um debilitating for the |
12020s | battleships maybe they didn't have any |
12021s | effect at all maybe there was receivers |
12023s | on the badger but at this point when |
12024s | they've got all these battleships sort |
12025s | of bunched up on top of each other |
12026s | within you know 20 30 kilometers the |
12028s | damson celestis it feels like they're |
12030s | killing it just because it's sort of an |
12031s | easy kill not because it's their path to |
12033s | Victory here so |
12034s | in that situation maybe they sort of |
12036s | think you know they've tried the Mala |
12038s | they can't break the Mala they're not |
12039s | gonna they don't want to try and kill |
12040s | the Tempest fleets they're going to be |
12041s | tanky they can't kill the bowel gone |
12042s | they found out last match he's got |
12043s | really nice resists he's gonna tank so |
12045s | maybe it's sort of desperation they kill |
12047s | the celestes but now they're sort of |
12048s | stuck thinking well we've got all of |
12049s | these Targets in range you know we can |
12051s | shoot anything but none of them are |
12052s | looking particularly appealing and on |
12054s | the on the other side meanwhile Odin's |
12055s | are starting to plow through the second |
12057s | Battleship now the apoc Navy of Artemis |
12058s | is going to go down here into low armor |
12060s | they have switched onto the failure of |
12062s | toast brought but I imagine he's going |
12063s | to hold if ERD can get the Reps on just |
12065s | in time he goes down to 30 armor 20 |
12066s | armor into 80 structure this Thalia I |
12069s | think is going to go down he does go |
12070s | down but they are going to trade it for |
12071s | this that is that is definitely a |
12074s | misplay from mythology of ode or a |
12075s | little bit earlier they were out of rep |
12077s | range of that celestis |
12079s | um and now the Thalia uh his partner |
12081s | goes down but at the same time the e-pot |
12083s | goes down and you know even with a |
12085s | little bit of misplaying from the |
12086s | Follies I still have to pretty heavily |
12088s | favor |
12089s | um Odin's call at this point just |
12091s | because |
12092s | um it's basically all a more damage um |
12094s | left and I mean those reactive hardeners |
12097s | are eventually going to shift they gave |
12099s | up on the Mueller because they couldn't |
12101s | even break through it because it had |
12102s | already shifted to em therm so they're |
12104s | going to go after this polio who no |
12105s | longer has a repbody all the abandoned |
12107s | is giving plum |
12108s | and with only these two battleships left |
12110s | now the new pressure is surely going to |
12111s | be overwhelming it's just again just the |
12113s | abaddin versus the bow going and the |
12114s | four heaving you from the from the |
12115s | Tempest fleets combined those guns are |
12117s | going to be shutting off pretty shortly |
12118s | and obviously that's the only DPS that |
12119s | laser Hawks have got here so this does |
12121s | look at this stage I'm going to say I'm |
12124s | going to say that it's going to go to |
12124s | one and one and then hopefully laser |
12126s | Hawks will somehow miraculously bring it |
12127s | back and we'll get another nail biting |
12129s | finish but from this position I feel |
12130s | like it's solidly in the control of |
12132s | Odin's here and I I wonder a little bit |
12134s | why laser Hawks didn't sort of I mean |
12136s | they have |
12137s | more Firepower I think from from the |
12140s | from the range they started at from the |
12142s | positions in the first couple minutes of |
12143s | the match they had those laser boats uh |
12146s | you know with more optimal than these |
12147s | than these Tempest fleets they had the |
12149s | new bonus from the Armageddon I think |
12150s | they were winning the new war when they |
12152s | were at distance and I'm sort of |
12153s | surprised a little bit that they didn't |
12154s | try and pump through one of the |
12155s | battleships and win the DPS War because |
12157s | as soon as it devolved into a brawl I |
12158s | felt like Odin's were gonna win the new |
12160s | war with the two Tempest fleets they |
12161s | were going to win the DPS War |
12163s | um with the just massive HP of the |
12165s | Tempest fleets and the Battleground and |
12167s | as soon as you start losing battleships |
12169s | on the laser Hawk side you lose all |
12170s | potential to kill anything and as we |
12172s | said in the last match killing things is |
12173s | a pretty integral part of winning |
12174s | matches |
12175s | yeah unfortunately |
12178s | um I feel like the critical moment in |
12179s | this match was when the balgorn uh was |
12182s | able to dictate range with |
12184s | um his webs but also getting new |
12185s | pressure on top of the Armageddon |
12188s | um you do really win that Newt War if |
12190s | you're about going uh trading with an |
12191s | Armageddon and again you're trying to |
12193s | use the optimal bonus on the Armageddon |
12195s | to never be in that situation because |
12197s | you don't have any other bonuses it's |
12199s | just or optimal if the Battleground |
12200s | closes on top of you you've completely |
12202s | given up the advantage uh in the example |
12205s | there I have to feel though like part of |
12208s | the reason that laser Hawks chose to go |
12210s | for the support horn off the top end is |
12212s | I'm sure they've ran against |
12214s | um The Tempest Fleet issue in battleborn |
12216s | set then they probably are aware that |
12218s | they have difficulty breaking |
12221s | um any of these Tempest Fleet issues or |
12223s | battleborn once we swap to full reactive |
12225s | just like we saw on the last match where |
12227s | a pair of nighthawks um and the kinetic |
12229s | damage had trouble breaking through the |
12230s | battleborn of yoken |
12232s | yeah of course I am not great against |
12234s | armor anyway on a good day |
12237s | um and with these reactives which are |
12239s | almost certainly fit for tempest Fleet |
12240s | in balgorn they have a very difficult |
12242s | time with four laser bows and that's the |
12243s | difficult part of you know building |
12245s | these comps around the conquest bands as |
12247s | we can see on the left-hand side they've |
12248s | got all these bands to deal with and |
12249s | they said okay well we're just going to |
12250s | bring a full heavy Mr comp but then if |
12252s | you come up into an armor comp on the |
12254s | other side and Odin's as they did they |
12256s | just ran it back they said okay we're |
12257s | going to bring basically the same thing |
12258s | again you can find yourself in a tricky |
12260s | position where it's actually very |
12261s | difficult to clear any of the DPS and |
12263s | sort of make Headway in the match |
12266s | so I don't want to necessarily call |
12268s | Odin's a a one trick right but we've |
12270s | seen essentially really like two to |
12272s | three comps out of them we've seen |
12273s | Odin's called bring a similar setup |
12276s | um in the low end but on the top end |
12278s | they'll bring essentially two Le shacks |
12280s | and then uh you know maybe a command |
12284s | ship as well or battle producer |
12287s | um for the kind of their third main core |
12288s | DPS ship uh We've also seen Min marktar |
12291s | rush out of them I'm kind of wondering |
12293s | now that your armor comps are basically |
12297s | largely banned out and part of the |
12299s | reason you might be in double Valley is |
12300s | right in this match is you say okay if |
12302s | we win I want to make sure in round |
12304s | three I can bring double peak in uh but |
12306s | that's gonna be it for us as we send it |
12307s | back to the desk as Odin's call takes it |
12309s | over laser Hawks |
12311s | um in this second match |
12314s | who have seen war will never stop seeing |
12318s | it in the Silence of the night we will |
12321s | always hear the screams so this is our |
12324s | story wolves amongst strangers |
12329s | did you know that anything can happen |
12331s | and Ultra fleets |
12334s | are you still shaving sir Jesus why you |
12338s | must have some big balls yeah |
12339s | [Laughter] |
12341s | yeah literally anything |
12366s | thank you |
12375s | Odin's call they're pushing it to the |
12377s | final match in this best of three series |
12379s | is now one all laser Hawk for one Odin's |
12383s | called one mystical might take me |
12385s | through what happened there for the |
12387s | laser Hawks team |
12389s | uh well what what to begin laser Hawks |
12394s | lost their Badger at the beginning I |
12395s | believe |
12396s | um and I was convinced that Odin's were |
12398s | just going to spend the rest of their |
12399s | match kiting |
12401s | um controlling with the balcon webs and |
12403s | newts to prevent the laser Hawks team |
12404s | from getting into range |
12406s | um instead both teams decided that now |
12407s | was the optimal time to butt heads now |
12409s | that the the badger was dead uh you know |
12412s | the the DPS powerhouse on the laser |
12415s | Hawks team and um yeah I have no idea |
12418s | what laser Hawks decided to do they had |
12419s | four battleships against three |
12422s | um they decided to |
12424s | kill the celestis |
12426s | I know four is bigger than three |
12429s | um they decided to kill these celestis |
12431s | despite the fact that the battleships |
12432s | were all on top of each other so lock |
12435s | range and block time wasn't really an |
12436s | issue |
12438s | um yeah I don't know I feel like laser |
12440s | Hawks could have perhaps won that if |
12442s | they decided to all in the two Tempest |
12444s | Fleet issues with the damage with the |
12446s | battleships that they had I think |
12448s | deciding to shoot the celestis and then |
12450s | go through the lower end of the audience |
12452s | team and that they effectively threw |
12454s | away their chance at potentially winning |
12456s | that match up |
12458s | but they were beginning from a position |
12459s | where they were perhaps uh a man down |
12462s | and in a weaker position than they would |
12464s | have liked and what's the Odin's team I |
12465s | think |
12467s | so Bart a lot of questions during that |
12469s | match and even now uh in twitch chat why |
12472s | bring a badger a tech one industrial |
12475s | ship to an alliance tournament match |
12479s | so the uh the badger is |
12482s | a very very very powerful extremely |
12486s | dangerous uh ship |
12489s | in regards to literally nothing it's a |
12492s | so basically they've got six mid slots |
12494s | on a badger right uh it is the cheapest |
12497s | ship in the game |
12498s | that has six mid slots that you can fit |
12502s | a okay like a very very okay not a good |
12505s | tank but like enough that it's not going |
12507s | to just get like sold by a swivel |
12508s | somewhere |
12510s | um while also having the ability to fill |
12512s | your mid slots with some kind of either |
12514s | e-war or what this specific one was |
12517s | doing were like 95 sure uh remote |
12520s | assistance modules so what we're pretty |
12523s | sure was going on we'd have to actually |
12524s | see the the fit of it is that the badger |
12527s | was filled with remote sensor boosters |
12529s | and remote tracking enhancers |
12531s | um these modules are actually |
12534s | significantly better than the modules |
12536s | you would fit on your own ship so remote |
12537s | tracking enhancer can like drastically |
12540s | increase your optimal range or your |
12541s | tracking speed remote sensor boosters |
12542s | can drastically increase your lock range |
12544s | which is really good when we're in a |
12546s | meta where you know block range is |
12547s | something everyone wants to enjoy and |
12549s | celestis is get rid of that really |
12551s | easily uh so I think the badger was |
12553s | there pretty much to counter the |
12554s | celestises and possibly uh curses |
12557s | pilgrims crucifier Sentinels cetera et |
12559s | cetera et cetera |
12561s | I don't know sorry that's a good idea |
12564s | but that's okay it did its job |
12568s | well that's all you can ask for it to do |
12570s | so to pluck a little Badger flown by |
12573s | Marie beldrift there to great effect uh |
12577s | not great enough of course to allow |
12578s | these dogs to take a two nil Victory and |
12581s | move on to the last tournament but great |
12582s | enough that they've at least made it to |
12584s | the the finals here |
12586s | um mystical might one of the things we |
12587s | heard moderate to talk about right at |
12589s | the end there was an interesting little |
12591s | tidbit in the first match Odin's call |
12593s | brought that comp but they brought |
12595s | Italia and a deacon whereas in the |
12597s | second comp they brought to talia's now |
12600s | with the point inflation bringing to |
12602s | Italia's costs 12 points versus a deacon |
12605s | Italia costing 10 points |
12608s | why surely that's less Point efficient |
12612s | so now that we're into a best of three |
12615s | and we have the conquest bands in play |
12617s | if they were to continue bringing the |
12619s | Thalia Deacon it effectively removes all |
12622s | armor Logistics frigates |
12624s | um from their uh selection pool right |
12627s | um so if they'd won the first match they |
12629s | would not have been able to bring either |
12630s | Thalia or Deacon in the second match |
12632s | thankfully they won I guess for them |
12635s | because it means that they can now |
12636s | choose to bring two of the same |
12638s | Logistics frigate in this case thaliers |
12642s | um which now allows them to bring the |
12644s | deacons in the third match if they |
12646s | wanted to |
12647s | um so it's about ensuring that they're |
12648s | not limiting their own choices |
12651s | in the first match perhaps they wanted |
12653s | to bring the strongest form of the setup |
12654s | that they had which involved the Deacon |
12656s | and the Thalia so making the best use of |
12658s | their points because they knew that that |
12661s | first match was going to be fairly |
12662s | difficult they were going up against the |
12664s | best comp that laser Hawks had to field |
12666s | in the second match they can be fairly |
12668s | confident that the laser Hawks comp is |
12670s | banned out because they won that match |
12672s | so due to Conquest bands they're not |
12674s | able to feel those same ships again |
12676s | which means that they can perhaps weaken |
12678s | their own setup a little bit |
12680s | I mean it's two points it's not crazy |
12682s | difference but you know some people |
12684s | think that they can perhaps be better |
12686s | invested elsewhere but it ensures that |
12688s | they won't be in a difficult position |
12690s | for their third match whether they |
12692s | actually decide to bring deacons in |
12693s | their third match remains to be seen it |
12696s | depends I guess on the bands that we see |
12697s | coming in over the next uh five to ten |
12700s | minutes |
12702s | yeah we will keep you all posted with |
12704s | those bands as soon as they come in |
12707s | um we're just getting confirmation on |
12709s | the exact list of uh ships banned out |
12712s | for the final match in terms of Conquest |
12714s | bands what I can tell you is laser |
12716s | hawked by virtue of losing and having to |
12719s | unbanned all of their Conquest bands |
12721s | again so they can bring once more |
12722s | Nighthawk Claymore Navy Drake Fleet |
12725s | Scythe scalpel hyena burst so the only |
12728s | ships they cannot bring in the third and |
12729s | final match will be |
12732s | um the map the ships that are banned in |
12734s | the actual Banning phase of this |
12737s | particular round |
12738s | now um one of the things |
12741s | um that we sometimes see is the the |
12743s | Talia Deacon which we just spoke about |
12745s | but a lot of people tend to favor double |
12748s | Deacon over double Talia like I think |
12750s | maybe it's one of the first times we've |
12751s | seen double Talia |
12752s | um usually when people are bringing the |
12754s | double Logistics armor fragrance it is |
12756s | almost exclusively the Deacon uh why why |
12759s | the deacons over the Talia usually |
12763s | uh that's a really good question I have |
12766s | a I'm not a 100 on this I'm like 85 to |
12770s | 90. uh there's a couple a couple major |
12773s | reasons is there's this profile of a |
12775s | deacon is way better like the Amar Tech |
12777s | 2 armored resist profile is just |
12780s | traditional good at everything like it's |
12783s | really easy to make sure it doesn't have |
12784s | any uh glaring holes on it also a lot |
12786s | easier to fit a tenement Deacon than a |
12789s | tenement Thalia you totally can I mean |
12791s | you can fit any ship any way you want to |
12793s | doesn't necessarily mean it's gonna be |
12795s | good or not I mean we've seen you know |
12796s | Auto cans on typing Fleet issues today |
12797s | so there's a lot of a lot of that going |
12801s | around |
12802s | um but also they have a little bit I |
12805s | think they have a little bit less |
12806s | signature radius so generally they're |
12808s | they're a bit tankier uh they can go |
12809s | faster |
12811s | if you're going tenement fit which isn't |
12813s | I think almost all the ones we've seen |
12815s | this weekend have actually been tenement |
12816s | fit it's a pretty standard uh fit and |
12819s | they just have better resist profile |
12821s | um that being said values are pretty |
12822s | good too and mystical probably has a |
12824s | better Insight on that or something that |
12826s | I missed here I was just going to add |
12828s | that I think the I don't know if you |
12829s | mentioned it but the Thalia gets I think |
12831s | an extra Med slot over the deacon so you |
12835s | have the added benefit of being able to |
12836s | fit a sensor booster if you'd like to |
12839s | which ensures that if they do have damps |
12841s | which we are seeing a bit more |
12842s | frequently now that these scripts are |
12844s | allowed in the tournament you're able to |
12846s | lock a little bit further than the |
12847s | perhaps two or three kilometers that you |
12849s | would usually get if a selesters decides |
12851s | to ruin your day so it's another reason |
12853s | why perhaps we're seeing Nathalia coming |
12855s | out as well as the use of ewar as well |
12858s | like ECM if you have a Thalia Thalia |
12862s | the chances of seeing multiple gallante |
12864s | jams is perhaps lower than seeing |
12865s | multiple Amar jams simply because of |
12867s | more ships are being used quite a bit |
12870s | more so again that's another reason why |
12872s | perhaps you're seeing double of the same |
12874s | ship just reducing your ability to be |
12876s | e-world out essentially |
12879s | yeah speaking of |
12882s | um being just out of be able to use |
12884s | ships |
12885s | um The Conquest bands for the final |
12886s | match are as follows so the laser Hawks |
12890s | ones reset but the audience call team |
12893s | cannot bring the balgar and the fleet |
12894s | tempers the pontifex the Talia the |
12897s | celestas the vexer the molar and the |
12900s | vigil Fleet issue they've also chosen to |
12902s | ban their absolute Classics they refuse |
12904s | to ban anything else the Loki and the |
12906s | slept near meanwhile laser Hawks |
12908s | interesting ban here they've banned The |
12910s | Shack which is kind of standard but they |
12911s | have targeted that Deacon they have said |
12914s | hey Odin's call we see you like that |
12915s | comp well get wrecked boils you ain't |
12918s | bringing it because you've banned |
12919s | yourself out of the tire we're banging |
12921s | yourself out of the deacon uh bar what |
12924s | do you think of that band there from |
12925s | from laser Hawks big brain or small |
12927s | brain |
12929s | uh I would say that there are definitely |
12932s | a large amount of ridges but there may |
12934s | actually be a wormhole in that brain |
12936s | um their laser Hawks is basically going |
12938s | into this assuming |
12940s | that Odin's call has not prepared in any |
12944s | way shape or form to fly anything |
12946s | without Logistics frigates and that I |
12948s | think is not |
12950s | a good way to look at this uh |
12953s | just because |
12955s | two Logistics frigates of the same type |
12957s | which we've seen is 12 points which is |
12961s | not that much less than a Tech 2 |
12962s | Logistics Cruiser and honestly not |
12964s | really you can also use tech one |
12966s | Logistics Cruisers like a auger is |
12968s | actually a very good ship as long as you |
12971s | can keep from getting tackled you know |
12972s | it does turn into piloting which we've |
12974s | seen some questionable piloting all |
12975s | throughout the day here |
12977s | um but yeah I I honestly think the |
12979s | Deacon might be a wasted ban like they |
12981s | were they're making the assumption that |
12983s | Odin's call only has |
12985s | two comps which hopefully since Odin's |
12988s | call is a relatively veteran team they |
12990s | got I believe the top eight or top six |
12993s | last year in the airlines tournament |
12995s | they've probably done some degree of |
12997s | preparing for a situation like this |
12998s | where there is Conquest bands in the |
13001s | play so this this might be that a thing |
13004s | we talked about I think before the first |
13005s | match where |
13006s | maybe Owens is about to surprise us and |
13009s | bring something that laser Hawks is |
13010s | going to have that oh we didn't |
13012s | prepare for this moment or they're gonna |
13014s | feed tonight Minotaur rush we don't know |
13016s | that's those are the two options I'm |
13017s | predicting uh either feeding to Minotaur |
13019s | rush or surprising everybody |
13023s | yeah mystical you're looking awfully |
13025s | pensive there when we came back from |
13027s | those bands uh what what do you think |
13029s | are are they wrinkly brained or is this |
13032s | perhaps as Bart says a wasted ban |
13037s | I was just looking through the Odin's |
13039s | core setups that they've shown so far |
13041s | looking at the Double The Shack control |
13043s | comp that they brought which was the |
13045s | double Shack in the curse |
13047s | um I think five of the ships that they |
13049s | would bring in a typical setup or |
13052s | actually just banjo the conquest walls |
13054s | anyway so Mauler x uh Thalia celestis |
13057s | and pontifex are all ships that they |
13059s | can't field but are ships that are |
13061s | perhaps essential for their Le chat |
13063s | control setup so I think they're being |
13065s | pushed more towards Fielding their |
13067s | barges kite that they flew before which |
13070s | may be slightly weaker to a rush setup |
13073s | that's able to get on top of them |
13074s | quickly since the safe lit issues are |
13077s | now open to pick on the laser Hawk side |
13081s | um it gives them the ability to zip |
13084s | across the grid like four and a half |
13085s | kilometers a second and snag those um |
13088s | our guests and and navy battle Cruisers |
13092s | um I think it would be more interesting |
13093s | to see Odin's bring a mirror of a rush |
13097s | we haven't actually seen Odin's bring |
13099s | Rush much at all in this feeders |
13103s | tournament they've favored armor control |
13105s | quite a bit with our guests heavy |
13108s | missile launcher kite being the only |
13109s | real attempt at is Shield comp anyway |
13112s | as far as I can see from this little |
13113s | document that we have here so yeah I |
13116s | think mirroring The Shield setup and |
13118s | trying to out brawl laser Hawks could be |
13121s | a fairly interesting match |
13123s | here we saw Odin's field that um that |
13126s | Katie comp earlier on against because of |
13128s | Pizza Time diplomacy and uh they just |
13130s | flew away from them for um basically 10 |
13134s | minutes it was 10 minutes of running |
13135s | around in a circle |
13136s | with uh almost comical music playing in |
13139s | the background if laser Hawks chooses to |
13141s | bring a really fast Rush with those uh |
13145s | site free issues as you mentioned those |
13148s | are Speedy boys it's gonna be really |
13150s | difficult to to kite away and to screen |
13152s | however if odins are able to screen them |
13156s | off effectively bar uh you know what |
13159s | happens then like is it kind of game |
13161s | over for Liz Hox is it going to be eggs |
13163s | in one basket |
13165s | I I don't think so |
13168s | um just because of how well like how |
13170s | practiced laser Hawk seems with that |
13173s | specific setup that they've done and |
13174s | also uh you know one of the issues with |
13177s | screening a Nighthawk or you know some |
13180s | kind of Nighthawk Minotaur Rush is that |
13182s | your screening ship is going to die like |
13184s | it's it's almost impossible to keep them |
13186s | alive through that so |
13188s | um it kind of turns into like a very |
13190s | very situation where it's like okay well |
13192s | we screened you and we slowed you down |
13194s | but you lose your screening ship like |
13195s | you're not gonna keep it alive and then |
13197s | they get close to you and you screen |
13198s | them and they get close to you and they |
13200s | screen them so it's it's going to be |
13202s | really interesting um the other thing I |
13204s | think that we could see here |
13206s | as well which we haven't seen from |
13208s | either of these teams yet is is like a |
13210s | drone setup uh which could be really |
13212s | interesting I think that that has some |
13215s | very high potential to counter play uh a |
13218s | rush uh and I believe that Odin's is a |
13221s | team that's got a pedigree enough that |
13222s | they might be able to pull that out of |
13223s | their out of their hat but |
13225s | yeah I don't know it's |
13227s | kind of you know we'll see I mean |
13229s | definitely getting excited but we still |
13231s | gotta wait a couple minutes so |
13233s | yeah there's a lot of things still open |
13235s | here uh in this final match I mean with |
13238s | only essentially one round of Conquest |
13240s | bands uh for each team the depth they |
13243s | have to reach into their bag of comps |
13245s | isn't that deep uh you might find in a |
13248s | grand final best of five uh you know you |
13251s | can easily lose two matches or win two |
13253s | matches in a row and if you win two |
13255s | matches in a row then you've got a huge |
13257s | amount of ships potentially banned out |
13259s | an alliance tournament you can also have |
13260s | up to nine bands uh coming in from the |
13263s | regular bands as well uh so you could |
13265s | conceivably go into your third match |
13267s | with 29 ships banned which is just a |
13271s | ginormous uh number compared to you know |
13274s | three which is what you'd probably be |
13276s | hoping for uh teams are in system so |
13279s | we're only a few minutes away from uh |
13281s | from our last match of the day and just |
13285s | to remind you this is for the final spot |
13286s | in Alliance tournament 18 uh the loser |
13289s | here goes home like that's it they are |
13291s | done until Alliance tournament 19. |
13293s | that's it there's no chance for them to |
13295s | go through and win a bunch of freckies |
13298s | and mimiers there's no chance for them |
13300s | to go through and even win skins for |
13302s | winning matches in Alliance tournament |
13303s | 18. that is it it is literally pack up |
13306s | your ships go home and uh sit on the |
13309s | sideline and watch for next year uh Bart |
13313s | what's your highlights being for these |
13314s | mimitar feeder trials so far |
13318s | uh the entire uh basically all the |
13321s | matches of yesterday the specific like |
13323s | that last six or so |
13325s | where we found out who was going to make |
13328s | it through the first round of people |
13330s | that made it to the at versus who would |
13332s | end up having to play today every single |
13334s | one of those matches was really intense |
13336s | everyone flew like their best |
13339s | um they're all really exciting and it |
13341s | was it was just really good like I don't |
13343s | think a single team uh made it through |
13346s | that didn't 100 deserve to make it |
13348s | through just based off their piloting |
13350s | their Theory crafting their setups alone |
13352s | uh which is that's what you want to see |
13353s | right sometimes you get people saying oh |
13356s | so-and-so had a free ride blah blah blah |
13358s | well I don't think anybody had a free |
13359s | ride yesterday |
13361s | um whoever wins this one absolutely did |
13364s | not have a free ride like imagine having |
13366s | to play basically the equivalent of the |
13367s | alliance tournament semi-finals just to |
13369s | get a shot to play in The Alliance |
13371s | tournament like this is this is really |
13373s | brutal so whichever team wins this is |
13375s | going to be very very well prepared for |
13377s | uh November |
13380s | yeah I'm just looking through uh the the |
13382s | matches at the minute I believe just |
13384s | this weekend alone uh this will be uh |
13387s | the ninth match for laser Hawks uh and |
13390s | Odin's call uh to get to this stage of |
13392s | course they played last week as well uh |
13395s | playing I think four matches or maybe |
13397s | somewhere between two and four matches |
13400s | so these teams have that's a lot of |
13402s | matches like not many teams even in the |
13404s | alliance tournament have that many |
13405s | matches in a couple of years you know |
13407s | many many teams by the way and and then |
13410s | go on tour two and two and it takes a |
13412s | long time to build up that experience |
13414s | but these teams have been just |
13415s | practicing and getting awesome |
13417s | experience here uh so you know big thank |
13420s | you from us to CCP for putting on this |
13422s | format I'm a big fan of it and I think |
13423s | it's been a great exhibition of of |
13425s | talented Pilots but we are pretty much |
13428s | ready to go to what I'm seeing on grid |
13431s | should be a very exciting match uh and |
13433s | this is going to determine the final |
13435s | slot is it going to be Odin's call is it |
13437s | going to be laser Hawks who will advance |
13439s | in in match 65 the best of three final |
13443s | is 1-1 let's go through and find out |
13445s | with the Basilisk and moderator |
13453s | welcome back to the arena and it it's |
13455s | looking like we have sort of a pseudo |
13457s | mirror here both these teams as the desk |
13459s | was sort of maybe hoping for they've |
13460s | both bought Shield comps they've both |
13462s | put very very similar Shield comps with |
13464s | a focus on rapid light missiles I |
13465s | believe mainly more from the laser Hawk |
13467s | side with the author of Salisbury Navy |
13468s | rapid Heavies on the Bargas of course I |
13470s | think these are heavy missile Claymores |
13472s | again combined with an authorous of Our |
13474s | Guest very similar sort of fair here |
13476s | um but Odin's bringing two jackdaws so I |
13478s | think they're gonna have |
13479s | possible sort of damp superiority |
13481s | assuming they are going to be fitted as |
13483s | I would expect with with damp kite fits |
13486s | yeah I can confirm that these Claymores |
13488s | are in fact going to be heavy missile |
13490s | fit uh basically everything else is |
13492s | going to be lights or rapid lights from |
13494s | uh the term models that we have on top |
13496s | of the ships both teams electing to uh |
13498s | come into the arena at 50 kilometers |
13500s | it'll be interesting to see again |
13503s | um are these going to be damps are they |
13505s | going to be guidance disruptors tracking |
13506s | disruptors |
13508s | um because those mid slots are going to |
13509s | be crucial if you can get uh guidance |
13512s | disruption onto the bar gas or the |
13514s | Claymore you're going to severely |
13516s | mitigate the amount of you know incoming |
13518s | damage the range one other interesting |
13521s | aspect here is going to be the choice of |
13523s | a scythe versus Scimitar what are your |
13525s | thoughts on that here basa yeah I mean |
13527s | Odin's field of deciphon there in the |
13529s | when they filter that I believe this |
13531s | basically this comp in their loss |
13532s | against bright side of death |
13534s | um yesterday I think it was |
13536s | um and I was I was pretty critical of |
13537s | the choice of Scythe |
13539s | um I I don't know how this is going to |
13541s | turn out to be honest these are two very |
13542s | similar takes on the same company |
13543s | scimitaries obviously far more powerful |
13545s | than the Scythe but it may find itself |
13547s | suffering from damps from the Jack door |
13548s | so maybe indexing so heavily into tech2 |
13550s | lodgy in terms of points investment they |
13553s | might not be able to leverage that extra |
13554s | power of the Scimitar if it does find |
13556s | itself in burdened by those damps from |
13557s | the jackdaws but also those Jack doors |
13559s | they need to consider dents on the |
13560s | crucifier for example do they want to |
13562s | stop guidance disruptors do they need to |
13563s | you know maybe try and lock out range on |
13565s | the vigil Fleet as the Scimitar does |
13567s | start taking a chunky goes straight |
13568s | through Shield he's gonna that's an ASB |
13570s | fit but he goes straight straight |
13571s | through armor they're just volleying |
13573s | straight through him this Scimitar he's |
13574s | definitely not worth the points |
13575s | investment now he is dead |
13577s | yeah unfortunately the bar guest from |
13578s | laser Hawks are trying to return fire |
13580s | into the Scythe but there have been |
13581s | guidance disrupted and they came into |
13583s | the arena essentially at 100 kilometers |
13585s | from each other uh so the crucifier who |
13587s | was going to have guidance disruption or |
13589s | some uh tracking disruption on him is |
13591s | already down into low armor the orthos |
13593s | already down into low hole as well |
13595s | Scythe uh continuing to |
13597s | um survive psych has actually gotten out |
13599s | of range from um the core of a bar guest |
13603s | the hyena goes down trying to get rid of |
13605s | Target painting in webs uh it's gonna be |
13607s | absolutely bloody in the first initial |
13609s | match the orthos though has made the |
13610s | right call has immediately burned away |
13612s | gotten the hell out of Dodge uh both |
13614s | teams uh trying to tackle on each other |
13617s | crucifier going down crucify goes down |
13619s | the vigil Fleet takes chunks the sky |
13621s | break it goes down but this is rapidly |
13622s | swinging against laser Hawks here they |
13624s | did get a kill there on the sky breaker |
13625s | but they've already lost four of their |
13627s | ships here the most critical being that |
13629s | Scimitar of course they really haven't |
13630s | got a chance a few keeping things up |
13632s | they've got a significant I'd imagine a |
13634s | fair chunk of ehp in those Bargains but |
13635s | the bifrost just gets vollied this is |
13637s | clinical piloting from Odin's here their |
13639s | target calling is is impeccable |
13641s | absolutely impeccable they are just |
13642s | bullying ships off the field left right |
13644s | and Center here the author of xalia is |
13646s | the only one who survived that onslaught |
13647s | of missiles but there's it's just these |
13650s | two bar guests now |
13651s | um and the authoris and Osprey Navy |
13653s | they're going to be struggling here of |
13654s | course damps I think we see on the fancy |
13656s | UI there's guidance disruptors maybe |
13657s | they're not damp Jack doors maybe |
13658s | they're guidance disruptor jackdaws and |
13660s | of course the rapid Heavies of the |
13661s | Bargas then are going to be really |
13662s | really struggling to hit the author of |
13663s | The Scythe Jack door Etc |
13665s | yeah we saw that from again the very |
13667s | beginning beginning of the match |
13669s | um our guests normally would be able to |
13671s | hit out a hundred kilometers and that's |
13673s | why we saw that initially the Scimitar |
13675s | of lace walks went down in the first 30 |
13677s | seconds of the match but |
13678s | um these were guidance disruption |
13680s | jackdawks and I mean those you know 10 |
13683s | points between those two jackdaws have |
13685s | been absolutely critical uh we see that |
13687s | the Bargas of uh Carl and Adonis are |
13690s | still being guidance disrupted now that |
13692s | we're at 7 40 and both Clips have |
13694s | reloaded for each team uh we could see |
13696s | the attack bar uh for laser Hawk still |
13698s | not there still not able to apply any |
13700s | damage to the Bargas if Carl uh not |
13702s | having any Logistics to wrap them I mean |
13703s | he's gonna go down between uh the |
13705s | continual damage of this Claymore and |
13707s | yokon who will have just gotten off |
13709s | reload |
13710s | um Carl and Adonis are trying to go for |
13712s | the Scythe they'll break the Scythe but |
13713s | I mean man they're all going to kill the |
13715s | site but it's not going to be enough |
13715s | they're going to lose the boggiest here |
13717s | and this is going to be the end of the |
13718s | road for laser Hawks from this point I I |
13720s | just don't see how they do it they've |
13721s | got about each team has a bogus but |
13723s | they're just so |
13724s | you know so |
13726s | cut down on what they've got left on the |
13728s | field here and the rest of their comp |
13728s | they've got an authors who's limping in |
13730s | 40 Hull they've got an osprey Navy and a |
13732s | jackdaw there's just no way they win |
13734s | based on what's left here I mean both |
13735s | these teams they've put up an excellent |
13737s | show throughout the day but |
13738s | unfortunately of course only one of them |
13740s | go to Alliance on tournament 18 and it's |
13742s | looking at this point like Odin's call |
13743s | will be advancing to the tournament |
13745s | after an arduous difficult testing run |
13748s | and Laser Hawks will unfortunately be |
13750s | sitting at home and waiting for a chance |
13752s | to participate next year but I have to |
13753s | ask going all the way back to the |
13756s | um the pre-feeders show when we sort of |
13758s | rank them on the tier list I think we |
13760s | asked the question you know why did |
13762s | Odin's this is a story team that's that |
13764s | gets far they won prize ships last year |
13765s | why did they not buy in and you know was |
13767s | all this stress really worth it |
13770s | oh I mean absolutely not I mean imagine |
13773s | that you know you get knocked out right |
13776s | in from your main bracket you have to go |
13778s | in through the you know the Second |
13780s | Challenge bracket and you have a nail |
13783s | biting you know best out of three where |
13785s | essentially the reason you go on is |
13787s | because you pick the right mid slots in |
13789s | your jackdaws against laser Hawks um the |
13791s | bar guest of Adonis is going down at the |
13793s | hole he's going to drop shortly uh |
13795s | Colonel carts Elite pixels and yokon are |
13797s | continuing to apply damages if I see |
13799s | those missiles go across the field even |
13801s | the caracal on top of him at zero Adonis |
13804s | drops and that's the last of the main |
13805s | core ships except for the orthorus and |
13808s | the Osprey Navy remaining |
13810s | um you know hats off to Odin's call |
13813s | um they definitely showed why they |
13815s | deserve to be in this event |
13816s | um you know they did well last year we |
13818s | thought they were a little bit of a one |
13819s | trick but they've gone through an |
13821s | absolute hell uh grueling match to be |
13824s | here so well well played |
13827s | yeah of course props to props to all the |
13829s | teams that took part but also special |
13831s | mention to laser Hawks as well to come |
13832s | all this way to fight so hard to get so |
13835s | far one match away from entering the |
13837s | alliance tournament and I believe the |
13839s | most sort of you know the most arduous |
13840s | and grueling feeders tournament we've |
13841s | had so far but that's going to be it |
13843s | from us Odin's call are going to take |
13844s | this Victory 2-1 they come back from |
13846s | behind to push laser Hawks out Advance |
13849s | themselves into alliance tournament 18. |
13851s | I've been the Basilisk he's been |
13852s | moderator thank you so much for watching |
13861s | [Music] |
13869s | thank you |
13872s | foreign |
13874s | [Laughter] |
13897s | [Music] |
13911s | [Music] |
13918s | [Music] |
13930s | there you are and that is it laser Hawks |
13933s | securing themselves 33rd Place in |
13935s | Alliance tournament 18. meanwhile Odin's |
13937s | call move forward into the main bracket |
13940s | we will see them as the 32nd team |
13942s | entering Alliance tournament 18 in just |
13945s | around one month from now when the main |
13948s | tournament takes place those teams are |
13950s | going to be competing for freckies |
13951s | mimiers and of course the pride uh of |
13954s | their entire alliances uh everyone's |
13956s | going to be looking at them to be like |
13957s | hey winners some cool stuff |
13960s | um I hope you guys have enjoyed watching |
13962s | all these matches I know I certainly |
13963s | have there's been some absolutely |
13964s | fantastic ones over the last couple of |
13966s | days and over the last two weekends and |
13968s | I really cannot wait for Alliance |
13969s | tournament 18 to start in a month time |
13972s | but until then |
13974s | um I need to say thank you to every |
13976s | single person that's helped make this |
13977s | possible uh GM Banker banquet Jim carbon |
13980s | GM Kawaii actually GM Maverick GM |
13983s | Star-Lord and our very own event Amy |
13986s | mothimoff as the referees seems to be |
13988s | convict and cease to be zealous for |
13989s | doing all the hardware that they did to |
13991s | make this happen uh disk read error and |
13993s | brj for all the production and of course |
13995s | the teams that Advance Odin's call |
13997s | that's it and then everyone else who got |
13999s | eliminated laser Hawks kitchen sinkhole |
14001s | percussive Pizza Time diplomacy we form |
14004s | blob the Ancients thank you very much |
14006s | guys for competing you all did amazing |
14007s | of course the casters that are here with |
14009s | us uh we have Alexa card bringing across |
14011s | the Basilisk blackbar pirate jintan |
14014s | mystical might and moderator and of |
14016s | course thank you to all of you guys out |
14018s | there in twitchland watching and tuning |
14020s | in uh you know wasting all your Twitch |
14022s | points uh commenting and enjoying all |
14024s | the matches uh again I hope you guys |
14026s | enjoyed it I hope you'll tune in in a |
14028s | month to see uh some more of these I've |
14030s | been Ithaca Hawk uh I'll see you all in |
14033s | November |
14034s | foreign |
14044s | [Music] |