almost 2 years
ago -
EVE Online
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0s | foreign |
---|---|
8s | expansion I've been working on visual |
10s | updates for the Empire crickets in total |
13s | there are 68 of them and they all got |
16s | beautiful updates except the rifter that |
19s | was updated last January |
22s | we decided to update the cricket class |
24s | rather than other class in the beginning |
27s | because those ships are mostly used in |
29s | the game very popular basically all new |
33s | players start on those ships and we |
35s | wanted to make sure that those ships |
36s | were up to date and as beautiful as |
39s | possible when they start the journey in |
42s | space |
43s | what I'm most happy about is basically |
45s | how we managed to bring those ships even |
47s | better to life and that is achieved by |
50s | tying the effects to what is happening |
53s | to the ship so many of those effects are |
55s | tied to ship speed the state if it's |
58s | going in or out of war and that is the |
61s | player absolutely a valuable feedback |
63s | but not just for a player but also the |
66s | others that are looking at the ship when |
68s | making the new missile impacts we really |
70s | wanted to focus on differentiating them |
74s | and making sure that each archetype |
75s | really tells you what it is so a thermal |
78s | explosion will be you know it'll look a |
81s | lot more like heat |
82s | electromagnetic will you know have some |
84s | crackling energy and you know lighting |
86s | up their surrounding areas |
88s | of course trying to make them beautiful |
89s | at the same time but making sure that |
91s | like gameplay readability is much better |
93s | than before you should be able to tell |
95s | it is what it is you know you can see oh |
97s | they're attacking me with this because |
99s | you know that's what it looks like in |
101s | this Viridian expansion we have actually |
103s | uh when we're delivering to the gambling |
106s | teams uh eight you know base clouds uh |
109s | with 43 uh variations so what are the |
113s | possibilities with these new uh |
115s | volumetric clouds well this is really |
117s | the first time we're bringing this kind |
119s | of quality clouds into the gameplay |
123s | space you know Eve has always been known |
124s | for these beautiful background nebulas |
127s | and this is kind of the first time you |
128s | get to almost that level inside the |
131s | gameplay space and that will make these |
134s | new home front operations dungeons a |
137s | much more |
138s | immersive and exciting and beautiful |
141s | places to uh visit you really feel like |
144s | you're passing by uh you know to this |
147s | these filaments of uh Cloud debits and |
149s | you know cloudy cloudy bits and uh this |
153s | is then something you're actually like |
154s | you feel a lot more that you're flying |
156s | through them and around them and |
158s | inhabiting the space of these clouds is |
160s | just you know it's a game changer |
162s | honestly |
163s | so the main goals for us when we were |
165s | updating the Marauders is to really kind |
167s | of help push the the aggressiveness and |
170s | the kind of powerfulness of these holes |
172s | when they enter their Bastion mode which |
174s | is a module that can be fitted on the |
175s | ships so typically at the moment you'll |
178s | see that the ship will change State and |
179s | it will animate an exposing like a |
181s | reactor core to the to space we really |
184s | need to kind of push that look and that |
186s | feel of power so we've used particle |
189s | effects a lighting pass on the hull |
191s | holographic paneling to really kind of |
193s | push how powerful these ships are |
194s | especially when they change State and |
196s | they're kind of doing extra damage to |
197s | everybody around them from a gameplay |
199s | perspective being able to see the ship |
200s | when it's entered Bastion mode even when |
202s | you've just warped onto grid and you can |
204s | see it these will be a lot more |
205s | noticeable it's uh it'll have obviously |
208s | a lot of a sharper Brighter Image around |
210s | itself so you'll be able to spot it on |
212s | the battlefield a lot clearer and then |
214s | obviously seeing the particle effects |
215s | and everything kind of rolling off the |
217s | ship yeah you'll know what it's doing |
218s | when uh when you're viewing it from afar |
220s | anytime we receive any updated tools or |
224s | any kind of enhanced visual effects |
226s | packages that we receive from our |
228s | internal engine team we'll be always |
230s | looking to kind of roll these out across |
232s | all the ships in Eve it just takes a |
234s | little bit of time and we're slowly |
235s | working our way through them but uh yeah |
237s | rest assured we'll get through them all |
239s | eventually |